(move.tal) Minor optimizations
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@ -17,15 +17,15 @@
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#c0f7 .System/b DEO2
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#c0f7 .System/b DEO2
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( | vectors )
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( | vectors )
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;on-frame .Screen/vector DEO2
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;on-frame .Screen/vector DEO2
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(| set origin ) .Screen/width DEI2 #01 SFT2 .hello/x STZ2
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( | set origin ) .Screen/width DEI2 #01 SFT2 .hello/x STZ2
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.Screen/height DEI2 #01 SFT2 .hello/y STZ2
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.Screen/height DEI2 #01 SFT2 .hello/y STZ2
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#16 .Screen/auto DEO
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[ LIT2 16 -Screen/auto ] DEO
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#00 on-frame/draw BRK
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#00 on-frame/draw BRK
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@on-frame ( -> )
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@on-frame ( -> )
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.Controller/button DEI DUP ?{ POP BRK }
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.Controller/button DEI DUP ?{ POP BRK }
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( | clear )
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( | clear )
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#40 .Screen/sprite DEO
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[ LIT2 40 -Screen/sprite ] DEO
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( | movement )
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( | movement )
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DUP #10 AND #00 EQU ?{
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DUP #10 AND #00 EQU ?{
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.hello/y LDZ2k #0001 SUB2 ROT STZ2 }
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.hello/y LDZ2k #0001 SUB2 ROT STZ2 }
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@ -39,7 +39,7 @@
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.hello/x LDZ2 STH2k .Screen/x DEO2
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.hello/x LDZ2 STH2k .Screen/x DEO2
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.hello/y LDZ2 STH2k .Screen/y DEO2
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.hello/y LDZ2 STH2k .Screen/y DEO2
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;hello-chr .Screen/addr DEO2
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;hello-chr .Screen/addr DEO2
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#c1 .Screen/sprite DEOk
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[ LIT2 c1 -Screen/sprite ] DEOk
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DEO
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DEO
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( draw slime ) STH2r .Screen/y DEO2
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( draw slime ) STH2r .Screen/y DEO2
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STH2r .Screen/x DEO2
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STH2r .Screen/x DEO2
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