Lots of INC optimisations
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c6c31aa815
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93a4802782
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@ -41,18 +41,18 @@
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#0fc5 .System/g DEO2
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#0f25 .System/b DEO2
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#01 .lista #00 + STZ
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#02 .lista #01 + STZ
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#01 .lista STZ
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#02 .lista INC STZ
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#03 .lista #02 + STZ
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#10 .listb #00 + STZ
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#20 .listb #01 + STZ
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#10 .listb STZ
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#20 .listb INC STZ
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#30 .listb #02 + STZ
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.lista .listb .listc ;add-lists-loop JSR2
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.listc LDZ DEBUG
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.listc #01 + LDZ DEBUG
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.listc LDZ DEBUG
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.listc INC LDZ DEBUG
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.listc #02 + LDZ DEBUG
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BRK
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@ -64,8 +64,8 @@ vectors (a.k.a. arrays) of three elements each. )
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STH
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( a[0] b[0] + ) LDZk STH SWP LDZk STHr + STHkr STZ
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( a[1] b[1] + ) #01 + LDZk STH SWP #01 + LDZk STHr + STHkr #01 + STZ
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( a[2] b[2] + ) #01 + LDZ SWP #01 + LDZ + STHr #02 + STZ
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( a[1] b[1] + ) INC LDZk STH SWP INC LDZk STHr + STHkr INC STZ
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( a[2] b[2] + ) INC LDZ SWP INC LDZ + STHr #02 + STZ
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RTN
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@ -78,7 +78,7 @@ RTN
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( get a[x] ) OVR2 STHkr ADD LDZ
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( get b[x] ) SWP STHkr ADD LDZ
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( set c[x] ) ADD STHr STHkr ADD STZ
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( incr ) SWP #01 ADD SWP
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( incr ) SWP INC SWP
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LTHk ,&loop JCN
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POP2 POP2 POPr
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@ -1,7 +1,7 @@
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( Project by Alex Schroeder - https://alexschroeder.ch )
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%RTN { JMP2r }
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%INCR { SWP #01 ADD SWP }
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%INCR { SWP INC SWP }
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%CELL { #1000 }
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%NEXT { #2000 }
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@ -62,7 +62,7 @@ RTN
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OVR DUP DUP ( three copies of the counter )
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#01 SUB #00 SWP CELL ADD2 LDA
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SWP
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#01 ADD #00 SWP CELL ADD2 LDA
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INC #00 SWP CELL ADD2 LDA
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( the cell dies if the neighbors are either both dead or both alive, i.e. Rule 90 )
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NEQ
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( one copy of the counter and the life value )
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@ -66,7 +66,7 @@ BRK
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;draw-cursor JSR2
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.Mouse/state DEI #00 EQU ,&no-touch JCN
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( incr ) .style LDZ #01 ADD #03 MOD .style STZ
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( incr ) .style LDZ INC #03 MOD .style STZ
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( bg ) ;tiles .style LDZ #40 SFT TOS ADD2 ;cover-pattern JSR2
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( fg ) ;redraw JSR2
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( release ) #00 .Mouse/state DEO
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@ -77,7 +77,7 @@ BRK
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@on-button ( -> )
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.Controller/button DEI #00 EQU ,&no-touch JCN
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( incr ) .style LDZ #01 ADD #03 MOD .style STZ
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( incr ) .style LDZ INC #03 MOD .style STZ
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( bg ) ;tiles .style LDZ #40 SFT TOS ADD2 ;cover-pattern JSR2
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( fg ) ;redraw JSR2
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( release ) #00 .Mouse/state DEO
