Progress on 2-bit mode for nasu
This commit is contained in:
parent
031fe3fb26
commit
9c3e32b8ae
|
@ -2,13 +2,13 @@
|
|||
app/nasu : spritesheet editor
|
||||
|
||||
arrows - move selection
|
||||
ctrl+arrows - change page
|
||||
left-click - add pixel
|
||||
right-click - remove pixel
|
||||
1 2 3 - select brush
|
||||
|
||||
TODO:
|
||||
Color selector, RGB sliders
|
||||
Blend selector
|
||||
)
|
||||
|
||||
%RTN { JMP2r }
|
||||
|
@ -37,9 +37,9 @@
|
|||
|
||||
( variables )
|
||||
|
||||
;settings { blending 1 depth 1 }
|
||||
;settings { blending 1 depth 1 page 2 }
|
||||
|
||||
;bankview { x 2 y 2 mode 1 addr 2 }
|
||||
;bankview { x 2 y 2 mode 1 addr 2 selection 1 }
|
||||
;tileview { x 2 y 2 addr 2 }
|
||||
;blendview { x1 2 y1 2 x2 2 y2 2 }
|
||||
;rect { x1 2 y1 2 x2 2 y2 2 }
|
||||
|
@ -70,7 +70,7 @@
|
|||
|
||||
~Screen.width 2/ #008a SUB2 =bankview.x
|
||||
~Screen.height 2/ #002f SUB2 =bankview.y
|
||||
BANK =bankview.addr
|
||||
BANK =settings.page
|
||||
|
||||
~Screen.width 2/ #0002 ADD2 =tileview.x
|
||||
~Screen.height 2/ #002f SUB2 =tileview.y
|
||||
|
@ -97,28 +97,46 @@ BRK
|
|||
|
||||
@on-button ( -> )
|
||||
|
||||
~Controller.button
|
||||
DUP #10 EQU ^$no-ctrl-up JNZ
|
||||
~tileview.addr #0080 ADD2 =tileview.addr $no-ctrl-up
|
||||
DUP #20 EQU ^$no-ctrl-down JNZ
|
||||
~tileview.addr #0080 SUB2 =tileview.addr $no-ctrl-down
|
||||
DUP #40 EQU ^$no-ctrl-left JNZ
|
||||
~tileview.addr 8+ =tileview.addr $no-ctrl-left
|
||||
DUP #80 EQU ^$no-ctrl-right JNZ
|
||||
~tileview.addr 8- =tileview.addr $no-ctrl-right
|
||||
POP
|
||||
~tileview.addr #0800 DIV2 #0800 MUL2 =bankview.addr
|
||||
( arrow button )
|
||||
~Controller.button #00 EQU ,$no-button JNZ2
|
||||
|
||||
~Controller.key #31 LTH ^$skip JNZ
|
||||
~Controller.key #33 GTH ^$skip JNZ
|
||||
( select ) ~Controller.key #31 SUB =bankview.mode
|
||||
$skip
|
||||
,redraw JSR2
|
||||
~Controller.button #11 NEQ ^$no-pageup JNZ ~settings.page
|
||||
#0800 SUB2 =settings.page ,redraw JSR2 BRK $no-pageup
|
||||
~Controller.button #21 NEQ ^$no-pagedown JNZ ~settings.page
|
||||
#0800 ADD2 =settings.page ,redraw JSR2 BRK $no-pagedown
|
||||
|
||||
~Controller.button #f0 AND
|
||||
DUP #04 SFT #01 AND #01 NEQ ^$no-up JNZ
|
||||
( move ) ~bankview.selection #10 SUB =bankview.selection $no-up
|
||||
DUP #05 SFT #01 AND #01 NEQ ^$no-down JNZ
|
||||
( move ) ~bankview.selection #10 ADD =bankview.selection $no-down
|
||||
DUP #06 SFT #01 AND #01 NEQ ^$no-left JNZ
|
||||
( move ) ~bankview.selection #01 SUB =bankview.selection $no-left
|
||||
DUP #07 SFT #01 AND #01 NEQ ^$no-right JNZ
|
||||
( move ) ~bankview.selection #01 ADD =bankview.selection $no-right
|
||||
POP
|
||||
~bankview.selection ,select-tile JSR2
|
||||
|
||||
$no-button
|
||||
|
||||
~Controller.key #00 EQU ^$no-key JNZ
|
||||
~Controller.key #31 LTH ^$no-number JNZ
|
||||
~Controller.key #33 GTH ^$no-number JNZ
|
||||
( select ) ~Controller.key #31 SUB =bankview.mode
|
||||
,redraw JSR2
|
||||
$no-number
|
||||
~Controller.key #20 NEQ ^$no-space JNZ
|
||||
