Ported the keys example
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ef94053723
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2
build.sh
2
build.sh
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@ -32,7 +32,7 @@ else
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fi
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echo "Assembling.."
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./bin/assembler projects/examples/dev.file.usm bin/boot.rom
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./bin/assembler projects/examples/dev.controller.keys.usm bin/boot.rom
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echo "Running.."
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if [ "${2}" = '--cli' ];
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@ -1,4 +1,4 @@
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( Dev/Console )
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( dev/console )
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%RTN { JMP2r }
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@ -1,15 +1,14 @@
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( Dev/Controller )
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%++ { #0001 ADD2 } %-- { #0001 SUB2 }
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%2/ { #0002 DIV2 }
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( dev/controller/buttons )
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%=>SC/ADDR { .Screen/addr IOW2 }
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%->SC/COLR { .Screen/color IOW }
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%++ { #0001 ADD2 }
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%-- { #0001 SUB2 }
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%2/ { #0002 DIV2 }
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( devices )
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|00 @System [ &vector $2 &pad $6 &r $2 &g $2 &b $2 ]
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|10 @Console [ &pad $8 &char $1 &byte $1 &short $2 &string $2 ]
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|20 @Screen [ &vector $2 &width $2 &height $2 &pad $2 &x $2 &y $2 &addr $2 &color $1 ]
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|40 @Controller [ &vector $2 &button $1 &key $1 ]
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@ -32,6 +31,7 @@
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( set origin )
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.Screen/width IOR2 2/ .Screen/x IOW2
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.Screen/height IOR2 2/ .Screen/y IOW2
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;default_icn =>SC/ADDR
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#31 ->SC/COLR
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#2a .slime POK
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@ -1,56 +1,64 @@
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( Dev/Keys )
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( dev/controller/keys )
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%RTN { JMP2r }
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%8+ { #0008 ADD2 }
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%8* { #0030 SFT2 }
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|0100 ;System { vector 2 pad 6 r 2 g 2 b 2 }
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|0110 ;Console { vector 2 pad 6 char 1 byte 1 short 2 string 2 }
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|0120 ;Screen { vector 2 width 2 height 2 pad 2 x 2 y 2 addr 2 color 1 }
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|0140 ;Controller { vector 2 button 1 key 1 }
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( devices )
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( program )
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|00 @System [ &vector $2 &pad $6 &r $2 &g $2 &b $2 ]
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|20 @Screen [ &vector $2 &width $2 &height $2 &pad $2 &x $2 &y $2 &addr $2 &color $1 ]
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|40 @Controller [ &vector $2 &button $1 &key $1 ]
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|0200
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( variables )
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( theme ) #0f73 =System.r #0fe3 =System.g #0fc3 =System.b
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( vectors ) ,on-button =Controller.vector
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,draw-cursor JSR2
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|0000
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@slime $1
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|0100
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( theme )
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#0f73 .System/r IOW2
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#0fe3 .System/g IOW2
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#0fc3 .System/b IOW2
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( vectors ) ;on-button .Controller/vector IOW2
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;draw-cursor JSR2
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BRK
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@on-button
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~Controller.key #00 NEQ ^$skip JNZ BRK $skip
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.Controller/key IOR #00 NEQ ,&skip JNZ BRK &skip
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~Controller.key #0d NEQ ^$no-return JNZ
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#20 =Screen.color
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#0000 =Screen.x
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( incr ) ~Screen.y 8+ =Screen.y
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,draw-cursor JSR2
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.Controller/key IOR #0d NEQ ,&no-return JNZ
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( draw ) #20 .Screen/color IOW
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( reset ) #0000 .Screen/x IOW2
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( incr ) .Screen/y IOR2 8+ .Screen/y IOW2
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;draw-cursor JSR2
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BRK
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$no-return
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&no-return
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~Controller.key =Console.char
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;font #00 .Controller/key IOR 8* ADD2 .Screen/addr IOW2
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( draw ) #21 .Screen/color IOW
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( incr ) .Screen/x IOR2 8+ .Screen/x IOW2
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,cursor_icn =Screen.addr
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,font #00 ~Controller.key 8* ADD2 =Screen.addr
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( draw ) #21 =Screen.color
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~Screen.x 8+ =Screen.x
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,draw-cursor JSR2
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;draw-cursor JSR2
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BRK
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@draw-cursor
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,cursor_icn =Screen.addr #22 =Screen.color
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;cursor .Screen/addr IOW2 #22 .Screen/color IOW
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RTN
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@cursor_icn [ ffff ffff ffff ffff ]
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@cursor
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ffff ffff ffff ffff
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@font ( spectrum-zx font )
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[
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0000 0000 0000 0000 0000 2400 7e3c 0000 0000 2400 3c42 0000 0000 6c7c 7c38 1000
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0010 387c 7c38 1000 0038 387c 6c10 3800 0010 387c 7c10 3800 0000 0018 1800 0000
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007e 4242 4242 7e00 0000 1824 2418 0000 0018 2442 4224 1800 001e 063a 4a48 3000
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@ -83,4 +91,3 @@ RTN
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0010 103c 1010 0c00 0000 4444 4444 3800 0000 4444 2828 1000 0000 4454 5454 2800
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0000 4428 1028 4400 0000 4444 443c 0438 0000 7c08 1020 7c00 000c 0810 1008 0c00
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0008 0808 0808 0800 0030 1008 0810 3000 0000 0032 4c00 0000 3c42 99a1 a199 423c
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]
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