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@ -127,7 +127,7 @@ RTN
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( set style ) .style LDZ #40 SFT TOS ADD2
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.Screen/addr DEO2
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( draw ) #01 .Screen/sprite DEO
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( incr ) SWP #01 ADD SWP
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( incr ) SWP INC SWP
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LTHk ,&loop JCN
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POP2
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POPr
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@ -87,7 +87,7 @@ BRK
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@on_frame ( -> )
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;f_count LDA #01 ADD DUP ;f_count STA ( increase frame counter )
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;f_count LDA INC DUP ;f_count STA ( increase frame counter )
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;ani_speedmask LDA ( mask with animation speed mask )
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AND #00 EQU ,update_frame JCN ( jump to update if it's time )
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BRK
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@ -127,7 +127,7 @@ BRK
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#40 .Screen/sprite DEO
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#01 ADD
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INC
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DUP2
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NEQ ,&rocks_loop JCN
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POP2
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@ -162,7 +162,7 @@ JMP2r
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DUP
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;r_color ROT #00 SWP ADD2 LDA #41 ADD .Screen/sprite DEO
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#01 ADD
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INC
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DUP2
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NEQ ,&rocks_loop JCN
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@ -239,7 +239,7 @@ JMP2r
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( check collision with rocks )
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( nrocks #00 )
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,&src_i LDR nrocks_mask AND DUP #01 ADD nrocks_mask AND
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,&src_i LDR nrocks_mask AND DUP INC nrocks_mask AND
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&rocks_loop
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DUP ( get rocks_x[i] )
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@ -254,7 +254,7 @@ JMP2r
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,&src_y LDR ,&rock_y LDR ,&range_y LDR ADD LTH ( if sy < ry + 8 )
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ADD ADD ADD #04 EQU ,&found JCN
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#01 ADD nrocks_mask AND
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INC nrocks_mask AND
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DUP2
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NEQ ,&rocks_loop JCN
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POP2
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@ -426,7 +426,7 @@ JMP2r
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( increment and save animation pointer )
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&s_animate
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DUP
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get_nibble_h #01 ADD #03 AND #40 SFT
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get_nibble_h INC #03 AND #40 SFT
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SWP get_nibble_l ORA
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;c_state STA
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JMP2r
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@ -7,7 +7,7 @@
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%RTN { JMP2r }
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%TOS { #00 SWP }
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%INCR { SWP #01 ADD SWP }
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%INCR { SWP INC SWP }
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( devices )
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@ -67,7 +67,7 @@ BRK
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( draw ) STHkr .Screen/sprite DEO
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( use width ) .Screen/x DEI2 ++ .Screen/x DEO2
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&continue
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( incr addr ) #0001 ++
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( incr addr ) INC2
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LDAk ,&loop JCN
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POP2 POP2 POPr
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@ -86,7 +86,7 @@ RTN
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POP ,&continue JMP &no-linebreak
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STHkr ,&sprite JSR
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&continue
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( incr addr ) #0001 ++
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( incr addr ) INC2
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LDAk ,&loop JCN
