ppu: rename draw → drawppu to avoid conflicts on Plan 9
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@ -49,7 +49,7 @@ audio_callback(void *u, Uint8 *stream, int len)
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void
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void
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redraw(Uint32 *dst, Uxn *u)
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redraw(Uint32 *dst, Uxn *u)
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{
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{
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draw(&ppu);
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drawppu(&ppu);
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if(debug)
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if(debug)
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drawdebugger(&ppu, u->wst.dat, u->wst.ptr);
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drawdebugger(&ppu, u->wst.dat, u->wst.ptr);
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SDL_UpdateTexture(gTexture, NULL, dst, ppu.width * sizeof(Uint32));
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SDL_UpdateTexture(gTexture, NULL, dst, ppu.width * sizeof(Uint32));
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@ -126,7 +126,7 @@ drawdebugger(Ppu *p, Uint8 *stack, Uint8 ptr)
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}
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}
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void
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void
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draw(Ppu *p)
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drawppu(Ppu *p)
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{
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{
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Uint16 x, y;
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Uint16 x, y;
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for(y = 0; y < p->ver; ++y)
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for(y = 0; y < p->ver; ++y)
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@ -28,5 +28,5 @@ void putcolors(Ppu *p, Uint8 *addr);
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void putpixel(Ppu *p, Uint8 *layer, Uint16 x, Uint16 y, Uint8 color);
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void putpixel(Ppu *p, Uint8 *layer, Uint16 x, Uint16 y, Uint8 color);
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void puticn(Ppu *p, Uint8 *layer, Uint16 x, Uint16 y, Uint8 *sprite, Uint8 color);
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void puticn(Ppu *p, Uint8 *layer, Uint16 x, Uint16 y, Uint8 *sprite, Uint8 color);
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void putchr(Ppu *p, Uint8 *layer, Uint16 x, Uint16 y, Uint8 *sprite, Uint8 color);
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void putchr(Ppu *p, Uint8 *layer, Uint16 x, Uint16 y, Uint8 *sprite, Uint8 color);
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void draw(Ppu *p);
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void drawppu(Ppu *p);
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void drawdebugger(Ppu *p, Uint8 *stack, Uint8 ptr);
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void drawdebugger(Ppu *p, Uint8 *stack, Uint8 ptr);
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