Progress on paint
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@ -186,7 +186,6 @@ void
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redraw(Uint32 *dst, Uxn *u)
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redraw(Uint32 *dst, Uxn *u)
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{
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{
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int x, y;
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int x, y;
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/* merge layers */
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for(y = 0; y < VER; ++y)
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for(y = 0; y < VER; ++y)
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for(x = 0; x < HOR; ++x) {
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for(x = 0; x < HOR; ++x) {
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int key = (y * HOR + x) * 16;
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int key = (y * HOR + x) * 16;
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@ -3,40 +3,75 @@
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:dev/r fff8 ( std read port )
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:dev/r fff8 ( std read port )
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:dev/w fff9 ( std write port )
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:dev/w fff9 ( std write port )
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;mousex 2 ;mousey 2 ;lastx 2 ;lasty 2 ;color 1
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;mousex 2 ;mousey 2 ;lastx 2 ;lasty 2 ;color 1 ;mode 1 ;state 1 ;brush 2
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|0100 @RESET
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|0100 @RESET
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#05 =dev/r ( set dev/read mouse )
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#05 =dev/r ( set dev/read mouse )
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#02 =dev/w ( set dev/write to sprite )
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#02 =dev/w ( set dev/write to sprite )
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#00 ,rounds_chr #0004 #0004 ,drawsprite JSR
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#05 =color
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,draw-interface JSR
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,brush_large ,brush STR2
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BRK
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BRK
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|c000 @FRAME
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|c000 @FRAME
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#02 =dev/w ( set dev/write to sprite )
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#02 =dev/w ( set dev/write to sprite )
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( clear last cursor )
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( clear last cursor )
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#10 ,clear_icn ~lastx ~lasty ,drawsprite JSR
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#10 ,clear_icn ~lastx ~lasty ,draw-sprite JSR
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( record mouse values )
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( record mouse values )
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#00 IOR2 =mousex #02 IOR2 =mousey
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#00 IOR2 =mousex #02 IOR2 =mousey
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#04 IOR #11 ADD =color
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#04 IOR #11 ADD =state
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~state ,cursor_icn ~mousex ~mousey ,draw-sprite JSR
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~color ,cursor_icn ~mousex ~mousey ,drawsprite JSR
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( check click )
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#04 IOR #00 EQU ,end-touch ROT JMP? POP2
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( check paint )
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( check interface )
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#04 IOR #00 EQU ,skip ROT JMP? POP2
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#00 IOR2 #0008 DIV2 #0001 NEQ2 ,end-interface ROT JMP? POP2
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#05 ,brush_large ~mousex #0004 SUB2 ~mousey #0004 SUB2 ,drawsprite JSR
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@skip
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@option0
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#02 IOR2 #0008 DIV2 #0004 NEQ2 ,option1 ROT JMP? POP2
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,brush_large =brush BRK
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@option1
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#02 IOR2 #0008 DIV2 #0005 NEQ2 ,option2 ROT JMP? POP2
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,brush_small =brush BRK
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@option2
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#02 IOR2 #0008 DIV2 #0006 NEQ2 ,option3 ROT JMP? POP2
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,brush_tiny =brush BRK
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@option3
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#02 IOR2 #0008 DIV2 #0007 NEQ2 ,option4 ROT JMP? POP2
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#05 =color BRK
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@option4
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#02 IOR2 #0008 DIV2 #0008 NEQ2 ,option5 ROT JMP? POP2
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#06 =color BRK
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@option5
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#02 IOR2 #0008 DIV2 #0009 NEQ2 ,option6 ROT JMP? POP2
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#07 =color BRK
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@option6
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BRK
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@end-interface
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~color ~brush ~mousex #0004 SUB2 ~mousey #0004 SUB2 ,draw-sprite JSR
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@end-touch
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~mousex =lastx ~mousey =lasty
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~mousex =lastx ~mousey =lasty
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BRK
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BRK
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@drawsprite
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@draw-interface
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#05 ,brush_large #0008 #0020 ,draw-sprite JSR
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#05 ,brush_small #0008 #0028 ,draw-sprite JSR
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#05 ,brush_tiny #0008 #0030 ,draw-sprite JSR
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#05 ,brush_large #0008 #0038 ,draw-sprite JSR
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#06 ,brush_large #0008 #0040 ,draw-sprite JSR
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#07 ,brush_large #0008 #0048 ,draw-sprite JSR
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RTS
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@draw-sprite
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IOW2 ( y byte )
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IOW2 ( y byte )
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IOW2 ( x byte )
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IOW2 ( x byte )
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IOW2 ( sprite address )
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IOW2 ( sprite address )
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@ -45,11 +80,11 @@ BRK
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|0200 @SPRITESHEET
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|0200 @SPRITESHEET
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@rounds_chr [ 3844 92aa 9244 3800 0038 7c7c 7c38 0000 ]
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@cursor_icn [ 80c0 e0f0 f8e0 1000 ]
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@cursor_icn [ 80c0 e0f0 f8e0 1000 ]
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@clear_icn [ 0000 0000 0000 0000 ]
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@clear_icn [ 0000 0000 0000 0000 ]
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@brush_large [ 387c fefe fe7c 3800 ]
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@brush_large [ 387c fefe fe7c 3800 ]
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@brush_small [ 0038 7c7c 7c38 0000 ]
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@brush_small [ 0038 7c7c 7c38 0000 ]
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@brush_tiny [ 0000 1038 1000 0000 ]
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BRK
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BRK
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