Lots of INC optimisations

This commit is contained in:
Andrew Alderwick 2021-08-26 23:27:18 +01:00
parent c6c31aa815
commit 93a4802782
15 changed files with 74 additions and 74 deletions

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@ -41,18 +41,18 @@
#0fc5 .System/g DEO2
#0f25 .System/b DEO2
#01 .lista #00 + STZ
#02 .lista #01 + STZ
#01 .lista STZ
#02 .lista INC STZ
#03 .lista #02 + STZ
#10 .listb #00 + STZ
#20 .listb #01 + STZ
#10 .listb STZ
#20 .listb INC STZ
#30 .listb #02 + STZ
.lista .listb .listc ;add-lists-loop JSR2
.listc LDZ DEBUG
.listc #01 + LDZ DEBUG
.listc LDZ DEBUG
.listc INC LDZ DEBUG
.listc #02 + LDZ DEBUG
BRK
@ -64,8 +64,8 @@ vectors (a.k.a. arrays) of three elements each. )
STH
( a[0] b[0] + ) LDZk STH SWP LDZk STHr + STHkr STZ
( a[1] b[1] + ) #01 + LDZk STH SWP #01 + LDZk STHr + STHkr #01 + STZ
( a[2] b[2] + ) #01 + LDZ SWP #01 + LDZ + STHr #02 + STZ
( a[1] b[1] + ) INC LDZk STH SWP INC LDZk STHr + STHkr INC STZ
( a[2] b[2] + ) INC LDZ SWP INC LDZ + STHr #02 + STZ
RTN
@ -78,7 +78,7 @@ RTN
( get a[x] ) OVR2 STHkr ADD LDZ
( get b[x] ) SWP STHkr ADD LDZ
( set c[x] ) ADD STHr STHkr ADD STZ
( incr ) SWP #01 ADD SWP
( incr ) SWP INC SWP
LTHk ,&loop JCN
POP2 POP2 POPr

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@ -1,7 +1,7 @@
( Project by Alex Schroeder - https://alexschroeder.ch )
%RTN { JMP2r }
%INCR { SWP #01 ADD SWP }
%INCR { SWP INC SWP }
%CELL { #1000 }
%NEXT { #2000 }
@ -62,7 +62,7 @@ RTN
OVR DUP DUP ( three copies of the counter )
#01 SUB #00 SWP CELL ADD2 LDA
SWP
#01 ADD #00 SWP CELL ADD2 LDA
INC #00 SWP CELL ADD2 LDA
( the cell dies if the neighbors are either both dead or both alive, i.e. Rule 90 )
NEQ
( one copy of the counter and the life value )

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@ -66,7 +66,7 @@ BRK
;draw-cursor JSR2
.Mouse/state DEI #00 EQU ,&no-touch JCN
( incr ) .style LDZ #01 ADD #03 MOD .style STZ
( incr ) .style LDZ INC #03 MOD .style STZ
( bg ) ;tiles .style LDZ #40 SFT TOS ADD2 ;cover-pattern JSR2
( fg ) ;redraw JSR2
( release ) #00 .Mouse/state DEO
@ -77,7 +77,7 @@ BRK
@on-button ( -> )
.Controller/button DEI #00 EQU ,&no-touch JCN
( incr ) .style LDZ #01 ADD #03 MOD .style STZ
( incr ) .style LDZ INC #03 MOD .style STZ
( bg ) ;tiles .style LDZ #40 SFT TOS ADD2 ;cover-pattern JSR2
( fg ) ;redraw JSR2
( release ) #00 .Mouse/state DEO
@ -127,7 +127,7 @@ RTN
( set style ) .style LDZ #40 SFT TOS ADD2
.Screen/addr DEO2
( draw ) #01 .Screen/sprite DEO
( incr ) SWP #01 ADD SWP
( incr ) SWP INC SWP
LTHk ,&loop JCN
POP2
POPr

