Renamed PEK/POK to LDZ/STZ
This commit is contained in:
parent
8630028e97
commit
a206ed0b10
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@ -18,10 +18,10 @@ contexts:
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- match: '\.(\S+)\sDEO'
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- match: '\.(\S+)\sDEO'
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scope: constant.numeric
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scope: constant.numeric
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pop: true
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pop: true
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- match: '\.(\S+)\sPOK2'
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- match: '\.(\S+)\sSTZ2'
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scope: constant.numeric
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scope: constant.numeric
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pop: true
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pop: true
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- match: '\.(\S+)\sPOK'
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- match: '\.(\S+)\sSTZ'
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scope: constant.numeric
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scope: constant.numeric
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pop: true
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pop: true
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- match: '\.(\S+)\sLDA2'
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- match: '\.(\S+)\sLDA2'
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@ -37,10 +37,10 @@ contexts:
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- match: '\.(\S+)\sDEI'
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- match: '\.(\S+)\sDEI'
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scope: entity.name.type.typedef
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scope: entity.name.type.typedef
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pop: true
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pop: true
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- match: '\.(\S+)\sPEK2'
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- match: '\.(\S+)\sLDZ2'
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scope: entity.name.type.typedef
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scope: entity.name.type.typedef
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pop: true
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pop: true
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- match: '\.(\S+)\sPEK'
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- match: '\.(\S+)\sLDZ'
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scope: entity.name.type.typedef
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scope: entity.name.type.typedef
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pop: true
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pop: true
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- match: '\.(\S+)\sSTA2'
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- match: '\.(\S+)\sSTA2'
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@ -7,10 +7,10 @@ import P, R, S, C, Ct, Cp, V from require 'lpeg'
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local labels, filename
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local labels, filename
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opcode_translate =
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opcode_translate =
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PEK2: 'LDA'
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LDZ2: 'LDA'
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POK2: 'STA'
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STZ2: 'STA'
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LDR: 'PEK2'
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LDR: 'LDZ2'
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STR: 'POK2'
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STR: 'STZ2'
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LDR2: 'LDA2'
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LDR2: 'LDA2'
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STR2: 'STA2'
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STR2: 'STA2'
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@ -26,7 +26,7 @@ grammar = P {
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r, w = if var\sub(1, 1) == var\sub(1, 1)\upper!
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r, w = if var\sub(1, 1) == var\sub(1, 1)\upper!
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' DEI', ' DEO'
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' DEI', ' DEO'
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else
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else
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' PEK', ' POK'
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' LDZ', ' STZ'
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for i = 7, select('#', ...), 6
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for i = 7, select('#', ...), 6
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k = select i, ...
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k = select i, ...
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rr, ww = if '2' == select i + 3, ...
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rr, ww = if '2' == select i + 3, ...
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@ -41,8 +41,8 @@
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;on-mouse .Mouse/vector DEO2
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;on-mouse .Mouse/vector DEO2
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( find center )
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( find center )
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.Screen/width DEI2 2/ .center/x POK2
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.Screen/width DEI2 2/ .center/x STZ2
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.Screen/height DEI2 2/ .center/y POK2
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.Screen/height DEI2 2/ .center/y STZ2
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( background )
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( background )
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;tiles ;cover-pattern JSR2
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;tiles ;cover-pattern JSR2
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@ -53,9 +53,9 @@ BRK
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@on-frame ( -> )
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@on-frame ( -> )
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( only draw once per second )
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( only draw once per second )
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.DateTime/second DEI .last PEK NEQ #01 JCN [ BRK ]
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.DateTime/second DEI .last LDZ NEQ #01 JCN [ BRK ]
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.DateTime/second DEI .last POK
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.DateTime/second DEI .last STZ
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;redraw JSR2
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;redraw JSR2
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@ -66,8 +66,8 @@ BRK
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;draw-cursor JSR2
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;draw-cursor JSR2
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.Mouse/state DEI #00 EQU ,&no-touch JCN
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.Mouse/state DEI #00 EQU ,&no-touch JCN
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( incr ) .style PEK INC #03 MOD .style POK
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( incr ) .style LDZ INC #03 MOD .style STZ
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( bg ) ;tiles .style PEK #10 MUL TOS ADD2 ;cover-pattern JSR2
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( bg ) ;tiles .style LDZ #10 MUL TOS ADD2 ;cover-pattern JSR2
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( fg ) ;redraw JSR2
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( fg ) ;redraw JSR2
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( release ) #00 .Mouse/state DEO
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( release ) #00 .Mouse/state DEO
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&no-touch
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&no-touch
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@ -77,26 +77,26 @@ BRK
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@redraw ( -- )
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@redraw ( -- )
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( hrs )
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( hrs )
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[ .center/x PEK2 #0018 SUB2 ]
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[ .center/x LDZ2 #0018 SUB2 ]
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[ .center/y PEK2 #0048 SUB2 ]
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[ .center/y LDZ2 #0048 SUB2 ]
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.DateTime/hour DEI #0a DIV ;draw-number JSR2
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.DateTime/hour DEI #0a DIV ;draw-number JSR2
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[ .center/x PEK2 #0008 ADD2 ]
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[ .center/x LDZ2 #0008 ADD2 ]
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[ .center/y PEK2 #0048 SUB2 ]
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[ .center/y LDZ2 #0048 SUB2 ]
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.DateTime/hour DEI #0a MOD ;draw-number JSR2
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.DateTime/hour DEI #0a MOD ;draw-number JSR2
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( min )
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( min )
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[ .center/x PEK2 #0018 SUB2 ]
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[ .center/x LDZ2 #0018 SUB2 ]
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[ .center/y PEK2 #0018 SUB2 ]
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[ .center/y LDZ2 #0018 SUB2 ]
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.DateTime/minute DEI #0a DIV ;draw-number JSR2
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.DateTime/minute DEI #0a DIV ;draw-number JSR2
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[ .center/x PEK2 #0008 ADD2 ]
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[ .center/x LDZ2 #0008 ADD2 ]
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[ .center/y PEK2 #0018 SUB2 ]
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[ .center/y LDZ2 #0018 SUB2 ]
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.DateTime/minute DEI #0a MOD ;draw-number JSR2
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.DateTime/minute DEI #0a MOD ;draw-number JSR2
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( sec )
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( sec )
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[ .center/x PEK2 #0018 SUB2 ]
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[ .center/x LDZ2 #0018 SUB2 ]
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[ .center/y PEK2 #0018 ADD2 ]
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[ .center/y LDZ2 #0018 ADD2 ]
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.DateTime/second DEI #0a DIV
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.DateTime/second DEI #0a DIV
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;draw-number JSR2
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;draw-number JSR2
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[ .center/x PEK2 #0008 ADD2 ]
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[ .center/x LDZ2 #0008 ADD2 ]
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[ .center/y PEK2 #0018 ADD2 ]
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[ .center/y LDZ2 #0018 ADD2 ]
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.DateTime/second DEI #0a MOD
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.DateTime/second DEI #0a MOD
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;draw-number JSR2
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;draw-number JSR2
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@ -105,15 +105,15 @@ RTN
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@draw-number ( x y n -- )
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@draw-number ( x y n -- )
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STH
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STH
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( save pos ) .anchor/y POK2 .anchor/x POK2
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( save pos ) .anchor/y STZ2 .anchor/x STZ2
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#00 #0f
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#00 #0f
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&loop
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&loop
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( save-x ) OVR #03 MOD TOS #0008 MUL2 .anchor/x PEK2 ADD2 .Screen/x DEO2
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( save-x ) OVR #03 MOD TOS #0008 MUL2 .anchor/x LDZ2 ADD2 .Screen/x DEO2
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( save-y ) OVR #03 DIV TOS #0008 MUL2 .anchor/y PEK2 ADD2 .Screen/y DEO2
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( save-y ) OVR #03 DIV TOS #0008 MUL2 .anchor/y LDZ2 ADD2 .Screen/y DEO2
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( get digit* ) OVR DUPr STHr #02 MUL TOS ;digits ADD2 LDA2
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( get digit* ) OVR DUPr STHr #02 MUL TOS ;digits ADD2 LDA2
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( get bit ) ROT #0e SWP SUB TOS SFT2 #0001 AND2
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( get bit ) ROT #0e SWP SUB TOS SFT2 #0001 AND2
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( set tile ) #0008 MUL2 ;tiles ADD2
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( set tile ) #0008 MUL2 ;tiles ADD2
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( set style ) .style PEK #10 MUL TOS ADD2
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( set style ) .style LDZ #10 MUL TOS ADD2
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.Screen/addr DEO2
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.Screen/addr DEO2
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( draw ) #21 .Screen/color DEO
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( draw ) #21 .Screen/color DEO
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( incr ) SWP INC SWP
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( incr ) SWP INC SWP
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@ -146,15 +146,15 @@ RTN
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( clear last cursor )
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( clear last cursor )
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;cursor .Screen/addr DEO2
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;cursor .Screen/addr DEO2
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.pointer/x PEK2 .Screen/x DEO2
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.pointer/x LDZ2 .Screen/x DEO2
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.pointer/y PEK2 .Screen/y DEO2
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.pointer/y LDZ2 .Screen/y DEO2
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#30 .Screen/color DEO
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#30 .Screen/color DEO
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( record pointer positions )
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( record pointer positions )
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.Mouse/x DEI2 .pointer/x POK2
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.Mouse/x DEI2 .pointer/x STZ2
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.Mouse/y DEI2 .pointer/y POK2
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.Mouse/y DEI2 .pointer/y STZ2
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( draw new cursor )
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( draw new cursor )
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.pointer/x PEK2 .Screen/x DEO2
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.pointer/x LDZ2 .Screen/x DEO2
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.pointer/y PEK2 .Screen/y DEO2
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.pointer/y LDZ2 .Screen/y DEO2
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( colorize on state )
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( colorize on state )
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#31 [ .Mouse/state DEI #00 NEQ ] ADD .Screen/color DEO
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#31 [ .Mouse/state DEI #00 NEQ ] ADD .Screen/color DEO
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@ -81,53 +81,53 @@
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#1000 .Audio3/length DEO2
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#1000 .Audio3/length DEO2
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( defaults )
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( defaults )
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#01 .modes POK
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#01 .modes STZ
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#01 .piano/octave POK
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#01 .piano/octave STZ
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( find center )
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( find center )
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.Screen/width DEI2 #0002 // .center/x POK2
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.Screen/width DEI2 #0002 // .center/x STZ2
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.Screen/height DEI2 #0002 // .center/y POK2
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.Screen/height DEI2 #0002 // .center/y STZ2
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( place frame )
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( place frame )
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.center/x PEK2 PAD-WIDTH #0003 ** -- #0010 -- .frame/x1 POK2
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.center/x LDZ2 PAD-WIDTH #0003 ** -- #0010 -- .frame/x1 STZ2
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.center/y PEK2 #0050 -- .frame/y1 POK2
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.center/y LDZ2 #0050 -- .frame/y1 STZ2
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.center/x PEK2 PAD-WIDTH #0003 ** ++ #0010 ++ .frame/x2 POK2
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.center/x LDZ2 PAD-WIDTH #0003 ** ++ #0010 ++ .frame/x2 STZ2
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.frame/y1 PEK2 PAD-HEIGHT #0004 ** ++ #0028 ++ .frame/y2 POK2
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.frame/y1 LDZ2 PAD-HEIGHT #0004 ** ++ #0028 ++ .frame/y2 STZ2
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( place pad-view )
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( place pad-view )
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.frame/x1 PEK2 .pad-view/x1 POK2
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.frame/x1 LDZ2 .pad-view/x1 STZ2
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.frame/y1 PEK2 .pad-view/y1 POK2
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.frame/y1 LDZ2 .pad-view/y1 STZ2
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.pad-view/x1 PEK2 #0004 PAD-WIDTH ** ++ .pad-view/x2 POK2
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.pad-view/x1 LDZ2 #0004 PAD-WIDTH ** ++ .pad-view/x2 STZ2
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.pad-view/y1 PEK2 #0004 PAD-HEIGHT ** ++ .pad-view/y2 POK2
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.pad-view/y1 LDZ2 #0004 PAD-HEIGHT ** ++ .pad-view/y2 STZ2
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( place mix-view )
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( place mix-view )
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.pad-view/x2 PEK2 #0006 ++ .mix-view/x1 POK2
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.pad-view/x2 LDZ2 #0006 ++ .mix-view/x1 STZ2
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.pad-view/y1 PEK2 .mix-view/y1 POK2
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.pad-view/y1 LDZ2 .mix-view/y1 STZ2
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.mix-view/x1 PEK2 #007a ++ .mix-view/x2 POK2
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.mix-view/x1 LDZ2 #007a ++ .mix-view/x2 STZ2
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.pad-view/y2 PEK2 .mix-view/y2 POK2
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.pad-view/y2 LDZ2 .mix-view/y2 STZ2
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( place oct-view )
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( place oct-view )
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.frame/x1 PEK2 .oct-view/x1 POK2
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.frame/x1 LDZ2 .oct-view/x1 STZ2
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.mix-view/y2 PEK2 #0004 ++ .oct-view/y1 POK2
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.mix-view/y2 LDZ2 #0004 ++ .oct-view/y1 STZ2
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.oct-view/x1 PEK2 #0050 ++ .oct-view/x2 POK2
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.oct-view/x1 LDZ2 #0050 ++ .oct-view/x2 STZ2
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.oct-view/y1 PEK2 #0018 ++ .oct-view/y2 POK2
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.oct-view/y1 LDZ2 #0018 ++ .oct-view/y2 STZ2
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( place wav-view )
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( place wav-view )
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.oct-view/x2 PEK2 .wav-view/x1 POK2
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.oct-view/x2 LDZ2 .wav-view/x1 STZ2
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.mix-view/y2 PEK2 #0004 ++ .wav-view/y1 POK2
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.mix-view/y2 LDZ2 #0004 ++ .wav-view/y1 STZ2
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.frame/x2 PEK2 .wav-view/x2 POK2
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.frame/x2 LDZ2 .wav-view/x2 STZ2
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.wav-view/y1 PEK2 #0020 ++ .wav-view/y2 POK2
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.wav-view/y1 LDZ2 #0020 ++ .wav-view/y2 STZ2
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( draw outlines )
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( draw outlines )
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.mix-view/x1 PEK2 #0004 --
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.mix-view/x1 LDZ2 #0004 --
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.mix-view/y1 PEK2 #0000 --
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.mix-view/y1 LDZ2 #0000 --
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.mix-view/x2 PEK2 #0002 --
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.mix-view/x2 LDZ2 #0002 --
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.mix-view/y2 PEK2 #0002 --
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.mix-view/y2 LDZ2 #0002 --
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#01 ;line-rect JSR2
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#01 ;line-rect JSR2
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.wav-view/x1 PEK2 #0000 --
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.wav-view/x1 LDZ2 #0000 --
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.wav-view/y1 PEK2 #0002 --
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.wav-view/y1 LDZ2 #0002 --
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.wav-view/x2 PEK2 #0002 --
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.wav-view/x2 LDZ2 #0002 --
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.wav-view/y2 PEK2 #0002 ++
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.wav-view/y2 LDZ2 #0002 ++
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#01 ;line-rect JSR2
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#01 ;line-rect JSR2
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( initial draw )
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( initial draw )
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@ -155,8 +155,8 @@ BRK
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#00 #04
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#00 #04
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&loop
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&loop
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OVR STH
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OVR STH
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( x ) .mix-view/x1 PEK2 #0074 ++
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( x ) .mix-view/x1 LDZ2 #0074 ++
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( y ) .mix-view/y1 PEK2 PAD-HEIGHT DUPr STHr TOS ** ++ #0002 ++
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( y ) .mix-view/y1 LDZ2 PAD-HEIGHT DUPr STHr TOS ** ++ #0002 ++
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( output ) .Audio0/output STHr #10 * + DEI
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( output ) .Audio0/output STHr #10 * + DEI
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;draw-monitor JSR2
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;draw-monitor JSR2
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( incr ) SWP #01 + SWP
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( incr ) SWP #01 + SWP
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@ -171,16 +171,16 @@ BRK
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.Mouse/state DEI #00 ! #01 JCN [ BRK ]
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.Mouse/state DEI #00 ! #01 JCN [ BRK ]
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.Mouse/x DEI2 DUP2 .pad-view/x1 PEK2 >> ROT ROT .pad-view/x2 PEK2 #0001 ++ << #0101 ==
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.Mouse/x DEI2 DUP2 .pad-view/x1 LDZ2 >> ROT ROT .pad-view/x2 LDZ2 #0001 ++ << #0101 ==
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.Mouse/y DEI2 DUP2 .pad-view/y1 PEK2 >> ROT ROT .pad-view/y2 PEK2 << #0101 ==
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.Mouse/y DEI2 DUP2 .pad-view/y1 LDZ2 >> ROT ROT .pad-view/y2 LDZ2 << #0101 ==
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#0101 == ;on-touch-pad JCN2
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#0101 == ;on-touch-pad JCN2
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.Mouse/x DEI2 DUP2 .mix-view/x1 PEK2 >> ROT ROT .mix-view/x2 PEK2 #0001 ++ << #0101 ==
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.Mouse/x DEI2 DUP2 .mix-view/x1 LDZ2 >> ROT ROT .mix-view/x2 LDZ2 #0001 ++ << #0101 ==
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.Mouse/y DEI2 DUP2 .mix-view/y1 PEK2 >> ROT ROT .mix-view/y2 PEK2 << #0101 ==
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.Mouse/y DEI2 DUP2 .mix-view/y1 LDZ2 >> ROT ROT .mix-view/y2 LDZ2 << #0101 ==
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#0101 == ;on-touch-mix JCN2
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#0101 == ;on-touch-mix JCN2
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.Mouse/x DEI2 DUP2 .oct-view/x1 PEK2 >> ROT ROT .oct-view/x2 PEK2 #0001 ++ << #0101 ==
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.Mouse/x DEI2 DUP2 .oct-view/x1 LDZ2 >> ROT ROT .oct-view/x2 LDZ2 #0001 ++ << #0101 ==
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.Mouse/y DEI2 DUP2 .oct-view/y1 PEK2 >> ROT ROT .oct-view/y2 PEK2 << #0101 ==
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.Mouse/y DEI2 DUP2 .oct-view/y1 LDZ2 >> ROT ROT .oct-view/y2 LDZ2 << #0101 ==
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#0101 == ;on-touch-oct JCN2
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#0101 == ;on-touch-oct JCN2
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BRK
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BRK
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@ -229,8 +229,8 @@ BRK
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@on-touch-pad ( -> )
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@on-touch-pad ( -> )
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( x ) .Mouse/x DEI2 .pad-view/x1 PEK2 -- PAD-WIDTH // TOB
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( x ) .Mouse/x DEI2 .pad-view/x1 LDZ2 -- PAD-WIDTH // TOB
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( y ) .Mouse/y DEI2 .pad-view/y1 PEK2 -- PAD-HEIGHT // TOB #04 * +
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( y ) .Mouse/y DEI2 .pad-view/y1 LDZ2 -- PAD-HEIGHT // TOB #04 * +
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DUP SWP ;play-pad JSR2
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DUP SWP ;play-pad JSR2
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@ -242,8 +242,8 @@ BRK
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@on-touch-mix ( -> )
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@on-touch-mix ( -> )
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( channel ) .Mouse/y DEI2 .mix-view/y1 PEK2 -- PAD-HEIGHT // TOB STH
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( channel ) .Mouse/y DEI2 .mix-view/y1 LDZ2 -- PAD-HEIGHT // TOB STH
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( knob ) .Mouse/x DEI2 .mix-view/x1 PEK2 -- #0010 // TOB
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( knob ) .Mouse/x DEI2 .mix-view/x1 LDZ2 -- #0010 // TOB
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( adsr )
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( adsr )
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DUP #00 ! ,&no-a JCN
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DUP #00 ! ,&no-a JCN
|
||||||
.Audio0/adsr [ DUPr STHr #10 * + ] DEI
|
.Audio0/adsr [ DUPr STHr #10 * + ] DEI
|
||||||
|
@ -263,9 +263,9 @@ BRK
|
||||||
.Audio0/adsr [ DUPr STHr #10 * + ] #01 + DEO &no-r
|
.Audio0/adsr [ DUPr STHr #10 * + ] #01 + DEO &no-r
|
||||||
( modes )
|
( modes )
|
||||||
DUP #04 ! ,&no-repeat JCN
|
DUP #04 ! ,&no-repeat JCN
|
||||||
.modes [ DUPr STHr + ] PEK
|
.modes [ DUPr STHr + ] LDZ
|
||||||
#00 =
|
#00 =
|
||||||
.modes [ DUPr STHr + ] POK &no-repeat
|
.modes [ DUPr STHr + ] STZ &no-repeat
|
||||||
( volume )
|
( volume )
|
||||||
DUP #05 ! ,&no-left JCN
|
DUP #05 ! ,&no-left JCN
|
||||||
.Audio0/volume [ DUPr STHr #10 * + ] DEI
|
.Audio0/volume [ DUPr STHr #10 * + ] DEI
|
||||||
|
@ -287,26 +287,26 @@ BRK
|
||||||
|
|
||||||
@on-touch-oct ( -> )
|
@on-touch-oct ( -> )
|
||||||
|
|
||||||
.Mouse/x DEI2 .oct-view/x1 PEK2 -- #0008 // TOB #08 ! ,&no-mod JCN
|
.Mouse/x DEI2 .oct-view/x1 LDZ2 -- #0008 // TOB #08 ! ,&no-mod JCN
|
||||||
.Mouse/y DEI2 .oct-view/y1 PEK2 -- #0008 // TOB
|
.Mouse/y DEI2 .oct-view/y1 LDZ2 -- #0008 // TOB
|
||||||
DUP #00 ! ,&no-incr JCN
|
DUP #00 ! ,&no-incr JCN
|
||||||
.piano/octave PEK #01 + .piano/octave POK &no-incr
|
.piano/octave LDZ #01 + .piano/octave STZ &no-incr
|
||||||
DUP #02 ! ,&no-decr JCN
|
DUP #02 ! ,&no-decr JCN
|
||||||
.piano/octave PEK #01 - .piano/octave POK &no-decr
|
.piano/octave LDZ #01 - .piano/octave STZ &no-decr
|
||||||
POP
|
POP
|
||||||
( release ) #00 .Mouse/state DEO
|
( release ) #00 .Mouse/state DEO
|
||||||
;draw-octave JSR2
|
;draw-octave JSR2
|
||||||
BRK
|
BRK
|
||||||
&no-mod
|
&no-mod
|
||||||
|
|
||||||
.Mouse/x DEI2 .oct-view/x1 PEK2 -- #0008 // TOB #06 GTH ,&no-key JCN
|
.Mouse/x DEI2 .oct-view/x1 LDZ2 -- #0008 // TOB #06 GTH ,&no-key JCN
|
||||||
.Mouse/x DEI2 .oct-view/x1 PEK2 -- #0008 //
|
.Mouse/x DEI2 .oct-view/x1 LDZ2 -- #0008 //
|
||||||
( set pitch of pad )
|
( set pitch of pad )
|
||||||
DUP2 ;notes ++ LDA .pads/last PEK SWP .piano/octave PEK #02 - #0c * +
|
DUP2 ;notes ++ LDA .pads/last LDZ SWP .piano/octave LDZ #02 - #0c * +
|
||||||
( save ) SWP TOS ;pad-pitch ++ STA
|
( save ) SWP TOS ;pad-pitch ++ STA
|
||||||
( record last note )
|
( record last note )
|
||||||
TOB .piano/last POK
|
TOB .piano/last STZ
|
||||||
.pads/last PEK ;play-pad JSR2
|
.pads/last LDZ ;play-pad JSR2
|
||||||
( release ) #00 .Mouse/state DEO
|
( release ) #00 .Mouse/state DEO
|
||||||
;draw-octave JSR2
|
;draw-octave JSR2
|
||||||
&no-key
|
&no-key
|
||||||
|
@ -316,8 +316,8 @@ BRK
|
||||||
@play-pad ( note pad -- )
|
@play-pad ( note pad -- )
|
||||||
|
|
||||||
( unselect last )
|
( unselect last )
|
||||||
.pads/last PEK #01 ;draw-pad JSR2
|
.pads/last LDZ #01 ;draw-pad JSR2
|
||||||
DUP .pads/last POK
|
DUP .pads/last STZ
|
||||||
( highlight )
|
( highlight )
|
||||||
DUP #02 ;draw-pad JSR2
|
DUP #02 ;draw-pad JSR2
|
||||||
( addr )
|
( addr )
|
||||||
|
@ -325,7 +325,7 @@ BRK
|
||||||
DUP #04 / #10 * .Audio0/addr + STH2r ROT DEO2
|
DUP #04 / #10 * .Audio0/addr + STH2r ROT DEO2
|
||||||
( pitch )
|
( pitch )
|
||||||
DUP TOS ;pad-pitch ++ LDA STH
|
DUP TOS ;pad-pitch ++ LDA STH
|
||||||
DUP #04 / .modes + PEK #00 = #80 * STH ADDr
|
DUP #04 / .modes + LDZ #00 = #80 * STH ADDr
|
||||||
DUP #04 / #10 * .Audio0/pitch + STHr SWP DEO
|
DUP #04 / #10 * .Audio0/pitch + STHr SWP DEO
|
||||||
#04 / ;draw-mixer JSR2
|
#04 / ;draw-mixer JSR2
|
||||||
|
|
||||||
|
@ -337,25 +337,25 @@ RTN
|
||||||
#02 * #00 SWP ;pad-addr ++ LDA2 STH2
|
#02 * #00 SWP ;pad-addr ++ LDA2 STH2
|
||||||
|
|
||||||
( clear )
|
( clear )
|
||||||
.wav-view/x1 PEK2 #0002 ++
|
.wav-view/x1 LDZ2 #0002 ++
|
||||||
.wav-view/y1 PEK2
|
.wav-view/y1 LDZ2
|
||||||
.wav-view/x2 PEK2 #0002 --
|
.wav-view/x2 LDZ2 #0002 --
|
||||||
.wav-view/y2 PEK2
|
.wav-view/y2 LDZ2
|
||||||
#00 ;fill-rect JSR2
|
#00 ;fill-rect JSR2
|
||||||
|
|
||||||
.wav-view/x1 PEK2 #0002 ++ .Screen/x DEO2
|
.wav-view/x1 LDZ2 #0002 ++ .Screen/x DEO2
|
||||||
|
|
||||||
( waveform )
|
( waveform )
|
||||||
#00 #e8
|
#00 #e8
|
||||||
&loop
|
&loop
|
||||||
( dotted line )
|
( dotted line )
|
||||||
OVR #01 AND ,&no-dot JCN
|
OVR #01 AND ,&no-dot JCN
|
||||||
.wav-view/y1 PEK2 #0010 ++ .Screen/y DEO2
|
.wav-view/y1 LDZ2 #0010 ++ .Screen/y DEO2
|
||||||
#01 .Screen/color DEO
|
#01 .Screen/color DEO
|
||||||
&no-dot
|
&no-dot
|
||||||
OVR TOS #0010 ** [ DUP2r STH2r ] ++ LDA
|
OVR TOS #0010 ** [ DUP2r STH2r ] ++ LDA
|
||||||
#02 /
|
#02 /
|
||||||
TOS #0004 // .wav-view/y1 PEK2 ++ .Screen/y DEO2
|
TOS #0004 // .wav-view/y1 LDZ2 ++ .Screen/y DEO2
|
||||||
.Screen/x DEI2 #0001 ++ .Screen/x DEO2
|
.Screen/x DEI2 #0001 ++ .Screen/x DEO2
|
||||||
( draw ) #02 .Screen/color DEO
|
( draw ) #02 .Screen/color DEO
|
||||||
( incr ) SWP #01 + SWP
|
( incr ) SWP #01 + SWP
|
||||||
|
@ -367,24 +367,24 @@ RTN
|
||||||
|
|
||||||
@draw-mixer ( mixer -- )
|
@draw-mixer ( mixer -- )
|
||||||
|
|
||||||
DUP STH #00 SWP PAD-HEIGHT ** .mix-view/y1 PEK2 ++ #0003 ++
|
DUP STH #00 SWP PAD-HEIGHT ** .mix-view/y1 LDZ2 ++ #0003 ++
|
||||||
|
|
||||||
( adsr )
|
( adsr )
|
||||||
DUP2 .mix-view/x1 PEK2 SWP2
|
DUP2 .mix-view/x1 LDZ2 SWP2
|
||||||
.Audio0/adsr [ DUPr STHr #10 * + ] DEI #04 SFT ;draw-knob JSR2
|
.Audio0/adsr [ DUPr STHr #10 * + ] DEI #04 SFT ;draw-knob JSR2
|
||||||
DUP2 .mix-view/x1 PEK2 #0010 ++ SWP2
|
DUP2 .mix-view/x1 LDZ2 #0010 ++ SWP2
|
||||||
.Audio0/adsr [ DUPr STHr #10 * + ] DEI #0f AND ;draw-knob JSR2
|
.Audio0/adsr [ DUPr STHr #10 * + ] DEI #0f AND ;draw-knob JSR2
|
||||||
DUP2 .mix-view/x1 PEK2 #0020 ++ SWP2
|
DUP2 .mix-view/x1 LDZ2 #0020 ++ SWP2
|
||||||
.Audio0/adsr [ DUPr STHr #10 * + ] #01 + DEI #04 SFT ;draw-knob JSR2
|
.Audio0/adsr [ DUPr STHr #10 * + ] #01 + DEI #04 SFT ;draw-knob JSR2
|
||||||
DUP2 .mix-view/x1 PEK2 #0030 ++ SWP2
|
DUP2 .mix-view/x1 LDZ2 #0030 ++ SWP2
|
||||||
.Audio0/adsr [ DUPr STHr #10 * + ] #01 + DEI #0f AND ;draw-knob JSR2
|
.Audio0/adsr [ DUPr STHr #10 * + ] #01 + DEI #0f AND ;draw-knob JSR2
|
||||||
( once/repeat )
|
( once/repeat )
|
||||||
DUP2 .mix-view/x1 PEK2 #0040 ++ SWP2
|
DUP2 .mix-view/x1 LDZ2 #0040 ++ SWP2
|
||||||
.modes [ DUPr STHr + ] PEK ;draw-switch JSR2
|
.modes [ DUPr STHr + ] LDZ ;draw-switch JSR2
|
||||||
( volume )
|
( volume )
|
||||||
DUP2 .mix-view/x1 PEK2 #0050 ++ SWP2
|
DUP2 .mix-view/x1 LDZ2 #0050 ++ SWP2
|
||||||
.Audio0/volume [ DUPr STHr #10 * + ] DEI #04 SFT ;draw-knob JSR2
|
.Audio0/volume [ DUPr STHr #10 * + ] DEI #04 SFT ;draw-knob JSR2
|
||||||
DUP2 .mix-view/x1 PEK2 #0060 ++ SWP2
|
DUP2 .mix-view/x1 LDZ2 #0060 ++ SWP2
|
||||||
.Audio0/volume [ DUPr STHr #10 * + ] DEI #0f AND ;draw-knob JSR2
|
.Audio0/volume [ DUPr STHr #10 * + ] DEI #0f AND ;draw-knob JSR2
|
||||||
POP2
|
POP2
|
||||||
POPr
|
POPr
|
||||||
|
@ -397,8 +397,8 @@ RTN
|
||||||
|
|
||||||
DUPr STHr
|
DUPr STHr
|
||||||
|
|
||||||
DUP #04 / SWP #04 MOD TOS PAD-WIDTH ** ( center ) .pad-view/x1 PEK2 ++
|
DUP #04 / SWP #04 MOD TOS PAD-WIDTH ** ( center ) .pad-view/x1 LDZ2 ++
|
||||||
ROT TOS PAD-HEIGHT ** ( center ) .pad-view/y1 PEK2 ++
|
ROT TOS PAD-HEIGHT ** ( center ) .pad-view/y1 LDZ2 ++
|
||||||
|
|
||||||
( draw outline )
|
( draw outline )
|
||||||
OVR2 OVR2
|
OVR2 OVR2
|
||||||
|
@ -435,28 +435,28 @@ RTN
|
||||||
|
|
||||||
@draw-octave ( -- )
|
@draw-octave ( -- )
|
||||||
|
|
||||||
.oct-view/x1 PEK2 .oct-view/y1 PEK2
|
.oct-view/x1 LDZ2 .oct-view/y1 LDZ2
|
||||||
|
|
||||||
OVR2 OVR2 ;keys-left-icns #21 .piano/last PEK #00 = + ;draw-key JSR2
|
OVR2 OVR2 ;keys-left-icns #21 .piano/last LDZ #00 = + ;draw-key JSR2
|
||||||
OVR2 #0008 ++ OVR2 ;keys-middle-icns #21 .piano/last PEK #01 = + ;draw-key JSR2
|
OVR2 #0008 ++ OVR2 ;keys-middle-icns #21 .piano/last LDZ #01 = + ;draw-key JSR2
|
||||||
OVR2 #0010 ++ OVR2 ;keys-right-icns #21 .piano/last PEK #02 = + ;draw-key JSR2
|
OVR2 #0010 ++ OVR2 ;keys-right-icns #21 .piano/last LDZ #02 = + ;draw-key JSR2
|
||||||
OVR2 #0018 ++ OVR2 ;keys-left-icns #21 .piano/last PEK #03 = + ;draw-key JSR2
|
OVR2 #0018 ++ OVR2 ;keys-left-icns #21 .piano/last LDZ #03 = + ;draw-key JSR2
|
||||||
OVR2 #0020 ++ OVR2 ;keys-middle-icns #21 .piano/last PEK #04 = + ;draw-key JSR2
|
OVR2 #0020 ++ OVR2 ;keys-middle-icns #21 .piano/last LDZ #04 = + ;draw-key JSR2
|
||||||
OVR2 #0028 ++ OVR2 ;keys-middle-icns #21 .piano/last PEK #05 = + ;draw-key JSR2
|
OVR2 #0028 ++ OVR2 ;keys-middle-icns #21 .piano/last LDZ #05 = + ;draw-key JSR2
|
||||||
SWP2 #0030 ++ SWP2 ;keys-right-icns #21 .piano/last PEK #06 = + ;draw-key JSR2
|
SWP2 #0030 ++ SWP2 ;keys-right-icns #21 .piano/last LDZ #06 = + ;draw-key JSR2
|
||||||
|
|
||||||
.oct-view/x1 PEK2 #0040 ++ .Screen/x DEO2
|
.oct-view/x1 LDZ2 #0040 ++ .Screen/x DEO2
|
||||||
|
|
||||||
;arrow-icns .Screen/addr DEO2
|
;arrow-icns .Screen/addr DEO2
|
||||||
.oct-view/y1 PEK2 .Screen/y DEO2
|
.oct-view/y1 LDZ2 .Screen/y DEO2
|
||||||
#21 .Screen/color DEO
|
#21 .Screen/color DEO
|
||||||
|
|
||||||
;arrow-icns #0008 ++ .Screen/addr DEO2
|
;arrow-icns #0008 ++ .Screen/addr DEO2
|
||||||
.oct-view/y1 PEK2 #0010 ++ .Screen/y DEO2
|
.oct-view/y1 LDZ2 #0010 ++ .Screen/y DEO2
|
||||||
#21 .Screen/color DEO
|
#21 .Screen/color DEO
|
||||||
|
|
||||||
;font-hex .piano/octave PEK #03 + #00 SWP #0008 ** ++ .Screen/addr DEO2
|
;font-hex .piano/octave LDZ #03 + #00 SWP #0008 ** ++ .Screen/addr DEO2
|
||||||
.oct-view/y1 PEK2 #0008 ++ .Screen/y DEO2
|
.oct-view/y1 LDZ2 #0008 ++ .Screen/y DEO2
|
||||||
#23 .Screen/color DEO
|
#23 .Screen/color DEO
|
||||||
|
|
||||||
RTN
|
RTN
|
||||||
|
@ -504,15 +504,15 @@ RTN
|
||||||
|
|
||||||
( clear last cursor )
|
( clear last cursor )
|
||||||
;cursor-icn .Screen/addr DEO2
|
;cursor-icn .Screen/addr DEO2
|
||||||
.pointer/x PEK2 .Screen/x DEO2
|
.pointer/x LDZ2 .Screen/x DEO2
|
||||||
.pointer/y PEK2 .Screen/y DEO2
|
.pointer/y LDZ2 .Screen/y DEO2
|
||||||
#30 .Screen/color DEO
|
#30 .Screen/color DEO
|
||||||
( record pointer positions )
|
( record pointer positions )
|
||||||
.Mouse/x DEI2 .pointer/x POK2
|
.Mouse/x DEI2 .pointer/x STZ2
|
||||||
.Mouse/y DEI2 .pointer/y POK2
|
.Mouse/y DEI2 .pointer/y STZ2
|
||||||
( draw new cursor )
|
( draw new cursor )
|
||||||
.pointer/x PEK2 .Screen/x DEO2
|
.pointer/x LDZ2 .Screen/x DEO2
|
||||||
.pointer/y PEK2 .Screen/y DEO2
|
.pointer/y LDZ2 .Screen/y DEO2
|
||||||
( colorize on state )
|
( colorize on state )
|
||||||
#33 [ .Mouse/state DEI #00 ! ] - .Screen/color DEO
|
#33 [ .Mouse/state DEI #00 ! ] - .Screen/color DEO
|
||||||
|
|
||||||
|
@ -564,20 +564,20 @@ RTN
|
||||||
|
|
||||||
@line-rect ( x1* y1* x2* y2* color -- )
|
@line-rect ( x1* y1* x2* y2* color -- )
|
||||||
|
|
||||||
( load ) .color POK DUP2 STH2 .rect/y2 POK2 .rect/x2 POK2 DUP2 STH2 .rect/y1 POK2 .rect/x1 POK2
|
( load ) .color STZ DUP2 STH2 .rect/y2 STZ2 .rect/x2 STZ2 DUP2 STH2 .rect/y1 STZ2 .rect/x1 STZ2
|
||||||
STH2r #0001 ++ STH2r
|
STH2r #0001 ++ STH2r
|
||||||
&ver
|
&ver
|
||||||
( save ) OVR2 .Screen/y DEO2
|
( save ) OVR2 .Screen/y DEO2
|
||||||
( draw ) .rect/x1 PEK2 .Screen/x DEO2 .color PEK DUP .Screen/color DEO
|
( draw ) .rect/x1 LDZ2 .Screen/x DEO2 .color LDZ DUP .Screen/color DEO
|
||||||
