diff --git a/projects/demos/bifurcan.usm b/projects/demos/bifurcan.usm
index 57afb22..fde9b1b 100644
--- a/projects/demos/bifurcan.usm
+++ b/projects/demos/bifurcan.usm
@@ -7,6 +7,7 @@
 %MOD { DUP2 DIV MUL SUB }
 %TOS { #00 SWP }
 %2// { #01 SFT2 }
+%8** { #30 SFT2 }
 
 ( devices )
 
@@ -105,11 +106,11 @@ RTN
 	( save pos ) .anchor/y STZ2 .anchor/x STZ2
 	#00 #0f
 	&loop
-		( save-x ) OVR #03 MOD TOS #0008 MUL2 .anchor/x LDZ2 ADD2 .Screen/x DEO2
-		( save-y ) OVR #03 DIV TOS #0008 MUL2 .anchor/y LDZ2 ADD2 .Screen/y DEO2
+		( save-x ) OVR #03 MOD TOS 8** .anchor/x LDZ2 ADD2 .Screen/x DEO2
+		( save-y ) OVR #03 DIV TOS 8** .anchor/y LDZ2 ADD2 .Screen/y DEO2
 		( get digit* ) OVR STHkr #02 MUL TOS ;digits ADD2 LDA2 
 		( get bit ) ROT #0e SWP SUB SFT2 #0001 AND2 
-		( set tile ) #0008 MUL2 ;tiles ADD2 
+		( set tile ) 8** ;tiles ADD2 
 		( set style ) .style LDZ #10 MUL TOS ADD2
 		.Screen/addr DEO2
 		( draw ) #21 .Screen/color DEO
diff --git a/projects/demos/drum-rack.usm b/projects/demos/drum-rack.usm
index 121e6be..9d82f6a 100644
--- a/projects/demos/drum-rack.usm
+++ b/projects/demos/drum-rack.usm
@@ -9,6 +9,10 @@
 %++ { ADD2 } %-- { SUB2 } %** { MUL2 } %// { DIV2 }
 %<< { LTH2 } %>> { GTH2 } %== { EQU2 } %!! { NEQ2 }
 
+%2** { #10 SFT2 } %2// { #01 SFT2 }
+%4** { #20 SFT2 } %4// { #02 SFT2 }
+%8** { #30 SFT2 } %8// { #03 SFT2 }
+
 %TOB { SWP POP } %TOS { #00 SWP }
 %RTN { JMP2r }
 %MOD { DUP2 / * - }
@@ -85,14 +89,14 @@
 	#01 .piano/octave STZ
 
 	( find center )
-	.Screen/width DEI2 #0002 // .center/x STZ2
-	.Screen/height DEI2 #0002 // .center/y STZ2
+	.Screen/width DEI2 2// .center/x STZ2
+	.Screen/height DEI2 2// .center/y STZ2
 
 	( place frame )
 	.center/x LDZ2 PAD-WIDTH #0003 ** -- #0010 -- .frame/x1 STZ2
 	.center/y LDZ2 #0050 -- .frame/y1 STZ2
 	.center/x LDZ2 PAD-WIDTH #0003 ** ++ #0010 ++ .frame/x2 STZ2
-	.frame/y1 LDZ2 PAD-HEIGHT #0004 ** ++ #0028 ++ .frame/y2 STZ2
+	.frame/y1 LDZ2 PAD-HEIGHT 4** ++ #0028 ++ .frame/y2 STZ2
 
 	( place pad-view )
 	.frame/x1 LDZ2 .pad-view/x1 STZ2
@@ -136,7 +140,7 @@
 		( load sample )
 		OVR TOS #0019 ** ;pad-path ++ .File/name DEO2
 		OVR #04 / #10 * .Audio0/length + DEI2 .File/length DEO2
-		OVR TOS #0002 ** ;pad-addr ++ LDA2 .File/load DEO2
+		OVR TOS 2** ;pad-addr ++ LDA2 .File/load DEO2
 		( draw pad )
 		OVR #01 ;draw-pad JSR2
 		( draw mixer )
@@ -287,8 +291,8 @@ BRK
 
 @on-touch-oct ( -> )
 	
-	.Mouse/x DEI2 .oct-view/x1 LDZ2 -- #0008 // TOB #08 ! ,&no-mod JCN
-		.Mouse/y DEI2 .oct-view/y1 LDZ2 -- #0008 // TOB 
+	.Mouse/x DEI2 .oct-view/x1 LDZ2 -- 8// TOB #08 ! ,&no-mod JCN
+		.Mouse/y DEI2 .oct-view/y1 LDZ2 -- 8// TOB 
 		DUP #00 ! ,&no-incr JCN
 			.piano/octave LDZ #01 + .piano/octave STZ &no-incr
 		DUP #02 ! ,&no-decr JCN
@@ -299,8 +303,8 @@ BRK
 		BRK
 	&no-mod
 