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@ -87,7 +87,7 @@ BRK
@on_frame ( -> )
;f_count LDA #01 ADD DUP ;f_count STA ( increase frame counter )
;f_count LDA INC DUP ;f_count STA ( increase frame counter )
;ani_speedmask LDA ( mask with animation speed mask )
AND #00 EQU ,update_frame JCN ( jump to update if it's time )
BRK
@ -127,7 +127,7 @@ BRK
#40 .Screen/sprite DEO
#01 ADD
INC
DUP2
NEQ ,&rocks_loop JCN
POP2
@ -162,7 +162,7 @@ JMP2r
DUP
;r_color ROT #00 SWP ADD2 LDA #41 ADD .Screen/sprite DEO
#01 ADD
INC
DUP2
NEQ ,&rocks_loop JCN
@ -239,7 +239,7 @@ JMP2r
( check collision with rocks )
( nrocks #00 )
,&src_i LDR nrocks_mask AND DUP #01 ADD nrocks_mask AND
,&src_i LDR nrocks_mask AND DUP INC nrocks_mask AND
&rocks_loop
DUP ( get rocks_x[i] )
@ -254,7 +254,7 @@ JMP2r
,&src_y LDR ,&rock_y LDR ,&range_y LDR ADD LTH ( if sy < ry + 8 )
ADD ADD ADD #04 EQU ,&found JCN
#01 ADD nrocks_mask AND
INC nrocks_mask AND
DUP2
NEQ ,&rocks_loop JCN
POP2
@ -426,7 +426,7 @@ JMP2r
( increment and save animation pointer )
&s_animate
DUP
get_nibble_h #01 ADD #03 AND #40 SFT
get_nibble_h INC #03 AND #40 SFT
SWP get_nibble_l ORA
;c_state STA
JMP2r

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@ -7,7 +7,7 @@
%RTN { JMP2r }
%TOS { #00 SWP }
%INCR { SWP #01 ADD SWP }
%INCR { SWP INC SWP }
( devices )
@ -67,7 +67,7 @@ BRK
( draw ) STHkr .Screen/sprite DEO
( use width ) .Screen/x DEI2 ++ .Screen/x DEO2
&continue
( incr addr ) #0001 ++
( incr addr ) INC2
LDAk ,&loop JCN
POP2 POP2 POPr
@ -86,7 +86,7 @@ RTN
POP ,&continue JMP &no-linebreak
STHkr ,&sprite JSR
&continue
( incr addr ) #0001 ++
( incr addr ) INC2
LDAk ,&loop JCN
POP2 POP2 POPr
RTN
@ -129,7 +129,7 @@ RTN
POP ,&continue JMP &no-linebreak
STHkr ,&sprite JSR
&continue
( incr addr ) #0001 ++
( incr addr ) INC2
LDAk ,&loop JCN
POP2 POP2 POPr
RTN

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@ -1,6 +1,6 @@
( dev/controller/buttons )
%++ { #0001 ADD2 }
%++ { INC2 }
%-- { #0001 SUB2 }
%2// { #01 SFT2 }

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@ -44,7 +44,7 @@
.lines/x1 LDZ2 .lines/x2 LDZ2
OVR2 OVR2 .lines/y1 LDZ2 ;h JSR2
.lines/y2 LDZ2 ;h JSR2
.lines/y1 LDZ2 #0001 SUB2 .lines/y2 LDZ2 #0001 ADD2
.lines/y1 LDZ2 #0001 SUB2 .lines/y2 LDZ2 INC2
OVR2 OVR2 .lines/x1 LDZ2 ;v JSR2
.lines/x2 LDZ2 ;v JSR2
@ -61,7 +61,7 @@
#01 .Screen/sprite DEO
#0000 #00 .number/count LDZ DUP2 ;h JSR2
.number/count LDZ #01 ADD .number/count STZ
.number/count LDZ INC .number/count STZ
@neralie-calc ( -- )
( add up fractions of a pulse, store tenths in n6 )
@ -143,7 +143,7 @@
&next ( digit-addr number* -- next-digit-addr next-number* prev-digit* )
#03e8 ;modf JSR2 STH2 #000a MUL2
ROT DUP STH #01 ADD ROT ROT
ROT DUP STH INC ROT ROT
#00 STHr LDZ ADD2
STH2r
JMP2r
@ -194,7 +194,7 @@
,&loop JMP
@update-fps ( -- )
.fps/next LDZ #01 ADD .fps/next STZ
.fps/next LDZ INC .fps/next STZ
s .fps/second LDZ NEQ JMP JMP2r
s .fps/second STZ
.fps/next LDZ .fps/current STZ
@ -242,7 +242,7 @@
GTH2 ,&carry JCN
JMP2r
&carry
ROT #01 ADD ROT ROT
ROT INC ROT ROT
JMP2r
@font-numbers

