Reverted to a standard SDL Texture for the screen
This commit is contained in:
parent
4406c2856c
commit
478669a8ca
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@ -20,15 +20,23 @@ static Uint8 blending[5][16] = {
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{1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0}};
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void
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ppu_pixel(Ppu *p, Uint8 layer, Uint16 x, Uint16 y, Uint8 color)
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ppu_pixel(Ppu *p, Uint8 *layer, Uint16 x, Uint16 y, Uint8 color)
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{
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Uint8 *pixel = &p->pixels[y * p->width + x], shift = layer * 2;
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if(x < p->width && y < p->height)
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*pixel = (*pixel & ~(0x3 << shift)) | (color << shift);
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int row = (y % 8) + ((x / 8 + y / 8 * p->width / 8) * 16), col = x % 8;
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if(x >= p->width || y >= p->height)
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return;
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if(color == 0 || color == 2)
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layer[row] &= ~(1UL << (7 - col));
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else
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layer[row] |= 1UL << (7 - col);
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if(color == 0 || color == 1)
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layer[row + 8] &= ~(1UL << (7 - col));
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else
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layer[row + 8] |= 1UL << (7 - col);
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}
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void
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ppu_1bpp(Ppu *p, Uint8 layer, Uint16 x, Uint16 y, Uint8 *sprite, Uint8 color, Uint8 flipx, Uint8 flipy)
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ppu_1bpp(Ppu *p, Uint8 *layer, Uint16 x, Uint16 y, Uint8 *sprite, Uint8 color, Uint8 flipx, Uint8 flipy)
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{
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Uint16 v, h;
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for(v = 0; v < 8; v++)
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@ -44,7 +52,7 @@ ppu_1bpp(Ppu *p, Uint8 layer, Uint16 x, Uint16 y, Uint8 *sprite, Uint8 color, Ui
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}
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void
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ppu_2bpp(Ppu *p, Uint8 layer, Uint16 x, Uint16 y, Uint8 *sprite, Uint8 color, Uint8 flipx, Uint8 flipy)
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ppu_2bpp(Ppu *p, Uint8 *layer, Uint16 x, Uint16 y, Uint8 *sprite, Uint8 color, Uint8 flipx, Uint8 flipy)
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{
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Uint16 v, h;
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for(v = 0; v < 8; v++)
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@ -68,5 +76,7 @@ ppu_init(Ppu *p, Uint8 hor, Uint8 ver)
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{
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p->width = 8 * hor;
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p->height = 8 * ver;
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p->bg = malloc(p->width / 4 * p->height * sizeof(Uint8));
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p->fg = malloc(p->width / 4 * p->height * sizeof(Uint8));
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return 1;
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}
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@ -19,10 +19,10 @@ typedef unsigned int Uint32;
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typedef struct Ppu {
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Uint16 width, height;
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Uint8 *pixels;
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Uint8 *pixels, *bg, *fg;
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} Ppu;
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int ppu_init(Ppu *p, Uint8 hor, Uint8 ver);
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void ppu_pixel(Ppu *p, Uint8 layer, Uint16 x, Uint16 y, Uint8 color);
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void ppu_1bpp(Ppu *p, Uint8 layer, Uint16 x, Uint16 y, Uint8 *sprite, Uint8 color, Uint8 flipx, Uint8 flipy);
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void ppu_2bpp(Ppu *p, Uint8 layer, Uint16 x, Uint16 y, Uint8 *sprite, Uint8 color, Uint8 flipx, Uint8 flipy);
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void ppu_pixel(Ppu *p, Uint8 *layer, Uint16 x, Uint16 y, Uint8 color);
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void ppu_1bpp(Ppu *p, Uint8 *layer, Uint16 x, Uint16 y, Uint8 *sprite, Uint8 color, Uint8 flipx, Uint8 flipy);
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void ppu_2bpp(Ppu *p, Uint8 *layer, Uint16 x, Uint16 y, Uint8 *sprite, Uint8 color, Uint8 flipx, Uint8 flipy);
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160
src/uxnemu.c
160
src/uxnemu.c
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@ -25,14 +25,18 @@ WITH REGARD TO THIS SOFTWARE.
