Optimized screen.tal
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@ -37,21 +37,20 @@ BRK
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@draw-table ( -- )
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@draw-table ( -- )
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#00 #10
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#10 #00
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&loop
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&loop
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OVR #08 MUL #00 SWP ;font-hex ADD2 .Screen/addr DEO2
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DUP #08 MUL #00 SWP ;font-hex ADD2 .Screen/addr DEO2
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( x-axis )
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( x-axis )
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OVR #08 MUL #00 SWP
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DUP #08 MUL #00 SWP
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.center/x LDZ2 #0040 SUB2 ADD2 .Screen/x DEO2
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.center/x LDZ2 #0040 SUB2 ADD2 .Screen/x DEO2
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.center/y LDZ2 #0050 SUB2 .Screen/y DEO2
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.center/y LDZ2 #0050 SUB2 .Screen/y DEO2
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( draw ) #01 .Screen/sprite DEO
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( draw ) #01 .Screen/sprite DEO
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( y-axis )
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( y-axis )
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OVR #08 MUL #00 SWP
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DUP #08 MUL #00 SWP
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.center/y LDZ2 #0040 SUB2 ADD2 .Screen/y DEO2
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.center/y LDZ2 #0040 SUB2 ADD2 .Screen/y DEO2
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.center/x LDZ2 #0050 SUB2 .Screen/x DEO2
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.center/x LDZ2 #0050 SUB2 .Screen/x DEO2
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( draw ) #01 .Screen/sprite DEO
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( draw ) #01 .Screen/sprite DEO
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( incr ) SWP #01 ADD SWP
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#01 ADD GTHk ,&loop JCN
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LTHk ,&loop JCN
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POP2
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POP2
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RTN
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RTN
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@ -61,12 +60,12 @@ RTN
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;preview_icn .Screen/addr DEO2
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;preview_icn .Screen/addr DEO2
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#00 #00
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#00 #00
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&loop
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&loop
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( move ) OVR #0f AND #40 SFT #02 DIV #00 SWP
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( move ) DUP #0f AND #40 SFT #02 DIV #00 SWP
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.center/x LDZ2 #0040 SUB2 ADD2 .Screen/x DEO2
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.center/x LDZ2 #0040 SUB2 ADD2 .Screen/x DEO2
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( move ) OVR #f0 AND #02 DIV #00 SWP
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( move ) DUP #f0 AND #02 DIV #00 SWP
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.center/y LDZ2 #0040 SUB2 ADD2 .Screen/y DEO2
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.center/y LDZ2 #0040 SUB2 ADD2 .Screen/y DEO2
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( draw ) OVR .Screen/sprite DEO
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( draw ) DUP .Screen/sprite DEO
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( incr ) SWP #01 ADD SWP
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( incr ) #01 ADD
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NEQk ,&loop JCN
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NEQk ,&loop JCN
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POP2
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POP2
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@ -74,32 +73,30 @@ RTN
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@draw-1bpp ( -- )
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@draw-1bpp ( -- )
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#00 #10
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#10 #00
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&loop
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&loop
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( color ) OVR STH
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( color ) STHk
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( y ) OVR #04 DIV [ #00 SWP ] #0010 MUL2
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( y ) DUP #04 DIV [ #00 SWP ] #0010 MUL2
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[ .center/y LDZ2 #0040 SUB2 ADD2 ] STH2
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[ .center/y LDZ2 #0040 SUB2 ADD2 ] STH2
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( x ) OVR #03 AND [ #00 SWP ] #0010 MUL2 #0040 ADD2
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( x ) DUP #03 AND [ #00 SWP ] #0010 MUL2 #0040 ADD2
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[ .center/x LDZ2 #0008 ADD2 ADD2 ]
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[ .center/x LDZ2 #0008 ADD2 ADD2 ]
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STH2r STHr #00 ;draw-circle JSR2
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STH2r STHr #00 ;draw-circle JSR2
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SWP #01 ADD SWP
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#01 ADD GTHk ,&loop JCN
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LTHk ,&loop JCN
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POP2
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POP2
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RTN
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RTN
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@draw-2bpp ( -- )
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@draw-2bpp ( -- )
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#00 #10
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#10 #00
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&loop
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&loop
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( color ) OVR STH
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( color ) STHk
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( y ) OVR #04 DIV [ #00 SWP ] #0010 MUL2
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( y ) DUP #04 DIV [ #00 SWP ] #0010 MUL2
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[ .center/y LDZ2 ADD2 ] STH2
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[ .center/y LDZ2 ADD2 ] STH2
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( x ) OVR #03 AND [ #00 SWP ] #0010 MUL2 #0040 ADD2
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( x ) DUP #03 AND [ #00 SWP ] #0010 MUL2 #0040 ADD2
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[ .center/x LDZ2 #0008 ADD2 ADD2 ]
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[ .center/x LDZ2 #0008 ADD2 ADD2 ]
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STH2r STHr #80 ;draw-circle JSR2
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STH2r STHr #80 ;draw-circle JSR2
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SWP #01 ADD SWP
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#01 ADD GTHk ,&loop JCN
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LTHk ,&loop JCN
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POP2
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POP2
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RTN
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RTN
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