Started implementing structs everywhere
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README.md
59
README.md
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@ -24,33 +24,24 @@ evaluxn(u, u->vframe); /* Each frame
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## Assembly Syntax
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### Assign
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- `ADD`, an opcode.
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- `@label`, assign the current address to a label.
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- `;variable 2`, assign an address to a label automatically.
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- `:const 1a2b`, assign an address to a label manually.
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- `¯o { x 2 y 2 }`, define a macro named `macro`.
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### Write
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- `ADD`, an opcode.
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- `#1a`, a literal byte.
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- `#12ef`, a literal short.
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- `+1a`, a literal signed byte.
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- `+12ef`, a literal signed short.
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- `-1a`, a literal signed byte(negative).
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- `-12ef`, a literal signed short(negative).
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- `.ab`, a raw byte in memory.
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- `.abcd`, a raw short in memory.
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- `#1a`, a literal byte/short.
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- `+1a`, a literal signed byte/short.
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- `-1a`, a literal signed byte/short(negative).
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- `.ab`, a raw byte/short in memory.
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- `,literal`, push label address to stack, prefixed with `LIT LEN`.
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### Special
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- `( comment )`, toggle parsing on/off.
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- `|0010`, move to position in the program.
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- `"hello`, push literal bytes for word "hello".
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- `=label`, helper to STR, equivalent to `,label STR`, or `label STR2`.
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- `~label`, helper to LDR, equivalent to `,label LDR2`, or `,label LDR2`.
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- `|0010`, move to position in the program.
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- `<23`, move the program position `23` bytes backward.
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- `>12`, move the program position `12` bytes forward.
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- `( comment )`, toggle parsing on/off.
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- `[ 0123 abcd ]`, write shorts to memory.
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- `[ Hello World ]`, write text to memory.
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### Operator modes
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@ -60,25 +51,33 @@ evaluxn(u, u->vframe); /* Each frame
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- `ADDS2?`, modes can be combined.
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```
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( comment )
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( hello world )
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:dev/w fff9 ( const write port )
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|0100 @RESET
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,string ( add string pointer to stack )
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@loop
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DUP2 LDR IOW ( write pointer value to console )
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#0001 ADD2 ( increment string pointer )
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DUP2 LDR #00 NEQ ,loop ROT JMP? POP2 ( while *ptr!=0 goto loop )
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#00 =dev/w ( set dev/write to console )
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,text1 ,print-label JSR ( print to console )
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BRK
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@string " Hello World " ( add string to memory )
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@print-label ( text )
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|c000 @FRAME BRK
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|d000 @ERROR BRK
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@cliloop
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DUP2 LDR IOW ( write pointer value to console )
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#0001 ADD2 ( increment string pointer )
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DUP2 LDR #00 NEQ ,cliloop ROT JMP? POP2 ( while *ptr!=0 goto loop )
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POP2
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RTS
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@text1 [ Hello World ] <1 .00 ( add text to memory, return 1 byte, add null byte )
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|c000 @FRAME
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|d000 @ERROR
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|FFF0 [ f3f0 f30b f30a ] ( palette )
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|FFFA .RESET .FRAME .ERROR
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```
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70
assembler.c
70
assembler.c
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@ -80,6 +80,18 @@ pushshort(Uint16 s, int lit)
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pushbyte(s & 0xff, 0);
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}
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void
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pushtext(char *s, int lit)
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{
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int i = 0;
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char c;
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if(lit)
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pushbyte(0x22, 0);
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while((c = s[i++]))
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pushbyte(c, 0);
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pushbyte(' ', 0);
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}
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Macro *
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findmacro(char *s)
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{
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@ -253,54 +265,20 @@ skipblock(char *w, int *cap, char a, char b)
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return 0;
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}
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int
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skipstring(char *w, int *cap, Uint16 *addr)
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{
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if(w[0] == '"') {
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if(*cap)
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*addr += 1;
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*cap = !(*cap);
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return 1;
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}
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if(*cap) {
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*addr += slen(w) + 1;
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return 1;
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}
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return 0;
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}
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int
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capturestring(char *w, int *cap)
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{
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if(w[0] == '"') {
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if(*cap)
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pushbyte(0x00, 0);
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*cap = !(*cap);
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return 1;
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}
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if(*cap) {
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int i;
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for(i = 0; i < slen(w); ++i)
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pushbyte(w[i], 0);
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pushbyte(' ', 0);
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return 1;
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}
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return 0;
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}
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int
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pass1(FILE *f)
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{
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int ccmnt = 0, cstrg = 0, cbits = 0;
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int ccmnt = 0, cbits = 0;
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Uint16 addr = 0;
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char w[64];
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printf("Pass 1\n");
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while(fscanf(f, "%s", w) == 1) {
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if(skipblock(w, &ccmnt, '(', ')')) continue;
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if(skipstring(w, &cstrg, &addr)) continue;
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if(skipblock(w, &cbits, '[', ']'))
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addr += w[0] != '[' && w[0] != ']' ? 2 : 0;
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else if(w[0] == '@') {
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if(skipblock(w, &cbits, '[', ']')) {
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if(w[0] == '[' || w[0] == ']')
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continue;
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addr += sihx(w) ? 2 : slen(w) + 1;
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} else if(w[0] == '@') {
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if(!makelabel(w + 1, addr, 0, NULL))
