Pass Uxn *u to poke routines instead of Uint8 *m.
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ecc50fd9f2
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19
emulator.c
19
emulator.c
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@ -339,8 +339,9 @@ doctrl(Uxn *u, SDL_Event *event, int z)
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#pragma mark - Devices
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Uint8
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console_poke(Uint8 *m, Uint16 ptr, Uint8 b0, Uint8 b1)
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console_poke(Uxn *u, Uint16 ptr, Uint8 b0, Uint8 b1)
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{
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Uint8 *m = u->ram.dat;
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switch(b0) {
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case 0x08: printf("%c", b1); break;
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case 0x09: printf("0x%02x\n", b1); break;
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@ -354,8 +355,9 @@ console_poke(Uint8 *m, Uint16 ptr, Uint8 b0, Uint8 b1)
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}
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Uint8
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screen_poke(Uint8 *m, Uint16 ptr, Uint8 b0, Uint8 b1)
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screen_poke(Uxn *u, Uint16 ptr, Uint8 b0, Uint8 b1)
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{
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Uint8 *m = u->ram.dat;
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ptr += 8;
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if(b0 == 0x0c) {
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Uint16 x = (m[ptr] << 8) + m[ptr + 1];
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@ -367,8 +369,9 @@ screen_poke(Uint8 *m, Uint16 ptr, Uint8 b0, Uint8 b1)
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}
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Uint8
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sprite_poke(Uint8 *m, Uint16 ptr, Uint8 b0, Uint8 b1)
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sprite_poke(Uxn *u, Uint16 ptr, Uint8 b0, Uint8 b1)
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{
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Uint8 *m = u->ram.dat;
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ptr += 8;
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if(b0 == 0x0e) {
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Uint16 x = (m[ptr] << 8) + m[ptr + 1];
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@ -386,8 +389,9 @@ sprite_poke(Uint8 *m, Uint16 ptr, Uint8 b0, Uint8 b1)
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}
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Uint8
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file_poke(Uint8 *m, Uint16 ptr, Uint8 b0, Uint8 b1)
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file_poke(Uxn *u, Uint16 ptr, Uint8 b0, Uint8 b1)
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{
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Uint8 *m = u->ram.dat;
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char *name = (char *)&m[(m[ptr + 8] << 8) + m[ptr + 8 + 1]];
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Uint16 length = (m[ptr + 8 + 2] << 8) + m[ptr + 8 + 3];
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if(b0 == 0x0d) {
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@ -409,8 +413,9 @@ file_poke(Uint8 *m, Uint16 ptr, Uint8 b0, Uint8 b1)
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}
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Uint8
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system_poke(Uint8 *m, Uint16 ptr, Uint8 b0, Uint8 b1)
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system_poke(Uxn *u, Uint16 ptr, Uint8 b0, Uint8 b1)
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{
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Uint8 *m = u->ram.dat;
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loadtheme(&m[PAGE_DEVICE + 0x00f8]);
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(void)ptr;
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(void)b0;
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@ -418,9 +423,9 @@ system_poke(Uint8 *m, Uint16 ptr, Uint8 b0, Uint8 b1)
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}
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Uint8
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ppnil(Uint8 *m, Uint16 ptr, Uint8 b0, Uint8 b1)
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ppnil(Uxn *u, Uint16 ptr, Uint8 b0, Uint8 b1)
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{
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(void)m;
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(void)u;
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(void)ptr;
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(void)b0;
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return b1;
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4
uxn.c
4
uxn.c
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@ -18,7 +18,7 @@ WITH REGARD TO THIS SOFTWARE.
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/* clang-format off */
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void setflag(Uint8 *a, char flag, int b) { if(b) *a |= flag; else *a &= (~flag); }
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int getflag(Uint8 *a, char flag) { return *a & flag; }
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Uint8 devpoke8(Uxn *u, Uint8 id, Uint8 b0, Uint8 b1){ return id < u->devices ? u->dev[id].poke(u->ram.dat, PAGE_DEVICE + id * 0x10, b0, b1) : b1; }
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Uint8 devpoke8(Uxn *u, Uint8 id, Uint8 b0, Uint8 b1){ return id < u->devices ? u->dev[id].poke(u, PAGE_DEVICE + id * 0x10, b0, b1) : b1; }
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void mempoke8(Uxn *u, Uint16 a, Uint8 b) { u->ram.dat[a] = (a & 0xff00) == PAGE_DEVICE ? devpoke8(u, (a & 0xff) >> 4, a & 0xf, b) : b; }
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Uint8 mempeek8(Uxn *u, Uint16 a) { return u->ram.dat[a]; }
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void mempoke16(Uxn *u, Uint16 a, Uint16 b) { mempoke8(u, a, b >> 8); mempoke8(u, a + 1, b); }
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@ -224,7 +224,7 @@ loaduxn(Uxn *u, char *filepath)
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}
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Device *
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portuxn(Uxn *u, char *name, Uint8 (*pofn)(Uint8 *m, Uint16 ptr, Uint8 b0, Uint8 b1))
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portuxn(Uxn *u, char *name, Uint8 (*pofn)(Uxn *u, Uint16 ptr, Uint8 b0, Uint8 b1))
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{
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Device *d = &u->dev[u->devices++];
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d->addr = PAGE_DEVICE + (u->devices - 1) * 0x10;
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8
uxn.h
8
uxn.h
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@ -32,12 +32,14 @@ typedef struct {
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Uint8 dat[65536];
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} Memory;
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struct Uxn;
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typedef struct Device {
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Uint16 addr;
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Uint8 (*poke)(Uint8 *, Uint16, Uint8, Uint8);
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Uint8 (*poke)(struct Uxn *, Uint16, Uint8, Uint8);
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} Device;
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typedef struct {
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typedef struct Uxn {
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Uint8 literal, status, devices;
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Uint16 counter, vreset, vframe, verror;
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Stack wst, rst, *src, *dst;
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@ -50,4 +52,4 @@ int getflag(Uint8 *status, char flag);
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int loaduxn(Uxn *c, char *filepath);
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int bootuxn(Uxn *c);
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int evaluxn(Uxn *u, Uint16 vec);
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Device *portuxn(Uxn *u, char *name, Uint8 (*pofn)(Uint8 *, Uint16, Uint8, Uint8));
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Device *portuxn(Uxn *u, char *name, Uint8 (*pofn)(Uxn *, Uint16, Uint8, Uint8));
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