( draw ) .rect/x2 PEK2 .Screen/x DEO2 .Screen/color DEO
|
( draw ) .rect/x2 LDZ2 .Screen/x DEO2 .Screen/color DEO
|
||||||
( incr ) SWP2 #0001 ++ SWP2
|
( incr ) SWP2 #0001 ++ SWP2
|
||||||
OVR2 OVR2 LTS2 ,&ver JCN
|
OVR2 OVR2 LTS2 ,&ver JCN
|
||||||
POP2 POP2
|
POP2 POP2
|
||||||
.rect/x1 PEK2 #0001 ++ .rect/x2 PEK2 #0001 --
|
.rect/x1 LDZ2 #0001 ++ .rect/x2 LDZ2 #0001 --
|
||||||
&hor
|
&hor
|
||||||
( save ) OVR2 .Screen/x DEO2
|
( save ) OVR2 .Screen/x DEO2
|
||||||
( draw ) .rect/y1 PEK2 .Screen/y DEO2 .color PEK DUP .Screen/color DEO
|
( draw ) .rect/y1 LDZ2 .Screen/y DEO2 .color LDZ DUP .Screen/color DEO
|
||||||
( draw ) .rect/y2 PEK2 .Screen/y DEO2 .Screen/color DEO
|
( draw ) .rect/y2 LDZ2 .Screen/y DEO2 .Screen/color DEO
|
||||||
( incr ) SWP2 #0001 ++ SWP2
|
( incr ) SWP2 #0001 ++ SWP2
|
||||||
OVR2 OVR2 #0001 ++ LTS2 ,&hor JCN
|
OVR2 OVR2 #0001 ++ LTS2 ,&hor JCN
|
||||||
POP2 POP2
|
POP2 POP2
|
||||||
|
@ -601,14 +601,14 @@ RTN
|
||||||
|
|
||||||
@fill-rect ( x1* y1* x2* y2* color -- )
|
@fill-rect ( x1* y1* x2* y2* color -- )
|
||||||
|
|
||||||
.color POK
|
.color STZ
|
||||||
( x1 x2 y1 y2 ) ROT2 SWP2
|
( x1 x2 y1 y2 ) ROT2 SWP2
|
||||||
&ver
|
&ver
|
||||||
( save ) OVR2 .Screen/y DEO2
|
( save ) OVR2 .Screen/y DEO2
|
||||||
STH2 STH2 OVR2 OVR2
|
STH2 STH2 OVR2 OVR2
|
||||||
&hor
|
&hor
|
||||||
( save ) OVR2 .Screen/x DEO2
|
( save ) OVR2 .Screen/x DEO2
|
||||||
( draw ) .color PEK .Screen/color DEO
|
( draw ) .color LDZ .Screen/color DEO
|
||||||
( incr ) SWP2 #0001 ++ SWP2
|
( incr ) SWP2 #0001 ++ SWP2
|
||||||
OVR2 OVR2 LTS2 ,&hor JCN
|
OVR2 OVR2 LTS2 ,&hor JCN
|
||||||
POP2 POP2 STH2r STH2r
|
POP2 POP2 STH2r STH2r
|
||||||
|
|
|
@ -55,20 +55,20 @@
|
||||||
#07 #05 ;set-cell JSR2
|
#07 #05 ;set-cell JSR2
|
||||||
#06 #05 ;set-cell JSR2
|
#06 #05 ;set-cell JSR2
|
||||||
|
|
||||||
.Screen/width DEI2 #0002 // WIDTH TOS -- .anchor/x POK2
|
.Screen/width DEI2 #0002 // WIDTH TOS -- .anchor/x STZ2
|
||||||
.Screen/height DEI2 #0002 // HEIGHT TOS -- .anchor/y POK2
|
.Screen/height DEI2 #0002 // HEIGHT TOS -- .anchor/y STZ2
|
||||||
|
|
||||||
#01 .world/paused POK
|
#01 .world/paused STZ
|
||||||
|
|
||||||
BRK
|
BRK
|
||||||
|
|
||||||
@on-frame ( -> )
|
@on-frame ( -> )
|
||||||
|
|
||||||
.Mouse/state DEI #00 = #01 JCN [ BRK ]
|
.Mouse/state DEI #00 = #01 JCN [ BRK ]
|
||||||
.world/paused PEK #00 ! #01 JCN [ BRK ]
|
.world/paused LDZ #00 ! #01 JCN [ BRK ]
|
||||||
|
|
||||||
( incr frame ) .world/frame PEK INCR [ DUP ] .world/frame POK
|
( incr frame ) .world/frame LDZ INCR [ DUP ] .world/frame STZ
|
||||||
( reset count ) #0000 .world/count POK2
|
( reset count ) #0000 .world/count STZ2
|
||||||
|
|
||||||
#10 MOD #00 ! #01 JCN [ BRK ]
|
#10 MOD #00 ! #01 JCN [ BRK ]
|
||||||
|
|
||||||
|
@ -94,9 +94,9 @@ BRK
|
||||||
;draw-grid JSR2
|
;draw-grid JSR2
|
||||||
|
|
||||||
( draw cell count )
|
( draw cell count )
|
||||||
.anchor/x PEK2 .Screen/x DEO2
|
.anchor/x LDZ2 .Screen/x DEO2
|
||||||
.anchor/y PEK2 HEIGHT #02 * TOS ++ .Screen/y DEO2
|
.anchor/y LDZ2 HEIGHT #02 * TOS ++ .Screen/y DEO2
|
||||||
.world/count PEK2 #22 ;draw-short JSR2
|
.world/count LDZ2 #22 ;draw-short JSR2
|
||||||
|
|
||||||
BRK
|
BRK
|
||||||
|
|
||||||
|
@ -104,29 +104,29 @@ BRK
|
||||||
|
|
||||||
( clear last cursor )
|
( clear last cursor )
|
||||||
;cursor .Screen/addr DEO2
|
;cursor .Screen/addr DEO2
|
||||||
.pointer/x PEK2 .Screen/x DEO2
|
.pointer/x LDZ2 .Screen/x DEO2
|
||||||
.pointer/y PEK2 .Screen/y DEO2
|
.pointer/y LDZ2 .Screen/y DEO2
|
||||||
#30 .Screen/color DEO
|
#30 .Screen/color DEO
|
||||||
|
|
||||||
( record pointer positions )
|
( record pointer positions )
|
||||||
.Mouse/x DEI2 .pointer/x POK2
|
.Mouse/x DEI2 .pointer/x STZ2
|
||||||
.Mouse/y DEI2 .pointer/y POK2
|
.Mouse/y DEI2 .pointer/y STZ2
|
||||||
|
|
||||||
( draw new cursor )
|
( draw new cursor )
|
||||||
.pointer/x PEK2 .Screen/x DEO2
|
.pointer/x LDZ2 .Screen/x DEO2
|
||||||
.pointer/y PEK2 .Screen/y DEO2
|
.pointer/y LDZ2 .Screen/y DEO2
|
||||||
|
|
||||||
( colorize on state )
|
( colorize on state )
|
||||||
#32 [ .Mouse/state DEI #00 ! ] + .Screen/color DEO
|
#32 [ .Mouse/state DEI #00 ! ] + .Screen/color DEO
|
||||||
|
|
||||||
.Mouse/state DEI #00 ! #01 JCN [ BRK ]
|
.Mouse/state DEI #00 ! #01 JCN [ BRK ]
|
||||||
|
|
||||||
.Mouse/x DEI2 DUP2 .anchor/x PEK2 >> ROT ROT .anchor/x PEK2 WIDTH #02 * TOS ++ #0001 ++ << #0101 ==
|
.Mouse/x DEI2 DUP2 .anchor/x LDZ2 >> ROT ROT .anchor/x LDZ2 WIDTH #02 * TOS ++ #0001 ++ << #0101 ==
|
||||||
.Mouse/y DEI2 DUP2 .anchor/y PEK2 >> ROT ROT .anchor/y PEK2 HEIGHT #02 * TOS ++ << #0101 ==
|
.Mouse/y DEI2 DUP2 .anchor/y LDZ2 >> ROT ROT .anchor/y LDZ2 HEIGHT #02 * TOS ++ << #0101 ==
|
||||||
#0101 == #01 JCN [ BRK ]
|
#0101 == #01 JCN [ BRK ]
|
||||||
|
|
||||||
.Mouse/x DEI2 .anchor/x PEK2 SUB2 #02 / TOB
|
.Mouse/x DEI2 .anchor/x LDZ2 SUB2 #02 / TOB
|
||||||
.Mouse/y DEI2 .anchor/y PEK2 SUB2 #02 / TOB
|
.Mouse/y DEI2 .anchor/y LDZ2 SUB2 #02 / TOB
|
||||||
;set-cell JSR2
|
;set-cell JSR2
|
||||||
|
|
||||||
;draw-grid JSR2
|
;draw-grid JSR2
|
||||||
|
@ -138,7 +138,7 @@ BRK
|
||||||
.Controller/key DEI #00 ! #01 JCN [ BRK ]
|
.Controller/key DEI #00 ! #01 JCN [ BRK ]
|
||||||
|
|
||||||
.Controller/key DEI #20 ! ,&no-toggle JCN
|
.Controller/key DEI #20 ! ,&no-toggle JCN
|
||||||
.world/paused PEK #01 ! .world/paused POK
|
.world/paused LDZ #01 ! .world/paused STZ
|
||||||
&no-toggle
|
&no-toggle
|
||||||
|
|
||||||
BRK
|
BRK
|
||||||
|
@ -147,11 +147,11 @@ BRK
|
||||||
|
|
||||||
#00 HEIGHT
|
#00 HEIGHT
|
||||||
&ver
|
&ver
|
||||||
OVR TOS #0002 ** .anchor/y PEK2 ++ .Screen/y DEO2
|
OVR TOS #0002 ** .anchor/y LDZ2 ++ .Screen/y DEO2
|
||||||
OVR STH
|
OVR STH
|
||||||
#00 WIDTH
|
#00 WIDTH
|
||||||
&hor
|
&hor
|
||||||
OVR TOS #0002 ** .anchor/x PEK2 ++ .Screen/x DEO2
|
OVR TOS #0002 ** .anchor/x LDZ2 ++ .Screen/x DEO2
|
||||||
OVR DUPr STHr ,get-cell JSR INCR .Screen/color DEO
|
OVR DUPr STHr ,get-cell JSR INCR .Screen/color DEO
|
||||||
SWP INCR SWP
|
SWP INCR SWP
|
||||||
DUP2 ! ,&hor JCN
|
DUP2 ! ,&hor JCN
|
||||||
|
@ -242,7 +242,7 @@ RTN
|
||||||
HEIGHT MOD SWP WIDTH MOD SWP
|
HEIGHT MOD SWP WIDTH MOD SWP
|
||||||
WIDTH #08 / TOS ROT TOS ** ROT #08 / TOS ++ [ BANK2 ++ ]
|
WIDTH #08 / TOS ROT TOS ** ROT #08 / TOS ++ [ BANK2 ++ ]
|
||||||
( incr count )
|
( incr count )
|
||||||
.world/count PEK2 #0001 ADD2 .world/count POK2
|
.world/count LDZ2 #0001 ADD2 .world/count STZ2
|
||||||
( save in buffer )
|
( save in buffer )
|
||||||
STH2
|
STH2
|
||||||
DUP2 POP #08 MOD #01 SWP SFL
|
DUP2 POP #08 MOD #01 SWP SFL
|
||||||
|
|
|
@ -5,7 +5,7 @@
|
||||||
%8* { #0008 MUL2 } %8/ { #0008 DIV2 }
|
%8* { #0008 MUL2 } %8/ { #0008 DIV2 }
|
||||||
%++ { #0001 ADD2 }
|
%++ { #0001 ADD2 }
|
||||||
%MOD { DUP2 DIV MUL SUB }
|
%MOD { DUP2 DIV MUL SUB }
|
||||||
%TRACK { ;track/ch1 #00 .track/active PEK #0020 MUL2 ADD2 }
|
%TRACK { ;track/ch1 #00 .track/active LDZ #0020 MUL2 ADD2 }
|
||||||
|
|
||||||
( variables )
|
( variables )
|
||||||
|
|
||||||
|
@ -43,16 +43,16 @@
|
||||||
( vectors ) ;on-mouse .Mouse/vector DEO2
|
( vectors ) ;on-mouse .Mouse/vector DEO2
|
||||||
( vectors ) ;on-button .Controller/vector DEO2
|
( vectors ) ;on-button .Controller/vector DEO2
|
||||||
|
|
||||||
.Screen/width DEI2 #0002 DIV2 DUP2 #0080 SUB2 .trkframe/x1 POK2
|
.Screen/width DEI2 #0002 DIV2 DUP2 #0080 SUB2 .trkframe/x1 STZ2
|
||||||
#0080 ADD2 .trkframe/x2 POK2
|
#0080 ADD2 .trkframe/x2 STZ2
|
||||||
.Screen/height DEI2 #0002 DIV2 DUP2 #0038 SUB2 #0010 SUB2 .trkframe/y1 POK2
|
.Screen/height DEI2 #0002 DIV2 DUP2 #0038 SUB2 #0010 SUB2 .trkframe/y1 STZ2
|
||||||
#0038 ADD2 #0010 SUB2 .trkframe/y2 POK2
|
#0038 ADD2 #0010 SUB2 .trkframe/y2 STZ2
|
||||||
|
|
||||||
.trkframe/x1 PEK2 .chnframe/x1 POK2 .trkframe/y2 PEK2 .chnframe/y1 POK2
|
.trkframe/x1 LDZ2 .chnframe/x1 STZ2 .trkframe/y2 LDZ2 .chnframe/y1 STZ2
|
||||||
.chnframe/x1 PEK2 #0030 ADD2 .chnframe/x2 POK2 .chnframe/y1 PEK2 #0030 ADD2 .chnframe/y2 POK2
|
.chnframe/x1 LDZ2 #0030 ADD2 .chnframe/x2 STZ2 .chnframe/y1 LDZ2 #0030 ADD2 .chnframe/y2 STZ2
|
||||||
|
|
||||||
.chnframe/x2 PEK2 .ctlframe/x1 POK2 .chnframe/y1 PEK2 .ctlframe/y1 POK2
|
.chnframe/x2 LDZ2 .ctlframe/x1 STZ2 .chnframe/y1 LDZ2 .ctlframe/y1 STZ2
|
||||||
.trkframe/x2 PEK2 .ctlframe/x2 POK2 .chnframe/y2 PEK2 .ctlframe/y2 POK2
|
.trkframe/x2 LDZ2 .ctlframe/x2 STZ2 .chnframe/y2 LDZ2 .ctlframe/y2 STZ2
|
||||||
|
|
||||||
( default settings )
|
( default settings )
|
||||||
#048c .Audio0/adsr DEO2 #88 .Audio0/volume DEO
|
#048c .Audio0/adsr DEO2 #88 .Audio0/volume DEO
|
||||||
|
@ -79,7 +79,7 @@ BRK
|
||||||
|
|
||||||
;move-head JSR2
|
;move-head JSR2
|
||||||
;draw-vu JSR2
|
;draw-vu JSR2
|
||||||
.head/pos PEK #08 MOD #00 NEQ ,&skip JCN
|
.head/pos LDZ #08 MOD #00 NEQ ,&skip JCN
|
||||||
;bang JSR2
|
;bang JSR2
|
||||||
&skip
|
&skip
|
||||||
|
|
||||||
|
@ -88,14 +88,14 @@ BRK
|
||||||
@on-mouse ( -> )
|
@on-mouse ( -> )
|
||||||
|
|
||||||
.Mouse/state DEI #00 EQU ;&click-end JCN2
|
.Mouse/state DEI #00 EQU ;&click-end JCN2
|
||||||
.Mouse/x DEI2 .trkframe/x1 PEK2 GTH2 .Mouse/x DEI2 .trkframe/x2 PEK2 LTH2 #0101 EQU2
|
.Mouse/x DEI2 .trkframe/x1 LDZ2 GTH2 .Mouse/x DEI2 .trkframe/x2 LDZ2 LTH2 #0101 EQU2
|
||||||
.Mouse/y DEI2 .trkframe/y1 PEK2 GTH2 .Mouse/y DEI2 .trkframe/y2 PEK2 LTH2 #0101 EQU2
|
.Mouse/y DEI2 .trkframe/y1 LDZ2 GTH2 .Mouse/y DEI2 .trkframe/y2 LDZ2 LTH2 #0101 EQU2
|
||||||
#0101 EQU2 ;touch-trk JCN2
|
#0101 EQU2 ;touch-trk JCN2
|
||||||
.Mouse/x DEI2 .chnframe/x1 PEK2 GTH2 .Mouse/x DEI2 .chnframe/x2 PEK2 LTH2 #0101 EQU2
|
.Mouse/x DEI2 .chnframe/x1 LDZ2 GTH2 .Mouse/x DEI2 .chnframe/x2 LDZ2 LTH2 #0101 EQU2
|
||||||
.Mouse/y DEI2 .chnframe/y1 PEK2 8+ GTH2 .Mouse/y DEI2 .chnframe/y2 PEK2 8- LTH2 #0101 EQU2
|
.Mouse/y DEI2 .chnframe/y1 LDZ2 8+ GTH2 .Mouse/y DEI2 .chnframe/y2 LDZ2 8- LTH2 #0101 EQU2
|
||||||
#0101 EQU2 ;touch-chn JCN2
|
#0101 EQU2 ;touch-chn JCN2
|
||||||
.Mouse/x DEI2 .ctlframe/x1 PEK2 GTH2 .Mouse/x DEI2 .ctlframe/x2 PEK2 LTH2 #0101 EQU2
|
.Mouse/x DEI2 .ctlframe/x1 LDZ2 GTH2 .Mouse/x DEI2 .ctlframe/x2 LDZ2 LTH2 #0101 EQU2
|
||||||
.Mouse/y DEI2 .ctlframe/y1 PEK2 8+ GTH2 .Mouse/y DEI2 .ctlframe/y2 PEK2 8- LTH2 #0101 EQU2
|
.Mouse/y DEI2 .ctlframe/y1 LDZ2 8+ GTH2 .Mouse/y DEI2 .ctlframe/y2 LDZ2 8- LTH2 #0101 EQU2
|
||||||
#0101 EQU2 ;touch-ctl JCN2
|
#0101 EQU2 ;touch-ctl JCN2
|
||||||
&click-end
|
&click-end
|
||||||
|
|
||||||
|
@ -136,10 +136,10 @@ RTN
|
||||||
|
|
||||||
;clear-notes JSR2
|
;clear-notes JSR2
|
||||||
( get note )
|
( get note )
|
||||||
#0e .Mouse/y DEI2 .trkframe/y1 PEK2 SUB2 SWP POP #08 DIV SUB
|
#0e .Mouse/y DEI2 .trkframe/y1 LDZ2 SUB2 SWP POP #08 DIV SUB
|
||||||
.Mouse/state DEI #10 NEQ ,&no-erase JCN POP #00 &no-erase
|
.Mouse/state DEI #10 NEQ ,&no-erase JCN POP #00 &no-erase
|
||||||
( edit note )
|
( edit note )
|
||||||
TRACK #00 .Mouse/x DEI2 .trkframe/x1 PEK2 SUB2 SWP POP #08 DIV ADD2 STA
|
TRACK #00 .Mouse/x DEI2 .trkframe/x1 LDZ2 SUB2 SWP POP #08 DIV ADD2 STA
|
||||||
( release ) #00 .Mouse/state DEO
|
( release ) #00 .Mouse/state DEO
|
||||||
;draw-notes JSR2
|
;draw-notes JSR2
|
||||||
|
|
||||||
|
@ -148,7 +148,7 @@ BRK
|
||||||
@touch-chn ( -- )
|
@touch-chn ( -- )
|
||||||
|
|
||||||
;clear-notes JSR2
|
;clear-notes JSR2
|
||||||
( save ) .Mouse/y DEI2 .chnframe/y1 PEK2 SUB2 SWP POP #08 DIV #01 SUB .track/active POK
|
( save ) .Mouse/y DEI2 .chnframe/y1 LDZ2 SUB2 SWP POP #08 DIV #01 SUB .track/active STZ
|
||||||
( release ) #00 .Mouse/state DEO
|
( release ) #00 .Mouse/state DEO
|
||||||
;draw-channels JSR2
|
;draw-channels JSR2
|
||||||
;draw-notes JSR2
|
;draw-notes JSR2
|
||||||
|
@ -158,31 +158,31 @@ BRK
|
||||||
|
|
||||||
@touch-ctl ( -- )
|
@touch-ctl ( -- )
|
||||||
|
|
||||||
.Mouse/x DEI2 .ctlframe/x1 PEK2 SUB2 8- 8/ SWP POP #02 DIV
|
.Mouse/x DEI2 .ctlframe/x1 LDZ2 SUB2 8- 8/ SWP POP #02 DIV
|
||||||
DUP #00 NEQ ,&no-a JCN
|
DUP #00 NEQ ,&no-a JCN
|
||||||
.Audio0/adsr .track/active PEK #10 MUL ADD DEI
|
.Audio0/adsr .track/active LDZ #10 MUL ADD DEI
|
||||||
#10 .Mouse/state DEI #10 EQU #e0 MUL ADD ADD
|
#10 .Mouse/state DEI #10 EQU #e0 MUL ADD ADD
|
||||||
.Audio0/adsr .track/active PEK #10 MUL ADD DEO &no-a
|
.Audio0/adsr .track/active LDZ #10 MUL ADD DEO &no-a
|
||||||
DUP #01 NEQ ,&no-d JCN
|
DUP #01 NEQ ,&no-d JCN
|
||||||
.Audio0/adsr .track/active PEK #10 MUL ADD DEI
|
.Audio0/adsr .track/active LDZ #10 MUL ADD DEI
|
||||||
DUP #f0 AND STH #01 .Mouse/state DEI #10 EQU #0e MUL ADD ADD #0f AND STHr ADD
|
DUP #f0 AND STH #01 .Mouse/state DEI #10 EQU #0e MUL ADD ADD #0f AND STHr ADD
|
||||||
.Audio0/adsr .track/active PEK #10 MUL ADD DEO &no-d
|
.Audio0/adsr .track/active LDZ #10 MUL ADD DEO &no-d
|
||||||
DUP #02 NEQ ,&no-s JCN
|
DUP #02 NEQ ,&no-s JCN
|
||||||
.Audio0/adsr .track/active PEK #10 MUL ADD #01 ADD DEI
|
.Audio0/adsr .track/active LDZ #10 MUL ADD #01 ADD DEI
|
||||||
#10 .Mouse/state DEI #10 EQU #e0 MUL ADD ADD
|
#10 .Mouse/state DEI #10 EQU #e0 MUL ADD ADD
|
||||||
.Audio0/adsr .track/active PEK #10 MUL ADD #01 ADD DEO &no-s
|
.Audio0/adsr .track/active LDZ #10 MUL ADD #01 ADD DEO &no-s
|
||||||
DUP #03 NEQ ,&no-r JCN
|
DUP #03 NEQ ,&no-r JCN
|
||||||
.Audio0/adsr .track/active PEK #10 MUL ADD #01 ADD DEI
|
.Audio0/adsr .track/active LDZ #10 MUL ADD #01 ADD DEI
|
||||||
DUP #f0 AND STH #01 .Mouse/state DEI #10 EQU #0e MUL ADD ADD #0f AND STHr ADD
|
DUP #f0 AND STH #01 .Mouse/state DEI #10 EQU #0e MUL ADD ADD #0f AND STHr ADD
|
||||||
.Audio0/adsr .track/active PEK #10 MUL ADD #01 ADD DEO &no-r
|
.Audio0/adsr .track/active LDZ #10 MUL ADD #01 ADD DEO &no-r
|
||||||
DUP #05 NEQ ,&no-left JCN
|
DUP #05 NEQ ,&no-left JCN
|
||||||
.Audio0/volume .track/active PEK #10 MUL ADD DEI
|
.Audio0/volume .track/active LDZ #10 MUL ADD DEI
|
||||||
#10 .Mouse/state DEI #10 EQU #e0 MUL ADD ADD
|
#10 .Mouse/state DEI #10 EQU #e0 MUL ADD ADD
|
||||||
.Audio0/volume .track/active PEK #10 MUL ADD DEO &no-left
|
.Audio0/volume .track/active LDZ #10 MUL ADD DEO &no-left
|
||||||
DUP #06 NEQ ,&no-right JCN
|
DUP #06 NEQ ,&no-right JCN
|
||||||
.Audio0/volume .track/active PEK #10 MUL ADD DEI
|
.Audio0/volume .track/active LDZ #10 MUL ADD DEI
|
||||||
DUP #f0 AND STH #01 .Mouse/state DEI #10 EQU #0e MUL ADD ADD #0f AND STHr ADD
|
DUP #f0 AND STH #01 .Mouse/state DEI #10 EQU #0e MUL ADD ADD #0f AND STHr ADD
|
||||||
.Audio0/volume .track/active PEK #10 MUL ADD DEO &no-right
|
.Audio0/volume .track/active LDZ #10 MUL ADD DEO &no-right
|
||||||
POP
|
POP
|
||||||
( release ) #00 .Mouse/state DEO
|
( release ) #00 .Mouse/state DEO
|
||||||
;draw-controls JSR2
|
;draw-controls JSR2
|
||||||
|
@ -191,28 +191,28 @@ BRK
|
||||||
|
|
||||||
@bang ( -- )
|
@bang ( -- )
|
||||||
|
|
||||||
;track/ch1 #00 .head/pos PEK #08 DIV ADD2 LDA
|
;track/ch1 #00 .head/pos LDZ #08 DIV ADD2 LDA
|
||||||
#01 SUB
|
#01 SUB
|
||||||
DUP #ff NEQ ,&skip1 JCN
|
DUP #ff NEQ ,&skip1 JCN
|
||||||
POP ,&listen2 JMP
|
POP ,&listen2 JMP
|
||||||
&skip1
|
&skip1
|
||||||
#00 SWP ;notes ADD2 LDA .Audio0/pitch DEO
|
#00 SWP ;notes ADD2 LDA .Audio0/pitch DEO
|
||||||
&listen2
|
&listen2
|
||||||
;track/ch2 #00 .head/pos PEK #08 DIV ADD2 LDA
|
;track/ch2 #00 .head/pos LDZ #08 DIV ADD2 LDA
|
||||||
#01 SUB
|
#01 SUB
|
||||||
DUP #ff NEQ ,&skip2 JCN
|
DUP #ff NEQ ,&skip2 JCN
|
||||||
POP ,&listen3 JMP
|
POP ,&listen3 JMP
|
||||||
&skip2
|
&skip2
|
||||||
#00 SWP ;notes ADD2 LDA .Audio1/pitch DEO
|
#00 SWP ;notes ADD2 LDA .Audio1/pitch DEO
|
||||||
&listen3
|
&listen3
|
||||||
;track/ch3 #00 .head/pos PEK #08 DIV ADD2 LDA
|
;track/ch3 #00 .head/pos LDZ #08 DIV ADD2 LDA
|
||||||
#01 SUB
|
#01 SUB
|
||||||
DUP #ff NEQ ,&skip3 JCN
|
DUP #ff NEQ ,&skip3 JCN
|
||||||
POP ,&listen4 JMP
|
POP ,&listen4 JMP
|
||||||
&skip3
|
&skip3
|
||||||
#00 SWP ;notes ADD2 LDA .Audio2/pitch DEO
|
#00 SWP ;notes ADD2 LDA .Audio2/pitch DEO
|
||||||
&listen4
|
&listen4
|
||||||
;track/ch4 #00 .head/pos PEK #08 DIV ADD2 LDA
|
;track/ch4 #00 .head/pos LDZ #08 DIV ADD2 LDA
|
||||||
#01 SUB
|
#01 SUB
|
||||||
DUP #ff NEQ ,&skip4 JCN
|
DUP #ff NEQ ,&skip4 JCN
|
||||||
POP ,&end JMP
|
POP ,&end JMP
|
||||||
|
@ -225,14 +225,14 @@ RTN
|
||||||
@move-head ( -- )
|
@move-head ( -- )
|
||||||
|
|
||||||
( clear )
|
( clear )
|
||||||
.trkframe/y1 PEK2 8- .Screen/y DEO2
|
.trkframe/y1 LDZ2 8- .Screen/y DEO2
|
||||||
.trkframe/x1 PEK2 #00 .head/pos PEK ADD2 .Screen/x DEO2
|
.trkframe/x1 LDZ2 #00 .head/pos LDZ ADD2 .Screen/x DEO2
|
||||||
;head_icn .Screen/addr DEO2
|
;head_icn .Screen/addr DEO2
|
||||||
#20 .Screen/color DEO
|
#20 .Screen/color DEO
|
||||||
( incr ) .head/pos PEK #01 ADD .head/pos POK
|
( incr ) .head/pos LDZ #01 ADD .head/pos STZ
|
||||||
.trkframe/x1 PEK2 #00 .head/pos PEK ADD2 .Screen/x DEO2
|
.trkframe/x1 LDZ2 #00 .head/pos LDZ ADD2 .Screen/x DEO2
|
||||||
;head_icn .Screen/addr DEO2
|
;head_icn .Screen/addr DEO2
|
||||||
#21 ( if note ) TRACK #00 .head/pos PEK #08 DIV ADD2 LDA #00 NEQ ADD .Screen/color DEO
|
#21 ( if note ) TRACK #00 .head/pos LDZ #08 DIV ADD2 LDA #00 NEQ ADD .Screen/color DEO
|
||||||
|
|
||||||
RTN
|
RTN
|
||||||
|
|
||||||
|
@ -241,8 +241,8 @@ RTN
|
||||||
#00 #20
|
#00 #20
|
||||||
&loop
|
&loop
|
||||||
( load ) OVR #00 SWP TRACK ADD2 LDA
|
( load ) OVR #00 SWP TRACK ADD2 LDA
|
||||||
DUP STH #00 SWP #0e SWP SUB 8* .trkframe/y1 PEK2 ADD2 .Screen/y DEO2
|
DUP STH #00 SWP #0e SWP SUB 8* .trkframe/y1 LDZ2 ADD2 .Screen/y DEO2
|
||||||
OVR #00 SWP 8* .trkframe/x1 PEK2 ADD2 .Screen/x DEO2
|
OVR #00 SWP 8* .trkframe/x1 LDZ2 ADD2 .Screen/x DEO2
|
||||||
STHr #00 EQU ,&skip JCN
|
STHr #00 EQU ,&skip JCN
|
||||||
#20 .Screen/color DEO
|
#20 .Screen/color DEO
|
||||||
&skip
|
&skip
|
||||||
|
@ -257,8 +257,8 @@ RTN
|
||||||
#00 #20
|
#00 #20
|
||||||
¬es-loop
|
¬es-loop
|
||||||
( load ) OVR #00 SWP TRACK ADD2 LDA
|
( load ) OVR #00 SWP TRACK ADD2 LDA
|
||||||
DUP STH #00 SWP #0e SWP SUB 8* .trkframe/y1 PEK2 ADD2 .Screen/y DEO2
|
DUP STH #00 SWP #0e SWP SUB 8* .trkframe/y1 LDZ2 ADD2 .Screen/y DEO2
|
||||||
OVR #00 SWP 8* .trkframe/x1 PEK2 ADD2 .Screen/x DEO2
|
OVR #00 SWP 8* .trkframe/x1 LDZ2 ADD2 .Screen/x DEO2
|
||||||
;note_icn .Screen/addr DEO2
|
;note_icn .Screen/addr DEO2
|
||||||
STHr #00 EQU ,&skip JCN
|
STHr #00 EQU ,&skip JCN
|
||||||
#25 .Screen/color DEO
|
#25 .Screen/color DEO
|
||||||
|
@ -272,27 +272,27 @@ RTN
|
||||||
|
|
||||||
@draw-bars ( -- )
|
@draw-bars ( -- )
|
||||||
|
|
||||||
.trkframe/x1 PEK2 .trkframe/y1 PEK2 .trkframe/x2 PEK2 .trkframe/y2 PEK2 #01 ;line-rect JSR2
|
.trkframe/x1 LDZ2 .trkframe/y1 LDZ2 .trkframe/x2 LDZ2 .trkframe/y2 LDZ2 #01 ;line-rect JSR2
|
||||||
|
|
||||||
( grid )
|
( grid )
|
||||||
.trkframe/y1 PEK2 #0010 SUB2 .Screen/y DEO2
|
.trkframe/y1 LDZ2 #0010 SUB2 .Screen/y DEO2
|
||||||
;font_hex .Screen/addr DEO2
|
;font_hex .Screen/addr DEO2
|
||||||
#0000 #0100
|
#0000 #0100
|
||||||
&loop
|
&loop
|
||||||
OVR2 SWP POP #02 DIV #0f AND #00 NEQ ,&skip JCN
|
OVR2 SWP POP #02 DIV #0f AND #00 NEQ ,&skip JCN
|
||||||
OVR2 .trkframe/x1 PEK2 ADD2 .Screen/x DEO2
|
OVR2 .trkframe/x1 LDZ2 ADD2 .Screen/x DEO2
|
||||||
.trkframe/y1 PEK2 #0010 SUB2 .Screen/y DEO2
|
.trkframe/y1 LDZ2 #0010 SUB2 .Screen/y DEO2
|
||||||
#22 .Screen/color DEO
|
#22 .Screen/color DEO
|
||||||
.Screen/addr DEI2 8+ .Screen/addr DEO2
|
.Screen/addr DEI2 8+ .Screen/addr DEO2
|
||||||
OVR2 .trkframe/x1 PEK2 ADD2 .trkframe/y1 PEK2 ++ .trkframe/y2 PEK2 #01 ;line-vertical-dotted JSR2
|
OVR2 .trkframe/x1 LDZ2 ADD2 .trkframe/y1 LDZ2 ++ .trkframe/y2 LDZ2 #01 ;line-vertical-dotted JSR2
|
||||||
&skip
|
&skip
|
||||||
OVR2 .trkframe/x1 PEK2 ADD2 .trkframe/y1 PEK2 .trkframe/y2 PEK2 #01 ;line-vertical-dotted JSR2
|
OVR2 .trkframe/x1 LDZ2 ADD2 .trkframe/y1 LDZ2 .trkframe/y2 LDZ2 #01 ;line-vertical-dotted JSR2
|
||||||
SWP2 8+ SWP2
|
SWP2 8+ SWP2
|
||||||
OVR2 OVR2 LTH2 ,&loop JCN
|
OVR2 OVR2 LTH2 ,&loop JCN
|
||||||
POP2
|
POP2
|
||||||
POP2
|
POP2
|
||||||
|
|
||||||
.trkframe/x1 PEK2 .trkframe/x2 PEK2 .trkframe/y1 PEK2 8- #0040 ADD2 #01 ;line-horizontal-dotted JSR2
|
.trkframe/x1 LDZ2 .trkframe/x2 LDZ2 .trkframe/y1 LDZ2 8- #0040 ADD2 #01 ;line-horizontal-dotted JSR2
|
||||||
|
|
||||||
RTN
|
RTN
|
||||||
|
|
||||||
|
@ -319,20 +319,20 @@ RTN
|
||||||
|
|
||||||
@draw-octaves ( -- )
|
@draw-octaves ( -- )
|
||||||
|
|
||||||
.trkframe/x1 PEK2 #0018 SUB2 DUP2 .trkframe/y1 PEK2 ;draw-octave JSR2
|
.trkframe/x1 LDZ2 #0018 SUB2 DUP2 .trkframe/y1 LDZ2 ;draw-octave JSR2
|
||||||
.trkframe/y1 PEK2 #0038 ADD2 ;draw-octave JSR2
|
.trkframe/y1 LDZ2 #0038 ADD2 ;draw-octave JSR2
|
||||||
.trkframe/x1 PEK2 #0028 SUB2 .Screen/x DEO2
|
.trkframe/x1 LDZ2 #0028 SUB2 .Screen/x DEO2
|
||||||
.trkframe/y1 PEK2 #0030 ADD2 .Screen/y DEO2
|
.trkframe/y1 LDZ2 #0030 ADD2 .Screen/y DEO2
|
||||||
;font_hex #0020 ADD2 .Screen/addr DEO2
|
;font_hex #0020 ADD2 .Screen/addr DEO2
|
||||||
#23 .Screen/color DEO
|
#23 .Screen/color DEO
|
||||||
.trkframe/x1 PEK2 #0030 SUB2 .Screen/x DEO2
|
.trkframe/x1 LDZ2 #0030 SUB2 .Screen/x DEO2
|
||||||
;font_hex #0060 ADD2 .Screen/addr DEO2
|
;font_hex #0060 ADD2 .Screen/addr DEO2
|
||||||
#23 .Screen/color DEO
|
#23 .Screen/color DEO
|
||||||
.trkframe/x1 PEK2 #0028 SUB2 .Screen/x DEO2
|
.trkframe/x1 LDZ2 #0028 SUB2 .Screen/x DEO2
|
||||||
.trkframe/y1 PEK2 #0068 ADD2 .Screen/y DEO2
|
.trkframe/y1 LDZ2 #0068 ADD2 .Screen/y DEO2
|
||||||
;font_hex #0018 ADD2 .Screen/addr DEO2
|
;font_hex #0018 ADD2 .Screen/addr DEO2
|
||||||
#23 .Screen/color DEO
|
#23 .Screen/color DEO
|
||||||
.trkframe/x1 PEK2 #0030 SUB2 .Screen/x DEO2
|
.trkframe/x1 LDZ2 #0030 SUB2 .Screen/x DEO2
|
||||||
;font_hex #0060 ADD2 .Screen/addr DEO2
|
;font_hex #0060 ADD2 .Screen/addr DEO2
|
||||||
#23 .Screen/color DEO
|
#23 .Screen/color DEO
|
||||||
|
|
||||||
|
@ -346,74 +346,74 @@ RTN
|
||||||
RTN
|
RTN
|
||||||
|
|
||||||
@draw-knob ( x* y* value -- )
|
@draw-knob ( x* y* value -- )
|
||||||
.track/active PEK #03 EQU ;&blank JCN2
|
.track/active LDZ #03 EQU ;&blank JCN2
|
||||||
|
|
||||||
&force
|
&force
|
||||||
( load ) .knob/value POK .knob/y POK2 .knob/x POK2
|
( load ) .knob/value STZ .knob/y STZ2 .knob/x STZ2
|
||||||
|
|
||||||
.knob/x PEK2 .Screen/x DEO2
|
.knob/x LDZ2 .Screen/x DEO2
|
||||||
.knob/y PEK2 .Screen/y DEO2 ;knob_icns .Screen/addr DEO2 #21 .Screen/color DEO
|
.knob/y LDZ2 .Screen/y DEO2 ;knob_icns .Screen/addr DEO2 #21 .Screen/color DEO
|
||||||
.knob/x PEK2 8+ .Screen/x DEO2 ;knob_icns 8+ .Screen/addr DEO2 #21 .Screen/color DEO
|
.knob/x LDZ2 8+ .Screen/x DEO2 ;knob_icns 8+ .Screen/addr DEO2 #21 .Screen/color DEO
|
||||||
.knob/y PEK2 8+ .Screen/y DEO2 ;knob_icns #0018 ADD2 .Screen/addr DEO2 #21 .Screen/color DEO
|
.knob/y LDZ2 8+ .Screen/y DEO2 ;knob_icns #0018 ADD2 .Screen/addr DEO2 #21 .Screen/color DEO
|
||||||
.knob/x PEK2 .Screen/x DEO2 ;knob_icns #0010 ADD2 .Screen/addr DEO2 #21 .Screen/color DEO
|
.knob/x LDZ2 .Screen/x DEO2 ;knob_icns #0010 ADD2 .Screen/addr DEO2 #21 .Screen/color DEO
|
||||||
.knob/x PEK2 #00 #00 .knob/value PEK ;knob_offsetx ADD2 LDA ADD2 .Screen/x DEO2
|
.knob/x LDZ2 #00 #00 .knob/value LDZ ;knob_offsetx ADD2 LDA ADD2 .Screen/x DEO2
|
||||||
.knob/y PEK2 #00 #00 .knob/value PEK ;knob_offsety ADD2 LDA ADD2 .Screen/y DEO2
|
.knob/y LDZ2 #00 #00 .knob/value LDZ ;knob_offsety ADD2 LDA ADD2 .Screen/y DEO2
|
||||||
;knob_icns #0020 ADD2 .Screen/addr DEO2
|
;knob_icns #0020 ADD2 .Screen/addr DEO2
|
||||||
#25 .Screen/color DEO
|
#25 .Screen/color DEO
|
||||||
.knob/x PEK2 #0004 ADD2 .Screen/x DEO2
|
.knob/x LDZ2 #0004 ADD2 .Screen/x DEO2
|
||||||
.knob/y PEK2 #0010 ADD2 .Screen/y DEO2
|
.knob/y LDZ2 #0010 ADD2 .Screen/y DEO2
|
||||||
;font_hex #00 .knob/value PEK #08 MUL ADD2 .Screen/addr DEO2
|
;font_hex #00 .knob/value LDZ #08 MUL ADD2 .Screen/addr DEO2
|
||||||
#21 .Screen/color DEO
|
#21 .Screen/color DEO
|
||||||
|
|
||||||
RTN
|
RTN
|
||||||
|
|
||||||
&blank
|
&blank
|
||||||
|
|
||||||
( load ) .knob/value POK .knob/y POK2 .knob/x POK2
|
( load ) .knob/value STZ .knob/y STZ2 .knob/x STZ2
|
||||||
|
|
||||||
.knob/x PEK2 .Screen/x DEO2
|
.knob/x LDZ2 .Screen/x DEO2
|
||||||
.knob/y PEK2 .Screen/y DEO2 #20 .Screen/color DEO
|
.knob/y LDZ2 .Screen/y DEO2 #20 .Screen/color DEO
|
||||||
.knob/x PEK2 8+ .Screen/x DEO2 #20 .Screen/color DEO
|
.knob/x LDZ2 8+ .Screen/x DEO2 #20 .Screen/color DEO
|
||||||
.knob/y PEK2 8+ .Screen/y DEO2 #20 .Screen/color DEO
|
.knob/y LDZ2 8+ .Screen/y DEO2 #20 .Screen/color DEO
|
||||||
.knob/x PEK2 .Screen/x DEO2 #20 .Screen/color DEO
|
.knob/x LDZ2 .Screen/x DEO2 #20 .Screen/color DEO
|
||||||
.knob/x PEK2 #0004 ADD2 .Screen/x DEO2
|
.knob/x LDZ2 #0004 ADD2 .Screen/x DEO2
|
||||||
.knob/y PEK2 #0010 ADD2 .Screen/y DEO2
|
.knob/y LDZ2 #0010 ADD2 .Screen/y DEO2
|
||||||
#20 .Screen/color DEO
|
#20 .Screen/color DEO
|
||||||
RTN
|
RTN
|
||||||
|
|
||||||
@draw-controls ( -- )
|
@draw-controls ( -- )
|
||||||
|
|
||||||
.ctlframe/x1 PEK2 .ctlframe/y1 PEK2 .ctlframe/x2 PEK2 .ctlframe/y2 PEK2 #01 ;line-rect JSR2
|
.ctlframe/x1 LDZ2 .ctlframe/y1 LDZ2 .ctlframe/x2 LDZ2 .ctlframe/y2 LDZ2 #01 ;line-rect JSR2
|
||||||
( env )
|
( env )
|
||||||
.ctlframe/x1 PEK2 8+ .ctlframe/y1 PEK2 8+ #22 ;env_txt ;draw-label JSR2
|
.ctlframe/x1 LDZ2 8+ .ctlframe/y1 LDZ2 8+ #22 ;env_txt ;draw-label JSR2
|
||||||
.ctlframe/x1 PEK2 8+ .ctlframe/y1 PEK2 #0010 ADD2
|
.ctlframe/x1 LDZ2 8+ .ctlframe/y1 LDZ2 #0010 ADD2
|
||||||
.Audio0/adsr .track/active PEK #10 MUL ADD DEI #04 SFT
|
.Audio0/adsr .track/active LDZ #10 MUL ADD DEI #04 SFT
|
||||||
;draw-knob JSR2
|
;draw-knob JSR2
|
||||||
.ctlframe/x1 PEK2 #0018 ADD2 .ctlframe/y1 PEK2 #0010 ADD2
|
.ctlframe/x1 LDZ2 #0018 ADD2 .ctlframe/y1 LDZ2 #0010 ADD2
|
||||||
.Audio0/adsr .track/active PEK #10 MUL ADD DEI #0f AND
|
.Audio0/adsr .track/active LDZ #10 MUL ADD DEI #0f AND
|
||||||
;draw-knob JSR2
|
;draw-knob JSR2
|
||||||
.ctlframe/x1 PEK2 #0028 ADD2 .ctlframe/y1 PEK2 #0010 ADD2
|
.ctlframe/x1 LDZ2 #0028 ADD2 .ctlframe/y1 LDZ2 #0010 ADD2
|
||||||
.Audio0/adsr .track/active PEK #10 MUL ADD #01 ADD DEI #04 SFT
|
.Audio0/adsr .track/active LDZ #10 MUL ADD #01 ADD DEI #04 SFT
|
||||||
;draw-knob JSR2
|
;draw-knob JSR2
|
||||||
.ctlframe/x1 PEK2 #0038 ADD2 .ctlframe/y1 PEK2 #0010 ADD2
|
.ctlframe/x1 LDZ2 #0038 ADD2 .ctlframe/y1 LDZ2 #0010 ADD2
|
||||||
.Audio0/adsr .track/active PEK #10 MUL ADD #01 ADD DEI #0f AND
|
.Audio0/adsr .track/active LDZ #10 MUL ADD #01 ADD DEI #0f AND
|
||||||
;draw-knob JSR2
|
;draw-knob JSR2
|
||||||
( vol )
|
( vol )
|
||||||
.ctlframe/x1 PEK2 #0058 ADD2 .ctlframe/y1 PEK2 8+ #22 ;vol_txt ;draw-label JSR2
|
.ctlframe/x1 LDZ2 #0058 ADD2 .ctlframe/y1 LDZ2 8+ #22 ;vol_txt ;draw-label JSR2
|
||||||
.ctlframe/x1 PEK2 #0058 ADD2 .ctlframe/y1 PEK2 #0010 ADD2
|
.ctlframe/x1 LDZ2 #0058 ADD2 .ctlframe/y1 LDZ2 #0010 ADD2
|
||||||
.Audio0/volume .track/active PEK #10 MUL ADD DEI #04 SFT
|
.Audio0/volume .track/active LDZ #10 MUL ADD DEI #04 SFT
|
||||||
;draw-knob/force JSR2
|
;draw-knob/force JSR2
|
||||||
.ctlframe/x1 PEK2 #0068 ADD2 .ctlframe/y1 PEK2 #0010 ADD2
|
.ctlframe/x1 LDZ2 #0068 ADD2 .ctlframe/y1 LDZ2 #0010 ADD2
|
||||||
.Audio0/volume .track/active PEK #10 MUL ADD DEI #0f AND
|
.Audio0/volume .track/active LDZ #10 MUL ADD DEI #0f AND
|
||||||
;draw-knob/force JSR2
|
;draw-knob/force JSR2
|
||||||
|
|
||||||
RTN
|
RTN
|
||||||
|
|
||||||
@draw-vu ( -- )
|
@draw-vu ( -- )
|
||||||
.ctlframe/x1 PEK2 #0088 ADD2 .ctlframe/y1 PEK2 #0010 ADD2
|
.ctlframe/x1 LDZ2 #0088 ADD2 .ctlframe/y1 LDZ2 #0010 ADD2
|
||||||
.Audio0/output .track/active PEK #10 MUL ADD DEI DUP STH #04 SFT
|
.Audio0/output .track/active LDZ #10 MUL ADD DEI DUP STH #04 SFT
|
||||||
;draw-knob/force JSR2
|
;draw-knob/force JSR2
|
||||||
.ctlframe/x1 PEK2 #0098 ADD2 .ctlframe/y1 PEK2 #0010 ADD2
|
.ctlframe/x1 LDZ2 #0098 ADD2 .ctlframe/y1 LDZ2 #0010 ADD2
|
||||||
STHr #0f AND
|
STHr #0f AND
|
||||||
;draw-knob/force JSR2
|
;draw-knob/force JSR2
|
||||||
|
|
||||||
|
@ -421,11 +421,11 @@ RTN
|
||||||
|
|
||||||
@draw-channels
|
@draw-channels
|
||||||
|
|
||||||
.chnframe/x1 PEK2 .chnframe/y1 PEK2 .chnframe/x2 PEK2 .chnframe/y2 PEK2 #01 ;line-rect JSR2
|
.chnframe/x1 LDZ2 .chnframe/y1 LDZ2 .chnframe/x2 LDZ2 .chnframe/y2 LDZ2 #01 ;line-rect JSR2
|
||||||
.chnframe/x1 PEK2 8+ .chnframe/y1 PEK2 8+ #21 .track/active PEK #00 EQU #07 MUL ADD ;ch1_txt ;draw-label JSR2
|
.chnframe/x1 LDZ2 8+ .chnframe/y1 LDZ2 8+ #21 .track/active LDZ #00 EQU #07 MUL ADD ;ch1_txt ;draw-label JSR2
|
||||||
.chnframe/x1 PEK2 8+ .chnframe/y1 PEK2 #0010 ADD2 #21 .track/active PEK #01 EQU #07 MUL ADD ;ch2_txt ;draw-label JSR2
|
.chnframe/x1 LDZ2 8+ .chnframe/y1 LDZ2 #0010 ADD2 #21 .track/active LDZ #01 EQU #07 MUL ADD ;ch2_txt ;draw-label JSR2
|
||||||
.chnframe/x1 PEK2 8+ .chnframe/y1 PEK2 #0018 ADD2 #21 .track/active PEK #02 EQU #07 MUL ADD ;ch3_txt ;draw-label JSR2
|
.chnframe/x1 LDZ2 8+ .chnframe/y1 LDZ2 #0018 ADD2 #21 .track/active LDZ #02 EQU #07 MUL ADD ;ch3_txt ;draw-label JSR2
|
||||||
.chnframe/x1 PEK2 8+ .chnframe/y1 PEK2 #0020 ADD2 #21 .track/active PEK #03 EQU #07 MUL ADD ;ch4_txt ;draw-label JSR2
|
.chnframe/x1 LDZ2 8+ .chnframe/y1 LDZ2 #0020 ADD2 #21 .track/active LDZ #03 EQU #07 MUL ADD ;ch4_txt ;draw-label JSR2
|
||||||
|
|
||||||
RTN
|
RTN
|
||||||
|
|
||||||
|
@ -433,15 +433,15 @@ RTN
|
||||||
|
|
||||||
( clear last cursor )
|
( clear last cursor )
|
||||||
;clear_icn .Screen/addr DEO2
|
;clear_icn .Screen/addr DEO2
|
||||||
.pointer/x PEK2 .Screen/x DEO2
|
.pointer/x LDZ2 .Screen/x DEO2
|
||||||
.pointer/y PEK2 .Screen/y DEO2
|
.pointer/y LDZ2 .Screen/y DEO2
|
||||||
#30 .Screen/color DEO
|
#30 .Screen/color DEO
|
||||||
( record pointer positions )
|
( record pointer positions )
|
||||||
.Mouse/x DEI2 .pointer/x POK2 .Mouse/y DEI2 .pointer/y POK2
|
.Mouse/x DEI2 .pointer/x STZ2 .Mouse/y DEI2 .pointer/y STZ2
|
||||||
( draw new cursor )
|
( draw new cursor )
|
||||||
;cursor_icn .Screen/addr DEO2
|
;cursor_icn .Screen/addr DEO2
|
||||||
.pointer/x PEK2 .Screen/x DEO2
|
.pointer/x LDZ2 .Screen/x DEO2
|
||||||
.pointer/y PEK2 .Screen/y DEO2
|
.pointer/y LDZ2 .Screen/y DEO2
|
||||||
#32 .Mouse/state DEI #00 NEQ ADD .Screen/color DEO
|
#32 .Mouse/state DEI #00 NEQ ADD .Screen/color DEO
|
||||||
|
|
||||||
RTN
|
RTN
|
||||||
|
@ -450,10 +450,10 @@ RTN
|
||||||
|
|
||||||
@draw-label ( x y color addr -- )
|
@draw-label ( x y color addr -- )
|
||||||
|
|
||||||
( load ) .label/addr POK2 .label/color POK .Screen/y DEO2 .Screen/x DEO2
|
( load ) .label/addr STZ2 .label/color STZ .Screen/y DEO2 .Screen/x DEO2
|
||||||
.label/addr PEK2
|
.label/addr LDZ2
|
||||||
&loop
|
&loop
|
||||||
( draw ) DUP2 LDA #00 SWP 8* ;font ADD2 .Screen/addr DEO2 .label/color PEK .Screen/color DEO
|
( draw ) DUP2 LDA #00 SWP 8* ;font ADD2 .Screen/addr DEO2 .label/color LDZ .Screen/color DEO
|
||||||
( incr ) ++
|
( incr ) ++
|
||||||
( incr ) .Screen/x DEI2 8+ .Screen/x DEO2
|
( incr ) .Screen/x DEI2 8+ .Screen/x DEO2
|
||||||
DUP2 LDA #00 NEQ ,&loop JCN
|
DUP2 LDA #00 NEQ ,&loop JCN
|
||||||
|
@ -463,9 +463,9 @@ RTN
|
||||||
|
|
||||||
@line-vertical-dotted ( x y0 y1 color -- )
|
@line-vertical-dotted ( x y0 y1 color -- )
|
||||||
|
|
||||||
.color POK STH2 SWP2 .Screen/x DEO2 STH2r OVR2 .Screen/y DEO2
|
.color STZ STH2 SWP2 .Screen/x DEO2 STH2r OVR2 .Screen/y DEO2
|
||||||
&draw-ver
|
&draw-ver
|
||||||
( draw ) .color PEK .Screen/color DEO
|
( draw ) .color LDZ .Screen/color DEO
|
||||||
( incr ) SWP2 #0002 ADD2 DUP2 .Screen/y DEO2 SWP2
|
( incr ) SWP2 #0002 ADD2 DUP2 .Screen/y DEO2 SWP2
|
||||||
OVR2 OVR2 LTH2 ,&draw-ver JCN
|
OVR2 OVR2 LTH2 ,&draw-ver JCN
|
||||||
POP2 POP2
|
POP2 POP2
|
||||||
|
@ -474,9 +474,9 @@ RTN
|
||||||
|
|
||||||
@line-horizontal-dotted ( x0 x1 y color -- )
|
@line-horizontal-dotted ( x0 x1 y color -- )
|
||||||
|
|
||||||
.color POK .Screen/y DEO2 OVR2 .Screen/x DEO2
|
.color STZ .Screen/y DEO2 OVR2 .Screen/x DEO2
|
||||||
&draw-hor
|
&draw-hor
|
||||||
( draw ) .color PEK .Screen/color DEO
|
( draw ) .color LDZ .Screen/color DEO
|
||||||
( incr ) SWP2 #0002 ADD2 DUP2 .Screen/x DEO2 SWP2
|
( incr ) SWP2 #0002 ADD2 DUP2 .Screen/x DEO2 SWP2
|
||||||
OVR2 OVR2 LTH2 ,&draw-hor JCN
|
OVR2 OVR2 LTH2 ,&draw-hor JCN
|
||||||
POP2 POP2
|
POP2 POP2
|
||||||
|
@ -485,18 +485,18 @@ RTN
|
||||||
|
|
||||||
@line-rect ( x1 y1 x2 y2 color )
|
@line-rect ( x1 y1 x2 y2 color )
|
||||||
|
|
||||||
( load ) .color POK .rect/y2 POK2 .rect/x2 POK2 DUP2 .Screen/y DEO2 .rect/y1 POK2 DUP2 .Screen/x DEO2 .rect/x1 POK2
|
( load ) .color STZ .rect/y2 STZ2 .rect/x2 STZ2 DUP2 .Screen/y DEO2 .rect/y1 STZ2 DUP2 .Screen/x DEO2 .rect/x1 STZ2
|
||||||
&hor
|
&hor
|
||||||
( incr ) .Screen/x DEI2 ++ .Screen/x DEO2
|
( incr ) .Screen/x DEI2 ++ .Screen/x DEO2
|
||||||
( draw ) .rect/y1 PEK2 .Screen/y DEO2 .color PEK .Screen/color DEO
|
( draw ) .rect/y1 LDZ2 .Screen/y DEO2 .color LDZ .Screen/color DEO
|
||||||
( draw ) .rect/y2 PEK2 .Screen/y DEO2 .color PEK .Screen/color DEO
|
( draw ) .rect/y2 LDZ2 .Screen/y DEO2 .color LDZ .Screen/color DEO
|
||||||
.Screen/x DEI2 .rect/x2 PEK2 LTH2 ,&hor JCN
|
.Screen/x DEI2 .rect/x2 LDZ2 LTH2 ,&hor JCN
|
||||||
.rect/y1 PEK2 .Screen/y DEO2
|
.rect/y1 LDZ2 .Screen/y DEO2
|
||||||
&ver
|
&ver
|
||||||
( draw ) .rect/x1 PEK2 .Screen/x DEO2 .color PEK .Screen/color DEO
|
( draw ) .rect/x1 LDZ2 .Screen/x DEO2 .color LDZ .Screen/color DEO
|
||||||
( draw ) .rect/x2 PEK2 .Screen/x DEO2 .color PEK .Screen/color DEO
|
( draw ) .rect/x2 LDZ2 .Screen/x DEO2 .color LDZ .Screen/color DEO
|
||||||
( incr ) .Screen/y DEI2 ++ .Screen/y DEO2
|
( incr ) .Screen/y DEI2 ++ .Screen/y DEO2
|
||||||
.Screen/y DEI2 .rect/y2 PEK2 ++ LTH2 ,&ver JCN
|
.Screen/y DEI2 .rect/y2 LDZ2 ++ LTH2 ,&ver JCN
|
||||||
|
|
||||||
RTN
|
RTN
|
||||||
|
|
||||||
|
|
|
@ -61,29 +61,29 @@
|
||||||
;saw-path .File/name DEO2 #0100 .File/length DEO2 WAVEFORM #0500 ++ .File/load DEO2
|
;saw-path .File/name DEO2 #0100 .File/length DEO2 WAVEFORM #0500 ++ .File/load DEO2
|
||||||
|
|
||||||
( find center )
|
( find center )
|
||||||
.Screen/width DEI2 #0002 // .center/x POK2
|
.Screen/width DEI2 #0002 // .center/x STZ2
|
||||||
.Screen/height DEI2 #0002 // .center/y POK2
|
.Screen/height DEI2 #0002 // .center/y STZ2
|
||||||
|
|
||||||
( place octave )
|
( place octave )
|
||||||
.center/x PEK2 #0080 -- .octave-view/x1 POK2
|
.center/x LDZ2 #0080 -- .octave-view/x1 STZ2
|
||||||
.center/y PEK2 #0008 ++ .octave-view/y1 POK2
|
.center/y LDZ2 #0008 ++ .octave-view/y1 STZ2
|
||||||
.octave-view/x1 PEK2 #0050 ++ .octave-view/x2 POK2
|
.octave-view/x1 LDZ2 #0050 ++ .octave-view/x2 STZ2
|
||||||
.octave-view/y1 PEK2 #0018 ++ .octave-view/y2 POK2
|
.octave-view/y1 LDZ2 #0018 ++ .octave-view/y2 STZ2
|
||||||
|
|
||||||
( place adsr )
|
( place adsr )
|
||||||
.center/x PEK2 #0020 -- .adsr-view/x1 POK2
|
.center/x LDZ2 #0020 -- .adsr-view/x1 STZ2
|
||||||
.center/y PEK2 #0008 ++ .adsr-view/y1 POK2
|
.center/y LDZ2 #0008 ++ .adsr-view/y1 STZ2
|
||||||
.adsr-view/x1 PEK2 #00a0 ++ .adsr-view/x2 POK2
|
.adsr-view/x1 LDZ2 #00a0 ++ .adsr-view/x2 STZ2
|
||||||
.adsr-view/y1 PEK2 #0018 ++ .adsr-view/y2 POK2
|
.adsr-view/y1 LDZ2 #0018 ++ .adsr-view/y2 STZ2
|
||||||
|
|
||||||
( place waveform )
|
( place waveform )
|
||||||
.center/x PEK2 #0080 -- .wave-view/x1 POK2
|
.center/x LDZ2 #0080 -- .wave-view/x1 STZ2
|
||||||
.center/y PEK2 #0020 -- .wave-view/y1 POK2
|
.center/y LDZ2 #0020 -- .wave-view/y1 STZ2
|
||||||
.wave-view/x1 PEK2 #0100 ++ .wave-view/x2 POK2
|
.wave-view/x1 LDZ2 #0100 ++ .wave-view/x2 STZ2
|
||||||
.wave-view/y1 PEK2 #0020 ++ .wave-view/y2 POK2
|
.wave-view/y1 LDZ2 #0020 ++ .wave-view/y2 STZ2
|
||||||
|
|
||||||
( default settings )
|
( default settings )
|
||||||
#ff .last-note POK
|
#ff .last-note STZ
|
||||||
#041c .Audio0/adsr DEO2
|
#041c .Audio0/adsr DEO2
|
||||||
#88 .Audio0/volume DEO
|
#88 .Audio0/volume DEO
|
||||||
WAVEFORM .Audio0/addr DEO2
|
WAVEFORM .Audio0/addr DEO2
|
||||||
|
@ -98,13 +98,13 @@ BRK
|
||||||
|
|
||||||
@on-frame ( -> )
|
@on-frame ( -> )
|
||||||
|
|
||||||
.adsr-view/y2 PEK2 #0020 -- .Screen/y DEO2
|
.adsr-view/y2 LDZ2 #0020 -- .Screen/y DEO2
|
||||||
|
|
||||||
#00 #10
|
#00 #10
|
||||||
&loop
|
&loop
|
||||||
.adsr-view/x2 PEK2 #003a -- .Screen/x DEO2
|
.adsr-view/x2 LDZ2 #003a -- .Screen/x DEO2
|
||||||
OVR #10 SWP - .Audio0/output DEI #0f AND < .Screen/color DEO
|
OVR #10 SWP - .Audio0/output DEI #0f AND < .Screen/color DEO
|
||||||
.adsr-view/x2 PEK2 #003a -- #0002 ++ .Screen/x DEO2
|
.adsr-view/x2 LDZ2 #003a -- #0002 ++ .Screen/x DEO2
|
||||||
OVR #10 SWP - .Audio0/output DEI #04 SFT < .Screen/color DEO
|
OVR #10 SWP - .Audio0/output DEI #04 SFT < .Screen/color DEO
|
||||||
.Screen/y DEI2 #0002 ++ .Screen/y DEO2
|
.Screen/y DEI2 #0002 ++ .Screen/y DEO2
|
||||||
( incr ) SWP #01 + SWP
|
( incr ) SWP #01 + SWP
|
||||||
|
@ -125,23 +125,23 @@ BRK
|
||||||
;draw-cursor JSR2
|
;draw-cursor JSR2
|
||||||
.Mouse/state DEI #00 ! #01 JCN [ BRK ]
|
.Mouse/state DEI #00 ! #01 JCN [ BRK ]
|
||||||
( wave-view )
|
( wave-view )
|
||||||
.Mouse/x DEI2 DUP2 .wave-view/x1 PEK2 >> ROT ROT .wave-view/x2 PEK2 #0001 ++ << #0101 ==
|
.Mouse/x DEI2 DUP2 .wave-view/x1 LDZ2 >> ROT ROT .wave-view/x2 LDZ2 #0001 ++ << #0101 ==
|
||||||
.Mouse/y DEI2 DUP2 .wave-view/y1 PEK2 >> ROT ROT .wave-view/y2 PEK2 << #0101 ==
|
.Mouse/y DEI2 DUP2 .wave-view/y1 LDZ2 >> ROT ROT .wave-view/y2 LDZ2 << #0101 ==
|
||||||
#0101 == ;on-touch-wave-view JCN2
|
#0101 == ;on-touch-wave-view JCN2
|
||||||
( adsr-view )
|
( adsr-view )
|
||||||
.Mouse/x DEI2 DUP2 .adsr-view/x1 PEK2 >> ROT ROT .adsr-view/x2 PEK2 << #0101 ==
|
.Mouse/x DEI2 DUP2 .adsr-view/x1 LDZ2 >> ROT ROT .adsr-view/x2 LDZ2 << #0101 ==
|
||||||
.Mouse/y DEI2 DUP2 .adsr-view/y1 PEK2 >> ROT ROT .adsr-view/y2 PEK2 << #0101 ==
|
.Mouse/y DEI2 DUP2 .adsr-view/y1 LDZ2 >> ROT ROT .adsr-view/y2 LDZ2 << #0101 ==
|
||||||
#0101 == ;on-touch-adsr-view JCN2
|
#0101 == ;on-touch-adsr-view JCN2
|
||||||
( octave-view )
|
( octave-view )
|
||||||
.Mouse/x DEI2 DUP2 .octave-view/x1 PEK2 >> ROT ROT .octave-view/x2 PEK2 << #0101 ==
|
.Mouse/x DEI2 DUP2 .octave-view/x1 LDZ2 >> ROT ROT .octave-view/x2 LDZ2 << #0101 ==
|
||||||
.Mouse/y DEI2 DUP2 .octave-view/y1 PEK2 >> ROT ROT .octave-view/y2 PEK2 << #0101 ==
|
.Mouse/y DEI2 DUP2 .octave-view/y1 LDZ2 >> ROT ROT .octave-view/y2 LDZ2 << #0101 ==
|
||||||
#0101 == ;on-touch-octave-view JCN2
|
#0101 == ;on-touch-octave-view JCN2
|
||||||
|
|
||||||
BRK
|
BRK
|
||||||
|
|
||||||
@on-touch-wave-view ( -> )
|
@on-touch-wave-view ( -> )
|
||||||
|
|
||||||
.Mouse/x DEI2 .wave-view/x1 PEK2 -- .Audio0/length DEO2
|
.Mouse/x DEI2 .wave-view/x1 LDZ2 -- .Audio0/length DEO2
|
||||||
;draw-wave JSR2
|
;draw-wave JSR2
|
||||||
;draw-cursor JSR2
|
;draw-cursor JSR2
|
||||||
|
|
||||||
|
@ -149,20 +149,20 @@ BRK
|
||||||
|
|
||||||
@on-touch-octave-view ( -> )
|
@on-touch-octave-view ( -> )
|
||||||
|
|
||||||
.Mouse/x DEI2 .octave-view/x1 PEK2 -- #0008 // SWP POP #09 ! ,&no-mod JCN
|
.Mouse/x DEI2 .octave-view/x1 LDZ2 -- #0008 // SWP POP #09 ! ,&no-mod JCN
|
||||||
.Mouse/y DEI2 .octave-view/y1 PEK2 -- #0008 // SWP POP
|
.Mouse/y DEI2 .octave-view/y1 LDZ2 -- #0008 // SWP POP
|
||||||
DUP #00 ! ,&no-incr JCN
|
DUP #00 ! ,&no-incr JCN
|
||||||
.octave PEK #01 + .octave POK &no-incr
|
.octave LDZ #01 + .octave STZ &no-incr
|
||||||
DUP #02 ! ,&no-decr JCN
|
DUP #02 ! ,&no-decr JCN
|
||||||
.octave PEK #01 - .octave POK &no-decr
|
.octave LDZ #01 - .octave STZ &no-decr
|
||||||
POP
|
POP
|
||||||
( release ) #00 .Mouse/state DEO
|
( release ) #00 .Mouse/state DEO
|
||||||
;draw-octave JSR2
|
;draw-octave JSR2
|
||||||
BRK
|
BRK
|
||||||
&no-mod
|
&no-mod
|
||||||
|
|
||||||
.Mouse/x DEI2 .octave-view/x1 PEK2 -- #0008 // SWP POP #06 > ,&no-key JCN
|
.Mouse/x DEI2 .octave-view/x1 LDZ2 -- #0008 // SWP POP #06 > ,&no-key JCN
|
||||||
.Mouse/x DEI2 .octave-view/x1 PEK2 -- #0008 // DUP2 SWP POP .last-note POK ;notes ++ LDA ;play JSR2
|
.Mouse/x DEI2 .octave-view/x1 LDZ2 -- #0008 // DUP2 SWP POP .last-note STZ ;notes ++ LDA ;play JSR2
|
||||||
( release ) #00 .Mouse/state DEO
|
( release ) #00 .Mouse/state DEO
|
||||||
;draw-octave JSR2
|
;draw-octave JSR2
|
||||||
&no-key
|
&no-key
|
||||||
|
@ -171,7 +171,7 @@ BRK
|
||||||
|
|
||||||
@on-touch-adsr-view ( -> )
|
@on-touch-adsr-view ( -> )
|
||||||
|
|
||||||
.Mouse/x DEI2 .adsr-view/x1 PEK2 -- #0008 // SWP POP #03 /
|
.Mouse/x DEI2 .adsr-view/x1 LDZ2 -- #0008 // SWP POP #03 /
|
||||||
DUP #00 ! ,&no-a JCN
|
DUP #00 ! ,&no-a JCN
|
||||||
.Audio0/adsr DEI
|
.Audio0/adsr DEI
|
||||||
#10 .Mouse/state DEI #10 = #e0 * + +
|
#10 .Mouse/state DEI #10 = #e0 * + +
|
||||||
|
@ -208,27 +208,27 @@ BRK
|
||||||
|
|
||||||
( clear last cursor )
|
( clear last cursor )
|
||||||
#fff8 .Screen/addr DEO2
|
#fff8 .Screen/addr DEO2
|
||||||
.pointer/x PEK2 .Screen/x DEO2
|
.pointer/x LDZ2 .Screen/x DEO2
|
||||||
.pointer/y PEK2 .Screen/y DEO2
|
.pointer/y LDZ2 .Screen/y DEO2
|
||||||
#30 .Screen/color DEO
|
#30 .Screen/color DEO
|
||||||
|
|
||||||
.Controller/key DEI
|
.Controller/key DEI
|
||||||
DUP #61 ! ,&no-c JCN
|
DUP #61 ! ,&no-c JCN
|
||||||
#00 .last-note POK ;notes LDA ;play JSR2 &no-c
|
#00 .last-note STZ ;notes LDA ;play JSR2 &no-c
|
||||||
DUP #73 ! ,&no-d JCN
|
DUP #73 ! ,&no-d JCN
|
||||||
#01 .last-note POK ;notes #0001 ++ LDA ;play JSR2 &no-d
|
#01 .last-note STZ ;notes #0001 ++ LDA ;play JSR2 &no-d
|
||||||
DUP #64 ! ,&no-e JCN
|
DUP #64 ! ,&no-e JCN
|
||||||
#02 .last-note POK ;notes #0002 ++ LDA ;play JSR2 &no-e
|
#02 .last-note STZ ;notes #0002 ++ LDA ;play JSR2 &no-e
|
||||||
DUP #66 ! ,&no-f JCN
|
DUP #66 ! ,&no-f JCN
|
||||||
#03 .last-note POK ;notes #0003 ++ LDA ;play JSR2 &no-f
|
#03 .last-note STZ ;notes #0003 ++ LDA ;play JSR2 &no-f
|
||||||
DUP #67 ! ,&no-g JCN
|
DUP #67 ! ,&no-g JCN
|
||||||
#04 .last-note POK ;notes #0004 ++ LDA ;play JSR2 &no-g
|
#04 .last-note STZ ;notes #0004 ++ LDA ;play JSR2 &no-g
|
||||||
DUP #68 ! ,&no-a JCN
|
DUP #68 ! ,&no-a JCN
|
||||||
#05 .last-note POK ;notes #0005 ++ LDA ;play JSR2 &no-a
|
#05 .last-note STZ ;notes #0005 ++ LDA ;play JSR2 &no-a
|
||||||
DUP #6a ! ,&no-b JCN
|
DUP #6a ! ,&no-b JCN
|
||||||
#06 .last-note POK ;notes #0006 ++ LDA ;play JSR2 &no-b
