Implemented scroll x/y
This commit is contained in:
parent
8488ce64a4
commit
a1dc75a2bc
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@ -22,17 +22,17 @@
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( devices )
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( devices )
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|00 @System [ &vector $2 &wst $1 &rst $1 &pad $4 &r $2 &g $2 &b $2 &debug $1 &halt $1 ]
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|00 @System &vector $2 &wst $1 &rst $1 &pad $4 &r $2 &g $2 &b $2 &debug $1 &halt $1
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|10 @Console [ &vector $2 &read $1 &pad $5 &write $1 &error $1 ]
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|10 @Console &vector $2 &read $1 &pad $5 &write $1 &error $1
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|20 @Screen [ &vector $2 &width $2 &height $2 &pad $2 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1 ]
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|20 @Screen &vector $2 &width $2 &height $2 &pad $2 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1
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|30 @Audio0 [ &vector $2 &position $2 &output $1 &pad $3 &adsr $2 &length $2 &addr $2 &volume $1 &pitch $1 ]
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|30 @Audio0 &vector $2 &position $2 &output $1 &pad $3 &adsr $2 &length $2 &addr $2 &volume $1 &pitch $1
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|40 @Audio1 [ &vector $2 &position $2 &output $1 &pad $3 &adsr $2 &length $2 &addr $2 &volume $1 &pitch $1 ]
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|40 @Audio1 &vector $2 &position $2 &output $1 &pad $3 &adsr $2 &length $2 &addr $2 &volume $1 &pitch $1
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|50 @Audio2 [ &vector $2 &position $2 &output $1 &pad $3 &adsr $2 &length $2 &addr $2 &volume $1 &pitch $1 ]
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|50 @Audio2 &vector $2 &position $2 &output $1 &pad $3 &adsr $2 &length $2 &addr $2 &volume $1 &pitch $1
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|60 @Audio3 [ &vector $2 &position $2 &output $1 &pad $3 &adsr $2 &length $2 &addr $2 &volume $1 &pitch $1 ]
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|60 @Audio3 &vector $2 &position $2 &output $1 &pad $3 &adsr $2 &length $2 &addr $2 &volume $1 &pitch $1
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|80 @Controller [ &vector $2 &button $1 &key $1 ]
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|80 @Controller &vector $2 &button $1 &key $1
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|90 @Mouse [ &vector $2 &x $2 &y $2 &state $1 &wheel $1 ]
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|90 @Mouse &vector $2 &x $2 &y $2 &state $1 &pad $3 &modx $2 &mody $2
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|a0 @File [ &vector $2 &success $2 &stat $2 &delete $1 &append $1 &name $2 &length $2 &read $2 &write $2 ]
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|a0 @File &vector $2 &success $2 &stat $2 &delete $1 &append $1 &name $2 &length $2 &read $2 &write $2
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|b0 @DateTime [ &year $2 &month $1 &day $1 &hour $1 &minute $1 &second $1 &dotw $1 &doty $2 &isdst $1 ]
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|b0 @DateTime &year $2 &month $1 &day $1 &hour $1 &minute $1 &second $1 &dotw $1 &doty $2 &isdst $1
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( variables )
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( variables )
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@ -20,14 +20,13 @@
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( devices )
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( devices )
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|00 @System [ &vector $2 &pad $6 &r $2 &g $2 &b $2 ]
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|00 @System &vector $2 &wst $1 &rst $1 &pad $4 &r $2 &g $2 &b $2 &debug $1 &halt $1
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|10 @Console [ &vector $2 &read $1 &pad $5 &write $1 ]
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|10 @Console &vector $2 &read $1 &pad $5 &write $1 &error $1
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|20 @Screen [ &vector $2 &width $2 &height $2 &pad $2 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1 ]
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|20 @Screen &vector $2 &width $2 &height $2 &pad $2 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1
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|30 @Audio0 [ &vector $2 &position $2 &output $1 &pad $3 &adsr $2 &length $2 &addr $2 &volume $1 &pitch $1 ]
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|30 @Audio0 &vector $2 &position $2 &output $1 &pad $3 &adsr $2 &length $2 &addr $2 &volume $1 &pitch $1
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|70 @Midi [ &vector $2 &channel $1 ¬e $1 &velocity $1 ]
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|80 @Controller &vector $2 &button $1 &key $1
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|80 @Controller [ &vector $2 &button $1 &key $1 ]
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|90 @Mouse &vector $2 &x $2 &y $2 &state $1 &pad $3 &modx $2 &mody $2
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|90 @Mouse [ &vector $2 &x $2 &y $2 &state $1 &wheel $1 ]
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|a0 @File &vector $2 &success $2 &stat $2 &delete $1 &append $1 &name $2 &length $2 &read $2 &write $2
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|a0 @File [ &vector $2 &success $2 &stat $2 &delete $1 &append $1 &name $2 &length $2 &read $2 &write $2 ]
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( variables )
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( variables )
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@ -35,11 +34,16 @@
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@last-note $1
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@last-note $1