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POP2 POP2 POPr
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RTN
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@ -129,7 +129,7 @@ RTN
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POP ,&continue JMP &no-linebreak
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STHkr ,&sprite JSR
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&continue
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( incr addr ) #0001 ++
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( incr addr ) INC2
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LDAk ,&loop JCN
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POP2 POP2 POPr
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RTN
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@ -1,6 +1,6 @@
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( dev/controller/buttons )
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%++ { #0001 ADD2 }
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%++ { INC2 }
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%-- { #0001 SUB2 }
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%2// { #01 SFT2 }
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@ -44,7 +44,7 @@
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.lines/x1 LDZ2 .lines/x2 LDZ2
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OVR2 OVR2 .lines/y1 LDZ2 ;h JSR2
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.lines/y2 LDZ2 ;h JSR2
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.lines/y1 LDZ2 #0001 SUB2 .lines/y2 LDZ2 #0001 ADD2
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.lines/y1 LDZ2 #0001 SUB2 .lines/y2 LDZ2 INC2
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OVR2 OVR2 .lines/x1 LDZ2 ;v JSR2
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.lines/x2 LDZ2 ;v JSR2
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@ -61,7 +61,7 @@
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#01 .Screen/sprite DEO
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#0000 #00 .number/count LDZ DUP2 ;h JSR2
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.number/count LDZ #01 ADD .number/count STZ
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.number/count LDZ INC .number/count STZ
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@neralie-calc ( -- )
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( add up fractions of a pulse, store tenths in n6 )
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@ -143,7 +143,7 @@
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&next ( digit-addr number* -- next-digit-addr next-number* prev-digit* )
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#03e8 ;modf JSR2 STH2 #000a MUL2
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ROT DUP STH #01 ADD ROT ROT
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ROT DUP STH INC ROT ROT
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#00 STHr LDZ ADD2
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STH2r
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JMP2r
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@ -194,7 +194,7 @@
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,&loop JMP
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@update-fps ( -- )
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.fps/next LDZ #01 ADD .fps/next STZ
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.fps/next LDZ INC .fps/next STZ
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s .fps/second LDZ NEQ JMP JMP2r
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s .fps/second STZ
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.fps/next LDZ .fps/current STZ
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@ -242,7 +242,7 @@
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GTH2 ,&carry JCN
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JMP2r
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&carry
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ROT #01 ADD ROT ROT
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ROT INC ROT ROT
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JMP2r
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@font-numbers
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@ -1,7 +1,7 @@
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( Dev/Screen )
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%RTN { JMP2r }
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%++ { #0001 ADD2 }
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%++ { INC2 }
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%2// { #01 SFT2 }
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%4// { #02 SFT2 }
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%4** { #20 SFT2 }
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@ -149,7 +149,7 @@ RTN
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&draw-pixel1
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( move ) OVR #30 SFT #00 SWP #0010 ADD2 .Screen/x DEO2
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( draw ) OVR .Screen/pixel DEO
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( incr ) SWP #01 ADD SWP
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( incr ) SWP INC SWP
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LTHk ,&draw-pixel1 JCN
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POP POP
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#0018 .Screen/y DEO2
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@ -157,7 +157,7 @@ RTN
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&draw-pixel2
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( move ) OVR #30 SFT #00 SWP #0010 ADD2 .Screen/x DEO2