|
#06 .last-note STZ ;notes #0006 ++ LDA ;play JSR2 &no-b
|
||||||
DUP #6b ! ,&no-c2 JCN
|
DUP #6b ! ,&no-c2 JCN
|
||||||
#07 .last-note POK ;notes #0007 ++ LDA ;play JSR2 &no-c2
|
#07 .last-note STZ ;notes #0007 ++ LDA ;play JSR2 &no-c2
|
||||||
POP
|
POP
|
||||||
|
|
||||||
.Controller/button DEI #f0 AND
|
.Controller/button DEI #f0 AND
|
||||||
|
@ -249,7 +249,7 @@ BRK
|
||||||
|
|
||||||
@play ( pitch -- )
|
@play ( pitch -- )
|
||||||
|
|
||||||
DUP .octave PEK #0c * + .Audio0/pitch DEO
|
DUP .octave LDZ #0c * + .Audio0/pitch DEO
|
||||||
|
|
||||||
RTN
|
RTN
|
||||||
|
|
||||||
|
@ -257,15 +257,15 @@ RTN
|
||||||
|
|
||||||
( clear last cursor )
|
( clear last cursor )
|
||||||
;cursor .Screen/addr DEO2
|
;cursor .Screen/addr DEO2
|
||||||
.pointer/x PEK2 .Screen/x DEO2
|
.pointer/x LDZ2 .Screen/x DEO2
|
||||||
.pointer/y PEK2 .Screen/y DEO2
|
.pointer/y LDZ2 .Screen/y DEO2
|
||||||
#30 .Screen/color DEO
|
#30 .Screen/color DEO
|
||||||
( record pointer positions )
|
( record pointer positions )
|
||||||
.Mouse/x DEI2 .pointer/x POK2
|
.Mouse/x DEI2 .pointer/x STZ2
|
||||||
.Mouse/y DEI2 .pointer/y POK2
|
.Mouse/y DEI2 .pointer/y STZ2
|
||||||
( draw new cursor )
|
( draw new cursor )
|
||||||
.pointer/x PEK2 .Screen/x DEO2
|
.pointer/x LDZ2 .Screen/x DEO2
|
||||||
.pointer/y PEK2 .Screen/y DEO2
|
.pointer/y LDZ2 .Screen/y DEO2
|
||||||
( colorize on state )
|
( colorize on state )
|
||||||
#31 [ .Mouse/state DEI #00 ! ] + .Screen/color DEO
|
#31 [ .Mouse/state DEI #00 ! ] + .Screen/color DEO
|
||||||
|
|
||||||
|
@ -273,28 +273,28 @@ RTN
|
||||||
|
|
||||||
@draw-octave ( -- )
|
@draw-octave ( -- )
|
||||||
|
|
||||||
.octave-view/x1 PEK2 .octave-view/y1 PEK2
|
.octave-view/x1 LDZ2 .octave-view/y1 LDZ2
|
||||||
|
|
||||||
OVR2 OVR2 ;keys-left-icns #21 .last-note PEK #00 = + ;draw-key JSR2
|
OVR2 OVR2 ;keys-left-icns #21 .last-note LDZ #00 = + ;draw-key JSR2
|
||||||
OVR2 #0008 ++ OVR2 ;keys-middle-icns #21 .last-note PEK #01 = + ;draw-key JSR2
|
OVR2 #0008 ++ OVR2 ;keys-middle-icns #21 .last-note LDZ #01 = + ;draw-key JSR2
|
||||||
OVR2 #0010 ++ OVR2 ;keys-right-icns #21 .last-note PEK #02 = + ;draw-key JSR2
|
OVR2 #0010 ++ OVR2 ;keys-right-icns #21 .last-note LDZ #02 = + ;draw-key JSR2
|
||||||
OVR2 #0018 ++ OVR2 ;keys-left-icns #21 .last-note PEK #03 = + ;draw-key JSR2
|
OVR2 #0018 ++ OVR2 ;keys-left-icns #21 .last-note LDZ #03 = + ;draw-key JSR2
|
||||||
OVR2 #0020 ++ OVR2 ;keys-middle-icns #21 .last-note PEK #04 = + ;draw-key JSR2
|
OVR2 #0020 ++ OVR2 ;keys-middle-icns #21 .last-note LDZ #04 = + ;draw-key JSR2
|
||||||
OVR2 #0028 ++ OVR2 ;keys-middle-icns #21 .last-note PEK #05 = + ;draw-key JSR2
|
OVR2 #0028 ++ OVR2 ;keys-middle-icns #21 .last-note LDZ #05 = + ;draw-key JSR2
|
||||||
SWP2 #0030 ++ SWP2 ;keys-right-icns #21 .last-note PEK #06 = + ;draw-key JSR2
|
SWP2 #0030 ++ SWP2 ;keys-right-icns #21 .last-note LDZ #06 = + ;draw-key JSR2
|
||||||
|
|
||||||
.octave-view/x1 PEK2 #0048 ++ .Screen/x DEO2
|
.octave-view/x1 LDZ2 #0048 ++ .Screen/x DEO2
|
||||||
|
|
||||||
;arrow-icns .Screen/addr DEO2
|
;arrow-icns .Screen/addr DEO2
|
||||||
.octave-view/y1 PEK2 .Screen/y DEO2
|
.octave-view/y1 LDZ2 .Screen/y DEO2
|
||||||
#21 .Screen/color DEO
|
#21 .Screen/color DEO
|
||||||
|
|
||||||
;arrow-icns #0008 ++ .Screen/addr DEO2
|
;arrow-icns #0008 ++ .Screen/addr DEO2
|
||||||
.octave-view/y1 PEK2 #0010 ++ .Screen/y DEO2
|
.octave-view/y1 LDZ2 #0010 ++ .Screen/y DEO2
|
||||||
#21 .Screen/color DEO
|
#21 .Screen/color DEO
|
||||||
|
|
||||||
;font-hex .octave PEK #03 + #00 SWP #0008 ** ++ .Screen/addr DEO2
|
;font-hex .octave LDZ #03 + #00 SWP #0008 ** ++ .Screen/addr DEO2
|
||||||
.octave-view/y1 PEK2 #0008 ++ .Screen/y DEO2
|
.octave-view/y1 LDZ2 #0008 ++ .Screen/y DEO2
|
||||||
#23 .Screen/color DEO
|
#23 .Screen/color DEO
|
||||||
|
|
||||||
RTN
|
RTN
|
||||||
|
@ -319,23 +319,23 @@ RTN
|
||||||
@draw-adsr ( -- )
|
@draw-adsr ( -- )
|
||||||
|
|
||||||
( adsr )
|
( adsr )
|
||||||
.adsr-view/x1 PEK2 .adsr-view/y1 PEK2
|
.adsr-view/x1 LDZ2 .adsr-view/y1 LDZ2
|
||||||
.Audio0/adsr DEI #04 SFT
|
.Audio0/adsr DEI #04 SFT
|
||||||
;draw-knob JSR2
|
;draw-knob JSR2
|
||||||
.adsr-view/x1 PEK2 #0018 ++ .adsr-view/y1 PEK2
|
.adsr-view/x1 LDZ2 #0018 ++ .adsr-view/y1 LDZ2
|
||||||
.Audio0/adsr DEI #0f AND
|
.Audio0/adsr DEI #0f AND
|
||||||
;draw-knob JSR2
|
;draw-knob JSR2
|
||||||
.adsr-view/x1 PEK2 #0030 ++ .adsr-view/y1 PEK2
|
.adsr-view/x1 LDZ2 #0030 ++ .adsr-view/y1 LDZ2
|
||||||
.Audio0/adsr #01 + DEI #04 SFT
|
.Audio0/adsr #01 + DEI #04 SFT
|
||||||
;draw-knob JSR2
|
;draw-knob JSR2
|
||||||
.adsr-view/x1 PEK2 #0048 ++ .adsr-view/y1 PEK2
|
.adsr-view/x1 LDZ2 #0048 ++ .adsr-view/y1 LDZ2
|
||||||
.Audio0/adsr #01 + DEI #0f AND
|
.Audio0/adsr #01 + DEI #0f AND
|
||||||
;draw-knob JSR2
|
;draw-knob JSR2
|
||||||
( volume )
|
( volume )
|
||||||
.adsr-view/x2 PEK2 #0028 -- .adsr-view/y1 PEK2
|
.adsr-view/x2 LDZ2 #0028 -- .adsr-view/y1 LDZ2
|
||||||
.Audio0/volume DEI #04 SFT
|
.Audio0/volume DEI #04 SFT
|
||||||
;draw-knob JSR2
|
;draw-knob JSR2
|
||||||
.adsr-view/x2 PEK2 #0010 -- .adsr-view/y1 PEK2
|
.adsr-view/x2 LDZ2 #0010 -- .adsr-view/y1 LDZ2
|
||||||
.Audio0/volume DEI #0f AND
|
.Audio0/volume DEI #0f AND
|
||||||
;draw-knob JSR2
|
;draw-knob JSR2
|
||||||
|
|
||||||
|
@ -344,27 +344,27 @@ RTN
|
||||||
@draw-wave ( -- )
|
@draw-wave ( -- )
|
||||||
|
|
||||||
( clear )
|
( clear )
|
||||||
.wave-view/x1 PEK2
|
.wave-view/x1 LDZ2
|
||||||
.wave-view/y1 PEK2
|
.wave-view/y1 LDZ2
|
||||||
.wave-view/x2 PEK2 #0001 ++
|
.wave-view/x2 LDZ2 #0001 ++
|
||||||
.wave-view/y2 PEK2
|
.wave-view/y2 LDZ2
|
||||||
#00 ;fill-rect JSR2
|
#00 ;fill-rect JSR2
|
||||||
|
|
||||||
#01 ;draw-wave-length JSR2
|
#01 ;draw-wave-length JSR2
|
||||||
|
|
||||||
.wave-view/x1 PEK2 .Screen/x DEO2
|
.wave-view/x1 LDZ2 .Screen/x DEO2
|
||||||
|
|
||||||
( waveform )
|
( waveform )
|
||||||
#00 #ff
|
#00 #ff
|
||||||
&loop
|
&loop
|
||||||
( dotted line )
|
( dotted line )
|
||||||
OVR #01 AND ,&no-dot JCN
|
OVR #01 AND ,&no-dot JCN
|
||||||
.wave-view/y1 PEK2 #0010 ++ .Screen/y DEO2
|
.wave-view/y1 LDZ2 #0010 ++ .Screen/y DEO2
|
||||||
#03 .Screen/color DEO
|
#03 .Screen/color DEO
|
||||||
&no-dot
|
&no-dot
|
||||||
OVR TOS .Audio0/addr DEI2 ++ LDA
|
OVR TOS .Audio0/addr DEI2 ++ LDA
|
||||||
#02 /
|
#02 /
|
||||||
TOS #0004 // .wave-view/y1 PEK2 ++ .Screen/y DEO2
|
TOS #0004 // .wave-view/y1 LDZ2 ++ .Screen/y DEO2
|
||||||
.Screen/x DEI2 #0001 ++ .Screen/x DEO2
|
.Screen/x DEI2 #0001 ++ .Screen/x DEO2
|
||||||
( draw ) OVR .Audio0/length DEI2 SWP POP > #02 * #01 + .Screen/color DEO
|
( draw ) OVR .Audio0/length DEI2 SWP POP > #02 * #01 + .Screen/color DEO
|
||||||
( incr ) SWP #01 + SWP
|
( incr ) SWP #01 + SWP
|
||||||
|
@ -372,10 +372,10 @@ RTN
|
||||||
POP2
|
POP2
|
||||||
|
|
||||||
( range )
|
( range )
|
||||||
.wave-view/x1 PEK2 .Screen/x DEO2
|
.wave-view/x1 LDZ2 .Screen/x DEO2
|
||||||
.wave-view/y1 PEK2 #0010 -- .Screen/y DEO2
|
.wave-view/y1 LDZ2 #0010 -- .Screen/y DEO2
|
||||||
.Audio0/addr DEI2 #22 ;draw-short JSR2
|
.Audio0/addr DEI2 #22 ;draw-short JSR2
|
||||||
.wave-view/x2 PEK2 #0020 -- .Screen/x DEO2
|
.wave-view/x2 LDZ2 #0020 -- .Screen/x DEO2
|
||||||
.Audio0/length DEI2 #22 ;draw-short JSR2
|
.Audio0/length DEI2 #22 ;draw-short JSR2
|
||||||
|
|
||||||
RTN
|
RTN
|
||||||
|
@ -383,8 +383,8 @@ RTN
|
||||||
@draw-wave-length ( color -- )
|
@draw-wave-length ( color -- )
|
||||||
|
|
||||||
STH
|
STH
|
||||||
.wave-view/x1 PEK2 .Audio0/length DEI2 ++ .Screen/x DEO2
|
.wave-view/x1 LDZ2 .Audio0/length DEI2 ++ .Screen/x DEO2
|
||||||
.wave-view/y1 PEK2 DUP2 #0020 ++
|
.wave-view/y1 LDZ2 DUP2 #0020 ++
|
||||||
&loop
|
&loop
|
||||||
OVR2 .Screen/y DEO2
|
OVR2 .Screen/y DEO2
|
||||||
( draw ) DUPr STHr .Screen/color DEO
|
( draw ) DUPr STHr .Screen/color DEO
|
||||||
|
@ -439,14 +439,14 @@ RTN
|
||||||
|
|
||||||
@fill-rect ( x1* y1* x2* y2* color -- )
|
@fill-rect ( x1* y1* x2* y2* color -- )
|
||||||
|
|
||||||
.color POK
|
.color STZ
|
||||||
( x1 x2 y1 y2 ) ROT2 SWP2
|
( x1 x2 y1 y2 ) ROT2 SWP2
|
||||||
&ver
|
&ver
|
||||||
( save ) OVR2 .Screen/y DEO2
|
( save ) OVR2 .Screen/y DEO2
|
||||||
STH2 STH2 OVR2 OVR2
|
STH2 STH2 OVR2 OVR2
|
||||||
&hor
|
&hor
|
||||||
( save ) OVR2 .Screen/x DEO2
|
( save ) OVR2 .Screen/x DEO2
|
||||||
( draw ) .color PEK .Screen/color DEO
|
( draw ) .color LDZ .Screen/color DEO
|
||||||
( incr ) SWP2 #0001 ++ SWP2
|
( incr ) SWP2 #0001 ++ SWP2
|
||||||
OVR2 OVR2 LTS2 ,&hor JCN
|
OVR2 OVR2 LTS2 ,&hor JCN
|
||||||
POP2 POP2 STH2r STH2r
|
POP2 POP2 STH2r STH2r
|
||||||
|
|
|
@ -28,8 +28,8 @@
|
||||||
#0caf .System/b DEO2
|
#0caf .System/b DEO2
|
||||||
|
|
||||||
( find center )
|
( find center )
|
||||||
.Screen/width DEI2 #0002 / #0008 - .cat/x POK2
|
.Screen/width DEI2 #0002 / #0008 - .cat/x STZ2
|
||||||
.Screen/height DEI2 #0004 / #0003 * #0018 - .cat/y POK2
|
.Screen/height DEI2 #0004 / #0003 * #0018 - .cat/y STZ2
|
||||||
|
|
||||||
( vectors )
|
( vectors )
|
||||||
;on-mouse .Mouse/vector DEO2
|
;on-mouse .Mouse/vector DEO2
|
||||||
|
@ -44,15 +44,15 @@ BRK
|
||||||
|
|
||||||
;draw-cursor JSR2
|
;draw-cursor JSR2
|
||||||
|
|
||||||
.Mouse/x DEI2 .cat/x PEK2 > #20 MUL
|
.Mouse/x DEI2 .cat/x LDZ2 > #20 MUL
|
||||||
.Mouse/y DEI2 .cat/y PEK2 > #40 MUL
|
.Mouse/y DEI2 .cat/y LDZ2 > #40 MUL
|
||||||
ADD #00 SWP ;draw-eye JSR2
|
ADD #00 SWP ;draw-eye JSR2
|
||||||
|
|
||||||
BRK
|
BRK
|
||||||
|
|
||||||
@on-frame ( -> )
|
@on-frame ( -> )
|
||||||
|
|
||||||
.cat/timer PEK #01 ADD [ DUP ] .cat/timer POK
|
.cat/timer LDZ #01 ADD [ DUP ] .cat/timer STZ
|
||||||
DUP #00 NEQ ,&skip0 JCN #0000 ;draw-tail JSR2 &skip0
|
DUP #00 NEQ ,&skip0 JCN #0000 ;draw-tail JSR2 &skip0
|
||||||
DUP #10 NEQ ,&skip1 JCN #0001 ;draw-tail JSR2 &skip1
|
DUP #10 NEQ ,&skip1 JCN #0001 ;draw-tail JSR2 &skip1
|
||||||
DUP #20 NEQ ,&skip2 JCN #0002 ;draw-tail JSR2 &skip2
|
DUP #20 NEQ ,&skip2 JCN #0002 ;draw-tail JSR2 &skip2
|
||||||
|
@ -66,8 +66,8 @@ BRK
|
||||||
@draw-polycat ( -- )
|
@draw-polycat ( -- )
|
||||||
|
|
||||||
( ears )
|
( ears )
|
||||||
.cat/y PEK2 .Screen/y DEO2
|
.cat/y LDZ2 .Screen/y DEO2
|
||||||
.cat/x PEK2 DUP2 STH2 #0008 - .Screen/x DEO2
|
.cat/x LDZ2 DUP2 STH2 #0008 - .Screen/x DEO2
|
||||||
;ears .Screen/addr DEO2
|
;ears .Screen/addr DEO2
|
||||||
#41 .Screen/color DEO
|
#41 .Screen/color DEO
|
||||||
STH2r .Screen/x DEO2
|
STH2r .Screen/x DEO2
|
||||||
|
@ -81,8 +81,8 @@ RTN
|
||||||
|
|
||||||
@draw-eye ( quad* -- )
|
@draw-eye ( quad* -- )
|
||||||
|
|
||||||
.cat/y PEK2 #0008 + .Screen/y DEO2
|
.cat/y LDZ2 #0008 + .Screen/y DEO2
|
||||||
.cat/x PEK2 DUP2 STH2 #0008 - .Screen/x DEO2
|
.cat/x LDZ2 DUP2 STH2 #0008 - .Screen/x DEO2
|
||||||
DUP2 ;eye + .Screen/addr DEO2
|
DUP2 ;eye + .Screen/addr DEO2
|
||||||
( draw ) #41 .Screen/color DEO
|
( draw ) #41 .Screen/color DEO
|
||||||
STH2r .Screen/x DEO2
|
STH2r .Screen/x DEO2
|
||||||
|
@ -93,8 +93,8 @@ RTN
|
||||||
|
|
||||||
@draw-tail ( frame* -- )
|
@draw-tail ( frame* -- )
|
||||||
|
|
||||||
.cat/y PEK2 #0010 + .Screen/y DEO2
|
.cat/y LDZ2 #0010 + .Screen/y DEO2
|
||||||
.cat/x PEK2 DUP2 STH2 #0008 - .Screen/x DEO2
|
.cat/x LDZ2 DUP2 STH2 #0008 - .Screen/x DEO2
|
||||||
;body .Screen/addr DEO2
|
;body .Screen/addr DEO2
|
||||||
( draw ) #41 .Screen/color DEO
|
( draw ) #41 .Screen/color DEO
|
||||||
STH2r .Screen/x DEO2
|
STH2r .Screen/x DEO2
|
||||||
|
@ -107,17 +107,17 @@ RTN
|
||||||
|
|
||||||
( clear last cursor )
|
( clear last cursor )
|
||||||
;cursor .Screen/addr DEO2
|
;cursor .Screen/addr DEO2
|
||||||
.pointer/x PEK2 .Screen/x DEO2
|
.pointer/x LDZ2 .Screen/x DEO2
|
||||||
.pointer/y PEK2 .Screen/y DEO2
|
.pointer/y LDZ2 .Screen/y DEO2
|
||||||
#30 .Screen/color DEO
|
#30 .Screen/color DEO
|
||||||
|
|
||||||
( record pointer positions )
|
( record pointer positions )
|
||||||
.Mouse/x DEI2 .pointer/x POK2
|
.Mouse/x DEI2 .pointer/x STZ2
|
||||||
.Mouse/y DEI2 .pointer/y POK2
|
.Mouse/y DEI2 .pointer/y STZ2
|
||||||
|
|
||||||
( draw new cursor )
|
( draw new cursor )
|
||||||
.pointer/x PEK2 .Screen/x DEO2
|
.pointer/x LDZ2 .Screen/x DEO2
|
||||||
.pointer/y PEK2 .Screen/y DEO2
|
.pointer/y LDZ2 .Screen/y DEO2
|
||||||
|
|
||||||
( colorize on state )
|
( colorize on state )
|
||||||
#31 [ .Mouse/state DEI #00 NEQ ] ADD .Screen/color DEO
|
#31 [ .Mouse/state DEI #00 NEQ ] ADD .Screen/color DEO
|
||||||
|
@ -126,8 +126,8 @@ RTN
|
||||||
|
|
||||||
@draw-ground ( -- )
|
@draw-ground ( -- )
|
||||||
|
|
||||||
.cat/y PEK2 #0018 + .Screen/y DEO2
|
.cat/y LDZ2 #0018 + .Screen/y DEO2
|
||||||
.cat/x PEK2 #0010 - .Screen/x DEO2
|
.cat/x LDZ2 #0010 - .Screen/x DEO2
|
||||||
;ground .Screen/addr DEO2
|
;ground .Screen/addr DEO2
|
||||||
|
|
||||||
#00 #10
|
#00 #10
|
||||||
|
|
|
@ -44,21 +44,21 @@
|
||||||
;on-mouse .Mouse/vector DEO2
|
;on-mouse .Mouse/vector DEO2
|
||||||
|
|
||||||
( size window )
|
( size window )
|
||||||
#00b0 .window/w POK2
|
#00b0 .window/w STZ2
|
||||||
#0050 .window/h POK2
|
#0050 .window/h STZ2
|
||||||
|
|
||||||
( center window )
|
( center window )
|
||||||
.Screen/width DEI2 2/ .window/w PEK2 2/ SUB2 .window/x1 POK2
|
.Screen/width DEI2 2/ .window/w LDZ2 2/ SUB2 .window/x1 STZ2
|
||||||
.Screen/height DEI2 2/ .window/h PEK2 2/ SUB2 .window/y1 POK2
|
.Screen/height DEI2 2/ .window/h LDZ2 2/ SUB2 .window/y1 STZ2
|
||||||
|
|
||||||
#01 .theme/r1 POK #02 .theme/g1 POK #03 .theme/b1 POK
|
#01 .theme/r1 STZ #02 .theme/g1 STZ #03 .theme/b1 STZ
|
||||||
#04 .theme/r2 POK #06 .theme/g2 POK #07 .theme/b2 POK
|
#04 .theme/r2 STZ #06 .theme/g2 STZ #07 .theme/b2 STZ
|
||||||
#0a .theme/r3 POK #09 .theme/g3 POK #08 .theme/b3 POK
|
#0a .theme/r3 STZ #09 .theme/g3 STZ #08 .theme/b3 STZ
|
||||||
#0c .theme/r4 POK #0b .theme/g4 POK #0d .theme/b4 POK
|
#0c .theme/r4 STZ #0b .theme/g4 STZ #0d .theme/b4 STZ
|
||||||
|
|
||||||
( find screen center )
|
( find screen center )
|
||||||
.Screen/width DEI2 2/ .center/x POK2
|
.Screen/width DEI2 2/ .center/x STZ2
|
||||||
.Screen/height DEI2 2/ .center/y POK2
|
.Screen/height DEI2 2/ .center/y STZ2
|
||||||
|
|
||||||
;update-theme JSR2
|
;update-theme JSR2
|
||||||
;draw-background JSR2
|
;draw-background JSR2
|
||||||
|
@ -72,26 +72,26 @@ BRK
|
||||||
|
|
||||||
.Mouse/state DEI #00 NEQ #01 JCN [ BRK ]
|
.Mouse/state DEI #00 NEQ #01 JCN [ BRK ]
|
||||||
|
|
||||||
.Mouse/y DEI2 .window/y1 PEK2 SUB2 STEP8
|
.Mouse/y DEI2 .window/y1 LDZ2 SUB2 STEP8
|
||||||
DUP2 #0010 NEQ2 ,&no-touch-red JCN
|
DUP2 #0010 NEQ2 ,&no-touch-red JCN
|
||||||
.Mouse/x DEI2 .window/x1 PEK2 #0060 ADD2 LTH2 ,&no-touch-red JCN
|
.Mouse/x DEI2 .window/x1 LDZ2 #0060 ADD2 LTH2 ,&no-touch-red JCN
|
||||||
.Mouse/x DEI2 .window/x1 PEK2 #009c ADD2 GTH2 ,&no-touch-red JCN
|
.Mouse/x DEI2 .window/x1 LDZ2 #009c ADD2 GTH2 ,&no-touch-red JCN
|
||||||
( get new value ) .Mouse/x DEI2 .window/x1 PEK2 SUB2 #0060 SUB2 #0004 DIV2 SWP POP ;theme/r1 #00 .selection PEK ADD2 STA
|
( get new value ) .Mouse/x DEI2 .window/x1 LDZ2 SUB2 #0060 SUB2 #0004 DIV2 SWP POP ;theme/r1 #00 .selection LDZ ADD2 STA
|
||||||
&no-touch-red
|
&no-touch-red
|
||||||
DUP2 #0020 NEQ2 ,&no-touch-green JCN
|
DUP2 #0020 NEQ2 ,&no-touch-green JCN
|
||||||
.Mouse/x DEI2 .window/x1 PEK2 #0060 ADD2 LTH2 ,&no-touch-green JCN
|
.Mouse/x DEI2 .window/x1 LDZ2 #0060 ADD2 LTH2 ,&no-touch-green JCN
|
||||||
.Mouse/x DEI2 .window/x1 PEK2 #009c ADD2 GTH2 ,&no-touch-green JCN
|
.Mouse/x DEI2 .window/x1 LDZ2 #009c ADD2 GTH2 ,&no-touch-green JCN
|
||||||
( get new value ) .Mouse/x DEI2 .window/x1 PEK2 SUB2 #0060 SUB2 #0004 DIV2 SWP POP ;theme/g1 #00 .selection PEK ADD2 STA
|
( get new value ) .Mouse/x DEI2 .window/x1 LDZ2 SUB2 #0060 SUB2 #0004 DIV2 SWP POP ;theme/g1 #00 .selection LDZ ADD2 STA
|
||||||
&no-touch-green
|
&no-touch-green
|
||||||
DUP2 #0030 NEQ2 ,&no-touch-blue JCN
|
DUP2 #0030 NEQ2 ,&no-touch-blue JCN
|
||||||
.Mouse/x DEI2 .window/x1 PEK2 #0060 ADD2 LTH2 ,&no-touch-blue JCN
|
.Mouse/x DEI2 .window/x1 LDZ2 #0060 ADD2 LTH2 ,&no-touch-blue JCN
|
||||||
.Mouse/x DEI2 .window/x1 PEK2 #009c ADD2 GTH2 ,&no-touch-blue JCN
|
.Mouse/x DEI2 .window/x1 LDZ2 #009c ADD2 GTH2 ,&no-touch-blue JCN
|
||||||
( get new value ) .Mouse/x DEI2 .window/x1 PEK2 SUB2 #0060 SUB2 #0004 DIV2 SWP POP ;theme/b1 #00 .selection PEK ADD2 STA
|
( get new value ) .Mouse/x DEI2 .window/x1 LDZ2 SUB2 #0060 SUB2 #0004 DIV2 SWP POP ;theme/b1 #00 .selection LDZ ADD2 STA
|
||||||
&no-touch-blue
|
&no-touch-blue
|
||||||
DUP2 #0040 NEQ2 ,&no-touch-radio JCN
|
DUP2 #0040 NEQ2 ,&no-touch-radio JCN
|
||||||
.Mouse/x DEI2 .window/x1 PEK2 #0050 ADD2 LTH2 ,&no-touch-radio JCN
|
.Mouse/x DEI2 .window/x1 LDZ2 #0050 ADD2 LTH2 ,&no-touch-radio JCN
|
||||||
.Mouse/x DEI2 .window/x1 PEK2 #008c ADD2 GTH2 ,&no-touch-radio JCN
|
.Mouse/x DEI2 .window/x1 LDZ2 #008c ADD2 GTH2 ,&no-touch-radio JCN
|
||||||
.Mouse/x DEI2 .window/x1 PEK2 SUB2 #0050 SUB2 STEP8 2/ #0008 DIV2 SWP POP .selection POK
|
.Mouse/x DEI2 .window/x1 LDZ2 SUB2 #0050 SUB2 STEP8 2/ #0008 DIV2 SWP POP .selection STZ
|
||||||
&no-touch-radio
|
&no-touch-radio
|
||||||
POP2
|
POP2
|
||||||
|
|
||||||
|
@ -102,25 +102,25 @@ BRK
|
||||||
|
|
||||||
@update-theme ( -- )
|
@update-theme ( -- )
|
||||||
|
|
||||||
#08 DEI #0f AND .theme/r1 PEK #40 SFT ADD #08 DEO
|
#08 DEI #0f AND .theme/r1 LDZ #40 SFT ADD #08 DEO
|
||||||
#0a DEI #0f AND .theme/g1 PEK #40 SFT ADD #0a DEO
|
#0a DEI #0f AND .theme/g1 LDZ #40 SFT ADD #0a DEO
|
||||||
#0c DEI #0f AND .theme/b1 PEK #40 SFT ADD #0c DEO
|
#0c DEI #0f AND .theme/b1 LDZ #40 SFT ADD #0c DEO
|
||||||
#08 DEI #f0 AND .theme/r2 PEK ADD #08 DEO
|
#08 DEI #f0 AND .theme/r2 LDZ ADD #08 DEO
|
||||||
#0a DEI #f0 AND .theme/g2 PEK ADD #0a DEO
|
#0a DEI #f0 AND .theme/g2 LDZ ADD #0a DEO
|
||||||
#0c DEI #f0 AND .theme/b2 PEK ADD #0c DEO
|
#0c DEI #f0 AND .theme/b2 LDZ ADD #0c DEO
|
||||||
#09 DEI #0f AND .theme/r3 PEK #40 SFT ADD #09 DEO
|
#09 DEI #0f AND .theme/r3 LDZ #40 SFT ADD #09 DEO
|
||||||
#0b DEI #0f AND .theme/g3 PEK #40 SFT ADD #0b DEO
|
#0b DEI #0f AND .theme/g3 LDZ #40 SFT ADD #0b DEO
|
||||||
#0d DEI #0f AND .theme/b3 PEK #40 SFT ADD #0d DEO
|
#0d DEI #0f AND .theme/b3 LDZ #40 SFT ADD #0d DEO
|
||||||
#09 DEI #f0 AND .theme/r4 PEK ADD #09 DEO
|
#09 DEI #f0 AND .theme/r4 LDZ ADD #09 DEO
|
||||||
#0b DEI #f0 AND .theme/g4 PEK ADD #0b DEO
|
#0b DEI #f0 AND .theme/g4 LDZ ADD #0b DEO
|
||||||
#0d DEI #f0 AND .theme/b4 PEK ADD #0d DEO
|
#0d DEI #f0 AND .theme/b4 LDZ ADD #0d DEO
|
||||||
|
|
||||||
RTN
|
RTN
|
||||||
|
|
||||||
@draw-background ( -- )
|
@draw-background ( -- )
|
||||||
|
|
||||||
( draw hor line )
|
( draw hor line )
|
||||||
#0000 .Screen/x DEO2 .center/y PEK2 .Screen/y DEO2
|
#0000 .Screen/x DEO2 .center/y LDZ2 .Screen/y DEO2
|
||||||
#0000 .Screen/width DEI2 ( from/to )
|
#0000 .Screen/width DEI2 ( from/to )
|
||||||
&draw-hor
|
&draw-hor
|
||||||
( draw ) #01 .Screen/color DEO
|
( draw ) #01 .Screen/color DEO
|
||||||
|
@ -129,7 +129,7 @@ RTN
|
||||||
POP2 POP2
|
POP2 POP2
|
||||||
|
|
||||||
( draw ver line )
|
( draw ver line )
|
||||||
.center/x PEK2 .Screen/x DEO2 #0000 .Screen/y DEO2
|
.center/x LDZ2 .Screen/x DEO2 #0000 .Screen/y DEO2
|
||||||
#0000 .Screen/height DEI2 ( from/to )
|
#0000 .Screen/height DEI2 ( from/to )
|
||||||
&draw-ver
|
&draw-ver
|
||||||
( draw ) #02 .Screen/color DEO
|
( draw ) #02 .Screen/color DEO
|
||||||
|
@ -192,46 +192,46 @@ RTN
|
||||||
|
|
||||||
@draw-window ( -- )
|
@draw-window ( -- )
|
||||||
|
|
||||||
.window/x1 PEK2 .window/w PEK2 ADD2 .window/x2 POK2
|
.window/x1 LDZ2 .window/w LDZ2 ADD2 .window/x2 STZ2
|
||||||
.window/y1 PEK2 .window/h PEK2 ADD2 .window/y2 POK2
|
.window/y1 LDZ2 .window/h LDZ2 ADD2 .window/y2 STZ2
|
||||||
.window/x1 PEK2 .window/y1 PEK2 .window/x2 PEK2 .window/y2 PEK2 #02 ;fill-rect JSR2
|
.window/x1 LDZ2 .window/y1 LDZ2 .window/x2 LDZ2 .window/y2 LDZ2 #02 ;fill-rect JSR2
|
||||||
.window/x1 PEK2 .window/y1 PEK2 .window/x2 PEK2 .window/y2 PEK2 #01 ;line-rect JSR2
|
.window/x1 LDZ2 .window/y1 LDZ2 .window/x2 LDZ2 .window/y2 LDZ2 #01 ;line-rect JSR2
|
||||||
.window/x1 PEK2 #0002 SUB2 .window/y1 PEK2 #0002 SUB2 .window/x2 PEK2 #0002 ADD2 .window/y2 PEK2 #0002 ADD2 #01 ;line-rect JSR2
|
.window/x1 LDZ2 #0002 SUB2 .window/y1 LDZ2 #0002 SUB2 .window/x2 LDZ2 #0002 ADD2 .window/y2 LDZ2 #0002 ADD2 #01 ;line-rect JSR2
|
||||||
|
|
||||||
.window/x1 PEK2 #0008 ADD2 .window/y1 PEK2 #0010 ADD2 ;red_txt #25 ;draw-label JSR2
|
.window/x1 LDZ2 #0008 ADD2 .window/y1 LDZ2 #0010 ADD2 ;red_txt #25 ;draw-label JSR2
|
||||||
.window/x1 PEK2 #0038 ADD2 .Screen/x DEO2
|
.window/x1 LDZ2 #0038 ADD2 .Screen/x DEO2
|
||||||
.System/r DEI2 #28 ;draw-short JSR2
|
.System/r DEI2 #28 ;draw-short JSR2
|
||||||
|
|
||||||
.window/x1 PEK2 #0008 ADD2 .window/y1 PEK2 #0020 ADD2 ;green_txt #25 ;draw-label JSR2
|
.window/x1 LDZ2 #0008 ADD2 .window/y1 LDZ2 #0020 ADD2 ;green_txt #25 ;draw-label JSR2
|
||||||
.window/x1 PEK2 #0038 ADD2 .Screen/x DEO2
|
.window/x1 LDZ2 #0038 ADD2 .Screen/x DEO2
|
||||||
.System/g DEI2 #28 ;draw-short JSR2
|
.System/g DEI2 #28 ;draw-short JSR2
|
||||||
|
|
||||||
.window/x1 PEK2 #0008 ADD2 .window/y1 PEK2 #0030 ADD2 ;blue_txt #25 ;draw-label JSR2
|
.window/x1 LDZ2 #0008 ADD2 .window/y1 LDZ2 #0030 ADD2 ;blue_txt #25 ;draw-label JSR2
|
||||||
.window/x1 PEK2 #0038 ADD2 .Screen/x DEO2
|
.window/x1 LDZ2 #0038 ADD2 .Screen/x DEO2
|
||||||
.System/b DEI2 #28 ;draw-short JSR2
|
.System/b DEI2 #28 ;draw-short JSR2
|
||||||
|
|
||||||
.window/x1 PEK2 #0060 ADD2 .window/y1 PEK2 #0010 ADD2 .window/x1 PEK2 #0090 ADD2 #00 ;theme/r1 .selection PEK ADD LDA #0004 MUL2 #01 ;draw-slider JSR2
|
.window/x1 LDZ2 #0060 ADD2 .window/y1 LDZ2 #0010 ADD2 .window/x1 LDZ2 #0090 ADD2 #00 ;theme/r1 .selection LDZ ADD LDA #0004 MUL2 #01 ;draw-slider JSR2
|
||||||
.window/x1 PEK2 #0060 ADD2 .window/y1 PEK2 #0020 ADD2 .window/x1 PEK2 #0090 ADD2 #00 ;theme/g1 .selection PEK ADD LDA #0004 MUL2 #01 ;draw-slider JSR2
|
.window/x1 LDZ2 #0060 ADD2 .window/y1 LDZ2 #0020 ADD2 .window/x1 LDZ2 #0090 ADD2 #00 ;theme/g1 .selection LDZ ADD LDA #0004 MUL2 #01 ;draw-slider JSR2
|
||||||
.window/x1 PEK2 #0060 ADD2 .window/y1 PEK2 #0030 ADD2 .window/x1 PEK2 #0090 ADD2 #00 ;theme/b1 .selection PEK ADD LDA #0004 MUL2 #01 ;draw-slider JSR2
|
.window/x1 LDZ2 #0060 ADD2 .window/y1 LDZ2 #0030 ADD2 .window/x1 LDZ2 #0090 ADD2 #00 ;theme/b1 .selection LDZ ADD LDA #0004 MUL2 #01 ;draw-slider JSR2
|
||||||
|
|
||||||
.window/x1 PEK2 #0050 ADD2 .Screen/x DEO2
|
.window/x1 LDZ2 #0050 ADD2 .Screen/x DEO2
|
||||||
.window/y1 PEK2 #0040 ADD2 .Screen/y DEO2
|
.window/y1 LDZ2 #0040 ADD2 .Screen/y DEO2
|
||||||
;radio_icns #00 .selection PEK #00 EQU #0008 MUL2 ADD2 .Screen/addr DEO2
|
;radio_icns #00 .selection LDZ #00 EQU #0008 MUL2 ADD2 .Screen/addr DEO2
|
||||||
#25 .Screen/color DEO
|
#25 .Screen/color DEO
|
||||||
|
|
||||||
.window/x1 PEK2 #0060 ADD2 .Screen/x DEO2
|
.window/x1 LDZ2 #0060 ADD2 .Screen/x DEO2
|
||||||
.window/y1 PEK2 #0040 ADD2 .Screen/y DEO2
|
.window/y1 LDZ2 #0040 ADD2 .Screen/y DEO2
|
||||||
;radio_icns #00 .selection PEK #01 EQU #0008 MUL2 ADD2 .Screen/addr DEO2
|
;radio_icns #00 .selection LDZ #01 EQU #0008 MUL2 ADD2 .Screen/addr DEO2
|
||||||
#25 .Screen/color DEO
|
#25 .Screen/color DEO
|
||||||
|
|
||||||
.window/x1 PEK2 #0070 ADD2 .Screen/x DEO2
|
.window/x1 LDZ2 #0070 ADD2 .Screen/x DEO2
|
||||||
.window/y1 PEK2 #0040 ADD2 .Screen/y DEO2
|
.window/y1 LDZ2 #0040 ADD2 .Screen/y DEO2
|
||||||
;radio_icns #00 .selection PEK #02 EQU #0008 MUL2 ADD2 .Screen/addr DEO2
|
;radio_icns #00 .selection LDZ #02 EQU #0008 MUL2 ADD2 .Screen/addr DEO2
|
||||||
#25 .Screen/color DEO
|
#25 .Screen/color DEO
|
||||||
|
|
||||||
.window/x1 PEK2 #0080 ADD2 .Screen/x DEO2
|
.window/x1 LDZ2 #0080 ADD2 .Screen/x DEO2
|
||||||
.window/y1 PEK2 #0040 ADD2 .Screen/y DEO2
|
.window/y1 LDZ2 #0040 ADD2 .Screen/y DEO2
|
||||||
;radio_icns #00 .selection PEK #03 EQU #0008 MUL2 ADD2 .Screen/addr DEO2
|
;radio_icns #00 .selection LDZ #03 EQU #0008 MUL2 ADD2 .Screen/addr DEO2
|
||||||
#25 .Screen/color DEO
|
#25 .Screen/color DEO
|
||||||
|
|
||||||
RTN
|
RTN
|
||||||
|
@ -240,27 +240,27 @@ RTN
|
||||||
|
|
||||||
( clear last cursor )
|
( clear last cursor )
|
||||||
;pointer_icn .Screen/addr DEO2
|
;pointer_icn .Screen/addr DEO2
|
||||||
.pointer/x PEK2 .Screen/x DEO2
|
.pointer/x LDZ2 .Screen/x DEO2
|
||||||
.pointer/y PEK2 .Screen/y DEO2
|
.pointer/y LDZ2 .Screen/y DEO2
|
||||||
#30 .Screen/color DEO
|
#30 .Screen/color DEO
|
||||||
|
|
||||||
( record pointer positions )
|
( record pointer positions )
|
||||||
.Mouse/x DEI2 .pointer/x POK2
|
.Mouse/x DEI2 .pointer/x STZ2
|
||||||
.Mouse/y DEI2 .pointer/y POK2
|
.Mouse/y DEI2 .pointer/y STZ2
|
||||||
|
|
||||||
( draw new cursor )
|
( draw new cursor )
|
||||||
.pointer/x PEK2 .Screen/x DEO2
|
.pointer/x LDZ2 .Screen/x DEO2
|
||||||
.pointer/y PEK2 .Screen/y DEO2
|
.pointer/y LDZ2 .Screen/y DEO2
|
||||||
#33 .Mouse/state DEI #00 NEQ #02 MUL SUB .Screen/color DEO
|
#33 .Mouse/state DEI #00 NEQ #02 MUL SUB .Screen/color DEO
|
||||||
|
|
||||||
RTN
|
RTN
|
||||||
|
|
||||||
@draw-slider ( x1* y* x2* pos* color -- )
|
@draw-slider ( x1* y* x2* pos* color -- )
|
||||||
|
|
||||||
( load ) .color POK .slider/pos POK2 .slider/x2 POK2 .slider/y POK2 .slider/x1 POK2
|
( load ) .color STZ .slider/pos STZ2 .slider/x2 STZ2 .slider/y STZ2 .slider/x1 STZ2
|
||||||
|
|
||||||
.slider/x1 PEK2 .Screen/x DEO2
|
.slider/x1 LDZ2 .Screen/x DEO2
|
||||||
.slider/y PEK2 .Screen/y DEO2
|
.slider/y LDZ2 .Screen/y DEO2
|
||||||
;halftone_icn .Screen/addr DEO2
|
;halftone_icn .Screen/addr DEO2
|
||||||
|
|
||||||
;slidera_icn .Screen/addr DEO2
|
;slidera_icn .Screen/addr DEO2
|
||||||
|
@ -270,13 +270,13 @@ RTN
|
||||||
&loop
|
&loop
|
||||||
( incr ) .Screen/x DEI2 8+ .Screen/x DEO2
|
( incr ) .Screen/x DEI2 8+ .Screen/x DEO2
|
||||||
( draw ) #25 .Screen/color DEO
|
( draw ) #25 .Screen/color DEO
|
||||||
.Screen/x DEI2 .slider/x2 PEK2 #0008 ADD2 LTH2 ,&loop JCN
|
.Screen/x DEI2 .slider/x2 LDZ2 #0008 ADD2 LTH2 ,&loop JCN
|
||||||
|
|
||||||
( incr ) .Screen/x DEI2 #0004 ADD2 .Screen/x DEO2
|
( incr ) .Screen/x DEI2 #0004 ADD2 .Screen/x DEO2
|
||||||
;sliderc_icn .Screen/addr DEO2
|
;sliderc_icn .Screen/addr DEO2
|
||||||
( draw ) #25 .Screen/color DEO
|
( draw ) #25 .Screen/color DEO
|
||||||
|
|
||||||
.slider/x1 PEK2 .slider/pos PEK2 ADD2 .Screen/x DEO2
|
.slider/x1 LDZ2 .slider/pos LDZ2 ADD2 .Screen/x DEO2
|
||||||
;sliderd_icn .Screen/addr DEO2
|
;sliderd_icn .Screen/addr DEO2
|
||||||
( draw ) #2a .Screen/color DEO
|
( draw ) #2a .Screen/color DEO
|
||||||
|
|
||||||
|
@ -284,14 +284,14 @@ RTN
|
||||||
|
|
||||||
@fill-rect ( x1* y1* x2* y2* color -- )
|
@fill-rect ( x1* y1* x2* y2* color -- )
|
||||||
|
|
||||||
.color POK
|
.color STZ
|
||||||
( x1 x2 y1 y2 ) ROT2 SWP2
|
( x1 x2 y1 y2 ) ROT2 SWP2
|
||||||
&ver
|
&ver
|
||||||
( save ) OVR2 .Screen/y DEO2
|
( save ) OVR2 .Screen/y DEO2
|
||||||
STH2 STH2 OVR2 OVR2
|
STH2 STH2 OVR2 OVR2
|
||||||
&hor
|
&hor
|
||||||
( save ) OVR2 .Screen/x DEO2
|
( save ) OVR2 .Screen/x DEO2
|
||||||
( draw ) .color PEK .Screen/color DEO
|
( draw ) .color LDZ .Screen/color DEO
|
||||||
( incr ) SWP2 #0001 ADD2 SWP2
|
( incr ) SWP2 #0001 ADD2 SWP2
|
||||||
OVR2 OVR2 LTH2 ,&hor JCN
|
OVR2 OVR2 LTH2 ,&hor JCN
|
||||||
POP2 POP2 STH2r STH2r
|
POP2 POP2 STH2r STH2r
|
||||||
|
@ -303,18 +303,18 @@ RTN
|
||||||
|
|
||||||
@line-rect ( x1* y1* x2* y2* color -- )
|
@line-rect ( x1* y1* x2* y2* color -- )
|
||||||
|
|
||||||
( load ) .color POK .rect/y2 POK2 .rect/x2 POK2 DUP2 .Screen/y DEO2 .rect/y1 POK2 DUP2 .Screen/x DEO2 .rect/x1 POK2
|
( load ) .color STZ .rect/y2 STZ2 .rect/x2 STZ2 DUP2 .Screen/y DEO2 .rect/y1 STZ2 DUP2 .Screen/x DEO2 .rect/x1 STZ2
|
||||||
&hor
|
&hor
|
||||||
( incr ) .Screen/x DEI2 ++ .Screen/x DEO2
|
( incr ) .Screen/x DEI2 ++ .Screen/x DEO2
|
||||||
( draw ) .rect/y1 PEK2 .Screen/y DEO2 .color PEK .Screen/color DEO
|
( draw ) .rect/y1 LDZ2 .Screen/y DEO2 .color LDZ .Screen/color DEO
|
||||||
( draw ) .rect/y2 PEK2 .Screen/y DEO2 .color PEK .Screen/color DEO
|
( draw ) .rect/y2 LDZ2 .Screen/y DEO2 .color LDZ .Screen/color DEO
|
||||||
.Screen/x DEI2 .rect/x2 PEK2 LTH2 ,&hor JCN
|
.Screen/x DEI2 .rect/x2 LDZ2 LTH2 ,&hor JCN
|
||||||
.rect/y1 PEK2 .Screen/y DEO2
|
.rect/y1 LDZ2 .Screen/y DEO2
|
||||||
&ver
|
&ver
|
||||||
( draw ) .rect/x1 PEK2 .Screen/x DEO2 .color PEK .Screen/color DEO
|
( draw ) .rect/x1 LDZ2 .Screen/x DEO2 .color LDZ .Screen/color DEO
|
||||||
( draw ) .rect/x2 PEK2 .Screen/x DEO2 .color PEK .Screen/color DEO
|
( draw ) .rect/x2 LDZ2 .Screen/x DEO2 .color LDZ .Screen/color DEO
|
||||||
( incr ) .Screen/y DEI2 ++ .Screen/y DEO2
|
( incr ) .Screen/y DEI2 ++ .Screen/y DEO2
|
||||||
.Screen/y DEI2 .rect/y2 PEK2 ++ LTH2 ,&ver JCN
|
.Screen/y DEI2 .rect/y2 LDZ2 ++ LTH2 ,&ver JCN
|
||||||
|
|
||||||
RTN
|
RTN
|
||||||
|
|
||||||
|
|
|
@ -31,11 +31,11 @@ BRK
|
||||||
|
|
||||||
@on-frame ( -> )
|
@on-frame ( -> )
|
||||||
|
|
||||||
( incr ) .timer PEK #01 ADD .timer POK
|
( incr ) .timer LDZ #01 ADD .timer STZ
|
||||||
( skip ) .timer PEK #10 EQU #01 JCN [ BRK ]
|
( skip ) .timer LDZ #10 EQU #01 JCN [ BRK ]
|
||||||
|
|
||||||
( get note )
|
( get note )
|
||||||
;melody #00 .progress PEK ADD2 LDA
|
;melody #00 .progress LDZ ADD2 LDA
|
||||||
|
|
||||||
( play note )
|
( play note )
|
||||||
DUP .Audio0/pitch DEO
|
DUP .Audio0/pitch DEO
|
||||||
|
@ -45,13 +45,13 @@ BRK
|
||||||
|
|
||||||
( draw note )
|
( draw note )
|
||||||
#00 SWP #0004 MUL2 #0100 SUB2 .Screen/y DEO2
|
#00 SWP #0004 MUL2 #0100 SUB2 .Screen/y DEO2
|
||||||
#00 .progress PEK #0008 MUL2 .Screen/x DEO2
|
#00 .progress LDZ #0008 MUL2 .Screen/x DEO2
|
||||||
;dot .Screen/addr DEO2
|
;dot .Screen/addr DEO2
|
||||||
#21 .Screen/color DEO
|
#21 .Screen/color DEO
|
||||||
|
|
||||||
( incr ) .progress PEK #01 ADD #20 MOD .progress POK
|
( incr ) .progress LDZ #01 ADD #20 MOD .progress STZ
|
||||||
|
|
||||||
#00 .timer POK
|
#00 .timer STZ
|
||||||
|
|
||||||
BRK
|
BRK
|
||||||
|
|
||||||
|
|
|
@ -58,23 +58,23 @@ RTN
|
||||||
RTN
|
RTN
|
||||||
|
|
||||||
@print-decimal ( short -- )
|
@print-decimal ( short -- )
|
||||||
#00 .number/started POK
|
#00 .number/started STZ
|
||||||
DUP2 #2710 DIV2 DUP2 ,&digit JSR #2710 MUL2 SUB2
|
DUP2 #2710 DIV2 DUP2 ,&digit JSR #2710 MUL2 SUB2
|
||||||
DUP2 #03e8 DIV2 DUP2 ,&digit JSR #03e8 MUL2 SUB2
|
DUP2 #03e8 DIV2 DUP2 ,&digit JSR #03e8 MUL2 SUB2
|
||||||
DUP2 #0064 DIV2 DUP2 ,&digit JSR #0064 MUL2 SUB2
|
DUP2 #0064 DIV2 DUP2 ,&digit JSR #0064 MUL2 SUB2
|
||||||
DUP2 #000a DIV2 DUP2 ,&digit JSR #000a MUL2 SUB2
|
DUP2 #000a DIV2 DUP2 ,&digit JSR #000a MUL2 SUB2
|
||||||
,&digit JSR
|
,&digit JSR
|
||||||
.number/started PEK ,&end JCN
|
.number/started LDZ ,&end JCN
|
||||||
LIT '0 .Console/char DEO
|
LIT '0 .Console/char DEO
|
||||||
&end
|
&end
|
||||||
RTN
|
RTN
|
||||||
|
|
||||||
&digit
|
&digit
|
||||||
SWP POP
|
SWP POP
|
||||||
DUP .number/started PEK ORA #02 JCN
|
DUP .number/started LDZ ORA #02 JCN
|
||||||
POP JMP2r
|
POP JMP2r
|
||||||
LIT '0 ADD .Console/char DEO
|
LIT '0 ADD .Console/char DEO
|
||||||
#01 .number/started POK
|
#01 .number/started STZ
|
||||||
RTN
|
RTN
|
||||||
|
|
||||||
@char-txt "char: 20 $1
|
@char-txt "char: 20 $1
|
||||||
|
|
|
@ -33,19 +33,19 @@
|
||||||
|
|
||||||
;default_icn .Screen/addr DEO2
|
;default_icn .Screen/addr DEO2
|
||||||
#31 .Screen/color DEO
|
#31 .Screen/color DEO
|
||||||
#2a .slime POK
|
#2a .slime STZ
|
||||||
|
|
||||||
BRK
|
BRK
|
||||||
|
|
||||||
@on-frame ( -> )
|
@on-frame ( -> )
|
||||||
|
|
||||||
#2a .slime POK
|
#2a .slime STZ
|
||||||
;default_icn .Screen/addr DEO2
|
;default_icn .Screen/addr DEO2
|
||||||
|
|
||||||
( hold ctrl key to change slime color )
|
( hold ctrl key to change slime color )
|
||||||
.Controller/button DEI #0f AND
|
.Controller/button DEI #0f AND
|
||||||
DUP #01 NEQ ,&no-ctrl JCN #25 .slime POK &no-ctrl
|
DUP #01 NEQ ,&no-ctrl JCN #25 .slime STZ &no-ctrl
|
||||||
DUP #02 NEQ ,&no-alt JCN #2f .slime POK &no-alt
|
DUP #02 NEQ ,&no-alt JCN #2f .slime STZ &no-alt
|
||||||
POP
|
POP
|
||||||
|
|
||||||
( clear ) #30 .Screen/color DEO
|
( clear ) #30 .Screen/color DEO
|
||||||
|
@ -75,7 +75,7 @@ BRK
|
||||||
|
|
||||||
( draw slime )
|
( draw slime )
|
||||||
;slime_icn .Screen/addr DEO2
|
;slime_icn .Screen/addr DEO2
|
||||||
.slime PEK .Screen/color DEO
|
.slime LDZ .Screen/color DEO
|
||||||
|
|
||||||
BRK
|
BRK
|
||||||
|
|
||||||
|
|
|
@ -41,30 +41,30 @@ BRK
|
||||||
@on-frame ( -> )
|
@on-frame ( -> )
|
||||||
|
|
||||||
( only draw once per second )
|
( only draw once per second )
|
||||||
( skip ) .DateTime/second DEI .current PEK NEQ #01 JCN [ BRK ]
|
( skip ) .DateTime/second DEI .current LDZ NEQ #01 JCN [ BRK ]
|
||||||
|
|
||||||
.DateTime/second DEI .current POK
|
.DateTime/second DEI .current STZ
|
||||||
|
|
||||||
( clear )
|
( clear )
|
||||||
#0080 SCALEX #0080 SCALEY .needles/sx PEK2 .needles/sy PEK2 #00 ;draw-line JSR2
|
#0080 SCALEX #0080 SCALEY .needles/sx LDZ2 .needles/sy LDZ2 #00 ;draw-line JSR2
|
||||||
#0080 SCALEX #0080 SCALEY .needles/mx PEK2 .needles/my PEK2 #00 ;draw-line JSR2
|
#0080 SCALEX #0080 SCALEY .needles/mx LDZ2 .needles/my LDZ2 #00 ;draw-line JSR2
|
||||||
#0080 SCALEX #0080 SCALEY .needles/hx PEK2 .needles/hy PEK2 #00 ;draw-line JSR2
|
#0080 SCALEX #0080 SCALEY .needles/hx LDZ2 .needles/hy LDZ2 #00 ;draw-line JSR2
|
||||||
|
|
||||||
( place )
|
( place )
|
||||||
#00 .DateTime/second DEI #0002 MUL2 ;table ADD2 LDA2
|
#00 .DateTime/second DEI #0002 MUL2 ;table ADD2 LDA2
|
||||||
#00 SWP SCALEY .needles/sy POK2
|
#00 SWP SCALEY .needles/sy STZ2
|
||||||
#00 SWP SCALEX .needles/sx POK2
|
#00 SWP SCALEX .needles/sx STZ2
|
||||||
#00 .DateTime/minute DEI #0002 MUL2 ;table ADD2 LDA2
|
#00 .DateTime/minute DEI #0002 MUL2 ;table ADD2 LDA2
|
||||||
#00 SWP #0004 DIV2 #0003 MUL2 #0020 ADD2 SCALEY .needles/my POK2
|
#00 SWP #0004 DIV2 #0003 MUL2 #0020 ADD2 SCALEY .needles/my STZ2
|
||||||
#00 SWP #0004 DIV2 #0003 MUL2 #0020 ADD2 SCALEX .needles/mx POK2
|
#00 SWP #0004 DIV2 #0003 MUL2 #0020 ADD2 SCALEX .needles/mx STZ2
|
||||||
#00 .DateTime/hour DEI 12HOURS #05 MUL #0002 MUL2 ;table ADD2 LDA2
|
#00 .DateTime/hour DEI 12HOURS #05 MUL #0002 MUL2 ;table ADD2 LDA2
|
||||||
#00 SWP #0002 DIV2 #0040 ADD2 SCALEY .needles/hy POK2
|
#00 SWP #0002 DIV2 #0040 ADD2 SCALEY .needles/hy STZ2
|
||||||
#00 SWP #0002 DIV2 #0040 ADD2 SCALEX .needles/hx POK2
|
#00 SWP #0002 DIV2 #0040 ADD2 SCALEX .needles/hx STZ2
|
||||||
|
|
||||||
( needles )
|
( needles )
|
||||||
#0080 SCALEX #0080 SCALEY .needles/sx PEK2 .needles/sy PEK2 #02 ;draw-line JSR2
|
#0080 SCALEX #0080 SCALEY .needles/sx LDZ2 .needles/sy LDZ2 #02 ;draw-line JSR2
|
||||||
#0080 SCALEX #0080 SCALEY .needles/mx PEK2 .needles/my PEK2 #01 ;draw-line JSR2
|
#0080 SCALEX #0080 SCALEY .needles/mx LDZ2 .needles/my LDZ2 #01 ;draw-line JSR2
|
||||||
#0080 SCALEX #0080 SCALEY .needles/hx PEK2 .needles/hy PEK2 #03 ;draw-line JSR2
|
#0080 SCALEX #0080 SCALEY .needles/hx LDZ2 .needles/hy LDZ2 #03 ;draw-line JSR2
|
||||||
|
|
||||||
( circle )
|
( circle )
|
||||||
#00 #3c
|
#00 #3c
|
||||||
|
@ -109,26 +109,26 @@ RTN
|
||||||
|
|
||||||
@draw-line ( x1 y1 x2 y2 color -- )
|
@draw-line ( x1 y1 x2 y2 color -- )
|
||||||
|
|
||||||
( load ) .color POK .line/y0 POK2 .line/x0 POK2 .line/y POK2 .line/x POK2
|
( load ) .color STZ .line/y0 STZ2 .line/x0 STZ2 .line/y STZ2 .line/x STZ2
|
||||||
.line/x0 PEK2 .line/x PEK2 SUB2 ABS2 .line/dx POK2
|
.line/x0 LDZ2 .line/x LDZ2 SUB2 ABS2 .line/dx STZ2
|
||||||
.line/y0 PEK2 .line/y PEK2 SUB2 ABS2 #0000 SWP2 SUB2 .line/dy POK2
|
.line/y0 LDZ2 .line/y LDZ2 SUB2 ABS2 #0000 SWP2 SUB2 .line/dy STZ2
|
||||||
#ffff #00 .line/x PEK2 .line/x0 PEK2 LTS2 #0002 MUL2 ADD2 .line/sx POK2
|
#ffff #00 .line/x LDZ2 .line/x0 LDZ2 LTS2 #0002 MUL2 ADD2 .line/sx STZ2
|
||||||
#ffff #00 .line/y PEK2 .line/y0 PEK2 LTS2 #0002 MUL2 ADD2 .line/sy POK2
|
#ffff #00 .line/y LDZ2 .line/y0 LDZ2 LTS2 #0002 MUL2 ADD2 .line/sy STZ2
|
||||||
.line/dx PEK2 .line/dy PEK2 ADD2 .line/e1 POK2
|
.line/dx LDZ2 .line/dy LDZ2 ADD2 .line/e1 STZ2
|
||||||
&loop
|
&loop
|
||||||
.line/x PEK2 .Screen/x DEO2
|
.line/x LDZ2 .Screen/x DEO2
|
||||||
.line/y PEK2 .Screen/y DEO2
|
.line/y LDZ2 .Screen/y DEO2
|
||||||
.color PEK .Screen/color DEO
|
.color LDZ .Screen/color DEO
|
||||||
[ .line/x PEK2 .line/x0 PEK2 EQU2 ]
|
[ .line/x LDZ2 .line/x0 LDZ2 EQU2 ]
|
||||||
[ .line/y PEK2 .line/y0 PEK2 EQU2 ] #0101 EQU2 ,&end JCN
|
[ .line/y LDZ2 .line/y0 LDZ2 EQU2 ] #0101 EQU2 ,&end JCN
|
||||||
.line/e1 PEK2 #0002 MUL2 .line/e2 POK2
|
.line/e1 LDZ2 #0002 MUL2 .line/e2 STZ2
|
||||||
.line/e2 PEK2 .line/dy PEK2 LTS2 ,&skipy JCN
|
.line/e2 LDZ2 .line/dy LDZ2 LTS2 ,&skipy JCN
|
||||||
.line/e1 PEK2 .line/dy PEK2 ADD2 .line/e1 POK2
|
.line/e1 LDZ2 .line/dy LDZ2 ADD2 .line/e1 STZ2
|
||||||
.line/x PEK2 .line/sx PEK2 ADD2 .line/x POK2
|
.line/x LDZ2 .line/sx LDZ2 ADD2 .line/x STZ2
|
||||||
&skipy
|
&skipy
|
||||||
.line/e2 PEK2 .line/dx PEK2 GTS2 ,&skipx JCN
|
.line/e2 LDZ2 .line/dx LDZ2 GTS2 ,&skipx JCN
|
||||||
.line/e1 PEK2 .line/dx PEK2 ADD2 .line/e1 POK2
|
.line/e1 LDZ2 .line/dx LDZ2 ADD2 .line/e1 STZ2
|
||||||
.line/y PEK2 .line/sy PEK2 ADD2 .line/y POK2
|
.line/y LDZ2 .line/sy LDZ2 ADD2 .line/y STZ2
|
||||||
&skipx
|
&skipx
|
||||||
;&loop JMP2
|
;&loop JMP2
|
||||||
&end
|
&end
|
||||||
|
|
|
@ -36,37 +36,37 @@ BRK
|
||||||
;draw-cursor JSR2
|
;draw-cursor JSR2
|
||||||
|
|
||||||
( on down )
|
( on down )
|
||||||
.Mouse/state DEI #00 NEQ .pointer/state PEK #00 EQU #0101 EQU2 ,on-mouse-down JCN
|
.Mouse/state DEI #00 NEQ .pointer/state LDZ #00 EQU #0101 EQU2 ,on-mouse-down JCN
|
||||||
|
|
||||||
( on drag )
|
( on drag )
|
||||||
.Mouse/state DEI #00 NEQ ,on-mouse-drag JCN
|
.Mouse/state DEI #00 NEQ ,on-mouse-drag JCN
|
||||||
.Mouse/state DEI .pointer/state POK
|
.Mouse/state DEI .pointer/state STZ
|
||||||
|
|
||||||
BRK
|
BRK
|
||||||
|
|
||||||
@on-mouse-down ( -> )
|
@on-mouse-down ( -> )
|
||||||
|
|
||||||
( record start position )
|
( record start position )
|
||||||
.Mouse/x DEI2 DUP2 .pointer/x POK2 .pointer/lastx POK2
|
.Mouse/x DEI2 DUP2 .pointer/x STZ2 .pointer/lastx STZ2
|
||||||
.Mouse/y DEI2 DUP2 .pointer/y POK2 .pointer/lasty POK2
|
.Mouse/y DEI2 DUP2 .pointer/y STZ2 .pointer/lasty STZ2
|
||||||
.Mouse/state DEI .pointer/state POK
|
.Mouse/state DEI .pointer/state STZ
|
||||||
|
|
||||||
BRK
|
BRK
|
||||||
|
|
||||||
@on-mouse-drag ( -> )
|
@on-mouse-drag ( -> )
|
||||||
|
|
||||||
( draw line )
|
( draw line )
|
||||||
.pointer/lastx PEK2
|
.pointer/lastx LDZ2
|
||||||
.pointer/lasty PEK2
|
.pointer/lasty LDZ2
|
||||||
.pointer/x PEK2
|
.pointer/x LDZ2
|
||||||
.pointer/y PEK2
|
.pointer/y LDZ2
|
||||||
#01 [ .Mouse/state DEI #10 EQU #02 MUL ADD ]
|
#01 [ .Mouse/state DEI #10 EQU #02 MUL ADD ]
|
||||||
;draw-line JSR2
|
;draw-line JSR2
|
||||||
|
|
||||||
( record last position )
|
( record last position )
|
||||||
.Mouse/x DEI2 .pointer/lastx POK2
|
.Mouse/x DEI2 .pointer/lastx STZ2
|
||||||
.Mouse/y DEI2 .pointer/lasty POK2
|
.Mouse/y DEI2 .pointer/lasty STZ2
|
||||||
.Mouse/state DEI .pointer/state POK
|
.Mouse/state DEI .pointer/state STZ
|
||||||
|
|
||||||
BRK
|
BRK
|
||||||
|
|
||||||
|
@ -74,44 +74,44 @@ BRK
|
||||||
|
|
||||||
( clear last cursor )
|
( clear last cursor )
|
||||||
#fff8 .Screen/addr DEO2
|
#fff8 .Screen/addr DEO2
|
||||||
.pointer/x PEK2 .Screen/x DEO2
|
.pointer/x LDZ2 .Screen/x DEO2
|
||||||
.pointer/y PEK2 .Screen/y DEO2
|
.pointer/y LDZ2 .Screen/y DEO2
|
||||||
#30 .Screen/color DEO
|
#30 .Screen/color DEO
|
||||||
|
|
||||||
( record pointer positions )
|
( record pointer positions )
|
||||||
.Mouse/x DEI2 .pointer/x POK2
|
.Mouse/x DEI2 .pointer/x STZ2
|
||||||
.Mouse/y DEI2 .pointer/y POK2
|
.Mouse/y DEI2 .pointer/y STZ2
|
||||||
|
|
||||||
( draw new cursor )
|
( draw new cursor )
|
||||||
;pointer_icn .Screen/addr DEO2
|
;pointer_icn .Screen/addr DEO2
|
||||||
.pointer/x PEK2 .Screen/x DEO2
|
.pointer/x LDZ2 .Screen/x DEO2
|
||||||
.pointer/y PEK2 .Screen/y DEO2
|
.pointer/y LDZ2 .Screen/y DEO2
|
||||||
#33 .Mouse/state DEI #00 NEQ #02 MUL SUB .Screen/color DEO
|
#33 .Mouse/state DEI #00 NEQ #02 MUL SUB .Screen/color DEO
|
||||||
|
|
||||||
RTN
|
RTN
|
||||||
|
|
||||||
@draw-line ( x1 y1 x2 y2 color -- )
|
@draw-line ( x1 y1 x2 y2 color -- )
|
||||||
|
|
||||||
( load ) .color POK .line/y0 POK2 .line/x0 POK2 .line/y POK2 .line/x POK2
|
( load ) .color STZ .line/y0 STZ2 .line/x0 STZ2 .line/y STZ2 .line/x STZ2
|
||||||
.line/x0 PEK2 .line/x PEK2 SUB2 ABS2 .line/dx POK2
|
.line/x0 LDZ2 .line/x LDZ2 SUB2 ABS2 .line/dx STZ2
|
||||||
.line/y0 PEK2 .line/y PEK2 SUB2 ABS2 #0000 SWP2 SUB2 .line/dy POK2
|
.line/y0 LDZ2 .line/y LDZ2 SUB2 ABS2 #0000 SWP2 SUB2 .line/dy STZ2
|
||||||
#ffff #00 .line/x PEK2 .line/x0 PEK2 LTS2 #0002 MUL2 ADD2 .line/sx POK2
|
#ffff #00 .line/x LDZ2 .line/x0 LDZ2 LTS2 #0002 MUL2 ADD2 .line/sx STZ2
|
||||||
#ffff #00 .line/y PEK2 .line/y0 PEK2 LTS2 #0002 MUL2 ADD2 .line/sy POK2
|
#ffff #00 .line/y LDZ2 .line/y0 LDZ2 LTS2 #0002 MUL2 ADD2 .line/sy STZ2
|
||||||
.line/dx PEK2 .line/dy PEK2 ADD2 .line/e1 POK2
|
.line/dx LDZ2 .line/dy LDZ2 ADD2 .line/e1 STZ2
|
||||||
&loop
|
&loop
|
||||||
.line/x PEK2 .Screen/x DEO2
|
.line/x LDZ2 .Screen/x DEO2
|
||||||
.line/y PEK2 .Screen/y DEO2
|
.line/y LDZ2 .Screen/y DEO2
|
||||||
.color PEK .Screen/color DEO
|
.color LDZ .Screen/color DEO
|
||||||
[ .line/x PEK2 .line/x0 PEK2 EQU2 ]
|
[ .line/x LDZ2 .line/x0 LDZ2 EQU2 ]
|
||||||
[ .line/y PEK2 .line/y0 PEK2 EQU2 ] #0101 EQU2 ,&end JCN
|
[ .line/y LDZ2 .line/y0 LDZ2 EQU2 ] #0101 EQU2 ,&end JCN
|
||||||
.line/e1 PEK2 #0002 MUL2 .line/e2 POK2
|
.line/e1 LDZ2 #0002 MUL2 .line/e2 STZ2
|
||||||
.line/e2 PEK2 .line/dy PEK2 LTS2 ,&skipy JCN
|
.line/e2 LDZ2 .line/dy LDZ2 LTS2 ,&skipy JCN
|
||||||
.line/e1 PEK2 .line/dy PEK2 ADD2 .line/e1 POK2
|
.line/e1 LDZ2 .line/dy LDZ2 ADD2 .line/e1 STZ2
|
||||||
.line/x PEK2 .line/sx PEK2 ADD2 .line/x POK2
|
.line/x LDZ2 .line/sx LDZ2 ADD2 .line/x STZ2
|