~settings.depth #00 EQU =settings.depth
|
||||
,redraw JSR2
|
||||
$no-space
|
||||
$no-key
|
||||
|
||||
BRK
|
||||
|
||||
@on-mouse ( -> )
|
||||
|
||||
,draw-cursor JSR2
|
||||
|
||||
~Mouse.state #00 EQU ,$click-end JNZ2
|
||||
|
||||
( toolbar )
|
||||
|
@ -130,10 +148,10 @@ BRK
|
|||
( select ) ~mouse.x ~bankview.x SUB2 8/ #000d SUB2 SWP POP =bankview.mode
|
||||
$no-brush-click
|
||||
~Mouse.x ~tileview.x SUB2 8/ #000e NEQ2 ^$no-load-click JNZ
|
||||
( load ) ,filepath1 =File.name #0800 =File.length ~bankview.addr =File.load
|
||||
( load ) ,filepath1 =File.name #0800 =File.length ~settings.page =File.load
|
||||
$no-load-click
|
||||
~Mouse.x ~tileview.x SUB2 8/ #000f NEQ2 ^$no-save-click JNZ
|
||||
( save ) ,filepath1 =File.name #0800 =File.length ~bankview.addr =File.save
|
||||
( save ) ,filepath1 =File.name #0800 =File.length ~settings.page =File.save
|
||||
$no-save-click
|
||||
~Mouse.x ~bankview.x SUB2 8/ #0005 NEQ2 ^$no-toggle-depth JNZ
|
||||
( toggle ) ~settings.depth #00 EQU =settings.depth
|
||||
|
@ -148,43 +166,9 @@ BRK
|
|||
#0101 EQU2 ,on-touch-blendview JNZ2
|
||||
|
||||
( bankview )
|
||||
|
||||
~Mouse.x ~bankview.x GTH2 ~Mouse.x ~bankview.x #0080 ADD2 LTH2 #0101 EQU2
|
||||
~Mouse.y ~bankview.y GTH2 ~Mouse.y ~bankview.y #0080 ADD2 LTH2 #0101 EQU2
|
||||
#0101 NEQ2 ,$no-bank-click JNZ2
|
||||
|
||||
~bankview.mode #01 NEQ ^$not-copy-mode JNZ
|
||||
#00 =i
|
||||
$copy-loop
|
||||
( load ) ~tileview.addr ~i ADD PEK2
|
||||
( get touch addr )
|
||||
~Mouse.x ~bankview.x SUB2 STEP8
|
||||
~Mouse.y ~bankview.y SUB2 STEP8 #0010 MUL2 ADD2
|
||||
~bankview.addr ADD2 #00 ~i ADD2 POK2
|
||||
( incr ) ~i #01 ADD =i
|
||||
~i #08 LTH ^$copy-loop JNZ
|
||||
,redraw JSR2 ,$click-end JMP2
|
||||
$not-copy-mode
|
||||
|
||||
~bankview.mode #02 NEQ ^$not-erase-mode JNZ
|
||||
#00 =i
|
||||
$erase-loop
|
||||
#00
|
||||
( get touch addr )
|
||||
~Mouse.x ~bankview.x SUB2 STEP8
|
||||
~Mouse.y ~bankview.y SUB2 STEP8 #0010 MUL2 ADD2
|
||||
~bankview.addr ADD2 #00 ~i ADD2 POK2
|
||||
( incr ) ~i #01 ADD =i
|
||||
~i #08 LTH ^$erase-loop JNZ
|
||||
,redraw JSR2 ,$click-end JMP2
|
||||
$not-erase-mode
|
||||
|
||||
~Mouse.x ~bankview.x SUB2 STEP8
|
||||
~Mouse.y ~bankview.y SUB2 STEP8 #0010 MUL2 ADD2
|
||||
~bankview.addr ADD2 =tileview.addr
|
||||
,redraw JSR2 ,$click-end JMP2
|
||||
|
||||
$no-bank-click
|
||||
#0101 EQU2 ,on-touch-bankview JNZ2
|
||||
|
||||
( tileview )
|
||||
|
||||
|
@ -233,7 +217,44 @@ BRK
|
|||
|
||||
$click-end
|
||||
|
||||
,draw-cursor JSR2
|
||||
BRK
|
||||
|
||||
@on-touch-bankview ( -> )
|
||||
|
||||
~bankview.mode #01 NEQ ^$not-copy-mode JNZ
|
||||
#00 =i
|
||||
$copy-loop
|
||||
( load ) ~tileview.addr ~i ADD PEK2
|
||||
( get touch addr )
|
||||
~Mouse.x ~bankview.x SUB2 STEP8
|
||||
~Mouse.y ~bankview.y SUB2 STEP8 #0010 MUL2 ADD2
|
||||
( 2-bit mode ) #00 ~settings.depth #01 ADD MUL2
|
||||
~settings.page ADD2 #00 ~i ADD2 POK2
|
||||
( incr ) ~i #01 ADD =i
|
||||
~i #08 LTH ^$copy-loop JNZ
|
||||
,redraw JSR2 BRK
|
||||
$not-copy-mode
|
||||
|
||||