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#define POLYPHONY 4
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#define BENCH 0
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static SDL_AudioDeviceID audio_id;
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static SDL_Window *gWindow;
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static SDL_Surface *winSurface, *idxSurface, *rgbaSurface;
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static SDL_Surface *gSurface;
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static SDL_Texture *gTexture;
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static SDL_Renderer *gRenderer;
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static SDL_AudioDeviceID audio_id;
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static SDL_Rect gRect;
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/* devices */
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static Ppu ppu;
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static Apu apu[POLYPHONY];
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static Device *devsystem, *devscreen, *devmouse, *devctrl, *devaudio0, *devconsole;
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static Uint32 stdin_event, audio0_event;
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static Uint32 *ppu_screen, stdin_event, audio0_event, palette[4];
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static Uint8 zoom = 1, reqdraw = 0;
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@ -86,71 +90,79 @@ inspect(Ppu *p, Uint8 *stack, Uint8 wptr, Uint8 rptr, Uint8 *memory)
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Uint8 i, x, y, b;
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for(i = 0; i < 0x20; ++i) { /* stack */
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x = ((i % 8) * 3 + 1) * 8, y = (i / 8 + 1) * 8, b = stack[i];
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ppu_1bpp(p, 1, x, y, font[(b >> 4) & 0xf], 1 + (wptr == i) * 0x7, 0, 0);
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ppu_1bpp(p, 1, x + 8, y, font[b & 0xf], 1 + (wptr == i) * 0x7, 0, 0);
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ppu_1bpp(p, ppu.fg, x, y, font[(b >> 4) & 0xf], 1 + (wptr == i) * 0x7, 0, 0);
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ppu_1bpp(p, ppu.fg, x + 8, y, font[b & 0xf], 1 + (wptr == i) * 0x7, 0, 0);
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}
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/* return pointer */
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ppu_1bpp(p, 1, 0x8, y + 0x10, font[(rptr >> 4) & 0xf], 0x2, 0, 0);
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ppu_1bpp(p, 1, 0x10, y + 0x10, font[rptr & 0xf], 0x2, 0, 0);
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ppu_1bpp(p, ppu.fg, 0x8, y + 0x10, font[(rptr >> 4) & 0xf], 0x2, 0, 0);
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ppu_1bpp(p, ppu.fg, 0x10, y + 0x10, font[rptr & 0xf], 0x2, 0, 0);
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for(i = 0; i < 0x20; ++i) { /* memory */
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x = ((i % 8) * 3 + 1) * 8, y = 0x38 + (i / 8 + 1) * 8, b = memory[i];
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ppu_1bpp(p, 1, x, y, font[(b >> 4) & 0xf], 3, 0, 0);
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ppu_1bpp(p, 1, x + 8, y, font[b & 0xf], 3, 0, 0);
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ppu_1bpp(p, ppu.fg, x, y, font[(b >> 4) & 0xf], 3, 0, 0);
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ppu_1bpp(p, ppu.fg, x + 8, y, font[b & 0xf], 3, 0, 0);
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}
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for(x = 0; x < 0x10; ++x) { /* guides */
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ppu_pixel(p, 1, x, p->height / 2, 2);
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ppu_pixel(p, 1, p->width - x, p->height / 2, 2);
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ppu_pixel(p, 1, p->width / 2, p->height - x, 2);
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ppu_pixel(p, 1, p->width / 2, x, 2);
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ppu_pixel(p, 1, p->width / 2 - 0x10 / 2 + x, p->height / 2, 2);
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ppu_pixel(p, 1, p->width / 2, p->height / 2 - 0x10 / 2 + x, 2);
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ppu_pixel(p, ppu.fg, x, p->height / 2, 2);
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ppu_pixel(p, ppu.fg, p->width - x, p->height / 2, 2);
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ppu_pixel(p, ppu.fg, p->width / 2, p->height - x, 2);
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ppu_pixel(p, ppu.fg, p->width / 2, x, 2);
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ppu_pixel(p, ppu.fg, p->width / 2 - 0x10 / 2 + x, p->height / 2, 2);
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ppu_pixel(p, ppu.fg, p->width / 2, p->height / 2 - 0x10 / 2 + x, 2);
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}
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}
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static Uint8
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get_pixel(int x, int y)
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{
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int ch1, ch2, r = (y % 8) + ((x / 8 + y / 8 * ppu.width / 8) * 16);
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ch1 = (ppu.fg[r] >> (7 - x % 8)) & 1;
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ch2 = (ppu.fg[r + 8] >> (7 - x % 8)) & 1;
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if(!ch1 && !ch2) {
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ch1 = (ppu.bg[r] >> (7 - x % 8)) & 1;
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ch2 = (ppu.bg[r + 8] >> (7 - x % 8)) & 1;