||||||
&skipy
|
&skipy
|
||||||
.line/e2 PEK2 .line/dx PEK2 GTS2 ,&skipx JCN
|
.line/e2 LDZ2 .line/dx LDZ2 GTS2 ,&skipx JCN
|
||||||
.line/e1 PEK2 .line/dx PEK2 ADD2 .line/e1 POK2
|
.line/e1 LDZ2 .line/dx LDZ2 ADD2 .line/e1 STZ2
|
||||||
.line/y PEK2 .line/sy PEK2 ADD2 .line/y POK2
|
.line/y LDZ2 .line/sy LDZ2 ADD2 .line/y STZ2
|
||||||
&skipx
|
&skipx
|
||||||
;&loop JMP2
|
;&loop JMP2
|
||||||
&end
|
&end
|
||||||
|
|
|
@ -24,8 +24,8 @@
|
||||||
#0da4 .System/b DEO2
|
#0da4 .System/b DEO2
|
||||||
|
|
||||||
( find screen center )
|
( find screen center )
|
||||||
.Screen/width DEI2 #0002 DIV2 .center/x POK2
|
.Screen/width DEI2 #0002 DIV2 .center/x STZ2
|
||||||
.Screen/height DEI2 #0002 DIV2 .center/y POK2
|
.Screen/height DEI2 #0002 DIV2 .center/y STZ2
|
||||||
|
|
||||||
( draw )
|
( draw )
|
||||||
;draw-table JSR2
|
;draw-table JSR2
|
||||||
|
@ -40,9 +40,9 @@ BRK
|
||||||
#00 #00
|
#00 #00
|
||||||
&loop
|
&loop
|
||||||
( move ) OVR #0f AND #40 SFT #02 DIV #00 SWP
|
( move ) OVR #0f AND #40 SFT #02 DIV #00 SWP
|
||||||
.center/x PEK2 #0040 SUB2 ADD2 .Screen/x DEO2
|
.center/x LDZ2 #0040 SUB2 ADD2 .Screen/x DEO2
|
||||||
( move ) OVR #f0 AND #02 DIV #00 SWP
|
( move ) OVR #f0 AND #02 DIV #00 SWP
|
||||||
.center/y PEK2 #0040 SUB2 ADD2 .Screen/y DEO2
|
.center/y LDZ2 #0040 SUB2 ADD2 .Screen/y DEO2
|
||||||
( draw ) OVR .Screen/color DEO
|
( draw ) OVR .Screen/color DEO
|
||||||
( incr ) SWP #01 ADD SWP
|
( incr ) SWP #01 ADD SWP
|
||||||
DUP2 NEQ ,&loop JCN
|
DUP2 NEQ ,&loop JCN
|
||||||
|
@ -58,14 +58,14 @@ RTN
|
||||||
|
|
||||||
( x-axis )
|
( x-axis )
|
||||||
OVR #08 MUL #00 SWP
|
OVR #08 MUL #00 SWP
|
||||||
.center/x PEK2 #0040 SUB2 ADD2 .Screen/x DEO2
|
.center/x LDZ2 #0040 SUB2 ADD2 .Screen/x DEO2
|
||||||
.center/y PEK2 #0050 SUB2 .Screen/y DEO2
|
.center/y LDZ2 #0050 SUB2 .Screen/y DEO2
|
||||||
( draw ) #21 .Screen/color DEO
|
( draw ) #21 .Screen/color DEO
|
||||||
|
|
||||||
( y-axis )
|
( y-axis )
|
||||||
OVR #08 MUL #00 SWP
|
OVR #08 MUL #00 SWP
|
||||||
.center/y PEK2 #0040 SUB2 ADD2 .Screen/y DEO2
|
.center/y LDZ2 #0040 SUB2 ADD2 .Screen/y DEO2
|
||||||
.center/x PEK2 #0050 SUB2 .Screen/x DEO2
|
.center/x LDZ2 #0050 SUB2 .Screen/x DEO2
|
||||||
( draw ) #21 .Screen/color DEO
|
( draw ) #21 .Screen/color DEO
|
||||||
|
|
||||||
( incr ) SWP #01 ADD SWP
|
( incr ) SWP #01 ADD SWP
|
||||||
|
@ -78,15 +78,15 @@ RTN
|
||||||
|
|
||||||
;preview_icn .Screen/addr DEO2
|
;preview_icn .Screen/addr DEO2
|
||||||
|
|
||||||
.center/x PEK2 #0048 ADD2 .Screen/x DEO2
|
.center/x LDZ2 #0048 ADD2 .Screen/x DEO2
|
||||||
.center/y PEK2 #0030 ADD2 .Screen/y DEO2
|
.center/y LDZ2 #0030 ADD2 .Screen/y DEO2
|
||||||
#21 .Screen/color DEO
|
#21 .Screen/color DEO
|
||||||
.center/x PEK2 #0050 ADD2 .Screen/x DEO2
|
.center/x LDZ2 #0050 ADD2 .Screen/x DEO2
|
||||||
#61 .Screen/color DEO
|
#61 .Screen/color DEO
|
||||||
.center/x PEK2 #0048 ADD2 .Screen/x DEO2
|
.center/x LDZ2 #0048 ADD2 .Screen/x DEO2
|
||||||
.center/y PEK2 #0038 ADD2 .Screen/y DEO2
|
.center/y LDZ2 #0038 ADD2 .Screen/y DEO2
|
||||||
#a1 .Screen/color DEO
|
#a1 .Screen/color DEO
|
||||||
.center/x PEK2 #0050 ADD2 .Screen/x DEO2
|
.center/x LDZ2 #0050 ADD2 .Screen/x DEO2
|
||||||
#f1 .Screen/color DEO
|
#f1 .Screen/color DEO
|
||||||
|
|
||||||
RTN
|
RTN
|
||||||
|
|
|
@ -20,8 +20,8 @@
|
||||||
;on-frame .Screen/vector DEO2
|
;on-frame .Screen/vector DEO2
|
||||||
|
|
||||||
( starting position )
|
( starting position )
|
||||||
.Screen/width DEI2 #0002 DIV2 .dvd/x POK2
|
.Screen/width DEI2 #0002 DIV2 .dvd/x STZ2
|
||||||
.Screen/height DEI2 #0002 DIV2 .dvd/y POK2
|
.Screen/height DEI2 #0002 DIV2 .dvd/y STZ2
|
||||||
|
|
||||||
#21 ;draw-dvd JSR2
|
#21 ;draw-dvd JSR2
|
||||||
|
|
||||||
|
@ -30,16 +30,16 @@ BRK
|
||||||
@on-frame ( -> )
|
@on-frame ( -> )
|
||||||
|
|
||||||
( clear ) #20 ;draw-dvd JSR2
|
( clear ) #20 ;draw-dvd JSR2
|
||||||
( case: hit-right ) .dvd/x PEK2 .Screen/width DEI2 #0020 SUB2 EQU2
|
( case: hit-right ) .dvd/x LDZ2 .Screen/width DEI2 #0020 SUB2 EQU2
|
||||||
( case: hit-left ) .dvd/x PEK2 #0000 EQU2
|
( case: hit-left ) .dvd/x LDZ2 #0000 EQU2
|
||||||
#0000 EQU2 ,&no-flipx JCN
|
#0000 EQU2 ,&no-flipx JCN
|
||||||
.dvd/dx PEK #00 EQU .dvd/dx POK &no-flipx
|
.dvd/dx LDZ #00 EQU .dvd/dx STZ &no-flipx
|
||||||
( case: hit-bottom ) .dvd/y PEK2 .Screen/height DEI2 #0010 SUB2 EQU2
|
( case: hit-bottom ) .dvd/y LDZ2 .Screen/height DEI2 #0010 SUB2 EQU2
|
||||||
( case: hit-top ) .dvd/y PEK2 #0000 EQU2
|
( case: hit-top ) .dvd/y LDZ2 #0000 EQU2
|
||||||
#0000 EQU2 ,&no-flipy JCN
|
#0000 EQU2 ,&no-flipy JCN
|
||||||
.dvd/dy PEK #00 EQU .dvd/dy POK &no-flipy
|
.dvd/dy LDZ #00 EQU .dvd/dy STZ &no-flipy
|
||||||
( incr ) .dvd/x PEK2 #0001 #00 .dvd/dx PEK #00 EQU #fffe MUL2 ADD2 ADD2 .dvd/x POK2
|
( incr ) .dvd/x LDZ2 #0001 #00 .dvd/dx LDZ #00 EQU #fffe MUL2 ADD2 ADD2 .dvd/x STZ2
|
||||||
( incr ) .dvd/y PEK2 #0001 #00 .dvd/dy PEK #00 EQU #fffe MUL2 ADD2 ADD2 .dvd/y POK2
|
( incr ) .dvd/y LDZ2 #0001 #00 .dvd/dy LDZ #00 EQU #fffe MUL2 ADD2 ADD2 .dvd/y STZ2
|
||||||
( draw ) #21 ;draw-dvd JSR2
|
( draw ) #21 ;draw-dvd JSR2
|
||||||
|
|
||||||
BRK
|
BRK
|
||||||
|
@ -48,10 +48,10 @@ BRK
|
||||||
|
|
||||||
( stash ) STH
|
( stash ) STH
|
||||||
;dvd_icn .Screen/addr DEO2
|
;dvd_icn .Screen/addr DEO2
|
||||||
.dvd/y PEK2 [ .dvd/y PEK2 #0010 ADD2 ]
|
.dvd/y LDZ2 [ .dvd/y LDZ2 #0010 ADD2 ]
|
||||||
&ver
|
&ver
|
||||||
OVR2 .Screen/y DEO2
|
OVR2 .Screen/y DEO2
|
||||||
.dvd/x PEK2 [ .dvd/x PEK2 #0020 ADD2 ]
|
.dvd/x LDZ2 [ .dvd/x LDZ2 #0020 ADD2 ]
|
||||||
&hor
|
&hor
|
||||||
OVR2 .Screen/x DEO2
|
OVR2 .Screen/x DEO2
|
||||||
( draw ) DUPr STHr .Screen/color DEO
|
( draw ) DUPr STHr .Screen/color DEO
|
||||||
|
|
|
@ -26,38 +26,38 @@
|
||||||
( theme ) #0f0f .System/r DEO2 #0fff .System/g DEO2 #0ff0 .System/b DEO2
|
( theme ) #0f0f .System/r DEO2 #0fff .System/g DEO2 #0ff0 .System/b DEO2
|
||||||
( vectors ) ;on-mouse .Mouse/vector DEO2
|
( vectors ) ;on-mouse .Mouse/vector DEO2
|
||||||
|
|
||||||
#0020 #0030 #0060 #0060 .r1/y2 POK2 .r1/x2 POK2 .r1/y1 POK2 .r1/x1 POK2
|
#0020 #0030 #0060 #0060 .r1/y2 STZ2 .r1/x2 STZ2 .r1/y1 STZ2 .r1/x1 STZ2
|
||||||
#0058 #0050 #0090 #0080 .r2/y2 POK2 .r2/x2 POK2 .r2/y1 POK2 .r2/x1 POK2
|
#0058 #0050 #0090 #0080 .r2/y2 STZ2 .r2/x2 STZ2 .r2/y1 STZ2 .r2/x1 STZ2
|
||||||
#0048 #0048 #0080 #0098 .r3/y2 POK2 .r3/x2 POK2 .r3/y1 POK2 .r3/x1 POK2
|
#0048 #0048 #0080 #0098 .r3/y2 STZ2 .r3/x2 STZ2 .r3/y1 STZ2 .r3/x1 STZ2
|
||||||
|
|
||||||
( no BRK, run through to on-mouse )
|
( no BRK, run through to on-mouse )
|
||||||
|
|
||||||
@on-mouse
|
@on-mouse
|
||||||
|
|
||||||
;pointer_icn .pointer/sprite POK2
|
;pointer_icn .pointer/sprite STZ2
|
||||||
|
|
||||||
#01 .color POK
|
#01 .color STZ
|
||||||
( matrix comparison )
|
( matrix comparison )
|
||||||
.Mouse/x DEI2 .r1/x1 PEK2 GTH2 .Mouse/x DEI2 .r1/x2 PEK2 LTH2 #0101 EQU2
|
.Mouse/x DEI2 .r1/x1 LDZ2 GTH2 .Mouse/x DEI2 .r1/x2 LDZ2 LTH2 #0101 EQU2
|
||||||
.Mouse/y DEI2 .r1/y1 PEK2 GTH2 .Mouse/y DEI2 .r1/y2 PEK2 LTH2 #0101 EQU2
|
.Mouse/y DEI2 .r1/y1 LDZ2 GTH2 .Mouse/y DEI2 .r1/y2 LDZ2 LTH2 #0101 EQU2
|
||||||
#0101 NEQ2 ,&draw1 JCN #02 .color POK ;hand_icn .pointer/sprite POK2
|
#0101 NEQ2 ,&draw1 JCN #02 .color STZ ;hand_icn .pointer/sprite STZ2
|
||||||
&draw1 .r1/x1 PEK2 .r1/y1 PEK2 .r1/x2 PEK2 .r1/y2 PEK2 .color PEK ;line-rect JSR2
|
&draw1 .r1/x1 LDZ2 .r1/y1 LDZ2 .r1/x2 LDZ2 .r1/y2 LDZ2 .color LDZ ;line-rect JSR2
|
||||||
|
|
||||||
#01 .color POK
|
#01 .color STZ
|
||||||
( 2-step comparison )
|
( 2-step comparison )
|
||||||
.Mouse/x DEI2 .r2/x1 PEK2 GTH2 .Mouse/x DEI2 .r2/x2 PEK2 LTH2 #0101 NEQ2 ,&draw2 JCN
|
.Mouse/x DEI2 .r2/x1 LDZ2 GTH2 .Mouse/x DEI2 .r2/x2 LDZ2 LTH2 #0101 NEQ2 ,&draw2 JCN
|
||||||
.Mouse/y DEI2 .r2/y1 PEK2 GTH2 .Mouse/y DEI2 .r2/y2 PEK2 LTH2 #0101 NEQ2 ,&draw2 JCN
|
.Mouse/y DEI2 .r2/y1 LDZ2 GTH2 .Mouse/y DEI2 .r2/y2 LDZ2 LTH2 #0101 NEQ2 ,&draw2 JCN
|
||||||
#03 .color POK ;hand_icn .pointer/sprite POK2
|
#03 .color STZ ;hand_icn .pointer/sprite STZ2
|
||||||
&draw2 .r2/x1 PEK2 .r2/y1 PEK2 .r2/x2 PEK2 .r2/y2 PEK2 .color PEK ;line-rect JSR2
|
&draw2 .r2/x1 LDZ2 .r2/y1 LDZ2 .r2/x2 LDZ2 .r2/y2 LDZ2 .color LDZ ;line-rect JSR2
|
||||||
|
|
||||||
#01 .color POK
|
#01 .color STZ
|
||||||
( 4-step comparison )
|
( 4-step comparison )
|
||||||
.Mouse/x DEI2 .r3/x1 PEK2 LTH2 ,&draw3 JCN
|
.Mouse/x DEI2 .r3/x1 LDZ2 LTH2 ,&draw3 JCN
|
||||||
.Mouse/x DEI2 .r3/x2 PEK2 GTH2 ,&draw3 JCN
|
.Mouse/x DEI2 .r3/x2 LDZ2 GTH2 ,&draw3 JCN
|
||||||
.Mouse/y DEI2 .r3/y1 PEK2 LTH2 ,&draw3 JCN
|
.Mouse/y DEI2 .r3/y1 LDZ2 LTH2 ,&draw3 JCN
|
||||||
.Mouse/y DEI2 .r3/y2 PEK2 GTH2 ,&draw3 JCN
|
.Mouse/y DEI2 .r3/y2 LDZ2 GTH2 ,&draw3 JCN
|
||||||
#02 .color POK ;hand_icn .pointer/sprite POK2
|
#02 .color STZ ;hand_icn .pointer/sprite STZ2
|
||||||
&draw3 .r3/x1 PEK2 .r3/y1 PEK2 .r3/x2 PEK2 .r3/y2 PEK2 .color PEK ;line-rect JSR2
|
&draw3 .r3/x1 LDZ2 .r3/y1 LDZ2 .r3/x2 LDZ2 .r3/y2 LDZ2 .color LDZ ;line-rect JSR2
|
||||||
|
|
||||||
;draw-cursor JSR2
|
;draw-cursor JSR2
|
||||||
|
|
||||||
|
@ -67,35 +67,35 @@ BRK
|
||||||
|
|
||||||
( clear last cursor )
|
( clear last cursor )
|
||||||
;clear_icn .Screen/addr DEO2
|
;clear_icn .Screen/addr DEO2
|
||||||
.pointer/x PEK2 .Screen/x DEO2
|
.pointer/x LDZ2 .Screen/x DEO2
|
||||||
.pointer/y PEK2 .Screen/y DEO2
|
.pointer/y LDZ2 .Screen/y DEO2
|
||||||
#30 .Screen/color DEO
|
#30 .Screen/color DEO
|
||||||
|
|
||||||
( record pointer positions )
|
( record pointer positions )
|
||||||
.Mouse/x DEI2 .pointer/x POK2 .Mouse/y DEI2 .pointer/y POK2
|
.Mouse/x DEI2 .pointer/x STZ2 .Mouse/y DEI2 .pointer/y STZ2
|
||||||
|
|
||||||
( draw new cursor )
|
( draw new cursor )
|
||||||
.pointer/sprite PEK2 .Screen/addr DEO2
|
.pointer/sprite LDZ2 .Screen/addr DEO2
|
||||||
.pointer/x PEK2 .Screen/x DEO2
|
.pointer/x LDZ2 .Screen/x DEO2
|
||||||
.pointer/y PEK2 .Screen/y DEO2
|
.pointer/y LDZ2 .Screen/y DEO2
|
||||||
#31 .Screen/color DEO
|
#31 .Screen/color DEO
|
||||||
|
|
||||||
RTN
|
RTN
|
||||||
|
|
||||||
@line-rect ( x1* y1* x2* y2* color -- )
|
@line-rect ( x1* y1* x2* y2* color -- )
|
||||||
|
|
||||||
( load ) .color POK .rect/y2 POK2 .rect/x2 POK2 DUP2 .Screen/y DEO2 .rect/y1 POK2 DUP2 .Screen/x DEO2 .rect/x1 POK2
|
( load ) .color STZ .rect/y2 STZ2 .rect/x2 STZ2 DUP2 .Screen/y DEO2 .rect/y1 STZ2 DUP2 .Screen/x DEO2 .rect/x1 STZ2
|
||||||
&hor
|
&hor
|
||||||
( incr ) .Screen/x DEI2 #0001 ADD2 .Screen/x DEO2
|
( incr ) .Screen/x DEI2 #0001 ADD2 .Screen/x DEO2
|
||||||
( draw ) .rect/y1 PEK2 .Screen/y DEO2 .color PEK .Screen/color DEO
|
( draw ) .rect/y1 LDZ2 .Screen/y DEO2 .color LDZ .Screen/color DEO
|
||||||
( draw ) .rect/y2 PEK2 .Screen/y DEO2 .color PEK .Screen/color DEO
|
( draw ) .rect/y2 LDZ2 .Screen/y DEO2 .color LDZ .Screen/color DEO
|
||||||
.Screen/x DEI2 .rect/x2 PEK2 LTH2 ,&hor JCN
|
.Screen/x DEI2 .rect/x2 LDZ2 LTH2 ,&hor JCN
|
||||||
.rect/y1 PEK2 .Screen/y DEO2
|
.rect/y1 LDZ2 .Screen/y DEO2
|
||||||
&ver
|
&ver
|
||||||
( draw ) .rect/x1 PEK2 .Screen/x DEO2 .color PEK .Screen/color DEO
|
( draw ) .rect/x1 LDZ2 .Screen/x DEO2 .color LDZ .Screen/color DEO
|
||||||
( draw ) .rect/x2 PEK2 .Screen/x DEO2 .color PEK .Screen/color DEO
|
( draw ) .rect/x2 LDZ2 .Screen/x DEO2 .color LDZ .Screen/color DEO
|
||||||
( incr ) .Screen/y DEI2 #0001 ADD2 .Screen/y DEO2
|
( incr ) .Screen/y DEI2 #0001 ADD2 .Screen/y DEO2
|
||||||
.Screen/y DEI2 .rect/y2 PEK2 #0001 ADD2 LTH2 ,&ver JCN
|
.Screen/y DEI2 .rect/y2 LDZ2 #0001 ADD2 LTH2 ,&ver JCN
|
||||||
|
|
||||||
RTN
|
RTN
|
||||||
|
|
||||||
|
|
|
@ -27,30 +27,30 @@ BRK
|
||||||
@draw ( -- )
|
@draw ( -- )
|
||||||
|
|
||||||
( find screen center )
|
( find screen center )
|
||||||
.Screen/width DEI2 #0002 DIV2 .center/x POK2
|
.Screen/width DEI2 #0002 DIV2 .center/x STZ2
|
||||||
.Screen/height DEI2 #0002 DIV2 .center/y POK2
|
.Screen/height DEI2 #0002 DIV2 .center/y STZ2
|
||||||
|
|
||||||
( draw ver line )
|
( draw ver line )
|
||||||
.center/x PEK2 .Screen/x DEO2 #0000 .Screen/y DEO2
|
.center/x LDZ2 .Screen/x DEO2 #0000 .Screen/y DEO2
|
||||||
&draw-ver
|
&draw-ver
|
||||||
( draw ) #02 .Screen/color DEO
|
( draw ) #02 .Screen/color DEO
|
||||||
( incr ) .Screen/y DEI2 #0002 ADD2 .Screen/y DEO2
|
( incr ) .Screen/y DEI2 #0002 ADD2 .Screen/y DEO2
|
||||||
.Screen/y DEI2 .Screen/height DEI2 LTH2 ,&draw-ver JCN
|
.Screen/y DEI2 .Screen/height DEI2 LTH2 ,&draw-ver JCN
|
||||||
|
|
||||||
.center/x PEK2 .center/y PEK2 #0010 SUB2 #2c ;text1 ;draw-label-left JSR2
|
.center/x LDZ2 .center/y LDZ2 #0010 SUB2 #2c ;text1 ;draw-label-left JSR2
|
||||||
.center/x PEK2 .center/y PEK2 #2c ;text2 ;draw-label-middle JSR2
|
.center/x LDZ2 .center/y LDZ2 #2c ;text2 ;draw-label-middle JSR2
|
||||||
.center/x PEK2 .center/y PEK2 #0010 ADD2 #2c ;text3 ;draw-label-right JSR2
|
.center/x LDZ2 .center/y LDZ2 #0010 ADD2 #2c ;text3 ;draw-label-right JSR2
|
||||||
.center/x PEK2 .center/y PEK2 #0020 ADD2 #2c ;text4 ;draw-label-middle JSR2
|
.center/x LDZ2 .center/y LDZ2 #0020 ADD2 #2c ;text4 ;draw-label-middle JSR2
|
||||||
.center/x PEK2 .center/y PEK2 #0030 ADD2 #2c ;text5 ;draw-label-middle JSR2
|
.center/x LDZ2 .center/y LDZ2 #0030 ADD2 #2c ;text5 ;draw-label-middle JSR2
|
||||||
|
|
||||||
RTN
|
RTN
|
||||||
|
|
||||||
@draw-label-left ( x y color addr -- )
|
@draw-label-left ( x y color addr -- )
|
||||||
|
|
||||||
( load ) .label/addr POK2 .label/color POK .Screen/y DEO2 .Screen/x DEO2
|
( load ) .label/addr STZ2 .label/color STZ .Screen/y DEO2 .Screen/x DEO2
|
||||||
.label/addr PEK2
|
.label/addr LDZ2
|
||||||
&loop
|
&loop
|
||||||
( draw ) DUP2 LDA #00 SWP #0008 MUL2 ;font ADD2 .Screen/addr DEO2 .label/color PEK .Screen/color DEO
|
( draw ) DUP2 LDA #00 SWP #0008 MUL2 ;font ADD2 .Screen/addr DEO2 .label/color LDZ .Screen/color DEO
|
||||||
( incr ) #0001 ADD2
|
( incr ) #0001 ADD2
|
||||||
( incr ) .Screen/x DEI2 #0008 ADD2 .Screen/x DEO2
|
( incr ) .Screen/x DEI2 #0008 ADD2 .Screen/x DEO2
|
||||||
DUP2 LDA #00 NEQ ,&loop JCN
|
DUP2 LDA #00 NEQ ,&loop JCN
|
||||||
|
@ -60,11 +60,11 @@ RTN
|
||||||
|
|
||||||
@draw-label-middle ( x y color addr -- )
|
@draw-label-middle ( x y color addr -- )
|
||||||
|
|
||||||
( load ) .label/addr POK2 .label/color POK .Screen/y DEO2
|
( load ) .label/addr STZ2 .label/color STZ .Screen/y DEO2
|
||||||
( align ) .label/addr PEK2 ;get-text-length JSR2 #0008 MUL2 #0002 DIV2 SUB2 .Screen/x DEO2
|
( align ) .label/addr LDZ2 ;get-text-length JSR2 #0008 MUL2 #0002 DIV2 SUB2 .Screen/x DEO2
|
||||||
.label/addr PEK2
|
.label/addr LDZ2
|
||||||
&loop
|
&loop
|
||||||
( draw ) DUP2 LDA #00 SWP #0008 MUL2 ;font ADD2 .Screen/addr DEO2 .label/color PEK .Screen/color DEO
|
( draw ) DUP2 LDA #00 SWP #0008 MUL2 ;font ADD2 .Screen/addr DEO2 .label/color LDZ .Screen/color DEO
|
||||||
( incr ) #0001 ADD2
|
( incr ) #0001 ADD2
|
||||||
( incr ) .Screen/x DEI2 #0008 ADD2 .Screen/x DEO2
|
( incr ) .Screen/x DEI2 #0008 ADD2 .Screen/x DEO2
|
||||||
DUP2 LDA #00 NEQ ,&loop JCN
|
DUP2 LDA #00 NEQ ,&loop JCN
|
||||||
|
@ -74,11 +74,11 @@ RTN
|
||||||
|
|
||||||
@draw-label-right ( x y color addr -- )
|
@draw-label-right ( x y color addr -- )
|
||||||
|
|
||||||
( load ) .label/addr POK2 .label/color POK .Screen/y DEO2
|
( load ) .label/addr STZ2 .label/color STZ .Screen/y DEO2
|
||||||
( align ) .label/addr PEK2 ;get-text-length JSR2 #0008 MUL2 SUB2 #0008 SUB2 .Screen/x DEO2
|
( align ) .label/addr LDZ2 ;get-text-length JSR2 #0008 MUL2 SUB2 #0008 SUB2 .Screen/x DEO2
|
||||||
.label/addr PEK2
|
.label/addr LDZ2
|
||||||
&loop
|
&loop
|
||||||
( draw ) DUP2 LDA #00 SWP #0008 MUL2 ;font ADD2 .Screen/addr DEO2 .label/color PEK .Screen/color DEO
|
( draw ) DUP2 LDA #00 SWP #0008 MUL2 ;font ADD2 .Screen/addr DEO2 .label/color LDZ .Screen/color DEO
|
||||||
( incr ) #0001 ADD2
|
( incr ) #0001 ADD2
|
||||||
( incr ) .Screen/x DEI2 #0008 ADD2 .Screen/x DEO2
|
( incr ) .Screen/x DEI2 #0008 ADD2 .Screen/x DEO2
|
||||||
DUP2 LDA #00 NEQ ,&loop JCN
|
DUP2 LDA #00 NEQ ,&loop JCN
|
||||||
|
|
|
@ -42,14 +42,14 @@ BRK
|
||||||
|
|
||||||
@draw-icn ( x y width height color addr -- )
|
@draw-icn ( x y width height color addr -- )
|
||||||
|
|
||||||
( load ) .Screen/addr DEO2 .color POK .size/height POK2 .size/width POK2 .position/y POK2 .position/x POK2
|
( load ) .Screen/addr DEO2 .color STZ .size/height STZ2 .size/width STZ2 .position/y STZ2 .position/x STZ2
|
||||||
#0000 .size/height PEK2
|
#0000 .size/height LDZ2
|
||||||
&ver
|
&ver
|
||||||
( save ) OVR2 .position/y PEK2 ADD2 .Screen/y DEO2
|
( save ) OVR2 .position/y LDZ2 ADD2 .Screen/y DEO2
|
||||||
#0000 .size/width PEK2
|
#0000 .size/width LDZ2
|
||||||
&hor
|
&hor
|
||||||
( save ) OVR2 .position/x PEK2 ADD2 .Screen/x DEO2
|
( save ) OVR2 .position/x LDZ2 ADD2 .Screen/x DEO2
|
||||||
( draw ) .color PEK .Screen/color DEO
|
( draw ) .color LDZ .Screen/color DEO
|
||||||
( incr ) .Screen/addr DEI2 8+ .Screen/addr DEO2
|
( incr ) .Screen/addr DEI2 8+ .Screen/addr DEO2
|
||||||
( incr ) SWP2 8+ SWP2
|
( incr ) SWP2 8+ SWP2
|
||||||
OVR2 OVR2 LTH2 ,&hor JCN
|
OVR2 OVR2 LTH2 ,&hor JCN
|
||||||
|
@ -62,14 +62,14 @@ RTN
|
||||||
|
|
||||||
@draw-chr ( x y width height color addr -- )
|
@draw-chr ( x y width height color addr -- )
|
||||||
|
|
||||||
( load ) .Screen/addr DEO2 .color POK .size/height POK2 .size/width POK2 .position/y POK2 .position/x POK2
|
( load ) .Screen/addr DEO2 .color STZ .size/height STZ2 .size/width STZ2 .position/y STZ2 .position/x STZ2
|
||||||
#0000 .size/height PEK2
|
#0000 .size/height LDZ2
|
||||||
&ver
|
&ver
|
||||||
( save ) OVR2 .position/y PEK2 ADD2 .Screen/y DEO2
|
( save ) OVR2 .position/y LDZ2 ADD2 .Screen/y DEO2
|
||||||
#0000 .size/width PEK2
|
#0000 .size/width LDZ2
|
||||||
&hor
|
&hor
|
||||||
( save ) OVR2 .position/x PEK2 ADD2 .Screen/x DEO2
|
( save ) OVR2 .position/x LDZ2 ADD2 .Screen/x DEO2
|
||||||
( draw ) .color PEK .Screen/color DEO
|
( draw ) .color LDZ .Screen/color DEO
|
||||||
( incr ) .Screen/addr DEI2 #0010 ADD2 .Screen/addr DEO2
|
( incr ) .Screen/addr DEI2 #0010 ADD2 .Screen/addr DEO2
|
||||||
( incr ) SWP2 8+ SWP2
|
( incr ) SWP2 8+ SWP2
|
||||||
OVR2 OVR2 LTH2 ,&hor JCN
|
OVR2 OVR2 LTH2 ,&hor JCN
|
||||||
|
@ -82,14 +82,14 @@ RTN
|
||||||
|
|
||||||
@cover-pattern ( addr color -- )
|
@cover-pattern ( addr color -- )
|
||||||
|
|
||||||
( load ) .color POK .Screen/addr DEO2
|
( load ) .color STZ .Screen/addr DEO2
|
||||||
#0000 .Screen/height DEI2
|
#0000 .Screen/height DEI2
|
||||||
&ver
|
&ver
|
||||||
( save ) OVR2 .Screen/y DEO2
|
( save ) OVR2 .Screen/y DEO2
|
||||||
#0000 .Screen/width DEI2
|
#0000 .Screen/width DEI2
|
||||||
&hor
|
&hor
|
||||||
( save ) OVR2 .Screen/x DEO2
|
( save ) OVR2 .Screen/x DEO2
|
||||||
( draw ) .color PEK .Screen/color DEO
|
( draw ) .color LDZ .Screen/color DEO
|
||||||
( incr ) SWP2 8+ SWP2
|
( incr ) SWP2 8+ SWP2
|
||||||
OVR2 OVR2 LTH2 ,&hor JCN
|
OVR2 OVR2 LTH2 ,&hor JCN
|
||||||
POP2 POP2
|
POP2 POP2
|
||||||
|
|
|
@ -46,23 +46,23 @@ BRK
|
||||||
|
|
||||||
@line-slow ( x1 y1 x2 y2 color -- )
|
@line-slow ( x1 y1 x2 y2 color -- )
|
||||||
|
|
||||||
( load ) .color POK -- .line/y0 POK2 -- .line/x0 POK2 .line/y POK2 .line/x POK2
|
( load ) .color STZ -- .line/y0 STZ2 -- .line/x0 STZ2 .line/y STZ2 .line/x STZ2
|
||||||
.line/x0 PEK2 .line/x PEK2 SUB2 ABS2 .line/dx POK2
|
.line/x0 LDZ2 .line/x LDZ2 SUB2 ABS2 .line/dx STZ2
|
||||||
.line/y0 PEK2 .line/y PEK2 SUB2 ABS2 #0000 SWP2 SUB2 .line/dy POK2
|
.line/y0 LDZ2 .line/y LDZ2 SUB2 ABS2 #0000 SWP2 SUB2 .line/dy STZ2
|
||||||
#ffff #00 .line/x PEK2 .line/x0 PEK2 LTS2 #0002 MUL2 ADD2 .line/sx POK2
|
#ffff #00 .line/x LDZ2 .line/x0 LDZ2 LTS2 #0002 MUL2 ADD2 .line/sx STZ2
|
||||||
#ffff #00 .line/y PEK2 .line/y0 PEK2 LTS2 #0002 MUL2 ADD2 .line/sy POK2
|
#ffff #00 .line/y LDZ2 .line/y0 LDZ2 LTS2 #0002 MUL2 ADD2 .line/sy STZ2
|
||||||
.line/dx PEK2 .line/dy PEK2 ADD2 .line/e1 POK2
|
.line/dx LDZ2 .line/dy LDZ2 ADD2 .line/e1 STZ2
|
||||||
&loop
|
&loop
|
||||||
.line/x PEK2 .Screen/x DEO2 .line/y PEK2 .Screen/y DEO2 .color PEK .Screen/color DEO
|
.line/x LDZ2 .Screen/x DEO2 .line/y LDZ2 .Screen/y DEO2 .color LDZ .Screen/color DEO
|
||||||
.line/x PEK2 .line/x0 PEK2 EQU2 .line/y PEK2 .line/y0 PEK2 EQU2 #0101 EQU2 ,&end JCN
|
.line/x LDZ2 .line/x0 LDZ2 EQU2 .line/y LDZ2 .line/y0 LDZ2 EQU2 #0101 EQU2 ,&end JCN
|
||||||
.line/e1 PEK2 #0002 MUL2 .line/e2 POK2
|
.line/e1 LDZ2 #0002 MUL2 .line/e2 STZ2
|
||||||
.line/e2 PEK2 .line/dy PEK2 LTS2 ,&skipy JCN
|
.line/e2 LDZ2 .line/dy LDZ2 LTS2 ,&skipy JCN
|
||||||
.line/e1 PEK2 .line/dy PEK2 ADD2 .line/e1 POK2
|
.line/e1 LDZ2 .line/dy LDZ2 ADD2 .line/e1 STZ2
|
||||||
.line/x PEK2 .line/sx PEK2 ADD2 .line/x POK2
|
.line/x LDZ2 .line/sx LDZ2 ADD2 .line/x STZ2
|
||||||
&skipy
|
&skipy
|
||||||
.line/e2 PEK2 .line/dx PEK2 GTS2 ,&skipx JCN
|
.line/e2 LDZ2 .line/dx LDZ2 GTS2 ,&skipx JCN
|
||||||
.line/e1 PEK2 .line/dx PEK2 ADD2 .line/e1 POK2
|
.line/e1 LDZ2 .line/dx LDZ2 ADD2 .line/e1 STZ2
|
||||||
.line/y PEK2 .line/sy PEK2 ADD2 .line/y POK2
|
.line/y LDZ2 .line/sy LDZ2 ADD2 .line/y STZ2
|
||||||
&skipx
|
&skipx
|
||||||
;&loop JMP2
|
;&loop JMP2
|
||||||
|
|
||||||
|
@ -72,20 +72,20 @@ RTN
|
||||||
|
|
||||||
@line-rect ( x1 y1 x2 y2 color -- )
|
@line-rect ( x1 y1 x2 y2 color -- )
|
||||||
|
|
||||||
( load ) .color POK DUP2 STH2 -- .rect/y2 POK2 -- .rect/x2 POK2 DUP2 STH2 .rect/y1 POK2 .rect/x1 POK2
|
( load ) .color STZ DUP2 STH2 -- .rect/y2 STZ2 -- .rect/x2 STZ2 DUP2 STH2 .rect/y1 STZ2 .rect/x1 STZ2
|
||||||
STH2r STH2r
|
STH2r STH2r
|
||||||
&ver
|
&ver
|
||||||
( save ) OVR2 .Screen/y DEO2
|
( save ) OVR2 .Screen/y DEO2
|
||||||
( draw ) .rect/x1 PEK2 .Screen/x DEO2 .color PEK DUP .Screen/color DEO
|
( draw ) .rect/x1 LDZ2 .Screen/x DEO2 .color LDZ DUP .Screen/color DEO
|
||||||
( draw ) .rect/x2 PEK2 .Screen/x DEO2 .Screen/color DEO
|
( draw ) .rect/x2 LDZ2 .Screen/x DEO2 .Screen/color DEO
|
||||||
( incr ) SWP2 ++ SWP2
|
( incr ) SWP2 ++ SWP2
|
||||||
OVR2 OVR2 LTS2 ,&ver JCN
|
OVR2 OVR2 LTS2 ,&ver JCN
|
||||||
POP2 POP2
|
POP2 POP2
|
||||||
.rect/x1 PEK2 .rect/x2 PEK2
|
.rect/x1 LDZ2 .rect/x2 LDZ2
|
||||||
&hor
|
&hor
|
||||||
( save ) OVR2 .Screen/x DEO2
|
( save ) OVR2 .Screen/x DEO2
|
||||||
( draw ) .rect/y1 PEK2 .Screen/y DEO2 .color PEK DUP .Screen/color DEO
|
( draw ) .rect/y1 LDZ2 .Screen/y DEO2 .color LDZ DUP .Screen/color DEO
|
||||||
( draw ) .rect/y2 PEK2 .Screen/y DEO2 .Screen/color DEO
|
( draw ) .rect/y2 LDZ2 .Screen/y DEO2 .Screen/color DEO
|
||||||
( incr ) SWP2 ++ SWP2
|
( incr ) SWP2 ++ SWP2
|
||||||
OVR2 OVR2 ++ LTS2 ,&hor JCN
|
OVR2 OVR2 ++ LTS2 ,&hor JCN
|
||||||
POP2 POP2
|
POP2 POP2
|
||||||
|
@ -94,14 +94,14 @@ RTN
|
||||||
|
|
||||||
@fill-rect ( x1 y1 x2 y2 color -- )
|
@fill-rect ( x1 y1 x2 y2 color -- )
|
||||||
|
|
||||||
.color POK
|
.color STZ
|
||||||
( x1 x2 y1 y2 ) ROT2 SWP2
|
( x1 x2 y1 y2 ) ROT2 SWP2
|
||||||
&ver
|
&ver
|
||||||
( save ) OVR2 .Screen/y DEO2
|
( save ) OVR2 .Screen/y DEO2
|
||||||
STH2 STH2 OVR2 OVR2
|
STH2 STH2 OVR2 OVR2
|
||||||
&hor
|
&hor
|
||||||
( save ) OVR2 .Screen/x DEO2
|
( save ) OVR2 .Screen/x DEO2
|
||||||
( draw ) .color PEK .Screen/color DEO
|
( draw ) .color LDZ .Screen/color DEO
|
||||||
( incr ) SWP2 ++ SWP2
|
( incr ) SWP2 ++ SWP2
|
||||||
OVR2 OVR2 LTS2 ,&hor JCN
|
OVR2 OVR2 LTS2 ,&hor JCN
|
||||||
POP2 POP2 STH2r STH2r
|
POP2 POP2 STH2r STH2r
|
||||||
|
@ -113,44 +113,44 @@ RTN
|
||||||
|
|
||||||
@draw-circle ( xc yc r color -- )
|
@draw-circle ( xc yc r color -- )
|
||||||
|
|
||||||
( load ) .color POK .circle/r POK2 .circle/yc POK2 .circle/xc POK2
|
( load ) .color STZ .circle/r STZ2 .circle/yc STZ2 .circle/xc STZ2
|
||||||
#0000 .circle/x POK2 .circle/r PEK2 .circle/y POK2
|
#0000 .circle/x STZ2 .circle/r LDZ2 .circle/y STZ2
|
||||||
.circle/r PEK2 #0002 MUL2 .circle/d POK2
|
.circle/r LDZ2 #0002 MUL2 .circle/d STZ2
|
||||||
( draw ) ;&seg JSR2
|
( draw ) ;&seg JSR2
|
||||||
&loop
|
&loop
|
||||||
( incr ) .circle/x PEK2 ++ .circle/x POK2
|
( incr ) .circle/x LDZ2 ++ .circle/x STZ2
|
||||||
.circle/d PEK2 #0001 LTS2 ,&else JCN
|
.circle/d LDZ2 #0001 LTS2 ,&else JCN
|
||||||
( decr ) .circle/y PEK2 -- .circle/y POK2
|
( decr ) .circle/y LDZ2 -- .circle/y STZ2
|
||||||
.circle/x PEK2 .circle/y PEK2 SUB2 #0004 MUL2 .circle/d PEK2 ADD2 .circle/d POK2
|
.circle/x LDZ2 .circle/y LDZ2 SUB2 #0004 MUL2 .circle/d LDZ2 ADD2 .circle/d STZ2
|
||||||
;&end JMP2
|
;&end JMP2
|
||||||
&else
|
&else
|
||||||
.circle/x PEK2 #0004 MUL2 .circle/d PEK2 ADD2 .circle/d POK2
|
.circle/x LDZ2 #0004 MUL2 .circle/d LDZ2 ADD2 .circle/d STZ2
|
||||||
&end
|
&end
|
||||||
( draw ) ;&seg JSR2
|
( draw ) ;&seg JSR2
|
||||||
.circle/y PEK2 .circle/x PEK2 -- GTS2 ,&loop JCN
|
.circle/y LDZ2 .circle/x LDZ2 -- GTS2 ,&loop JCN
|
||||||
RTN
|
RTN
|
||||||
&seg
|
&seg
|
||||||
.circle/xc PEK2 .circle/x PEK2 ADD2 .Screen/x DEO2 .circle/yc PEK2 .circle/y PEK2 ADD2 .Screen/y DEO2 .color PEK .Screen/color DEO
|
.circle/xc LDZ2 .circle/x LDZ2 ADD2 .Screen/x DEO2 .circle/yc LDZ2 .circle/y LDZ2 ADD2 .Screen/y DEO2 .color LDZ .Screen/color DEO
|
||||||
.circle/xc PEK2 .circle/x PEK2 SUB2 .Screen/x DEO2 .circle/yc PEK2 .circle/y PEK2 ADD2 .Screen/y DEO2 .color PEK .Screen/color DEO
|
.circle/xc LDZ2 .circle/x LDZ2 SUB2 .Screen/x DEO2 .circle/yc LDZ2 .circle/y LDZ2 ADD2 .Screen/y DEO2 .color LDZ .Screen/color DEO
|
||||||
.circle/xc PEK2 .circle/x PEK2 ADD2 .Screen/x DEO2 .circle/yc PEK2 .circle/y PEK2 SUB2 .Screen/y DEO2 .color PEK .Screen/color DEO
|
.circle/xc LDZ2 .circle/x LDZ2 ADD2 .Screen/x DEO2 .circle/yc LDZ2 .circle/y LDZ2 SUB2 .Screen/y DEO2 .color LDZ .Screen/color DEO
|
||||||
.circle/xc PEK2 .circle/x PEK2 SUB2 .Screen/x DEO2 .circle/yc PEK2 .circle/y PEK2 SUB2 .Screen/y DEO2 .color PEK .Screen/color DEO
|
.circle/xc LDZ2 .circle/x LDZ2 SUB2 .Screen/x DEO2 .circle/yc LDZ2 .circle/y LDZ2 SUB2 .Screen/y DEO2 .color LDZ .Screen/color DEO
|
||||||
.circle/xc PEK2 .circle/y PEK2 ADD2 .Screen/x DEO2 .circle/yc PEK2 .circle/x PEK2 ADD2 .Screen/y DEO2 .color PEK .Screen/color DEO
|
.circle/xc LDZ2 .circle/y LDZ2 ADD2 .Screen/x DEO2 .circle/yc LDZ2 .circle/x LDZ2 ADD2 .Screen/y DEO2 .color LDZ .Screen/color DEO
|
||||||
.circle/xc PEK2 .circle/y PEK2 SUB2 .Screen/x DEO2 .circle/yc PEK2 .circle/x PEK2 ADD2 .Screen/y DEO2 .color PEK .Screen/color DEO
|
.circle/xc LDZ2 .circle/y LDZ2 SUB2 .Screen/x DEO2 .circle/yc LDZ2 .circle/x LDZ2 ADD2 .Screen/y DEO2 .color LDZ .Screen/color DEO
|
||||||
.circle/xc PEK2 .circle/y PEK2 ADD2 .Screen/x DEO2 .circle/yc PEK2 .circle/x PEK2 SUB2 .Screen/y DEO2 .color PEK .Screen/color DEO
|
.circle/xc LDZ2 .circle/y LDZ2 ADD2 .Screen/x DEO2 .circle/yc LDZ2 .circle/x LDZ2 SUB2 .Screen/y DEO2 .color LDZ .Screen/color DEO
|
||||||
.circle/xc PEK2 .circle/y PEK2 SUB2 .Screen/x DEO2 .circle/yc PEK2 .circle/x PEK2 SUB2 .Screen/y DEO2 .color PEK .Screen/color DEO
|
.circle/xc LDZ2 .circle/y LDZ2 SUB2 .Screen/x DEO2 .circle/yc LDZ2 .circle/x LDZ2 SUB2 .Screen/y DEO2 .color LDZ .Screen/color DEO
|
||||||
|
|
||||||
RTN
|
RTN
|
||||||
|
|
||||||
@cover-pattern ( addr color -- )
|
@cover-pattern ( addr color -- )
|
||||||
|
|
||||||
( load ) .color POK .Screen/addr DEO2
|
( load ) .color STZ .Screen/addr DEO2
|
||||||
#0000 .Screen/height DEI2
|
#0000 .Screen/height DEI2
|
||||||
&ver
|
&ver
|
||||||
( save ) OVR2 .Screen/y DEO2
|
( save ) OVR2 .Screen/y DEO2
|
||||||
#0000 .Screen/width DEI2
|
#0000 .Screen/width DEI2
|
||||||
&hor
|
&hor
|
||||||
( save ) OVR2 .Screen/x DEO2
|
( save ) OVR2 .Screen/x DEO2
|
||||||
( draw ) .color PEK .Screen/color DEO
|
( draw ) .color LDZ .Screen/color DEO
|
||||||
( incr ) SWP2 8+ SWP2
|
( incr ) SWP2 8+ SWP2
|
||||||
OVR2 OVR2 LTH2 ,&hor JCN
|
OVR2 OVR2 LTH2 ,&hor JCN
|
||||||
POP2 POP2
|
POP2 POP2
|
||||||
|
|
|
@ -11,10 +11,10 @@
|
||||||
|
|
||||||
|0100 ( -> )
|
|0100 ( -> )
|
||||||
#90ff .System/r DEO2 #9000 .System/g DEO2 #900f .System/b DEO2
|
#90ff .System/r DEO2 #9000 .System/g DEO2 #900f .System/b DEO2
|
||||||
#08e0 .Screen/width DEI2 #0001 SFT2 SUB2 .scroll/x POK2
|
#08e0 .Screen/width DEI2 #0001 SFT2 SUB2 .scroll/x STZ2
|
||||||
#09b0 .scroll/y POK2
|
#09b0 .scroll/y STZ2
|
||||||
;frame .Screen/vector DEO2
|
;frame .Screen/vector DEO2
|
||||||
#30 .scroll/wait POK
|
#30 .scroll/wait STZ
|
||||||
BRK
|
BRK
|
||||||
|
|
||||||
@frame ( -> )
|
@frame ( -> )
|
||||||
|
@ -24,22 +24,22 @@
|
||||||
#0001 ADD2
|
#0001 ADD2
|
||||||
DUP2 .Screen/height DEI2 LTH2 ,&loop JCN
|
DUP2 .Screen/height DEI2 LTH2 ,&loop JCN
|
||||||
POP2
|
POP2
|
||||||
.scroll/wait PEK ,&noscroll JCN
|
.scroll/wait LDZ ,&noscroll JCN
|
||||||
.scroll/y PEK2 #0001 ADD2 .scroll/y POK2
|
.scroll/y LDZ2 #0001 ADD2 .scroll/y STZ2
|
||||||
BRK
|
BRK
|
||||||
|
|
||||||
&noscroll
|
&noscroll
|
||||||
.scroll/wait PEK #01 SUB .scroll/wait POK
|
.scroll/wait LDZ #01 SUB .scroll/wait STZ
|
||||||
BRK
|
BRK
|
||||||
|
|
||||||
@row ( y* -- )
|
@row ( y* -- )
|
||||||
DUP2 .Screen/y DEO2
|
DUP2 .Screen/y DEO2
|
||||||
.scroll/y PEK2 ADD2
|
.scroll/y LDZ2 ADD2
|
||||||
|
|
||||||
.Screen/width DEI2
|
.Screen/width DEI2
|
||||||
&loop
|
&loop
|
||||||
#0001 SUB2
|
#0001 SUB2
|
||||||
OVR2 OVR2 .scroll/x PEK2 ADD2 EOR2 DUP2 #0013 DIV2 #0013 MUL2 SUB2
|
OVR2 OVR2 .scroll/x LDZ2 ADD2 EOR2 DUP2 #0013 DIV2 #0013 MUL2 SUB2
|
||||||
DUP #00 EQU ,&draw JCN
|
DUP #00 EQU ,&draw JCN
|
||||||
DUP #05 EQU ,&draw JCN
|
DUP #05 EQU ,&draw JCN
|
||||||
POP2
|
POP2
|
||||||
|
|
|
@ -426,7 +426,7 @@
|
||||||
;asma-parse-hex-string JSR2
|
;asma-parse-hex-string JSR2
|
||||||
,&valid JCN
|
,&valid JCN
|
||||||
|
|
||||||
;asma-msg-hex ;asma/error POK2
|
;asma-msg-hex ;asma/error STZ2
|
||||||
JMP2r
|
JMP2r
|
||||||
|
|
||||||
&valid
|
&valid
|
||||||
|
@ -732,8 +732,8 @@
|
||||||
&JCN $2 $2 "JCN 00
|
&JCN $2 $2 "JCN 00
|
||||||
&JSR :&JMP :&LDR "JSR 00
|
&JSR :&JMP :&LDR "JSR 00
|
||||||
&STH :&SFT :&SUB "STH 00
|
&STH :&SFT :&SUB "STH 00
|
||||||
&PEK :&OVR :&POK "PEK 00
|
&LDZ :&OVR :&STZ "LDZ 00
|
||||||
&POK $2 $2 "POK 00
|
&STZ $2 $2 "STZ 00
|
||||||
&LDR :&LDA :&LIT "LDR 00
|
&LDR :&LDA :&LIT "LDR 00
|
||||||
&STR $2 $2 "STR 00
|
&STR $2 $2 "STR 00
|
||||||
&LDA $2 $2 "LDA 00
|
&LDA $2 $2 "LDA 00
|
||||||
|
@ -745,7 +745,7 @@
|
||||||
&MUL $2 $2 "MUL 00
|
&MUL $2 $2 "MUL 00
|
||||||
&DIV $2 $2 "DIV 00
|
&DIV $2 $2 "DIV 00
|
||||||
&AND :&ADD $2 "AND 00
|
&AND :&ADD $2 "AND 00
|
||||||
&ORA :&NEQ :&PEK "ORA 00
|
&ORA :&NEQ :&LDZ "ORA 00
|
||||||
&EOR $2 $2 "EOR 00
|
&EOR $2 $2 "EOR 00
|
||||||
&SFT :&ROT :&STA "SFT 00
|
&SFT :&ROT :&STA "SFT 00
|
||||||
|
|
||||||
|
|
|
@ -66,7 +66,7 @@
|
||||||
;filepath ;load-file JSR2
|
;filepath ;load-file JSR2
|
||||||
|
|
||||||
( place textarea )
|
( place textarea )
|
||||||
#0018 .textarea/x1 POK2 .Screen/height DEI2 8- .textarea/y2 POK2
|
#0018 .textarea/x1 STZ2 .Screen/height DEI2 8- .textarea/y2 STZ2
|
||||||
|
|
||||||
;select JSR2
|
;select JSR2
|
||||||
;redraw JSR2
|
;redraw JSR2
|
||||||
|
@ -79,13 +79,13 @@ BRK
|
||||||
.Controller/button DEI #0f AND #02 NEQ ,&no-alt JCN
|
.Controller/button DEI #0f AND #02 NEQ ,&no-alt JCN
|
||||||
.Controller/button DEI #04 SFT
|
.Controller/button DEI #04 SFT
|
||||||
DUP #01 NEQ ,&no-aup JCN
|
DUP #01 NEQ ,&no-aup JCN
|
||||||
( sel word ) ;find-wordstart JSR2 .selection/to POK2 &no-aup
|
( sel word ) ;find-wordstart JSR2 .selection/to STZ2 &no-aup
|
||||||
DUP #02 NEQ ,&no-adown JCN
|
DUP #02 NEQ ,&no-adown JCN
|
||||||
( sel word ) ;find-wordend JSR2 .selection/to POK2 &no-adown
|
( sel word ) ;find-wordend JSR2 .selection/to STZ2 &no-adown
|
||||||
DUP #04 NEQ ,&no-aleft JCN
|
DUP #04 NEQ ,&no-aleft JCN
|
||||||
( sel decr ) .selection/to PEK2 -- .selection/to POK2 &no-aleft
|
( sel decr ) .selection/to LDZ2 -- .selection/to STZ2 &no-aleft
|
||||||
DUP #08 NEQ ,&no-aright JCN
|
DUP #08 NEQ ,&no-aright JCN
|
||||||
( sel incr ) .selection/to PEK2 ++ .selection/to POK2 &no-aright
|
( sel incr ) .selection/to LDZ2 ++ .selection/to STZ2 &no-aright
|
||||||
POP
|
POP
|
||||||
;clamp-selection JSR2
|
;clamp-selection JSR2
|
||||||
;redraw JSR2
|
;redraw JSR2
|
||||||
|
@ -112,20 +112,20 @@ BRK
|
||||||
.Controller/button DEI #f0 AND #00 EQU ;&no-arrow JCN2
|
.Controller/button DEI #f0 AND #00 EQU ;&no-arrow JCN2
|
||||||
.Controller/button DEI #f0 AND
|
.Controller/button DEI #f0 AND
|
||||||
DUP #10 NEQ ,&no-arrowup JCN
|
DUP #10 NEQ ,&no-arrowup JCN
|
||||||
( clamp ) .position/y PEK2 #0000 EQU2 ,&no-arrowup JCN
|
( clamp ) .position/y LDZ2 #0000 EQU2 ,&no-arrowup JCN
|
||||||
;find-lineoffset JSR2 .position/x POK2 .position/y PEK2 -- .position/y POK2
|
;find-lineoffset JSR2 .position/x STZ2 .position/y LDZ2 -- .position/y STZ2
|
||||||
;find-selection JSR2 DUP2 .selection/from POK2 ++ .selection/to POK2 &no-arrowup
|
;find-selection JSR2 DUP2 .selection/from STZ2 ++ .selection/to STZ2 &no-arrowup
|
||||||
DUP #20 NEQ ,&no-arrowdown JCN
|
DUP #20 NEQ ,&no-arrowdown JCN
|
||||||
( clamp:TODO )
|
( clamp:TODO )
|
||||||
;find-lineoffset JSR2 .position/x POK2 .position/y PEK2 ++ .position/y POK2
|
;find-lineoffset JSR2 .position/x STZ2 .position/y LDZ2 ++ .position/y STZ2
|
||||||
;find-selection JSR2 DUP2 .selection/from POK2 ++ .selection/to POK2 &no-arrowdown
|
;find-selection JSR2 DUP2 .selection/from STZ2 ++ .selection/to STZ2 &no-arrowdown
|
||||||
DUP #40 NEQ ,&no-arrowleft JCN
|
DUP #40 NEQ ,&no-arrowleft JCN
|
||||||
( clamp ) .selection/from PEK2 ;document/body EQU2 ,&no-arrowleft JCN
|
( clamp ) .selection/from LDZ2 ;document/body EQU2 ,&no-arrowleft JCN
|
||||||
.selection/from PEK2 -- DUP2 .selection/from POK2 ++ .selection/to POK2 &no-arrowleft
|
.selection/from LDZ2 -- DUP2 .selection/from STZ2 ++ .selection/to STZ2 &no-arrowleft
|
||||||
DUP #80 NEQ ,&no-arrowright JCN
|
DUP #80 NEQ ,&no-arrowright JCN
|
||||||
( clamp:TODO )
|
( clamp:TODO )
|
||||||
#aa .Console/byte DEO
|
#aa .Console/byte DEO
|
||||||
.selection/from PEK2 ++ DUP2 .selection/from POK2 ++ .selection/to POK2 &no-arrowright
|
.selection/from LDZ2 ++ DUP2 .selection/from STZ2 ++ .selection/to STZ2 &no-arrowright
|
||||||
POP
|
POP
|
||||||
;clamp-selection JSR2
|
;clamp-selection JSR2
|
||||||
;follow-selection JSR2
|
;follow-selection JSR2
|
||||||
|
@ -134,24 +134,24 @@ BRK
|
||||||
|
|
||||||
.Controller/key DEI #08 NEQ ,&no-backspace JCN
|
.Controller/key DEI #08 NEQ ,&no-backspace JCN
|
||||||
( erase )
|
( erase )
|
||||||
.selection/to PEK2 .selection/from PEK2 SUB2 #0001 NEQ2 ,&erase-multiple JCN
|
.selection/to LDZ2 .selection/from LDZ2 SUB2 #0001 NEQ2 ,&erase-multiple JCN
|
||||||
.selection/to PEK2 .selection/from PEK2 SUB2 ;shift-left JSR2
|
.selection/to LDZ2 .selection/from LDZ2 SUB2 ;shift-left JSR2
|
||||||
;&erase-end JMP2
|
;&erase-end JMP2
|
||||||
&erase-multiple
|
&erase-multiple
|
||||||
.selection/from PEK2 ++ .selection/from POK2
|
.selection/from LDZ2 ++ .selection/from STZ2
|
||||||
.selection/to PEK2 .selection/from PEK2 SUB2 ++ ;shift-left JSR2
|
.selection/to LDZ2 .selection/from LDZ2 SUB2 ++ ;shift-left JSR2
|
||||||
&erase-end
|
&erase-end
|
||||||
.selection/from PEK2 -- .selection/from POK2
|
.selection/from LDZ2 -- .selection/from STZ2
|
||||||
.selection/from PEK2 ++ .selection/to POK2
|
.selection/from LDZ2 ++ .selection/to STZ2
|
||||||
;redraw JSR2
|
;redraw JSR2
|
||||||
BRK
|
BRK
|
||||||
&no-backspace
|
&no-backspace
|
||||||
|
|
||||||
( insert )
|
( insert )
|
||||||
.selection/to PEK2 .selection/from PEK2 SUB2 ;shift-right JSR2
|
.selection/to LDZ2 .selection/from LDZ2 SUB2 ;shift-right JSR2
|
||||||
.Controller/key DEI .selection/from PEK2 STA
|
.Controller/key DEI .selection/from LDZ2 STA
|
||||||
.selection/from PEK2 ++ .selection/from POK2
|
.selection/from LDZ2 ++ .selection/from STZ2
|
||||||
.selection/from PEK2 ++ .selection/to POK2
|
.selection/from LDZ2 ++ .selection/to STZ2
|
||||||
;redraw JSR2
|
;redraw JSR2
|
||||||
|
|
||||||
BRK
|
BRK
|
||||||
|
@ -164,7 +164,7 @@ BRK
|
||||||
;touch-scrollbar JMP2
|
;touch-scrollbar JMP2
|
||||||
&touch-end
|
&touch-end
|
||||||
|
|
||||||
.Mouse/state DEI .touch/state POK
|
.Mouse/state DEI .touch/state STZ
|
||||||
|
|
||||||
;draw-cursor JSR2
|
;draw-cursor JSR2
|
||||||
|
|
||||||
|
@ -172,9 +172,9 @@ BRK
|
||||||
|
|
||||||
@touch-linebar ( -- )
|
@touch-linebar ( -- )
|
||||||
|
|
||||||
#0000 .position/x POK2
|
#0000 .position/x STZ2
|
||||||
.Mouse/y DEI2 8/ .scroll/y PEK2 ADD2 .position/y POK2
|
.Mouse/y DEI2 8/ .scroll/y LDZ2 ADD2 .position/y STZ2
|
||||||
;find-selection JSR2 DUP2 .selection/from POK2 ++ .selection/to POK2
|
;find-selection JSR2 DUP2 .selection/from STZ2 ++ .selection/to STZ2
|
||||||
;goto-linestart JSR2
|
;goto-linestart JSR2
|
||||||
;redraw JSR2
|
;redraw JSR2
|
||||||
;draw-cursor JSR2
|
;draw-cursor JSR2
|
||||||
|
@ -183,8 +183,8 @@ BRK
|
||||||
|
|
||||||
@touch-body ( -- )
|
@touch-body ( -- )
|
||||||
|
|
||||||
.Mouse/y DEI2 8/ .scroll/y PEK2 ADD2 .position/y POK2
|
.Mouse/y DEI2 8/ .scroll/y LDZ2 ADD2 .position/y STZ2
|
||||||
.Mouse/x DEI2 .textarea/x1 PEK2 SUB2 #0007 ADD2 #0007 DIV2 .position/x POK2
|
.Mouse/x DEI2 .textarea/x1 LDZ2 SUB2 #0007 ADD2 #0007 DIV2 .position/x STZ2
|
||||||
( chords )
|
( chords )
|
||||||
.Mouse/chord DEI #00 EQU ,&no-chords JCN
|
.Mouse/chord DEI #00 EQU ,&no-chords JCN
|
||||||
.Mouse/chord DEI
|
.Mouse/chord DEI
|
||||||
|
@ -197,16 +197,16 @@ BRK
|
||||||
BRK
|
BRK
|
||||||
&no-chords
|
&no-chords
|
||||||
( drag )
|
( drag )
|
||||||
.Mouse/state DEI .touch/state PEK NEQ .Controller/button DEI #0f AND #02 NEQ #0101 EQU2 ,&no-drag JCN
|
.Mouse/state DEI .touch/state LDZ NEQ .Controller/button DEI #0f AND #02 NEQ #0101 EQU2 ,&no-drag JCN
|
||||||
( on drag )
|
( on drag )
|
||||||
;find-selection JSR2 ++ .selection/to POK2
|
;find-selection JSR2 ++ .selection/to STZ2
|
||||||
;clamp-selection JSR2
|
;clamp-selection JSR2
|
||||||
,&end JMP
|
,&end JMP
|
||||||
&no-drag
|
&no-drag
|
||||||
( on click )
|
( on click )
|
||||||
;find-selection JSR2 DUP2 .selection/from POK2 ++ .selection/to POK2
|
;find-selection JSR2 DUP2 .selection/from STZ2 ++ .selection/to STZ2
|
||||||
&end
|
&end
|
||||||
.Mouse/state DEI .touch/state POK
|
.Mouse/state DEI .touch/state STZ
|
||||||
;draw-cursor JSR2
|
;draw-cursor JSR2
|
||||||
;redraw JSR2
|
;redraw JSR2
|
||||||
|
|
||||||
|
@ -215,16 +215,16 @@ BRK
|
||||||
@touch-scrollbar ( -- )
|
@touch-scrollbar ( -- )
|
||||||
|
|
||||||
.Mouse/y DEI2 #0008 GTH2 ,&no-up JCN
|
.Mouse/y DEI2 #0008 GTH2 ,&no-up JCN
|
||||||
( decr ) .scroll/y PEK2 #00 .scroll/y PEK2 #0000 NEQ2 SUB2 .scroll/y POK2
|
( decr ) .scroll/y LDZ2 #00 .scroll/y LDZ2 #0000 NEQ2 SUB2 .scroll/y STZ2
|
||||||
,&end JMP
|
,&end JMP
|
||||||
&no-up
|
&no-up
|
||||||
.Mouse/y DEI2 .Screen/height DEI2 8- LTH2 ,&no-down JCN
|
.Mouse/y DEI2 .Screen/height DEI2 8- LTH2 ,&no-down JCN
|
||||||
( incr ) .scroll/y PEK2 ++ .scroll/y POK2
|
( incr ) .scroll/y LDZ2 ++ .scroll/y STZ2
|
||||||
,&end JMP
|
,&end JMP
|
||||||
&no-down
|
&no-down
|
||||||
.Mouse/y DEI2 8- .scroll/y POK2
|
.Mouse/y DEI2 8- .scroll/y STZ2
|
||||||
&end
|
&end
|
||||||
.Mouse/state DEI .touch/state POK
|
.Mouse/state DEI .touch/state STZ
|
||||||
;draw-cursor JSR2
|
;draw-cursor JSR2
|
||||||
;redraw JSR2
|
;redraw JSR2
|
||||||
|
|
||||||
|
@ -243,205 +243,205 @@ RTN
|
||||||
|
|
||||||
@scroll-up ( length -- )
|
@scroll-up ( length -- )
|
||||||
|
|
||||||
DUP2 .scroll/y PEK2 LTH2 ,&clamp JCN
|
DUP2 .scroll/y LDZ2 LTH2 ,&clamp JCN
|
||||||
#0000 .scroll/y POK2 POP2 RTN
|
#0000 .scroll/y STZ2 POP2 RTN
|
||||||
&clamp
|
&clamp
|
||||||
.scroll/y PEK2 SWP2 SUB2 .scroll/y POK2
|
.scroll/y LDZ2 SWP2 SUB2 .scroll/y STZ2
|
||||||
|
|
||||||
RTN
|
RTN
|
||||||
|
|
||||||
@scroll-down ( length -- )
|
@scroll-down ( length -- )
|
||||||
|
|
||||||
( TODO: Clamp )
|
( TODO: Clamp )
|
||||||
.scroll/y PEK2 SWP2 ADD2 .scroll/y POK2
|
.scroll/y LDZ2 SWP2 ADD2 .scroll/y STZ2
|
||||||
|
|
||||||
RTN
|
RTN
|
||||||
|
|
||||||
@shift-left ( length -- )
|
@shift-left ( length -- )
|
||||||
|
|
||||||
.i POK2
|
.i STZ2
|
||||||
.selection/from PEK2 -- .j POK2 ( start -> end )
|
.selection/from LDZ2 -- .j STZ2 ( start -> end )
|
||||||
&loop
|
&loop
|
||||||
( move ) .j PEK2 .i PEK2 ADD2 LDA .j PEK2 STA
|
( move ) .j LDZ2 .i LDZ2 ADD2 LDA .j LDZ2 STA
|
||||||
( incr ) .j PEK2 ++ .j POK2
|
( incr ) .j LDZ2 ++ .j STZ2
|
||||||
.j PEK2 ;document/eof LDA2 LTH2 ,&loop JCN
|
.j LDZ2 ;document/eof LDA2 LTH2 ,&loop JCN
|
||||||
;document/eof LDA2 .i PEK2 SUB2 ;document/eof STA2
|
;document/eof LDA2 .i LDZ2 SUB2 ;document/eof STA2
|
||||||
|
|
||||||
RTN
|
RTN
|
||||||
|
|
||||||
@shift-right ( length -- )
|
@shift-right ( length -- )
|
||||||
|
|
||||||
.i POK2
|
.i STZ2
|
||||||
;document/eof LDA2 .j POK2 ( end -> start )
|
;document/eof LDA2 .j STZ2 ( end -> start )
|
||||||
&loop
|
&loop
|
||||||
( move ) .j PEK2 .i PEK2 SUB2 LDA .j PEK2 STA
|
( move ) .j LDZ2 .i LDZ2 SUB2 LDA .j LDZ2 STA
|
||||||
( decr ) .j PEK2 -- .j POK2
|
( decr ) .j LDZ2 -- .j STZ2
|
||||||
.j PEK2 .selection/from PEK2 GTH2 ,&loop JCN
|
.j LDZ2 .selection/from LDZ2 GTH2 ,&loop JCN
|
||||||
;document/eof LDA2 .i PEK2 ADD2 ;document/eof STA2
|
;document/eof LDA2 .i LDZ2 ADD2 ;document/eof STA2
|
||||||
|
|
||||||
RTN
|
RTN
|
||||||
|
|
||||||
@follow-selection ( -- )
|
@follow-selection ( -- )
|
||||||
|
|
||||||
.position/y PEK2 .scroll/y PEK2 GTH2 ,&no-up JCN
|
.position/y LDZ2 .scroll/y LDZ2 GTH2 ,&no-up JCN
|
||||||
.position/y PEK2 .scroll/y POK2 RTN
|
.position/y LDZ2 .scroll/y STZ2 RTN
|
||||||
&no-up
|
&no-up
|
||||||
.position/y PEK2 .Screen/height DEI2 #0010 SUB2 8/ .scroll/y PEK2 ADD2 LTH2 ,&no-down JCN
|
.position/y LDZ2 .Screen/height DEI2 #0010 SUB2 8/ .scroll/y LDZ2 ADD2 LTH2 ,&no-down JCN
|
||||||
.position/y PEK2 .Screen/height DEI2 #0010 SUB2 8/ SUB2 .scroll/y POK2 RTN
|
.position/y LDZ2 .Screen/height DEI2 #0010 SUB2 8/ SUB2 .scroll/y STZ2 RTN
|
||||||
&no-down
|
&no-down
|
||||||
|
|
||||||
RTN
|
RTN
|
||||||
|
|
||||||
@clamp-selection ( -- )
|
@clamp-selection ( -- )
|
||||||
|
|
||||||
.selection/from PEK2 .selection/to PEK2 LTH2 RTN?