-	.Mouse/x DEI2 .oct-view/x1 LDZ2 -- #0008 // TOB #06 GTH ,&no-key JCN
-		.Mouse/x DEI2 .oct-view/x1 LDZ2 -- #0008 // 
+	.Mouse/x DEI2 .oct-view/x1 LDZ2 -- 8// TOB #06 GTH ,&no-key JCN
+		.Mouse/x DEI2 .oct-view/x1 LDZ2 -- 8// 
 		( set pitch of pad )
 		DUP2 ;notes ++ LDA .pads/last LDZ SWP .piano/octave LDZ #02 - #0c * + 
 		( save ) SWP TOS ;pad-pitch ++ STA 
@@ -321,7 +325,7 @@ BRK
 	( highlight )
 	DUP #02 ;draw-pad JSR2
 	( addr )
-	DUP TOS #0002 ** ;pad-addr ++ LDA2 STH2
+	DUP TOS 2** ;pad-addr ++ LDA2 STH2
 	DUP #04 / #10 * .Audio0/addr + STH2r ROT DEO2
 	( pitch )
 	DUP TOS ;pad-pitch ++ LDA STH 
@@ -355,7 +359,7 @@ RTN
 		&no-dot
 		OVR TOS #0010 ** [ DUP2r STH2r ] ++ LDA 
 		#02 /
-		TOS #0004 // .wav-view/y1 LDZ2 ++ .Screen/y DEO2
+		TOS 4// .wav-view/y1 LDZ2 ++ .Screen/y DEO2
 		.Screen/x DEI2 #0001 ++ .Screen/x DEO2
 		( draw ) #02 .Screen/color DEO
 		( incr ) SWP #01 + SWP
@@ -417,14 +421,14 @@ RTN
 	OVR2 #0003 ++ .Screen/x DEO2
 	DUP2 #0014 ++ .Screen/y DEO2
 	( get pitch ) STHkr TOS ;pad-pitch ++ LDA
-	#0c / TOS #0008 ** ;font-hex ++ .Screen/addr DEO2
+	#0c / TOS 8** ;font-hex ++ .Screen/addr DEO2
 	#21 .Screen/color DEO
 
 	( draw octave )
 	OVR2 #000b ++ .Screen/x DEO2
 	DUP2 #0014 ++ .Screen/y DEO2
 	( get pitch ) STHkr TOS ;pad-pitch ++ LDA
-	#0c MOD TOS #0008 ** ;font-notes ++ .Screen/addr DEO2
+	#0c MOD TOS 8** ;font-notes ++ .Screen/addr DEO2
 	#21 .Screen/color DEO
 
 	POP2 POP2
@@ -455,7 +459,7 @@ RTN
 	.oct-view/y1 LDZ2 #0010 ++ .Screen/y DEO2
 	#21 .Screen/color DEO
 
-	;font-hex .piano/octave LDZ #03 + #00 SWP #0008 ** ++ .Screen/addr DEO2
+	;font-hex .piano/octave LDZ #03 + #00 SWP 8** ++ .Screen/addr DEO2
 	.oct-view/y1 LDZ2 #0008 ++ .Screen/y DEO2
 	#23 .Screen/color DEO
 
@@ -589,7 +593,7 @@ RTN
 	( load ) STH STH2 .Screen/y DEO2 .Screen/x DEO2
 	STH2r
 	&loop
-		DUP2 LDA #00 SWP #0030 -- #0008 ** ;font-num-uc ++ .Screen/addr DEO2 
+		DUP2 LDA #00 SWP #0030 -- 8** ;font-num-uc ++ .Screen/addr DEO2 
 		( draw ) STHkr .Screen/color DEO
 		( incr ) #0001 ++
 		( incr ) .Screen/x DEI2 #0008 ++ .Screen/x DEO2
diff --git a/projects/demos/life.usm b/projects/demos/life.usm
index 72ad309..d35df6c 100644
--- a/projects/demos/life.usm
+++ b/projects/demos/life.usm
@@ -16,6 +16,7 @@
 %MOD8 { #07 AND } %MOD2 { #01 AND }
 %SFL  { #40 SFT SFT }
 %2//  { #01 SFT2 } %8//  { #03 SFT2 }
+%2**  { #10 SFT2 } %8**  { #30 SFT2 }
 
 %WIDTH { #40 }   %HEIGHT { #40 }
 %BANK1 { #8000 } %BANK2 { #a000 }
@@ -151,10 +152,10 @@ BRK
 
 	#00 HEIGHT
 	&ver
-		OVR TOS #0002 ** .anchor/y LDZ2 ++ .Screen/y DEO2
+		OVR TOS 2** .anchor/y LDZ2 ++ .Screen/y DEO2
 		#00 WIDTH
 		&hor
-			OVR TOS #0002 ** .anchor/x LDZ2 ++ .Screen/x DEO2
+			OVR TOS 2** .anchor/x LDZ2 ++ .Screen/x DEO2
 			GET-ITERATORS ,get-cell JSR #01 + .Screen/color DEO
 			INCR
 			NEQk ,&hor JCN
@@ -256,15 +257,15 @@ RTN
 @draw-short ( short* color -- )
 
 	STH SWP 
-	DUP #04 SFT TOS #0008 ** ;font-hex ++ .Screen/addr DEO2
+	DUP #04 SFT TOS 8** ;font-hex ++ .Screen/addr DEO2
 	( draw ) STHkr .Screen/color DEO
-	#0f AND TOS #0008 ** ;font-hex ++ .Screen/addr DEO2
+	#0f AND TOS 8** ;font-hex ++ .Screen/addr DEO2
 	.Screen/x DEI2 #0008 ++ .Screen/x DEO2
 	( draw ) STHkr .Screen/color DEO
-	DUP #04 SFT TOS #0008 ** ;font-hex ++ .Screen/addr DEO2
+	DUP #04 SFT TOS 8** ;font-hex ++ .Screen/addr DEO2
 	.Screen/x DEI2 #0008 ++ .Screen/x DEO2
 	( draw ) STHkr .Screen/color DEO
-	#0f AND TOS #0008 ** ;font-hex ++ .Screen/addr DEO2
+	#0f AND TOS 8** ;font-hex ++ .Screen/addr DEO2
 	.Screen/x DEI2 #0008 ++ .Screen/x DEO2
 	( draw ) STHr .Screen/color DEO
 
diff --git a/projects/demos/musictracker.usm b/projects/demos/musictracker.usm
index 1efe35f..3ca4ab5 100644
--- a/projects/demos/musictracker.usm
+++ b/projects/demos/musictracker.usm
@@ -2,10 +2,10 @@
 
