(amiga.tal) Use call opcodes
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@ -9,14 +9,17 @@
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@timer $1
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@frame $1
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(
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@|vectors )
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|0100
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( vectors )
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;on-frame .Screen/vector DEO2
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( theme )
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#aff0 .System/r DEO2
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#aff5 .System/r DEO2
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#af00 .System/g DEO2
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#af00 .System/b DEO2
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#af05 .System/b DEO2
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( screen size )
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#0140 .Screen/width DEO2
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#0100 .Screen/height DEO2
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@ -27,8 +30,8 @@
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#0008 .ball/vx STZ2
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#0000 .ball/vy STZ2
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( once )
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;make-shadow JSR2
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;draw-background JSR2
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make-shadow
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draw-background
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BRK
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@ -40,14 +43,17 @@ BRK
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#00 .timer STZ
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( 12 frames animation )
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.frame LDZ INC DUP #0c NEQ MUL .frame STZ
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,move-ball JSR
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move-ball
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BRK
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(
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@|core )
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@check-flip-vx ( x -- x )
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( left ) DUP2 #0010 LTH2 ,&flip JCN
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( right ) DUP2 .Screen/width DEI2 #0050 SUB2 GTH2 ,&flip JCN ,&else JMP
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( left ) DUP2 #0010 LTH2 ?&flip
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( right ) DUP2 .Screen/width DEI2 #0050 SUB2 GTH2 ?&flip ,&else JMP
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&flip .ball/vx LDZ2k #ffff EOR2 ( INC2 ) ROT STZ2
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&else
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@ -55,7 +61,7 @@ JMP2r
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@check-flip-vy ( y -- y )
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( bottom ) DUP2 .Screen/height DEI2 #0050 SUB2 GTH2 ,&flip JCN ,&else JMP
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( bottom ) DUP2 .Screen/height DEI2 #0050 SUB2 GTH2 ?&flip ,&else JMP
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&flip .ball/vy LDZ2k #ffff EOR2 ( INC2 ) ROT STZ2
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&else
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@ -70,13 +76,13 @@ JMP2r
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#0800
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&loop-bg
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#40 .Screen/sprite DEO
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INC GTHk ,&loop-bg JCN
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INC GTHk ?&loop-bg
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POP2
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.ball/vx LDZ2k STH2k ROT STZ2
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.ball/x LDZ2k STH2r ADD2 ,check-flip-vx JSR ROT STZ2
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.ball/x LDZ2k STH2r ADD2 check-flip-vx ROT STZ2
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.ball/vy LDZ2k INC2 STH2k ROT STZ2
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.ball/y LDZ2k STH2r ADD2 ,check-flip-vy JSR ROT STZ2
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.ball/y LDZ2k STH2r ADD2 check-flip-vy ROT STZ2
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@draw-ball ( -- )
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@ -88,7 +94,7 @@ JMP2r
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#0700
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&loop-shadow
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#4f .Screen/sprite DEO
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INC GTHk ,&loop-shadow JCN
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INC GTHk ?&loop-shadow
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POP2
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.frame LDZ
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( bg )
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@ -100,7 +106,7 @@ JMP2r
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#0700
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&loop-bg
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STHkr .Screen/sprite DEO
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INC GTHk ,&loop-bg JCN
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INC GTHk ?&loop-bg
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POP2
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POPr
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( fg )
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@ -112,7 +118,7 @@ JMP2r
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#0700
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&loop-fg
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STHkr .Screen/sprite DEO
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INC GTHk ,&loop-fg JCN
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INC GTHk ?&loop-fg
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POP2
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POPr
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@ -130,9 +136,9 @@ JMP2r
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.Screen/width DEI2 #03 SFT2 NIP #08 SUB #00
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&horhor
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#0f .Screen/sprite DEO
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INC GTHk ,&horhor JCN
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INC GTHk ?&horhor
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POP2
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INC GTHk ,&horver JCN
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INC GTHk ?&horver
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POP2
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( ver lines )
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#02 .Screen/auto DEO
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@ -144,20 +150,20 @@ JMP2r
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.Screen/height DEI2 #03 SFT2 NIP #0a SUB #00
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&verhor
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#0f .Screen/sprite DEO
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INC GTHk ,&verhor JCN
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INC GTHk ?&verhor
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POP2
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INC GTHk ,&verver JCN
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INC GTHk ?&verver
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POP2
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JMP2r
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@make-shadow ( -- )
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;bg ;shadow #0188 ;mcpy JSR2
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;bg ;shadow #0188 mcpy
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#0188 #0000
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&loop
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DUP2 ;shadow ADD2 LDA2k #aa55 AND2 SWP2 STA2
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INC2 INC2 GTH2k ,&loop JCN
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INC2 INC2 GTH2k ?&loop
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POP2 POP2
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JMP2r
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@ -168,12 +174,15 @@ JMP2r
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OVR2 ADD2 SWP2
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&loop
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LDAk STH2kr STA INC2r
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INC2 GTH2k ,&loop JCN
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INC2 GTH2k ?&loop
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POP2 POP2
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POP2r
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JMP2r
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(
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@|assets )
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@hor-icn
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0000 0000 0000 00ff
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@ver-icn
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