|
.selection/from LDZ2 .selection/to LDZ2 LTH2 RTN?
|
||||||
.selection/from PEK2 ++ .selection/to POK2
|
.selection/from LDZ2 ++ .selection/to STZ2
|
||||||
|
|
||||||
RTN
|
RTN
|
||||||
|
|
||||||
@goto-linestart ( -- )
|
@goto-linestart ( -- )
|
||||||
|
|
||||||
&loop
|
&loop
|
||||||
.selection/from PEK2 -- LDA #0a EQU RTN?
|
.selection/from LDZ2 -- LDA #0a EQU RTN?
|
||||||
.selection/from PEK2 -- LDA #0d EQU RTN?
|
.selection/from LDZ2 -- LDA #0d EQU RTN?
|
||||||
( decr ) .selection/from PEK2 DUP2 .selection/to POK2 -- .selection/from POK2
|
( decr ) .selection/from LDZ2 DUP2 .selection/to STZ2 -- .selection/from STZ2
|
||||||
.selection/from PEK2 LDA #00 NEQ ,&loop JCN
|
.selection/from LDZ2 LDA #00 NEQ ,&loop JCN
|
||||||
( clamp at document body )
|
( clamp at document body )
|
||||||
.selection/from PEK2 ;document/body GTH2 RTN?
|
.selection/from LDZ2 ;document/body GTH2 RTN?
|
||||||
;document/body DUP2 .selection/from POK2 ++ .selection/to POK2
|
;document/body DUP2 .selection/from STZ2 ++ .selection/to STZ2
|
||||||
|
|
||||||
RTN
|
RTN
|
||||||
|
|
||||||
@goto-lineend ( -- )
|
@goto-lineend ( -- )
|
||||||
|
|
||||||
&loop
|
&loop
|
||||||
.selection/from PEK2 LDA #0a EQU RTN?
|
.selection/from LDZ2 LDA #0a EQU RTN?
|
||||||
.selection/from PEK2 LDA #0d EQU RTN?
|
.selection/from LDZ2 LDA #0d EQU RTN?
|
||||||
( incr ) .selection/from PEK2 ++ DUP2 ++ .selection/to POK2 .selection/from POK2
|
( incr ) .selection/from LDZ2 ++ DUP2 ++ .selection/to STZ2 .selection/from STZ2
|
||||||
.selection/from PEK2 LDA #00 NEQ ,&loop JCN
|
.selection/from LDZ2 LDA #00 NEQ ,&loop JCN
|
||||||
( clamp at document body )
|
( clamp at document body )
|
||||||
.selection/from PEK2 ;document/eof LTH2 RTN?
|
.selection/from LDZ2 ;document/eof LTH2 RTN?
|
||||||
;document/eof -- DUP2 .selection/from POK2 ++ .selection/to POK2
|
;document/eof -- DUP2 .selection/from STZ2 ++ .selection/to STZ2
|
||||||
|
|
||||||
RTN
|
RTN
|
||||||
|
|
||||||
@find-wordstart ( -- )
|
@find-wordstart ( -- )
|
||||||
|
|
||||||
.selection/to PEK2 .j POK2
|
.selection/to LDZ2 .j STZ2
|
||||||
&loop
|
&loop
|
||||||
( decr ) .j PEK2 -- .j POK2
|
( decr ) .j LDZ2 -- .j STZ2
|
||||||
.j PEK2 LDA #20 EQU ,&end JCN
|
.j LDZ2 LDA #20 EQU ,&end JCN
|
||||||
.j PEK2 LDA #0a EQU ,&end JCN
|
.j LDZ2 LDA #0a EQU ,&end JCN
|
||||||
.j PEK2 LDA #0d EQU ,&end JCN
|
.j LDZ2 LDA #0d EQU ,&end JCN
|
||||||
.j PEK2 ;document/body GTH2 ,&loop JCN
|
.j LDZ2 ;document/body GTH2 ,&loop JCN
|
||||||
&end
|
&end
|
||||||
( return ) .j PEK2 --
|
( return ) .j LDZ2 --
|
||||||
|
|
||||||
RTN
|
RTN
|
||||||
|
|
||||||
@find-wordend ( -- )
|
@find-wordend ( -- )
|
||||||
|
|
||||||
.selection/to PEK2 .j POK2
|
.selection/to LDZ2 .j STZ2
|
||||||
&loop
|
&loop
|
||||||
( incr ) .j PEK2 ++ .j POK2
|
( incr ) .j LDZ2 ++ .j STZ2
|
||||||
.j PEK2 LDA #20 EQU ,&end JCN
|
.j LDZ2 LDA #20 EQU ,&end JCN
|
||||||
.j PEK2 LDA #0a EQU ,&end JCN
|
.j LDZ2 LDA #0a EQU ,&end JCN
|
||||||
.j PEK2 LDA #0d EQU ,&end JCN
|
.j LDZ2 LDA #0d EQU ,&end JCN
|
||||||
.j PEK2 ;document/body GTH2 ,&loop JCN
|
.j LDZ2 ;document/body GTH2 ,&loop JCN
|
||||||
&end
|
&end
|
||||||
( return ) .j PEK2 ++
|
( return ) .j LDZ2 ++
|
||||||
|
|
||||||
RTN
|
RTN
|
||||||
|
|
||||||
@find-lineoffset ( return character offset from linestart )
|
@find-lineoffset ( return character offset from linestart )
|
||||||
|
|
||||||
#0000 .j POK2
|
#0000 .j STZ2
|
||||||
&loop
|
&loop
|
||||||
( incr ) .j PEK2 ++ .j POK2
|
( incr ) .j LDZ2 ++ .j STZ2
|
||||||
.selection/from PEK2 .j PEK2 SUB2 LDA #0a EQU ,&end JCN
|
.selection/from LDZ2 .j LDZ2 SUB2 LDA #0a EQU ,&end JCN
|
||||||
.selection/from PEK2 .j PEK2 SUB2 LDA #0d EQU ,&end JCN
|
.selection/from LDZ2 .j LDZ2 SUB2 LDA #0d EQU ,&end JCN
|
||||||
.selection/from PEK2 .j PEK2 SUB2 ;document/body GTH2 ,&loop JCN
|
.selection/from LDZ2 .j LDZ2 SUB2 ;document/body GTH2 ,&loop JCN
|
||||||
&end
|
&end
|
||||||
( return ) .j PEK2
|
( return ) .j LDZ2
|
||||||
|
|
||||||
RTN
|
RTN
|
||||||
|
|
||||||
@find-line ( position -> addr )
|
@find-line ( position -> addr )
|
||||||
|
|
||||||
;document/body .j POK2 #0000 .pt/y POK2
|
;document/body .j STZ2 #0000 .pt/y STZ2
|
||||||
&loop
|
&loop
|
||||||
.pt/y PEK2 .position/y PEK2 -- GTH2 ,&end JCN
|
.pt/y LDZ2 .position/y LDZ2 -- GTH2 ,&end JCN
|
||||||
.j PEK2 LDA #0a NEQ .j PEK2 LDA #0d NEQ #0101 EQU2 ,&no-space JCN
|
.j LDZ2 LDA #0a NEQ .j LDZ2 LDA #0d NEQ #0101 EQU2 ,&no-space JCN
|
||||||
( incr ) .pt/y PEK2 ++ .pt/y POK2
|
( incr ) .pt/y LDZ2 ++ .pt/y STZ2
|
||||||
&no-space
|
&no-space
|
||||||
( incr ) .j PEK2 ++ .j POK2
|
( incr ) .j LDZ2 ++ .j STZ2
|
||||||
.j PEK2 LDA #00 NEQ ,&loop JCN
|
.j LDZ2 LDA #00 NEQ ,&loop JCN
|
||||||
&end
|
&end
|
||||||
( return ) .j PEK2
|
( return ) .j LDZ2
|
||||||
|
|
||||||
RTN
|
RTN
|
||||||
|
|
||||||
@find-selection ( position -> addr )
|
@find-selection ( position -> addr )
|
||||||
|
|
||||||
;find-line JSR2 ( find line )
|
;find-line JSR2 ( find line )
|
||||||
#0000 .pt/x POK2
|
#0000 .pt/x STZ2
|
||||||
&loop
|
&loop
|
||||||
.j PEK2 .pt/x PEK2 ADD2 LDA #0a EQU ,&end JCN
|
.j LDZ2 .pt/x LDZ2 ADD2 LDA #0a EQU ,&end JCN
|
||||||
.j PEK2 .pt/x PEK2 ADD2 LDA #0d EQU ,&end JCN
|
.j LDZ2 .pt/x LDZ2 ADD2 LDA #0d EQU ,&end JCN
|
||||||
( incr ) .pt/x PEK2 ++ .pt/x POK2
|
( incr ) .pt/x LDZ2 ++ .pt/x STZ2
|
||||||
.pt/x PEK2 .position/x PEK2 -- LTH2 ,&loop JCN
|
.pt/x LDZ2 .position/x LDZ2 -- LTH2 ,&loop JCN
|
||||||
&end
|
&end
|
||||||
( return ) .pt/x PEK2 ADD2
|
( return ) .pt/x LDZ2 ADD2
|
||||||
|
|
||||||
RTN
|
RTN
|
||||||
|
|
||||||
@cut ( -- )
|
@cut ( -- )
|
||||||
|
|
||||||
;copy JSR2
|
;copy JSR2
|
||||||
.selection/to PEK2 .selection/from PEK2 SUB2 ;shift-left JSR2
|
.selection/to LDZ2 .selection/from LDZ2 SUB2 ;shift-left JSR2
|
||||||
.selection/from PEK2 ++ .selection/to POK2
|
.selection/from LDZ2 ++ .selection/to STZ2
|
||||||
|
|
||||||
RTN
|
RTN
|
||||||
|
|
||||||
@copy ( -- )
|
@copy ( -- )
|
||||||
|
|
||||||
#0000 .i POK2 ( start )
|
#0000 .i STZ2 ( start )
|
||||||
.selection/to PEK2 .selection/from PEK2 SUB2 .j POK2 ( end )
|
.selection/to LDZ2 .selection/from LDZ2 SUB2 .j STZ2 ( end )
|
||||||
.j PEK2 ;clip/len STA2
|
.j LDZ2 ;clip/len STA2
|
||||||
&loop
|
&loop
|
||||||
.selection/from PEK2 .i PEK2 ADD2 LDA ;clip/body .i PEK2 ADD2 STA
|
.selection/from LDZ2 .i LDZ2 ADD2 LDA ;clip/body .i LDZ2 ADD2 STA
|
||||||
( incr ) .i PEK2 ++ .i POK2
|
( incr ) .i LDZ2 ++ .i STZ2
|
||||||
.i PEK2 .j PEK2 LTH2 ,&loop JCN
|
.i LDZ2 .j LDZ2 LTH2 ,&loop JCN
|
||||||
|
|
||||||
RTN
|
RTN
|
||||||
|
|
||||||
@paste ( -- )
|
@paste ( -- )
|
||||||
|
|
||||||
;clip/len LDA2 ;shift-right JSR2
|
;clip/len LDA2 ;shift-right JSR2
|
||||||
#0000 .i POK2 ( start )
|
#0000 .i STZ2 ( start )
|
||||||
;clip/len LDA2 .j POK2 ( end )
|
;clip/len LDA2 .j STZ2 ( end )
|
||||||
&loop
|
&loop
|
||||||
;clip/body .i PEK2 ADD2 LDA .selection/from PEK2 .i PEK2 ADD2 STA
|
;clip/body .i LDZ2 ADD2 LDA .selection/from LDZ2 .i LDZ2 ADD2 STA
|
||||||
( incr ) .i PEK2 ++ .i POK2
|
( incr ) .i LDZ2 ++ .i STZ2
|
||||||
.i PEK2 .j PEK2 LTH2 ,&loop JCN
|
.i LDZ2 .j LDZ2 LTH2 ,&loop JCN
|
||||||
|
|
||||||
RTN
|
RTN
|
||||||
|
|
||||||
@select ( position -> selection )
|
@select ( position -> selection )
|
||||||
|
|
||||||
;document/body .selection/from POK2 #0000 .pt/x POK2 #0000 .pt/y POK2
|
;document/body .selection/from STZ2 #0000 .pt/x STZ2 #0000 .pt/y STZ2
|
||||||
&loop
|
&loop
|
||||||
.selection/from PEK2 LDA #0a NEQ .selection/from PEK2 LDA #0d NEQ #0101 EQU2 ,&no-space JCN
|
.selection/from LDZ2 LDA #0a NEQ .selection/from LDZ2 LDA #0d NEQ #0101 EQU2 ,&no-space JCN
|
||||||
( incr ) .pt/y PEK2 ++ .pt/y POK2
|
( incr ) .pt/y LDZ2 ++ .pt/y STZ2
|
||||||
#0000 .pt/x POK2
|
#0000 .pt/x STZ2
|
||||||
&no-space
|
&no-space
|
||||||
.pt/y PEK2 .position/y PEK2 -- GTH2 .pt/x PEK2 .position/x PEK2 -- GTH2 #0101 NEQ2 ,&no-reached JCN
|
.pt/y LDZ2 .position/y LDZ2 -- GTH2 .pt/x LDZ2 .position/x LDZ2 -- GTH2 #0101 NEQ2 ,&no-reached JCN
|
||||||
.selection/from PEK2 ++ .selection/to POK2
|
.selection/from LDZ2 ++ .selection/to STZ2
|
||||||
RTN
|
RTN
|
||||||
&no-reached
|
&no-reached
|
||||||
( incr ) .pt/x PEK2 ++ .pt/x POK2
|
( incr ) .pt/x LDZ2 ++ .pt/x STZ2
|
||||||
( incr ) .selection/from PEK2 ++ .selection/from POK2
|
( incr ) .selection/from LDZ2 ++ .selection/from STZ2
|
||||||
.selection/from PEK2 LDA #00 NEQ ,&loop JCN
|
.selection/from LDZ2 LDA #00 NEQ ,&loop JCN
|
||||||
|
|
||||||
RTN
|
RTN
|
||||||
|
|
||||||
|
@ -476,7 +476,7 @@ RTN
|
||||||
|
|
||||||
@draw-short ( short )
|
@draw-short ( short )
|
||||||
|
|
||||||
.addr POK2
|
.addr STZ2
|
||||||
;font_hex #00 ;addr LDA #f0 AND #04 SFT #08 MUL ADD2 .Screen/addr DEO2
|
;font_hex #00 ;addr LDA #f0 AND #04 SFT #08 MUL ADD2 .Screen/addr DEO2
|
||||||
( draw ) #2e .Screen/color DEO
|
( draw ) #2e .Screen/color DEO
|
||||||
.Screen/x DEI2 8+ .Screen/x DEO2
|
.Screen/x DEI2 8+ .Screen/x DEO2
|
||||||
|
@ -494,18 +494,18 @@ RTN
|
||||||
@draw-cursor
|
@draw-cursor
|
||||||
|
|
||||||
( clear last cursor )
|
( clear last cursor )
|
||||||
.mouse/x PEK2 .Screen/x DEO2
|
.mouse/x LDZ2 .Screen/x DEO2
|
||||||
.mouse/y PEK2 .Screen/y DEO2
|
.mouse/y LDZ2 .Screen/y DEO2
|
||||||
;blank_icn .Screen/addr DEO2
|
;blank_icn .Screen/addr DEO2
|
||||||
#30 .Screen/color DEO
|
#30 .Screen/color DEO
|
||||||
|
|
||||||
( record mouse positions )
|
( record mouse positions )
|
||||||
.Mouse/x DEI2 .mouse/x POK2
|
.Mouse/x DEI2 .mouse/x STZ2
|
||||||
.Mouse/y DEI2 .mouse/y POK2
|
.Mouse/y DEI2 .mouse/y STZ2
|
||||||
|
|
||||||
( draw new cursor )
|
( draw new cursor )
|
||||||
.mouse/x PEK2 .Screen/x DEO2
|
.mouse/x LDZ2 .Screen/x DEO2
|
||||||
.mouse/y PEK2 .Screen/y DEO2
|
.mouse/y LDZ2 .Screen/y DEO2
|
||||||
;cursor_icn .Screen/addr DEO2
|
;cursor_icn .Screen/addr DEO2
|
||||||
#3f .Mouse/state DEI #01 EQU #0a MUL SUB .Screen/color DEO
|
#3f .Mouse/state DEI #01 EQU #0a MUL SUB .Screen/color DEO
|
||||||
|
|
||||||
|
@ -513,32 +513,32 @@ RTN
|
||||||
|
|
||||||
@draw-textarea ( x y color addr )
|
@draw-textarea ( x y color addr )
|
||||||
|
|
||||||
;document/body .textarea/addr POK2
|
;document/body .textarea/addr STZ2
|
||||||
|
|
||||||
( scroll to position )
|
( scroll to position )
|
||||||
#0000 .j POK2 ( j is linebreaks )
|
#0000 .j STZ2 ( j is linebreaks )
|
||||||
&find-offset
|
&find-offset
|
||||||
.scroll/y PEK2 .j PEK2 EQU2 ,&find-offset-end JCN
|
.scroll/y LDZ2 .j LDZ2 EQU2 ,&find-offset-end JCN
|
||||||
.textarea/addr PEK2 LDA #0a NEQ .textarea/addr PEK2 LDA #0d NEQ #0101 EQU2 ,&no-break JCN
|
.textarea/addr LDZ2 LDA #0a NEQ .textarea/addr LDZ2 LDA #0d NEQ #0101 EQU2 ,&no-break JCN
|
||||||
( incr ) .j PEK2 ++ .j POK2 &no-break
|
( incr ) .j LDZ2 ++ .j STZ2 &no-break
|
||||||
( incr ) .textarea/addr PEK2 ++ .textarea/addr POK2
|
( incr ) .textarea/addr LDZ2 ++ .textarea/addr STZ2
|
||||||
.textarea/addr PEK2 LDA #00 NEQ ,&find-offset JCN
|
.textarea/addr LDZ2 LDA #00 NEQ ,&find-offset JCN
|
||||||
&find-offset-end
|
&find-offset-end
|
||||||
|
|
||||||
#0018 .Screen/x DEO2 #0000 .Screen/y DEO2
|
#0018 .Screen/x DEO2 #0000 .Screen/y DEO2
|
||||||
.textarea/addr PEK2 .i POK2
|
.textarea/addr LDZ2 .i STZ2
|
||||||
|
|
||||||
&loop
|
&loop
|
||||||
|
|
||||||
.Screen/y DEI2 .Screen/height DEI2 #0010 SUB2 GTH2 ;&end JCN2
|
.Screen/y DEI2 .Screen/height DEI2 #0010 SUB2 GTH2 ;&end JCN2
|
||||||
|
|
||||||
|
|
||||||
.i PEK2 LDA #0a NEQ .i PEK2 LDA #0d NEQ #0101 EQU2 ;&no-linebreak JCN2
|
.i LDZ2 LDA #0a NEQ .i LDZ2 LDA #0d NEQ #0101 EQU2 ;&no-linebreak JCN2
|
||||||
( draw linebreak )
|
( draw linebreak )
|
||||||
;linebreak_icn .Screen/addr DEO2
|
;linebreak_icn .Screen/addr DEO2
|
||||||
( draw ) #02
|
( draw ) #02
|
||||||
.i PEK2 .selection/from PEK2 -- GTH2
|
.i LDZ2 .selection/from LDZ2 -- GTH2
|
||||||
.i PEK2 .selection/to PEK2 LTH2 #0101 EQU2
|
.i LDZ2 .selection/to LDZ2 LTH2 #0101 EQU2
|
||||||
#26 MUL ADD .Screen/color DEO
|
#26 MUL ADD .Screen/color DEO
|
||||||
( fill clear )
|
( fill clear )
|
||||||
&fill-clear
|
&fill-clear
|
||||||
|
@ -549,13 +549,13 @@ RTN
|
||||||
|
|
||||||
( draw line number )
|
( draw line number )
|
||||||
#0000 .Screen/x DEO2
|
#0000 .Screen/x DEO2
|
||||||
.scroll/y PEK2 .Screen/y DEI2 8/ ADD2 DUP2 SWP POP .k POK
|
.scroll/y LDZ2 .Screen/y DEI2 8/ ADD2 DUP2 SWP POP .k STZ
|
||||||
.position/y PEK2 EQU2 #05 MUL .l POK
|
.position/y LDZ2 EQU2 #05 MUL .l STZ
|
||||||
;font_hex #00 .k PEK #f0 AND #04 SFT #08 MUL ADD2 .Screen/addr DEO2
|
;font_hex #00 .k LDZ #f0 AND #04 SFT #08 MUL ADD2 .Screen/addr DEO2
|
||||||
#24 .l PEK ADD .Screen/color DEO
|
#24 .l LDZ ADD .Screen/color DEO
|
||||||
#0008 .Screen/x DEO2
|
#0008 .Screen/x DEO2
|
||||||
;font_hex #00 .k PEK #0f AND #08 MUL ADD2 .Screen/addr DEO2
|
;font_hex #00 .k LDZ #0f AND #08 MUL ADD2 .Screen/addr DEO2
|
||||||
#24 .l PEK ADD .Screen/color DEO
|
#24 .l LDZ ADD .Screen/color DEO
|
||||||
|
|
||||||
#0010 .Screen/x DEO2
|
#0010 .Screen/x DEO2
|
||||||
( incr ) .Screen/y DEI2 8+ .Screen/y DEO2
|
( incr ) .Screen/y DEI2 8+ .Screen/y DEO2
|
||||||
|
@ -563,19 +563,19 @@ RTN
|
||||||
|
|
||||||
|
|
||||||
( get character )
|
( get character )
|
||||||
;font #00 .i PEK2 LDA #20 SUB 8* ADD2 .Screen/addr DEO2
|
;font #00 .i LDZ2 LDA #20 SUB 8* ADD2 .Screen/addr DEO2
|
||||||
( is a special character )
|
( is a special character )
|
||||||
.i PEK2 LDA #20 GTH ,&no-tab JCN ;font .Screen/addr DEO2 &no-tab
|
.i LDZ2 LDA #20 GTH ,&no-tab JCN ;font .Screen/addr DEO2 &no-tab
|
||||||
|
|
||||||
( draw ) #21
|
( draw ) #21
|
||||||
.i PEK2 .selection/from PEK2 -- GTH2
|
.i LDZ2 .selection/from LDZ2 -- GTH2
|
||||||
.i PEK2 .selection/to PEK2 LTH2 #0101 EQU2
|
.i LDZ2 .selection/to LDZ2 LTH2 #0101 EQU2
|
||||||
#05 MUL ADD .Screen/color DEO
|
#05 MUL ADD .Screen/color DEO
|
||||||
|
|
||||||
( incr ) .i PEK2 ++ .i POK2
|
( incr ) .i LDZ2 ++ .i STZ2
|
||||||
( incr ) .Screen/x DEI2 #0007 ADD2 .Screen/x DEO2
|
( incr ) .Screen/x DEI2 #0007 ADD2 .Screen/x DEO2
|
||||||
|
|
||||||
.i PEK2 LDA #00 NEQ ;&loop JCN2
|
.i LDZ2 LDA #00 NEQ ;&loop JCN2
|
||||||
|
|
||||||
&end
|
&end
|
||||||
|
|
||||||
|
@ -596,7 +596,7 @@ RTN
|
||||||
OVR2 OVR2 LTH2 ,&loop JCN
|
OVR2 OVR2 LTH2 ,&loop JCN
|
||||||
POP2 POP2
|
POP2 POP2
|
||||||
|
|
||||||
.scroll/y PEK2 8+ .Screen/y DEO2
|
.scroll/y LDZ2 8+ .Screen/y DEO2
|
||||||
DUP2 #0008 ADD2 .Screen/addr DEO2
|
DUP2 #0008 ADD2 .Screen/addr DEO2
|
||||||
( draw ) #21 .Screen/color DEO
|
( draw ) #21 .Screen/color DEO
|
||||||
|
|
||||||
|
@ -613,16 +613,16 @@ RTN
|
||||||
@draw-titlebar
|
@draw-titlebar
|
||||||
|
|
||||||
#0018 .Screen/height DEI2 8- #29 ;filepath
|
#0018 .Screen/height DEI2 8- #29 ;filepath
|
||||||
( load ) .label/addr POK2 .label/color POK .Screen/y DEO2 .Screen/x DEO2
|
( load ) .label/addr STZ2 .label/color STZ .Screen/y DEO2 .Screen/x DEO2
|
||||||
.label/addr PEK2
|
.label/addr LDZ2
|
||||||
&loop
|
&loop
|
||||||
( draw ) DUP2 LDA #00 SWP #20 SUB 8* ;font ADD2 .Screen/addr DEO2 .label/color PEK .Screen/color DEO
|
( draw ) DUP2 LDA #00 SWP #20 SUB 8* ;font ADD2 .Screen/addr DEO2 .label/color LDZ .Screen/color DEO
|
||||||
( incr ) ++
|
( incr ) ++
|
||||||
( incr ) .Screen/x DEI2 8+ .Screen/x DEO2
|
( incr ) .Screen/x DEI2 8+ .Screen/x DEO2
|
||||||
DUP2 LDA #00 NEQ ,&loop JCN
|
DUP2 LDA #00 NEQ ,&loop JCN
|
||||||
POP2
|
POP2
|
||||||
( selection )
|
( selection )
|
||||||
.selection/from PEK2 ;document/body SUB2 ;draw-short JSR2
|
.selection/from LDZ2 ;document/body SUB2 ;draw-short JSR2
|
||||||
|
|
||||||
RTN
|
RTN
|
||||||
|
|
||||||
|
|
|
@ -103,31 +103,31 @@
|
||||||
;on-transfer .File/vector DEO2
|
;on-transfer .File/vector DEO2
|
||||||
|
|
||||||
( set defaults )
|
( set defaults )
|
||||||
#0130 .frame/width POK2
|
#0130 .frame/width STZ2
|
||||||
#00a8 .frame/height POK2
|
#00a8 .frame/height STZ2
|
||||||
#01 .settings/brush POK
|
#01 .settings/brush STZ
|
||||||
#32 .settings/ratio POK
|
#32 .settings/ratio STZ
|
||||||
|
|
||||||
.Screen/width DEI2 #0001 SFT2 .frame/width PEK2 #0001 SFT2 SUB2
|
.Screen/width DEI2 #0001 SFT2 .frame/width LDZ2 #0001 SFT2 SUB2
|
||||||
.Screen/height DEI2 #0001 SFT2 .frame/height PEK2 #0001 SFT2 SUB2 #0010 ADD2
|
.Screen/height DEI2 #0001 SFT2 .frame/height LDZ2 #0001 SFT2 SUB2 #0010 ADD2
|
||||||
.frame/width PEK2 .frame/height PEK2
|
.frame/width LDZ2 .frame/height LDZ2
|
||||||
SIZE-TO-RECT ;frame SET-RECT
|
SIZE-TO-RECT ;frame SET-RECT
|
||||||
|
|
||||||
.frame/x1 PEK2 #0010 ADD2 .bankview/x POK2
|
.frame/x1 LDZ2 #0010 ADD2 .bankview/x STZ2
|
||||||
.frame/y1 PEK2 .bankview/y POK2
|
.frame/y1 LDZ2 .bankview/y STZ2
|
||||||
BANK .settings/page POK2
|
BANK .settings/page STZ2
|
||||||
|
|
||||||
.frame/x2 PEK2 #0098 SUB2 .tileview/x POK2
|
.frame/x2 LDZ2 #0098 SUB2 .tileview/x STZ2
|
||||||
.frame/y1 PEK2 .tileview/y POK2
|
.frame/y1 LDZ2 .tileview/y STZ2
|
||||||
BANK #0448 ADD2 .settings/tile POK2
|
BANK #0448 ADD2 .settings/tile STZ2
|
||||||
|
|
||||||
.frame/x2 PEK2 #0010 SUB2 .frame/y1 PEK2 #0010 #0080 SIZE-TO-RECT ;dataview SET-RECT
|
.frame/x2 LDZ2 #0010 SUB2 .frame/y1 LDZ2 #0010 #0080 SIZE-TO-RECT ;dataview SET-RECT
|
||||||
.frame/x1 PEK2 #0010 ADD2 .frame/y2 PEK2 #0020 SUB2 #0020 #0020 SIZE-TO-RECT ;blendview SET-RECT
|
.frame/x1 LDZ2 #0010 ADD2 .frame/y2 LDZ2 #0020 SUB2 #0020 #0020 SIZE-TO-RECT ;blendview SET-RECT
|
||||||
.frame/x1 PEK2 #0060 ADD2 .frame/y2 PEK2 #0020 SUB2 #0020 #0020 SIZE-TO-RECT ;colorview SET-RECT
|
.frame/x1 LDZ2 #0060 ADD2 .frame/y2 LDZ2 #0020 SUB2 #0020 #0020 SIZE-TO-RECT ;colorview SET-RECT
|
||||||
.frame/x1 PEK2 #0038 ADD2 .frame/y2 PEK2 #0020 SUB2 #0020 #0020 SIZE-TO-RECT ;preview SET-RECT
|
.frame/x1 LDZ2 #0038 ADD2 .frame/y2 LDZ2 #0020 SUB2 #0020 #0020 SIZE-TO-RECT ;preview SET-RECT
|
||||||
.frame/x2 PEK2 #0098 SUB2 .frame/y1 PEK2 #0080 #0080 SIZE-TO-RECT ;editview SET-RECT
|
.frame/x2 LDZ2 #0098 SUB2 .frame/y1 LDZ2 #0080 #0080 SIZE-TO-RECT ;editview SET-RECT
|
||||||
|
|
||||||
#01 .settings/blending POK
|
#01 .settings/blending STZ
|
||||||
|
|
||||||
;filepath1 .File/name DEO2 #0800 .File/length DEO2 BANK .File/load DEO2
|
;filepath1 .File/name DEO2 #0800 .File/length DEO2 BANK .File/load DEO2
|
||||||
;filepath2 .File/name DEO2 #0800 .File/length DEO2 BANK #0800 ADD2 .File/load DEO2
|
;filepath2 .File/name DEO2 #0800 .File/length DEO2 BANK #0800 ADD2 .File/load DEO2
|
||||||
|
@ -136,7 +136,7 @@
|
||||||
;filepath5 .File/name DEO2 #1000 .File/length DEO2 BANK #2800 ADD2 .File/load DEO2
|
;filepath5 .File/name DEO2 #1000 .File/length DEO2 BANK #2800 ADD2 .File/load DEO2
|
||||||
;filepath6 .File/name DEO2 #1000 .File/length DEO2 BANK #3800 ADD2 .File/load DEO2
|
;filepath6 .File/name DEO2 #1000 .File/length DEO2 BANK #3800 ADD2 .File/load DEO2
|
||||||
|
|
||||||
#40 DUP .bankview/selection POK ;select-tile JSR2
|
#40 DUP .bankview/selection STZ ;select-tile JSR2
|
||||||
|
|
||||||
BRK
|
BRK
|
||||||
|
|
||||||
|
@ -150,28 +150,28 @@ BRK
|
||||||
|
|
||||||
( skip ) .Controller/button DEI #00 NEQ #01 JCN [ BRK ]
|
( skip ) .Controller/button DEI #00 NEQ #01 JCN [ BRK ]
|
||||||
|
|
||||||
.Controller/button DEI #11 NEQ ,&no-pageup JCN .settings/page PEK2
|
.Controller/button DEI #11 NEQ ,&no-pageup JCN .settings/page LDZ2
|
||||||
#0800 SUB2 .settings/page POK2
|
#0800 SUB2 .settings/page STZ2
|
||||||
;redraw JSR2
|
;redraw JSR2
|
||||||
BRK &no-pageup
|
BRK &no-pageup
|
||||||
|
|
||||||
.Controller/button DEI #21 NEQ ,&no-pagedown JCN .settings/page PEK2
|
.Controller/button DEI #21 NEQ ,&no-pagedown JCN .settings/page LDZ2
|
||||||
#0800 ADD2 .settings/page POK2
|
#0800 ADD2 .settings/page STZ2
|
||||||
;redraw JSR2
|
;redraw JSR2
|
||||||
BRK &no-pagedown
|
BRK &no-pagedown
|
||||||
|
|
||||||
.Controller/button DEI #f0 AND
|
.Controller/button DEI #f0 AND
|
||||||
DUP #04 SFT #01 AND #01 NEQ ,&no-up JCN
|
DUP #04 SFT #01 AND #01 NEQ ,&no-up JCN
|
||||||
( move ) .bankview/selection PEK #10 SUB .bankview/selection POK &no-up
|
( move ) .bankview/selection LDZ #10 SUB .bankview/selection STZ &no-up
|
||||||
DUP #05 SFT #01 AND #01 NEQ ,&no-down JCN
|
DUP #05 SFT #01 AND #01 NEQ ,&no-down JCN
|
||||||
( move ) .bankview/selection PEK #10 ADD .bankview/selection POK &no-down
|
( move ) .bankview/selection LDZ #10 ADD .bankview/selection STZ &no-down
|
||||||
DUP #06 SFT #01 AND #01 NEQ ,&no-left JCN
|
DUP #06 SFT #01 AND #01 NEQ ,&no-left JCN
|
||||||
( move ) .bankview/selection PEK #01 SUB .bankview/selection POK &no-left
|
( move ) .bankview/selection LDZ #01 SUB .bankview/selection STZ &no-left
|
||||||
DUP #07 SFT #01 AND #01 NEQ ,&no-right JCN
|
DUP #07 SFT #01 AND #01 NEQ ,&no-right JCN
|
||||||
( move ) .bankview/selection PEK #01 ADD .bankview/selection POK &no-right
|
( move ) .bankview/selection LDZ #01 ADD .bankview/selection STZ &no-right
|
||||||
POP
|
POP
|
||||||
|
|
||||||
.bankview/selection PEK ;select-tile JSR2
|
.bankview/selection LDZ ;select-tile JSR2
|
||||||
|
|
||||||
BRK
|
BRK
|
||||||
|
|
||||||
|
@ -182,13 +182,13 @@ BRK
|
||||||
( skip ) .Mouse/state DEI #00 NEQ #01 JCN [ BRK ]
|
( skip ) .Mouse/state DEI #00 NEQ #01 JCN [ BRK ]
|
||||||
|
|
||||||
( toolbar )
|
( toolbar )
|
||||||
.Mouse/y DEI2 .bankview/y PEK2 #0010 SUB2 SUB2 #0008 DIV2 #0000 NEQ2 ;&no-toolbar-click JCN2
|
.Mouse/y DEI2 .bankview/y LDZ2 #0010 SUB2 SUB2 #0008 DIV2 #0000 NEQ2 ;&no-toolbar-click JCN2
|
||||||
( brush )
|
( brush )
|
||||||
.Mouse/x DEI2 .bankview/x PEK2 SUB2 #0008 DIV2 #000d LTH2 ,&no-brush-click JCN
|
.Mouse/x DEI2 .bankview/x LDZ2 SUB2 #0008 DIV2 #000d LTH2 ,&no-brush-click JCN
|
||||||
.Mouse/x DEI2 .bankview/x PEK2 SUB2 #0008 DIV2 #000f GTH2 ,&no-brush-click JCN
|
.Mouse/x DEI2 .bankview/x LDZ2 SUB2 #0008 DIV2 #000f GTH2 ,&no-brush-click JCN
|
||||||
( select ) .mouse/x PEK2 .bankview/x PEK2 SUB2 #0008 DIV2 #000d SUB2 TOB .bankview/mode POK
|
( select ) .mouse/x LDZ2 .bankview/x LDZ2 SUB2 #0008 DIV2 #000d SUB2 TOB .bankview/mode STZ
|
||||||
&no-brush-click
|
&no-brush-click
|
||||||
.Mouse/x DEI2 .bankview/x PEK2 SUB2 #0008 DIV2 #0005 NEQ2 ,&no-toggle-depth JCN
|
.Mouse/x DEI2 .bankview/x LDZ2 SUB2 #0008 DIV2 #0005 NEQ2 ,&no-toggle-depth JCN
|
||||||
;toggle-depth JSR2
|
;toggle-depth JSR2
|
||||||
&no-toggle-depth
|
&no-toggle-depth
|
||||||
( release ) #00 .Mouse/state DEO
|
( release ) #00 .Mouse/state DEO
|
||||||
|
@ -196,77 +196,77 @@ BRK
|
||||||
&no-toolbar-click
|
&no-toolbar-click
|
||||||
|
|
||||||
( bankview )
|
( bankview )
|
||||||
.Mouse/x DEI2 .bankview/x PEK2 GTH2 .Mouse/x DEI2 .bankview/x PEK2 #0080 ADD2 LTH2 #0101 EQU2
|
.Mouse/x DEI2 .bankview/x LDZ2 GTH2 .Mouse/x DEI2 .bankview/x LDZ2 #0080 ADD2 LTH2 #0101 EQU2
|
||||||
.Mouse/y DEI2 .bankview/y PEK2 GTH2 .Mouse/y DEI2 .bankview/y PEK2 #0080 ADD2 LTH2 #0101 EQU2
|
.Mouse/y DEI2 .bankview/y LDZ2 GTH2 .Mouse/y DEI2 .bankview/y LDZ2 #0080 ADD2 LTH2 #0101 EQU2
|
||||||
#0101 EQU2 ;on-touch-bankview JCN2
|
#0101 EQU2 ;on-touch-bankview JCN2
|
||||||
|
|
||||||
( tileview )
|
( tileview )
|
||||||
.Mouse/x DEI2 .tileview/x PEK2 GTH2 .Mouse/x DEI2 .tileview/x PEK2 #0080 ADD2 LTH2 #0101 EQU2
|
.Mouse/x DEI2 .tileview/x LDZ2 GTH2 .Mouse/x DEI2 .tileview/x LDZ2 #0080 ADD2 LTH2 #0101 EQU2
|
||||||
.Mouse/y DEI2 .tileview/y PEK2 GTH2 .Mouse/y DEI2 .tileview/y PEK2 #0080 ADD2 LTH2 #0101 EQU2
|
.Mouse/y DEI2 .tileview/y LDZ2 GTH2 .Mouse/y DEI2 .tileview/y LDZ2 #0080 ADD2 LTH2 #0101 EQU2
|
||||||
#0101 EQU2 ;on-touch-tileview JCN2
|
#0101 EQU2 ;on-touch-tileview JCN2
|
||||||
|
|
||||||
( editview )
|
( editview )
|
||||||
.Mouse/x DEI2 DUP2 .editview/x1 PEK2 GTH2 ROT ROT .editview/x2 PEK2 LTH2 #0101 EQU2
|
.Mouse/x DEI2 DUP2 .editview/x1 LDZ2 GTH2 ROT ROT .editview/x2 LDZ2 LTH2 #0101 EQU2
|
||||||
.Mouse/y DEI2 DUP2 .editview/y1 PEK2 GTH2 ROT ROT .editview/y2 PEK2 LTH2 #0101 EQU2
|
.Mouse/y DEI2 DUP2 .editview/y1 LDZ2 GTH2 ROT ROT .editview/y2 LDZ2 LTH2 #0101 EQU2
|
||||||
#0101 EQU2 ;on-touch-editview JCN2
|
#0101 EQU2 ;on-touch-editview JCN2
|
||||||
|
|
||||||
( dataview )
|
( dataview )
|
||||||
.Mouse/x DEI2 DUP2 .dataview/x1 PEK2 GTH2 ROT ROT .dataview/x2 PEK2 LTH2 #0101 EQU2
|
.Mouse/x DEI2 DUP2 .dataview/x1 LDZ2 GTH2 ROT ROT .dataview/x2 LDZ2 LTH2 #0101 EQU2
|
||||||
.Mouse/y DEI2 DUP2 .dataview/y1 PEK2 GTH2 ROT ROT .dataview/y2 PEK2 LTH2 #0101 EQU2
|
.Mouse/y DEI2 DUP2 .dataview/y1 LDZ2 GTH2 ROT ROT .dataview/y2 LDZ2 LTH2 #0101 EQU2
|
||||||
#0101 EQU2 ;on-touch-dataview JCN2
|
#0101 EQU2 ;on-touch-dataview JCN2
|
||||||
|
|
||||||
( blendbiew )
|
( blendbiew )
|
||||||
.Mouse/x DEI2 DUP2 .blendview/x1 PEK2 GTH2 ROT ROT .blendview/x2 PEK2 LTH2 #0101 EQU2
|
.Mouse/x DEI2 DUP2 .blendview/x1 LDZ2 GTH2 ROT ROT .blendview/x2 LDZ2 LTH2 #0101 EQU2
|
||||||
.Mouse/y DEI2 DUP2 .blendview/y1 PEK2 GTH2 ROT ROT .blendview/y2 PEK2 LTH2 #0101 EQU2
|
.Mouse/y DEI2 DUP2 .blendview/y1 LDZ2 GTH2 ROT ROT .blendview/y2 LDZ2 LTH2 #0101 EQU2
|
||||||
#0101 EQU2 ;on-touch-blendview JCN2
|
#0101 EQU2 ;on-touch-blendview JCN2
|
||||||
|
|
||||||
( colorview )
|
( colorview )
|
||||||
.Mouse/x DEI2 DUP2 .colorview/x1 PEK2 GTH2 ROT ROT .colorview/x2 PEK2 LTH2 #0101 EQU2
|
.Mouse/x DEI2 DUP2 .colorview/x1 LDZ2 GTH2 ROT ROT .colorview/x2 LDZ2 LTH2 #0101 EQU2
|
||||||
.Mouse/y DEI2 DUP2 .colorview/y1 PEK2 GTH2 ROT ROT .colorview/y2 PEK2 LTH2 #0101 EQU2
|
.Mouse/y DEI2 DUP2 .colorview/y1 LDZ2 GTH2 ROT ROT .colorview/y2 LDZ2 LTH2 #0101 EQU2
|
||||||
#0101 EQU2 ;on-touch-colorview JCN2
|
#0101 EQU2 ;on-touch-colorview JCN2
|
||||||
|
|
||||||
( preview )
|
( preview )
|
||||||
.Mouse/x DEI2 DUP2 .preview/x1 PEK2 GTH2 ROT ROT .preview/x2 PEK2 LTH2 #0101 EQU2
|
.Mouse/x DEI2 DUP2 .preview/x1 LDZ2 GTH2 ROT ROT .preview/x2 LDZ2 LTH2 #0101 EQU2
|
||||||
.Mouse/y DEI2 DUP2 .preview/y1 PEK2 GTH2 ROT ROT .preview/y2 PEK2 LTH2 #0101 EQU2
|
.Mouse/y DEI2 DUP2 .preview/y1 LDZ2 GTH2 ROT ROT .preview/y2 LDZ2 LTH2 #0101 EQU2
|
||||||
#0101 EQU2 ;on-touch-preview JCN2
|
#0101 EQU2 ;on-touch-preview JCN2
|
||||||
|
|
||||||
BRK
|
BRK
|
||||||
|
|
||||||
@on-touch-bankview ( -> )
|
@on-touch-bankview ( -> )
|
||||||
|
|
||||||
.bankview/mode PEK #01 NEQ ,¬-copy-mode JCN
|
.bankview/mode LDZ #01 NEQ ,¬-copy-mode JCN
|
||||||
#00 .i POK
|
#00 .i STZ
|
||||||
©-loop
|
©-loop
|
||||||
( load ) .settings/tile PEK2 .i PEK ADD LDA
|
( load ) .settings/tile LDZ2 .i LDZ ADD LDA
|
||||||
( get touch addr )
|
( get touch addr )
|
||||||
.Mouse/x DEI2 .bankview/x PEK2 SUB2 STEP8
|
.Mouse/x DEI2 .bankview/x LDZ2 SUB2 STEP8
|
||||||
.Mouse/y DEI2 .bankview/y PEK2 SUB2 STEP8 #0010 MUL2 ADD2
|
.Mouse/y DEI2 .bankview/y LDZ2 SUB2 STEP8 #0010 MUL2 ADD2
|
||||||
( 2-bit mode ) #00 .settings/depth PEK #01 ADD MUL2
|
( 2-bit mode ) #00 .settings/depth LDZ #01 ADD MUL2
|
||||||
.settings/page PEK2 ADD2 #00 .i PEK ADD2 STA
|
.settings/page LDZ2 ADD2 #00 .i LDZ ADD2 STA
|
||||||
( incr ) .i PEK #01 ADD .i POK
|
( incr ) .i LDZ #01 ADD .i STZ
|
||||||
.i PEK #08 LTH ,©-loop JCN
|
.i LDZ #08 LTH ,©-loop JCN
|
||||||
;redraw JSR2 BRK
|
;redraw JSR2 BRK
|
||||||
¬-copy-mode
|
¬-copy-mode
|
||||||
|
|
||||||
.bankview/mode PEK #02 NEQ ,¬-erase-mode JCN
|
.bankview/mode LDZ #02 NEQ ,¬-erase-mode JCN
|
||||||
#00 .i POK
|
#00 .i STZ
|
||||||
&erase-loop
|
&erase-loop
|
||||||
#00
|
#00
|
||||||
( get touch addr )
|
( get touch addr )
|
||||||
.Mouse/x DEI2 .bankview/x PEK2 SUB2 STEP8
|
.Mouse/x DEI2 .bankview/x LDZ2 SUB2 STEP8
|
||||||
.Mouse/y DEI2 .bankview/y PEK2 SUB2 STEP8 #0010 MUL2 ADD2
|
.Mouse/y DEI2 .bankview/y LDZ2 SUB2 STEP8 #0010 MUL2 ADD2
|
||||||
( 2-bit mode ) #00 .settings/depth PEK #01 ADD MUL2
|
( 2-bit mode ) #00 .settings/depth LDZ #01 ADD MUL2
|
||||||
.settings/page PEK2 ADD2 #00 .i PEK ADD2 STA
|
.settings/page LDZ2 ADD2 #00 .i LDZ ADD2 STA
|
||||||
( incr ) .i PEK #01 ADD .i POK
|
( incr ) .i LDZ #01 ADD .i STZ
|
||||||
.i PEK #08 LTH ,&erase-loop JCN
|
.i LDZ #08 LTH ,&erase-loop JCN
|
||||||
;redraw JSR2 BRK
|
;redraw JSR2 BRK
|
||||||
¬-erase-mode
|
¬-erase-mode
|
||||||
|
|
||||||
( select )
|
( select )
|
||||||
|
|
||||||
.Mouse/x DEI2 .bankview/x PEK2 SUB2 #0008 DIV2 TOB
|
.Mouse/x DEI2 .bankview/x LDZ2 SUB2 #0008 DIV2 TOB
|
||||||
.Mouse/y DEI2 .bankview/y PEK2 SUB2 #0008 DIV2 TOB #40 SFT ADD
|
.Mouse/y DEI2 .bankview/y LDZ2 SUB2 #0008 DIV2 TOB #40 SFT ADD
|
||||||
DUP .bankview/selection POK
|
DUP .bankview/selection STZ
|
||||||
;select-tile JSR2
|
;select-tile JSR2
|
||||||
|
|
||||||
BRK
|
BRK
|
||||||
|
@ -284,8 +284,8 @@ BRK
|
||||||
|
|
||||||
@on-touch-dataview ( -> )
|
@on-touch-dataview ( -> )
|
||||||
|
|
||||||
.Mouse/y DEI2 .dataview/y1 PEK2 SUB2 STEP8 TOB #60 EQU ,&skip JCN BRK &skip
|
.Mouse/y DEI2 .dataview/y1 LDZ2 SUB2 STEP8 TOB #60 EQU ,&skip JCN BRK &skip
|
||||||
.Mouse/x DEI2 .dataview/x1 PEK2 SUB2 #0008 DIV2 TOB
|
.Mouse/x DEI2 .dataview/x1 LDZ2 SUB2 #0008 DIV2 TOB
|
||||||
DUP #00 NEQ ,&no-move-up JCN
|
DUP #00 NEQ ,&no-move-up JCN
|
||||||
;op_shiftup JSR2
|
;op_shiftup JSR2
|
||||||
( release ) #00 .Mouse/state DEO
|
( release ) #00 .Mouse/state DEO
|
||||||
|
@ -300,9 +300,9 @@ BRK
|
||||||
|
|
||||||
@on-touch-blendview ( -> )
|
@on-touch-blendview ( -> )
|
||||||
|
|
||||||
.Mouse/x DEI2 .blendview/x1 PEK2 SUB2 #0008 DIV2 TOB
|
.Mouse/x DEI2 .blendview/x1 LDZ2 SUB2 #0008 DIV2 TOB
|
||||||
.Mouse/y DEI2 .blendview/y1 PEK2 SUB2 #0008 DIV2 TOB #04 MUL ADD
|
.Mouse/y DEI2 .blendview/y1 LDZ2 SUB2 #0008 DIV2 TOB #04 MUL ADD
|
||||||
.settings/blending POK
|
.settings/blending STZ
|
||||||
( release ) #00 .Mouse/state DEO
|
( release ) #00 .Mouse/state DEO
|
||||||
;redraw JSR2
|
;redraw JSR2
|
||||||
|
|
||||||
|
@ -310,10 +310,10 @@ BRK
|
||||||
|
|
||||||
@on-touch-colorview ( -> )
|
@on-touch-colorview ( -> )
|
||||||
|
|
||||||
( channel ) .Mouse/y DEI2 .colorview/y1 PEK2 SUB2 #0008 DIV2 TOB STH
|
( channel ) .Mouse/y DEI2 .colorview/y1 LDZ2 SUB2 #0008 DIV2 TOB STH
|
||||||
( rgb ) .Mouse/x DEI2 .colorview/x1 PEK2 SUB2 #0008 DIV2 TOB
|
( rgb ) .Mouse/x DEI2 .colorview/x1 LDZ2 SUB2 #0008 DIV2 TOB
|
||||||
DUP #00 NEQ ,&no-brush JCN
|
DUP #00 NEQ ,&no-brush JCN
|
||||||
DUPr STHr .settings/brush POK &no-brush
|
DUPr STHr .settings/brush STZ &no-brush
|
||||||
DUP #01 NEQ ,&no-red JCN
|
DUP #01 NEQ ,&no-red JCN
|
||||||
DUPr STHr .System/r ;set-color JSR2 &no-red
|
DUPr STHr .System/r ;set-color JSR2 &no-red
|
||||||
DUP #02 NEQ ,&no-green JCN
|
DUP #02 NEQ ,&no-green JCN
|
||||||
|
@ -328,11 +328,11 @@ BRK
|
||||||
|
|
||||||
@on-touch-preview ( -> )
|
@on-touch-preview ( -> )
|
||||||
|
|
||||||
( y ) .Mouse/y DEI2 .preview/y1 PEK2 SUB2 #0008 DIV2 TOB
|
( y ) .Mouse/y DEI2 .preview/y1 LDZ2 SUB2 #0008 DIV2 TOB
|
||||||
( x ) .Mouse/x DEI2 .preview/x1 PEK2 SUB2 #0008 DIV2 TOB
|
( x ) .Mouse/x DEI2 .preview/x1 LDZ2 SUB2 #0008 DIV2 TOB
|
||||||
|
|
||||||
#40 SFT ADD #11 ADD
|
#40 SFT ADD #11 ADD
|
||||||
.settings/ratio POK
|
.settings/ratio STZ
|
||||||
|
|
||||||
( release ) #00 .Mouse/state DEO
|
( release ) #00 .Mouse/state DEO
|
||||||
;redraw JSR2
|
;redraw JSR2
|
||||||
|
@ -372,45 +372,45 @@ RTN
|
||||||
( x y ) DUP #0f AND SWP #04 SFT
|
( x y ) DUP #0f AND SWP #04 SFT
|
||||||
( y ) #10 MOD #10 MUL #00 SWP #0008 MUL2
|
( y ) #10 MOD #10 MUL #00 SWP #0008 MUL2
|
||||||
( x ) ROT #10 MOD #00 SWP #0008 MUL2 ADD2
|
( x ) ROT #10 MOD #00 SWP #0008 MUL2 ADD2
|
||||||
( 2-bit mode ) #00 .settings/depth PEK #01 ADD MUL2
|
( 2-bit mode ) #00 .settings/depth LDZ #01 ADD MUL2
|
||||||
( offset ) .settings/page PEK2 ADD2 .settings/tile POK2
|
( offset ) .settings/page LDZ2 ADD2 .settings/tile STZ2
|
||||||
;redraw JSR2
|
;redraw JSR2
|
||||||
|
|
||||||
RTN
|
RTN
|
||||||
|
|
||||||
@toggle-depth ( -- )
|
@toggle-depth ( -- )
|
||||||
|
|
||||||
.bankview/selection PEK
|
.bankview/selection LDZ
|
||||||
.settings/depth PEK #00 EQU .settings/depth POK
|
.settings/depth LDZ #00 EQU .settings/depth STZ
|
||||||
;select-tile JSR2
|
;select-tile JSR2
|
||||||
|
|
||||||
RTN
|
RTN
|
||||||
|
|
||||||
@op_shiftup ( -- )
|
@op_shiftup ( -- )
|
||||||
|
|
||||||
.settings/tile PEK2 LDA
|
.settings/tile LDZ2 LDA
|
||||||
.settings/tile PEK2 #0001 ADD2 LDA .settings/tile PEK2 STA
|
.settings/tile LDZ2 #0001 ADD2 LDA .settings/tile LDZ2 STA
|
||||||
.settings/tile PEK2 #0002 ADD2 LDA .settings/tile PEK2 #0001 ADD2 STA
|
.settings/tile LDZ2 #0002 ADD2 LDA .settings/tile LDZ2 #0001 ADD2 STA
|
||||||
.settings/tile PEK2 #0003 ADD2 LDA .settings/tile PEK2 #0002 ADD2 STA
|
.settings/tile LDZ2 #0003 ADD2 LDA .settings/tile LDZ2 #0002 ADD2 STA
|
||||||
.settings/tile PEK2 #0004 ADD2 LDA .settings/tile PEK2 #0003 ADD2 STA
|
.settings/tile LDZ2 #0004 ADD2 LDA .settings/tile LDZ2 #0003 ADD2 STA
|
||||||
.settings/tile PEK2 #0005 ADD2 LDA .settings/tile PEK2 #0004 ADD2 STA
|
.settings/tile LDZ2 #0005 ADD2 LDA .settings/tile LDZ2 #0004 ADD2 STA
|
||||||
.settings/tile PEK2 #0006 ADD2 LDA .settings/tile PEK2 #0005 ADD2 STA
|
.settings/tile LDZ2 #0006 ADD2 LDA .settings/tile LDZ2 #0005 ADD2 STA
|
||||||
.settings/tile PEK2 #0007 ADD2 LDA .settings/tile PEK2 #0006 ADD2 STA
|
.settings/tile LDZ2 #0007 ADD2 LDA .settings/tile LDZ2 #0006 ADD2 STA
|
||||||
.settings/tile PEK2 #0007 ADD2 STA
|
.settings/tile LDZ2 #0007 ADD2 STA
|
||||||
|
|
||||||
RTN
|
RTN
|
||||||
|
|
||||||
@op_shiftdown ( -- )
|
@op_shiftdown ( -- )
|
||||||
|
|
||||||
.settings/tile PEK2 #0007 ADD2 LDA
|
.settings/tile LDZ2 #0007 ADD2 LDA
|
||||||
.settings/tile PEK2 #0006 ADD2 LDA .settings/tile PEK2 #0007 ADD2 STA
|
.settings/tile LDZ2 #0006 ADD2 LDA .settings/tile LDZ2 #0007 ADD2 STA
|
||||||
.settings/tile PEK2 #0005 ADD2 LDA .settings/tile PEK2 #0006 ADD2 STA
|
.settings/tile LDZ2 #0005 ADD2 LDA .settings/tile LDZ2 #0006 ADD2 STA
|
||||||
.settings/tile PEK2 #0004 ADD2 LDA .settings/tile PEK2 #0005 ADD2 STA
|
.settings/tile LDZ2 #0004 ADD2 LDA .settings/tile LDZ2 #0005 ADD2 STA
|
||||||
.settings/tile PEK2 #0003 ADD2 LDA .settings/tile PEK2 #0004 ADD2 STA
|
.settings/tile LDZ2 #0003 ADD2 LDA .settings/tile LDZ2 #0004 ADD2 STA
|
||||||
