(screen) Use uxn_screen global
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1fdb91ecb8
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98bd2a7849
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@ -25,27 +25,27 @@ static Uint8 blending[4][16] = {
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{2, 3, 1, 2, 2, 3, 1, 2, 2, 3, 1, 2, 2, 3, 1, 2}};
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static void
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screen_change(UxnScreen *s, Uint16 x1, Uint16 y1, Uint16 x2, Uint16 y2)
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screen_change(Uint16 x1, Uint16 y1, Uint16 x2, Uint16 y2)
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{
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if(x1 < s->x1) s->x1 = x1;
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if(y1 < s->y1) s->y1 = y1;
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if(x2 > s->x2) s->x2 = x2;
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if(y2 > s->y2) s->y2 = y2;
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if(x1 < uxn_screen.x1) uxn_screen.x1 = x1;
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if(y1 < uxn_screen.y1) uxn_screen.y1 = y1;
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if(x2 > uxn_screen.x2) uxn_screen.x2 = x2;
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if(y2 > uxn_screen.y2) uxn_screen.y2 = y2;
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}
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static void
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screen_fill(UxnScreen *s, Uint8 *pixels, Uint16 x1, Uint16 y1, Uint16 x2, Uint16 y2, Uint8 color)
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screen_fill(Uint8 *pixels, Uint16 x1, Uint16 y1, Uint16 x2, Uint16 y2, Uint8 color)
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{
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int x, y, width = s->width, height = s->height;
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int x, y, width = uxn_screen.width, height = uxn_screen.height;
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for(y = y1; y < y2 && y < height; y++)
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for(x = x1; x < x2 && x < width; x++)
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pixels[x + y * width] = color;
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}
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static void
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screen_blit(UxnScreen *s, Uint8 *pixels, Uint16 x1, Uint16 y1, Uint8 *ram, Uint16 addr, Uint8 color, Uint8 flipx, Uint8 flipy, Uint8 twobpp)
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screen_blit(Uint8 *pixels, Uint16 x1, Uint16 y1, Uint8 *ram, Uint16 addr, Uint8 color, Uint8 flipx, Uint8 flipy, Uint8 twobpp)
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{
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int v, h, width = s->width, height = s->height, opaque = (color % 5) || !color;
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int v, h, width = uxn_screen.width, height = uxn_screen.height, opaque = (color % 5) || !color;
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for(v = 0; v < 8; v++) {
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Uint16 c = ram[(addr + v) & 0xffff] | (twobpp ? (ram[(addr + v + 8) & 0xffff] << 8) : 0);
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Uint16 y = y1 + (flipy ? 7 - v : v);
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@ -61,7 +61,7 @@ screen_blit(UxnScreen *s, Uint8 *pixels, Uint16 x1, Uint16 y1, Uint8 *ram, Uint1
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}
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void
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screen_palette(UxnScreen *p, Uint8 *addr)
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screen_palette(Uint8 *addr)
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{
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int i, shift;
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for(i = 0, shift = 4; i < 4; ++i, shift ^= 4) {
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@ -69,49 +69,51 @@ screen_palette(UxnScreen *p, Uint8 *addr)
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r = (addr[0 + i / 2] >> shift) & 0xf,
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g = (addr[2 + i / 2] >> shift) & 0xf,
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b = (addr[4 + i / 2] >> shift) & 0xf;
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p->palette[i] = 0x0f000000 | r << 16 | g << 8 | b;
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p->palette[i] |= p->palette[i] << 4;
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uxn_screen.palette[i] = 0x0f000000 | r << 16 | g << 8 | b;
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uxn_screen.palette[i] |= uxn_screen.palette[i] << 4;
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}
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screen_change(&uxn_screen, 0, 0, p->width, p->height);
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screen_change(0, 0, uxn_screen.width, uxn_screen.height);
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}
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void
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screen_resize(UxnScreen *p, Uint16 width, Uint16 height)
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screen_resize(Uint16 width, Uint16 height)
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{
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Uint8 *bg, *fg;
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Uint32 *pixels;
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if(width < 0x8 || height < 0x8 || width >= 0x400 || height >= 0x400)
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return;
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bg = realloc(p->bg, width * height),
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fg = realloc(p->fg, width * height);
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pixels = realloc(p->pixels, width * height * sizeof(Uint32));
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bg = realloc(uxn_screen.bg, width * height),
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fg = realloc(uxn_screen.fg, width * height);
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pixels = realloc(uxn_screen.pixels, width * height * sizeof(Uint32));
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if(!bg || !fg || !pixels)
