Working example for dev.control
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@ -18,26 +18,19 @@ contexts:
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- match: '\|(\S+)\s?'
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scope: variable.control
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pop: true
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# variables
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- match: '\;(\S+)\s?'
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scope: string.control
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- match: '\$(\S+)\s?'
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scope: variable.control
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pop: true
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# constants
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- match: '\:(\S+)\s?'
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scope: string.control
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pop: true
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# structs
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- match: '\&(\S+)\s?'
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scope: string.control
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pop: true
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- match: '\$(\S+)\s?'
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scope: string.control
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pop: true
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# Special
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- match: '\~(\S+)\s?'
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scope: entity.name.type
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- match: '\&(\S+)\s?'
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scope: string.control
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pop: true
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- match: '\=(\S+)\s?'
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scope: entity.name.type
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@ -45,18 +38,25 @@ contexts:
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# Pushing to stack
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- match: '\,(\S+)\s?'
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scope: keyword.control
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pop: true
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- match: '\.(\S+)\s?'
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scope: keyword.control
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pop: true
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- match: '\^(\S+)\s?'
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scope: keyword.control
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pop: true
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- match: '\#(\S+)\s?'
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scope: keyword.control
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pop: true
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# Addressing
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- match: '\.(\S+)\s?' # zero-page
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scope: variable.control
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pop: true
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- match: '\,(\S+)\s?' # relative
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scope: entity.name.type
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pop: true
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- match: '\;(\S+)\s?' # absolute
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scope: keyword.control
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pop: true
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# Blocks
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@ -1,119 +1,78 @@
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( Dev/Controller )
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%++ { #0001 ADD2 }
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%-- { #0001 SUB2 }
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%++ { #0001 ADD2 } %-- { #0001 SUB2 }
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%2/ { #0002 DIV2 }
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( variables )
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@slime [
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&color 00
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&end
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]
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@slime $1
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( devices )
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|0100 @System [
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&vector 0000
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&pad 0000
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0000
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0000
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&r 0daf
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&g 02ff
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&b 035f
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&end
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]
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|0110 @Console [
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&pad 0000
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0000
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0000
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0000
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&char 00
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&byte 00
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&short 0000
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&string 0000
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&end
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]
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|0120 @Screen [
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&vector 0000
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&width 0000
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&height 0000
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&pad 0000
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&x 0000
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&y 0000
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&addr 0000
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&color 00
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&end
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]
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|0140 @Controller [
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&vector 0000
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&button 00
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&key 00
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&end
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]
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|0100 @System &vector $2 &pad $6 &r $2 &g $2 &b $2
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|0110 @Console &pad $8 &char $1 &byte $1 &short $2 &string $2
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|0120 @Screen &vector $2 &width $2 &height $2 &pad $2 &x $2 &y $2 &addr $2 &color $1
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|0140 @Controller &vector $2 &button $1 &key $1
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|0200
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( theme )
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#0daf ,System/r STR2
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#02ff ,System/g STR2
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#035f ,System/b STR2
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#0daf ;System/r STR2
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#02ff ;System/g STR2
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#035f ;System/b STR2
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( vectors )
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,on-frame ,Screen/vector STR2
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;on-frame ;Screen/vector STR2
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( set origin )
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,Screen/width LDR2 2/ ,Screen/x STR2
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,Screen/height LDR2 2/ ,Screen/y STR2
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,default_icn ,Screen/addr STR2
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#31 ,Screen/color POK2
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#2a ,slime/color POK2
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;Screen/width LDR2 2/ ;Screen/x STR2
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;Screen/height LDR2 2/ ;Screen/y STR2
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;default_icn ;Screen/addr STR2
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#31 ;Screen/color POK2
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#2a .slime POK
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BRK
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@on-frame
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#2a ,slime/color POK2
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,default_icn ,Screen/addr STR2
