Housekeeping
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@ -12,8 +12,6 @@ WITH REGARD TO THIS SOFTWARE.
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typedef signed int Sint32;
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#define AUDIO_VERSION 1
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#define AUDIO_DEIMASK 0x0014
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#define AUDIO_DEOMASK 0x8000
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#define AUDIO_BUFSIZE 256.0f
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#define SAMPLE_FREQUENCY 44100.0f
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@ -10,8 +10,6 @@ WITH REGARD TO THIS SOFTWARE.
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*/
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#define CONSOLE_VERSION 1
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#define CONSOLE_DEIMASK 0x0000
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#define CONSOLE_DEOMASK 0x0300
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#define CONSOLE_STD 0x1
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#define CONSOLE_ARG 0x2
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@ -10,8 +10,6 @@ WITH REGARD TO THIS SOFTWARE.
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*/
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#define CONTROL_VERSION 1
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#define CONTROL_DEIMASK 0x0000
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#define CONTROL_DEOMASK 0x0000
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void controller_down(Uxn *u, Uint8 *d, Uint8 mask);
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void controller_up(Uxn *u, Uint8 *d, Uint8 mask);
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@ -18,10 +18,8 @@ Uint8
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datetime_dei(Uxn *u, Uint8 addr)
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{
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time_t seconds = time(NULL);
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struct tm zt = {0};
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struct tm *t = localtime(&seconds);
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if(t == NULL)
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t = &zt;
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struct tm zt = {0}, *t = localtime(&seconds);
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if(t == NULL) t = &zt;
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switch(addr) {
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case 0xc0: return (t->tm_year + 1900) >> 8;
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case 0xc1: return (t->tm_year + 1900);
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@ -10,7 +10,5 @@ WITH REGARD TO THIS SOFTWARE.
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*/
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#define DATETIME_VERSION 1
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#define DATETIME_DEIMASK 0x07ff
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#define DATETIME_DEOMASK 0x0000
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Uint8 datetime_dei(Uxn *u, Uint8 addr);
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@ -10,8 +10,6 @@ WITH REGARD TO THIS SOFTWARE.
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*/
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#define FILE_VERSION 1
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#define FILE_DEIMASK 0x0000
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#define FILE_DEOMASK 0xa260
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#define POLYFILEY 2
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#define DEV_FILE0 0xa
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@ -29,23 +29,16 @@ mouse_up(Uxn *u, Uint8 *d, Uint8 mask)
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void
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mouse_pos(Uxn *u, Uint8 *d, Uint16 x, Uint16 y)
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{
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*(d + 2) = x >> 8;
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*(d + 3) = x;
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*(d + 4) = y >> 8;
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*(d + 5) = y;
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*(d + 2) = x >> 8, *(d + 3) = x;
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*(d + 4) = y >> 8, *(d + 5) = y;
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uxn_eval(u, PEEK2(d));
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}
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void
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mouse_scroll(Uxn *u, Uint8 *d, Uint16 x, Uint16 y)
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{
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*(d + 0xa) = x >> 8;
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*(d + 0xb) = x;
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*(d + 0xc) = -y >> 8;
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*(d + 0xd) = -y;
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*(d + 0xa) = x >> 8, *(d + 0xb) = x;
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*(d + 0xc) = -y >> 8, *(d + 0xd) = -y;
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uxn_eval(u, PEEK2(d));
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*(d + 0xa) = 0;
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*(d + 0xb) = 0;
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*(d + 0xc) = 0;
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*(d + 0xd) = 0;
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*(d + 0xa) = *(d + 0xb) = *(d + 0xc) = *(d + 0xd) = 0;
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}
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@ -10,8 +10,6 @@ WITH REGARD TO THIS SOFTWARE.