.settings/tile PEK2 #0002 ADD2 LDA .settings/tile PEK2 #0003 ADD2 STA
|
.settings/tile LDZ2 #0002 ADD2 LDA .settings/tile LDZ2 #0003 ADD2 STA
|
||||||
.settings/tile PEK2 #0001 ADD2 LDA .settings/tile PEK2 #0002 ADD2 STA
|
.settings/tile LDZ2 #0001 ADD2 LDA .settings/tile LDZ2 #0002 ADD2 STA
|
||||||
.settings/tile PEK2 LDA .settings/tile PEK2 #0001 ADD2 STA
|
.settings/tile LDZ2 LDA .settings/tile LDZ2 #0001 ADD2 STA
|
||||||
.settings/tile PEK2 STA
|
.settings/tile LDZ2 STA
|
||||||
|
|
||||||
RTN
|
RTN
|
||||||
|
|
||||||
|
@ -427,42 +427,42 @@ RTN
|
||||||
|
|
||||||
@draw-bankview ( -- )
|
@draw-bankview ( -- )
|
||||||
|
|
||||||
.bankview/x PEK2 #0002 SUB2 .bankview/y PEK2 #0002 SUB2 .bankview/x PEK2 #0081 ADD2 .bankview/y PEK2 #0081 ADD2 #03 ;line-rect JSR2
|
.bankview/x LDZ2 #0002 SUB2 .bankview/y LDZ2 #0002 SUB2 .bankview/x LDZ2 #0081 ADD2 .bankview/y LDZ2 #0081 ADD2 #03 ;line-rect JSR2
|
||||||
|
|
||||||
( position )
|
( position )
|
||||||
|
|
||||||
.bankview/x PEK2 .Screen/x DEO2
|
.bankview/x LDZ2 .Screen/x DEO2
|
||||||
.bankview/y PEK2 #0010 SUB2 .Screen/y DEO2
|
.bankview/y LDZ2 #0010 SUB2 .Screen/y DEO2
|
||||||
.settings/page PEK2 #22 ;draw-short JSR2
|
.settings/page LDZ2 #22 ;draw-short JSR2
|
||||||
|
|
||||||
( toolbar )
|
( toolbar )
|
||||||
|
|
||||||
.bankview/y PEK2 #0010 SUB2 .Screen/y DEO2
|
.bankview/y LDZ2 #0010 SUB2 .Screen/y DEO2
|
||||||
|
|
||||||
.bankview/x PEK2 #0028 ADD2 .Screen/x DEO2
|
.bankview/x LDZ2 #0028 ADD2 .Screen/x DEO2
|
||||||
;depth_icns #00 .settings/depth PEK #0008 MUL2 ADD2 .Screen/addr DEO2
|
;depth_icns #00 .settings/depth LDZ #0008 MUL2 ADD2 .Screen/addr DEO2
|
||||||
#23 .Screen/color DEO
|
#23 .Screen/color DEO
|
||||||
|
|
||||||
.bankview/x PEK2 #0068 ADD2 .Screen/x DEO2
|
.bankview/x LDZ2 #0068 ADD2 .Screen/x DEO2
|
||||||
;tool_selector .Screen/addr DEO2
|
;tool_selector .Screen/addr DEO2
|
||||||
#21 .bankview/mode PEK #00 EQU ADD .Screen/color DEO
|
#21 .bankview/mode LDZ #00 EQU ADD .Screen/color DEO
|
||||||
|
|
||||||
.Screen/x DEI2 #0008 ADD2 .Screen/x DEO2
|
.Screen/x DEI2 #0008 ADD2 .Screen/x DEO2
|
||||||
;tool_hand .Screen/addr DEO2
|
;tool_hand .Screen/addr DEO2
|
||||||
#21 .bankview/mode PEK #01 EQU ADD .Screen/color DEO
|
#21 .bankview/mode LDZ #01 EQU ADD .Screen/color DEO
|
||||||
|
|
||||||
.Screen/x DEI2 #0008 ADD2 .Screen/x DEO2
|
.Screen/x DEI2 #0008 ADD2 .Screen/x DEO2
|
||||||
;tool_eraser .Screen/addr DEO2
|
;tool_eraser .Screen/addr DEO2
|
||||||
#21 .bankview/mode PEK #02 EQU ADD .Screen/color DEO
|
#21 .bankview/mode LDZ #02 EQU ADD .Screen/color DEO
|
||||||
|
|
||||||
( guides )
|
( guides )
|
||||||
|
|
||||||
.bankview/x PEK2 #0010 SUB2 .Screen/x DEO2
|
.bankview/x LDZ2 #0010 SUB2 .Screen/x DEO2
|
||||||
.bankview/y PEK2 .Screen/y DEO2
|
.bankview/y LDZ2 .Screen/y DEO2
|
||||||
;font-hex .Screen/addr DEO2
|
;font-hex .Screen/addr DEO2
|
||||||
#00 #10
|
#00 #10
|
||||||
&guides
|
&guides
|
||||||
( draw ) OVR .bankview/selection PEK #04 SFT EQU #22 ADD .Screen/color DEO
|
( draw ) OVR .bankview/selection LDZ #04 SFT EQU #22 ADD .Screen/color DEO
|
||||||
.Screen/addr DEI2 #0008 ADD2 .Screen/addr DEO2
|
.Screen/addr DEI2 #0008 ADD2 .Screen/addr DEO2
|
||||||
.Screen/y DEI2 #0008 ADD2 .Screen/y DEO2
|
.Screen/y DEI2 #0008 ADD2 .Screen/y DEO2
|
||||||
SWP #01 ADD SWP
|
SWP #01 ADD SWP
|
||||||
|
@ -471,19 +471,19 @@ RTN
|
||||||
|
|
||||||
( draw page )
|
( draw page )
|
||||||
|
|
||||||
( load ) .settings/page PEK2 .Screen/addr DEO2
|
( load ) .settings/page LDZ2 .Screen/addr DEO2
|
||||||
.bankview/y PEK2 DUP2 #0080 ADD2
|
.bankview/y LDZ2 DUP2 #0080 ADD2
|
||||||
&ver
|
&ver
|
||||||
( save ) OVR2 .Screen/y DEO2
|
( save ) OVR2 .Screen/y DEO2
|
||||||
.bankview/x PEK2 DUP2 #0080 ADD2
|
.bankview/x LDZ2 DUP2 #0080 ADD2
|
||||||
&hor
|
&hor
|
||||||
( save ) OVR2 .Screen/x DEO2
|
( save ) OVR2 .Screen/x DEO2
|
||||||
( get selected ) .Screen/addr DEI2 .settings/tile PEK2 EQU2
|
( get selected ) .Screen/addr DEI2 .settings/tile LDZ2 EQU2
|
||||||
( get blending ) .settings/blending PEK
|
( get blending ) .settings/blending LDZ
|
||||||
( get depth ) .settings/depth PEK #20 MUL
|
( get depth ) .settings/depth LDZ #20 MUL
|
||||||
( draw ) #20 ADD ADD ADD .Screen/color DEO
|
( draw ) #20 ADD ADD ADD .Screen/color DEO
|
||||||
( incr ) SWP2 #0008 ADD2 SWP2
|
( incr ) SWP2 #0008 ADD2 SWP2
|
||||||
( incr ) .Screen/addr DEI2 #0008 ADD2 #00 .settings/depth PEK #0008 MUL2 ADD2 .Screen/addr DEO2
|
( incr ) .Screen/addr DEI2 #0008 ADD2 #00 .settings/depth LDZ #0008 MUL2 ADD2 .Screen/addr DEO2
|
||||||
OVR2 OVR2 LTH2 ,&hor JCN
|
OVR2 OVR2 LTH2 ,&hor JCN
|
||||||
POP2 POP2
|
POP2 POP2
|
||||||
( incr ) SWP2 #0008 ADD2 SWP2
|
( incr ) SWP2 #0008 ADD2 SWP2
|
||||||
|
@ -494,87 +494,87 @@ RTN
|
||||||
|
|
||||||
@draw-tileview ( -- )
|
@draw-tileview ( -- )
|
||||||
|
|
||||||
.tileview/x PEK2 #0002 SUB2 .tileview/y PEK2 #0002 SUB2 .tileview/x PEK2 #0080 ADD2 .tileview/y PEK2 #0081 ADD2 #03 ;line-rect JSR2
|
.tileview/x LDZ2 #0002 SUB2 .tileview/y LDZ2 #0002 SUB2 .tileview/x LDZ2 #0080 ADD2 .tileview/y LDZ2 #0081 ADD2 #03 ;line-rect JSR2
|
||||||
|
|
||||||
.tileview/x PEK2 #0028 ADD2 .Screen/x DEO2
|
.tileview/x LDZ2 #0028 ADD2 .Screen/x DEO2
|
||||||
.tileview/y PEK2 #0010 SUB2 .Screen/y DEO2
|
.tileview/y LDZ2 #0010 SUB2 .Screen/y DEO2
|
||||||
.settings/tile PEK2 .Screen/addr DEO2
|
.settings/tile LDZ2 .Screen/addr DEO2
|
||||||
|
|
||||||
( get blending ) .settings/blending PEK
|
( get blending ) .settings/blending LDZ
|
||||||
( get depth ) .settings/depth PEK #20 MUL
|
( get depth ) .settings/depth LDZ #20 MUL
|
||||||
( draw ) #20 ADD ADD .Screen/color DEO
|
( draw ) #20 ADD ADD .Screen/color DEO
|
||||||
|
|
||||||
( position )
|
( position )
|
||||||
|
|
||||||
.tileview/x PEK2 .Screen/x DEO2
|
.tileview/x LDZ2 .Screen/x DEO2
|
||||||
.tileview/y PEK2 #0010 SUB2 .Screen/y DEO2
|
.tileview/y LDZ2 #0010 SUB2 .Screen/y DEO2
|
||||||
.settings/tile PEK2 #22 ;draw-short JSR2
|
.settings/tile LDZ2 #22 ;draw-short JSR2
|
||||||
|
|
||||||
( body )
|
( body )
|
||||||
|
|
||||||
.tileview/x PEK2 .Screen/x DEO2
|
.tileview/x LDZ2 .Screen/x DEO2
|
||||||
.tileview/y PEK2 .Screen/y DEO2
|
.tileview/y LDZ2 .Screen/y DEO2
|
||||||
.settings/tile PEK2 .settings/tile POK2
|
.settings/tile LDZ2 .settings/tile STZ2
|
||||||
;draw-tileview-icn JSR2
|
;draw-tileview-icn JSR2
|
||||||
|
|
||||||
.tileview/x PEK2 #0040 ADD2 .Screen/x DEO2
|
.tileview/x LDZ2 #0040 ADD2 .Screen/x DEO2
|
||||||
.tileview/y PEK2 .Screen/y DEO2
|
.tileview/y LDZ2 .Screen/y DEO2
|
||||||
.settings/tile PEK2 #0008 ADD2 .settings/tile POK2
|
.settings/tile LDZ2 #0008 ADD2 .settings/tile STZ2
|
||||||
;draw-tileview-icn JSR2
|
;draw-tileview-icn JSR2
|
||||||
|
|
||||||
.tileview/x PEK2 .Screen/x DEO2
|
.tileview/x LDZ2 .Screen/x DEO2
|
||||||
.tileview/y PEK2 #0040 ADD2 .Screen/y DEO2
|
.tileview/y LDZ2 #0040 ADD2 .Screen/y DEO2
|
||||||
.settings/tile PEK2 #0008 ADD2 .settings/tile POK2
|
.settings/tile LDZ2 #0008 ADD2 .settings/tile STZ2
|
||||||
;draw-tileview-icn JSR2
|
;draw-tileview-icn JSR2
|
||||||
|
|
||||||
.tileview/x PEK2 #0040 ADD2 .Screen/x DEO2
|
.tileview/x LDZ2 #0040 ADD2 .Screen/x DEO2
|
||||||
.tileview/y PEK2 #0040 ADD2 .Screen/y DEO2
|
.tileview/y LDZ2 #0040 ADD2 .Screen/y DEO2
|
||||||
.settings/tile PEK2 #0008 ADD2 .settings/tile POK2
|
.settings/tile LDZ2 #0008 ADD2 .settings/tile STZ2
|
||||||
;draw-tileview-icn JSR2
|
;draw-tileview-icn JSR2
|
||||||
|
|
||||||
( line hor )
|
( line hor )
|
||||||
.tileview/y PEK2 #003f ADD2 .Screen/y DEO2
|
.tileview/y LDZ2 #003f ADD2 .Screen/y DEO2
|
||||||
.tileview/x PEK2 .Screen/x DEO2
|
.tileview/x LDZ2 .Screen/x DEO2
|
||||||
&line-hor
|
&line-hor
|
||||||
( draw ) #03 .Screen/color DEO
|
( draw ) #03 .Screen/color DEO
|
||||||
( incr ) .Screen/x DEI2 #0002 ADD2 .Screen/x DEO2
|
( incr ) .Screen/x DEI2 #0002 ADD2 .Screen/x DEO2
|
||||||
.Screen/x DEI2 .tileview/x PEK2 #0082 ADD2 LTH2 ,&line-hor JCN
|
.Screen/x DEI2 .tileview/x LDZ2 #0082 ADD2 LTH2 ,&line-hor JCN
|
||||||
|
|
||||||
( line ver )
|
( line ver )
|
||||||
.tileview/y PEK2 .Screen/y DEO2
|
.tileview/y LDZ2 .Screen/y DEO2
|
||||||
.tileview/x PEK2 #003f ADD2 .Screen/x DEO2
|
.tileview/x LDZ2 #003f ADD2 .Screen/x DEO2
|
||||||
&line-ver
|
&line-ver
|
||||||
( draw ) #03 .Screen/color DEO
|
( draw ) #03 .Screen/color DEO
|
||||||
( incr ) .Screen/y DEI2 #0002 ADD2 .Screen/y DEO2
|
( incr ) .Screen/y DEI2 #0002 ADD2 .Screen/y DEO2
|
||||||
.Screen/y DEI2 .tileview/y PEK2 #0081 ADD2 LTH2 ,&line-ver JCN
|
.Screen/y DEI2 .tileview/y LDZ2 #0081 ADD2 LTH2 ,&line-ver JCN
|
||||||
|
|
||||||
( rewind ) .settings/tile PEK2 #0018 SUB2 .settings/tile POK2
|
( rewind ) .settings/tile LDZ2 #0018 SUB2 .settings/tile STZ2
|
||||||
|
|
||||||
RTN
|
RTN
|
||||||
|
|
||||||
@draw-editview ( -- )
|
@draw-editview ( -- )
|
||||||
|
|
||||||
.editview/x1 PEK2 #0002 SUB2 .editview/y1 PEK2 #0002 SUB2 .editview/x2 PEK2 #0001 ADD2 .editview/y2 PEK2 #0001 ADD2 #03 ;line-rect JSR2
|
.editview/x1 LDZ2 #0002 SUB2 .editview/y1 LDZ2 #0002 SUB2 .editview/x2 LDZ2 #0001 ADD2 .editview/y2 LDZ2 #0001 ADD2 #03 ;line-rect JSR2
|
||||||
|
|
||||||
( position )
|
( position )
|
||||||
|
|
||||||
.editview/x1 PEK2 .Screen/x DEO2
|
.editview/x1 LDZ2 .Screen/x DEO2
|
||||||
.editview/y1 PEK2 #0010 SUB2 .Screen/y DEO2
|
.editview/y1 LDZ2 #0010 SUB2 .Screen/y DEO2
|
||||||
.settings/tile PEK2 #22 ;draw-short JSR2
|
.settings/tile LDZ2 #22 ;draw-short JSR2
|
||||||
|
|
||||||
( tiles )
|
( tiles )
|
||||||
.settings/tile PEK2 DUP2 STH2 .Screen/addr DEO2
|
.settings/tile LDZ2 DUP2 STH2 .Screen/addr DEO2
|
||||||
#00 #04
|
#00 #04
|
||||||
&ver
|
&ver
|
||||||
OVR #08 MUL TOS #0004 MUL2 .editview/y1 PEK2 ADD2 .Screen/y DEO2
|
OVR #08 MUL TOS #0004 MUL2 .editview/y1 LDZ2 ADD2 .Screen/y DEO2
|
||||||
#00 #04
|
#00 #04
|
||||||
&hor
|
&hor
|
||||||
OVR #08 MUL TOS #0004 MUL2 .editview/x1 PEK2 ADD2 .Screen/x DEO2
|
OVR #08 MUL TOS #0004 MUL2 .editview/x1 LDZ2 ADD2 .Screen/x DEO2
|
||||||
( get x,y )
|
( get x,y )
|
||||||
SWP2 OVR STH SWP2 OVR STHr
|
SWP2 OVR STH SWP2 OVR STHr
|
||||||
( check if within ratio )
|
( check if within ratio )
|
||||||
.settings/ratio PEK #0f AND LTH STH
|
.settings/ratio LDZ #0f AND LTH STH
|
||||||
.settings/ratio PEK #04 SFT LTH STHr
|
.settings/ratio LDZ #04 SFT LTH STHr
|
||||||
#0101 NEQ2 ,&outside JCN
|
#0101 NEQ2 ,&outside JCN
|
||||||
|
|
||||||
( get tile ) DUP2r STH2r .Screen/addr DEO2
|
( get tile ) DUP2r STH2r .Screen/addr DEO2
|
||||||
|
@ -598,12 +598,12 @@ RTN
|
||||||
POP2r
|
POP2r
|
||||||
|
|
||||||
( grid )
|
( grid )
|
||||||
.editview/x1 PEK2 DUP2 #0080 ADD2 .editview/y1 PEK2 #0020 ADD2 #03 ;line-hor JSR2
|
.editview/x1 LDZ2 DUP2 #0080 ADD2 .editview/y1 LDZ2 #0020 ADD2 #03 ;line-hor JSR2
|
||||||
.editview/x1 PEK2 DUP2 #0080 ADD2 .editview/y1 PEK2 #0040 ADD2 #03 ;line-hor JSR2
|
.editview/x1 LDZ2 DUP2 #0080 ADD2 .editview/y1 LDZ2 #0040 ADD2 #03 ;line-hor JSR2
|
||||||
.editview/x1 PEK2 DUP2 #0080 ADD2 .editview/y1 PEK2 #0060 ADD2 #03 ;line-hor JSR2
|
.editview/x1 LDZ2 DUP2 #0080 ADD2 .editview/y1 LDZ2 #0060 ADD2 #03 ;line-hor JSR2
|
||||||
.editview/x1 PEK2 #0020 ADD2 .editview/y1 PEK2 DUP2 #0080 ADD2 #03 ;line-ver JSR2
|
.editview/x1 LDZ2 #0020 ADD2 .editview/y1 LDZ2 DUP2 #0080 ADD2 #03 ;line-ver JSR2
|
||||||
.editview/x1 PEK2 #0040 ADD2 .editview/y1 PEK2 DUP2 #0080 ADD2 #03 ;line-ver JSR2
|
.editview/x1 LDZ2 #0040 ADD2 .editview/y1 LDZ2 DUP2 #0080 ADD2 #03 ;line-ver JSR2
|
||||||
.editview/x1 PEK2 #0060 ADD2 .editview/y1 PEK2 DUP2 #0080 ADD2 #03 ;line-ver JSR2
|
.editview/x1 LDZ2 #0060 ADD2 .editview/y1 LDZ2 DUP2 #0080 ADD2 #03 ;line-ver JSR2
|
||||||
|
|
||||||
RTN
|
RTN
|
||||||
|
|
||||||
|
@ -651,44 +651,44 @@ RTN
|
||||||
|
|
||||||
@draw-tileview-icn ( -- )
|
@draw-tileview-icn ( -- )
|
||||||
|
|
||||||
#00 .pt/x POK #00 .pt/y POK
|
#00 .pt/x STZ #00 .pt/y STZ
|
||||||
&ver
|
&ver
|
||||||
#00 .pt/x POK
|
#00 .pt/x STZ
|
||||||
&hor
|
&hor
|
||||||
( get bit )
|
( get bit )
|
||||||
;blank_icn #00
|
;blank_icn #00
|
||||||
.settings/tile PEK2 #00 .pt/y PEK ADD2 LDA #07 .pt/x PEK SUB SFT #01 AND ( get bit )
|
.settings/tile LDZ2 #00 .pt/y LDZ ADD2 LDA #07 .pt/x LDZ SUB SFT #01 AND ( get bit )
|
||||||
#0008 MUL2 ADD2 .Screen/addr DEO2 ( add *8 )
|
#0008 MUL2 ADD2 .Screen/addr DEO2 ( add *8 )
|
||||||
( draw ) #21 .Screen/color DEO
|
( draw ) #21 .Screen/color DEO
|
||||||
( incr ) .Screen/x DEI2 #0008 ADD2 .Screen/x DEO2
|
( incr ) .Screen/x DEI2 #0008 ADD2 .Screen/x DEO2
|
||||||
( incr ) .pt/x PEK #01 ADD .pt/x POK
|
( incr ) .pt/x LDZ #01 ADD .pt/x STZ
|
||||||
.pt/x PEK #08 LTH ;&hor JCN2
|
.pt/x LDZ #08 LTH ;&hor JCN2
|
||||||
( incr ) .Screen/y DEI2 #0008 ADD2 .Screen/y DEO2
|
( incr ) .Screen/y DEI2 #0008 ADD2 .Screen/y DEO2
|
||||||
( incr ) .pt/y PEK #01 ADD .pt/y POK
|
( incr ) .pt/y LDZ #01 ADD .pt/y STZ
|
||||||
.Screen/x DEI2 #0040 SUB2 .Screen/x DEO2
|
.Screen/x DEI2 #0040 SUB2 .Screen/x DEO2
|
||||||
.pt/y PEK #08 LTH ;&ver JCN2
|
.pt/y LDZ #08 LTH ;&ver JCN2
|
||||||
|
|
||||||
RTN
|
RTN
|
||||||
|
|
||||||
@draw-blendview ( -- )
|
@draw-blendview ( -- )
|
||||||
|
|
||||||
( .blendview/x1 PEK2 #0002 SUB2 .blendview/y1 PEK2 #0002 SUB2 .blendview/x2 PEK2 #0001 ADD2 .blendview/y2 PEK2 #0001 ADD2 #03 ;line-rect JSR2 )
|
( .blendview/x1 LDZ2 #0002 SUB2 .blendview/y1 LDZ2 #0002 SUB2 .blendview/x2 LDZ2 #0001 ADD2 .blendview/y2 LDZ2 #0001 ADD2 #03 ;line-rect JSR2 )
|
||||||
|
|
||||||
.settings/tile PEK2 .Screen/addr DEO2
|
.settings/tile LDZ2 .Screen/addr DEO2
|
||||||
#00 #10
|
#00 #10
|
||||||
&loop
|
&loop
|
||||||
OVR #04 MOD #00 SWP #0008 MUL2 .blendview/x1 PEK2 ADD2 .Screen/x DEO2
|
OVR #04 MOD #00 SWP #0008 MUL2 .blendview/x1 LDZ2 ADD2 .Screen/x DEO2
|
||||||
OVR #04 DIV #00 SWP #0008 MUL2 .blendview/y1 PEK2 ADD2 .Screen/y DEO2
|
OVR #04 DIV #00 SWP #0008 MUL2 .blendview/y1 LDZ2 ADD2 .Screen/y DEO2
|
||||||
#20 .Screen/color DEO
|
#20 .Screen/color DEO
|
||||||
OVR #20 ADD .settings/depth PEK #20 MUL ADD .Screen/color DEO
|
OVR #20 ADD .settings/depth LDZ #20 MUL ADD .Screen/color DEO
|
||||||
SWP #01 ADD SWP
|
SWP #01 ADD SWP
|
||||||
DUP2 LTH ,&loop JCN
|
DUP2 LTH ,&loop JCN
|
||||||
POP2
|
POP2
|
||||||
|
|
||||||
.blendview/x1 PEK2 .Screen/x DEO2
|
.blendview/x1 LDZ2 .Screen/x DEO2
|
||||||
.blendview/y2 PEK2 #0001 ADD2 .Screen/y DEO2
|
.blendview/y2 LDZ2 #0001 ADD2 .Screen/y DEO2
|
||||||
( get blending ) .settings/blending PEK
|
( get blending ) .settings/blending LDZ
|
||||||
( get depth ) .settings/depth PEK #20 MUL
|
( get depth ) .settings/depth LDZ #20 MUL
|
||||||
( draw ) #20 ADD ADD #21 ;draw-byte JSR2
|
( draw ) #20 ADD ADD #21 ;draw-byte JSR2
|
||||||
|
|
||||||
RTN
|
RTN
|
||||||
|
@ -697,14 +697,14 @@ RTN
|
||||||
|
|
||||||
( bytes )
|
( bytes )
|
||||||
|
|
||||||
.tileview/y PEK2 #0018 ADD2 .Screen/y DEO2
|
.tileview/y LDZ2 #0018 ADD2 .Screen/y DEO2
|
||||||
#00 .i POK
|
#00 .i STZ
|
||||||
&bytes
|
&bytes
|
||||||
.tileview/x PEK2 #0088 ADD2 .Screen/x DEO2
|
.tileview/x LDZ2 #0088 ADD2 .Screen/x DEO2
|
||||||
.settings/tile PEK2 #00 .i PEK ADD2 LDA #22 ;draw-byte JSR2
|
.settings/tile LDZ2 #00 .i LDZ ADD2 LDA #22 ;draw-byte JSR2
|
||||||
( incr ) .i PEK #01 ADD .i POK
|
( incr ) .i LDZ #01 ADD .i STZ
|
||||||
( incr ) .Screen/y DEI2 #0008 ADD2 .Screen/y DEO2
|
( incr ) .Screen/y DEI2 #0008 ADD2 .Screen/y DEO2
|
||||||
.i PEK #08 LTH ;&bytes JCN2
|
.i LDZ #08 LTH ;&bytes JCN2
|
||||||
|
|
||||||
( operations )
|
( operations )
|
||||||
|
|
||||||
|
@ -716,43 +716,43 @@ RTN
|
||||||
#21 .Screen/color DEO
|
#21 .Screen/color DEO
|
||||||
|
|
||||||
( draw tiles 2x2 )
|
( draw tiles 2x2 )
|
||||||
.tileview/y PEK2 .Screen/y DEO2
|
.tileview/y LDZ2 .Screen/y DEO2
|
||||||
#00 .pt/x POK #00 .pt/y POK .settings/tile PEK2 .Screen/addr DEO2
|
#00 .pt/x STZ #00 .pt/y STZ .settings/tile LDZ2 .Screen/addr DEO2
|
||||||
|
|
||||||
&tiles-ver
|
&tiles-ver
|
||||||
#00 .pt/x POK
|
#00 .pt/x STZ
|
||||||
.tileview/x PEK2 #0088 ADD2 .Screen/x DEO2
|
.tileview/x LDZ2 #0088 ADD2 .Screen/x DEO2
|
||||||
&tiles-hor
|
&tiles-hor
|
||||||
( draw ) #23 .Screen/color DEO
|
( draw ) #23 .Screen/color DEO
|
||||||
( incr ) .Screen/x DEI2 #0008 ADD2 .Screen/x DEO2
|
( incr ) .Screen/x DEI2 #0008 ADD2 .Screen/x DEO2
|
||||||
( incr ) .Screen/addr DEI2 #0008 ADD2 .Screen/addr DEO2
|
( incr ) .Screen/addr DEI2 #0008 ADD2 .Screen/addr DEO2
|
||||||
( incr ) .pt/x PEK #01 ADD .pt/x POK
|
( incr ) .pt/x LDZ #01 ADD .pt/x STZ
|
||||||
.pt/x PEK #02 LTH ;&tiles-hor JCN2
|
.pt/x LDZ #02 LTH ;&tiles-hor JCN2
|
||||||
( incr ) .pt/y PEK #01 ADD .pt/y POK
|
( incr ) .pt/y LDZ #01 ADD .pt/y STZ
|
||||||
( incr ) .Screen/y DEI2 #0008 ADD2 .Screen/y DEO2
|
( incr ) .Screen/y DEI2 #0008 ADD2 .Screen/y DEO2
|
||||||
.pt/y PEK #02 LTH ;&tiles-ver JCN2
|
.pt/y LDZ #02 LTH ;&tiles-ver JCN2
|
||||||
|
|
||||||
RTN
|
RTN
|
||||||
|
|
||||||
@draw-colorview ( -- )
|
@draw-colorview ( -- )
|
||||||
|
|
||||||
.colorview/y1 PEK2 #18 ADD .Screen/y DEO2
|
.colorview/y1 LDZ2 #18 ADD .Screen/y DEO2
|
||||||
.colorview/x1 PEK2 #08 ADD .Screen/x DEO2
|
.colorview/x1 LDZ2 #08 ADD .Screen/x DEO2
|
||||||
.System/r DEI2 ;draw-color-code JSR2
|
.System/r DEI2 ;draw-color-code JSR2
|
||||||
.colorview/y1 PEK2 #18 ADD .Screen/y DEO2
|
.colorview/y1 LDZ2 #18 ADD .Screen/y DEO2
|
||||||
.colorview/x1 PEK2 #10 ADD .Screen/x DEO2
|
.colorview/x1 LDZ2 #10 ADD .Screen/x DEO2
|
||||||
.System/g DEI2 ;draw-color-code JSR2
|
.System/g DEI2 ;draw-color-code JSR2
|
||||||
.colorview/y1 PEK2 #18 ADD .Screen/y DEO2
|
.colorview/y1 LDZ2 #18 ADD .Screen/y DEO2
|
||||||
.colorview/x1 PEK2 #18 ADD .Screen/x DEO2
|
.colorview/x1 LDZ2 #18 ADD .Screen/x DEO2
|
||||||
.System/b DEI2 ;draw-color-code JSR2
|
.System/b DEI2 ;draw-color-code JSR2
|
||||||
|
|
||||||
.colorview/x1 PEK2 .Screen/x DEO2
|
.colorview/x1 LDZ2 .Screen/x DEO2
|
||||||
;circle_icns .Screen/addr DEO2
|
;circle_icns .Screen/addr DEO2
|
||||||
|
|
||||||
#00 #04
|
#00 #04
|
||||||
&loop
|
&loop
|
||||||
OVR .settings/brush PEK EQU #00 SWP #0008 MUL2 ;circle_icns ADD2 .Screen/addr DEO2
|
OVR .settings/brush LDZ EQU #00 SWP #0008 MUL2 ;circle_icns ADD2 .Screen/addr DEO2
|
||||||
OVR .colorview/y1 PEK2 ROT #00 SWP #0008 MUL2 ADD2 .Screen/y DEO2
|
OVR .colorview/y1 LDZ2 ROT #00 SWP #0008 MUL2 ADD2 .Screen/y DEO2
|
||||||
OVR #20 ADD .Screen/color DEO
|
OVR #20 ADD .Screen/color DEO
|
||||||
SWP #01 ADD SWP
|
SWP #01 ADD SWP
|
||||||
DUP2 LTH ,&loop JCN
|
DUP2 LTH ,&loop JCN
|
||||||
|
@ -763,24 +763,24 @@ RTN
|
||||||
@draw-preview ( -- )
|
@draw-preview ( -- )
|
||||||
|
|
||||||
( stash address )
|
( stash address )
|
||||||
.settings/tile PEK2 DUP2 STH2 .Screen/addr DEO2
|
.settings/tile LDZ2 DUP2 STH2 .Screen/addr DEO2
|
||||||
#00 #04
|
#00 #04
|
||||||
&ver
|
&ver
|
||||||
OVR #08 MUL TOS .preview/y1 PEK2 ADD2 .Screen/y DEO2
|
OVR #08 MUL TOS .preview/y1 LDZ2 ADD2 .Screen/y DEO2
|
||||||
#00 #04
|
#00 #04
|
||||||
&hor
|
&hor
|
||||||
OVR #08 MUL TOS .preview/x1 PEK2 ADD2 .Screen/x DEO2
|
OVR #08 MUL TOS .preview/x1 LDZ2 ADD2 .Screen/x DEO2
|
||||||
( get x,y )
|
( get x,y )
|
||||||
SWP2 OVR STH SWP2 OVR STHr
|
SWP2 OVR STH SWP2 OVR STHr
|
||||||
( check if within ratio )
|
( check if within ratio )
|
||||||
.settings/ratio PEK #0f AND LTH STH
|
.settings/ratio LDZ #0f AND LTH STH
|
||||||
.settings/ratio PEK #04 SFT LTH STHr
|
.settings/ratio LDZ #04 SFT LTH STHr
|
||||||
#0101 NEQ2 ,&outside JCN
|
#0101 NEQ2 ,&outside JCN
|
||||||
( get tile ) DUP2r STH2r .Screen/addr DEO2
|
( get tile ) DUP2r STH2r .Screen/addr DEO2
|
||||||
( get blending ) .settings/blending PEK
|
( get blending ) .settings/blending LDZ
|
||||||
( get depth ) .settings/depth PEK #20 MUL
|
( get depth ) .settings/depth LDZ #20 MUL
|
||||||
( draw ) #20 ADD ADD .Screen/color DEO
|
( draw ) #20 ADD ADD .Screen/color DEO
|
||||||
( incr ) STH2r #0008 [ .settings/depth PEK #08 MUL TOS ADD2 ] ADD2 STH2
|
( incr ) STH2r #0008 [ .settings/depth LDZ #08 MUL TOS ADD2 ] ADD2 STH2
|
||||||
,&resume JMP
|
,&resume JMP
|
||||||
&outside
|
&outside
|
||||||
;halftone_icn .Screen/addr DEO2
|
;halftone_icn .Screen/addr DEO2
|
||||||
|
@ -793,9 +793,9 @@ RTN
|
||||||
DUP2 LTH ;&ver JCN2
|
DUP2 LTH ;&ver JCN2
|
||||||
POP2
|
POP2
|
||||||
POP2r
|
POP2r
|
||||||
.preview/x1 PEK2 #0001 SUB2 .Screen/x DEO2
|
.preview/x1 LDZ2 #0001 SUB2 .Screen/x DEO2
|
||||||
.preview/y2 PEK2 #0001 ADD2 .Screen/y DEO2
|
.preview/y2 LDZ2 #0001 ADD2 .Screen/y DEO2
|
||||||
.settings/ratio PEK #23 ;draw-byte JSR2
|
.settings/ratio LDZ #23 ;draw-byte JSR2
|
||||||
|
|
||||||
RTN
|
RTN
|
||||||
|
|
||||||
|
@ -803,13 +803,13 @@ RTN
|
||||||
|
|
||||||
DUP ;font-hex ROT #0f AND #08 MUL #00 SWP ADD2 .Screen/addr DEO2
|
DUP ;font-hex ROT #0f AND #08 MUL #00 SWP ADD2 .Screen/addr DEO2
|
||||||
( draw ) #22 .Screen/color DEO
|
( draw ) #22 .Screen/color DEO
|
||||||
.colorview/y1 PEK2 #10 ADD .Screen/y DEO2
|
.colorview/y1 LDZ2 #10 ADD .Screen/y DEO2
|
||||||
;font-hex ROT #04 SFT #08 MUL #00 SWP ADD2 .Screen/addr DEO2
|
;font-hex ROT #04 SFT #08 MUL #00 SWP ADD2 .Screen/addr DEO2
|
||||||
( draw ) #22 .Screen/color DEO
|
( draw ) #22 .Screen/color DEO
|
||||||
.colorview/y1 PEK2 #08 ADD .Screen/y DEO2
|
.colorview/y1 LDZ2 #08 ADD .Screen/y DEO2
|
||||||
DUP ;font-hex ROT #0f AND #08 MUL #00 SWP ADD2 .Screen/addr DEO2
|
DUP ;font-hex ROT #0f AND #08 MUL #00 SWP ADD2 .Screen/addr DEO2
|
||||||
( draw ) #22 .Screen/color DEO
|
( draw ) #22 .Screen/color DEO
|
||||||
.colorview/y1 PEK2 .Screen/y DEO2
|
.colorview/y1 LDZ2 .Screen/y DEO2
|
||||||
;font-hex ROT #04 SFT #08 MUL #00 SWP ADD2 .Screen/addr DEO2
|
;font-hex ROT #04 SFT #08 MUL #00 SWP ADD2 .Screen/addr DEO2
|
||||||
( draw ) #22 .Screen/color DEO
|
( draw ) #22 .Screen/color DEO
|
||||||
|
|
||||||
|
@ -818,30 +818,30 @@ RTN
|
||||||
@draw-cursor ( -- )
|
@draw-cursor ( -- )
|
||||||
|
|
||||||
( clear last cursor )
|
( clear last cursor )
|
||||||
.mouse/x PEK2 .Screen/x DEO2
|
.mouse/x LDZ2 .Screen/x DEO2
|
||||||
.mouse/y PEK2 .Screen/y DEO2
|
.mouse/y LDZ2 .Screen/y DEO2
|
||||||
#30 .Screen/color DEO
|
#30 .Screen/color DEO
|
||||||
|
|
||||||
( record mouse positions )
|
( record mouse positions )
|
||||||
.Mouse/x DEI2 .mouse/x POK2
|
.Mouse/x DEI2 .mouse/x STZ2
|
||||||
.Mouse/y DEI2 .mouse/y POK2
|
.Mouse/y DEI2 .mouse/y STZ2
|
||||||
|
|
||||||
( draw new cursor )
|
( draw new cursor )
|
||||||
.mouse/x PEK2 .Screen/x DEO2
|
.mouse/x LDZ2 .Screen/x DEO2
|
||||||
.mouse/y PEK2 .Screen/y DEO2
|
.mouse/y LDZ2 .Screen/y DEO2
|
||||||
;tool_selector #00 .bankview/mode PEK #08 MUL ADD2 .Screen/addr DEO2
|
;tool_selector #00 .bankview/mode LDZ #08 MUL ADD2 .Screen/addr DEO2
|
||||||
#32 .Mouse/state DEI #00 NEQ ADD .Screen/color DEO
|
#32 .Mouse/state DEI #00 NEQ ADD .Screen/color DEO
|
||||||
|
|
||||||
RTN
|
RTN
|
||||||
|
|
||||||
@draw-byte ( byte color -- )
|
@draw-byte ( byte color -- )
|
||||||
|
|
||||||
.color POK STH
|
.color STZ STH
|
||||||
;font-hex #00 DUPr STHr #f0 AND #04 SFT #08 MUL ADD2 .Screen/addr DEO2
|
;font-hex #00 DUPr STHr #f0 AND #04 SFT #08 MUL ADD2 .Screen/addr DEO2
|
||||||
( draw ) .color PEK .Screen/color DEO
|
( draw ) .color LDZ .Screen/color DEO
|
||||||
.Screen/x DEI2 #0008 ADD2 .Screen/x DEO2
|
.Screen/x DEI2 #0008 ADD2 .Screen/x DEO2
|
||||||
;font-hex #00 STHr #0f AND #08 MUL ADD2 .Screen/addr DEO2
|
;font-hex #00 STHr #0f AND #08 MUL ADD2 .Screen/addr DEO2
|
||||||
( draw ) .color PEK .Screen/color DEO
|
( draw ) .color LDZ .Screen/color DEO
|
||||||
|
|
||||||
RTN
|
RTN
|
||||||
|
|
||||||
|
@ -866,20 +866,20 @@ RTN
|
||||||
|
|
||||||
@line-rect ( x1* y1* x2* y2* color -- )
|
@line-rect ( x1* y1* x2* y2* color -- )
|
||||||
|
|
||||||
( load ) .color POK DUP2 STH2 .rect/y2 POK2 .rect/x2 POK2 DUP2 STH2 .rect/y1 POK2 .rect/x1 POK2
|
( load ) .color STZ DUP2 STH2 .rect/y2 STZ2 .rect/x2 STZ2 DUP2 STH2 .rect/y1 STZ2 .rect/x1 STZ2
|
||||||
STH2r STH2r
|
STH2r STH2r
|
||||||
&ver
|
&ver
|
||||||
( save ) OVR2 .Screen/y DEO2
|
( save ) OVR2 .Screen/y DEO2
|
||||||
( draw ) .rect/x1 PEK2 .Screen/x DEO2 .color PEK DUP .Screen/color DEO
|
( draw ) .rect/x1 LDZ2 .Screen/x DEO2 .color LDZ DUP .Screen/color DEO
|
||||||
( draw ) .rect/x2 PEK2 .Screen/x DEO2 .Screen/color DEO
|
( draw ) .rect/x2 LDZ2 .Screen/x DEO2 .Screen/color DEO
|
||||||
( incr ) SWP2 #0001 ADD2 SWP2
|
( incr ) SWP2 #0001 ADD2 SWP2
|
||||||
OVR2 OVR2 LTS2 ,&ver JCN
|
OVR2 OVR2 LTS2 ,&ver JCN
|
||||||
POP2 POP2
|
POP2 POP2
|
||||||
.rect/x1 PEK2 .rect/x2 PEK2
|
.rect/x1 LDZ2 .rect/x2 LDZ2
|
||||||
&hor
|
&hor
|
||||||
( save ) OVR2 .Screen/x DEO2
|
( save ) OVR2 .Screen/x DEO2
|
||||||
( draw ) .rect/y1 PEK2 .Screen/y DEO2 .color PEK DUP .Screen/color DEO
|
( draw ) .rect/y1 LDZ2 .Screen/y DEO2 .color LDZ DUP .Screen/color DEO
|
||||||
( draw ) .rect/y2 PEK2 .Screen/y DEO2 .Screen/color DEO
|
( draw ) .rect/y2 LDZ2 .Screen/y DEO2 .Screen/color DEO
|
||||||
( incr ) SWP2 #0001 ADD2 SWP2
|
( incr ) SWP2 #0001 ADD2 SWP2
|
||||||
OVR2 OVR2 #0001 ADD2 LTS2 ,&hor JCN
|
OVR2 OVR2 #0001 ADD2 LTS2 ,&hor JCN
|
||||||
POP2 POP2
|
POP2 POP2
|
||||||
|
|
|
@ -32,55 +32,55 @@
|
||||||
|
|
||||||
( theme ) #03fd .System/r DEO2 #0ef3 .System/g DEO2 #0bf2 .System/b DEO2
|
( theme ) #03fd .System/r DEO2 #0ef3 .System/g DEO2 #0bf2 .System/b DEO2
|
||||||
( vectors ) ;on-screen .Screen/vector DEO2
|
( vectors ) ;on-screen .Screen/vector DEO2
|
||||||
#01 .fps/current POK
|
#01 .fps/current STZ
|
||||||
|
|
||||||
#000c
|
#000c
|
||||||
DUP2 .lines/x1 POK2
|
DUP2 .lines/x1 STZ2
|
||||||
DUP2 .lines/y1 POK2
|
DUP2 .lines/y1 STZ2
|
||||||
DUP2 .Screen/width DEI2 SWP2 SUB2 #0001 SUB2 .lines/x2 POK2
|
DUP2 .Screen/width DEI2 SWP2 SUB2 #0001 SUB2 .lines/x2 STZ2
|
||||||
.Screen/height DEI2 SWP2 SUB2 .lines/y2 POK2
|
.Screen/height DEI2 SWP2 SUB2 .lines/y2 STZ2
|
||||||
|
|
||||||
#02 .neralie/color POK
|
#02 .neralie/color STZ
|
||||||
.lines/x1 PEK2 .lines/x2 PEK2
|
.lines/x1 LDZ2 .lines/x2 LDZ2
|
||||||
OVR2 OVR2 .lines/y1 PEK2 ;h JSR2
|
OVR2 OVR2 .lines/y1 LDZ2 ;h JSR2
|
||||||
.lines/y2 PEK2 ;h JSR2
|
.lines/y2 LDZ2 ;h JSR2
|
||||||
.lines/y1 PEK2 #0001 SUB2 .lines/y2 PEK2 #0001 ADD2
|
.lines/y1 LDZ2 #0001 SUB2 .lines/y2 LDZ2 #0001 ADD2
|
||||||
OVR2 OVR2 .lines/x1 PEK2 ;v JSR2
|
OVR2 OVR2 .lines/x1 LDZ2 ;v JSR2
|
||||||
.lines/x2 PEK2 ;v JSR2
|
.lines/x2 LDZ2 ;v JSR2
|
||||||
|
|
||||||
@on-screen
|
@on-screen
|
||||||
;update-fps JSR2
|
;update-fps JSR2
|
||||||
#00 .neralie/color POK
|
#00 .neralie/color STZ
|
||||||
;neralie-lines JSR2
|
;neralie-lines JSR2
|
||||||
;neralie-calc JSR2
|
;neralie-calc JSR2
|
||||||
#02 .neralie/color POK
|
#02 .neralie/color STZ
|
||||||
;arvelie-text JSR2
|
;arvelie-text JSR2
|
||||||
;neralie-text JSR2
|
;neralie-text JSR2
|
||||||
;neralie-lines JSR2
|
;neralie-lines JSR2
|
||||||
BRK
|
BRK
|
||||||
|
|
||||||
#22 .Screen/color DEO
|
#22 .Screen/color DEO
|
||||||
#0000 #00 .number/count PEK DUP2 ;h JSR2
|
#0000 #00 .number/count LDZ DUP2 ;h JSR2
|
||||||
.number/count PEK #01 ADD .number/count POK
|
.number/count LDZ #01 ADD .number/count STZ
|
||||||
|
|
||||||
@neralie-calc ( -- )
|
@neralie-calc ( -- )
|
||||||
( add up fractions of a pulse, store tenths in n6 )
|
( add up fractions of a pulse, store tenths in n6 )
|
||||||
#0120 #00 h MUL2
|
#0120 #00 h MUL2
|
||||||
#00c0 #00 m MUL2 ADD2
|
#00c0 #00 m MUL2 ADD2
|
||||||
#00f8 #00 s MUL2 ADD2
|
#00f8 #00 s MUL2 ADD2
|
||||||
#0271 #00 .fps/next PEK MUL2 #00 .fps/current PEK DIV2 #0008 MUL2 ADD2
|
#0271 #00 .fps/next LDZ MUL2 #00 .fps/current LDZ DIV2 #0008 MUL2 ADD2
|
||||||
#01b0 ;modf JSR2 SWP2 #0017 MUL2 #03e8 DIV2 .neralie/n6 POK POP
|
#01b0 ;modf JSR2 SWP2 #0017 MUL2 #03e8 DIV2 .neralie/n6 STZ POP
|
||||||
|
|
||||||
( add up units and tens of pulses, store in n5 and n4 )
|
( add up units and tens of pulses, store in n5 and n4 )
|
||||||
#0042 #00 h MUL2 ADD2
|
#0042 #00 h MUL2 ADD2
|
||||||
#005e #00 m MUL2 ADD2
|
#005e #00 m MUL2 ADD2
|
||||||
#000b #00 s MUL2 ADD2
|
#000b #00 s MUL2 ADD2
|
||||||
#000a ;modf JSR2 SWP2 .neralie/n5 POK POP
|
#000a ;modf JSR2 SWP2 .neralie/n5 STZ POP
|
||||||
#000a ;modf JSR2 SWP2 .neralie/n4 POK POP
|
#000a ;modf JSR2 SWP2 .neralie/n4 STZ POP
|
||||||
|
|
||||||
( add up hundreds of pulses + 10 x beats, store in n0123 )
|
( add up hundreds of pulses + 10 x beats, store in n0123 )
|
||||||
#01a0 #00 h MUL2 ADD2
|
#01a0 #00 h MUL2 ADD2
|
||||||
#0006 #00 m MUL2 ADD2 .neralie/n0123 POK2
|
#0006 #00 m MUL2 ADD2 .neralie/n0123 STZ2
|
||||||
|
|
||||||
JMP2r
|
JMP2r
|
||||||
|
|
||||||
|
@ -98,14 +98,14 @@
|
||||||
|
|
||||||
@neralie-text ( -- )
|
@neralie-text ( -- )
|
||||||
.Screen/width DEI2 #0002 DIV2 #0004 SUB2 .Screen/x DEO2
|
.Screen/width DEI2 #0002 DIV2 #0004 SUB2 .Screen/x DEO2
|
||||||
.neralie/n0123 PEK2
|
.neralie/n0123 LDZ2
|
||||||
#03e8 ;modf JSR2 ,digit JSR
|
#03e8 ;modf JSR2 ,digit JSR
|
||||||
#0064 ;modf JSR2 ,digit JSR
|
#0064 ;modf JSR2 ,digit JSR
|
||||||
#000a ;modf JSR2 ,digit JSR
|
#000a ;modf JSR2 ,digit JSR
|
||||||
#000b ,digit JSR ( the colon )
|
#000b ,digit JSR ( the colon )
|
||||||
,digit JSR
|
,digit JSR
|
||||||
#00 .neralie/n4 PEK ,digit JSR
|
#00 .neralie/n4 LDZ ,digit JSR
|
||||||
#00 .neralie/n5 PEK ,digit JSR
|
#00 .neralie/n5 LDZ ,digit JSR
|
||||||
JMP2r
|
JMP2r
|
||||||
|
|
||||||
@letter ( index* -- )
|
@letter ( index* -- )
|
||||||
|
@ -115,24 +115,24 @@
|
||||||
@digit ( index* -- )
|
@digit ( index* -- )
|
||||||
#0008 MUL2 ;font-numbers ADD2 .Screen/addr DEO2
|
#0008 MUL2 ;font-numbers ADD2 .Screen/addr DEO2
|
||||||
&middle
|
&middle
|
||||||
.neralie/color PEK #20 ADD .Screen/color DEO
|
.neralie/color LDZ #20 ADD .Screen/color DEO
|
||||||
.Screen/x DEI2 #0008 ADD2 .Screen/x DEO2
|
.Screen/x DEI2 #0008 ADD2 .Screen/x DEO2
|
||||||
JMP2r
|
JMP2r
|
||||||
|
|
||||||
@neralie-lines ( -- )
|
@neralie-lines ( -- )
|
||||||
.lines/x2 PEK2 .lines/x1 PEK2 DUP2 .neralie/x POK2 SUB2 .neralie/w POK2
|
.lines/x2 LDZ2 .lines/x1 LDZ2 DUP2 .neralie/x STZ2 SUB2 .neralie/w STZ2
|
||||||
.lines/y2 PEK2 .lines/y1 PEK2 DUP2 .neralie/y POK2 SUB2 .neralie/h POK2
|
.lines/y2 LDZ2 .lines/y1 LDZ2 DUP2 .neralie/y STZ2 SUB2 .neralie/h STZ2
|
||||||
|
|
||||||
;neralie/n4 SWP POP .neralie/n0123 PEK2
|
;neralie/n4 SWP POP .neralie/n0123 LDZ2
|
||||||
DUP2 ;&h JSR2
|
DUP2 ;&h JSR2
|
||||||
;&next JSR2 #0001 .Screen/x DEO2 .neralie/y PEK2 #0003 SUB2 .Screen/y DEO2 ,digit JSR
|
;&next JSR2 #0001 .Screen/x DEO2 .neralie/y LDZ2 #0003 SUB2 .Screen/y DEO2 ,digit JSR
|
||||||
DUP2 ;&v JSR2
|
DUP2 ;&v JSR2
|
||||||
#04 ;v/spacing STA
|
#04 ;v/spacing STA
|
||||||
.lines/y1 PEK2 #0003 SUB2 .neralie/y PEK2 .neralie/x PEK2 ;v JSR2
|
.lines/y1 LDZ2 #0003 SUB2 .neralie/y LDZ2 .neralie/x LDZ2 ;v JSR2
|
||||||
#01 ;v/spacing STA
|
#01 ;v/spacing STA
|
||||||
,&next JSR #0001 .Screen/y DEO2 .neralie/x PEK2 #0003 SUB2 .Screen/x DEO2 ;digit JSR2
|
,&next JSR #0001 .Screen/y DEO2 .neralie/x LDZ2 #0003 SUB2 .Screen/x DEO2 ;digit JSR2
|
||||||
DUP2 ,&h JSR
|
DUP2 ,&h JSR
|
||||||
,&next JSR .Screen/width DEI2 #0009 SUB2 .Screen/x DEO2 .neralie/y PEK2 #0003 SUB2 .Screen/y DEO2 ;digit JSR2
|
,&next JSR .Screen/width DEI2 #0009 SUB2 .Screen/x DEO2 .neralie/y LDZ2 #0003 SUB2 .Screen/y DEO2 ;digit JSR2
|
||||||
DUP2 ,&v JSR
|
DUP2 ,&v JSR
|
||||||
,&next JSR POP2
|
,&next JSR POP2
|
||||||
DUP2 ,&h JSR
|
DUP2 ,&h JSR
|
||||||
|
@ -144,25 +144,25 @@
|
||||||
&next ( digit-addr number* -- next-digit-addr next-number* prev-digit* )
|
&next ( digit-addr number* -- next-digit-addr next-number* prev-digit* )
|
||||||
#03e8 ;modf JSR2 STH2 #000a MUL2
|
#03e8 ;modf JSR2 STH2 #000a MUL2
|
||||||
ROT DUP STH #01 ADD ROT ROT
|
ROT DUP STH #01 ADD ROT ROT
|
||||||
#00 STHr PEK ADD2
|
#00 STHr LDZ ADD2
|
||||||
STH2r
|
STH2r
|
||||||
JMP2r
|
JMP2r
|
||||||
|
|
||||||
&h ( number* -- )
|
&h ( number* -- )
|
||||||
,scale JSR
|
,scale JSR
|
||||||
.neralie/h PEK2 ;mul2hi JSR2
|
.neralie/h LDZ2 ;mul2hi JSR2
|
||||||
DUP2 #0000 NEQ2 #02 JCN POP2 JMP2r
|
DUP2 #0000 NEQ2 #02 JCN POP2 JMP2r
|
||||||
DUP2 .neralie/y PEK2 ADD2 .neralie/y POK2
|
DUP2 .neralie/y LDZ2 ADD2 .neralie/y STZ2
|
||||||
.neralie/h PEK2 SWP2 SUB2 .neralie/h POK2
|
.neralie/h LDZ2 SWP2 SUB2 .neralie/h STZ2
|
||||||
.neralie/x PEK2 DUP2 .neralie/w PEK2 ADD2 .neralie/y PEK2 ,h JMP
|
.neralie/x LDZ2 DUP2 .neralie/w LDZ2 ADD2 .neralie/y LDZ2 ,h JMP
|
||||||
|
|
||||||
&v ( number* -- )
|
&v ( number* -- )
|
||||||
,scale JSR
|
,scale JSR
|
||||||
.neralie/w PEK2 ;mul2hi JSR2
|
.neralie/w LDZ2 ;mul2hi JSR2
|
||||||
DUP2 #0000 NEQ2 #02 JCN POP2 JMP2r
|
DUP2 #0000 NEQ2 #02 JCN POP2 JMP2r
|
||||||
DUP2 .neralie/x PEK2 ADD2 .neralie/x POK2
|
DUP2 .neralie/x LDZ2 ADD2 .neralie/x STZ2
|
||||||
.neralie/w PEK2 SWP2 SUB2 .neralie/w POK2
|
.neralie/w LDZ2 SWP2 SUB2 .neralie/w STZ2
|
||||||
.neralie/y PEK2 DUP2 .neralie/h PEK2 ADD2 .neralie/x PEK2 ,v JMP
|
.neralie/y LDZ2 DUP2 .neralie/h LDZ2 ADD2 .neralie/x LDZ2 ,v JMP
|
||||||
|
|
||||||
@scale ( 0..10000* -- 0..65535* )
|
@scale ( 0..10000* -- 0..65535* )
|
||||||
DUP2 #8db8 ;mul2hi JSR2
|
DUP2 #8db8 ;mul2hi JSR2
|
||||||
|
@ -171,12 +171,12 @@
|
||||||
|
|
||||||
@h ( x1* x2* y* -- )
|
@h ( x1* x2* y* -- )
|
||||||
.Screen/y DEO2
|
.Screen/y DEO2
|
||||||
.Screen/x .lines/addr POK
|
.Screen/x .lines/addr STZ
|
||||||
,v/draw-line JMP
|
,v/draw-line JMP
|
||||||
|
|
||||||
@v ( y1* y2* x* -- )
|
@v ( y1* y2* x* -- )
|
||||||
.Screen/x DEO2
|
.Screen/x DEO2
|
||||||
.Screen/y .lines/addr POK
|
.Screen/y .lines/addr STZ
|
||||||
|
|
||||||
&draw-line ( v1* v2* -- )
|
&draw-line ( v1* v2* -- )
|
||||||
OVR2 OVR2 LTH2 #01 JCN SWP2
|
OVR2 OVR2 LTH2 #01 JCN SWP2
|
||||||
|
@ -189,20 +189,20 @@
|
||||||
JMP2r
|
JMP2r
|
||||||
|
|
||||||
&keep-going
|
&keep-going
|
||||||
DUP2 .lines/addr PEK DEO2
|
DUP2 .lines/addr LDZ DEO2
|
||||||
.neralie/color PEK .Screen/color DEO
|
.neralie/color LDZ .Screen/color DEO
|
||||||
,&loop JMP
|
,&loop JMP
|
||||||
|
|
||||||