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@octave $1
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@octave $1
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@pointer [ &x $2 &y $2 ]
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@pointer
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@center [ &x $2 &y $2 ]
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&x $2 &y $2
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@adsr-view [ &x1 $2 &y1 $2 &x2 $2 &y2 $2 ]
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@center
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@wave-view [ &x1 $2 &y1 $2 &x2 $2 &y2 $2 ]
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&x $2 &y $2
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@octave-view [ &x1 $2 &y1 $2 &x2 $2 &y2 $2 ]
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@adsr-view
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&x1 $2 &y1 $2 &x2 $2 &y2 $2
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@wave-view
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&x1 $2 &y1 $2 &x2 $2 &y2 $2
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@octave-view
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&x1 $2 &y1 $2 &x2 $2 &y2 $2
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( program )
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( program )
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@ -8,15 +8,17 @@
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( devices )
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( devices )
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|00 @System [ &vector $2 &pad $6 &r $2 &g $2 &b $2 ]
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|00 @System &vector $2 &wst $1 &rst $1 &pad $4 &r $2 &g $2 &b $2 &debug $1 &halt $1
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|20 @Screen [ &vector $2 &width $2 &height $2 &pad $2 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1 ]
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|20 @Screen &vector $2 &width $2 &height $2 &pad $2 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1
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|90 @Mouse [ &vector $2 &x $2 &y $2 &state $1 &wheel $1 ]
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|90 @Mouse &vector $2 &x $2 &y $2 &state $1 &pad $3 &modx $2 &mody $2
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|0000
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|0000
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@color $1
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@color $1
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@line [ &x0 $2 &y0 $2 &x $2 &y $2 &sx $2 &sy $2 &dx $2 &dy $2 &e1 $2 &e2 $2 ]
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@line
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@pointer [ &x $2 &y $2 &lastx $2 &lasty $2 &state $1 ]
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&x0 $2 &y0 $2 &x $2 &y $2 &sx $2 &sy $2 &dx $2 &dy $2 &e1 $2 &e2 $2
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@pointer
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&x $2 &y $2 &lastx $2 &lasty $2 &state $1
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( program )
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( program )
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@ -73,19 +75,16 @@ BRK
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@draw-cursor ( -- )
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@draw-cursor ( -- )
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;pointer_icn .Screen/addr DEO2
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;pointer-icn .Screen/addr DEO2
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( clear last cursor )
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( clear last cursor )
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.pointer/x LDZ2 .Screen/x DEO2
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.pointer/x LDZ2 .Screen/x DEO2
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.pointer/y LDZ2 .Screen/y DEO2
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.pointer/y LDZ2 .Screen/y DEO2
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#40 .Screen/sprite DEO
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#40 .Screen/sprite DEO
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( record pointer positions )
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.Mouse/x DEI2 .pointer/x STZ2
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.Mouse/y DEI2 .pointer/y STZ2
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( draw new cursor )
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( draw new cursor )
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.pointer/x LDZ2 .Screen/x DEO2
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.Mouse/x DEI2 DUP2 .pointer/x STZ2 .Screen/x DEO2
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.pointer/y LDZ2 .Screen/y DEO2
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.Mouse/y DEI2 DUP2 .pointer/y STZ2 .Screen/y DEO2
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#43 .Mouse/state DEI #00 NEQ DUP ADD SUB .Screen/sprite DEO
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#43 .Mouse/state DEI #00 NEQ DUP ADD SUB .Screen/sprite DEO
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RTN
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RTN
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@ -118,4 +117,4 @@ RTN
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RTN
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RTN
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@pointer_icn [ 80c0 e0f0 f8e0 1000 ]
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@pointer-icn 80c0 e0f0 f8e0 1000
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@ -13,22 +13,6 @@ THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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WITH REGARD TO THIS SOFTWARE.