 %RTN { JMP2r }
 %8++ { #0008 ADD2 } %8-- { #0008 SUB2 }
-%8** { #0008 MUL2 } %8// { #03 SFT2 }
+%8** { #30 SFT2 }   %8// { #03 SFT2 }
 %++ { #0001 ADD2 }  %2// { #01 SFT2 }
 %MOD8 { #07 AND }
-%TRACK { ;track/ch1 #00 .track/active LDZ #0020 MUL2 ADD2 }
+%TRACK { ;track/ch1 #00 .track/active LDZ #50 SFT2 ADD2 }
 
 ( variables )
 
diff --git a/projects/demos/piano.usm b/projects/demos/piano.usm
index e34a0c8..ad48d35 100644
--- a/projects/demos/piano.usm
+++ b/projects/demos/piano.usm
@@ -14,6 +14,7 @@
 %2//  { #01 SFT2 }
 %4//  { #02 SFT2 }
 %8//  { #03 SFT2 }
+%8**  { #30 SFT2 }
 
 %WAVEFORM { #1000 }
 
@@ -295,7 +296,7 @@ RTN
 	.octave-view/y1 LDZ2 #0010 ++ .Screen/y DEO2
 	#21 .Screen/color DEO
 
-	;font-hex .octave LDZ #03 + #00 SWP #0008 ** ++ .Screen/addr DEO2
+	;font-hex .octave LDZ #03 + #00 SWP 8** ++ .Screen/addr DEO2
 	.octave-view/y1 LDZ2 #0008 ++ .Screen/y DEO2
 	#23 .Screen/color DEO
 
@@ -425,15 +426,15 @@ RTN
 @draw-short ( short* color -- )
 
 	STH SWP 
-	DUP #04 SFT TOS #0008 ** ;font-hex ++ .Screen/addr DEO2
+	DUP #04 SFT TOS 8** ;font-hex ++ .Screen/addr DEO2
 	( draw ) STHkr .Screen/color DEO
-	#0f AND TOS #0008 ** ;font-hex ++ .Screen/addr DEO2
+	#0f AND TOS 8** ;font-hex ++ .Screen/addr DEO2
 	.Screen/x DEI2 #0008 ++ .Screen/x DEO2
 	( draw ) STHkr .Screen/color DEO
-	DUP #04 SFT TOS #0008 ** ;font-hex ++ .Screen/addr DEO2
+	DUP #04 SFT TOS 8** ;font-hex ++ .Screen/addr DEO2
 	.Screen/x DEI2 #0008 ++ .Screen/x DEO2
 	( draw ) STHkr .Screen/color DEO
-	#0f AND TOS #0008 ** ;font-hex ++ .Screen/addr DEO2
+	#0f AND TOS 8** ;font-hex ++ .Screen/addr DEO2
 	.Screen/x DEI2 #0008 ++ .Screen/x DEO2
 	( draw ) STHr .Screen/color DEO
 
diff --git a/projects/demos/theme.usm b/projects/demos/theme.usm
index 4ecb78b..7ff1056 100644
--- a/projects/demos/theme.usm
+++ b/projects/demos/theme.usm
@@ -4,6 +4,8 @@
 %++  { #0001 ADD2 }
 %2// { #01 SFT2 }
 %4// { #02 SFT2 }
+%4** { #20 SFT2 }
+%8** { #30 SFT2 }
 %8+  { #0008 ADD2 }
 %STEP8 { #33 SFT2 }
 
@@ -213,28 +215,28 @@ RTN
 	.window/x1 LDZ2 #0038 ADD2 .Screen/x DEO2 
 	.System/b DEI2 #28 ;draw-short JSR2
 
-	.window/x1 LDZ2 #0060 ADD2 .window/y1 LDZ2 #0010 ADD2 .window/x1 LDZ2 #0090 ADD2 #00 ;theme/r1 .selection LDZ ADD LDA #0004 MUL2 #01 ;draw-slider JSR2
-	.window/x1 LDZ2 #0060 ADD2 .window/y1 LDZ2 #0020 ADD2 .window/x1 LDZ2 #0090 ADD2 #00 ;theme/g1 .selection LDZ ADD LDA #0004 MUL2 #01 ;draw-slider JSR2
-	.window/x1 LDZ2 #0060 ADD2 .window/y1 LDZ2 #0030 ADD2 .window/x1 LDZ2 #0090 ADD2 #00 ;theme/b1 .selection LDZ ADD LDA #0004 MUL2 #01 ;draw-slider JSR2
+	.window/x1 LDZ2 #0060 ADD2 .window/y1 LDZ2 #0010 ADD2 .window/x1 LDZ2 #0090 ADD2 #00 ;theme/r1 .selection LDZ ADD LDA 4** #01 ;draw-slider JSR2
+	.window/x1 LDZ2 #0060 ADD2 .window/y1 LDZ2 #0020 ADD2 .window/x1 LDZ2 #0090 ADD2 #00 ;theme/g1 .selection LDZ ADD LDA 4** #01 ;draw-slider JSR2
+	.window/x1 LDZ2 #0060 ADD2 .window/y1 LDZ2 #0030 ADD2 .window/x1 LDZ2 #0090 ADD2 #00 ;theme/b1 .selection LDZ ADD LDA 4** #01 ;draw-slider JSR2
 
 	.window/x1 LDZ2 #0050 ADD2 .Screen/x DEO2
 	.window/y1 LDZ2 #0040 ADD2 .Screen/y DEO2
-	;radio_icns #00 .selection LDZ #00 EQU #0008 MUL2 ADD2 .Screen/addr DEO2
+	;radio_icns #00 .selection LDZ #00 EQU 8** ADD2 .Screen/addr DEO2
 	#25 .Screen/color DEO
 