@update-fps ( -- )
|
@update-fps ( -- )
|
||||||
.fps/next PEK #01 ADD .fps/next POK
|
.fps/next LDZ #01 ADD .fps/next STZ
|
||||||
s .fps/second PEK NEQ JMP JMP2r
|
s .fps/second LDZ NEQ JMP JMP2r
|
||||||
s .fps/second POK
|
s .fps/second STZ
|
||||||
.fps/next PEK .fps/current POK
|
.fps/next LDZ .fps/current STZ
|
||||||
|
|
||||||
( ~fps.next ^print-byte-decimal JSR
|
( ~fps.next ^print-byte-decimal JSR
|
||||||
,strings-fps ^print-string JSR )
|
,strings-fps ^print-string JSR )
|
||||||
|
|
||||||
#00 .fps/next POK
|
#00 .fps/next STZ
|
||||||
JMP2r
|
JMP2r
|
||||||
|
|
||||||
@modf ( dividend* divisor* -- remainder* quotient* )
|
@modf ( dividend* divisor* -- remainder* quotient* )
|
||||||
|
@ -229,12 +229,12 @@
|
||||||
;mul/bhi STA2 ;mul/ahi STA2
|
;mul/bhi STA2 ;mul/ahi STA2
|
||||||
#00
|
#00
|
||||||
#00
|
#00
|
||||||
#00 .mul/alo PEK #00 .mul/blo PEK MUL2
|
#00 .mul/alo LDZ #00 .mul/blo LDZ MUL2
|
||||||
POP
|
POP
|
||||||
#00 .mul/ahi PEK #00 .mul/blo PEK MUL2 ,&adc JSR
|
#00 .mul/ahi LDZ #00 .mul/blo LDZ MUL2 ,&adc JSR
|
||||||
#00 .mul/alo PEK #00 .mul/bhi PEK MUL2 ,&adc JSR
|
#00 .mul/alo LDZ #00 .mul/bhi LDZ MUL2 ,&adc JSR
|
||||||
POP
|
POP
|
||||||
#00 .mul/ahi PEK #00 .mul/bhi PEK MUL2 ADD2
|
#00 .mul/ahi LDZ #00 .mul/bhi LDZ MUL2 ADD2
|
||||||
JMP2r
|
JMP2r
|
||||||
|
|
||||||
&adc ( 31..24 a* b* -- 31..24 sum* )
|
&adc ( 31..24 a* b* -- 31..24 sum* )
|
||||||
|
|
|
@ -25,7 +25,7 @@
|
||||||
%2/ { #0001 SFT2 }
|
%2/ { #0001 SFT2 }
|
||||||
%8/ { #0003 SFT2 } %8* { #0030 SFT2 }
|
%8/ { #0003 SFT2 } %8* { #0030 SFT2 }
|
||||||
%8+ { #0008 ADD2 }
|
%8+ { #0008 ADD2 }
|
||||||
%FILESIZE { .canvas/w PEK2 .canvas/h PEK2 MUL2 #0008 MUL2 }
|
%FILESIZE { .canvas/w LDZ2 .canvas/h LDZ2 MUL2 #0008 MUL2 }
|
||||||
|
|
||||||
( devices )
|
( devices )
|
||||||
|
|
||||||
|
@ -66,28 +66,28 @@
|
||||||
|0100
|
|0100
|
||||||
|
|
||||||
( theme )
|
( theme )
|
||||||
#e0fa .theme/r0 POK2 #30fa .theme/g0 POK2 #30fa .theme/b0 POK2 ( normal mode )
|
#e0fa .theme/r0 STZ2 #30fa .theme/g0 STZ2 #30fa .theme/b0 STZ2 ( normal mode )
|
||||||
#00fe .theme/r1 POK2 #00f3 .theme/g1 POK2 #00f3 .theme/b1 POK2 ( presentation mode )
|
#00fe .theme/r1 STZ2 #00f3 .theme/g1 STZ2 #00f3 .theme/b1 STZ2 ( presentation mode )
|
||||||
( vectors ) ;on-screen .Screen/vector DEO2
|
( vectors ) ;on-screen .Screen/vector DEO2
|
||||||
( vectors ) ;on-button .Controller/vector DEO2
|
( vectors ) ;on-button .Controller/vector DEO2
|
||||||
( vectors ) ;on-mouse .Mouse/vector DEO2
|
( vectors ) ;on-mouse .Mouse/vector DEO2
|
||||||
|
|
||||||
.theme/r0 PEK2 .System/r DEO2 .theme/g0 PEK2 .System/g DEO2 .theme/b0 PEK2 .System/b DEO2
|
.theme/r0 LDZ2 .System/r DEO2 .theme/g0 LDZ2 .System/g DEO2 .theme/b0 LDZ2 .System/b DEO2
|
||||||
|
|
||||||
( default canvas )
|
( default canvas )
|
||||||
#002a .canvas/w POK2 #0018 .canvas/h POK2
|
#002a .canvas/w STZ2 #0018 .canvas/h STZ2
|
||||||
|
|
||||||
( default brush )
|
( default brush )
|
||||||
#04 .brush/size POK #00 .brush/patt POK #00 .brush/tool POK
|
#04 .brush/size STZ #00 .brush/patt STZ #00 .brush/tool STZ
|
||||||
|
|
||||||
( load file )
|
( load file )
|
||||||
;untitled_txt ;path/name ;strcpy JSR2
|
;untitled_txt ;path/name ;strcpy JSR2
|
||||||
|
|
||||||
( setup panes )
|
( setup panes )
|
||||||
#0010 .toolpane/x1 POK2 #0010 .toolpane/y1 POK2 .toolpane/x1 PEK2 #0028 ADD2 .toolpane/x2 POK2 .toolpane/y1 PEK2 #0008 ADD2 .toolpane/y2 POK2
|
#0010 .toolpane/x1 STZ2 #0010 .toolpane/y1 STZ2 .toolpane/x1 LDZ2 #0028 ADD2 .toolpane/x2 STZ2 .toolpane/y1 LDZ2 #0008 ADD2 .toolpane/y2 STZ2
|
||||||
#0040 .sizepane/x1 POK2 #0010 .sizepane/y1 POK2 .sizepane/x1 PEK2 #0040 ADD2 .sizepane/x2 POK2 .sizepane/y1 PEK2 #0008 ADD2 .sizepane/y2 POK2
|
#0040 .sizepane/x1 STZ2 #0010 .sizepane/y1 STZ2 .sizepane/x1 LDZ2 #0040 ADD2 .sizepane/x2 STZ2 .sizepane/y1 LDZ2 #0008 ADD2 .sizepane/y2 STZ2
|
||||||
.Screen/width DEI2 #0078 SUB2 .viewpane/x1 POK2 #0010 .viewpane/y1 POK2 .viewpane/x1 PEK2 #0020 ADD2 .viewpane/x2 POK2 .viewpane/y1 PEK2 #0008 ADD2 .viewpane/y2 POK2
|
.Screen/width DEI2 #0078 SUB2 .viewpane/x1 STZ2 #0010 .viewpane/y1 STZ2 .viewpane/x1 LDZ2 #0020 ADD2 .viewpane/x2 STZ2 .viewpane/y1 LDZ2 #0008 ADD2 .viewpane/y2 STZ2
|
||||||
.Screen/width DEI2 #0050 SUB2 .pattpane/x1 POK2 #0010 .pattpane/y1 POK2 .pattpane/x1 PEK2 #0040 ADD2 .pattpane/x2 POK2 .pattpane/y1 PEK2 #0008 ADD2 .pattpane/y2 POK2
|
.Screen/width DEI2 #0050 SUB2 .pattpane/x1 STZ2 #0010 .pattpane/y1 STZ2 .pattpane/x1 LDZ2 #0040 ADD2 .pattpane/x2 STZ2 .pattpane/y1 LDZ2 #0008 ADD2 .pattpane/y2 STZ2
|
||||||
|
|
||||||
( ready. )
|
( ready. )
|
||||||
;center JSR2
|
;center JSR2
|
||||||
|
@ -100,15 +100,15 @@ BRK
|
||||||
|
|
||||||
@on-screen ( -> )
|
@on-screen ( -> )
|
||||||
|
|
||||||
.document/edit PEK #01 NEQ ,&no-edit JCN
|
.document/edit LDZ #01 NEQ ,&no-edit JCN
|
||||||
#0008 .Screen/x DEO2
|
#0008 .Screen/x DEO2
|
||||||
.Screen/height DEI2 #0010 SUB2 .Screen/y DEO2
|
.Screen/height DEI2 #0010 SUB2 .Screen/y DEO2
|
||||||
;path/name #01 .timer PEK #04 DIV #03 AND #03 MUL ADD ;draw-label JSR2
|
;path/name #01 .timer LDZ #04 DIV #03 AND #03 MUL ADD ;draw-label JSR2
|
||||||
&clear
|
&clear
|
||||||
#20 .Screen/color DEO
|
#20 .Screen/color DEO
|
||||||
.Screen/x DEI2 8+ DUP2 .Screen/x DEO2
|
.Screen/x DEI2 8+ DUP2 .Screen/x DEO2
|
||||||
.Screen/width DEI2 LTH2 ,&clear JCN
|
.Screen/width DEI2 LTH2 ,&clear JCN
|
||||||
( blink ) .timer PEK #01 ADD .timer POK
|
( blink ) .timer LDZ #01 ADD .timer STZ
|
||||||
&no-edit
|
&no-edit
|
||||||
|
|
||||||
BRK
|
BRK
|
||||||
|
@ -118,32 +118,32 @@ BRK
|
||||||
;draw-cursor JSR2
|
;draw-cursor JSR2
|
||||||
|
|
||||||
( release drag )
|
( release drag )
|
||||||
.Mouse/state DEI #00 EQU .brush/drag PEK #01 EQU #0101 NEQ2 ,&no-release JCN
|
.Mouse/state DEI #00 EQU .brush/drag LDZ #01 EQU #0101 NEQ2 ,&no-release JCN
|
||||||
.origin/x1 PEK2 #0002 SUB2 .origin/y1 PEK2 #0002 SUB2 .origin/x2 PEK2 #0002 ADD2 .origin/y2 PEK2 #0002 ADD2 #00 ;fill-rect JSR2
|
.origin/x1 LDZ2 #0002 SUB2 .origin/y1 LDZ2 #0002 SUB2 .origin/x2 LDZ2 #0002 ADD2 .origin/y2 LDZ2 #0002 ADD2 #00 ;fill-rect JSR2
|
||||||
.canvas/x1 PEK2 -- .canvas/y1 PEK2 -- .canvas/x2 PEK2 .canvas/y2 PEK2 #10 ;line-rect JSR2
|
.canvas/x1 LDZ2 -- .canvas/y1 LDZ2 -- .canvas/x2 LDZ2 .canvas/y2 LDZ2 #10 ;line-rect JSR2
|
||||||
;draw-background JSR2
|
;draw-background JSR2
|
||||||
;fit-canvas JSR2
|
;fit-canvas JSR2
|
||||||
;draw-foreground JSR2
|
;draw-foreground JSR2
|
||||||
#00 .brush/drag POK
|
#00 .brush/drag STZ
|
||||||
&no-release
|
&no-release
|
||||||
|
|
||||||
( operations on release line/rect )
|
( operations on release line/rect )
|
||||||
.Mouse/state DEI .brush/last PEK EQU ;&no-touch-change JCN2
|
.Mouse/state DEI .brush/last LDZ EQU ;&no-touch-change JCN2
|
||||||
.Mouse/x DEI2 CLN2r .canvas/x1 PEK2 GTS2 STH2r .canvas/x2 PEK2 LTS2 #0101 NEQ2 ;&no-touch-change JCN2
|
.Mouse/x DEI2 CLN2r .canvas/x1 LDZ2 GTS2 STH2r .canvas/x2 LDZ2 LTS2 #0101 NEQ2 ;&no-touch-change JCN2
|
||||||
.Mouse/y DEI2 CLN2r .canvas/y1 PEK2 GTS2 STH2r .canvas/y2 PEK2 LTS2 #0101 NEQ2 ;&no-touch-change JCN2
|
.Mouse/y DEI2 CLN2r .canvas/y1 LDZ2 GTS2 STH2r .canvas/y2 LDZ2 LTS2 #0101 NEQ2 ;&no-touch-change JCN2
|
||||||
.Mouse/state DEI #00 EQU ,&no-touch-ondown JCN
|
.Mouse/state DEI #00 EQU ,&no-touch-ondown JCN
|
||||||
( on down )
|
( on down )
|
||||||
.Mouse/x DEI2 .cursor/dx POK2
|
.Mouse/x DEI2 .cursor/dx STZ2
|
||||||
.Mouse/y DEI2 .cursor/dy POK2
|
.Mouse/y DEI2 .cursor/dy STZ2
|
||||||
&no-touch-ondown
|
&no-touch-ondown
|
||||||
.Mouse/state DEI #00 NEQ ,&no-touch-onup JCN
|
.Mouse/state DEI #00 NEQ ,&no-touch-onup JCN
|
||||||
( on up )
|
( on up )
|
||||||
.brush/tool PEK #02 NEQ ,&no-touch-line JCN
|
.brush/tool LDZ #02 NEQ ,&no-touch-line JCN
|
||||||
.cursor/dx PEK2 .canvas/x1 PEK2 SUB2 .cursor/dy PEK2 .canvas/y1 PEK2 SUB2 .Mouse/x DEI2 .canvas/x1 PEK2 SUB2 .Mouse/y DEI2 .canvas/y1 PEK2 SUB2 ;paint-line JSR2
|
.cursor/dx LDZ2 .canvas/x1 LDZ2 SUB2 .cursor/dy LDZ2 .canvas/y1 LDZ2 SUB2 .Mouse/x DEI2 .canvas/x1 LDZ2 SUB2 .Mouse/y DEI2 .canvas/y1 LDZ2 SUB2 ;paint-line JSR2
|
||||||
;&touch-end JMP2
|
;&touch-end JMP2
|
||||||
&no-touch-line
|
&no-touch-line
|
||||||
.brush/tool PEK #03 NEQ ,&no-touch-rect JCN
|
.brush/tool LDZ #03 NEQ ,&no-touch-rect JCN
|
||||||
.cursor/dx PEK2 .canvas/x1 PEK2 SUB2 .cursor/dy PEK2 .canvas/y1 PEK2 SUB2 .Mouse/x DEI2 .canvas/x1 PEK2 SUB2 .Mouse/y DEI2 .canvas/y1 PEK2 SUB2 ;paint-rect JSR2
|
.cursor/dx LDZ2 .canvas/x1 LDZ2 SUB2 .cursor/dy LDZ2 .canvas/y1 LDZ2 SUB2 .Mouse/x DEI2 .canvas/x1 LDZ2 SUB2 .Mouse/y DEI2 .canvas/y1 LDZ2 SUB2 ;paint-rect JSR2
|
||||||
;&touch-end JMP2
|
;&touch-end JMP2
|
||||||
&no-touch-rect
|
&no-touch-rect
|
||||||
&no-touch-onup
|
&no-touch-onup
|
||||||
|
@ -153,69 +153,69 @@ BRK
|
||||||
|
|
||||||
( drag )
|
( drag )
|
||||||
.Controller/button DEI #02 NEQ ;&no-drag JCN2
|
.Controller/button DEI #02 NEQ ;&no-drag JCN2
|
||||||
.brush/drag PEK #00 NEQ ,&no-drag-start JCN
|
.brush/drag LDZ #00 NEQ ,&no-drag-start JCN
|
||||||
.canvas/x1 PEK2 .origin/x1 POK2
|
.canvas/x1 LDZ2 .origin/x1 STZ2
|
||||||
.canvas/y1 PEK2 .origin/y1 POK2
|
.canvas/y1 LDZ2 .origin/y1 STZ2
|
||||||
.canvas/x2 PEK2 .origin/x2 POK2
|
.canvas/x2 LDZ2 .origin/x2 STZ2
|
||||||
.canvas/y2 PEK2 .origin/y2 POK2
|
.canvas/y2 LDZ2 .origin/y2 STZ2
|
||||||
&no-drag-start
|
&no-drag-start
|
||||||
.canvas/x1 PEK2 -- .canvas/y1 PEK2 -- .canvas/x2 PEK2 .canvas/y2 PEK2 #10 ;line-rect JSR2
|
.canvas/x1 LDZ2 -- .canvas/y1 LDZ2 -- .canvas/x2 LDZ2 .canvas/y2 LDZ2 #10 ;line-rect JSR2
|
||||||
.canvas/x1 PEK2 .Mouse/x DEI2 .cursor/x0 PEK2 SUB2 ADD2 .canvas/x1 POK2
|
.canvas/x1 LDZ2 .Mouse/x DEI2 .cursor/x0 LDZ2 SUB2 ADD2 .canvas/x1 STZ2
|
||||||
.canvas/y1 PEK2 .Mouse/y DEI2 .cursor/y0 PEK2 SUB2 ADD2 .canvas/y1 POK2
|
.canvas/y1 LDZ2 .Mouse/y DEI2 .cursor/y0 LDZ2 SUB2 ADD2 .canvas/y1 STZ2
|
||||||
.canvas/w PEK2 8* .canvas/x1 PEK2 ADD2 .canvas/x2 POK2
|
.canvas/w LDZ2 8* .canvas/x1 LDZ2 ADD2 .canvas/x2 STZ2
|
||||||
.canvas/h PEK2 8* .canvas/y1 PEK2 ADD2 .canvas/y2 POK2
|
.canvas/h LDZ2 8* .canvas/y1 LDZ2 ADD2 .canvas/y2 STZ2
|
||||||
.canvas/x1 PEK2 -- .canvas/y1 PEK2 -- .canvas/x2 PEK2 .canvas/y2 PEK2 #13 ;line-rect JSR2
|
.canvas/x1 LDZ2 -- .canvas/y1 LDZ2 -- .canvas/x2 LDZ2 .canvas/y2 LDZ2 #13 ;line-rect JSR2
|
||||||
#01 .brush/drag POK
|
#01 .brush/drag STZ
|
||||||
;&touch-end JMP2
|
;&touch-end JMP2
|
||||||
&no-drag
|
&no-drag
|
||||||
|
|
||||||
( in sizepane )
|
( in sizepane )
|
||||||
.Mouse/x DEI2 CLN2r .sizepane/x1 PEK2 GTH2 STH2r .sizepane/x2 PEK2 LTH2 #0101 NEQ2 ,&no-touch-sizepane JCN
|
.Mouse/x DEI2 CLN2r .sizepane/x1 LDZ2 GTH2 STH2r .sizepane/x2 LDZ2 LTH2 #0101 NEQ2 ,&no-touch-sizepane JCN
|
||||||
.Mouse/y DEI2 CLN2r .sizepane/y1 PEK2 GTH2 STH2r .sizepane/y2 PEK2 LTH2 #0101 NEQ2 ,&no-touch-sizepane JCN
|
.Mouse/y DEI2 CLN2r .sizepane/y1 LDZ2 GTH2 STH2r .sizepane/y2 LDZ2 LTH2 #0101 NEQ2 ,&no-touch-sizepane JCN
|
||||||
( release ) #00 .Mouse/state DEO
|
( release ) #00 .Mouse/state DEO
|
||||||
#01 .brush/tool POK
|
#01 .brush/tool STZ
|
||||||
.Mouse/x DEI2 .sizepane/x1 PEK2 SUB2 8/ SWP POP .brush/size POK
|
.Mouse/x DEI2 .sizepane/x1 LDZ2 SUB2 8/ SWP POP .brush/size STZ
|
||||||
( draw ) ;draw-sizepane JSR2
|
( draw ) ;draw-sizepane JSR2
|
||||||
( draw ) ;draw-toolpane JSR2
|
( draw ) ;draw-toolpane JSR2
|
||||||
;&touch-end JMP2
|
;&touch-end JMP2
|
||||||
&no-touch-sizepane
|
&no-touch-sizepane
|
||||||
|
|
||||||
( in pattpane )
|
( in pattpane )
|
||||||
.Mouse/x DEI2 CLN2r .pattpane/x1 PEK2 GTH2 STH2r .pattpane/x2 PEK2 LTH2 #0101 NEQ2 ,&no-touch-pattpane JCN
|
.Mouse/x DEI2 CLN2r .pattpane/x1 LDZ2 GTH2 STH2r .pattpane/x2 LDZ2 LTH2 #0101 NEQ2 ,&no-touch-pattpane JCN
|
||||||
.Mouse/y DEI2 CLN2r .pattpane/y1 PEK2 GTH2 STH2r .pattpane/y2 PEK2 LTH2 #0101 NEQ2 ,&no-touch-pattpane JCN
|
.Mouse/y DEI2 CLN2r .pattpane/y1 LDZ2 GTH2 STH2r .pattpane/y2 LDZ2 LTH2 #0101 NEQ2 ,&no-touch-pattpane JCN
|
||||||
( release ) #00 .Mouse/state DEO
|
( release ) #00 .Mouse/state DEO
|
||||||
.Mouse/x DEI2 .pattpane/x1 PEK2 SUB2 8/ SWP POP .brush/patt POK
|
.Mouse/x DEI2 .pattpane/x1 LDZ2 SUB2 8/ SWP POP .brush/patt STZ
|
||||||
( draw ) ;draw-pattpane JSR2
|
( draw ) ;draw-pattpane JSR2
|
||||||
;&touch-end JMP2
|
;&touch-end JMP2
|
||||||
&no-touch-pattpane
|
&no-touch-pattpane
|
||||||
|
|
||||||
( in toolpane )
|
( in toolpane )
|
||||||
.Mouse/x DEI2 CLN2r .toolpane/x1 PEK2 GTH2 STH2r .toolpane/x2 PEK2 LTH2 #0101 NEQ2 ,&no-touch-toolpane JCN
|
.Mouse/x DEI2 CLN2r .toolpane/x1 LDZ2 GTH2 STH2r .toolpane/x2 LDZ2 LTH2 #0101 NEQ2 ,&no-touch-toolpane JCN
|
||||||
.Mouse/y DEI2 CLN2r .toolpane/y1 PEK2 GTH2 STH2r .toolpane/y2 PEK2 LTH2 #0101 NEQ2 ,&no-touch-toolpane JCN
|
.Mouse/y DEI2 CLN2r .toolpane/y1 LDZ2 GTH2 STH2r .toolpane/y2 LDZ2 LTH2 #0101 NEQ2 ,&no-touch-toolpane JCN
|
||||||
( release ) #00 .Mouse/state DEO
|
( release ) #00 .Mouse/state DEO
|
||||||
.Mouse/x DEI2 .toolpane/x1 PEK2 SUB2 8/ SWP POP .brush/tool POK
|
.Mouse/x DEI2 .toolpane/x1 LDZ2 SUB2 8/ SWP POP .brush/tool STZ
|
||||||
( draw ) ;draw-toolpane JSR2
|
( draw ) ;draw-toolpane JSR2
|
||||||
;&touch-end JMP2
|
;&touch-end JMP2
|
||||||
&no-touch-toolpane
|
&no-touch-toolpane
|
||||||
|
|
||||||
( in viewpane )
|
( in viewpane )
|
||||||
.Mouse/x DEI2 CLN2r .viewpane/x1 PEK2 GTH2 STH2r .viewpane/x2 PEK2 LTH2 #0101 NEQ2 ;&no-touch-viewpane JCN2
|
.Mouse/x DEI2 CLN2r .viewpane/x1 LDZ2 GTH2 STH2r .viewpane/x2 LDZ2 LTH2 #0101 NEQ2 ;&no-touch-viewpane JCN2
|
||||||
.Mouse/y DEI2 CLN2r .viewpane/y1 PEK2 GTH2 STH2r .viewpane/y2 PEK2 LTH2 #0101 NEQ2 ;&no-touch-viewpane JCN2
|
.Mouse/y DEI2 CLN2r .viewpane/y1 LDZ2 GTH2 STH2r .viewpane/y2 LDZ2 LTH2 #0101 NEQ2 ;&no-touch-viewpane JCN2
|
||||||
( release ) #00 .Mouse/state DEO
|
( release ) #00 .Mouse/state DEO
|
||||||
( clear ) .canvas/x1 PEK2 #0002 SUB2 .canvas/y1 PEK2 #0002 SUB2 .canvas/x2 PEK2 #0002 ADD2 .canvas/y2 PEK2 #0002 ADD2 #00 ;fill-rect JSR2
|
( clear ) .canvas/x1 LDZ2 #0002 SUB2 .canvas/y1 LDZ2 #0002 SUB2 .canvas/x2 LDZ2 #0002 ADD2 .canvas/y2 LDZ2 #0002 ADD2 #00 ;fill-rect JSR2
|
||||||
;draw-background JSR2
|
;draw-background JSR2
|
||||||
.Mouse/x DEI2 .viewpane/x1 PEK2 SUB2 8/ SWP POP
|
.Mouse/x DEI2 .viewpane/x1 LDZ2 SUB2 8/ SWP POP
|
||||||
DUP #00 NEQ ,&no-incwidth JCN
|
DUP #00 NEQ ,&no-incwidth JCN
|
||||||
.canvas/w PEK2 ++ .canvas/w POK2
|
.canvas/w LDZ2 ++ .canvas/w STZ2
|
||||||
&no-incwidth
|
&no-incwidth
|
||||||
DUP #01 NEQ ,&no-decwidth JCN
|
DUP #01 NEQ ,&no-decwidth JCN
|
||||||
.canvas/w PEK2 -- .canvas/w POK2
|
.canvas/w LDZ2 -- .canvas/w STZ2
|
||||||
&no-decwidth
|
&no-decwidth
|
||||||
DUP #02 NEQ ,&no-incheight JCN
|
DUP #02 NEQ ,&no-incheight JCN
|
||||||
.canvas/h PEK2 ++ .canvas/h POK2
|
.canvas/h LDZ2 ++ .canvas/h STZ2
|
||||||
&no-incheight
|
&no-incheight
|
||||||
DUP #03 NEQ ,&no-decheight JCN
|
DUP #03 NEQ ,&no-decheight JCN
|
||||||
.canvas/h PEK2 -- .canvas/h POK2
|
.canvas/h LDZ2 -- .canvas/h STZ2
|
||||||
&no-decheight
|
&no-decheight
|
||||||
POP
|
POP
|
||||||
;fit-canvas JSR2
|
;fit-canvas JSR2
|
||||||
|
@ -224,27 +224,27 @@ BRK
|
||||||
&no-touch-viewpane
|
&no-touch-viewpane
|
||||||
|
|
||||||
( in canvas )
|
( in canvas )
|
||||||
.Mouse/x DEI2 CLN2r .canvas/x1 PEK2 GTS2 STH2r .canvas/x2 PEK2 LTS2 #0101 NEQ2 ;&no-touch-canvas JCN2
|
.Mouse/x DEI2 CLN2r .canvas/x1 LDZ2 GTS2 STH2r .canvas/x2 LDZ2 LTS2 #0101 NEQ2 ;&no-touch-canvas JCN2
|
||||||
.Mouse/y DEI2 CLN2r .canvas/y1 PEK2 GTS2 STH2r .canvas/y2 PEK2 LTS2 #0101 NEQ2 ;&no-touch-canvas JCN2
|
.Mouse/y DEI2 CLN2r .canvas/y1 LDZ2 GTS2 STH2r .canvas/y2 LDZ2 LTS2 #0101 NEQ2 ;&no-touch-canvas JCN2
|
||||||
|
|
||||||
( set cursor operation )
|
( set cursor operation )
|
||||||
;add-pixel .Mouse/state DEI #01 EQU ;&no-oper JCN2 POP2 ;remove-pixel &no-oper .brush/oper POK2
|
;add-pixel .Mouse/state DEI #01 EQU ;&no-oper JCN2 POP2 ;remove-pixel &no-oper .brush/oper STZ2
|
||||||
|
|
||||||
.brush/tool PEK #00 NEQ ,&no-touch-pen JCN
|
.brush/tool LDZ #00 NEQ ,&no-touch-pen JCN
|
||||||
.cursor/x0 PEK2 .canvas/x1 PEK2 SUB2 .cursor/y0 PEK2 .canvas/y1 PEK2 SUB2 .Mouse/x DEI2 .canvas/x1 PEK2 SUB2 .Mouse/y DEI2 .canvas/y1 PEK2 SUB2 ;paint-line JSR2
|
.cursor/x0 LDZ2 .canvas/x1 LDZ2 SUB2 .cursor/y0 LDZ2 .canvas/y1 LDZ2 SUB2 .Mouse/x DEI2 .canvas/x1 LDZ2 SUB2 .Mouse/y DEI2 .canvas/y1 LDZ2 SUB2 ;paint-line JSR2
|
||||||
;&touch-end JMP2
|
;&touch-end JMP2
|
||||||
&no-touch-pen
|
&no-touch-pen
|
||||||
|
|
||||||
.brush/tool PEK #01 NEQ ,&no-touch-brush JCN
|
.brush/tool LDZ #01 NEQ ,&no-touch-brush JCN
|
||||||
.Mouse/x DEI2 .canvas/x1 PEK2 SUB2 .Mouse/y DEI2 .canvas/y1 PEK2 SUB2 ;paint-brush JSR2
|
.Mouse/x DEI2 .canvas/x1 LDZ2 SUB2 .Mouse/y DEI2 .canvas/y1 LDZ2 SUB2 ;paint-brush JSR2
|
||||||
;&touch-end JMP2
|
;&touch-end JMP2
|
||||||
&no-touch-brush
|
&no-touch-brush
|
||||||
|
|
||||||
.brush/tool PEK #04 NEQ ,&no-touch-zoom JCN
|
.brush/tool LDZ #04 NEQ ,&no-touch-zoom JCN
|
||||||
.zoom/active PEK #00 EQU .zoom/active POK
|
.zoom/active LDZ #00 EQU .zoom/active STZ
|
||||||
( release ) #00 .Mouse/state DEO
|
( release ) #00 .Mouse/state DEO
|
||||||
.Mouse/x DEI2 .canvas/x1 PEK2 SUB2 .canvas/w PEK2 2/ SUB2 .zoom/x POK2
|
.Mouse/x DEI2 .canvas/x1 LDZ2 SUB2 .canvas/w LDZ2 2/ SUB2 .zoom/x STZ2
|
||||||
.Mouse/y DEI2 .canvas/y1 PEK2 SUB2 .canvas/h PEK2 2/ SUB2 .zoom/y POK2
|
.Mouse/y DEI2 .canvas/y1 LDZ2 SUB2 .canvas/h LDZ2 2/ SUB2 .zoom/y STZ2
|
||||||
;redraw JSR2
|
;redraw JSR2
|
||||||
;&touch-end JMP2
|
;&touch-end JMP2
|
||||||
&no-touch-zoom
|
&no-touch-zoom
|
||||||
|
@ -260,7 +260,7 @@ BRK
|
||||||
&no-eye-button
|
&no-eye-button
|
||||||
DUP #01 NEQ ,&no-rename-button JCN
|
DUP #01 NEQ ,&no-rename-button JCN
|
||||||
;rename JSR2
|
;rename JSR2
|
||||||
#01 .document/edit POK
|
#01 .document/edit STZ
|
||||||
( release ) #00 .Mouse/state DEO
|
( release ) #00 .Mouse/state DEO
|
||||||
&no-rename-button
|
&no-rename-button
|
||||||
DUP #02 NEQ ,&no-load-button JCN
|
DUP #02 NEQ ,&no-load-button JCN
|
||||||
|
@ -280,71 +280,71 @@ BRK
|
||||||
|
|
||||||
&no-touch
|
&no-touch
|
||||||
|
|
||||||
.Mouse/x DEI2 .cursor/x0 POK2
|
.Mouse/x DEI2 .cursor/x0 STZ2
|
||||||
.Mouse/y DEI2 .cursor/y0 POK2
|
.Mouse/y DEI2 .cursor/y0 STZ2
|
||||||
.Mouse/state DEI .brush/last POK
|
.Mouse/state DEI .brush/last STZ
|
||||||
|
|
||||||
BRK
|
BRK
|
||||||
|
|
||||||
@on-button ( -> )
|
@on-button ( -> )
|
||||||
|
|
||||||
( if in renaming mode )
|
( if in renaming mode )
|
||||||
.document/edit PEK #01 NEQ ;&no-edit JCN2
|
.document/edit LDZ #01 NEQ ;&no-edit JCN2
|
||||||
.Controller/key DEI #00 EQU ;&no-edit JCN2
|
.Controller/key DEI #00 EQU ;&no-edit JCN2
|
||||||
( enter )
|
( enter )
|
||||||
.Controller/key DEI #0d NEQ ,&no-edit-enter JCN
|
.Controller/key DEI #0d NEQ ,&no-edit-enter JCN
|
||||||
#00 .document/edit POK
|
#00 .document/edit STZ
|
||||||
;redraw JSR2
|
;redraw JSR2
|
||||||
BRK
|
BRK
|
||||||
&no-edit-enter
|
&no-edit-enter
|
||||||
( backspace )
|
( backspace )
|
||||||
.Controller/key DEI #08 NEQ ,&no-edit-backspace JCN
|
.Controller/key DEI #08 NEQ ,&no-edit-backspace JCN
|
||||||
.path/length PEK #00 EQU ,&edit-end JCN
|
.path/length LDZ #00 EQU ,&edit-end JCN
|
||||||
.path/length PEK #01 SUB .path/length POK
|
.path/length LDZ #01 SUB .path/length STZ
|
||||||
#00 ;path/name #00 .path/length PEK ADD2 STA
|
#00 ;path/name #00 .path/length LDZ ADD2 STA
|
||||||
BRK
|
BRK
|
||||||
&no-edit-backspace
|
&no-edit-backspace
|
||||||
( default )
|
( default )
|
||||||
.path/length PEK #1f EQU ,&edit-end JCN
|
.path/length LDZ #1f EQU ,&edit-end JCN
|
||||||
.Controller/key DEI ;path/name #00 .path/length PEK ADD2 STA
|
.Controller/key DEI ;path/name #00 .path/length LDZ ADD2 STA
|
||||||
.path/length PEK #01 ADD .path/length POK
|
.path/length LDZ #01 ADD .path/length STZ
|
||||||
&edit-end
|
&edit-end
|
||||||
#00 ;path/name #00 .path/length PEK ADD2 STA
|
#00 ;path/name #00 .path/length LDZ ADD2 STA
|
||||||
BRK
|
BRK
|
||||||
&no-edit
|
&no-edit
|
||||||
|
|
||||||
( control zoom )
|
( control zoom )
|
||||||
.zoom/active PEK #00 EQU ,&skip-zoom JCN
|
.zoom/active LDZ #00 EQU ,&skip-zoom JCN
|
||||||
.Controller/button DEI #f0 AND
|
.Controller/button DEI #f0 AND
|
||||||
DUP #04 SFT #01 AND #01 NEQ ,&no-up JCN
|
DUP #04 SFT #01 AND #01 NEQ ,&no-up JCN
|
||||||
( move ) .zoom/y PEK2 -- .zoom/y POK2 &no-up
|
( move ) .zoom/y LDZ2 -- .zoom/y STZ2 &no-up
|
||||||
DUP #05 SFT #01 AND #01 NEQ ,&no-down JCN
|
DUP #05 SFT #01 AND #01 NEQ ,&no-down JCN
|
||||||
( move ) .zoom/y PEK2 ++ .zoom/y POK2 &no-down
|
( move ) .zoom/y LDZ2 ++ .zoom/y STZ2 &no-down
|
||||||
DUP #06 SFT #01 AND #01 NEQ ,&no-left JCN
|
DUP #06 SFT #01 AND #01 NEQ ,&no-left JCN
|
||||||
( move ) .zoom/x PEK2 -- .zoom/x POK2 &no-left
|
( move ) .zoom/x LDZ2 -- .zoom/x STZ2 &no-left
|
||||||
DUP #07 SFT #01 AND #01 NEQ ,&no-right JCN
|
DUP #07 SFT #01 AND #01 NEQ ,&no-right JCN
|
||||||
( move ) .zoom/x PEK2 ++ .zoom/x POK2 &no-right
|
( move ) .zoom/x LDZ2 ++ .zoom/x STZ2 &no-right
|
||||||
#00 EQU #04 JCN ;draw-canvas JSR2
|
#00 EQU #04 JCN ;draw-canvas JSR2
|
||||||
&skip-zoom
|
&skip-zoom
|
||||||
|
|
||||||
.Controller/key DEI
|
.Controller/key DEI
|
||||||
DUP #20 NEQ ,&no-space JCN
|
DUP #20 NEQ ,&no-space JCN
|
||||||
( toggle zoom ) .zoom/active PEK #00 EQU .zoom/active POK ;redraw JSR2 &no-space
|
( toggle zoom ) .zoom/active LDZ #00 EQU .zoom/active STZ ;redraw JSR2 &no-space
|
||||||
DUP #08 NEQ ,&no-backspace JCN
|
DUP #08 NEQ ,&no-backspace JCN
|
||||||
( erase ) ;clear JSR2 &no-backspace
|
( erase ) ;clear JSR2 &no-backspace
|
||||||
DUP #71 NEQ ,&no-qkey JCN
|
DUP #71 NEQ ,&no-qkey JCN
|
||||||
( tool0 ) #00 .brush/tool POK ;draw-toolpane JSR2 &no-qkey
|
( tool0 ) #00 .brush/tool STZ ;draw-toolpane JSR2 &no-qkey
|
||||||
DUP #77 NEQ ,&no-wkey JCN
|
DUP #77 NEQ ,&no-wkey JCN
|
||||||
( tool0 ) #01 .brush/tool POK ;draw-toolpane JSR2 &no-wkey
|
( tool0 ) #01 .brush/tool STZ ;draw-toolpane JSR2 &no-wkey
|
||||||
DUP #65 NEQ ,&no-ekey JCN
|
DUP #65 NEQ ,&no-ekey JCN
|
||||||
( tool0 ) #02 .brush/tool POK ;draw-toolpane JSR2 &no-ekey
|
( tool0 ) #02 .brush/tool STZ ;draw-toolpane JSR2 &no-ekey
|
||||||
DUP #72 NEQ ,&no-rkey JCN
|
DUP #72 NEQ ,&no-rkey JCN
|
||||||
( tool0 ) #03 .brush/tool POK ;draw-toolpane JSR2 &no-rkey
|
( tool0 ) #03 .brush/tool STZ ;draw-toolpane JSR2 &no-rkey
|
||||||
DUP #74 NEQ ,&no-tkey JCN
|
DUP #74 NEQ ,&no-tkey JCN
|
||||||
( tool0 ) #04 .brush/tool POK ;draw-toolpane JSR2 &no-tkey
|
( tool0 ) #04 .brush/tool STZ ;draw-toolpane JSR2 &no-tkey
|
||||||
DUP
|
DUP
|
||||||
DUP #30 GTH SWP #39 LTH #0101 NEQ2 ,&no-numkey JCN
|
DUP #30 GTH SWP #39 LTH #0101 NEQ2 ,&no-numkey JCN
|
||||||
( size ) .Controller/key DEI #31 SUB .brush/size POK ;draw-sizepane JSR2 &no-numkey
|
( size ) .Controller/key DEI #31 SUB .brush/size STZ ;draw-sizepane JSR2 &no-numkey
|
||||||
POP
|
POP
|
||||||
|
|
||||||
BRK
|
BRK
|
||||||
|
@ -352,12 +352,12 @@ BRK
|
||||||
@center ( -- )
|
@center ( -- )
|
||||||
|
|
||||||
( clear old )
|
( clear old )
|
||||||
.canvas/x1 PEK2 #0002 SUB2 .canvas/y1 PEK2 #0002 SUB2 .canvas/x2 PEK2 #0002 ADD2 .canvas/y2 PEK2 #0002 ADD2 #00 ;fill-rect JSR2
|
.canvas/x1 LDZ2 #0002 SUB2 .canvas/y1 LDZ2 #0002 SUB2 .canvas/x2 LDZ2 #0002 ADD2 .canvas/y2 LDZ2 #0002 ADD2 #00 ;fill-rect JSR2
|
||||||
|
|
||||||
;draw-background JSR2
|
;draw-background JSR2
|
||||||
|
|
||||||
.Screen/width DEI2 #0002 DIV2 .canvas/w PEK2 8* 2/ SUB2 .canvas/x1 POK2
|
.Screen/width DEI2 #0002 DIV2 .canvas/w LDZ2 8* 2/ SUB2 .canvas/x1 STZ2
|
||||||
.Screen/height DEI2 #0002 DIV2 .canvas/h PEK2 8* 2/ SUB2 .canvas/y1 POK2
|
.Screen/height DEI2 #0002 DIV2 .canvas/h LDZ2 8* 2/ SUB2 .canvas/y1 STZ2
|
||||||
|
|
||||||
;fit-canvas JSR2
|
;fit-canvas JSR2
|
||||||
;draw-foreground JSR2
|
;draw-foreground JSR2
|
||||||
|
@ -367,7 +367,7 @@ RTN
|
||||||
@rename
|
@rename
|
||||||
|
|
||||||
;untitled_txt ;path/name ;strcpy JSR2
|
;untitled_txt ;path/name ;strcpy JSR2
|
||||||
#00 .path/length POK
|
#00 .path/length STZ
|
||||||
|
|
||||||
RTN
|
RTN
|
||||||
|
|
||||||
|
@ -385,21 +385,21 @@ RTN
|
||||||
|
|
||||||
@present
|
@present
|
||||||
|
|
||||||
.document/presentation PEK #00 EQU .document/presentation POK
|
.document/presentation LDZ #00 EQU .document/presentation STZ
|
||||||
|
|
||||||
.document/presentation PEK
|
.document/presentation LDZ
|
||||||
DUP #00 NEQ ,&skip0 JCN
|
DUP #00 NEQ ,&skip0 JCN
|
||||||
.theme/r0 PEK2 .System/r DEO2 .theme/g0 PEK2 .System/g DEO2 .theme/b0 PEK2 .System/b DEO2
|
.theme/r0 LDZ2 .System/r DEO2 .theme/g0 LDZ2 .System/g DEO2 .theme/b0 LDZ2 .System/b DEO2
|
||||||
&skip0
|
&skip0
|
||||||
DUP #01 NEQ ,&skip1 JCN
|
DUP #01 NEQ ,&skip1 JCN
|
||||||
.theme/r1 PEK2 .System/r DEO2 .theme/g1 PEK2 .System/g DEO2 .theme/b1 PEK2 .System/b DEO2
|
.theme/r1 LDZ2 .System/r DEO2 .theme/g1 LDZ2 .System/g DEO2 .theme/b1 LDZ2 .System/b DEO2
|
||||||
&skip1
|
&skip1
|
||||||
POP
|
POP
|
||||||
|
|
||||||
.toolpane/x1 PEK2 #0002 SUB2 .toolpane/y1 PEK2 #0002 SUB2 .toolpane/x2 PEK2 ++ .toolpane/y2 PEK2 ++ #00 ;fill-rect JSR2
|
.toolpane/x1 LDZ2 #0002 SUB2 .toolpane/y1 LDZ2 #0002 SUB2 .toolpane/x2 LDZ2 ++ .toolpane/y2 LDZ2 ++ #00 ;fill-rect JSR2
|
||||||
.pattpane/x1 PEK2 #0002 SUB2 .pattpane/y1 PEK2 #0002 SUB2 .pattpane/x2 PEK2 ++ .pattpane/y2 PEK2 ++ #00 ;fill-rect JSR2
|
.pattpane/x1 LDZ2 #0002 SUB2 .pattpane/y1 LDZ2 #0002 SUB2 .pattpane/x2 LDZ2 ++ .pattpane/y2 LDZ2 ++ #00 ;fill-rect JSR2
|
||||||
.sizepane/x1 PEK2 #0002 SUB2 .sizepane/y1 PEK2 #0002 SUB2 .sizepane/x2 PEK2 ++ .sizepane/y2 PEK2 ++ #00 ;fill-rect JSR2
|
.sizepane/x1 LDZ2 #0002 SUB2 .sizepane/y1 LDZ2 #0002 SUB2 .sizepane/x2 LDZ2 ++ .sizepane/y2 LDZ2 ++ #00 ;fill-rect JSR2
|
||||||
.viewpane/x1 PEK2 #0002 SUB2 .viewpane/y1 PEK2 #0002 SUB2 .viewpane/x2 PEK2 ++ .viewpane/y2 PEK2 ++ #00 ;fill-rect JSR2
|
.viewpane/x1 LDZ2 #0002 SUB2 .viewpane/y1 LDZ2 #0002 SUB2 .viewpane/x2 LDZ2 ++ .viewpane/y2 LDZ2 ++ #00 ;fill-rect JSR2
|
||||||
|
|
||||||
( clear panes )
|
( clear panes )
|
||||||
;redraw JSR2
|
;redraw JSR2
|
||||||
|
@ -408,41 +408,41 @@ RTN
|
||||||
|
|
||||||
@fit-canvas
|
@fit-canvas
|
||||||
|
|
||||||
.canvas/w PEK2 8* .canvas/x1 PEK2 ADD2 .canvas/x2 POK2
|
.canvas/w LDZ2 8* .canvas/x1 LDZ2 ADD2 .canvas/x2 STZ2
|
||||||
.canvas/h PEK2 8* .canvas/y1 PEK2 ADD2 .canvas/y2 POK2
|
.canvas/h LDZ2 8* .canvas/y1 LDZ2 ADD2 .canvas/y2 STZ2
|
||||||
.canvas/x1 PEK2 -- .canvas/y1 PEK2 -- .canvas/x2 PEK2 .canvas/y2 PEK2 #01 ;line-rect JSR2
|
.canvas/x1 LDZ2 -- .canvas/y1 LDZ2 -- .canvas/x2 LDZ2 .canvas/y2 LDZ2 #01 ;line-rect JSR2
|
||||||
;draw-canvas JSR2
|
;draw-canvas JSR2
|
||||||
|
|
||||||
RTN
|
RTN
|
||||||
|
|
||||||
@paint-line ( x1 y1 x2 y2 -- )
|
@paint-line ( x1 y1 x2 y2 -- )
|
||||||
|
|
||||||
( load ) .line/y1 POK2 .line/x1 POK2 .line/y2 POK2 .line/x2 POK2
|
( load ) .line/y1 STZ2 .line/x1 STZ2 .line/y2 STZ2 .line/x2 STZ2
|
||||||
|
|
||||||
( trim if zoomed )
|
( trim if zoomed )
|
||||||
.zoom/active PEK #01 NEQ ,&no-zoom JCN
|
.zoom/active LDZ #01 NEQ ,&no-zoom JCN
|
||||||
.line/x1 PEK2 8/ .zoom/x PEK2 ADD2 .line/x1 POK2
|
.line/x1 LDZ2 8/ .zoom/x LDZ2 ADD2 .line/x1 STZ2
|
||||||
.line/y1 PEK2 8/ .zoom/y PEK2 ADD2 .line/y1 POK2
|
.line/y1 LDZ2 8/ .zoom/y LDZ2 ADD2 .line/y1 STZ2
|
||||||
.line/x2 PEK2 8/ .zoom/x PEK2 ADD2 .line/x2 POK2
|
.line/x2 LDZ2 8/ .zoom/x LDZ2 ADD2 .line/x2 STZ2
|
||||||
.line/y2 PEK2 8/ .zoom/y PEK2 ADD2 .line/y2 POK2
|
.line/y2 LDZ2 8/ .zoom/y LDZ2 ADD2 .line/y2 STZ2
|
||||||
&no-zoom
|
&no-zoom
|
||||||
|
|
||||||
.line/x1 PEK2 .line/x2 PEK2 SUB2 ABS2 .line/dx POK2
|
.line/x1 LDZ2 .line/x2 LDZ2 SUB2 ABS2 .line/dx STZ2
|
||||||
.line/y1 PEK2 .line/y2 PEK2 SUB2 ABS2 #0000 SWP2 SUB2 .line/dy POK2
|
.line/y1 LDZ2 .line/y2 LDZ2 SUB2 ABS2 #0000 SWP2 SUB2 .line/dy STZ2
|
||||||
#ffff #00 .line/x2 PEK2 .line/x1 PEK2 LTS2 #0002 MUL2 ADD2 .line/sx POK2
|
#ffff #00 .line/x2 LDZ2 .line/x1 LDZ2 LTS2 #0002 MUL2 ADD2 .line/sx STZ2
|
||||||
#ffff #00 .line/y2 PEK2 .line/y1 PEK2 LTS2 #0002 MUL2 ADD2 .line/sy POK2
|
#ffff #00 .line/y2 LDZ2 .line/y1 LDZ2 LTS2 #0002 MUL2 ADD2 .line/sy STZ2
|
||||||
.line/dx PEK2 .line/dy PEK2 ADD2 .line/e1 POK2
|
.line/dx LDZ2 .line/dy LDZ2 ADD2 .line/e1 STZ2
|
||||||
&loop
|
&loop
|
||||||
( paint ) .line/x2 PEK2 .line/y2 PEK2 .brush/oper PEK2 JSR2
|
( paint ) .line/x2 LDZ2 .line/y2 LDZ2 .brush/oper LDZ2 JSR2
|
||||||
.line/x2 PEK2 .line/x1 PEK2 EQU2 .line/y2 PEK2 .line/y1 PEK2 EQU2 #0101 EQU2 ,&end JCN
|
.line/x2 LDZ2 .line/x1 LDZ2 EQU2 .line/y2 LDZ2 .line/y1 LDZ2 EQU2 #0101 EQU2 ,&end JCN
|
||||||
.line/e1 PEK2 #0002 MUL2 .line/e2 POK2
|
.line/e1 LDZ2 #0002 MUL2 .line/e2 STZ2
|
||||||
.line/e2 PEK2 .line/dy PEK2 LTS2 ,&skipy JCN
|
.line/e2 LDZ2 .line/dy LDZ2 LTS2 ,&skipy JCN
|
||||||
.line/e1 PEK2 .line/dy PEK2 ADD2 .line/e1 POK2
|
.line/e1 LDZ2 .line/dy LDZ2 ADD2 .line/e1 STZ2
|
||||||
.line/x2 PEK2 .line/sx PEK2 ADD2 .line/x2 POK2
|
.line/x2 LDZ2 .line/sx LDZ2 ADD2 .line/x2 STZ2
|
||||||
&skipy
|
&skipy
|
||||||
.line/e2 PEK2 .line/dx PEK2 GTS2 ,&skipx JCN
|
.line/e2 LDZ2 .line/dx LDZ2 GTS2 ,&skipx JCN
|
||||||
.line/e1 PEK2 .line/dx PEK2 ADD2 .line/e1 POK2
|
.line/e1 LDZ2 .line/dx LDZ2 ADD2 .line/e1 STZ2
|
||||||
.line/y2 PEK2 .line/sy PEK2 ADD2 .line/y2 POK2
|
.line/y2 LDZ2 .line/sy LDZ2 ADD2 .line/y2 STZ2
|
||||||
&skipx
|
&skipx
|
||||||
;&loop JMP2
|
;&loop JMP2
|
||||||
&end
|
&end
|
||||||
|
@ -454,29 +454,29 @@ RTN
|
||||||
|
|
||||||
@paint-rect ( x1 y1 x2 y2 -- )
|
@paint-rect ( x1 y1 x2 y2 -- )
|
||||||
|
|
||||||
( load ) .rect/y2 POK2 .rect/x2 POK2 .rect/y1 POK2 .rect/x1 POK2
|
( load ) .rect/y2 STZ2 .rect/x2 STZ2 .rect/y1 STZ2 .rect/x1 STZ2
|
||||||
|
|
||||||
( trim if zoomed )
|
( trim if zoomed )
|
||||||
.zoom/active PEK #01 NEQ ,&no-zoom JCN
|
.zoom/active LDZ #01 NEQ ,&no-zoom JCN
|
||||||
.rect/x1 PEK2 8/ .zoom/x PEK2 ADD2 .rect/x1 POK2
|
.rect/x1 LDZ2 8/ .zoom/x LDZ2 ADD2 .rect/x1 STZ2
|
||||||
.rect/y1 PEK2 8/ .zoom/y PEK2 ADD2 .rect/y1 POK2
|
.rect/y1 LDZ2 8/ .zoom/y LDZ2 ADD2 .rect/y1 STZ2
|
||||||
.rect/x2 PEK2 8/ .zoom/x PEK2 ADD2 #0001 ADD2 .rect/x2 POK2
|
.rect/x2 LDZ2 8/ .zoom/x LDZ2 ADD2 #0001 ADD2 .rect/x2 STZ2
|
||||||
.rect/y2 PEK2 8/ .zoom/y PEK2 ADD2 #0001 ADD2 .rect/y2 POK2
|
.rect/y2 LDZ2 8/ .zoom/y LDZ2 ADD2 #0001 ADD2 .rect/y2 STZ2
|
||||||
&no-zoom
|
&no-zoom
|
||||||
|
|
||||||
.rect/x1 PEK2 .pt2/x POK2
|
.rect/x1 LDZ2 .pt2/x STZ2
|
||||||
.rect/y1 PEK2 .pt2/y POK2
|
.rect/y1 LDZ2 .pt2/y STZ2
|
||||||
|
|
||||||
&ver
|
&ver
|
||||||
.rect/x1 PEK2 .pt2/x POK2
|
.rect/x1 LDZ2 .pt2/x STZ2
|
||||||
&hor
|
&hor
|
||||||
.pt2/x PEK2 SWP POP .px/x POK .pt2/y PEK2 SWP POP .px/y POK
|
.pt2/x LDZ2 SWP POP .px/x STZ .pt2/y LDZ2 SWP POP .px/y STZ
|
||||||
;patternize JSR2 #00 EQU ,&no-pixel JCN
|
;patternize JSR2 #00 EQU ,&no-pixel JCN
|
||||||
( draw ) .pt2/x PEK2 .pt2/y PEK2 .brush/oper PEK2 JSR2 &no-pixel
|
( draw ) .pt2/x LDZ2 .pt2/y LDZ2 .brush/oper LDZ2 JSR2 &no-pixel
|
||||||
( incr ) .pt2/x PEK2 ++ .pt2/x POK2
|
( incr ) .pt2/x LDZ2 ++ .pt2/x STZ2
|
||||||
.pt2/x PEK2 .rect/x2 PEK2 LTS2 ,&hor JCN
|
.pt2/x LDZ2 .rect/x2 LDZ2 LTS2 ,&hor JCN
|
||||||
.pt2/y PEK2 ++ .pt2/y POK2
|
.pt2/y LDZ2 ++ .pt2/y STZ2
|
||||||
.pt2/y PEK2 .rect/y2 PEK2 LTS2 ,&ver JCN
|
.pt2/y LDZ2 .rect/y2 LDZ2 LTS2 ,&ver JCN
|
||||||
|
|
||||||
;draw-canvas JSR2
|
;draw-canvas JSR2
|
||||||
;draw-foreground JSR2
|
;draw-foreground JSR2
|
||||||
|
@ -485,27 +485,27 @@ RTN
|
||||||
|
|
||||||
@paint-brush ( x y -- )
|
@paint-brush ( x y -- )
|
||||||
|
|
||||||
#0003 SUB2 .pt0/y POK2 #0003 SUB2 .pt0/x POK2 ( cursor offset )
|
#0003 SUB2 .pt0/y STZ2 #0003 SUB2 .pt0/x STZ2 ( cursor offset )
|
||||||
|
|
||||||
( trim if zoomed )
|
( trim if zoomed )
|
||||||
.zoom/active PEK #01 NEQ ,&no-zoom JCN
|
.zoom/active LDZ #01 NEQ ,&no-zoom JCN
|
||||||
.pt0/x PEK2 8/ .zoom/x PEK2 ADD2 #0003 SUB2 .pt0/x POK2
|
.pt0/x LDZ2 8/ .zoom/x LDZ2 ADD2 #0003 SUB2 .pt0/x STZ2
|
||||||
.pt0/y PEK2 8/ .zoom/y PEK2 ADD2 #0003 SUB2 .pt0/y POK2
|
.pt0/y LDZ2 8/ .zoom/y LDZ2 ADD2 #0003 SUB2 .pt0/y STZ2
|
||||||
&no-zoom
|
&no-zoom
|
||||||
|
|
||||||
#00 .px/x POK #00 .px/y POK
|
#00 .px/x STZ #00 .px/y STZ
|
||||||
&ver
|
&ver
|
||||||
#00 .px/x POK
|
#00 .px/x STZ
|
||||||
&hor
|
&hor
|
||||||
( addr ) ;size_icns #00 .brush/size PEK 8* ADD2
|
( addr ) ;size_icns #00 .brush/size LDZ 8* ADD2
|
||||||
( byte ) #00 .px/y PEK ADD2 LDA #07 .px/x PEK SUB SFT #01 AND
|
( byte ) #00 .px/y LDZ ADD2 LDA #07 .px/x LDZ SUB SFT #01 AND
|
||||||
#00 EQU ,&no-pixel JCN
|
#00 EQU ,&no-pixel JCN
|
||||||
;patternize JSR2 #00 EQU ,&no-pixel JCN
|
;patternize JSR2 #00 EQU ,&no-pixel JCN
|
||||||
.pt0/x PEK2 #00 .px/x PEK ADD2 .pt0/y PEK2 #00 .px/y PEK ADD2 .brush/oper PEK2 JSR2 &no-pixel
|
.pt0/x LDZ2 #00 .px/x LDZ ADD2 .pt0/y LDZ2 #00 .px/y LDZ ADD2 .brush/oper LDZ2 JSR2 &no-pixel
|
||||||
( incr ) .px/x PEK #01 ADD .px/x POK
|
( incr ) .px/x LDZ #01 ADD .px/x STZ
|
||||||
.px/x PEK #08 LTH ,&hor JCN
|
.px/x LDZ #08 LTH ,&hor JCN
|
||||||
( incr ) .px/y PEK #01 ADD .px/y POK
|
( incr ) .px/y LDZ #01 ADD .px/y STZ
|
||||||
.px/y PEK #08 LTH ,&ver JCN
|
.px/y LDZ #08 LTH ,&ver JCN
|
||||||
|
|
||||||
;draw-canvas JSR2
|
;draw-canvas JSR2
|
||||||
;draw-foreground JSR2
|
;draw-foreground JSR2
|
||||||
|
@ -514,38 +514,38 @@ RTN
|
||||||
|
|
||||||
@patternize ( -- )
|
@patternize ( -- )
|
||||||
|
|
||||||
.brush/patt PEK #00 NEQ ,&noplain JCN
|
.brush/patt LDZ #00 NEQ ,&noplain JCN
|
||||||
#01 RTN &noplain
|
#01 RTN &noplain
|
||||||
|
|
||||||
.brush/patt PEK #01 NEQ ,¬one1 JCN
|
.brush/patt LDZ #01 NEQ ,¬one1 JCN
|
||||||
.pt0/x PEK2 #00 .px/x PEK ADD2 .pt0/y PEK2 #00 .px/y PEK ADD2 ADD2 #0001 AND2 #0000 EQU2
|
.pt0/x LDZ2 #00 .px/x LDZ ADD2 .pt0/y LDZ2 #00 .px/y LDZ ADD2 ADD2 #0001 AND2 #0000 EQU2
|
||||||
.pt0/x PEK2 #00 .px/x PEK ADD2 .pt0/y PEK2 #00 .px/y PEK ADD2 SUB2 #0001 AND2 #0000 EQU2
|
.pt0/x LDZ2 #00 .px/x LDZ ADD2 .pt0/y LDZ2 #00 .px/y LDZ ADD2 SUB2 #0001 AND2 #0000 EQU2