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#2a .slime POK
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;default_icn ;Screen/addr STR2
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( hold ctrl key to change slime color )
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,Controller/button PEK2 #0f AND
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DUP #01 NEQ ^&no-ctrl JNZ #25 ,slime/color POK2 &no-ctrl
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DUP #02 NEQ ^&no-alt JNZ #2f ,slime/color POK2 &no-alt
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;Controller/button PEK2 #0f AND
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DUP #01 NEQ ,&no-ctrl JNZ #25 .slime POK &no-ctrl
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DUP #02 NEQ ,&no-alt JNZ #2f .slime POK &no-alt
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POP
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( clear ) #30 ,Screen/color POK2
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( clear ) #30 ;Screen/color POK2
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( detect movement )
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,Controller/button PEK2 #f0 AND
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DUP #04 SFT #01 AND #01 NEQ ^&no-up JNZ
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;Controller/button PEK2 #f0 AND
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DUP #04 SFT #01 AND #01 NEQ ,&no-up JNZ
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( move )
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,Screen/y LDR2 -- ,Screen/y STR2
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,up_icn ,Screen/addr STR2 &no-up
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DUP #05 SFT #01 AND #01 NEQ ^&no-down JNZ
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;Screen/y LDR2 -- ;Screen/y STR2
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;up_icn ;Screen/addr STR2 &no-up
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DUP #05 SFT #01 AND #01 NEQ ,&no-down JNZ
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( move )
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,Screen/y LDR2 ++ ,Screen/y STR2
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,down_icn ,Screen/addr STR2 &no-down
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DUP #06 SFT #01 AND #01 NEQ ^&no-left JNZ
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;Screen/y LDR2 ++ ;Screen/y STR2
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;down_icn ;Screen/addr STR2 &no-down
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DUP #06 SFT #01 AND #01 NEQ ,&no-left JNZ
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( move )
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,Screen/x LDR2 -- ,Screen/x STR2
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,left_icn ,Screen/addr STR2 &no-left
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DUP #07 SFT #01 AND #01 NEQ ^&no-right JNZ
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;Screen/x LDR2 -- ;Screen/x STR2
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;left_icn ;Screen/addr STR2 &no-left
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DUP #07 SFT #01 AND #01 NEQ ,&no-right JNZ
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( move )
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,Screen/x LDR2 ++ ,Screen/x STR2
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,right_icn ,Screen/addr STR2 &no-right
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;Screen/x LDR2 ++ ;Screen/x STR2
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;right_icn ;Screen/addr STR2 &no-right
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POP
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( draw face )
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#31 ,Screen/color POK2
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#31 ;Screen/color POK2
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( draw slime )
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,slime_icn ,Screen/addr STR2
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,slime/color PEK2 ,Screen/color POK2
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;slime_icn ;Screen/addr STR2
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.slime PEK ;Screen/color POK2
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BRK
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@ -210,9 +210,9 @@ walktoken(char *w)
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if(findopcode(w) || scmp(w, "BRK", 4))
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return 1;
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switch(w[0]) {
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case ',': return 3; /* lit2 addr-hb addr-lb */
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case '.': return 2; /* addr-hb addr-lb */
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case '^': return 2; /* Relative jump: lit addr-offset */
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case '.': return 2; /* zero-page: LIT addr-lb */
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case ';': return 3; /* absolute: LIT addr-hb addr-lb */
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case ',': return 2; /* Relative jump: lit addr-offset */
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case '#': return (slen(w + 1) == 4 ? 3 : 2);
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}
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if((m = findmacro(w))) {
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@ -231,18 +231,16 @@ parsetoken(char *w)
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Label *l;
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Macro *m;
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if(w[0] == '^' && (l = findlabel(w + 1))) {
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int off = l->addr - p.ptr - 3;
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if(off < -126 || off > 126) {
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printf("Address %s is too far(%d).\n", w, off);
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return 0;
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}
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pushbyte((Sint8)(l->addr - p.ptr - 3), 1);
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return ++l->refs;
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} else if(w[0] == '.' && (l = findlabel(w + 1))) {
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pushshort(l->addr, 0);
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if(w[0] == '.' && (l = findlabel(w + 1))) { /* zero-page */
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pushbyte(l->addr, 1);
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return ++l->refs;
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} else if(w[0] == ',' && (l = findlabel(w + 1))) {
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int off = l->addr - p.ptr - 3;
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if(off < -126 || off > 126)
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return error("Address is too far", w);
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pushbyte((Sint8)off, 1);
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return ++l->refs;
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} else if(w[0] == ';' && (l = findlabel(w + 1))) { /* absolute */
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pushshort(l->addr, 1);
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return ++l->refs;
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} else if((op = findopcode(w)) || scmp(w, "BRK", 4)) {
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@ -302,7 +300,9 @@ pass1(FILE *f)
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if(shex(w + 1) < addr)
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return error("Memory Overwrite", w);
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addr = shex(w + 1);
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} else
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} else if(w[0] == '$')
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addr += shex(w + 1);
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else
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addr += walktoken(w);
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}
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rewind(f);
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@ -324,7 +324,11 @@ pass2(FILE *f)
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p.ptr = shex(w + 1);
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continue;
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}
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if(w[0] == '@') {
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else if(w[0] == '$') {
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p.ptr += shex(w + 1);
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continue;
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}
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else if(w[0] == '@') {
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scpy(w + 1, scope, 64);
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continue;
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}
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