 	.window/x1 LDZ2 #0060 ADD2 .Screen/x DEO2
 	.window/y1 LDZ2 #0040 ADD2 .Screen/y DEO2
-	;radio_icns #00 .selection LDZ #01 EQU #0008 MUL2 ADD2 .Screen/addr DEO2
+	;radio_icns #00 .selection LDZ #01 EQU 8** ADD2 .Screen/addr DEO2
 	#25 .Screen/color DEO
 
 	.window/x1 LDZ2 #0070 ADD2 .Screen/x DEO2
 	.window/y1 LDZ2 #0040 ADD2 .Screen/y DEO2
-	;radio_icns #00 .selection LDZ #02 EQU #0008 MUL2 ADD2 .Screen/addr DEO2
+	;radio_icns #00 .selection LDZ #02 EQU 8** ADD2 .Screen/addr DEO2
 	#25 .Screen/color DEO
 
 	.window/x1 LDZ2 #0080 ADD2 .Screen/x DEO2
 	.window/y1 LDZ2 #0040 ADD2 .Screen/y DEO2
-	;radio_icns #00 .selection LDZ #03 EQU #0008 MUL2 ADD2 .Screen/addr DEO2
+	;radio_icns #00 .selection LDZ #03 EQU 8** ADD2 .Screen/addr DEO2
 	#25 .Screen/color DEO
 
 RTN
@@ -328,7 +330,7 @@ RTN
 	.Screen/x DEO2 
 	STH2r
 	&loop
-		DUP2 LDA #00 SWP #0008 MUL2 
+		DUP2 LDA #00 SWP 8**
 		;font ADD2 .Screen/addr DEO2 
 		( draw ) STHkr .Screen/color DEO
 		( incr ) ++
@@ -341,15 +343,15 @@ RTN
 @draw-short ( short* color -- )
 
 	STH SWP 
-	DUP #04 SFT #00 SWP #0008 MUL2 ;font-hex ADD2 .Screen/addr DEO2
+	DUP #04 SFT #00 SWP 8** ;font-hex ADD2 .Screen/addr DEO2
 	( draw ) STHkr .Screen/color DEO
-	#0f AND #00 SWP #0008 MUL2 ;font-hex ADD2 .Screen/addr DEO2
+	#0f AND #00 SWP 8** ;font-hex ADD2 .Screen/addr DEO2
 	.Screen/x DEI2 8+ .Screen/x DEO2
 	( draw ) STHkr .Screen/color DEO
-	DUP #04 SFT #00 SWP #0008 MUL2 ;font-hex ADD2 .Screen/addr DEO2
+	DUP #04 SFT #00 SWP 8** ;font-hex ADD2 .Screen/addr DEO2
 	.Screen/x DEI2 8+ .Screen/x DEO2
 	( draw ) STHkr .Screen/color DEO
-	#0f AND #00 SWP #0008 MUL2 ;font-hex ADD2 .Screen/addr DEO2
+	#0f AND #00 SWP 8** ;font-hex ADD2 .Screen/addr DEO2
 	.Screen/x DEI2 8+ .Screen/x DEO2
 	( draw ) STHr .Screen/color DEO
 
diff --git a/projects/examples/devices/audio.usm b/projects/examples/devices/audio.usm
index 2394088..9d05280 100644
--- a/projects/examples/devices/audio.usm
+++ b/projects/examples/devices/audio.usm
@@ -1,7 +1,7 @@
 ( dev/audio )
 
-@timer    $1
-@progress $1
+%4** { #20 SFT2 }
+%8** { #30 SFT2 }
 
 ( devices )
 
@@ -9,6 +9,13 @@
 |20 @Screen     [ &vector $2 &width    $2 &height $2 &pad   $2 &x      $2 &y    $2 &addr  $2 &color $1 ]
 |30 @Audio0     [ &vector $2 &position $2 &output $1 &pad   $3 &adsr   $2 &length $2 &addr $2 &volume $1 &pitch $1 ]
 
+( variables )
+
+|0000
+
+@timer    $1
+@progress $1
+
 |0100 ( -> )
 	
 	( theme )
@@ -42,8 +49,8 @@ BRK
 	#20  .Screen/color DEO
 
 	( draw note )
-	#00 SWP #0004 MUL2 #0100 SUB2 .Screen/y DEO2
-	#00 .progress LDZ #0008 MUL2 .Screen/x DEO2
+	#00 SWP 4** #0100 SUB2 .Screen/y DEO2
+	#00 .progress LDZ 8** .Screen/x DEO2
 	;dot .Screen/addr DEO2
 	#21 .Screen/color DEO
 
diff --git a/projects/examples/devices/datetime.usm b/projects/examples/devices/datetime.usm
index 4941103..4a40476 100644
--- a/projects/examples/devices/datetime.usm
+++ b/projects/examples/devices/datetime.usm
@@ -2,6 +2,7 @@
 
 %2// { #01 SFT2 }
 %4// { #02 SFT2 }
+%2** { #10 SFT2 }
 
 %RTN     { JMP2r }
 %MOD     { DUP2 DIV MUL SUB }
@@ -54,13 +55,13 @@ BRK
 	#0080 SCALEX #0080 SCALEY .needles/hx LDZ2 .needles/hy LDZ2 #00 ;draw-line JSR2
 
