Removed layer struct
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8f98281d89
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9416a0e813
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@ -82,25 +82,25 @@ screen_resize(UxnScreen *p, Uint16 width, Uint16 height)
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Uint32 *pixels;
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Uint32 *pixels;
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if(width < 0x8 || height < 0x8 || width >= 0x400 || height >= 0x400)
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if(width < 0x8 || height < 0x8 || width >= 0x400 || height >= 0x400)
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return;
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return;
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bg = realloc(p->bg.pixels, width * height),
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bg = realloc(p->bg, width * height),
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fg = realloc(p->fg.pixels, width * height);
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fg = realloc(p->fg, width * height);
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pixels = realloc(p->pixels, width * height * sizeof(Uint32));
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pixels = realloc(p->pixels, width * height * sizeof(Uint32));
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if(!bg || !fg || !pixels)
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if(!bg || !fg || !pixels)
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return;
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return;
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p->bg.pixels = bg;
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p->bg = bg;
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p->fg.pixels = fg;
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p->fg = fg;
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p->pixels = pixels;
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p->pixels = pixels;
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p->width = width;
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p->width = width;
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p->height = height;
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p->height = height;
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screen_fill(p, p->bg.pixels, 0, 0, p->width, p->height, 0);
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screen_fill(p, p->bg, 0, 0, p->width, p->height, 0);
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screen_fill(p, p->fg.pixels, 0, 0, p->width, p->height, 0);
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screen_fill(p, p->fg, 0, 0, p->width, p->height, 0);
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}
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}
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void
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void
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screen_redraw(UxnScreen *p)
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screen_redraw(UxnScreen *p)
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{
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{
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Uint32 i, x, y, w = p->width, palette[16], *pixels = p->pixels;
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Uint32 i, x, y, w = p->width, palette[16], *pixels = p->pixels;
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Uint8 *fg = p->fg.pixels, *bg = p->bg.pixels;
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Uint8 *fg = p->fg, *bg = p->bg;
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int x1 = p->x1, y1 = p->y1;
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int x1 = p->x1, y1 = p->y1;
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int x2 = p->x2 > p->width ? p->width : p->x2, y2 = p->y2 > p->height ? p->height : p->y2;
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int x2 = p->x2 > p->width ? p->width : p->x2, y2 = p->y2 > p->height ? p->height : p->y2;
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for(i = 0; i < 16; i++)
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for(i = 0; i < 16; i++)
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@ -141,14 +141,14 @@ screen_deo(Uint8 *ram, Uint8 *d, Uint8 port)
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Uint8 color = ctrl & 0x3;
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Uint8 color = ctrl & 0x3;
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Uint16 x = PEEK2(d + 0x8);
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Uint16 x = PEEK2(d + 0x8);
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Uint16 y = PEEK2(d + 0xa);
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Uint16 y = PEEK2(d + 0xa);
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Layer *layer = (ctrl & 0x40) ? &uxn_screen.fg : &uxn_screen.bg;
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Uint8 *layer = (ctrl & 0x40) ? uxn_screen.fg : uxn_screen.bg;
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/* fill mode */
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/* fill mode */
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if(ctrl & 0x80) {
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if(ctrl & 0x80) {
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Uint16 x2 = uxn_screen.width;
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Uint16 x2 = uxn_screen.width;
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Uint16 y2 = uxn_screen.height;
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Uint16 y2 = uxn_screen.height;
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if(ctrl & 0x10) x2 = x, x = 0;
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if(ctrl & 0x10) x2 = x, x = 0;
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if(ctrl & 0x20) y2 = y, y = 0;
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if(ctrl & 0x20) y2 = y, y = 0;
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screen_fill(&uxn_screen, layer->pixels, x, y, x2, y2, color);
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screen_fill(&uxn_screen, layer, x, y, x2, y2, color);
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screen_change(&uxn_screen, x, y, x2, y2);
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screen_change(&uxn_screen, x, y, x2, y2);
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}
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}
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/* pixel mode */
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/* pixel mode */
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@ -156,7 +156,7 @@ screen_deo(Uint8 *ram, Uint8 *d, Uint8 port)
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Uint16 width = uxn_screen.width;
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Uint16 width = uxn_screen.width;
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Uint16 height = uxn_screen.height;
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Uint16 height = uxn_screen.height;
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if(x < width && y < height)
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if(x < width && y < height)
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layer->pixels[x + y * width] = color;
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layer[x + y * width] = color;
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screen_change(&uxn_screen, x, y, x + 1, y + 1);
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screen_change(&uxn_screen, x, y, x + 1, y + 1);
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if(d[0x6] & 0x1) POKE2(d + 0x8, x + 1); /* auto x+1 */
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if(d[0x6] & 0x1) POKE2(d + 0x8, x + 1); /* auto x+1 */
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if(d[0x6] & 0x2) POKE2(d + 0xa, y + 1); /* auto y+1 */
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if(d[0x6] & 0x2) POKE2(d + 0xa, y + 1); /* auto y+1 */
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@ -174,9 +174,9 @@ screen_deo(Uint8 *ram, Uint8 *d, Uint8 port)
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Uint16 addr = PEEK2(d + 0xc);
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Uint16 addr = PEEK2(d + 0xc);
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Uint16 dx = (move & 0x1) << 3;
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Uint16 dx = (move & 0x1) << 3;
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Uint16 dy = (move & 0x2) << 2;
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Uint16 dy = (move & 0x2) << 2;
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Layer *layer = (ctrl & 0x40) ? &uxn_screen.fg : &uxn_screen.bg;
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Uint8 *layer = (ctrl & 0x40) ? uxn_screen.fg : uxn_screen.bg;
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for(i = 0; i <= length; i++) {
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for(i = 0; i <= length; i++) {
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screen_blit(&uxn_screen, layer->pixels, x + dy * i, y + dx * i, ram, addr, ctrl & 0xf, ctrl & 0x10, ctrl & 0x20, twobpp);
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screen_blit(&uxn_screen, layer, x + dy * i, y + dx * i, ram, addr, ctrl & 0xf, ctrl & 0x10, ctrl & 0x20, twobpp);
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addr += (move & 0x04) << (1 + twobpp);
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addr += (move & 0x04) << (1 + twobpp);
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}
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}
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screen_change(&uxn_screen, x, y, x + dy * length + 8, y + dx * length + 8);
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screen_change(&uxn_screen, x, y, x + dy * length + 8, y + dx * length + 8);
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@ -10,14 +10,10 @@ THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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WITH REGARD TO THIS SOFTWARE.
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WITH REGARD TO THIS SOFTWARE.
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*/
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*/
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typedef struct Layer {
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Uint8 *pixels;
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} Layer;
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typedef struct UxnScreen {
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typedef struct UxnScreen {
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Uint32 palette[4], *pixels;
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Uint32 palette[4], *pixels;
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Uint16 width, height, x1, y1, x2, y2;
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Uint16 width, height, x1, y1, x2, y2;
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Layer fg, bg;
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Uint8 *fg, *bg;
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} UxnScreen;
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} UxnScreen;
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extern UxnScreen uxn_screen;
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extern UxnScreen uxn_screen;
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