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WITH REGARD TO THIS SOFTWARE.
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*/
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*/
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void
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mouse_xy(Device *d, Uint16 x, Uint16 y)
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{
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poke16(d->dat, 0x2, x);
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poke16(d->dat, 0x4, y);
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uxn_eval(d->u, d->vector);
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}
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void
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mouse_z(Device *d, Uint8 z)
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{
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d->dat[7] = z;
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uxn_eval(d->u, d->vector);
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d->dat[7] = 0x00;
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}
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void
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void
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mouse_down(Device *d, Uint8 mask)
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mouse_down(Device *d, Uint8 mask)
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{
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{
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@ -41,4 +25,22 @@ mouse_up(Device *d, Uint8 mask)
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{
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{
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d->dat[6] &= (~mask);
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d->dat[6] &= (~mask);
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uxn_eval(d->u, d->vector);
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uxn_eval(d->u, d->vector);
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}
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void
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mouse_pos(Device *d, Uint16 x, Uint16 y)
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{
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poke16(d->dat, 0x2, x);
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poke16(d->dat, 0x4, y);
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uxn_eval(d->u, d->vector);
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}
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void
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mouse_mod(Device *d, Uint16 x, Uint16 y)
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{
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poke16(d->dat, 0xa, x);
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poke16(d->dat, 0xc, y);
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uxn_eval(d->u, d->vector);
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poke16(d->dat, 0xa, 0);
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poke16(d->dat, 0xc, 0);
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}
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}
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@ -10,7 +10,7 @@ THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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WITH REGARD TO THIS SOFTWARE.
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WITH REGARD TO THIS SOFTWARE.
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*/
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*/
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void mouse_xy(Device *d, Uint16 x, Uint16 y);
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void mouse_z(Device *d, Uint8 z);
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void mouse_down(Device *d, Uint8 mask);
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void mouse_down(Device *d, Uint8 mask);
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void mouse_up(Device *d, Uint8 mask);
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void mouse_up(Device *d, Uint8 mask);
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void mouse_pos(Device *d, Uint16 x, Uint16 y);
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void mouse_mod(Device *d, Uint16 x, Uint16 y);
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@ -501,13 +501,13 @@ run(Uxn *u)
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uxn_eval(u, peek16((devaudio0 + (event.type - audio0_event))->dat, 0));
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uxn_eval(u, peek16((devaudio0 + (event.type - audio0_event))->dat, 0));
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/* Mouse */
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/* Mouse */
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else if(event.type == SDL_MOUSEWHEEL)
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else if(event.type == SDL_MOUSEWHEEL)
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mouse_z(devmouse, event.wheel.y);
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mouse_mod(devmouse, event.wheel.x, event.wheel.y);
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else if(event.type == SDL_MOUSEBUTTONUP)
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else if(event.type == SDL_MOUSEBUTTONUP)
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mouse_up(devmouse, 0x1 << (event.button.button - 1));
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mouse_up(devmouse, 0x1 << (event.button.button - 1));
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else if(event.type == SDL_MOUSEBUTTONDOWN)
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else if(event.type == SDL_MOUSEBUTTONDOWN)
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mouse_down(devmouse, 0x1 << (event.button.button - 1));
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mouse_down(devmouse, 0x1 << (event.button.button - 1));
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else if(event.type == SDL_MOUSEMOTION)
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else if(event.type == SDL_MOUSEMOTION)
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mouse_xy(devmouse,
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mouse_pos(devmouse,
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clamp(event.motion.x - PAD, 0, ppu.width - 1),
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clamp(event.motion.x - PAD, 0, ppu.width - 1),
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clamp(event.motion.y - PAD, 0, ppu.height - 1));
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clamp(event.motion.y - PAD, 0, ppu.height - 1));
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/* Controller */
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/* Controller */
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