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@ -1,7 +1,7 @@
( Dev/Screen )
%RTN { JMP2r }
%++ { #0001 ADD2 }
%++ { INC2 }
%2// { #01 SFT2 }
%4// { #02 SFT2 }
%4** { #20 SFT2 }
@ -149,7 +149,7 @@ RTN
&draw-pixel1
( move ) OVR #30 SFT #00 SWP #0010 ADD2 .Screen/x DEO2
( draw ) OVR .Screen/pixel DEO
( incr ) SWP #01 ADD SWP
( incr ) SWP INC SWP
LTHk ,&draw-pixel1 JCN
POP POP
#0018 .Screen/y DEO2
@ -157,7 +157,7 @@ RTN
&draw-pixel2
( move ) OVR #30 SFT #00 SWP #0010 ADD2 .Screen/x DEO2
( draw ) OVR #08 ADD .Screen/pixel DEO
( incr ) SWP #01 ADD SWP
( incr ) SWP INC SWP
LTHk ,&draw-pixel2 JCN
POP POP
#0020 .Screen/y DEO2
@ -165,7 +165,7 @@ RTN
&draw-icn1
( move ) OVR #30 SFT #00 SWP #0010 ADD2 .Screen/x DEO2
( draw ) OVR #00 ADD .Screen/sprite DEO
( incr ) SWP #01 ADD SWP
( incr ) SWP INC SWP
LTHk ,&draw-icn1 JCN
POP POP
#0028 .Screen/y DEO2
@ -173,7 +173,7 @@ RTN
&draw-icn2
( move ) OVR #30 SFT #00 SWP #0010 ADD2 .Screen/x DEO2
( draw ) OVR #08 ADD .Screen/sprite DEO
( incr ) SWP #01 ADD SWP
( incr ) SWP INC SWP
LTHk ,&draw-icn2 JCN
POP POP
#0030 .Screen/y DEO2
@ -181,7 +181,7 @@ RTN
&draw-chr1
( move ) OVR #30 SFT #00 SWP #0010 ADD2 .Screen/x DEO2
( draw ) OVR #80 ADD .Screen/sprite DEO
( incr ) SWP #01 ADD SWP
( incr ) SWP INC SWP
LTHk ,&draw-chr1 JCN
POP POP
#0038 .Screen/y DEO2
@ -189,7 +189,7 @@ RTN
&draw-chr2
( move ) OVR #30 SFT #00 SWP #0010 ADD2 .Screen/x DEO2
( draw ) OVR #88 ADD .Screen/sprite DEO
( incr ) SWP #01 ADD SWP
( incr ) SWP INC SWP
LTHk ,&draw-chr2 JCN
POP POP
@ -294,10 +294,10 @@ RTN
&hor
( save ) OVR2 .Screen/x DEO2
( draw ) .color LDZ .Screen/pixel DEO
( incr ) SWP2 #0001 ADD2 SWP2
( incr ) SWP2 INC2 SWP2
LTH2k ,&hor JCN
POP2 POP2 STH2r STH2r
( incr ) SWP2 #0001 ADD2 SWP2
( incr ) SWP2 INC2 SWP2
LTH2k ,&ver JCN
POP2 POP2 POP2 POP2

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@ -34,7 +34,7 @@ BRK
&loop
( send ) LDAk .Console/write DEO
( incr ) #0001 ADD2
( incr ) INC2
( loop ) LDAk ,&loop JCN
POP2

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@ -46,7 +46,7 @@
#09 .Screen/sprite DEO
.Screen/x DEI2 #0008 ADD2 .Screen/x DEO2
&next
#0001 ADD2
INC2
,draw JMP
&linefeed

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@ -68,7 +68,7 @@ BRK
&keep-going
.Console/write DEO
#0001 ADD2
INC2
,print-string JMP
@successtxt "Success! 09 $1

