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@ -1,26 +1,15 @@
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( polycat )
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( polycat )
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%RTN { JMP2r }
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%RTN { JMP2r }
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%8+ { #0008 ADD2 }
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%+ { ADD2 } %- { SUB2 }
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%2/ { #0002 DIV2 }
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%* { MUL2 } %/ { DIV2 }
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%MOD { DUP2 DIV MUL SUB }
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%> { GTH2 }
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%INC { #01 ADD }
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%TOS { #00 SWP }
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( devices )
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( devices )
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|00 @System [ &vector $2 &wst $1 &rst $1 &pad $4 &r $2 &g $2 &b $2 ]
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|00 @System [ &vector $2 &wst $1 &rst $1 &pad $4 &r $2 &g $2 &b $2 ]
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|10 @Console [ &pad $8 &char $1 &byte $1 &short $2 &string $2 ]
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|20 @Screen [ &vector $2 &width $2 &height $2 &pad $2 &x $2 &y $2 &addr $2 &color $1 ]
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|20 @Screen [ &vector $2 &width $2 &height $2 &pad $2 &x $2 &y $2 &addr $2 &color $1 ]
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|30 @Audio0 [ &vector $2 &position $2 &output $1 &pad $3 &adsr $2 &length $2 &addr $2 &volume $1 &pitch $1 ]
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|40 @Audio1 [ &vector $2 &position $2 &output $1 &pad $3 &adsr $2 &length $2 &addr $2 &volume $1 &pitch $1 ]
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|50 @Audio2 [ &vector $2 &position $2 &output $1 &pad $3 &adsr $2 &length $2 &addr $2 &volume $1 &pitch $1 ]
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|60 @Audio3 [ &vector $2 &position $2 &output $1 &pad $3 &adsr $2 &length $2 &addr $2 &volume $1 &pitch $1 ]
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|70 @Midi [ &vector $2 &channel $1 ¬e $1 &velocity $1 ]
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|80 @Controller [ &vector $2 &button $1 &key $1 ]
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|90 @Mouse [ &vector $2 &x $2 &y $2 &state $1 &chord $1 ]
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|90 @Mouse [ &vector $2 &x $2 &y $2 &state $1 &chord $1 ]
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|a0 @File [ &vector $2 &success $2 &offset $2 &pad $2 &name $2 &length $2 &load $2 &save $2 ]
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|b0 @DateTime [ &year $2 &month $1 &day $1 &hour $1 &minute $1 &second $1 &dotw $1 &doty $2 &isdst $1 ]
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( variables )
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( variables )
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@ -39,8 +28,8 @@
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#0caf .System/b DEO2
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#0caf .System/b DEO2
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( find center )
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( find center )
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.Screen/width DEI2 2/ #0008 SUB2 .cat/x POK2
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.Screen/width DEI2 #0002 / #0008 - .cat/x POK2
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.Screen/height DEI2 #0004 DIV2 #0003 MUL2 #0018 SUB2 .cat/y POK2
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.Screen/height DEI2 #0004 / #0003 * #0018 - .cat/y POK2
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( place polycat )
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( place polycat )
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@ -57,8 +46,8 @@ BRK
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;draw-cursor JSR2
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;draw-cursor JSR2
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.Mouse/x DEI2 .cat/x PEK2 GTH2 #20 MUL
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.Mouse/x DEI2 .cat/x PEK2 > #20 MUL
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.Mouse/y DEI2 .cat/y PEK2 GTH2 #40 MUL
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.Mouse/y DEI2 .cat/y PEK2 > #40 MUL
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ADD #00 SWP ;draw-eye JSR2
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ADD #00 SWP ;draw-eye JSR2
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BRK
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BRK
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@ -81,11 +70,11 @@ BRK
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( ears )
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( ears )
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.cat/y PEK2 .Screen/y DEO2
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.cat/y PEK2 .Screen/y DEO2
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.cat/x PEK2 #0008 SUB2 .Screen/x DEO2
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.cat/x PEK2 #0008 - .Screen/x DEO2
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;ears .Screen/addr DEO2
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;ears .Screen/addr DEO2
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#41 .Screen/color DEO
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#41 .Screen/color DEO
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.cat/x PEK2 .Screen/x DEO2
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.cat/x PEK2 .Screen/x DEO2
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;ears #0010 ADD2 .Screen/addr DEO2
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;ears #0010 + .Screen/addr DEO2
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#41 .Screen/color DEO
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#41 .Screen/color DEO
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#0000 ;draw-eye JSR2
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#0000 ;draw-eye JSR2
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@ -95,26 +84,26 @@ RTN
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@draw-eye ( quad* -- )
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@draw-eye ( quad* -- )
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.cat/y PEK2 #0008 ADD2 .Screen/y DEO2
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.cat/y PEK2 #0008 + .Screen/y DEO2
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.cat/x PEK2 #0008 SUB2 .Screen/x DEO2
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.cat/x PEK2 #0008 - .Screen/x DEO2
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DUP2 ;eye ADD2 .Screen/addr DEO2
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DUP2 ;eye + .Screen/addr DEO2
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#41 .Screen/color DEO
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#41 .Screen/color DEO
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.cat/x PEK2 .Screen/x DEO2
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.cat/x PEK2 .Screen/x DEO2
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;eye #0010 ADD2 ADD2 .Screen/addr DEO2
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;eye #0010 + + .Screen/addr DEO2
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#41 .Screen/color DEO
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#41 .Screen/color DEO
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RTN
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RTN
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@draw-tail ( frame* -- )
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@draw-tail ( frame* -- )
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.cat/y PEK2 #0010 ADD2 .Screen/y DEO2
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.cat/y PEK2 #0010 + .Screen/y DEO2
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.cat/x PEK2 #0008 SUB2 .Screen/x DEO2
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.cat/x PEK2 #0008 - .Screen/x DEO2
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;body .Screen/addr DEO2
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;body .Screen/addr DEO2
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#41 .Screen/color DEO
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#41 .Screen/color DEO
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.cat/x PEK2 .Screen/x DEO2
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.cat/x PEK2 .Screen/x DEO2
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#0010 MUL2 ;body #0010 ADD2 ADD2 .Screen/addr DEO2
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#0010 * ;body #0010 + + .Screen/addr DEO2
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#41 .Screen/color DEO
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#41 .Screen/color DEO
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RTN
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RTN
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@draw-ground ( -- )
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@draw-ground ( -- )
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.cat/y PEK2 #0018 ADD2 .Screen/y DEO2
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.cat/y PEK2 #0018 + .Screen/y DEO2
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.cat/x PEK2 #0010 SUB2 .Screen/x DEO2
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.cat/x PEK2 #0010 - .Screen/x DEO2
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;ground .Screen/addr DEO2
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;ground .Screen/addr DEO2
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#00 #10
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#00 #10
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&loop
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&loop
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#21 .Screen/color DEO
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#21 .Screen/color DEO
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.Screen/addr DEI2 #0008 ADD2 .Screen/addr DEO2
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.Screen/addr DEI2 #0008 + .Screen/addr DEO2
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.Screen/x DEI2 #0008 ADD2 .Screen/x DEO2
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.Screen/x DEI2 #0008 + .Screen/x DEO2
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SWP #01 ADD SWP
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SWP #01 ADD SWP
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DUP2 LTH ,&loop JNZ
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DUP2 LTH ,&loop JNZ
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POP2
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POP2
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