 	( place )
-	#00 .DateTime/second DEI #0002 MUL2 ;table ADD2 LDA2
+	#00 .DateTime/second DEI 2** ;table ADD2 LDA2
 		#00 SWP SCALEY .needles/sy STZ2
 		#00 SWP SCALEX .needles/sx STZ2
-	#00 .DateTime/minute DEI #0002 MUL2 ;table ADD2 LDA2
+	#00 .DateTime/minute DEI 2** ;table ADD2 LDA2
 		#00 SWP 4// #0003 MUL2 #0020 ADD2 SCALEY .needles/my STZ2
 		#00 SWP 4// #0003 MUL2 #0020 ADD2 SCALEX .needles/mx STZ2
-	#00 .DateTime/hour DEI 12HOURS #05 MUL #0002 MUL2 ;table ADD2 LDA2
+	#00 .DateTime/hour DEI 12HOURS #05 MUL 2** ;table ADD2 LDA2
 		#00 SWP 2// #0040 ADD2 SCALEY .needles/hy STZ2
 		#00 SWP 2// #0040 ADD2 SCALEX .needles/hx STZ2
 
@@ -72,7 +73,7 @@ BRK
 	( circle )
 	#00 #3c
 	&loop
-		( load ) OVR #00 SWP #0002 MUL2 ;table ADD2 LDA2
+		( load ) OVR #00 SWP 2** ;table ADD2 LDA2
 		#00 SWP SCALEY .Screen/y DEO2
 		#00 SWP SCALEX .Screen/x DEO2
 		OVR #0f MOD #00 EQU #01 ADD .Screen/color DEO
@@ -115,8 +116,8 @@ RTN
 	( load ) .color STZ .line/y0 STZ2 .line/x0 STZ2 .line/y STZ2 .line/x STZ2
 	.line/x0 LDZ2 .line/x LDZ2 SUB2 ABS2 .line/dx STZ2
 	.line/y0 LDZ2 .line/y LDZ2 SUB2 ABS2 #0000 SWP2 SUB2 .line/dy STZ2
-	#ffff #00 .line/x LDZ2 .line/x0 LDZ2 LTS2 #0002 MUL2 ADD2 .line/sx STZ2
-	#ffff #00 .line/y LDZ2 .line/y0 LDZ2 LTS2 #0002 MUL2 ADD2 .line/sy STZ2
+	#ffff #00 .line/x LDZ2 .line/x0 LDZ2 LTS2 2** ADD2 .line/sx STZ2
+	#ffff #00 .line/y LDZ2 .line/y0 LDZ2 LTS2 2** ADD2 .line/sy STZ2
 	.line/dx LDZ2 .line/dy LDZ2 ADD2 .line/e1 STZ2
 	&loop
 		.line/x LDZ2 .Screen/x DEO2 
@@ -124,7 +125,7 @@ RTN
 		.color LDZ .Screen/color DEO
 		[ .line/x LDZ2 .line/x0 LDZ2 EQU2 ] 
 		[ .line/y LDZ2 .line/y0 LDZ2 EQU2 ] #0101 EQU2 ,&end JCN
-		.line/e1 LDZ2 #0002 MUL2 .line/e2 STZ2
+		.line/e1 LDZ2 2** .line/e2 STZ2
 		.line/e2 LDZ2 .line/dy LDZ2 LTS2 ,&skipy JCN
 			.line/e1 LDZ2 .line/dy LDZ2 ADD2 .line/e1 STZ2
 			.line/x LDZ2 .line/sx LDZ2 ADD2 .line/x STZ2
diff --git a/projects/examples/devices/mouse.usm b/projects/examples/devices/mouse.usm
index 0766132..d01b469 100644
--- a/projects/examples/devices/mouse.usm
+++ b/projects/examples/devices/mouse.usm
@@ -4,6 +4,7 @@
 %ABS2  { DUP2 #0f SFT2 EQU #04 JCN #ffff MUL2 }
 %LTS2  { #8000 ADD2 SWP2 #8000 ADD2 GTH2 }
 %GTS2  { #8000 ADD2 SWP2 #8000 ADD2 LTH2 }
+%2** { #10 SFT2 }
 
 ( devices )
 
@@ -94,8 +95,8 @@ RTN
 	( load ) .color STZ .line/y0 STZ2 .line/x0 STZ2 .line/y STZ2 .line/x STZ2
 	.line/x0 LDZ2 .line/x LDZ2 SUB2 ABS2 .line/dx STZ2
 	.line/y0 LDZ2 .line/y LDZ2 SUB2 ABS2 #0000 SWP2 SUB2 .line/dy STZ2
-	#ffff #00 .line/x LDZ2 .line/x0 LDZ2 LTS2 #0002 MUL2 ADD2 .line/sx STZ2
-	#ffff #00 .line/y LDZ2 .line/y0 LDZ2 LTS2 #0002 MUL2 ADD2 .line/sy STZ2
+	#ffff #00 .line/x LDZ2 .line/x0 LDZ2 LTS2 2** ADD2 .line/sx STZ2
+	#ffff #00 .line/y LDZ2 .line/y0 LDZ2 LTS2 2** ADD2 .line/sy STZ2
 	.line/dx LDZ2 .line/dy LDZ2 ADD2 .line/e1 STZ2
 	&loop
 		.line/x LDZ2 .Screen/x DEO2 
@@ -103,7 +104,7 @@ RTN
 		.color LDZ .Screen/color DEO
 		[ .line/x LDZ2 .line/x0 LDZ2 EQU2 ] 
 		[ .line/y LDZ2 .line/y0 LDZ2 EQU2 ] #0101 EQU2 ,&end JCN
-		.line/e1 LDZ2 #0002 MUL2 .line/e2 STZ2
+		.line/e1 LDZ2 2** .line/e2 STZ2
 		.line/e2 LDZ2 .line/dy LDZ2 LTS2 ,&skipy JCN
 			.line/e1 LDZ2 .line/dy LDZ2 ADD2 .line/e1 STZ2
 			.line/x LDZ2 .line/sx LDZ2 ADD2 .line/x STZ2
diff --git a/projects/examples/gui/label.usm b/projects/examples/gui/label.usm
index 3e5cc72..510f41e 100644
--- a/projects/examples/gui/label.usm
+++ b/projects/examples/gui/label.usm
@@ -2,6 +2,7 @@
 