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@ -33,7 +33,7 @@ BRK
#09 .Screen/sprite DEO
,get-x-advance JSR .Screen/x DEI2 ADD2 STH2kr ADD2 .Screen/x DEO2
&next
#0001 ADD2
INC2
,&loop JMP
&linefeed

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@ -21,11 +21,11 @@
#ffff
&loop
DUP2 ,row JSR
#0001 ADD2
INC2
DUP2 .Screen/height DEI2 LTH2 ,&loop JCN
POP2
.scroll/wait LDZ ,&noscroll JCN
.scroll/y LDZ2 #0001 ADD2 .scroll/y STZ2
.scroll/y LDZ2 INC2 .scroll/y STZ2
BRK
&noscroll
@ -55,7 +55,7 @@
OVR2 .Screen/x DEO2
#05 ADD .Screen/pixel DEO
.Screen/y DEI2
DUP2 #0001 ADD2 .Screen/y DEO2
DUP2 INC2 .Screen/y DEO2
#00 .Screen/pixel DEO
.Screen/y DEO2
POP

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@ -162,7 +162,7 @@
#09 .Console/write DEO
DUP2 #0004 ADD2
&loop
DUP2 #0001 ADD2 SWP2 LDA
DUP2 INC2 SWP2 LDA
DUP #00 EQU ,&end JCN
.Console/write DEO
,&loop JMP
@ -189,7 +189,7 @@
( here )
DUP2 #0004 ADD2
&loop
DUP2 #0001 ADD2 SWP2 LDA
DUP2 INC2 SWP2 LDA
DUP #00 EQU ,&end JCN
.Console/write DEO
,&loop JMP
@ -211,7 +211,7 @@
&keep-going
.Console/write DEO
#0001 ADD2
INC2
,asma-print-string JMP
@asma-print-short ( short* -- )
@ -244,7 +244,7 @@
( fall through )
@asma-init-next-pass ( -- )
;asma/pass LDA #01 ADD ;asma/pass STA
;asma/pass LDA INC ;asma/pass STA
;asma-write-buffer ;asma-output/ptr STA2
#0000 DUP2k
;asma-output/offset STA2
@ -280,7 +280,7 @@
&last-one
ADD2k #00 ROT ROT STA
#0001 ADD2
INC2
,asma-assemble-chunk JSR asma-IF-ERROR ,&error JCN
( flush output buffer )
@ -307,7 +307,7 @@
&next-char-pop
POP
&next-char
#0001 ADD2
INC2
&loop ( last-ptr* ptr* / start-of-token* )
OVR2 OVR2 LTH2 ,&end JCN
LDAk ( last-ptr* ptr* char / start-of-token* )
@ -318,10 +318,10 @@
STH2r ,asma-assemble-token JSR asma-IF-ERROR ,&error JCN
#0a NEQ ,&not-newline JCN
;asma/line LDA2 #0001 ADD2 ;asma/line STA2
;asma/line LDA2 INC2 ;asma/line STA2
&not-newline
DUP2 #0001 ADD2 STH2 ,&next-char JMP
DUP2 INC2 STH2 ,&next-char JMP
&end
POP2 POP2 STH2r
@ -361,7 +361,7 @@
&not-empty ( token* / )
( truncate to one char long )
#0001 ADD2 ( end* / )
INC2 ( end* / )
STH2k LDAkr ( end* / end* char )
STH2k ( end* / end* char end* )
LITr 00 STH2 ( / end* char end* 00 end* )
@ -420,7 +420,7 @@
LDAk
DUP ,&not-end JCN
POP POP2
STH2r ROT #01 ADD DUPk ADD ADD
STH2r ROT INC DUPk ADD ADD
JMP2r
&not-end
@ -428,7 +428,7 @@
DUP #f0 AND ,&fail JCN
LITr 40 SFT2r
#00 STH STH ADD2r
#0001 ADD2
INC2
,&loop JMP
&fail
@ -447,7 +447,7 @@
&not-end
LITr 01 ADDr
#0001 ADD2
INC2
,&loop JMP
%asma-SHORT-FLAG { #20 }
@ -510,7 +510,7 @@
&loop
EQU2k ,&ready JCN
#00 ,&write JSR
#0001 ADD2
INC2
,&loop JMP
&rewound
@ -518,7 +518,7 @@
POP2 POP2 POP JMP2r
&ready
POP2 #0001 ADD2
POP2 INC2
DUP2 ;asma/addr STA2
;asma/written-addr STA2
@ -527,7 +527,7 @@
DUP2 ;asma-write-buffer/end EQU2 ,&flush JCN
&after-flush
STH2k STA
STH2r #0001 ADD2 ,asma-output/ptr STR2
STH2r INC2 ,asma-output/ptr STR2
JMP2r
&flush ( ptr* -- start-of-buffer* )
@ -552,7 +552,7 @@
@asma-append-heap-byte ( dummy byte -- dummy )
;asma/heap LDA2
OVR2 OVR2 STA POP
#0001 ADD2 ;asma/heap STA2
INC2 ;asma/heap STA2
POP
JMP2r
@ -568,7 +568,7 @@
POP2 JMP2r
&keep-going
#0001 ADD2
INC2
,asma-append-heap-string JMP
@asma-traverse-tree ( incoming-ptr* -- binary-ptr* 00 if key found
@ -595,7 +595,7 @@
;asma/token LDA2 STH2
&loop ( node-key* / token* )
DUP2 #0001 ADD2 SWP2 LDA LDAkr STHr
DUP2 INC2 SWP2 LDA LDAkr STHr
ORAk ,&not-end JCN
( end of C strings, match found )
@ -734,7 +734,7 @@
&not-end
;asma-write-byte JSR2
#0001 ADD2
INC2
,&loop JMP
@asma-literal-abs-addr
@ -775,7 +775,7 @@
@asma-addr-helper ( -- addr* )
;asma/token LDA2 LDAk #26 NEQ ,&not-local JCN
#0001 ADD2 ;asma/token STA2
INC2 ;asma/token STA2
;asma-trees/scope LDA2
,&final-lookup JMP
@ -788,7 +788,7 @@
&not-end ( token* char )
#2f EQU ,&found-slash JCN
#0001 ADD2
INC2
,&not-local JMP
&found-slash ( token* )
@ -797,7 +797,7 @@
SWP2 DUP2 #2f ROT ROT STA
STHr ,&not-found2 JCN
( token* binary-ptr* )
#0001 ADD2 ;asma/token STA2
INC2 ;asma/token STA2
#0002 ADD2
&final-lookup ( addr-offset* incoming-ptr* )
@ -861,7 +861,7 @@
JMP2r
&keep-going
DUP2k ;asma-strlen JSR2 #00 SWP #0001 ADD2 ADD2
DUP2k ;asma-strlen JSR2 #00 SWP INC2 ADD2
SWP2 ;asma-assemble-token JSR2 asma-IF-ERROR ,&error JCN
,&macro-loop JMP

