(move.tal) Minor optimizations

This commit is contained in:
neauoire 2023-10-28 10:17:10 -07:00
parent a0fa9ca9a3
commit 6e96b22e36
1 changed files with 4 additions and 4 deletions

View File

@ -17,15 +17,15 @@
#c0f7 .System/b DEO2 #c0f7 .System/b DEO2
( | vectors ) ( | vectors )
;on-frame .Screen/vector DEO2 ;on-frame .Screen/vector DEO2
(| set origin ) .Screen/width DEI2 #01 SFT2 .hello/x STZ2 ( | set origin ) .Screen/width DEI2 #01 SFT2 .hello/x STZ2
.Screen/height DEI2 #01 SFT2 .hello/y STZ2 .Screen/height DEI2 #01 SFT2 .hello/y STZ2
#16 .Screen/auto DEO [ LIT2 16 -Screen/auto ] DEO
#00 on-frame/draw BRK #00 on-frame/draw BRK
@on-frame ( -> ) @on-frame ( -> )
.Controller/button DEI DUP ?{ POP BRK } .Controller/button DEI DUP ?{ POP BRK }
( | clear ) ( | clear )
#40 .Screen/sprite DEO [ LIT2 40 -Screen/sprite ] DEO
( | movement ) ( | movement )
DUP #10 AND #00 EQU ?{ DUP #10 AND #00 EQU ?{
.hello/y LDZ2k #0001 SUB2 ROT STZ2 } .hello/y LDZ2k #0001 SUB2 ROT STZ2 }
@ -39,7 +39,7 @@
.hello/x LDZ2 STH2k .Screen/x DEO2 .hello/x LDZ2 STH2k .Screen/x DEO2
.hello/y LDZ2 STH2k .Screen/y DEO2 .hello/y LDZ2 STH2k .Screen/y DEO2
;hello-chr .Screen/addr DEO2 ;hello-chr .Screen/addr DEO2
#c1 .Screen/sprite DEOk [ LIT2 c1 -Screen/sprite ] DEOk
DEO DEO
( draw slime ) STH2r .Screen/y DEO2 ( draw slime ) STH2r .Screen/y DEO2
STH2r .Screen/x DEO2 STH2r .Screen/x DEO2