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return;
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p->bg = bg;
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p->fg = fg;
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p->pixels = pixels;
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p->width = width;
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p->height = height;
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screen_fill(p, p->bg, 0, 0, p->width, p->height, 0);
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screen_fill(p, p->fg, 0, 0, p->width, p->height, 0);
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uxn_screen.bg = bg;
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uxn_screen.fg = fg;
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uxn_screen.pixels = pixels;
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uxn_screen.width = width;
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uxn_screen.height = height;
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screen_fill(uxn_screen.bg, 0, 0, uxn_screen.width, uxn_screen.height, 0);
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screen_fill(uxn_screen.fg, 0, 0, uxn_screen.width, uxn_screen.height, 0);
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}
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void
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screen_redraw(UxnScreen *p)
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screen_redraw(void)
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{
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Uint32 i, x, y, w = p->width, palette[16], *pixels = p->pixels;
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Uint8 *fg = p->fg, *bg = p->bg;
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int x1 = p->x1, y1 = p->y1;
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int x2 = p->x2 > p->width ? p->width : p->x2, y2 = p->y2 > p->height ? p->height : p->y2;
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Uint32 i, x, y, w = uxn_screen.width, palette[16], *pixels = uxn_screen.pixels;
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Uint8 *fg = uxn_screen.fg, *bg = uxn_screen.bg;
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int x1 = uxn_screen.x1;
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int y1 = uxn_screen.y1;
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int x2 = uxn_screen.x2 > uxn_screen.width ? uxn_screen.width : uxn_screen.x2;
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int y2 = uxn_screen.y2 > uxn_screen.height ? uxn_screen.height : uxn_screen.y2;
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for(i = 0; i < 16; i++)
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palette[i] = p->palette[(i >> 2) ? (i >> 2) : (i & 3)];
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palette[i] = uxn_screen.palette[(i >> 2) ? (i >> 2) : (i & 3)];
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for(y = y1; y < y2; y++)
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for(x = x1; x < x2; x++) {
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i = x + y * w;
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pixels[i] = palette[fg[i] << 2 | bg[i]];
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}
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p->x1 = p->y1 = 0xffff;
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p->x2 = p->y2 = 0;
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uxn_screen.x1 = uxn_screen.y1 = 0xffff;
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uxn_screen.x2 = uxn_screen.y2 = 0;
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}
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Uint8
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@ -131,10 +133,10 @@ screen_deo(Uint8 *ram, Uint8 *d, Uint8 port)
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{
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switch(port) {
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case 0x3:
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screen_resize(&uxn_screen, PEEK2(d + 2), uxn_screen.height);
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screen_resize(PEEK2(d + 2), uxn_screen.height);
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break;
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case 0x5:
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screen_resize(&uxn_screen, uxn_screen.width, PEEK2(d + 4));
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screen_resize(uxn_screen.width, PEEK2(d + 4));
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break;
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case 0xe: {
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Uint8 ctrl = d[0xe];
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@ -148,8 +150,8 @@ screen_deo(Uint8 *ram, Uint8 *d, Uint8 port)
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Uint16 y2 = uxn_screen.height;
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if(ctrl & 0x10) x2 = x, x = 0;
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if(ctrl & 0x20) y2 = y, y = 0;
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screen_fill(&uxn_screen, layer, x, y, x2, y2, color);
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screen_change(&uxn_screen, x, y, x2, y2);
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screen_fill(layer, x, y, x2, y2, color);
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screen_change(x, y, x2, y2);
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}
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/* pixel mode */
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else {
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@ -157,7 +159,7 @@ screen_deo(Uint8 *ram, Uint8 *d, Uint8 port)
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Uint16 height = uxn_screen.height;
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if(x < width && y < height)
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layer[x + y * width] = color;
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screen_change(&uxn_screen, x, y, x + 1, y + 1);
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screen_change(x, y, x + 1, y + 1);
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if(d[0x6] & 0x1) POKE2(d + 0x8, x + 1); /* auto x+1 */
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if(d[0x6] & 0x2) POKE2(d + 0xa, y + 1); /* auto y+1 */
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}
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@ -176,10 +178,10 @@ screen_deo(Uint8 *ram, Uint8 *d, Uint8 port)