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@ -71,7 +71,7 @@
&append
;buffer/cursor LDA2
STH2k STA
STH2r #0001 ADD2 ;ring-buffer ORA2 ;buffer/cursor STA2
STH2r INC2 ;ring-buffer ORA2 ;buffer/cursor STA2
,&draw JMP
&backspace
@ -92,7 +92,7 @@
DUP2 .File/name DEO2
( find end of string for suffix )
&loop
#0001 ADD2
INC2
LDAk ,&loop JCN
( suffix is cell size )
#0001 SUB2 LDAk #0f AND ;repl/font-cells STA
@ -112,7 +112,7 @@
POP
POP2
;repl/font-cells LDA DUP MUL #08 MUL #01 ADD #00 .File/length DEO2
;repl/font-cells LDA DUP MUL #08 MUL INC #00 .File/length DEO2
;font-data .File/load DEO2
JMP2r
@ -128,7 +128,7 @@
&not-end
#00 SWP ;font-data ADD2 LDA
LITr 00 STH ADD2r
#0001 ADD2
INC2
,&loop JMP
@wrapped-write ( string* -- )
@ -160,7 +160,7 @@
#00 ;repl/font-cells LDA #fff8 MUL2 .Screen/y DEI2 ADD2 .Screen/y DEO2
;font-data ADD2 LDA #00 SWP .Screen/x DEI2 ADD2 .Screen/x DEO2
LDAk STH
#0001 ADD2
INC2
STHr #20 GTH ;write JCN2
JMP2r