Flipped the ch vol/pitch ports
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@ -29,7 +29,7 @@
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|0140 ;Keys { key 1 }
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|0150 ;Mouse { x 2 y 2 state 1 chord 1 }
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|0160 ;File { pad 8 name 2 length 2 load 2 save 2 }
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|0170 ;Audio { ch1adsr 2 ch2adsr 2 ch3adsr 2 ch4adsr 2 ch1pitch 1 ch1vol 1 ch2pitch 1 ch2vol 1 ch3pitch 1 ch3vol 1 ch4pitch 1 ch4vol 1 }
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|0170 ;Audio { ch1adsr 2 ch2adsr 2 ch3adsr 2 ch4adsr 2 ch1vol 1 ch1pitch 1 ch2vol 1 ch2pitch 1 ch3vol 1 ch3pitch 1 ch4vol 1 ch4pitch 1 }
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|01F0 ;System { pad 8 r 2 g 2 b 2 }
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( vectors )
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@ -53,10 +53,10 @@
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~chnframe.x2 =ctlframe.x1 ~chnframe.y1 =ctlframe.y1
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~trkframe.x2 =ctlframe.x2 ~chnframe.y2 =ctlframe.y2
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( default envs )
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#048c =Audio.ch1adsr
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#159d =Audio.ch2adsr
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#26ae =Audio.ch3adsr
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( default settings )
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#048c =Audio.ch1adsr #88 =Audio.ch1vol
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#159d =Audio.ch2adsr #88 =Audio.ch2vol
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#26ae =Audio.ch3adsr #88 =Audio.ch3vol
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,draw-timeline JSR2
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,draw-controls JSR2
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@ -68,11 +68,9 @@ BRK
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,draw-cursor JSR2
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,move-head JSR2
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~head.pos #08 MOD #00 NEQ ^$skip JNZ
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,bang JSR2
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$skip
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~Mouse.state #00 EQU ,$click-end JNZ2
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~Mouse.x ~trkframe.x1 GTH2 ~Mouse.x ~trkframe.x2 LTH2 #0101 EQU2
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~Mouse.y ~trkframe.y1 GTH2 ~Mouse.y ~trkframe.y2 LTH2 #0101 EQU2
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@ -120,21 +118,28 @@ BRK
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~Mouse.x ~ctlframe.x1 SUB2 8- 8/ SWP POP #02 DIV
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DUP #00 NEQ ^$no-a JNZ
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,Audio #00 ~track.active #02 MUL ADD2 PEK2
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#10 ~Mouse.state #10 EQU #e0 MUL ADD ADD ,Audio #00 ~track.active #02 MUL ADD2 POK2 $no-a
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#10 ~Mouse.state #10 EQU #e0 MUL ADD ADD
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,Audio #00 ~track.active #02 MUL ADD2 POK2 $no-a
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DUP #01 NEQ ^$no-d JNZ
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,Audio #00 ~track.active #02 MUL ADD2 PEK2
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DUP #f0 AND STH #01 ~Mouse.state #10 EQU #0e MUL ADD ADD #0f AND STHr ADD
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,Audio #00 ~track.active #02 MUL ADD2 POK2 $no-d
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DUP #02 NEQ ^$no-s JNZ
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,Audio #00 ~track.active #02 MUL ADD2 ++ PEK2
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#10 ~Mouse.state #10 EQU #e0 MUL ADD ADD ,Audio #00 ~track.active #02 MUL ADD2 ++ POK2 $no-s
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#10 ~Mouse.state #10 EQU #e0 MUL ADD ADD
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,Audio #00 ~track.active #02 MUL ADD2 ++ POK2 $no-s
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DUP #03 NEQ ^$no-r JNZ
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,Audio #00 ~track.active #02 MUL ADD2 ++ PEK2
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DUP #f0 AND STH #01 ~Mouse.state #10 EQU #0e MUL ADD ADD #0f AND STHr ADD
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,Audio #00 ~track.active #02 MUL ADD2 ++ POK2 $no-r
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DUP #05 NEQ ^$no-left JNZ
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,Audio #0009 ADD2 #00 ~track.active #02 MUL ADD2 PEK2
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#10 ~Mouse.state #10 EQU #e0 MUL ADD ADD
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,Audio #0009 ADD2 #00 ~track.active #02 MUL ADD2 POK2 $no-left
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DUP #06 NEQ ^$no-right JNZ
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,Audio #0009 ADD2 #00 ~track.active #02 MUL ADD2 PEK2
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DUP #f0 AND STH #01 ~Mouse.state #10 EQU #0e MUL ADD ADD #0f AND STHr ADD
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,Audio #0009 ADD2 #00 ~track.active #02 MUL ADD2 POK2 $no-right
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POP
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( release ) #00 =Mouse.state