~bankview.mode #02 NEQ ^$not-erase-mode JNZ
|
||||
#00 =i
|
||||
$erase-loop
|
||||
#00
|
||||
( get touch addr )
|
||||
~Mouse.x ~bankview.x SUB2 STEP8
|
||||
~Mouse.y ~bankview.y SUB2 STEP8 #0010 MUL2 ADD2
|
||||
( 2-bit mode ) #00 ~settings.depth #01 ADD MUL2
|
||||
~settings.page ADD2 #00 ~i ADD2 POK2
|
||||
( incr ) ~i #01 ADD =i
|
||||
~i #08 LTH ^$erase-loop JNZ
|
||||
,redraw JSR2 BRK
|
||||
$not-erase-mode
|
||||
|
||||
( select )
|
||||
|
||||
~Mouse.x ~bankview.x SUB2 8/ SWP POP
|
||||
~Mouse.y ~bankview.y SUB2 8/ SWP POP #40 SFT ADD
|
||||
DUP =bankview.selection
|
||||
,select-tile JSR2
|
||||
|
||||
BRK
|
||||
|
||||
|
@ -247,6 +268,17 @@ BRK
|
|||
|
||||
BRK
|
||||
|
||||
@select-tile ( pos -- )
|
||||
|
||||
( x y ) DUP #0f AND SWP #04 SFT
|
||||
( y ) #10 MOD #10 MUL #00 SWP 8*
|
||||
( x ) ROT #10 MOD #00 SWP 8* ADD2
|
||||
( 2-bit mode ) #00 ~settings.depth #01 ADD MUL2
|
||||
( offset ) ~settings.page ADD2 =tileview.addr
|
||||
,redraw JSR2
|
||||
|
||||
RTN
|
||||
|
||||
@op_shiftup
|
||||
|
||||
~tileview.addr PEK2
|
||||
|
@ -291,7 +323,7 @@ RTN
|
|||
|
||||
~bankview.x =Screen.x
|
||||
~bankview.y #0010 SUB2 =Screen.y
|
||||
~bankview.addr ,draw-short JSR2
|
||||
~settings.page ,draw-short JSR2
|
||||
|
||||
( toolbar )
|
||||
|
||||
|
@ -335,7 +367,9 @@ RTN
|
|||
( incr ) ~i #01 ADD =i
|
||||
~i #10 LTH ^$guides JNZ
|
||||
|
||||
( load ) ~bankview.addr =Screen.addr
|
||||
( draw page )
|
||||
|
||||
( load ) ~settings.page =Screen.addr
|
||||
~bankview.y DUP2 #0080 ADD2
|
||||
$ver
|
||||
( save ) OVR2 =Screen.y
|
||||
|
@ -417,11 +451,7 @@ RTN
|
|||
#00 =i
|
||||
$bytes
|
||||
~tileview.x #0088 ADD2 =Screen.x
|
||||
,font_hex #00 ~tileview.addr #00 ~i ADD2 PEK2 #f0 AND #04 SFT #08 MUL ADD2 =Screen.addr
|
||||
( draw ) #22 =Screen.color
|
||||
~Screen.x 8+ =Screen.x
|
||||
,font_hex #00 ~tileview.addr #00 ~i ADD2 PEK2 #0f AND #08 MUL ADD2 =Screen.addr
|
||||
( draw ) #22 =Screen.color
|
||||
~tileview.addr #00 ~i ADD2 PEK2 ,draw-byte JSR2
|
||||
( incr ) ~i #01 ADD =i
|
||||
( incr ) ~Screen.y 8+ =Screen.y
|
||||
~i #08 LTH ,$bytes JNZ2
|
||||
|
@ -488,7 +518,14 @@ RTN
|
|||
OVR #20 ADD ~settings.depth #20 MUL ADD =Screen.color
|
||||
SWP #01 ADD SWP
|
||||
DUP2 LTH ^$loop JNZ
|
||||
POP2
|
||||
POP2
|
||||
|
||||
~blendview.x1 =Screen.x
|
||||
~blendview.y1 #0010 SUB2 =Screen.y
|
||||
|
||||
( get blending ) ~settings.blending
|
||||
( get depth ) ~settings.depth #20 MUL
|
||||
( draw ) #20 ADD ADD ,draw-byte JSR2
|
||||
|
||||
RTN
|
||||
|
||||
|
@ -512,7 +549,18 @@ RTN
|
|||
|
||||
RTN
|
||||
|
||||
@draw-short ( short )
|
||||
@draw-byte ( byte -- )
|
||||
|
||||
STH
|
||||
,font_hex #00 DUPr STHr #f0 AND #04 SFT #08 MUL ADD2 =Screen.addr
|
||||
( draw ) #22 =Screen.color
|
||||
~Screen.x 8+ =Screen.x
|
||||
,font_hex #00 STHr #0f AND #08 MUL ADD2 =Screen.addr
|
||||
( draw ) #22 =Screen.color
|
||||
|
||||
RTN
|
||||
|
||||
@draw-short ( short -- )
|
||||
|
||||
=addr
|
||||
,font_hex #00 ,addr PEK2 #f0 AND #04 SFT #08 MUL ADD2 =Screen.addr
|
||||
|
|
Loading…
Reference in New Issue