(screen.tal) Optimized to fit GBA screen
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3293a1b639
commit
8ec8c7c1f4
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@ -1,140 +1,97 @@
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( dev/screen )
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( Screen )
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%RTN { JMP2r }
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%2/ { #01 SFT }
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%4/ { #02 SFT }
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%+ { ADD } %- { SUB } %* { MUL } %/ { DIV }
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%< { LTH } %> { GTH } %= { EQU } %! { NEQ }
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%++ { ADD2 } %-- { SUB2 } %** { MUL2 } %// { DIV2 }
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%<< { LTH2 } %>> { GTH2 } %== { EQU2 } %!! { NEQ2 }
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%AUTO-NONE { #00 .Screen/auto DEO }
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%AUTO-X { #01 .Screen/auto DEO }
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%AUTO-Y { #02 .Screen/auto DEO }
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%AUTO-XY { #03 .Screen/auto DEO }
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%AUTO-ADDR { #04 .Screen/auto DEO }
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%AUTO-XADDR { #05 .Screen/auto DEO }
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%AUTO-YADDR { #06 .Screen/auto DEO }
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( devices )
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|00 @System [ &vector $2 &wst $1 &rst $1 &pad $4 &r $2 &g $2 &b $2 &debug $1 &halt $1 ]
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|00 @System &vector $2 &wst $1 &rst $1 &pad $4 &r $2 &g $2 &b $2 &debug $1 &halt $1
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|20 @Screen &vector $2 &width $2 &height $2 &auto $1 &pad $1 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1
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( variables )
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|0000
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@count $2
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@center
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&x $2 &y $2
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( init )
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@center &x $2 &y $2
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|0100 ( -> )
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( vector )
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;on-frame .Screen/vector DEO2
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( theme )
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#f07f .System/r DEO2
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#f0e0 .System/g DEO2
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#f0c0 .System/b DEO2
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( gba screen size 00c0 x 00a0 )
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( nds screen size 0100 x 00c0 )
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#0100 .Screen/width DEO2
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#00c0 .Screen/height DEO2
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( find screen center )
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.Screen/width DEI2 #01 SFT2 #0020 -- .center/x STZ2
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.Screen/width DEI2 #01 SFT2 .center/x STZ2
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.Screen/height DEI2 #01 SFT2 .center/y STZ2
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( draw )
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;draw-table JSR2
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;draw-sprites JSR2
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;draw-1bpp JSR2
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;draw-2bpp JSR2
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;draw-pixels JSR2
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;draw-autobytes JSR2
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AUTO-NONE
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#00 .Screen/auto DEO
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BRK
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@on-frame ( -> )
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AUTO-X
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#01 .Screen/auto DEO
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.count LDZ2 INC2 [ DUP2 ] .count STZ2
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.center/x LDZ2 #0048 ++ .Screen/x DEO2
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.center/y LDZ2 #0050 -- .Screen/y DEO2
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SWP
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DUP #04 SFT [ #00 SWP ] #30 SFT2 ;font-hex ++ .Screen/addr DEO2
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#01 .Screen/sprite DEO
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#0f AND [ #00 SWP ] #30 SFT2 ;font-hex ++ .Screen/addr DEO2
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#01 .Screen/sprite DEO
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DUP #04 SFT [ #00 SWP ] #30 SFT2 ;font-hex ++ .Screen/addr DEO2
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#01 .Screen/sprite DEO
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#0f AND [ #00 SWP ] #30 SFT2 ;font-hex ++ .Screen/addr DEO2
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#01 .Screen/sprite DEO
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.center/x LDZ2 #0040 ADD2 .Screen/x DEO2
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.center/y LDZ2 #0048 SUB2 .Screen/y DEO2
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;draw-short JSR2
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BRK
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@draw-table ( -- )
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@draw-sprites ( -- )
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.center/x LDZ2 #0040 -- .Screen/x DEO2
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.center/y LDZ2 #0050 -- .Screen/y DEO2
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.center/x LDZ2 #0060 SUB2 .Screen/x DEO2
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.center/y LDZ2 #0048 SUB2 .Screen/y DEO2
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;font-hex .Screen/addr DEO2
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#f6 .Screen/auto DEO
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#01 .Screen/sprite DEO
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.center/x LDZ2 #0050 -- .Screen/x DEO2
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.center/y LDZ2 #0040 -- .Screen/y DEO2
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;font-hex .Screen/addr DEO2
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#f5 .Screen/auto DEO
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#01 .Screen/sprite DEO
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AUTO-NONE
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RTN
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@draw-sprites ( -- )
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#00 .Screen/auto DEO
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( table )
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;preview_icn .Screen/addr DEO2
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#00 #00
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&loop
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( move ) DUP #0f AND #40 SFT 2/ #00 SWP
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.center/x LDZ2 #0040 -- ++ .Screen/x DEO2
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( move ) DUP #f0 AND 2/ #00 SWP
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.center/y LDZ2 #0040 -- ++ .Screen/y DEO2
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( move ) DUP #0f AND #40 SFT #01 SFT #00 SWP
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.center/x LDZ2 #0060 SUB2 ADD2 .Screen/x DEO2
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( move ) DUP #f0 AND #01 SFT #00 SWP
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.center/y LDZ2 #0038 SUB2 ADD2 .Screen/y DEO2
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( draw ) DUP .Screen/sprite DEO
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INC NEQk ,&loop JCN
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POP2
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RTN
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JMP2r
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@draw-1bpp ( -- )
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#10 #00
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&loop
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( color ) STHk