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}
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return ch1 + (ch2 << 1);
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}
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static void
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redraw(Uxn *u)
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{
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Uint16 x, y;
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if(devsystem->dat[0xe])
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inspect(&ppu, u->wst.dat, u->wst.ptr, u->rst.ptr, u->ram.dat);
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if(rgbaSurface == NULL)
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SDL_BlitScaled(idxSurface, NULL, winSurface, &gRect);
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else if(zoom == 1)
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SDL_BlitSurface(idxSurface, NULL, winSurface, &gRect);
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else {
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SDL_BlitSurface(idxSurface, NULL, rgbaSurface, NULL);
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SDL_BlitScaled(rgbaSurface, NULL, winSurface, &gRect);
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}
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SDL_UpdateWindowSurface(gWindow);
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for(y = 0; y < ppu.height; ++y)
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for(x = 0; x < ppu.width; ++x)
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ppu_screen[x + y * ppu.width] = palette[get_pixel(x, y)];
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SDL_UpdateTexture(gTexture, &gRect, ppu_screen, ppu.width * sizeof(Uint32));
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SDL_RenderClear(gRenderer);
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SDL_RenderCopy(gRenderer, gTexture, NULL, NULL);
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SDL_RenderPresent(gRenderer);
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reqdraw = 0;
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}
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static void
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toggledebug(Uxn *u)
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toggle_debug(Uxn *u)
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{
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devsystem->dat[0xe] = !devsystem->dat[0xe];
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redraw(u);
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}
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static void
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togglezoom(Uxn *u)
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toggle_zoom(Uxn *u)
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{
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zoom = zoom == 3 ? 1 : zoom + 1;
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SDL_SetWindowSize(gWindow, (ppu.width + PAD * 2) * zoom, (ppu.height + PAD * 2) * zoom);
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winSurface = SDL_GetWindowSurface(gWindow);
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gRect.x = zoom * PAD;
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gRect.y = zoom * PAD;
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gRect.w = zoom * ppu.width;
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gRect.h = zoom * ppu.height;
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gSurface = SDL_GetWindowSurface(gWindow);
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redraw(u);
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}
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static void
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screencapture(void)
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capture_screen(void)
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{
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time_t t = time(NULL);
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char fname[64];
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strftime(fname, sizeof(fname), "screenshot-%Y%m%d-%H%M%S.bmp", localtime(&t));
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SDL_SaveBMP(winSurface, fname);
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SDL_SaveBMP(gSurface, fname);
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fprintf(stderr, "Saved %s\n", fname);
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}
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@ -158,9 +170,11 @@ static void
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quit(void)
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{
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SDL_UnlockAudioDevice(audio_id);
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SDL_FreeSurface(winSurface);
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SDL_FreeSurface(idxSurface);
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if(rgbaSurface) SDL_FreeSurface(rgbaSurface);
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SDL_FreeSurface(gSurface);
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SDL_DestroyTexture(gTexture);
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gTexture = NULL;
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SDL_DestroyRenderer(gRenderer);
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gRenderer = NULL;
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SDL_DestroyWindow(gWindow);
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SDL_Quit();
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exit(0);
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@ -191,27 +205,25 @@ init(void)
