Optimized life.tal
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parent
0a69a3417d
commit
897950dcd4
4
build.sh
4
build.sh
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@ -54,9 +54,9 @@ then
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fi
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fi
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echo "Assembling.."
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echo "Assembling.."
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./bin/uxnasm projects/examples/devices/controller.tal bin/controller.rom
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./bin/uxnasm projects/examples/demos/life.tal bin/life.rom
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echo "Running.."
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echo "Running.."
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./bin/uxnemu bin/controller.rom
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./bin/uxnemu bin/life.rom
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echo "Done."
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echo "Done."
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@ -9,8 +9,6 @@
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%++ { ADD2 } %-- { SUB2 } %** { MUL2 } %// { DIV2 }
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%++ { ADD2 } %-- { SUB2 } %** { MUL2 } %// { DIV2 }
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%<< { LTH2 } %>> { GTH2 } %== { EQU2 } %!! { NEQ2 }
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%<< { LTH2 } %>> { GTH2 } %== { EQU2 } %!! { NEQ2 }
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%INCR { SWP #01 + SWP }
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%DECR { SWP #01 - SWP }
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%TOS { #00 SWP } %TOB { SWP POP }
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%TOS { #00 SWP } %TOB { SWP POP }
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%RTN { JMP2r } %MOD { DUP2 / * - }
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%RTN { JMP2r } %MOD { DUP2 / * - }
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%MOD8 { #07 AND } %MOD2 { #01 AND }
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%MOD8 { #07 AND } %MOD2 { #01 AND }
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@ -23,6 +21,7 @@
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%GET-SIZE { WIDTH TOS 8// HEIGHT TOS ** }
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%GET-SIZE { WIDTH TOS 8// HEIGHT TOS ** }
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%GET-ITERATORS { SWP2k POP SWP POP }
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%GET-ITERATORS { SWP2k POP SWP POP }
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%GET-ITER { OVR2 SWP POP OVR SWP }
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( devices )
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( devices )
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@ -35,7 +34,7 @@
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|0000
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|0000
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@world [ &paused $1 &frame $1 &count $2 ]
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@world [ &frame $1 &count $2 ]
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@anchor [ &x $2 &y $2 ]
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@anchor [ &x $2 &y $2 ]
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@pointer [ &x $2 &y $2 ]
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@pointer [ &x $2 &y $2 ]
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@ -44,9 +43,9 @@
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|0100 ( -> )
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|0100 ( -> )
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( theme )
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( theme )
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#02fe .System/r DEO2
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#02cf .System/r DEO2
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#02fc .System/g DEO2
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#02ff .System/g DEO2
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#02f2 .System/b DEO2
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#024f .System/b DEO2
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( vectors )
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( vectors )
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;on-frame .Screen/vector DEO2
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;on-frame .Screen/vector DEO2
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@ -63,14 +62,15 @@
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.Screen/width DEI2 2// WIDTH TOS -- .anchor/x STZ2
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.Screen/width DEI2 2// WIDTH TOS -- .anchor/x STZ2
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.Screen/height DEI2 2// HEIGHT TOS -- .anchor/y STZ2
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.Screen/height DEI2 2// HEIGHT TOS -- .anchor/y STZ2
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#01 .world/paused STZ
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BRK
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@on-frame-paused ( -> )
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BRK
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BRK
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@on-frame ( -> )
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@on-frame ( -> )
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.Mouse/state DEI #00 = #01 JCN [ BRK ]
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.Mouse/state DEI #00 = #01 JCN [ BRK ]
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.world/paused LDZ #00 ! #01 JCN [ BRK ]
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( incr frame ) .world/frame LDZ #01 + [ DUP ] .world/frame STZ
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( incr frame ) .world/frame LDZ #01 + [ DUP ] .world/frame STZ
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( reset count ) #0000 .world/count STZ2
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( reset count ) #0000 .world/count STZ2
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@ -78,33 +78,71 @@ BRK
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#03 AND #00 = #01 JCN [ BRK ]
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#03 AND #00 = #01 JCN [ BRK ]
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( clear buffer )
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( clear buffer )
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BANK2 DUP2 GET-SIZE ++
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BANK2 STH2k GET-SIZE ++ STH2r
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&clear-loop
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&clear-loop
