Progress on asma
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41
etc/asma.lua
41
etc/asma.lua
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@ -200,7 +200,8 @@ do
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_with_0:write('( automatically generated code below )\n')
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_with_0:write('( see etc/asma.moon for instructions )\n')
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_with_0:write('\n(')
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_with_0:write(fmt('label', 'less than', 'greater than', 'key', 'data )'))
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_with_0:write(fmt('label', 'less', 'greater', 'key', 'binary'))
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_with_0:write(fmt('', 'than', 'than', 'string', 'data )'))
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_with_0:write('\n')
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for name, tree in spairs(trees) do
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_with_0:write(('@%s\n'):format(name))
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@ -229,7 +230,43 @@ do
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end
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_with_0:write('\n')
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end
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_with_0:write('@asma-heap\n\n')
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_with_0:write([[(
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Heap, a large temporary area for keeping track of labels. More complex
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programs need more of this space. If there's insufficient space then the
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assembly process will fail, but having extra space above what the most
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complex program needs provides no benefit.
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This heap, and the buffers below, are free to be used to hold temporary
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data between assembly runs, and do not need to be initialized with any
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particular contents to use the assembler.
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)
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@asma-heap
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|ff00 &end
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(
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Buffer for use with loading source code.
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The minimum size is the length of the longest token plus one, which is
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0x21 to keep the same capability of the C assembler.
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Larger sizes are more efficient, provided there is enough
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heap space to keep track of all the labels.
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)
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@asma-read-buffer
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|ff80 &end
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(
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Buffer for use with writing output.
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The minimum size is 1, and larger sizes are more efficient.
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)
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@asma-write-buffer
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|ffff &end
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]])
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_with_0:close()
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end
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return os.execute('mv projects/software/asma.usm.tmp projects/software/asma.usm')
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@ -141,7 +141,8 @@ with assert io.open 'projects/software/asma.usm.tmp', 'w'
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\write '( automatically generated code below )\n'
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\write '( see etc/asma.moon for instructions )\n'
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\write '\n('
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\write fmt 'label', 'less than', 'greater than', 'key', 'data )'
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\write fmt 'label', 'less', 'greater', 'key', 'binary'
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\write fmt '', 'than', 'than', 'string', 'data )'
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\write '\n'
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for name, tree in spairs trees
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\write '@%s\n'\format name
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@ -163,7 +164,43 @@ with assert io.open 'projects/software/asma.usm.tmp', 'w'
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''
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\write fmt label, lefts[k] or ' $2', rights[k] or ' $2', unpack v
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\write '\n'
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\write '@asma-heap\n\n'
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\write [[(
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Heap, a large temporary area for keeping track of labels. More complex
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programs need more of this space. If there's insufficient space then the
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assembly process will fail, but having extra space above what the most
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complex program needs provides no benefit.
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This heap, and the buffers below, are free to be used to hold temporary
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data between assembly runs, and do not need to be initialized with any
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particular contents to use the assembler.
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)
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@asma-heap
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|ff00 &end
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(
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Buffer for use with loading source code.
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The minimum size is the length of the longest token plus one, which is
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0x21 to keep the same capability of the C assembler.
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Larger sizes are more efficient, provided there is enough
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heap space to keep track of all the labels.
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)
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@asma-read-buffer
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|ff80 &end
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(
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Buffer for use with writing output.
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The minimum size is 1, and larger sizes are more efficient.
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)
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@asma-write-buffer
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|ffff &end
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]]
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\close!
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os.execute 'mv projects/software/asma.usm.tmp projects/software/asma.usm'
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@ -8,6 +8,16 @@
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|0100
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;reset JMP2
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(
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Asma's public interface.
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These routines are what are expected to be called from programs that bundle
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Asma into bigger projects.
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)
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(
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Common macros for use later on.
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)
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%asma-IF-ERROR { ;asma/error LDA2 ORA }
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%asma-LOG { #01 }
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(
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@ -19,6 +29,14 @@
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%asma-DEO2 { asma-LOG NEQ JMP DEO2k POP POP2 }
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%asma-DEO { asma-LOG NEQ JMP DEOk POP2 }
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(
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Debugging routines. These all output extra information to the Console.
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These can be stripped out to save space, once the references to them are
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removed. Look for the word DEBUG later on to find these references: the
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lines that contain that word can be deleted to strip out the functionality
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cleanly.