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gWindow = SDL_CreateWindow("Uxn", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, (ppu.width + PAD * 2) * zoom, (ppu.height + PAD * 2) * zoom, SDL_WINDOW_SHOWN);
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if(gWindow == NULL)
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return error("sdl_window", SDL_GetError());
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winSurface = SDL_GetWindowSurface(gWindow);
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if(winSurface == NULL)
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gSurface = SDL_GetWindowSurface(gWindow);
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if(gSurface == NULL)
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return error("sdl_surface win", SDL_GetError());
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idxSurface = SDL_CreateRGBSurfaceWithFormat(0, ppu.width, ppu.height, 8, SDL_PIXELFORMAT_INDEX8);
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if(idxSurface == NULL || SDL_SetSurfaceBlendMode(idxSurface, SDL_BLENDMODE_NONE))
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return error("sdl_surface idx", SDL_GetError());
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if(SDL_MUSTLOCK(idxSurface) == SDL_TRUE)
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return error("sdl_surface idx", "demands locking");
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gRect.x = zoom * PAD;
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gRect.y = zoom * PAD;
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gRect.w = zoom * ppu.width;
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gRect.h = 2 * ppu.height; /* force non-1:1 scaling for BlitScaled test */
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if(SDL_BlitScaled(idxSurface, NULL, winSurface, &gRect) < 0) {
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rgbaSurface = SDL_CreateRGBSurfaceWithFormat(0, ppu.width, ppu.height, 32, SDL_PIXELFORMAT_RGB24);
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if(rgbaSurface == NULL || SDL_SetSurfaceBlendMode(rgbaSurface, SDL_BLENDMODE_NONE))
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return error("sdl_surface rgba", SDL_GetError());
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}
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gRect.h = zoom * ppu.height;
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ppu.pixels = idxSurface->pixels;
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gRenderer = SDL_CreateRenderer(gWindow, -1, 0);
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if(gRenderer == NULL)
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return error("sdl_renderer", SDL_GetError());
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SDL_RenderSetLogicalSize(gRenderer, ppu.width + PAD * 2, ppu.height + PAD * 2);
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gTexture = SDL_CreateTexture(gRenderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_STATIC, ppu.width + PAD * 2, ppu.height + PAD * 2);
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if(gTexture == NULL || SDL_SetTextureBlendMode(gTexture, SDL_BLENDMODE_NONE))
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return error("sdl_texture", SDL_GetError());
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SDL_UpdateTexture(gTexture, NULL, ppu_screen, 4);
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if(!(ppu_screen = malloc(ppu.width * ppu.height * sizeof(Uint32))))
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return 0;
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SDL_StartTextInput();
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SDL_ShowCursor(SDL_DISABLE);
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gRect.x = PAD;
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gRect.y = PAD;
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gRect.w = ppu.width;
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gRect.h = ppu.height;
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return 1;
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}
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@ -219,8 +231,8 @@ static void
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domouse(SDL_Event *event)
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{
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Uint8 flag = 0x00;
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Uint16 x = clamp(event->motion.x / zoom - PAD, 0, ppu.width - 1);
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Uint16 y = clamp(event->motion.y / zoom - PAD, 0, ppu.height - 1);
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Uint16 x = clamp(event->motion.x - PAD, 0, ppu.width - 1);
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Uint16 y = clamp(event->motion.y - PAD, 0, ppu.height - 1);
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poke16(devmouse->dat, 0x2, x);
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poke16(devmouse->dat, 0x4, y);
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switch(event->button.button) {
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@ -253,9 +265,9 @@ doctrl(Uxn *u, SDL_Event *event, int z)
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case SDLK_DOWN: flag = 0x20; break;
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case SDLK_LEFT: flag = 0x40; break;
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case SDLK_RIGHT: flag = 0x80; break;
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case SDLK_F1: if(z) togglezoom(u); break;
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case SDLK_F2: if(z) toggledebug(u); break;
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case SDLK_F3: if(z) screencapture(); break;
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case SDLK_F1: if(z) toggle_zoom(u); break;
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case SDLK_F2: if(z) toggle_debug(u); break;