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,draw-controls JSR2
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@ -150,8 +155,6 @@ BRK
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$skip1
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#00 SWP ,notes ADD2 PEK2
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#0c #03 MUL SUB =Audio.ch1pitch
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#11 =Audio.ch1vol
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$listen2
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,track.ch2 #00 ~head.pos #08 DIV ADD2 PEK2
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#01 SUB
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@ -160,8 +163,6 @@ BRK
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$skip2
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#00 SWP ,notes ADD2 PEK2
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#0c #03 MUL SUB =Audio.ch2pitch
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#11 =Audio.ch2vol
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$listen3
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,track.ch3 #00 ~head.pos #08 DIV ADD2 PEK2
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#01 SUB
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@ -170,8 +171,6 @@ BRK
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$skip3
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#00 SWP ,notes ADD2 PEK2
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#0c #03 MUL SUB =Audio.ch3pitch
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#11 =Audio.ch3vol
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$end
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RTN
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@ -320,6 +319,7 @@ RTN
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@draw-controls ( -- )
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~ctlframe.x1 ~ctlframe.y1 ~ctlframe.x2 ~ctlframe.y2 #01 ,line-rect JSR2
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( env )
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~ctlframe.x1 8+ ~ctlframe.y1 8+ #02 ,env_txt ,draw-label JSR2
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~ctlframe.x1 8+ ~ctlframe.y1 #0010 ADD2
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,Audio #00 ~track.active #02 MUL ADD2 PEK2 #04 SFT
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@ -333,9 +333,14 @@ RTN
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~ctlframe.x1 #0038 ADD2 ~ctlframe.y1 #0010 ADD2
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,Audio #00 ~track.active #02 MUL ADD2 ++ PEK2 #0f AND
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,draw-knob JSR2
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~ctlframe.x1 #0050 ADD2 ~ctlframe.y1 8+ #02 ,vol_txt ,draw-label JSR2
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~ctlframe.x1 #0050 ADD2 ~ctlframe.y1 #0010 ADD2 #00 ,draw-knob JSR2
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~ctlframe.x1 #0060 ADD2 ~ctlframe.y1 #0010 ADD2 #0f ,draw-knob JSR2
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( vol )
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~ctlframe.x1 #0058 ADD2 ~ctlframe.y1 8+ #02 ,vol_txt ,draw-label JSR2
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~ctlframe.x1 #0058 ADD2 ~ctlframe.y1 #0010 ADD2
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,Audio #0009 ADD2 #00 ~track.active #02 MUL ADD2 PEK2 #04 SFT
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,draw-knob JSR2
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~ctlframe.x1 #0068 ADD2 ~ctlframe.y1 #0010 ADD2
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,Audio #0009 ADD2 #00 ~track.active #02 MUL ADD2 PEK2 #0f AND
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,draw-knob JSR2
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RTN
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@ -499,14 +499,15 @@ Uint8
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audio_poke(Uxn *u, Uint16 ptr, Uint8 b0, Uint8 b1)
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{
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Uint8 *m = u->ram.dat;
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m[PAGE_DEVICE + 0x0070 + b0] = b1;
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if(b0 & 1) {
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Uint16 addr = ptr + (b0 & 0x6);
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Channel *c = &channels[(b0 & 0x6) >> 1];
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SDL_LockAudioDevice(audio_id);
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c->period = note_periods[m[addr + 8] % 12] >> (m[addr + 8] / 12);
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c->period = note_periods[m[addr + 9] % 12] >> (m[addr + 9] / 12);
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c->count %= c->period;
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c->volume[0] = (m[addr + 9] >> 4) & 0xf;
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c->volume[1] = m[addr + 9] & 0xf;
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c->volume[0] = (m[addr + 8] >> 4) & 0xf;
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c->volume[1] = m[addr + 8] & 0xf;
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c->age = 0;
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c->a = (SAMPLE_FREQUENCY >> 4) * ((m[addr] >> 4) & 0xf);
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c->d = c->a + (SAMPLE_FREQUENCY >> 4) * (m[addr] & 0xf);
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