make the SDL texture XRGB8888 (no alpha) and remove padding pixels from it
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f48a09c482
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4cd52209ac
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@ -112,7 +112,7 @@ set_size(Uint16 width, Uint16 height, int is_resize)
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gRect.h = uxn_screen.height;
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if(gTexture != NULL) SDL_DestroyTexture(gTexture);
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SDL_RenderSetLogicalSize(gRenderer, uxn_screen.width + PAD * 2, uxn_screen.height + PAD * 2);
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gTexture = SDL_CreateTexture(gRenderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_STATIC, uxn_screen.width + PAD * 2, uxn_screen.height + PAD * 2);
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gTexture = SDL_CreateTexture(gRenderer, SDL_PIXELFORMAT_XRGB8888, SDL_TEXTUREACCESS_STATIC, uxn_screen.width, uxn_screen.height);
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if(gTexture == NULL || SDL_SetTextureBlendMode(gTexture, SDL_BLENDMODE_NONE))
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return error("gTexture", SDL_GetError());
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if(SDL_UpdateTexture(gTexture, NULL, uxn_screen.pixels, sizeof(Uint32)) != 0)
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@ -128,10 +128,10 @@ redraw(Uxn *u)
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if(devsystem->dat[0xe])
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screen_debug(&uxn_screen, u->wst.dat, u->wst.ptr, u->rst.ptr, u->ram);
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screen_redraw(&uxn_screen, uxn_screen.pixels);
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if(SDL_UpdateTexture(gTexture, &gRect, uxn_screen.pixels, uxn_screen.width * sizeof(Uint32)) != 0)
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if(SDL_UpdateTexture(gTexture, NULL, uxn_screen.pixels, uxn_screen.width * sizeof(Uint32)) != 0)
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error("SDL_UpdateTexture", SDL_GetError());
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SDL_RenderClear(gRenderer);
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SDL_RenderCopy(gRenderer, gTexture, NULL, NULL);
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SDL_RenderCopy(gRenderer, gTexture, NULL, &gRect);
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SDL_RenderPresent(gRenderer);
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}
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@ -154,6 +154,7 @@ init(void)
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gRenderer = SDL_CreateRenderer(gWindow, -1, 0);
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if(gRenderer == NULL)
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return error("sdl_renderer", SDL_GetError());
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SDL_SetRenderDrawColor(gRenderer, 0x00, 0x00, 0x00, 0xff);
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audio_id = SDL_OpenAudioDevice(NULL, 0, &as, NULL, 0);
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if(!audio_id)
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error("sdl_audio", SDL_GetError());
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