 %RTN { JMP2r }
 %2// { #01 SFT2 }
+%8** { #30 SFT2 }
 
 ( devices )
 
@@ -51,7 +52,7 @@ RTN
 	( load ) .label/addr STZ2 .label/color STZ .Screen/y DEO2 .Screen/x DEO2
 	.label/addr LDZ2
 	&loop
-		( draw ) DUP2 LDA #00 SWP #0008 MUL2 ;font ADD2 .Screen/addr DEO2 .label/color LDZ .Screen/color DEO
+		( draw ) DUP2 LDA #00 SWP 8** ;font ADD2 .Screen/addr DEO2 .label/color LDZ .Screen/color DEO
 		( incr ) #0001 ADD2
 		( incr ) .Screen/x DEI2 #0008 ADD2 .Screen/x DEO2
 		DUP2 LDA ,&loop JCN
@@ -62,10 +63,10 @@ RTN
 @draw-label-middle ( x y color addr -- )
 	
 	( load ) .label/addr STZ2 .label/color STZ .Screen/y DEO2
-	( align ) .label/addr LDZ2 ;get-text-length JSR2 #0008 MUL2 2// SUB2 .Screen/x DEO2
+	( align ) .label/addr LDZ2 ;get-text-length JSR2 8** 2// SUB2 .Screen/x DEO2
 	.label/addr LDZ2
 	&loop
-		( draw ) DUP2 LDA #00 SWP #0008 MUL2 ;font ADD2 .Screen/addr DEO2 .label/color LDZ .Screen/color DEO
+		( draw ) DUP2 LDA #00 SWP 8** ;font ADD2 .Screen/addr DEO2 .label/color LDZ .Screen/color DEO
 		( incr ) #0001 ADD2
 		( incr ) .Screen/x DEI2 #0008 ADD2 .Screen/x DEO2
 		DUP2 LDA ,&loop JCN
@@ -76,10 +77,10 @@ RTN
 @draw-label-right ( x y color addr -- )
 	
 	( load ) .label/addr STZ2 .label/color STZ .Screen/y DEO2
-	( align ) .label/addr LDZ2 ;get-text-length JSR2 #0008 MUL2 SUB2 .Screen/x DEO2
+	( align ) .label/addr LDZ2 ;get-text-length JSR2 8** SUB2 .Screen/x DEO2
 	.label/addr LDZ2
 	&loop
-		( draw ) DUP2 LDA #00 SWP #0008 MUL2 ;font ADD2 .Screen/addr DEO2 .label/color LDZ .Screen/color DEO
+		( draw ) DUP2 LDA #00 SWP 8** ;font ADD2 .Screen/addr DEO2 .label/color LDZ .Screen/color DEO
 		( incr ) #0001 ADD2
 		( incr ) .Screen/x DEI2 #0008 ADD2 .Screen/x DEO2
 		DUP2 LDA ,&loop JCN
diff --git a/projects/examples/gui/shapes.usm b/projects/examples/gui/shapes.usm
index 24a4058..a812440 100644
--- a/projects/examples/gui/shapes.usm
+++ b/projects/examples/gui/shapes.usm
@@ -3,7 +3,9 @@
 %RTN { JMP2r }
 %++  { #0001 ADD2 }
 %--  { #0001 SUB2 }
-%8+  { #0008 ADD2 }
+%8++  { #0008 ADD2 }
+%2** { #10 SFT2 }
+%4** { #20 SFT2 }
 %ABS2 { DUP2 #0f SFT2 EQU #04 JCN #ffff MUL2 }
 %LTS2  { #8000 ADD2 SWP2 #8000 ADD2 GTH2 }
 %GTS2  { #8000 ADD2 SWP2 #8000 ADD2 LTH2 }
@@ -49,13 +51,13 @@ BRK
 	( load ) .color STZ -- .line/y0 STZ2 -- .line/x0 STZ2 .line/y STZ2 .line/x STZ2
 	.line/x0 LDZ2 .line/x LDZ2 SUB2 ABS2 .line/dx STZ2
 	.line/y0 LDZ2 .line/y LDZ2 SUB2 ABS2 #0000 SWP2 SUB2 .line/dy STZ2
-	#ffff #00 .line/x LDZ2 .line/x0 LDZ2 LTS2 #0002 MUL2 ADD2 .line/sx STZ2
-	#ffff #00 .line/y LDZ2 .line/y0 LDZ2 LTS2 #0002 MUL2 ADD2 .line/sy STZ2
+	#ffff #00 .line/x LDZ2 .line/x0 LDZ2 LTS2 2** ADD2 .line/sx STZ2
+	#ffff #00 .line/y LDZ2 .line/y0 LDZ2 LTS2 2** ADD2 .line/sy STZ2
 	.line/dx LDZ2 .line/dy LDZ2 ADD2 .line/e1 STZ2
 	&loop
 		.line/x LDZ2 .Screen/x DEO2 .line/y LDZ2 .Screen/y DEO2 .color LDZ .Screen/color DEO
 		.line/x LDZ2 .line/x0 LDZ2 EQU2 .line/y LDZ2 .line/y0 LDZ2 EQU2 #0101 EQU2 ,&end JCN
-		.line/e1 LDZ2 #0002 MUL2 .line/e2 STZ2
+		.line/e1 LDZ2 2** .line/e2 STZ2
 		.line/e2 LDZ2 .line/dy LDZ2 LTS2 ,&skipy JCN
 			.line/e1 LDZ2 .line/dy LDZ2 ADD2 .line/e1 STZ2
 			.line/x LDZ2 .line/sx LDZ2 ADD2 .line/x STZ2
@@ -115,16 +117,16 @@ RTN
 