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OVR2 #0000 SWP2 STA2
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DUP2 #0000 SWP2 STA2
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SWP2 #0002 ++ SWP2
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#0002 ++ GTH2k ,&clear-loop JCN
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NEQ2k ,&clear-loop JCN
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POP2 POP2
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POP2 POP2
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;run-grid JSR2
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( run grid )
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#00 HEIGHT
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&ver
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#00 WIDTH
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&hor
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GET-ITERATORS
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( x y ) DUP2
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( neighbours ) DUP2 ;get-neighbours JSR2
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( state ) ROT ROT ;get-cell JSR2
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,run-cell JSR
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SWP #01 + SWP
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LTHk ,&hor JCN
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POP2
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SWP #01 + SWP
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LTHk ,&ver JCN
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POP2
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( move buffer )
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( move buffer )
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BANK2 DUP2 GET-SIZE ++
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BANK2 DUP2 GET-SIZE ++ SWP2
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©-loop
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©-loop
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OVR2 DUP2 LDA2
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DUP2 LDA2k
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SWP2 #2000 -- STA2
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SWP2 #2000 -- STA2
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SWP2 #0002 ++ SWP2
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#0002 ++
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NEQ2k ,©-loop JCN
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GTH2k ,©-loop JCN
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POP2 POP2
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POP2 POP2
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;draw-grid JSR2
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;draw-grid JSR2
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( draw cell count )
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.anchor/x LDZ2 .Screen/x DEO2
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.anchor/y LDZ2 HEIGHT #02 * TOS ++ .Screen/y DEO2
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.world/count LDZ2 #02 ;draw-short JSR2
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BRK
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BRK
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@run-cell ( x y neighbours state -- )
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#00 = ,&dead JCN
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&alive
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DUP #02 < ,&dies JCN
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DUP #03 > ,&dies JCN
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&lives POP ,save-cell JSR RTN
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&dies POP POP2 RTN
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&dead
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DUP #03 = ,&birth JCN POP POP2 RTN
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&birth POP ,save-cell JSR RTN
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RTN
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@save-cell ( x y -- )
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( get index )
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HEIGHT MOD SWP WIDTH MOD SWP
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WIDTH #08 / TOS ROT TOS ** ROT #08 / TOS ++ [ BANK2 ++ ]
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( incr count )
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.world/count LDZ2 #0001 ADD2 .world/count STZ2
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( save in buffer )
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STH2
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DUP2 POP MOD8 #01 SWP SFL
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LDAkr STHr SWP ORA
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STH2r STA
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RTN
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@on-mouse ( -> )
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@on-mouse ( -> )
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( clear last cursor )
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( clear last cursor )
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@ -139,25 +177,32 @@ BRK
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.Controller/key DEI #00 ! #01 JCN [ BRK ]
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.Controller/key DEI #00 ! #01 JCN [ BRK ]
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.Controller/key DEI #20 ! ,&no-toggle JCN
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.Controller/key DEI #20 ! ,&no-toggle JCN
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.world/paused LDZ #01 ! .world/paused STZ
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;on-frame
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&no-toggle
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.Screen/vector DEI2 ;on-frame-paused == ,&swap JCN
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POP2 ;on-frame-paused
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&swap
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.Screen/vector DEO2
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&no-toggle
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BRK
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BRK
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@draw-grid ( -- )
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@draw-grid ( -- )
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( draw cell count )
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.anchor/x LDZ2 .Screen/x DEO2
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.anchor/y LDZ2 HEIGHT #02 * TOS ++ .Screen/y DEO2
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.world/count LDZ2 #03 ;draw-short JSR2
