diff --git a/projects/library/load-rom.tal b/projects/library/load-rom.tal index 06bbd70..1cbc02f 100644 --- a/projects/library/load-rom.tal +++ b/projects/library/load-rom.tal @@ -4,11 +4,10 @@ and has non-zero length, this function does not return, because the new ROM is executing in its place. - Both stacks are cleared and all the device vectors are written to zero as a - convenience, but the screen is not cleared. All ROMs that use the screen - define the palette (usually in the reset vector) so that should clear the - screen anyway. All other device bytes are left untouched, so they could - introduce a device state to the next ROM that it's not expecting. + The screen and both stacks are cleared and all the device vectors are + written to zero as a convenience. All other device bytes are left + untouched, so they could introduce a device state to the next ROM that + it's not expecting. ) .File/name DEO2 @@ -32,6 +31,31 @@ POPr .System/rst DEI ,&rst-loop JCN + ( clear screen ) + #01 .Screen/auto DEO + #0000 .Screen/y DEO2 + .Screen/width DEI2 #0007 ADD2 #03 SFT2 #ffff MUL2 STH2 + &screen-yloop + #0000 .Screen/x DEO2 + STH2kr + &screen-xloop-bg + #00 .Screen/sprite DEO + INC2 + ORAk ,&screen-xloop-bg JCN + POP2 + #0000 .Screen/x DEO2 + STH2kr + &screen-xloop-fg + #40 .Screen/sprite DEO + INC2 + ORAk ,&screen-xloop-fg JCN + POP2 + .Screen/y DEI2 #0008 ADD2 + DUP2 .Screen/y DEO2 + .Screen/height DEI2 LTH2 ,&screen-yloop JCN + POP2r + #00 .Screen/auto DEO + ( reset device vectors ) LIT2r 0000 #00 &device-vector-loop diff --git a/projects/software/launcher.tal b/projects/software/launcher.tal index b500557..79af358 100644 --- a/projects/software/launcher.tal +++ b/projects/software/launcher.tal @@ -19,7 +19,7 @@ |00 @System [ &vector $2 &wst $1 &rst $1 &pad $4 &r $2 &g $2 &b $2 &debug $1 &halt $1 ] |10 @Console [ &vector $2 &read $1 &pad $5 &write $1 &error $1 ] -|20 @Screen &vector $2 &width $2 &height $2 &pad $2 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1 +|20 @Screen &vector $2 &width $2 &height $2 &auto $1 &pad $1 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1 |80 @Controller [ &vector $2 &button $1 &key $1 ] |90 @Mouse [ &vector $2 &x $2 &y $2 &state $1 &wheel $1 ] |a0 @File &vector $2 &success $2 &offset-hs $2 &offset-ls $2 &name $2 &length $2 &load $2 &save $2