 	( load ) .color STZ .circle/r STZ2 .circle/yc STZ2 .circle/xc STZ2
 	#0000 .circle/x STZ2 .circle/r LDZ2 .circle/y STZ2
-	.circle/r LDZ2 #0002 MUL2 .circle/d STZ2
+	.circle/r LDZ2 2** .circle/d STZ2
 	( draw ) ;&seg JSR2
 	&loop
 		( incr ) .circle/x LDZ2 ++ .circle/x STZ2
 		.circle/d LDZ2 #0001 LTS2 ,&else JCN
 			( decr ) .circle/y LDZ2 -- .circle/y STZ2
-			.circle/x LDZ2 .circle/y LDZ2 SUB2 #0004 MUL2 .circle/d LDZ2 ADD2 .circle/d STZ2
+			.circle/x LDZ2 .circle/y LDZ2 SUB2 4** .circle/d LDZ2 ADD2 .circle/d STZ2
 			;&end JMP2
 		&else
-			.circle/x LDZ2 #0004 MUL2 .circle/d LDZ2 ADD2 .circle/d STZ2
+			.circle/x LDZ2 4** .circle/d LDZ2 ADD2 .circle/d STZ2
 		&end
 		( draw ) ;&seg JSR2
 		.circle/y LDZ2 .circle/x LDZ2 -- GTS2 ,&loop JCN
@@ -151,10 +153,10 @@ RTN
 		&hor
 			( save ) OVR2 .Screen/x DEO2
 			( draw ) .color LDZ .Screen/color DEO
-			( incr ) SWP2 8+ SWP2
+			( incr ) SWP2 8++ SWP2
 			OVR2 OVR2 LTH2 ,&hor JCN
 		POP2 POP2
-		( incr ) SWP2 8+ SWP2
+		( incr ) SWP2 8++ SWP2
 		OVR2 OVR2 LTH2 ,&ver JCN
 	POP2 POP2
 
diff --git a/projects/software/asma.usm b/projects/software/asma.usm
index 720a595..999308d 100644
--- a/projects/software/asma.usm
+++ b/projects/software/asma.usm
@@ -388,7 +388,7 @@
 	&not-end
 	,asma-parse-hex-digit JSR
 	DUP #f0 AND ,&fail JCN
-	LIT2r 0010 MUL2r
+	LITr 40 SFT2r
 	#00 STH STH ADD2r
 	#0001 ADD2
 	,&loop JMP
diff --git a/projects/software/neralie.usm b/projects/software/neralie.usm
index 56db9bb..77dad59 100644
--- a/projects/software/neralie.usm
+++ b/projects/software/neralie.usm
@@ -8,6 +8,7 @@
 %h { .DateTime/hour   DEI }
 %m { .DateTime/minute DEI }
 %s { .DateTime/second DEI }
+%8** { #30 SFT2 }
 
 ( devices )
 
@@ -68,7 +69,7 @@
 	#0120 #00 h MUL2
 	#00c0 #00 m MUL2 ADD2
 	#00f8 #00 s MUL2 ADD2
-	#0271 #00 .fps/next LDZ MUL2 #00 .fps/current LDZ DIV2 #0008 MUL2 ADD2
+	#0271 #00 .fps/next LDZ MUL2 #00 .fps/current LDZ DIV2 8** ADD2
 	#01b0 ;modf JSR2 SWP2 #0017 MUL2 #03e8 DIV2 .neralie/n6 STZ POP
 
 	( add up units and tens of pulses, store in n5 and n4 )
@@ -109,11 +110,11 @@
 	JMP2r
 
 @letter ( index* -- )
-	#0008 MUL2 ;font-letters ADD2 .Screen/addr DEO2
+	8** ;font-letters ADD2 .Screen/addr DEO2
 	,digit/middle JMP
 
 @digit ( index* -- )
-	#0008 MUL2 ;font-numbers ADD2 .Screen/addr DEO2
+	8** ;font-numbers ADD2 .Screen/addr DEO2
 	&middle
 	.neralie/color LDZ #20 ADD .Screen/color DEO
 	.Screen/x DEI2 #0008 ADD2 .Screen/x DEO2
diff --git a/projects/software/orca.usm b/projects/software/orca.usm
index 130a50d..74e7a61 100644
--- a/projects/software/orca.usm
+++ b/projects/software/orca.usm
@@ -13,8 +13,8 @@
 
 %RTN { JMP2r }
 %++ { #01 ADD } %-- { #01 SUB }
-%8+ { #0008 ADD2 }
-%8* { #0008 MUL2 } %8/ { #03 SFT2 }
+%8++ { #0008 ADD2 }
+%8** { #30 SFT2 } %8// { #03 SFT2 }
 %MOD { DUP2 DIV MUL SUB }
 %MOD8 { #07 AND }
 %MOD2 { #01 AND }
@@ -61,8 +61,8 @@
 	( vectors ) ;on-frame .Screen/vector DEO2
 
 	( find size )
-	.Screen/width DEI2 8/ SWP POP .grid/width STZ
-	.Screen/height DEI2 8/ SWP POP #02 SUB .grid/height STZ
+	.Screen/width DEI2 8// SWP POP .grid/width STZ
+	.Screen/height DEI2 8// SWP POP #02 SUB .grid/height STZ
 
 	( fill grid with dots )
 
@@ -123,8 +123,8 @@ BRK
 @on-mouse
 	
 	.Mouse/state DEI #00 EQU ,&no-touch JCN
-		.Mouse/x DEI2 8/ SWP POP .selection/x1 STZ
-		.Mouse/y DEI2 8/ SWP POP .selection/y1 STZ
+		.Mouse/x DEI2 8// SWP POP .selection/x1 STZ
+		.Mouse/y DEI2 8// SWP POP .selection/y1 STZ
 		;redraw JSR2
 	&no-touch
 