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( draw ) OVR #08 ADD .Screen/pixel DEO
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( incr ) SWP #01 ADD SWP
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( incr ) SWP INC SWP
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LTHk ,&draw-pixel2 JCN
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POP POP
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#0020 .Screen/y DEO2
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@ -165,7 +165,7 @@ RTN
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&draw-icn1
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( move ) OVR #30 SFT #00 SWP #0010 ADD2 .Screen/x DEO2
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( draw ) OVR #00 ADD .Screen/sprite DEO
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( incr ) SWP #01 ADD SWP
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( incr ) SWP INC SWP
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LTHk ,&draw-icn1 JCN
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POP POP
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#0028 .Screen/y DEO2
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@ -173,7 +173,7 @@ RTN
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&draw-icn2
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( move ) OVR #30 SFT #00 SWP #0010 ADD2 .Screen/x DEO2
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( draw ) OVR #08 ADD .Screen/sprite DEO
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( incr ) SWP #01 ADD SWP
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( incr ) SWP INC SWP
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LTHk ,&draw-icn2 JCN
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POP POP
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#0030 .Screen/y DEO2
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@ -181,7 +181,7 @@ RTN
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&draw-chr1
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( move ) OVR #30 SFT #00 SWP #0010 ADD2 .Screen/x DEO2
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( draw ) OVR #80 ADD .Screen/sprite DEO
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( incr ) SWP #01 ADD SWP
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( incr ) SWP INC SWP
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LTHk ,&draw-chr1 JCN
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POP POP
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#0038 .Screen/y DEO2
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@ -189,7 +189,7 @@ RTN
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&draw-chr2
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( move ) OVR #30 SFT #00 SWP #0010 ADD2 .Screen/x DEO2
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( draw ) OVR #88 ADD .Screen/sprite DEO
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( incr ) SWP #01 ADD SWP
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( incr ) SWP INC SWP
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LTHk ,&draw-chr2 JCN
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POP POP
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@ -294,10 +294,10 @@ RTN
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&hor
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( save ) OVR2 .Screen/x DEO2
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( draw ) .color LDZ .Screen/pixel DEO
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( incr ) SWP2 #0001 ADD2 SWP2
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( incr ) SWP2 INC2 SWP2
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LTH2k ,&hor JCN
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POP2 POP2 STH2r STH2r
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( incr ) SWP2 #0001 ADD2 SWP2
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( incr ) SWP2 INC2 SWP2
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LTH2k ,&ver JCN
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POP2 POP2 POP2 POP2
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@ -34,7 +34,7 @@ BRK
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&loop
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( send ) LDAk .Console/write DEO
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( incr ) #0001 ADD2
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( incr ) INC2
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( loop ) LDAk ,&loop JCN
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POP2
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@ -46,7 +46,7 @@
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#09 .Screen/sprite DEO
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.Screen/x DEI2 #0008 ADD2 .Screen/x DEO2
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&next
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#0001 ADD2
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INC2
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,draw JMP
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&linefeed
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@ -68,7 +68,7 @@ BRK
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&keep-going
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.Console/write DEO
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#0001 ADD2
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INC2
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,print-string JMP
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@successtxt "Success! 09 $1
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@ -33,7 +33,7 @@ BRK
