Added return pointer position to debugger
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8b7efeec7f
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@ -107,15 +107,17 @@ putchr(Ppu *p, Layer *layer, Uint16 x, Uint16 y, Uint8 *sprite, Uint8 color, Uin
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/* output */
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void
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inspect(Ppu *p, Uint8 *stack, Uint8 ptr)
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inspect(Ppu *p, Uint8 *stack, Uint8 wptr, Uint8 rptr)
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{
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Uint8 i, x, y, b;
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for(i = 0; i < 0x20; ++i) { /* memory */
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x = ((i % 8) * 3 + 1) * 8, y = (i / 8 + 1) * 8, b = stack[i];
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puticn(p, &p->bg, x, y, font[(b >> 4) & 0xf], 1 + (ptr == i) * 0x7, 0, 0);
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puticn(p, &p->bg, x + 8, y, font[b & 0xf], 1 + (ptr == i) * 0x7, 0, 0);
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puticn(p, &p->bg, x, y, font[(b >> 4) & 0xf], 1 + (wptr == i) * 0x7, 0, 0);
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puticn(p, &p->bg, x + 8, y, font[b & 0xf], 1 + (wptr == i) * 0x7, 0, 0);
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}
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for(x = 0; x < 0x20; ++x) {
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puticn(p, &p->bg, 0x8, y + 0x10, font[(rptr >> 4) & 0xf], 0x2, 0, 0);
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puticn(p, &p->bg, 0x10, y + 0x10, font[rptr & 0xf], 0x2, 0, 0);
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for(x = 0; x < 0x20; ++x) { /* guides */
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putpixel(p, &p->bg, x, p->height / 2, 2);
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putpixel(p, &p->bg, p->width - x, p->height / 2, 2);
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putpixel(p, &p->bg, p->width / 2, p->height - x, 2);
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@ -31,4 +31,4 @@ void putcolors(Ppu *p, Uint8 *addr);
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void putpixel(Ppu *p, Layer *layer, Uint16 x, Uint16 y, Uint8 color);
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void puticn(Ppu *p, Layer *layer, Uint16 x, Uint16 y, Uint8 *sprite, Uint8 color, Uint8 flipx, Uint8 flipy);
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void putchr(Ppu *p, Layer *layer, Uint16 x, Uint16 y, Uint8 *sprite, Uint8 color, Uint8 flipx, Uint8 flipy);
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void inspect(Ppu *p, Uint8 *stack, Uint8 ptr);
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void inspect(Ppu *p, Uint8 *stack, Uint8 wptr, Uint8 rptr);
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@ -59,7 +59,7 @@ void
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redraw(Uxn *u)
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{
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if(debug)
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inspect(&ppu, u->wst.dat, u->wst.ptr);
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inspect(&ppu, u->wst.dat, u->wst.ptr, u->rst.ptr);
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SDL_UpdateTexture(bgTexture, &gRect, ppu.bg.pixels, ppu.width * sizeof(Uint32));
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SDL_UpdateTexture(fgTexture, &gRect, ppu.fg.pixels, ppu.width * sizeof(Uint32));
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SDL_RenderClear(gRenderer);
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