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( y ) DUP 4/ [ #00 SWP ] #40 SFT2
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[ .center/y LDZ2 #0040 -- ++ ] STH2
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( x ) DUP #03 AND [ #00 SWP ] #40 SFT2 #0040 ++
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[ .center/x LDZ2 #0008 ++ ++ ]
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( y ) DUP #02 SFT [ #00 SWP ] #40 SFT2
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[ .center/y LDZ2 #0038 SUB2 ADD2 ] STH2
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( x ) DUP #03 AND [ #00 SWP ] #40 SFT2 #0040 ADD2
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[ .center/x LDZ2 #0020 SUB2 ADD2 ]
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STH2r STHr #00 ,draw-circle JSR
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INC GTHk ,&loop JCN
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POP2
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RTN
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JMP2r
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@draw-2bpp ( -- )
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#10 #00
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&loop
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( color ) STHk
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( y ) DUP 4/ [ #00 SWP ] #40 SFT2
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[ .center/y LDZ2 ++ ] STH2
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( x ) DUP #03 AND [ #00 SWP ] #40 SFT2 #0040 ++
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[ .center/x LDZ2 #0008 ++ ++ ]
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( y ) DUP #02 SFT [ #00 SWP ] #40 SFT2
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[ .center/y LDZ2 #0008 ADD2 ADD2 ] STH2
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( x ) DUP #03 AND [ #00 SWP ] #40 SFT2 #0040 ADD2
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[ .center/x LDZ2 #0020 SUB2 ADD2 ]
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STH2r STHr #80 ,draw-circle JSR
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INC GTHk ,&loop JCN
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POP2
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RTN
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JMP2r
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@draw-circle ( x* y* color depth -- )
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@ -142,56 +99,31 @@ RTN
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;preview_icn .Screen/addr DEO2
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.Screen/y DEO2
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.Screen/x DEO2
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AUTO-X
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#01 .Screen/auto DEO
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STHr .Screen/sprite DEOk
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AUTO-Y
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SWP #10 + SWP DEOk
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.Screen/x DEI2k #0008 -- ROT DEO2
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AUTO-X
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SWP #10 + SWP DEOk
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SWP #10 + SWP DEO
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#02 .Screen/auto DEO
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SWP #10 ADD SWP DEOk
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.Screen/x DEI2k #0008 SUB2 ROT DEO2
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#01 .Screen/auto DEO
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SWP #10 ADD SWP DEOk
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SWP #10 ADD SWP DEO
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RTN
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JMP2r
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@draw-autobytes ( -- )
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@draw-short ( short* -- )
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.center/x LDZ2 #0090 ++ .Screen/x DEO2
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.center/y LDZ2 #0040 -- .Screen/y DEO2
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;23x-icns .Screen/addr DEO2
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#16 .Screen/auto DEO
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#04 .Screen/sprite DEOk DEOk DEO
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SWP ,draw-byte JSR
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.center/x LDZ2 #00a8 ++ .Screen/x DEO2
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.center/y LDZ2 #0030 -- .Screen/y DEO2
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;23y-icns .Screen/addr DEO2
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#25 .Screen/auto DEO
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#0c .Screen/sprite DEOk DEO
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@draw-byte ( byte -- )
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.center/x LDZ2 #00a0 ++ .Screen/x DEO2
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.center/y LDZ2 #0040 -- .Screen/y DEO2
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;32x-icns .Screen/addr DEO2
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#26 .Screen/auto DEO
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#01 .Screen/sprite DEOk DEO
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DUP #04 SFT ,draw-hex JSR #0f AND
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.center/x LDZ2 #0090 ++ .Screen/x DEO2
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.center/y LDZ2 #0028 -- .Screen/y DEO2
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;32y-icns .Screen/addr DEO2
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#15 .Screen/auto DEO
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#03 .Screen/sprite DEOk DEOk DEO
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@draw-hex ( char -- )
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RTN
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#00 SWP #30 SFT2 ;font-hex ADD2 .Screen/addr DEO2
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#01 .Screen/sprite DEO
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@draw-pixels ( -- )
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.center/y LDZ2 #0040 -- .Screen/y DEO2
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.center/x LDZ2 #0048 ++ .Screen/x DEO2
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AUTO-X
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#00 .Screen/pixel DEO
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#01 .Screen/pixel DEO
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#02 .Screen/pixel DEO
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#03 .Screen/pixel DEO
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RTN
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JMP2r
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@preview_icn
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0f38 675f dfbf bfbf 0007 1820 2344 4848
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@ -205,23 +137,3 @@ RTN
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007c 8202 7e82 827e 00fc 8282 fc82 82fc
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007c 8280 8080 827c 00fc 8282 8282 82fc
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007c 8280 f080 827c 007c 8280 f080 8080
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@23x-icns
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0010 2847 2810 0001 0000 00e0 2040 8000
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0204 080f 0000 0001 0000 00e0 2040 8000
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0204 080f 0000 0000 0010 28c4 2810 0000
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@23y-icns
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0010 2844 2810 1111 1111 1111 1111 1111
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1112 1418 0000 0000 0000 0030 5090 1010
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1010 1010 1010 1010 1010 2844 2810 0000
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@32x-icns
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0010 2847 2810 0001 0000 00ff 0000 00ff
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0000 00f0 1020 4080 0204 080f 0000 0000
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0000 00ff 0000 0000 0010 28c4 2810 0000
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@32y-icns
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0010 2844 2810 1011 1214 1800 0000 0000
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0000 0000 3050 9011 1214 1800 0000 0000
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0000 0000 3050 9010 1010 2844 2810 0000
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