@@ -202,7 +202,7 @@ RTN
 		POP2 ;font RTN
 	&no-bar
 	STH POP2 STHr
-	#20 SUB #00 SWP #0008 MUL2 ;font ADD2
+	#20 SUB #00 SWP 8** ;font ADD2
 
 RTN
 
@@ -489,19 +489,19 @@ RTN
 	( Positionx )
 	#0000 .Screen/x DEO2
 	.selection/x1 LDZ
-		DUP #04 SFT LDA-CHAR #20 SUB #00 SWP #0008 MUL2 ;font ADD2 .Screen/addr DEO2
+		DUP #04 SFT LDA-CHAR #20 SUB #00 SWP 8** ;font ADD2 .Screen/addr DEO2
 	#22 .Screen/color DEO
 	#0008 .Screen/x DEO2
-		#0f AND LDA-CHAR #20 SUB #00 SWP #0008 MUL2 ;font ADD2 .Screen/addr DEO2
+		#0f AND LDA-CHAR #20 SUB #00 SWP 8** ;font ADD2 .Screen/addr DEO2
 	#22 .Screen/color DEO
 
 	( Positiony )
 	#0010 .Screen/x DEO2
 	.selection/y1 LDZ
-		DUP #04 SFT LDA-CHAR #20 SUB #00 SWP #0008 MUL2 ;font ADD2 .Screen/addr DEO2
+		DUP #04 SFT LDA-CHAR #20 SUB #00 SWP 8** ;font ADD2 .Screen/addr DEO2
 	#22 .Screen/color DEO
 	#0018 .Screen/x DEO2
-		#0f AND LDA-CHAR #20 SUB #00 SWP #0008 MUL2 ;font ADD2 .Screen/addr DEO2
+		#0f AND LDA-CHAR #20 SUB #00 SWP 8** ;font ADD2 .Screen/addr DEO2
 	#22 .Screen/color DEO
 
 	#0020 .Screen/x DEO2
@@ -511,10 +511,10 @@ RTN
 	( Frame )
 	#0030 .Screen/x DEO2
 	.timer/frame LDZ
-		DUP #04 SFT LDA-CHAR #20 SUB #00 SWP #0008 MUL2 ;font ADD2 .Screen/addr DEO2
+		DUP #04 SFT LDA-CHAR #20 SUB #00 SWP 8** ;font ADD2 .Screen/addr DEO2
 	#22 .Screen/color DEO
 	#0038 .Screen/x DEO2
-		#0f AND LDA-CHAR #20 SUB #00 SWP #0008 MUL2 ;font ADD2 .Screen/addr DEO2
+		#0f AND LDA-CHAR #20 SUB #00 SWP 8** ;font ADD2 .Screen/addr DEO2
 	#22 .Screen/color DEO
 
 	#0040 .Screen/x DEO2
@@ -524,20 +524,20 @@ RTN
 	( Speed )
 	#0050 .Screen/x DEO2
 	.timer/speed LDZ
-		DUP #04 SFT LDA-CHAR #20 SUB #00 SWP #0008 MUL2 ;font ADD2 .Screen/addr DEO2
+		DUP #04 SFT LDA-CHAR #20 SUB #00 SWP 8** ;font ADD2 .Screen/addr DEO2
 	#22 .Screen/color DEO
 	#0058 .Screen/x DEO2
-		#0f AND LDA-CHAR #20 SUB #00 SWP #0008 MUL2 ;font ADD2 .Screen/addr DEO2
+		#0f AND LDA-CHAR #20 SUB #00 SWP 8** ;font ADD2 .Screen/addr DEO2
 	#22 .Screen/color DEO
 
 	( TODO: Signal VU )
 
 	( File )
 	.Screen/width DEI2 #0028 SUB2 .Screen/x DEO2
-	.Screen/x DEI2 8+ .Screen/x DEO2 ;eye_icns .Screen/addr DEO2 #21 .Screen/color DEO
-	.Screen/x DEI2 8+ .Screen/x DEO2 ;filestate_icn .Screen/addr DEO2 #21 .Screen/color DEO
-	.Screen/x DEI2 8+ .Screen/x DEO2 ;load_icn .Screen/addr DEO2 #21 .Screen/color DEO
-	.Screen/x DEI2 8+ .Screen/x DEO2 ;save_icn .Screen/addr DEO2 #21 .Screen/color DEO
+	.Screen/x DEI2 8++ .Screen/x DEO2 ;eye_icns .Screen/addr DEO2 #21 .Screen/color DEO
+	.Screen/x DEI2 8++ .Screen/x DEO2 ;filestate_icn .Screen/addr DEO2 #21 .Screen/color DEO
+	.Screen/x DEI2 8++ .Screen/x DEO2 ;load_icn .Screen/addr DEO2 #21 .Screen/color DEO
+	.Screen/x DEI2 8++ .Screen/x DEO2 ;save_icn .Screen/addr DEO2 #21 .Screen/color DEO
 
 RTN
 
@@ -545,10 +545,10 @@ RTN
 	
 	#00 .grid/height LDZ
 	&ver
-		( pos-y ) OVR #00 SWP #0008 MUL2 .Screen/y DEO2
+		( pos-y ) OVR #00 SWP 8** .Screen/y DEO2
 		#00 .grid/width LDZ
 		&hor
-			( pos-x ) OVR #00 SWP #0008 MUL2 .Screen/x DEO2
+			( pos-x ) OVR #00 SWP 8** .Screen/x DEO2
 			( get x,y ) SWP2 OVR STH SWP2 OVR STHr
 			( sprite ) DUP2 ;get-cell-sprite JSR2 .Screen/addr DEO2
 			( draw ) ;is-selected JSR2 #0d MUL #21 ADD .Screen/color DEO