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case SDLK_F3: if(z) capture_screen(); break;
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}
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/* clang-format on */
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if(z) {
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@ -268,22 +280,17 @@ doctrl(Uxn *u, SDL_Event *event, int z)
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devctrl->dat[2] &= ~flag;
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}
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static void
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docolors(Device *d)
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void
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update_palette(Uint8 *addr)
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{
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SDL_Color pal[16];
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int i;
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for(i = 0; i < 4; ++i) {
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pal[i].r = ((d->dat[0x8 + i / 2] >> (!(i % 2) << 2)) & 0x0f) * 0x11;
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pal[i].g = ((d->dat[0xa + i / 2] >> (!(i % 2) << 2)) & 0x0f) * 0x11;
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pal[i].b = ((d->dat[0xc + i / 2] >> (!(i % 2) << 2)) & 0x0f) * 0x11;
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Uint8
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r = (*(addr + i / 2) >> (!(i % 2) << 2)) & 0x0f,
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g = (*(addr + 2 + i / 2) >> (!(i % 2) << 2)) & 0x0f,
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b = (*(addr + 4 + i / 2) >> (!(i % 2) << 2)) & 0x0f;
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palette[i] = 0xff000000 | (r << 20) | (r << 16) | (g << 12) | (g << 8) | (b << 4) | b;
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}
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for(i = 4; i < 16; ++i) {
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pal[i].r = pal[i / 4].r;
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pal[i].g = pal[i / 4].g;
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pal[i].b = pal[i / 4].b;
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}
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SDL_SetPaletteColors(idxSurface->format->palette, pal, 0, 16);
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reqdraw = 1;
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}
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@ -303,7 +310,8 @@ system_talk(Device *d, Uint8 b0, Uint8 w)
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case 0x3: d->u->rst.ptr = d->dat[0x3]; break;
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case 0xf: return 0;
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}
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if(b0 > 0x7 && b0 < 0xe) docolors(d);
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if(b0 > 0x7 && b0 < 0xe)
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update_palette(&d->dat[0x8]);
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}
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return 1;
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}
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@ -323,7 +331,7 @@ screen_talk(Device *d, Uint8 b0, Uint8 w)
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Uint16 x = peek16(d->dat, 0x8);
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Uint16 y = peek16(d->dat, 0xa);
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Uint8 layer = d->dat[0xe] & 0x40;
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ppu_pixel(&ppu, !!layer, x, y, d->dat[0xe] & 0x3);
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ppu_pixel(&ppu, layer ? ppu.fg : ppu.bg, x, y, d->dat[0xe] & 0x3);
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if(d->dat[0x6] & 0x01) poke16(d->dat, 0x8, x + 1); /* auto x+1 */
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if(d->dat[0x6] & 0x02) poke16(d->dat, 0xa, y + 1); /* auto y+1 */
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reqdraw = 1;
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@ -333,10 +341,10 @@ screen_talk(Device *d, Uint8 b0, Uint8 w)
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Uint8 layer = d->dat[0xf] & 0x40;
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Uint8 *addr = &d->mem[peek16(d->dat, 0xc)];
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if(d->dat[0xf] & 0x80) {
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ppu_2bpp(&ppu, !!layer, x, y, addr, d->dat[0xf] & 0xf, d->dat[0xf] & 0x10, d->dat[0xf] & 0x20);
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ppu_2bpp(&ppu, layer ? ppu.fg : ppu.bg, x, y, addr, d->dat[0xf] & 0xf, d->dat[0xf] & 0x10, d->dat[0xf] & 0x20);
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if(d->dat[0x6] & 0x04) poke16(d->dat, 0xc, peek16(d->dat, 0xc) + 16); /* auto addr+16 */
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} else {
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||||
ppu_1bpp(&ppu, !!layer, x, y, addr, d->dat[0xf] & 0xf, d->dat[0xf] & 0x10, d->dat[0xf] & 0x20);
|
||||
ppu_1bpp(&ppu, layer ? ppu.fg : ppu.bg, x, y, addr, d->dat[0xf] & 0xf, d->dat[0xf] & 0x10, d->dat[0xf] & 0x20);
|
||||
if(d->dat[0x6] & 0x04) poke16(d->dat, 0xc, peek16(d->dat, 0xc) + 8); /* auto addr+8 */
|
||||
}
|
||||
if(d->dat[0x6] & 0x01) poke16(d->dat, 0x8, x + 8); /* auto x+8 */
|
||||
|
@ -488,7 +496,7 @@ run(Uxn *u)
|
|||
if(event.window.event == SDL_WINDOWEVENT_EXPOSED)
|
||||
redraw(u);
|
||||
else if(event.window.event == SDL_WINDOWEVENT_RESIZED)
|
||||
winSurface = SDL_GetWindowSurface(gWindow);
|
||||
gSurface = SDL_GetWindowSurface(gWindow);
|
||||
break;
|
||||
default:
|
||||
if(event.type == stdin_event) {
|
||||
|
|
Loading…
Reference in New Issue