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*/
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#define MOUSE_VERSION 1
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#define MOUSE_DEIMASK 0x0000
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#define MOUSE_DEOMASK 0x0000
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void mouse_down(Uxn *u, Uint8 *d, Uint8 mask);
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void mouse_up(Uxn *u, Uint8 *d, Uint8 mask);
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@ -216,36 +216,32 @@ screen_deo(Uint8 *ram, Uint8 *d, Uint8 port)
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Uint8 *port_x, *port_y, *port_addr;
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Uint16 x, y, dx, dy, dxy, dyx, addr, addr_incr;
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switch(port) {
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case 0x3: {
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Uint8 *port_width = d + 0x2;
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screen_resize(PEEK2(port_width), uxn_screen.height);
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} break;
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case 0x5: {
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Uint8 *port_height = d + 0x4;
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screen_resize(uxn_screen.width, PEEK2(port_height));
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} break;
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case 0x3: screen_resize(PEEK2(d + 2), uxn_screen.height); break;
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case 0x5: screen_resize(uxn_screen.width, PEEK2(d + 4)); break;
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case 0xe: {
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Uint8 ctrl = d[0xe];
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Uint8 color = ctrl & 0x3;
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Uint8 *layer = (ctrl & 0x40) ? uxn_screen.fg : uxn_screen.bg;
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Uint8 *layer = ctrl & 0x40 ? uxn_screen.fg : uxn_screen.bg;
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port_x = d + 0x8, port_y = d + 0xa;
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x = PEEK2(port_x);
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y = PEEK2(port_y);
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Uint16 x = PEEK2(port_x), y = PEEK2(port_y);
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/* fill mode */
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if(ctrl & 0x80) {
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Uint16 x2 = uxn_screen.width, y2 = uxn_screen.height;
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if(ctrl & 0x10) x2 = x, x = 0;
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if(ctrl & 0x20) y2 = y, y = 0;
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if(!x && !y && x2 == uxn_screen.width && y2 == uxn_screen.height)
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screen_fill(layer, color);
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Uint16 x2, y2;
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if(ctrl & 0x10)
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x2 = x, x = 0;
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else
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screen_rect(layer, x, y, x2, y2, color);
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x2 = uxn_screen.width;
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if(ctrl & 0x20)
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y2 = y, y = 0;
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else
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y2 = uxn_screen.height;
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screen_rect(layer, x, y, x2, y2, color);
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screen_change(x, y, x2, y2);
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}
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/* pixel mode */
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else {
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Uint16 w = uxn_screen.width, h = uxn_screen.height;
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if(x < w && y < h)
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Uint16 w = uxn_screen.width;
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if(x < w && y < uxn_screen.height)
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layer[x + y * w] = color;
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screen_change(x, y, x + 1, y + 1);
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if(d[0x6] & 0x1) POKE2(port_x, x + 1);
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@ -259,8 +255,8 @@ screen_deo(Uint8 *ram, Uint8 *d, Uint8 port)
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Uint8 move = d[0x6];
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Uint8 length = move >> 4;
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Uint8 twobpp = !!(ctrl & 0x80);
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Uint8 *layer = (ctrl & 0x40) ? uxn_screen.fg : uxn_screen.bg;
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Uint8 color = ctrl & 0xf;
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Uint8 *layer = ctrl & 0x40 ? uxn_screen.fg : uxn_screen.bg;
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int flipx = (ctrl & 0x10), fx = flipx ? -1 : 1;
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int flipy = (ctrl & 0x20), fy = flipy ? -1 : 1;
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port_x = d + 0x8, port_y = d + 0xa;
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}
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screen_change(x, y, x + dyx * length + 8, y + dxy * length + 8);
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if(move & 0x1) {
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x = x + dx * fx;
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x += dx * fx;
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POKE2(port_x, x);
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}
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if(move & 0x2) {
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y = y + dy * fy;
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y += dy * fy;
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POKE2(port_y, y);
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}
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if(move & 0x4) POKE2(port_addr, addr); /* auto addr+length */
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@ -10,8 +10,6 @@ WITH REGARD TO THIS SOFTWARE.
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*/
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#define SCREEN_VERSION 1
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#define SCREEN_DEIMASK 0x003c
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#define SCREEN_DEOMASK 0xc028
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typedef struct UxnScreen {
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int width, height, x1, y1, x2, y2;
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@ -10,8 +10,6 @@ WITH REGARD TO THIS SOFTWARE.
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*/
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#define SYSTEM_VERSION 2
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#define SYSTEM_DEIMASK 0x0030
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#define SYSTEM_DEOMASK 0xff38
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#define RAM_PAGES 0x10
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@ -72,7 +72,7 @@ main(int argc, char **argv)
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return system_error("usage", "uxncli [-v] file.rom [args..]");
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/* Read flags */
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if(argv[i][0] == '-' && argv[i][1] == 'v')
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return system_version("Uxncli - Console Varvara Emulator", "11 Nov 2023");
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return system_version("Uxncli - Console Varvara Emulator", "2 Jan 2024");
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if(!system_init(&u, (Uint8 *)calloc(0x10000 * RAM_PAGES, sizeof(Uint8)), argv[i++]))
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return system_error("Init", "Failed to initialize uxn.");
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/* Game Loop */
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@ -105,7 +105,7 @@ emu_deo(Uxn *u, Uint8 addr, Uint8 value)
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if(p > 0x7 && p < 0xe) screen_palette(&u->dev[0x8]);
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break;
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case 0x10: console_deo(&u->dev[d], p); break;
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case 0x20: screen_deo(u->ram, &u->dev[d], p); break;
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case 0x20: screen_deo(u->ram, &u->dev[0x20], p); break;
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case 0x30: audio_deo(0, &u->dev[d], p, u); break;
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case 0x40: audio_deo(1, &u->dev[d], p, u); break;
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case 0x50: audio_deo(2, &u->dev[d], p, u); break;
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