Invert y scroll
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a1dc75a2bc
commit
69f72485c7
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@ -24,7 +24,7 @@
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|00 @System &vector $2 &wst $1 &rst $1 &pad $4 &r $2 &g $2 &b $2 &debug $1 &halt $1
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|10 @Console &vector $2 &read $1 &pad $5 &write $1 &error $1
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|20 @Screen &vector $2 &width $2 &height $2 &pad $2 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1
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|20 @Screen &vector $2 &width $2 &height $2 &auto $1 &pad $1 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1
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|30 @Audio0 &vector $2 &position $2 &output $1 &pad $3 &adsr $2 &length $2 &addr $2 &volume $1 &pitch $1
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|40 @Audio1 &vector $2 &position $2 &output $1 &pad $3 &adsr $2 &length $2 &addr $2 &volume $1 &pitch $1
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|50 @Audio2 &vector $2 &position $2 &output $1 &pad $3 &adsr $2 &length $2 &addr $2 &volume $1 &pitch $1
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@ -22,7 +22,7 @@ WITH REGARD TO THIS SOFTWARE.
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#include <unistd.h>
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static FILE *f;
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static DIR *d;
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static DIR *dir;
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static char *current_filename = "";
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static struct dirent *de;
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@ -38,9 +38,9 @@ reset(void)
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fclose(f);
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f = NULL;
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}
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if(d != NULL) {
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closedir(d);
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d = NULL;
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if(dir != NULL) {
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closedir(dir);
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dir = NULL;
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}
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de = NULL;
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state = IDLE;
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@ -67,8 +67,8 @@ file_read_dir(char *dest, Uint16 len)
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{
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static char pathname[4096];
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char *p = dest;
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if(de == NULL) de = readdir(d);
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for(; de != NULL; de = readdir(d)) {
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if(de == NULL) de = readdir(dir);
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for(; de != NULL; de = readdir(dir)) {
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Uint16 n;
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if(de->d_name[0] == '.' && de->d_name[1] == '\0')
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continue;
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@ -94,7 +94,7 @@ file_read(void *dest, Uint16 len)
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{
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if(state != FILE_READ && state != DIR_READ) {
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reset();
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if((d = opendir(current_filename)) != NULL)
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if((dir = opendir(current_filename)) != NULL)
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state = DIR_READ;
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else if((f = fopen(current_filename, "rb")) != NULL)
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state = FILE_READ;
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@ -39,7 +39,7 @@ void
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mouse_mod(Device *d, Uint16 x, Uint16 y)
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{
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poke16(d->dat, 0xa, x);
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poke16(d->dat, 0xc, y);
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poke16(d->dat, 0xc, -y);
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uxn_eval(d->u, d->vector);
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poke16(d->dat, 0xa, 0);
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poke16(d->dat, 0xc, 0);
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