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)
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@asma-dump-sublabels ( incoming-ptr* -- )
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LDA2
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ORAk ,&valid-incoming-ptr JCN
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@ -82,11 +100,10 @@
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;asma-trees/labels ;asma-dump-labels JSR2
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;asma/line LDA2 .Console/short #04 asma-DEO2
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;&lines .Console/string #04 asma-DEO2
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#0000 DIV
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BRK
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&filename
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( "test.usm 00 )
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"test.usm 00
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"projects/examples/gui/label.usm 00
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&lines [ 20 "lines 20 "in 20 "total. 0a 00 ]
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@ -175,9 +192,21 @@
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POP POP2 POP2
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JMP2r
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@asma [ &pass $1 &state $1 &line $2 &token $2 &orig-token $2 &heap $2 &addr $2 &written-addr $2 &scope-addr $2 &error $2 ]
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@asma [ &pass $1 &state $1 &line $2 &token $2 &orig-token $2 &heap $2 &addr $2 &written-addr $2 &flush-fn $2 &scope-addr $2 &error $2 ]
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@asma-trees [ &labels $2 ¯os $2 &opcodes $2 &scope $2 ]
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(
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The main routine to assemble a single token.
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asma/state contains several meaningful bits:
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0x02 we are in a comment,
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0x04 we are in a macro body, and
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0x08 we are in a macro body that we are ignoring
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(because the macro was already defined in a previous pass).
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Since 0x08 never appears without 0x04, the lowest bit set in asma/state is
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always 0x00, 0x02, or 0x04, which is very handy for use with jump tables.
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The lowest bit set can be found easily by #00 (n) SUBk AND.
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)
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@asma-assemble-token ( string-ptr* -- )
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DUP2 .Console/string #02 asma-DEO2
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#0a .Console/char #02 asma-DEO
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@ -195,8 +224,6 @@
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LITr 00 STH2 ( / end* char end* 00 end* )
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STAr ( / end* char end* )
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( find lowest set bit of assembler/state
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in C, this would be i & -i )
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#00 ;asma/state LDA SUBk AND ( tree-offset* / end* )
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DUP2 ;&first-char-trees ADD2 ( tree-offset* incoming-ptr* / end* )
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;asma-traverse-tree JSR2
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@ -213,7 +240,7 @@
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¬-found ( tree-offset* dummy* / end* )
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POP2 POP2r
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;&first-char-dispatch ADD2 LDA2
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;&body-routines ADD2 LDA2
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JMP2 ( tail call )
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&first-char-trees
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@ -221,7 +248,7 @@
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:asma-first-char-comment/_entry
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:asma-first-char-macro/_entry
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&first-char-dispatch
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&body-routines
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:asma-normal-body
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:asma-ignore
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:asma-macro-body
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@ -421,7 +448,12 @@
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POP2r ROT ROT POP2
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JMP2r
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( actions based on first character )
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(
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First character routines.
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The following routines (that don't have a FORTH-like signature) are called
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to deal with tokens that begin with particular first letters, or (for
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-body routines) tokens that fail to match any first letter in their tree.
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)
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%asma-STATE-SET { ;asma/state LDA ORA ;asma/state STA }
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%asma-STATE-CLEAR { #ff EOR ;asma/state LDA AND ;asma/state STA }
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@ -457,7 +489,9 @@
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JMP2r
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@asma-macro-body
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;asma/state LDA #08 AND ,&skip JCN
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;asma/token LDA2 ;asma-append-heap-string JSR2
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&skip
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JMP2r
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@asma-macro-end
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@ -673,7 +707,7 @@
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;asma-msg-label ;asma/error STA2
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JMP2r
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( messages )
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( Error messages )
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@asma-msg-hex "Invalid 20 "hexadecimal 00
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@asma-msg-zero-page "Address 20 "not 20 "in 20 "zero 20 "page 00
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@ -688,7 +722,8 @@
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( automatically generated code below )
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( see etc/asma.moon for instructions )
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( label less than greater than key data )
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( label less greater key binary
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than than string data )
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@asma-first-char-comment
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&_entry $2 $2 ') 00 :asma-comment-end
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@ -838,5 +873,39 @@
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&EOR $2 $2 "EOR 00
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&SFT $2 $2 "SFT 00
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(
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Heap, a large temporary area for keeping track of labels. More complex
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programs need more of this space. If there's insufficient space then the
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assembly process will fail, but having extra space above what the most
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complex program needs provides no benefit.
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This heap, and the buffers below, are free to be used to hold temporary
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data between assembly runs, and do not need to be initialized with any
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particular contents to use the assembler.
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)
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@asma-heap
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|ff00 &end
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(
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Buffer for use with loading source code.
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The minimum size is the length of the longest token plus one, which is
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0x21 to keep the same capability of the C assembler.
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Larger sizes are more efficient, provided there is enough
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heap space to keep track of all the labels.
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)
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@asma-read-buffer
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|ff80 &end
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(
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Buffer for use with writing output.
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The minimum size is 1, and larger sizes are more efficient.
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)
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@asma-write-buffer
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|ffff &end
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