Take pitch into account when computing duration.
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@ -291,20 +291,27 @@ audio_handler(void *ctx, Uint8 *out_stream, int len)
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}
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}
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float
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calc_duration(Uint16 len, Uint8 pitch)
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{
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float scale = tuning[pitch - 20] / tuning[0x3c - 20];
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return len / (scale * 44.1f);
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}
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void
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audio_start(int idx, Uint8 *d, Uxn *u)
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{
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Uint16 dur = PEEK2(d + 0x5);
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Uint8 off = d[0xf] == 0x00;
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Uint16 len = PEEK2(d + 0xa);
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float duration = dur > 0 ? dur : len / 44.1f;
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Uint8 pitch = d[0xf] & 0x7f;
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float duration = dur > 0 ? dur : calc_duration(len, pitch);
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if(!off) {
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Uint16 addr = PEEK2(d + 0xc);
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Uint8 *data = &u->ram[addr];
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Uint8 volume = d[0xe];
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bool loop = !(d[0xf] & 0x80);
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Uint8 pitch = d[0xf] & 0x7f;
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Uint16 adsr = PEEK2(d + 0x8);
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Uint8 attack = (adsr >> 12) & 0xF;
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Uint8 decay = (adsr >> 8) & 0xF;
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