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return error("Pass1 failed", w);
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} else if(w[0] == ';') {
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@ -317,6 +295,8 @@ pass1(FILE *f)
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else {
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switch(w[0]) {
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case '|': addr = shex(w + 1); break;
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case '<': addr -= shex(w + 1); break;
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case '>': addr += shex(w + 1); break;
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case '=': addr += 4; break; /* STR helper */
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case '~': addr += 4; break; /* LDR helper */
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case ',': addr += 3; break;
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@ -335,7 +315,7 @@ pass1(FILE *f)
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int
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pass2(FILE *f)
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{
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int ccmnt = 0, cstrg = 0, cbits = 0, cmacro = 0;
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int ccmnt = 0, cbits = 0, cmacro = 0;
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char w[64];
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printf("Pass 2\n");
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while(fscanf(f, "%s", w) == 1) {
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@ -345,10 +325,14 @@ pass2(FILE *f)
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if(w[0] == '&') continue;
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if(skipblock(w, &ccmnt, '(', ')')) continue;
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if(skipblock(w, &cmacro, '{', '}')) continue;
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if(capturestring(w, &cstrg)) continue;
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/* clang-format off */
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if(skipblock(w, &cbits, '[', ']')) { if(w[0] != '[' && w[0] != ']') { pushshort(shex(w), 0); } }
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if(skipblock(w, &cbits, '[', ']')) {
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if(w[0] == '[' || w[0] == ']') { continue; }
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if(slen(w) == 4 && sihx(w)) pushshort(shex(w), 0); else pushtext(w, 0);
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}
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else if(w[0] == '|') p.ptr = shex(w + 1);
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else if(w[0] == '<') p.ptr -= shex(w + 1);
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else if(w[0] == '>') p.ptr += shex(w + 1);
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else if((op = findopcode(w)) || scmp(w, "BRK", 4)) pushbyte(op, 0);
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else if(w[0] == ':') fscanf(f, "%s", w);
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else if(w[0] == ';') fscanf(f, "%s", w);
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@ -2,15 +2,9 @@
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:dev/w fff9 ( const write port )
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;x1 2 ;y1 2
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;x 2 ;y 2 ;color 1
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|0100 @RESET
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#02 =dev/w
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#01 =color
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#00 ,icon #0040 #0040 ,draw-sprite JSR
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#01 ,icon #0048 #0040 ,draw-sprite JSR
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#02 ,icon #0050 #0040 ,draw-sprite JSR
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@ -2,27 +2,24 @@
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:dev/w fff9 ( const write port )
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;x 2 ;y 2 ;color 1
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|0100 @RESET
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( set dev/write to console )
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#00 =dev/w
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( print to console )
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,text ,displaycli JSR
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#00 =dev/w ( set dev/write to console )
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,text1 ,print-label JSR ( print to console )
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BRK
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@displaycli
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@print-label ( text )
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@cliloop
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DUP2 LDR IOW ( write pointer value to console )
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#0001 ADD2 ( increment string pointer )
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DUP2 LDR #00 NEQ ,cliloop ROT JMP? POP2 ( while *ptr!=0 goto loop )
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POP2
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RTS
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RTS
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@text " Hello World " ( add characters to memory )
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@text1 [ Hello World ] <1 .00 ( add text to memory, return 1 byte, add null byte )
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|c000 @FRAME
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|d000 @ERROR
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@ -3,15 +3,18 @@
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:dev/r fff8 ( const read port )
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:dev/w fff9 ( const write port )
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;x 2 ;y 2 ;sprite 2
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&Point2d { x 2 y 2 }
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;pos Point2d
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;sprite 2
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|0100 @RESET
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#03 =dev/r ( set dev/read to controller )
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#02 =dev/w ( set dev/write to sprite )
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#0080 =x #0040 =y ( origin )
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#0080 =pos.x #0040 =pos.y ( origin )
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#12 ,up_icn ~x ~y ,draw-sprite JSR
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#12 ,up_icn ~pos.x ~pos.y ,draw-sprite JSR
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BRK
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#00 IOR #10 NEQ ,next1 ROT JMP? POP2
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,up_icn =sprite
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~y #0001 SUB2 =y
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~pos.y #0001 SUB2 =pos.y
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@next1
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#00 IOR #20 NEQ ,next2 ROT JMP? POP2
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,down_icn =sprite
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~y #0001 ADD2 =y
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~pos.y #0001 ADD2 =pos.y
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@next2
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#00 IOR #40 NEQ ,next3 ROT JMP? POP2
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,left_icn =sprite
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~x #0001 SUB2 =x
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~pos.x #0001 SUB2 =pos.x
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@next3
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#00 IOR #80 NEQ ,end ROT JMP? POP2
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,right_icn =sprite
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~x #0001 ADD2 =x
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~pos.x #0001 ADD2 =pos.x
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@end
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( redraw )
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#13 ~sprite ~x ~y ,draw-sprite JSR
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#13 ~sprite ~pos.x ~pos.y ,draw-sprite JSR
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BRK
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@ -29,7 +29,7 @@
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BRK
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@text " Hello World " ( add string to memory )
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@text [ Hello World ] <1 .00 ( add characters to memory )
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@draw-label ( x1 y1 text )
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=y1 =x1
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@ -15,7 +15,7 @@
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#ff =red.r
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~red.r
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( short mode )_
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( short mode )
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#1234 =rc1.x
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#abcd =rc1.height
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~rc1.height
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@ -134,11 +134,11 @@ RTS
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@checkoff_icn [ 7e81 8181 8181 817e ]
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@checkon_icn [ 7e81 99bd bd99 817e ]
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@text1 " Planet " ( add string to memory )
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@text2 " To Jupiter "
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@text3 " To Neptune "
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@text4 " To Nereid "
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@text5 " Theme "
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@text1 [ Planet ] <1 .00 ( add string to memory )
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@text2 [ To Jupiter ] <1 .00
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@text3 [ To Neptune ] <1 .00
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@text4 [ To Nereid ] <1 .00
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@text5 [ Theme ] <1 .00
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@font ( spectrum-zx font )
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[
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