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Uint16 dy = (move & 0x2) << 2;
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Uint8 *layer = (ctrl & 0x40) ? uxn_screen.fg : uxn_screen.bg;
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for(i = 0; i <= length; i++) {
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screen_blit(&uxn_screen, layer, x + dy * i, y + dx * i, ram, addr, ctrl & 0xf, ctrl & 0x10, ctrl & 0x20, twobpp);
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screen_blit(layer, x + dy * i, y + dx * i, ram, addr, ctrl & 0xf, ctrl & 0x10, ctrl & 0x20, twobpp);
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addr += (move & 0x04) << (1 + twobpp);
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}
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screen_change(&uxn_screen, x, y, x + dy * length + 8, y + dx * length + 8);
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screen_change(x, y, x + dy * length + 8, y + dx * length + 8);
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if(move & 0x1) POKE2(d + 0x8, x + dx); /* auto x+8 */
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if(move & 0x2) POKE2(d + 0xa, y + dy); /* auto y+8 */
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if(move & 0x4) POKE2(d + 0xc, addr); /* auto addr+length */
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@ -17,10 +17,8 @@ typedef struct UxnScreen {
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} UxnScreen;
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extern UxnScreen uxn_screen;
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void screen_palette(UxnScreen *p, Uint8 *addr);
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void screen_resize(UxnScreen *p, Uint16 width, Uint16 height);
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void screen_redraw(UxnScreen *p);
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void screen_palette(Uint8 *addr);
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void screen_resize(Uint16 width, Uint16 height);
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void screen_redraw(void);
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Uint8 screen_dei(Uxn *u, Uint8 addr);
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void screen_deo(Uint8 *ram, Uint8 *d, Uint8 port);
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13
src/uxnemu.c
13
src/uxnemu.c
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@ -115,7 +115,7 @@ uxn_deo(Uxn *u, Uint8 addr)
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case 0x00:
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system_deo(u, &u->dev[d], p);
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if(p > 0x7 && p < 0xe)
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screen_palette(&uxn_screen, &u->dev[0x8]);
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screen_palette(&u->dev[0x8]);
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break;
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case 0x10: console_deo(&u->dev[d], p); break;
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case 0x20: screen_deo(u->ram, &u->dev[d], p); break;
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@ -194,8 +194,9 @@ set_size(void)
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static void
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redraw(void)
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{
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if(gRect.w != uxn_screen.width || gRect.h != uxn_screen.height) set_size();
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screen_redraw(&uxn_screen);
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if(gRect.w != uxn_screen.width || gRect.h != uxn_screen.height)
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set_size();
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screen_redraw();
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if(SDL_UpdateTexture(gTexture, NULL, uxn_screen.pixels, uxn_screen.width * sizeof(Uint32)) != 0)
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system_error("SDL_UpdateTexture", SDL_GetError());
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SDL_RenderClear(gRenderer);
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@ -289,7 +290,7 @@ capture_screen(void)
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static void
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restart(Uxn *u)
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{
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screen_resize(&uxn_screen, WIDTH, HEIGHT);
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screen_resize(WIDTH, HEIGHT);
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if(!start(u, "launcher.rom", 0))
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start(u, rom_path, 0);
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}
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@ -366,7 +367,7 @@ handle_events(Uxn *u)
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else if(event.type == SDL_WINDOWEVENT && event.window.event == SDL_WINDOWEVENT_EXPOSED)
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redraw();
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else if(event.type == SDL_DROPFILE) {
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screen_resize(&uxn_screen, WIDTH, HEIGHT);
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screen_resize(WIDTH, HEIGHT);
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start(u, event.drop.file, 0);
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SDL_free(event.drop.file);
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}
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@ -489,7 +490,7 @@ main(int argc, char **argv)
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if(!init())
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return system_error("Init", "Failed to initialize emulator.");
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/* default resolution */
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screen_resize(&uxn_screen, WIDTH, HEIGHT);
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screen_resize(WIDTH, HEIGHT);
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/* default zoom */
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if(argc > 1 && (strcmp(argv[i], "-1x") == 0 || strcmp(argv[i], "-2x") == 0 || strcmp(argv[i], "-3x") == 0))
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set_zoom(argv[i++][1] - '0');
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