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#09 .Screen/sprite DEO
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,get-x-advance JSR .Screen/x DEI2 ADD2 STH2kr ADD2 .Screen/x DEO2
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&next
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#0001 ADD2
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INC2
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,&loop JMP
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&linefeed
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@ -21,11 +21,11 @@
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#ffff
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&loop
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DUP2 ,row JSR
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#0001 ADD2
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INC2
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DUP2 .Screen/height DEI2 LTH2 ,&loop JCN
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POP2
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.scroll/wait LDZ ,&noscroll JCN
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.scroll/y LDZ2 #0001 ADD2 .scroll/y STZ2
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.scroll/y LDZ2 INC2 .scroll/y STZ2
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BRK
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&noscroll
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@ -55,7 +55,7 @@
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OVR2 .Screen/x DEO2
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#05 ADD .Screen/pixel DEO
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.Screen/y DEI2
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DUP2 #0001 ADD2 .Screen/y DEO2
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DUP2 INC2 .Screen/y DEO2
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#00 .Screen/pixel DEO
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.Screen/y DEO2
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POP
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@ -162,7 +162,7 @@
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#09 .Console/write DEO
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DUP2 #0004 ADD2
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&loop
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DUP2 #0001 ADD2 SWP2 LDA
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DUP2 INC2 SWP2 LDA
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DUP #00 EQU ,&end JCN
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.Console/write DEO
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,&loop JMP
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@ -189,7 +189,7 @@
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( here )
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DUP2 #0004 ADD2
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&loop
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DUP2 #0001 ADD2 SWP2 LDA
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DUP2 INC2 SWP2 LDA
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DUP #00 EQU ,&end JCN
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.Console/write DEO
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,&loop JMP
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@ -211,7 +211,7 @@
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&keep-going
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.Console/write DEO
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#0001 ADD2
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INC2
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,asma-print-string JMP
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@asma-print-short ( short* -- )
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@ -244,7 +244,7 @@
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( fall through )
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@asma-init-next-pass ( -- )
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;asma/pass LDA #01 ADD ;asma/pass STA
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;asma/pass LDA INC ;asma/pass STA
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;asma-write-buffer ;asma-output/ptr STA2
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#0000 DUP2k
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;asma-output/offset STA2
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@ -280,7 +280,7 @@
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&last-one
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ADD2k #00 ROT ROT STA
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#0001 ADD2
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INC2
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,asma-assemble-chunk JSR asma-IF-ERROR ,&error JCN
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( flush output buffer )
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@ -307,7 +307,7 @@
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&next-char-pop
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POP
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&next-char
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#0001 ADD2
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INC2
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&loop ( last-ptr* ptr* / start-of-token* )
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OVR2 OVR2 LTH2 ,&end JCN
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LDAk ( last-ptr* ptr* char / start-of-token* )
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@ -318,10 +318,10 @@