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#00 HEIGHT
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HEIGHT #00
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&ver
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&ver
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OVR TOS 2** .anchor/y LDZ2 ++ .Screen/y DEO2
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DUP TOS 2** .anchor/y LDZ2 ++ .Screen/y DEO2
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#00 WIDTH
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WIDTH #00
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&hor
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&hor
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OVR TOS 2** .anchor/x LDZ2 ++ .Screen/x DEO2
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DUP TOS 2** .anchor/x LDZ2 ++ .Screen/x DEO2
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GET-ITERATORS ,get-cell JSR #01 + .Screen/pixel DEO
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GET-ITER ,get-cell JSR #01 + .Screen/pixel DEO
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INCR
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#01 + GTHk ,&hor JCN
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NEQk ,&hor JCN
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POP2
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POP2
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INCR
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#01 + GTHk ,&ver JCN
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NEQk ,&ver JCN
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POP2
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POP2
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RTN
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RTN
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@get-neighbours ( x y -- neighbours )
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@get-neighbours ( x y -- neighbours )
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( -1,-1 ) DUP2 #01 - DECR ,get-cell JSR STH
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( -1,-1 ) DUP2 #01 - [ SWP #01 - SWP ] ,get-cell JSR STH
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( 0,-1 ) DUP2 #01 - ,get-cell JSR STH ADDr
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( 0,-1 ) DUP2 #01 - ,get-cell JSR STH ADDr
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( +1,-1 ) DUP2 #01 - INCR ,get-cell JSR STH ADDr
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( +1,-1 ) DUP2 #01 - [ SWP #01 + SWP ] ,get-cell JSR STH ADDr
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( -1, 0 ) DUP2 DECR ,get-cell JSR STH ADDr
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( -1, 0 ) DUP2 [ SWP #01 - SWP ] ,get-cell JSR STH ADDr
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( +1, 0 ) DUP2 INCR ,get-cell JSR STH ADDr
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( +1, 0 ) DUP2 [ SWP #01 + SWP ] ,get-cell JSR STH ADDr
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( -1,+1 ) DUP2 #01 + DECR ,get-cell JSR STH ADDr
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( -1,+1 ) DUP2 #01 + [ SWP #01 - SWP ] ,get-cell JSR STH ADDr
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( 0,+1 ) DUP2 #01 + ,get-cell JSR STH ADDr
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( 0,+1 ) DUP2 #01 + ,get-cell JSR STH ADDr
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( +1,+1 ) #01 + INCR ,get-cell JSR STH ADDr
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( +1,+1 ) #01 + [ SWP #01 + SWP ] ,get-cell JSR STH ADDr
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STHr
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STHr
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RTN
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RTN
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@run-grid ( -- )
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#00 HEIGHT
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&ver
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#00 WIDTH
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&hor
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GET-ITERATORS
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( x y ) DUP2
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( neighbours ) DUP2 ,get-neighbours JSR
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( state ) ROT ROT ;get-cell JSR2
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,run-cell JSR
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INCR
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NEQk ,&hor JCN
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POP2
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INCR
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NEQk ,&ver JCN
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POP2
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RTN
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@run-cell ( x y neighbours state -- )
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#00 = ,&dead JCN
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&alive
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DUP #02 < ,&dies JCN
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DUP #03 > ,&dies JCN
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&lives POP ,save-cell JSR RTN
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&dies POP POP2 RTN
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&dead
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DUP #03 = ,&birth JCN POP POP2 RTN
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&birth POP ,save-cell JSR RTN
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RTN
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@save-cell ( x y -- )
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( get index )
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HEIGHT MOD SWP WIDTH MOD SWP
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WIDTH #08 / TOS ROT TOS ** ROT #08 / TOS ++ [ BANK2 ++ ]
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( incr count )
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.world/count LDZ2 #0001 ADD2 .world/count STZ2
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( save in buffer )
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STH2
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DUP2 POP MOD8 #01 SWP SFL
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LDAkr STHr SWP ORA
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STH2r STA
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RTN
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@draw-short ( short* color -- )
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@draw-short ( short* color -- )
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STH SWP
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STH SWP
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