Optimized some MOD operations
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@ -13,6 +13,7 @@
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%DECR { SWP #01 - SWP }
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%TOS { #00 SWP } %TOB { SWP POP }
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%RTN { JMP2r } %MOD { DUP2 / * - }
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%MOD8 { #07 AND } %MOD2 { #01 AND }
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%SFL { #40 SFT SFT }
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%WIDTH { #40 } %HEIGHT { #40 }
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@ -72,7 +73,7 @@ BRK
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( incr frame ) .world/frame LDZ #01 + [ DUP ] .world/frame STZ
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( reset count ) #0000 .world/count STZ2
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#02 MOD #00 = #01 JCN [ BRK ]
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MOD2 #00 = #01 JCN [ BRK ]
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( clear buffer )
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BANK2 DUP2 GET-SIZE ++
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@ -173,7 +174,7 @@ RTN
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@set-cell ( x y -- )
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DUP2 ,get-index JSR STH2
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POP #08 MOD #01 SWP SFL
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POP MOD8 #01 SWP SFL
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LDAkr STHr SWP ORA
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STH2r STA
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@ -183,7 +184,7 @@ RTN
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DUP2 ,get-index JSR LDA
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SWP POP SWP
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#08 MOD
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MOD8
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SFT #01 AND
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RTN
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@ -245,7 +246,7 @@ RTN
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.world/count LDZ2 #0001 ADD2 .world/count STZ2
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( save in buffer )
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STH2
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DUP2 POP #08 MOD #01 SWP SFL
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DUP2 POP MOD8 #01 SWP SFL
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LDAkr STHr SWP ORA
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STH2r STA
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@ -4,7 +4,7 @@
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%8+ { #0008 ADD2 } %8- { #0008 SUB2 }
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%8* { #0008 MUL2 } %8/ { #0008 DIV2 }
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%++ { #0001 ADD2 }
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%MOD { DUP2 DIV MUL SUB }
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%MOD8 { #07 AND }
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%TRACK { ;track/ch1 #00 .track/active LDZ #0020 MUL2 ADD2 }
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( variables )
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@ -79,7 +79,7 @@ BRK
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;move-head JSR2
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;draw-vu JSR2
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.head/pos LDZ #08 MOD ,&skip JCN
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.head/pos LDZ MOD8 ,&skip JCN
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;bang JSR2
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&skip
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@ -1,7 +1,5 @@
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( dev/audio )
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%MOD { DUP2 DIV MUL SUB }
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@timer $1
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@progress $1
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@ -49,7 +47,7 @@ BRK
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;dot .Screen/addr DEO2
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#21 .Screen/color DEO
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( incr ) .progress LDZ #01 ADD #20 MOD .progress STZ
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( incr ) .progress LDZ #01 ADD #1f AND .progress STZ
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#00 .timer STZ
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@ -16,6 +16,8 @@
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%8+ { #0008 ADD2 }
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%8* { #0008 MUL2 } %8/ { #0008 DIV2 }
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%MOD { DUP2 DIV MUL SUB }
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%MOD8 { #07 AND }
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%MOD2 { #01 AND }
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%DATA-CELLS { #2000 }
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%DATA-LOCKS { #3000 }
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@ -195,8 +197,8 @@ RTN
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DUP #2e NEQ ,&no-bar JCN
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( check if x,y is grid )
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POP
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DUP2 #08 MOD #00 EQU SWP #08 MOD #00 EQU #0101 NEQ2 ,&no-marker8 JCN POP2 ;marker8_icn RTN &no-marker8
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DUP2 #02 MOD #00 EQU SWP #02 MOD #00 EQU #0101 NEQ2 ,&no-marker4 JCN POP2 ;marker4_icn RTN &no-marker4
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DUP2 MOD8 #00 EQU SWP MOD8 #00 EQU #0101 NEQ2 ,&no-marker8 JCN POP2 ;marker8_icn RTN &no-marker8
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DUP2 MOD2 #00 EQU SWP MOD2 #00 EQU #0101 NEQ2 ,&no-marker4 JCN POP2 ;marker4_icn RTN &no-marker4
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POP2 ;font RTN
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&no-bar
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STH POP2 STHr
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@ -236,7 +238,7 @@ RTN
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POP
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++
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#30 .timer/frame LDZ #08 MOD ADD SET-CELL
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#30 .timer/frame LDZ MOD8 ADD SET-CELL
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RTN
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@ -517,7 +519,7 @@ RTN
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#0040 .Screen/x DEO2
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;beat_icn .Screen/addr DEO2
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#21 .timer/frame LDZ #08 MOD #00 EQU #02 MUL ADD .Screen/color DEO
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#21 .timer/frame LDZ MOD8 #00 EQU #02 MUL ADD .Screen/color DEO
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( Speed )
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#0050 .Screen/x DEO2
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