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STH2r ,asma-assemble-token JSR asma-IF-ERROR ,&error JCN
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#0a NEQ ,¬-newline JCN
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;asma/line LDA2 #0001 ADD2 ;asma/line STA2
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;asma/line LDA2 INC2 ;asma/line STA2
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¬-newline
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DUP2 #0001 ADD2 STH2 ,&next-char JMP
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DUP2 INC2 STH2 ,&next-char JMP
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&end
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POP2 POP2 STH2r
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@ -361,7 +361,7 @@
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¬-empty ( token* / )
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( truncate to one char long )
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#0001 ADD2 ( end* / )
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INC2 ( end* / )
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STH2k LDAkr ( end* / end* char )
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STH2k ( end* / end* char end* )
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LITr 00 STH2 ( / end* char end* 00 end* )
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@ -420,7 +420,7 @@
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LDAk
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DUP ,¬-end JCN
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POP POP2
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||||
STH2r ROT #01 ADD DUPk ADD ADD
|
||||
STH2r ROT INC DUPk ADD ADD
|
||||
JMP2r
|
||||
|
||||
¬-end
|
||||
|
@ -428,7 +428,7 @@
|
|||
DUP #f0 AND ,&fail JCN
|
||||
LITr 40 SFT2r
|
||||
#00 STH STH ADD2r
|
||||
#0001 ADD2
|
||||
INC2
|
||||
,&loop JMP
|
||||
|
||||
&fail
|
||||
|
@ -447,7 +447,7 @@
|
|||
|
||||
¬-end
|
||||
LITr 01 ADDr
|
||||
#0001 ADD2
|
||||
INC2
|
||||
,&loop JMP
|
||||
|
||||
%asma-SHORT-FLAG { #20 }
|
||||
|
@ -510,7 +510,7 @@
|
|||
&loop
|
||||
EQU2k ,&ready JCN
|
||||
#00 ,&write JSR
|
||||
#0001 ADD2
|
||||
INC2
|
||||
,&loop JMP
|
||||
|
||||
&rewound
|
||||
|
@ -518,7 +518,7 @@
|
|||
POP2 POP2 POP JMP2r
|
||||
|
||||
&ready
|
||||
POP2 #0001 ADD2
|
||||
POP2 INC2
|
||||
DUP2 ;asma/addr STA2
|
||||
;asma/written-addr STA2
|
||||
|
||||
|
@ -527,7 +527,7 @@
|
|||
DUP2 ;asma-write-buffer/end EQU2 ,&flush JCN
|
||||
&after-flush
|
||||
STH2k STA
|
||||
STH2r #0001 ADD2 ,asma-output/ptr STR2
|
||||
STH2r INC2 ,asma-output/ptr STR2
|
||||
JMP2r
|
||||
|
||||
&flush ( ptr* -- start-of-buffer* )
|
||||
|
@ -552,7 +552,7 @@
|
|||
@asma-append-heap-byte ( dummy byte -- dummy )
|
||||
;asma/heap LDA2
|
||||
OVR2 OVR2 STA POP
|
||||
#0001 ADD2 ;asma/heap STA2
|
||||
INC2 ;asma/heap STA2
|
||||
POP
|
||||
JMP2r
|
||||
|
||||
|
@ -568,7 +568,7 @@
|
|||
POP2 JMP2r
|
||||
|
||||
&keep-going
|
||||
#0001 ADD2
|
||||
INC2
|
||||
,asma-append-heap-string JMP
|
||||
|
||||
@asma-traverse-tree ( incoming-ptr* -- binary-ptr* 00 if key found
|
||||
|
@ -595,7 +595,7 @@
|
|||
;asma/token LDA2 STH2
|
||||
|
||||
&loop ( node-key* / token* )
|
||||
DUP2 #0001 ADD2 SWP2 LDA LDAkr STHr
|
||||
DUP2 INC2 SWP2 LDA LDAkr STHr
|
||||
ORAk ,¬-end JCN
|
||||
|
||||
( end of C strings, match found )
|
||||
|
@ -734,7 +734,7 @@
|
|||
|
||||
¬-end
|
||||
;asma-write-byte JSR2
|
||||
#0001 ADD2
|
||||
INC2
|
||||
,&loop JMP
|
||||
|
||||
@asma-literal-abs-addr
|
||||
|
@ -775,7 +775,7 @@
|
|||
|
||||
@asma-addr-helper ( -- addr* )
|
||||
;asma/token LDA2 LDAk #26 NEQ ,¬-local JCN
|
||||
#0001 ADD2 ;asma/token STA2
|
||||
INC2 ;asma/token STA2
|
||||
;asma-trees/scope LDA2
|
||||
,&final-lookup JMP
|
||||
|
||||
|
@ -788,7 +788,7 @@
|
|||
|
||||
¬-end ( token* char )
|
||||
#2f EQU ,&found-slash JCN
|
||||
#0001 ADD2
|
||||
INC2
|
||||
,¬-local JMP
|
||||
|
||||
&found-slash ( token* )
|
||||
|
@ -797,7 +797,7 @@
|
|||
SWP2 DUP2 #2f ROT ROT STA
|
||||
STHr ,¬-found2 JCN
|
||||
( token* binary-ptr* )
|
||||
#0001 ADD2 ;asma/token STA2
|
||||
INC2 ;asma/token STA2
|
||||
#0002 ADD2
|
||||
|
||||
&final-lookup ( addr-offset* incoming-ptr* )
|
||||
|
@ -861,7 +861,7 @@
|
|||
JMP2r
|
||||
|
||||
&keep-going
|
||||
DUP2k ;asma-strlen JSR2 #00 SWP #0001 ADD2 ADD2
|
||||
DUP2k ;asma-strlen JSR2 #00 SWP INC2 ADD2
|
||||
SWP2 ;asma-assemble-token JSR2 asma-IF-ERROR ,&error JCN
|
||||
,¯o-loop JMP
|
||||
|
||||
|
|
|
@ -71,7 +71,7 @@
|
|||
&append
|
||||
;buffer/cursor LDA2
|
||||
STH2k STA
|
||||
STH2r #0001 ADD2 ;ring-buffer ORA2 ;buffer/cursor STA2
|
||||
STH2r INC2 ;ring-buffer ORA2 ;buffer/cursor STA2
|
||||
,&draw JMP
|
||||
|
||||
&backspace
|
||||
|
@ -92,7 +92,7 @@
|
|||
DUP2 .File/name DEO2
|
||||
( find end of string for suffix )
|
||||
&loop
|
||||
#0001 ADD2
|
||||
INC2
|
||||
LDAk ,&loop JCN
|
||||
( suffix is cell size )
|
||||
#0001 SUB2 LDAk #0f AND ;repl/font-cells STA
|
||||
|
@ -112,7 +112,7 @@
|
|||
POP
|
||||
POP2
|
||||
|
||||
;repl/font-cells LDA DUP MUL #08 MUL #01 ADD #00 .File/length DEO2
|
||||
;repl/font-cells LDA DUP MUL #08 MUL INC #00 .File/length DEO2
|
||||
;font-data .File/load DEO2
|
||||
|
||||
JMP2r
|
||||
|
@ -128,7 +128,7 @@
|
|||
¬-end
|
||||
#00 SWP ;font-data ADD2 LDA
|
||||
LITr 00 STH ADD2r
|
||||
#0001 ADD2
|
||||
INC2
|
||||
,&loop JMP
|
||||
|
||||
@wrapped-write ( string* -- )
|
||||
|
@ -160,7 +160,7 @@
|
|||
#00 ;repl/font-cells LDA #fff8 MUL2 .Screen/y DEI2 ADD2 .Screen/y DEO2
|
||||
;font-data ADD2 LDA #00 SWP .Screen/x DEI2 ADD2 .Screen/x DEO2
|
||||
LDAk STH
|
||||
#0001 ADD2
|
||||
INC2
|
||||
STHr #20 GTH ;write JCN2
|
||||
JMP2r
|
||||
|
||||
|
|
Loading…
Reference in New Issue