|
||||||
#0101 EQU2
|
#0101 EQU2
|
||||||
RTN ¬one1
|
RTN ¬one1
|
||||||
|
|
||||||
.brush/patt PEK #02 NEQ ,¬one2 JCN
|
.brush/patt LDZ #02 NEQ ,¬one2 JCN
|
||||||
.pt0/x PEK2 #00 .px/x PEK ADD2 .pt0/y PEK2 #00 .px/y PEK ADD2 ADD2 #0003 AND2 #0000 EQU2
|
.pt0/x LDZ2 #00 .px/x LDZ ADD2 .pt0/y LDZ2 #00 .px/y LDZ ADD2 ADD2 #0003 AND2 #0000 EQU2
|
||||||
.pt0/x PEK2 #00 .px/x PEK ADD2 .pt0/y PEK2 #00 .px/y PEK ADD2 SUB2 #0003 AND2 #0000 EQU2
|
.pt0/x LDZ2 #00 .px/x LDZ ADD2 .pt0/y LDZ2 #00 .px/y LDZ ADD2 SUB2 #0003 AND2 #0000 EQU2
|
||||||
#0101 EQU2
|
#0101 EQU2
|
||||||
RTN ¬one2
|
RTN ¬one2
|
||||||
|
|
||||||
.brush/patt PEK #03 NEQ ,¬one3 JCN
|
.brush/patt LDZ #03 NEQ ,¬one3 JCN
|
||||||
.pt0/x PEK2 #00 .px/x PEK ADD2 .pt0/y PEK2 #00 .px/y PEK ADD2 ADD2 #0005 AND2 #0000 EQU2
|
.pt0/x LDZ2 #00 .px/x LDZ ADD2 .pt0/y LDZ2 #00 .px/y LDZ ADD2 ADD2 #0005 AND2 #0000 EQU2
|
||||||
.pt0/x PEK2 #00 .px/x PEK ADD2 .pt0/y PEK2 #00 .px/y PEK ADD2 SUB2 #0005 AND2 #0000 EQU2
|
.pt0/x LDZ2 #00 .px/x LDZ ADD2 .pt0/y LDZ2 #00 .px/y LDZ ADD2 SUB2 #0005 AND2 #0000 EQU2
|
||||||
#0101 EQU2
|
#0101 EQU2
|
||||||
RTN ¬one3
|
RTN ¬one3
|
||||||
|
|
||||||
.brush/patt PEK #04 NEQ ,¬one4 JCN
|
.brush/patt LDZ #04 NEQ ,¬one4 JCN
|
||||||
.pt0/x PEK2 #00 .px/x PEK ADD2 .pt0/y PEK2 #00 .px/y PEK ADD2 ADD2 #0003 AND2 #0000 EQU2 RTN ¬one4
|
.pt0/x LDZ2 #00 .px/x LDZ ADD2 .pt0/y LDZ2 #00 .px/y LDZ ADD2 ADD2 #0003 AND2 #0000 EQU2 RTN ¬one4
|
||||||
|
|
||||||
.brush/patt PEK #05 NEQ ,¬one5 JCN
|
.brush/patt LDZ #05 NEQ ,¬one5 JCN
|
||||||
.pt0/x PEK2 #00 .px/x PEK ADD2 .pt0/y PEK2 #00 .px/y PEK ADD2 SUB2 #0003 AND2 #0000 EQU2 RTN ¬one5
|
.pt0/x LDZ2 #00 .px/x LDZ ADD2 .pt0/y LDZ2 #00 .px/y LDZ ADD2 SUB2 #0003 AND2 #0000 EQU2 RTN ¬one5
|
||||||
|
|
||||||
.brush/patt PEK #06 NEQ ,¬one6 JCN
|
.brush/patt LDZ #06 NEQ ,¬one6 JCN
|
||||||
.pt0/x PEK2 #00 .px/x PEK ADD2 #0001 AND2 SWP POP RTN ¬one6
|
.pt0/x LDZ2 #00 .px/x LDZ ADD2 #0001 AND2 SWP POP RTN ¬one6
|
||||||
|
|
||||||
.brush/patt PEK #07 NEQ ,¬one7 JCN
|
.brush/patt LDZ #07 NEQ ,¬one7 JCN
|
||||||
.pt0/y PEK2 #00 .px/y PEK ADD2 #0001 AND2 SWP POP RTN ¬one7
|
.pt0/y LDZ2 #00 .px/y LDZ ADD2 #0001 AND2 SWP POP RTN ¬one7
|
||||||
|
|
||||||
#00
|
#00
|
||||||
|
|
||||||
|
@ -553,30 +553,30 @@ RTN
|
||||||
|
|
||||||
@get-pixel ( x y -- b )
|
@get-pixel ( x y -- b )
|
||||||
|
|
||||||
SWP POP #07 AND .px/y POK
|
SWP POP #07 AND .px/y STZ
|
||||||
SWP POP #07 AND .px/x POK
|
SWP POP #07 AND .px/x STZ
|
||||||
( get tile ) .pt1/x PEK2 8/ .pt1/y PEK2 8/ .canvas/w PEK2 MUL2 ADD2 8*
|
( get tile ) .pt1/x LDZ2 8/ .pt1/y LDZ2 8/ .canvas/w LDZ2 MUL2 ADD2 8*
|
||||||
( add addr ) ;data ADD2
|
( add addr ) ;data ADD2
|
||||||
#00 .px/y PEK ADD2 LDA #07 .px/x PEK SUB SFT #01 AND
|
#00 .px/y LDZ ADD2 LDA #07 .px/x LDZ SUB SFT #01 AND
|
||||||
|
|
||||||
RTN
|
RTN
|
||||||
|
|
||||||
@add-pixel ( x y -- )
|
@add-pixel ( x y -- )
|
||||||
|
|
||||||
.pt1/y POK2 .pt1/x POK2
|
.pt1/y STZ2 .pt1/x STZ2
|
||||||
( get tile addr ) ;data .pt1/x PEK2 8/ .pt1/y PEK2 8/ .canvas/w PEK2 MUL2 ADD2 8* .pt1/y PEK2 MOD8 ADD2 ADD2
|
( get tile addr ) ;data .pt1/x LDZ2 8/ .pt1/y LDZ2 8/ .canvas/w LDZ2 MUL2 ADD2 8* .pt1/y LDZ2 MOD8 ADD2 ADD2
|
||||||
( load ) DUP2 LDA
|
( load ) DUP2 LDA
|
||||||
( mask ) #01 #07 .pt1/x PEK2 MOD8 SWP POP SUB SFL ORA
|
( mask ) #01 #07 .pt1/x LDZ2 MOD8 SWP POP SUB SFL ORA
|
||||||
( save ) ROT ROT STA
|
( save ) ROT ROT STA
|
||||||
|
|
||||||
RTN
|
RTN
|
||||||
|
|
||||||
@remove-pixel ( x y -- )
|
@remove-pixel ( x y -- )
|
||||||
|
|
||||||
.pt1/y POK2 .pt1/x POK2
|
.pt1/y STZ2 .pt1/x STZ2
|
||||||
( get tile addr ) ;data .pt1/x PEK2 8/ .pt1/y PEK2 8/ .canvas/w PEK2 MUL2 ADD2 8* .pt1/y PEK2 MOD8 ADD2 ADD2
|
( get tile addr ) ;data .pt1/x LDZ2 8/ .pt1/y LDZ2 8/ .canvas/w LDZ2 MUL2 ADD2 8* .pt1/y LDZ2 MOD8 ADD2 ADD2
|
||||||
( load ) DUP2 LDA
|
( load ) DUP2 LDA
|
||||||
( mask ) #01 #07 .pt1/x PEK2 MOD8 SWP POP SUB SFL #ff EOR AND
|
( mask ) #01 #07 .pt1/x LDZ2 MOD8 SWP POP SUB SFL #ff EOR AND
|
||||||
( save ) ROT ROT STA
|
( save ) ROT ROT STA
|
||||||
|
|
||||||
RTN
|
RTN
|
||||||
|
@ -609,39 +609,39 @@ RTN
|
||||||
|
|
||||||
@draw-canvas ( -- )
|
@draw-canvas ( -- )
|
||||||
|
|
||||||
.zoom/active PEK #01 EQU ;draw-canvas-zoom JCN2
|
.zoom/active LDZ #01 EQU ;draw-canvas-zoom JCN2
|
||||||
|
|
||||||
.canvas/y1 PEK2 .Screen/y DEO2
|
.canvas/y1 LDZ2 .Screen/y DEO2
|
||||||
;data .Screen/addr DEO2
|
;data .Screen/addr DEO2
|
||||||
&ver
|
&ver
|
||||||
.canvas/x1 PEK2 .Screen/x DEO2
|
.canvas/x1 LDZ2 .Screen/x DEO2
|
||||||
&hor
|
&hor
|
||||||
( draw ) #29 .Screen/color DEO
|
( draw ) #29 .Screen/color DEO
|
||||||
( incr ) .Screen/x DEI2 8+ .Screen/x DEO2
|
( incr ) .Screen/x DEI2 8+ .Screen/x DEO2
|
||||||
( incr ) .Screen/addr DEI2 8+ .Screen/addr DEO2
|
( incr ) .Screen/addr DEI2 8+ .Screen/addr DEO2
|
||||||
.Screen/x DEI2 .canvas/x2 PEK2 NEQ2 ,&hor JCN
|
.Screen/x DEI2 .canvas/x2 LDZ2 NEQ2 ,&hor JCN
|
||||||
( incr ) .Screen/y DEI2 8+ .Screen/y DEO2
|
( incr ) .Screen/y DEI2 8+ .Screen/y DEO2
|
||||||
.Screen/y DEI2 .canvas/y2 PEK2 NEQ2 ,&ver JCN
|
.Screen/y DEI2 .canvas/y2 LDZ2 NEQ2 ,&ver JCN
|
||||||
|
|
||||||
RTN
|
RTN
|
||||||
|
|
||||||
@draw-canvas-zoom ( -- )
|
@draw-canvas-zoom ( -- )
|
||||||
|
|
||||||
.zoom/y PEK2 .pt1/y POK2
|
.zoom/y LDZ2 .pt1/y STZ2
|
||||||
.canvas/y1 PEK2 .Screen/y DEO2
|
.canvas/y1 LDZ2 .Screen/y DEO2
|
||||||
;data .Screen/addr DEO2
|
;data .Screen/addr DEO2
|
||||||
&ver
|
&ver
|
||||||
.canvas/x1 PEK2 .Screen/x DEO2
|
.canvas/x1 LDZ2 .Screen/x DEO2
|
||||||
.zoom/x PEK2 .pt1/x POK2
|
.zoom/x LDZ2 .pt1/x STZ2
|
||||||
&hor
|
&hor
|
||||||
( incr ) ;bigpixel_icn #0008 #00 .pt1/x PEK2 .pt1/y PEK2 ;get-pixel JSR2 MUL2 ADD2 .Screen/addr DEO2
|
( incr ) ;bigpixel_icn #0008 #00 .pt1/x LDZ2 .pt1/y LDZ2 ;get-pixel JSR2 MUL2 ADD2 .Screen/addr DEO2
|
||||||
( draw ) #29 .Screen/color DEO
|
( draw ) #29 .Screen/color DEO
|
||||||
( incr ) .Screen/x DEI2 8+ .Screen/x DEO2
|
( incr ) .Screen/x DEI2 8+ .Screen/x DEO2
|
||||||
( incr ) .pt1/x PEK2 ++ .pt1/x POK2
|
( incr ) .pt1/x LDZ2 ++ .pt1/x STZ2
|
||||||
.Screen/x DEI2 .canvas/x2 PEK2 NEQ2 ,&hor JCN
|
.Screen/x DEI2 .canvas/x2 LDZ2 NEQ2 ,&hor JCN
|
||||||
( incr ) .Screen/y DEI2 8+ .Screen/y DEO2
|
( incr ) .Screen/y DEI2 8+ .Screen/y DEO2
|
||||||
( incr ) .pt1/y PEK2 ++ .pt1/y POK2
|
( incr ) .pt1/y LDZ2 ++ .pt1/y STZ2
|
||||||
.Screen/y DEI2 .canvas/y2 PEK2 NEQ2 ,&ver JCN
|
.Screen/y DEI2 .canvas/y2 LDZ2 NEQ2 ,&ver JCN
|
||||||
|
|
||||||
RTN
|
RTN
|
||||||
|
|
||||||
|
@ -649,28 +649,28 @@ RTN
|
||||||
|
|
||||||
;blank_icn .Screen/addr DEO2
|
;blank_icn .Screen/addr DEO2
|
||||||
( clear brush size )
|
( clear brush size )
|
||||||
.cursor/x PEK2 #0003 SUB2 .Screen/x DEO2 .cursor/y PEK2 #0003 SUB2 .Screen/y DEO2 #30 .Screen/color DEO
|
.cursor/x LDZ2 #0003 SUB2 .Screen/x DEO2 .cursor/y LDZ2 #0003 SUB2 .Screen/y DEO2 #30 .Screen/color DEO
|
||||||
( clear last cursor )
|
( clear last cursor )
|
||||||
.cursor/x PEK2 .Screen/x DEO2 .cursor/y PEK2 .Screen/y DEO2 #30 .Screen/color DEO
|
.cursor/x LDZ2 .Screen/x DEO2 .cursor/y LDZ2 .Screen/y DEO2 #30 .Screen/color DEO
|
||||||
( record cursor positions )
|
( record cursor positions )
|
||||||
.Mouse/x DEI2 .cursor/x POK2 .Mouse/y DEI2 .cursor/y POK2
|
.Mouse/x DEI2 .cursor/x STZ2 .Mouse/y DEI2 .cursor/y STZ2
|
||||||
( draw size cursor )
|
( draw size cursor )
|
||||||
.brush/tool PEK #01 NEQ ;&outside-canvas JCN2
|
.brush/tool LDZ #01 NEQ ;&outside-canvas JCN2
|
||||||
( do not draw size when holding alt )
|
( do not draw size when holding alt )
|
||||||
.Controller/button DEI #02 EQU ;&outside-canvas JCN2
|
.Controller/button DEI #02 EQU ;&outside-canvas JCN2
|
||||||
.Mouse/x DEI2 CLN2r .canvas/x1 PEK2 GTH2 STH2r .canvas/x2 PEK2 LTH2 #0101 NEQ2 ;&outside-canvas JCN2
|
.Mouse/x DEI2 CLN2r .canvas/x1 LDZ2 GTH2 STH2r .canvas/x2 LDZ2 LTH2 #0101 NEQ2 ;&outside-canvas JCN2
|
||||||
.Mouse/y DEI2 CLN2r .canvas/y1 PEK2 GTH2 STH2r .canvas/y2 PEK2 LTH2 #0101 NEQ2 ;&outside-canvas JCN2
|
.Mouse/y DEI2 CLN2r .canvas/y1 LDZ2 GTH2 STH2r .canvas/y2 LDZ2 LTH2 #0101 NEQ2 ;&outside-canvas JCN2
|
||||||
( do not draw size in toolpane )
|
( do not draw size in toolpane )
|
||||||
.Mouse/x DEI2 CLN2r .toolpane/x1 PEK2 GTH2 STH2r .toolpane/x2 PEK2 LTH2 #0101 EQU2 .Mouse/y DEI2 CLN2r .toolpane/y1 PEK2 GTH2 STH2r .toolpane/y2 PEK2 LTH2 #0101 EQU2 #0101 EQU2 ;&outside-canvas JCN2
|
.Mouse/x DEI2 CLN2r .toolpane/x1 LDZ2 GTH2 STH2r .toolpane/x2 LDZ2 LTH2 #0101 EQU2 .Mouse/y DEI2 CLN2r .toolpane/y1 LDZ2 GTH2 STH2r .toolpane/y2 LDZ2 LTH2 #0101 EQU2 #0101 EQU2 ;&outside-canvas JCN2
|
||||||
.Mouse/x DEI2 CLN2r .sizepane/x1 PEK2 GTH2 STH2r .sizepane/x2 PEK2 LTH2 #0101 EQU2 .Mouse/y DEI2 CLN2r .sizepane/y1 PEK2 GTH2 STH2r .sizepane/y2 PEK2 LTH2 #0101 EQU2 #0101 EQU2 ;&outside-canvas JCN2
|
.Mouse/x DEI2 CLN2r .sizepane/x1 LDZ2 GTH2 STH2r .sizepane/x2 LDZ2 LTH2 #0101 EQU2 .Mouse/y DEI2 CLN2r .sizepane/y1 LDZ2 GTH2 STH2r .sizepane/y2 LDZ2 LTH2 #0101 EQU2 #0101 EQU2 ;&outside-canvas JCN2
|
||||||
.Mouse/x DEI2 CLN2r .pattpane/x1 PEK2 GTH2 STH2r .pattpane/x2 PEK2 LTH2 #0101 EQU2 .Mouse/y DEI2 CLN2r .pattpane/y1 PEK2 GTH2 STH2r .pattpane/y2 PEK2 LTH2 #0101 EQU2 #0101 EQU2 ;&outside-canvas JCN2
|
.Mouse/x DEI2 CLN2r .pattpane/x1 LDZ2 GTH2 STH2r .pattpane/x2 LDZ2 LTH2 #0101 EQU2 .Mouse/y DEI2 CLN2r .pattpane/y1 LDZ2 GTH2 STH2r .pattpane/y2 LDZ2 LTH2 #0101 EQU2 #0101 EQU2 ;&outside-canvas JCN2
|
||||||
.cursor/x PEK2 #0003 SUB2 .Screen/x DEO2 .cursor/y PEK2 #0003 SUB2 .Screen/y DEO2
|
.cursor/x LDZ2 #0003 SUB2 .Screen/x DEO2 .cursor/y LDZ2 #0003 SUB2 .Screen/y DEO2
|
||||||
;brush_icns #00 .brush/size PEK 8* ADD2 .Screen/addr DEO2
|
;brush_icns #00 .brush/size LDZ 8* ADD2 .Screen/addr DEO2
|
||||||
#31 .Mouse/state DEI #02 MUL ADD .Screen/color DEO
|
#31 .Mouse/state DEI #02 MUL ADD .Screen/color DEO
|
||||||
.Mouse/state DEI #00 EQU ,&outside-canvas JCN RTN
|
.Mouse/state DEI #00 EQU ,&outside-canvas JCN RTN
|
||||||
&outside-canvas
|
&outside-canvas
|
||||||
( draw new cursor )
|
( draw new cursor )
|
||||||
.cursor/x PEK2 .Screen/x DEO2 .cursor/y PEK2 .Screen/y DEO2
|
.cursor/x LDZ2 .Screen/x DEO2 .cursor/y LDZ2 .Screen/y DEO2
|
||||||
;pointers_icn #00 .Controller/button DEI #02 EQU 8* ADD2 .Screen/addr DEO2
|
;pointers_icn #00 .Controller/button DEI #02 EQU 8* ADD2 .Screen/addr DEO2
|
||||||
#3f .Mouse/state DEI #01 EQU #0a MUL SUB .Screen/color DEO
|
#3f .Mouse/state DEI #01 EQU #0a MUL SUB .Screen/color DEO
|
||||||
|
|
||||||
|
@ -678,79 +678,79 @@ RTN
|
||||||
|
|
||||||
@draw-toolpane ( -- )
|
@draw-toolpane ( -- )
|
||||||
|
|
||||||
.document/presentation PEK #00 EQU ,&skip JCN RTN &skip
|
.document/presentation LDZ #00 EQU ,&skip JCN RTN &skip
|
||||||
|
|
||||||
( frame )
|
( frame )
|
||||||
.toolpane/x1 PEK2 -- .toolpane/y1 PEK2 -- .toolpane/x2 PEK2 .toolpane/y2 PEK2 #00 ;line-rect JSR2
|
.toolpane/x1 LDZ2 -- .toolpane/y1 LDZ2 -- .toolpane/x2 LDZ2 .toolpane/y2 LDZ2 #00 ;line-rect JSR2
|
||||||
.toolpane/x1 PEK2 #0002 SUB2 .toolpane/y1 PEK2 #0002 SUB2 .toolpane/x2 PEK2 .toolpane/y2 PEK2 #01 ;line-rect JSR2
|
.toolpane/x1 LDZ2 #0002 SUB2 .toolpane/y1 LDZ2 #0002 SUB2 .toolpane/x2 LDZ2 .toolpane/y2 LDZ2 #01 ;line-rect JSR2
|
||||||
|
|
||||||
.toolpane/x1 PEK2 .Screen/x DEO2 .toolpane/y1 PEK2 .Screen/y DEO2 ;tool_icns .Screen/addr DEO2
|
.toolpane/x1 LDZ2 .Screen/x DEO2 .toolpane/y1 LDZ2 .Screen/y DEO2 ;tool_icns .Screen/addr DEO2
|
||||||
|
|
||||||
&loop
|
&loop
|
||||||
( draw ) #21 .Screen/x DEI2 .toolpane/x1 PEK2 SUB2 8/ SWP POP .brush/tool PEK EQU #02 MUL ADD .Screen/color DEO
|
( draw ) #21 .Screen/x DEI2 .toolpane/x1 LDZ2 SUB2 8/ SWP POP .brush/tool LDZ EQU #02 MUL ADD .Screen/color DEO
|
||||||
( incr ) .Screen/x DEI2 8+ .Screen/x DEO2
|
( incr ) .Screen/x DEI2 8+ .Screen/x DEO2
|
||||||
( incr ) .Screen/addr DEI2 8+ .Screen/addr DEO2
|
( incr ) .Screen/addr DEI2 8+ .Screen/addr DEO2
|
||||||
.Screen/x DEI2 .toolpane/x2 PEK2 LTH2 ,&loop JCN
|
.Screen/x DEI2 .toolpane/x2 LDZ2 LTH2 ,&loop JCN
|
||||||
|
|
||||||
.zoom/active PEK #01 NEQ ,&no-zoom JCN
|
.zoom/active LDZ #01 NEQ ,&no-zoom JCN
|
||||||
.Screen/x DEI2 #0008 SUB2 .Screen/x DEO2
|
.Screen/x DEI2 #0008 SUB2 .Screen/x DEO2
|
||||||
;tool_icns #0028 ADD2 .Screen/addr DEO2
|
;tool_icns #0028 ADD2 .Screen/addr DEO2
|
||||||
#21 #04 .brush/tool PEK EQU #02 MUL ADD .Screen/color DEO
|
#21 #04 .brush/tool LDZ EQU #02 MUL ADD .Screen/color DEO
|
||||||
&no-zoom
|
&no-zoom
|
||||||
|
|
||||||
RTN
|
RTN
|
||||||
|
|
||||||
@draw-pattpane ( -- )
|
@draw-pattpane ( -- )
|
||||||
|
|
||||||
.document/presentation PEK #00 EQU ,&skip JCN RTN &skip
|
.document/presentation LDZ #00 EQU ,&skip JCN RTN &skip
|
||||||
|
|
||||||
( frame )
|
( frame )
|
||||||
.pattpane/x1 PEK2 -- .pattpane/y1 PEK2 -- .pattpane/x2 PEK2 .pattpane/y2 PEK2 #00 ;line-rect JSR2
|
.pattpane/x1 LDZ2 -- .pattpane/y1 LDZ2 -- .pattpane/x2 LDZ2 .pattpane/y2 LDZ2 #00 ;line-rect JSR2
|
||||||
.pattpane/x1 PEK2 #0002 SUB2 .pattpane/y1 PEK2 #0002 SUB2 .pattpane/x2 PEK2 .pattpane/y2 PEK2 #01 ;line-rect JSR2
|
.pattpane/x1 LDZ2 #0002 SUB2 .pattpane/y1 LDZ2 #0002 SUB2 .pattpane/x2 LDZ2 .pattpane/y2 LDZ2 #01 ;line-rect JSR2
|
||||||
|
|
||||||
.pattpane/x1 PEK2 .Screen/x DEO2 .pattpane/y1 PEK2 .Screen/y DEO2 ;patt_icns .Screen/addr DEO2
|
.pattpane/x1 LDZ2 .Screen/x DEO2 .pattpane/y1 LDZ2 .Screen/y DEO2 ;patt_icns .Screen/addr DEO2
|
||||||
|
|
||||||
&loop
|
&loop
|
||||||
( draw ) #21 .Screen/x DEI2 .pattpane/x1 PEK2 SUB2 8/ SWP POP .brush/patt PEK EQU #02 MUL ADD .Screen/color DEO
|
( draw ) #21 .Screen/x DEI2 .pattpane/x1 LDZ2 SUB2 8/ SWP POP .brush/patt LDZ EQU #02 MUL ADD .Screen/color DEO
|
||||||
( incr ) .Screen/x DEI2 8+ .Screen/x DEO2
|
( incr ) .Screen/x DEI2 8+ .Screen/x DEO2
|
||||||
( incr ) .Screen/addr DEI2 8+ .Screen/addr DEO2
|
( incr ) .Screen/addr DEI2 8+ .Screen/addr DEO2
|
||||||
.Screen/x DEI2 .pattpane/x2 PEK2 LTH2 ,&loop JCN
|
.Screen/x DEI2 .pattpane/x2 LDZ2 LTH2 ,&loop JCN
|
||||||
|
|
||||||
RTN
|
RTN
|
||||||
|
|
||||||
@draw-sizepane ( -- )
|
@draw-sizepane ( -- )
|
||||||
|
|
||||||
.document/presentation PEK #00 EQU ,&skip JCN RTN &skip
|
.document/presentation LDZ #00 EQU ,&skip JCN RTN &skip
|
||||||
|
|
||||||
( frame )
|
( frame )
|
||||||
.sizepane/x1 PEK2 -- .sizepane/y1 PEK2 -- .sizepane/x2 PEK2 .sizepane/y2 PEK2 #00 ;line-rect JSR2
|
.sizepane/x1 LDZ2 -- .sizepane/y1 LDZ2 -- .sizepane/x2 LDZ2 .sizepane/y2 LDZ2 #00 ;line-rect JSR2
|
||||||
.sizepane/x1 PEK2 #0002 SUB2 .sizepane/y1 PEK2 #0002 SUB2 .sizepane/x2 PEK2 .sizepane/y2 PEK2 #01 ;line-rect JSR2
|
.sizepane/x1 LDZ2 #0002 SUB2 .sizepane/y1 LDZ2 #0002 SUB2 .sizepane/x2 LDZ2 .sizepane/y2 LDZ2 #01 ;line-rect JSR2
|
||||||
|
|
||||||
.sizepane/x1 PEK2 .Screen/x DEO2 .sizepane/y1 PEK2 .Screen/y DEO2 ;size_icns .Screen/addr DEO2
|
.sizepane/x1 LDZ2 .Screen/x DEO2 .sizepane/y1 LDZ2 .Screen/y DEO2 ;size_icns .Screen/addr DEO2
|
||||||
|
|
||||||
&loop
|
&loop
|
||||||
( draw ) #21 .Screen/x DEI2 .sizepane/x1 PEK2 SUB2 8/ SWP POP .brush/size PEK EQU #02 MUL ADD .Screen/color DEO
|
( draw ) #21 .Screen/x DEI2 .sizepane/x1 LDZ2 SUB2 8/ SWP POP .brush/size LDZ EQU #02 MUL ADD .Screen/color DEO
|
||||||
( incr ) .Screen/x DEI2 8+ .Screen/x DEO2
|
( incr ) .Screen/x DEI2 8+ .Screen/x DEO2
|
||||||
( incr ) .Screen/addr DEI2 8+ .Screen/addr DEO2
|
( incr ) .Screen/addr DEI2 8+ .Screen/addr DEO2
|
||||||
.Screen/x DEI2 .sizepane/x2 PEK2 LTH2 ,&loop JCN
|
.Screen/x DEI2 .sizepane/x2 LDZ2 LTH2 ,&loop JCN
|
||||||
|
|
||||||
RTN
|
RTN
|
||||||
|
|
||||||
@draw-viewpane ( -- )
|
@draw-viewpane ( -- )
|
||||||
|
|
||||||
.document/presentation PEK #00 EQU ,&skip JCN RTN &skip
|
.document/presentation LDZ #00 EQU ,&skip JCN RTN &skip
|
||||||
|
|
||||||
( frame )
|
( frame )
|
||||||
.viewpane/x1 PEK2 -- .viewpane/y1 PEK2 -- .viewpane/x2 PEK2 .viewpane/y2 PEK2 #00 ;line-rect JSR2
|
.viewpane/x1 LDZ2 -- .viewpane/y1 LDZ2 -- .viewpane/x2 LDZ2 .viewpane/y2 LDZ2 #00 ;line-rect JSR2
|
||||||
.viewpane/x1 PEK2 #0002 SUB2 .viewpane/y1 PEK2 #0002 SUB2 .viewpane/x2 PEK2 .viewpane/y2 PEK2 #01 ;line-rect JSR2
|
.viewpane/x1 LDZ2 #0002 SUB2 .viewpane/y1 LDZ2 #0002 SUB2 .viewpane/x2 LDZ2 .viewpane/y2 LDZ2 #01 ;line-rect JSR2
|
||||||
|
|
||||||
.viewpane/x1 PEK2 .Screen/x DEO2 .viewpane/y1 PEK2 .Screen/y DEO2 ;view_icns .Screen/addr DEO2
|
.viewpane/x1 LDZ2 .Screen/x DEO2 .viewpane/y1 LDZ2 .Screen/y DEO2 ;view_icns .Screen/addr DEO2
|
||||||
|
|
||||||
&loop
|
&loop
|
||||||
( draw ) #21 .Screen/color DEO
|
( draw ) #21 .Screen/color DEO
|
||||||
( incr ) .Screen/x DEI2 8+ .Screen/x DEO2
|
( incr ) .Screen/x DEI2 8+ .Screen/x DEO2
|
||||||
( incr ) .Screen/addr DEI2 8+ .Screen/addr DEO2
|
( incr ) .Screen/addr DEI2 8+ .Screen/addr DEO2
|
||||||
.Screen/x DEI2 .viewpane/x2 PEK2 LTH2 ,&loop JCN
|
.Screen/x DEI2 .viewpane/x2 LDZ2 LTH2 ,&loop JCN
|
||||||
|
|
||||||
RTN
|
RTN
|
||||||
|
|
||||||
|
@ -766,29 +766,29 @@ RTN
|
||||||
@draw-background
|
@draw-background
|
||||||
|
|
||||||
( draw hor line )
|
( draw hor line )
|
||||||
#0000 .Screen/width DEI2 .Screen/height DEI2 #0002 DIV2 .document/presentation PEK #00 EQU ;line-horizontal-dotted JSR2
|
#0000 .Screen/width DEI2 .Screen/height DEI2 #0002 DIV2 .document/presentation LDZ #00 EQU ;line-horizontal-dotted JSR2
|
||||||
( draw ver line )
|
( draw ver line )
|
||||||
.Screen/width DEI2 #0002 DIV2 #0000 .Screen/height DEI2 .document/presentation PEK #00 EQU ;line-vertical-dotted JSR2
|
.Screen/width DEI2 #0002 DIV2 #0000 .Screen/height DEI2 .document/presentation LDZ #00 EQU ;line-vertical-dotted JSR2
|
||||||
|
|
||||||
.document/presentation PEK #01 EQU ;&skip-size JCN2
|
.document/presentation LDZ #01 EQU ;&skip-size JCN2
|
||||||
( draw size )
|
( draw size )
|
||||||
#0010 .Screen/y DEO2
|
#0010 .Screen/y DEO2
|
||||||
( draw width )
|
( draw width )
|
||||||
.Screen/width DEI2 #00a0 SUB2 .Screen/x DEO2 ;font_hex .canvas/w PEK2 #f0 AND #04 SFT #08 MUL ADD2 .Screen/addr DEO2
|
.Screen/width DEI2 #00a0 SUB2 .Screen/x DEO2 ;font_hex .canvas/w LDZ2 #f0 AND #04 SFT #08 MUL ADD2 .Screen/addr DEO2
|
||||||
( draw ) #21 .Screen/color DEO
|
( draw ) #21 .Screen/color DEO
|
||||||
.Screen/x DEI2 8+ .Screen/x DEO2 ;font_hex .canvas/w PEK2 #0f AND #08 MUL ADD2 .Screen/addr DEO2
|
.Screen/x DEI2 8+ .Screen/x DEO2 ;font_hex .canvas/w LDZ2 #0f AND #08 MUL ADD2 .Screen/addr DEO2
|
||||||
( draw ) #21 .Screen/color DEO
|
( draw ) #21 .Screen/color DEO
|
||||||
( draw height )
|
( draw height )
|
||||||
.Screen/x DEI2 8+ .Screen/x DEO2 ;font_hex .canvas/h PEK2 #f0 AND #04 SFT #08 MUL ADD2 .Screen/addr DEO2
|
.Screen/x DEI2 8+ .Screen/x DEO2 ;font_hex .canvas/h LDZ2 #f0 AND #04 SFT #08 MUL ADD2 .Screen/addr DEO2
|
||||||
( draw ) #21 .Screen/color DEO
|
( draw ) #21 .Screen/color DEO
|
||||||
.Screen/x DEI2 8+ .Screen/x DEO2 ;font_hex .canvas/h PEK2 #0f AND #08 MUL ADD2 .Screen/addr DEO2
|
.Screen/x DEI2 8+ .Screen/x DEO2 ;font_hex .canvas/h LDZ2 #0f AND #08 MUL ADD2 .Screen/addr DEO2
|
||||||
( draw ) #21 .Screen/color DEO
|
( draw ) #21 .Screen/color DEO
|
||||||
&skip-size
|
&skip-size
|
||||||
|
|
||||||
( draw save/load/guides icons )
|
( draw save/load/guides icons )
|
||||||
.Screen/height DEI2 #0010 SUB2 .Screen/y DEO2
|
.Screen/height DEI2 #0010 SUB2 .Screen/y DEO2
|
||||||
.Screen/width DEI2 #0028 SUB2 .Screen/x DEO2
|
.Screen/width DEI2 #0028 SUB2 .Screen/x DEO2
|
||||||
;eye_icn #00 .document/presentation PEK #08 MUL ADD2 .Screen/addr DEO2
|
;eye_icn #00 .document/presentation LDZ #08 MUL ADD2 .Screen/addr DEO2
|
||||||
#23 .Screen/color DEO
|
#23 .Screen/color DEO
|
||||||
.Screen/x DEI2 8+ .Screen/x DEO2
|
.Screen/x DEI2 8+ .Screen/x DEO2
|
||||||
;filestate_icn .Screen/addr DEO2
|
;filestate_icn .Screen/addr DEO2
|
||||||
|
@ -809,20 +809,20 @@ RTN
|
||||||
|
|
||||||
@line-rect ( x1 y1 x2 y2 color -- )
|
@line-rect ( x1 y1 x2 y2 color -- )
|
||||||
|
|
||||||
( load ) .color POK DUP2 STH2 .rect/y2 POK2 .rect/x2 POK2 DUP2 STH2 .rect/y1 POK2 .rect/x1 POK2
|
( load ) .color STZ DUP2 STH2 .rect/y2 STZ2 .rect/x2 STZ2 DUP2 STH2 .rect/y1 STZ2 .rect/x1 STZ2
|
||||||
STH2r STH2r
|
STH2r STH2r
|
||||||
&ver
|
&ver
|
||||||
( save ) OVR2 .Screen/y DEO2
|
( save ) OVR2 .Screen/y DEO2
|
||||||
( draw ) .rect/x1 PEK2 .Screen/x DEO2 .color PEK DUP .Screen/color DEO
|
( draw ) .rect/x1 LDZ2 .Screen/x DEO2 .color LDZ DUP .Screen/color DEO
|
||||||
( draw ) .rect/x2 PEK2 .Screen/x DEO2 .Screen/color DEO
|
( draw ) .rect/x2 LDZ2 .Screen/x DEO2 .Screen/color DEO
|
||||||
( incr ) SWP2 ++ SWP2
|
( incr ) SWP2 ++ SWP2
|
||||||
OVR2 OVR2 LTS2 ,&ver JCN
|
OVR2 OVR2 LTS2 ,&ver JCN
|
||||||
POP2 POP2
|
POP2 POP2
|
||||||
.rect/x1 PEK2 .rect/x2 PEK2
|
.rect/x1 LDZ2 .rect/x2 LDZ2
|
||||||
&hor
|
&hor
|
||||||
( save ) OVR2 .Screen/x DEO2
|
( save ) OVR2 .Screen/x DEO2
|
||||||
( draw ) .rect/y1 PEK2 .Screen/y DEO2 .color PEK DUP .Screen/color DEO
|
( draw ) .rect/y1 LDZ2 .Screen/y DEO2 .color LDZ DUP .Screen/color DEO
|
||||||
( draw ) .rect/y2 PEK2 .Screen/y DEO2 .Screen/color DEO
|
( draw ) .rect/y2 LDZ2 .Screen/y DEO2 .Screen/color DEO
|
||||||
( incr ) SWP2 ++ SWP2
|
( incr ) SWP2 ++ SWP2
|
||||||
OVR2 OVR2 ++ LTS2 ,&hor JCN
|
OVR2 OVR2 ++ LTS2 ,&hor JCN
|
||||||
POP2 POP2
|
POP2 POP2
|
||||||
|
@ -831,14 +831,14 @@ RTN
|
||||||
|
|
||||||
@fill-rect ( x1 y1 x2 y2 color -- )
|
@fill-rect ( x1 y1 x2 y2 color -- )
|
||||||
|
|
||||||
.color POK
|
.color STZ
|
||||||
( x1 x2 y1 y2 ) ROT2 SWP2
|
( x1 x2 y1 y2 ) ROT2 SWP2
|
||||||
&ver
|
&ver
|
||||||
( save ) OVR2 .Screen/y DEO2
|
( save ) OVR2 .Screen/y DEO2
|
||||||
STH2 STH2 OVR2 OVR2
|
STH2 STH2 OVR2 OVR2
|
||||||
&hor
|
&hor
|
||||||
( save ) OVR2 .Screen/x DEO2
|
( save ) OVR2 .Screen/x DEO2
|
||||||
( draw ) .color PEK .Screen/color DEO
|
( draw ) .color LDZ .Screen/color DEO
|
||||||
( incr ) SWP2 ++ SWP2
|
( incr ) SWP2 ++ SWP2
|
||||||
OVR2 OVR2 LTS2 ,&hor JCN
|
OVR2 OVR2 LTS2 ,&hor JCN
|
||||||
POP2 POP2 STH2r STH2r
|
POP2 POP2 STH2r STH2r
|
||||||
|
@ -850,10 +850,10 @@ RTN
|
||||||
|
|
||||||
@draw-label ( addr color -- )
|
@draw-label ( addr color -- )
|
||||||
|
|
||||||
.color POK
|
.color STZ
|
||||||
&loop
|
&loop
|
||||||
DUP2 LDA #00 SWP #0008 MUL2 ;font ADD2 .Screen/addr DEO2
|
DUP2 LDA #00 SWP #0008 MUL2 ;font ADD2 .Screen/addr DEO2
|
||||||
( draw ) .color PEK #20 ADD .Screen/color DEO
|
( draw ) .color LDZ #20 ADD .Screen/color DEO
|
||||||
( incr ) #0001 ADD2
|
( incr ) #0001 ADD2
|
||||||
( incr ) .Screen/x DEI2 8+ .Screen/x DEO2
|
( incr ) .Screen/x DEI2 8+ .Screen/x DEO2
|
||||||
( loop ) DUP2 LDA #00 NEQ ,&loop JCN
|
( loop ) DUP2 LDA #00 NEQ ,&loop JCN
|
||||||
|
@ -863,9 +863,9 @@ RTN
|
||||||
|
|
||||||
@line-horizontal-dotted ( x0 x1 y color -- )
|
@line-horizontal-dotted ( x0 x1 y color -- )
|
||||||
|
|
||||||
.color POK .Screen/y DEO2 OVR2 .Screen/x DEO2
|
.color STZ .Screen/y DEO2 OVR2 .Screen/x DEO2
|
||||||
&draw-hor
|
&draw-hor
|
||||||
( draw ) .color PEK .Screen/color DEO
|
( draw ) .color LDZ .Screen/color DEO
|
||||||
( incr ) SWP2 #0002 ADD2 DUP2 .Screen/x DEO2 SWP2
|
( incr ) SWP2 #0002 ADD2 DUP2 .Screen/x DEO2 SWP2
|
||||||
OVR2 OVR2 LTH2 ,&draw-hor JCN
|
OVR2 OVR2 LTH2 ,&draw-hor JCN
|
||||||
POP2 POP2
|
POP2 POP2
|
||||||
|
@ -874,9 +874,9 @@ RTN
|
||||||
|
|
||||||
@line-vertical-dotted ( x y0 y1 color -- )
|
@line-vertical-dotted ( x y0 y1 color -- )
|
||||||
|
|
||||||
.color POK STH2 SWP2 .Screen/x DEO2 STH2r OVR2 .Screen/y DEO2
|
.color STZ STH2 SWP2 .Screen/x DEO2 STH2r OVR2 .Screen/y DEO2
|
||||||
&draw-ver
|
&draw-ver
|
||||||
( draw ) .color PEK .Screen/color DEO
|
( draw ) .color LDZ .Screen/color DEO
|
||||||
( incr ) SWP2 #0002 ADD2 DUP2 .Screen/y DEO2 SWP2
|
( incr ) SWP2 #0002 ADD2 DUP2 .Screen/y DEO2 SWP2
|
||||||
OVR2 OVR2 LTH2 ,&draw-ver JCN
|
OVR2 OVR2 LTH2 ,&draw-ver JCN
|
||||||
POP2 POP2
|
POP2 POP2
|
||||||
|
|
|
@ -24,7 +24,7 @@
|
||||||
%LDA-CHAR { #24 MOD #00 SWP ;b36clc ADD2 LDA } ( b36 -- char )
|
%LDA-CHAR { #24 MOD #00 SWP ;b36clc ADD2 LDA } ( b36 -- char )
|
||||||
%LDA-VALUE { #20 SUB #00 SWP ;values ADD2 LDA } ( char -- b36 )
|
%LDA-VALUE { #20 SUB #00 SWP ;values ADD2 LDA } ( char -- b36 )
|
||||||
|
|
||||||
%LDA-INDEX { #00 SWP #00 .grid/width PEK MUL2 ROT #00 SWP ADD2 } ( x y -- index )
|
%LDA-INDEX { #00 SWP #00 .grid/width LDZ MUL2 ROT #00 SWP ADD2 } ( x y -- index )
|
||||||
%LDA-CELL { LDA-INDEX DATA-CELLS ADD2 LDA } ( x y -- char )
|
%LDA-CELL { LDA-INDEX DATA-CELLS ADD2 LDA } ( x y -- char )
|
||||||
%SET-CELL { ROT ROT LDA-INDEX DATA-CELLS ADD2 STA } ( x y char -- )
|
%SET-CELL { ROT ROT LDA-INDEX DATA-CELLS ADD2 STA } ( x y char -- )
|
||||||
%LDA-TYPE { LDA-INDEX DATA-TYPES ADD2 LDA } ( x y -- type )
|
%LDA-TYPE { LDA-INDEX DATA-TYPES ADD2 LDA } ( x y -- type )
|
||||||
|
@ -59,8 +59,8 @@
|
||||||
( vectors ) ;on-frame .Screen/vector DEO2
|
( vectors ) ;on-frame .Screen/vector DEO2
|
||||||
|
|
||||||
( find size )
|
( find size )
|
||||||
.Screen/width DEI2 8/ SWP POP .grid/width POK
|
.Screen/width DEI2 8/ SWP POP .grid/width STZ
|
||||||
.Screen/height DEI2 8/ SWP POP #02 SUB .grid/height POK
|
.Screen/height DEI2 8/ SWP POP #02 SUB .grid/height STZ
|
||||||
|
|
||||||
( fill grid with dots )
|
( fill grid with dots )
|
||||||
|
|
||||||
|
@ -71,47 +71,47 @@ BRK
|
||||||
|
|
||||||
@on-frame
|
@on-frame
|
||||||
|
|
||||||
.timer PEK ++ DUP .timer POK
|
.timer LDZ ++ DUP .timer STZ
|
||||||
|
|
||||||
( skip ) #08 EQU ,&tick JCN BRK &tick
|
( skip ) #08 EQU ,&tick JCN BRK &tick
|
||||||
|
|
||||||
.timer/frame PEK ++ .timer/frame POK
|
.timer/frame LDZ ++ .timer/frame STZ
|
||||||
|
|
||||||
;run JSR2
|
;run JSR2
|
||||||
|
|
||||||
#00 .timer POK
|
#00 .timer STZ
|
||||||
|
|
||||||
BRK
|
BRK
|
||||||
|
|
||||||
@on-button
|
@on-button
|
||||||
|
|
||||||
.Controller/key DEI #00 EQU ,&no-key JCN
|
.Controller/key DEI #00 EQU ,&no-key JCN
|
||||||
.selection/x1 PEK .selection/y1 PEK .Controller/key DEI SET-CELL
|
.selection/x1 LDZ .selection/y1 LDZ .Controller/key DEI SET-CELL
|
||||||
;redraw JSR2
|
;redraw JSR2
|
||||||
&no-key
|
&no-key
|
||||||
|
|
||||||
( arrows )
|
( arrows )
|
||||||
.Controller/button DEI #f0 AND
|
.Controller/button DEI #f0 AND
|
||||||
DUP #04 SFT #01 AND #01 NEQ ,&no-up JCN
|
DUP #04 SFT #01 AND #01 NEQ ,&no-up JCN
|
||||||
.selection/y1 PEK #00 EQU ,&no-up JCN
|
.selection/y1 LDZ #00 EQU ,&no-up JCN
|
||||||
.selection/y1 PEK -- .selection/y1 POK
|
.selection/y1 LDZ -- .selection/y1 STZ
|
||||||
.selection/y2 PEK -- .selection/y2 POK &no-up
|
.selection/y2 LDZ -- .selection/y2 STZ &no-up
|
||||||
DUP #05 SFT #01 AND #01 NEQ ,&no-down JCN
|
DUP #05 SFT #01 AND #01 NEQ ,&no-down JCN
|
||||||
.selection/y1 PEK .grid/height PEK -- EQU ,&no-down JCN
|
.selection/y1 LDZ .grid/height LDZ -- EQU ,&no-down JCN
|
||||||
.selection/y1 PEK ++ .selection/y1 POK
|
.selection/y1 LDZ ++ .selection/y1 STZ
|
||||||
.selection/y2 PEK ++ .selection/y2 POK &no-down
|
.selection/y2 LDZ ++ .selection/y2 STZ &no-down
|
||||||
DUP #06 SFT #01 AND #01 NEQ ,&no-left JCN
|
DUP #06 SFT #01 AND #01 NEQ ,&no-left JCN
|
||||||
.selection/x1 PEK #00 EQU ,&no-left JCN
|
.selection/x1 LDZ #00 EQU ,&no-left JCN
|
||||||
.selection/x1 PEK -- .selection/x1 POK
|
.selection/x1 LDZ -- .selection/x1 STZ
|
||||||
.selection/x2 PEK -- .selection/x2 POK &no-left
|
.selection/x2 LDZ -- .selection/x2 STZ &no-left
|
||||||
DUP #07 SFT #01 AND #01 NEQ ,&no-right JCN
|
DUP #07 SFT #01 AND #01 NEQ ,&no-right JCN
|
||||||
.selection/x1 PEK .grid/width PEK -- EQU ,&no-right JCN
|
.selection/x1 LDZ .grid/width LDZ -- EQU ,&no-right JCN
|
||||||
.selection/x1 PEK ++ .selection/x1 POK
|
.selection/x1 LDZ ++ .selection/x1 STZ
|
||||||
.selection/x2 PEK ++ .selection/x2 POK &no-right
|
.selection/x2 LDZ ++ .selection/x2 STZ &no-right
|
||||||
POP
|
POP
|
||||||
|
|
||||||
.Controller/key DEI #08 NEQ ,&no-backspace JCN
|
.Controller/key DEI #08 NEQ ,&no-backspace JCN
|
||||||
.selection/x1 PEK .selection/y1 PEK #2e SET-CELL ( put . char )
|
.selection/x1 LDZ .selection/y1 LDZ #2e SET-CELL ( put . char )
|
||||||
&no-backspace
|
&no-backspace
|
||||||
|
|
||||||
;redraw JSR2
|
;redraw JSR2
|
||||||
|
@ -121,24 +121,24 @@ BRK
|
||||||
@on-mouse
|
@on-mouse
|
||||||
|
|
||||||
.Mouse/state DEI #00 EQU ,&no-touch JCN
|
.Mouse/state DEI #00 EQU ,&no-touch JCN
|
||||||
.Mouse/x DEI2 8/ SWP POP .selection/x1 POK
|
.Mouse/x DEI2 8/ SWP POP .selection/x1 STZ
|
||||||
.Mouse/y DEI2 8/ SWP POP .selection/y1 POK
|
.Mouse/y DEI2 8/ SWP POP .selection/y1 STZ
|
||||||
;redraw JSR2
|
;redraw JSR2
|
||||||
&no-touch
|
&no-touch
|
||||||
|
|
||||||
( clear last cursor )
|
( clear last cursor )
|
||||||
.cursor/x PEK2 .Screen/x DEO2
|
.cursor/x LDZ2 .Screen/x DEO2
|
||||||
.cursor/y PEK2 .Screen/y DEO2
|
.cursor/y LDZ2 .Screen/y DEO2
|
||||||
;blank_icn .Screen/addr DEO2
|
;blank_icn .Screen/addr DEO2
|
||||||
#30 .Screen/color DEO
|
#30 .Screen/color DEO
|
||||||
|
|
||||||
( record cursor positions )
|
( record cursor positions )
|
||||||
.Mouse/x DEI2 .cursor/x POK2
|
.Mouse/x DEI2 .cursor/x STZ2
|
||||||
.Mouse/y DEI2 .cursor/y POK2
|
.Mouse/y DEI2 .cursor/y STZ2
|
||||||
|
|
||||||
( draw new cursor )
|
( draw new cursor )
|
||||||
.cursor/x PEK2 .Screen/x DEO2
|
.cursor/x LDZ2 .Screen/x DEO2
|
||||||
.cursor/y PEK2 .Screen/y DEO2
|
.cursor/y LDZ2 .Screen/y DEO2
|
||||||
;cursor_icn .Screen/addr DEO2
|
;cursor_icn .Screen/addr DEO2
|
||||||
#32 .Mouse/state DEI #01 EQU ADD .Screen/color DEO
|
#32 .Mouse/state DEI #01 EQU ADD .Screen/color DEO
|
||||||
|
|
||||||
|
@ -146,9 +146,9 @@ BRK
|
||||||
|
|
||||||
@start ( -- )
|
@start ( -- )
|
||||||
|
|
||||||
#00 .grid/height PEK
|
#00 .grid/height LDZ
|
||||||
&ver
|
&ver
|
||||||
#00 .grid/width PEK
|
#00 .grid/width LDZ
|
||||||
&hor
|
&hor
|
||||||
( get x,y ) SWP2 OVR STH SWP2 OVR STHr
|
( get x,y ) SWP2 OVR STH SWP2 OVR STHr
|
||||||
#2e SET-CELL
|
#2e SET-CELL
|
||||||
|
@ -159,7 +159,7 @@ BRK
|
||||||
DUP2 LTH ,&ver JCN
|
DUP2 LTH ,&ver JCN
|
||||||
POP2
|
POP2
|
||||||
|
|
||||||
#9a .timer/speed POK
|
#9a .timer/speed STZ
|
||||||
|
|
||||||
RTN
|
RTN
|
||||||
|
|
||||||
|
@ -172,7 +172,7 @@ RTN
|
||||||
|
|
||||||
@is-selected ( x y -- flag )
|
@is-selected ( x y -- flag )
|
||||||
|
|
||||||
.selection/x1 PEK .selection/y1 PEK EQU2
|
.selection/x1 LDZ .selection/y1 LDZ EQU2
|
||||||
|
|
||||||
RTN
|
RTN
|
||||||
|
|
||||||
|
@ -236,7 +236,7 @@ RTN
|
||||||
|
|
||||||
POP
|
POP
|
||||||
++
|
++
|
||||||
#30 .timer/frame PEK #08 MOD ADD SET-CELL
|
#30 .timer/frame LDZ #08 MOD ADD SET-CELL
|
||||||
|
|
||||||
RTN
|
RTN
|
||||||
|
|
||||||
|
@ -445,9 +445,9 @@ RTN
|
||||||
|
|
||||||
@init ( -- )
|
@init ( -- )
|
||||||
|
|
||||||
#00 .grid/height PEK
|
#00 .grid/height LDZ
|
||||||
&ver
|
&ver
|
||||||
#00 .grid/width PEK
|
#00 .grid/width LDZ
|
||||||
&hor
|
&hor
|
||||||
( get x,y ) SWP2 OVR STH SWP2 OVR STHr
|
( get x,y ) SWP2 OVR STH SWP2 OVR STHr
|
||||||
( unlock ) #00 SET-LOCK
|
( unlock ) #00 SET-LOCK
|
||||||
|
@ -464,9 +464,9 @@ RTN
|
||||||
|
|
||||||
;init JSR2
|
;init JSR2
|
||||||
|
|
||||||
#00 .grid/height PEK
|
#00 .grid/height LDZ
|
||||||
&ver
|
&ver
|
||||||
#00 .grid/width PEK
|
#00 .grid/width LDZ
|
||||||
&hor
|
&hor
|
||||||
( get x,y ) SWP2 OVR STH SWP2 OVR STHr
|
( get x,y ) SWP2 OVR STH SWP2 OVR STHr
|
||||||
DUP2 LDA-CELL ;run-char JSR2
|
DUP2 LDA-CELL ;run-char JSR2
|
||||||
|
@ -486,7 +486,7 @@ RTN
|
||||||
|
|
||||||
( Positionx )
|
( Positionx )
|
||||||
#0000 .Screen/x DEO2
|
#0000 .Screen/x DEO2
|
||||||
.selection/x1 PEK
|
.selection/x1 LDZ
|
||||||
DUP #04 SFT LDA-CHAR #20 SUB #00 SWP #0008 MUL2 ;font ADD2 .Screen/addr DEO2
|
DUP #04 SFT LDA-CHAR #20 SUB #00 SWP #0008 MUL2 ;font ADD2 .Screen/addr DEO2
|
||||||
#22 .Screen/color DEO
|
#22 .Screen/color DEO
|
||||||
#0008 .Screen/x DEO2
|
#0008 .Screen/x DEO2
|
||||||
|
@ -495,7 +495,7 @@ RTN
|
||||||
|
|
||||||
( Positiony )
|
( Positiony )
|
||||||
#0010 .Screen/x DEO2
|
#0010 .Screen/x DEO2
|
||||||
.selection/y1 PEK
|
.selection/y1 LDZ
|
||||||
DUP #04 SFT LDA-CHAR #20 SUB #00 SWP #0008 MUL2 ;font ADD2 .Screen/addr DEO2
|
DUP #04 SFT LDA-CHAR #20 SUB #00 SWP #0008 MUL2 ;font ADD2 .Screen/addr DEO2
|
||||||
#22 .Screen/color DEO
|
#22 .Screen/color DEO
|
||||||
#0018 .Screen/x DEO2
|
#0018 .Screen/x DEO2
|
||||||
|
@ -508,7 +508,7 @@ RTN
|
||||||
|
|
||||||
( Frame )
|
( Frame )
|
||||||
#0030 .Screen/x DEO2
|
#0030 .Screen/x DEO2
|
||||||
.timer/frame PEK
|
.timer/frame LDZ
|
||||||
DUP #04 SFT LDA-CHAR #20 SUB #00 SWP #0008 MUL2 ;font ADD2 .Screen/addr DEO2
|
DUP #04 SFT LDA-CHAR #20 SUB #00 SWP #0008 MUL2 ;font ADD2 .Screen/addr DEO2
|
||||||
#22 .Screen/color DEO
|
#22 .Screen/color DEO
|
||||||
#0038 .Screen/x DEO2
|
#0038 .Screen/x DEO2
|
||||||
|
@ -517,11 +517,11 @@ RTN
|
||||||
|
|
||||||
#0040 .Screen/x DEO2
|
#0040 .Screen/x DEO2
|
||||||
;beat_icn .Screen/addr DEO2
|
;beat_icn .Screen/addr DEO2
|
||||||
#21 .timer/frame PEK #08 MOD #00 EQU #02 MUL ADD .Screen/color DEO
|
#21 .timer/frame LDZ #08 MOD #00 EQU #02 MUL ADD .Screen/color DEO
|
||||||
|
|
||||||
( Speed )
|
( Speed )
|
||||||
#0050 .Screen/x DEO2
|
#0050 .Screen/x DEO2
|
||||||
.timer/speed PEK
|
.timer/speed LDZ
|
||||||
DUP #04 SFT LDA-CHAR #20 SUB #00 SWP #0008 MUL2 ;font ADD2 .Screen/addr DEO2
|
DUP #04 SFT LDA-CHAR #20 SUB #00 SWP #0008 MUL2 ;font ADD2 .Screen/addr DEO2
|
||||||
#22 .Screen/color DEO
|
#22 .Screen/color DEO
|
||||||
#0058 .Screen/x DEO2
|
#0058 .Screen/x DEO2
|
||||||
|
@ -541,10 +541,10 @@ RTN
|
||||||
|
|
||||||
@redraw ( -- )
|
@redraw ( -- )
|
||||||
|
|
||||||
#00 .grid/height PEK
|
#00 .grid/height LDZ
|
||||||
&ver
|
&ver
|
||||||
( pos-y ) OVR #00 SWP #0008 MUL2 .Screen/y DEO2
|
( pos-y ) OVR #00 SWP #0008 MUL2 .Screen/y DEO2
|
||||||
#00 .grid/width PEK
|
#00 .grid/width LDZ
|
||||||
&hor
|
&hor
|
||||||
( pos-x ) OVR #00 SWP #0008 MUL2 .Screen/x DEO2
|
( pos-x ) OVR #00 SWP #0008 MUL2 .Screen/x DEO2
|
||||||
( get x,y ) SWP2 OVR STH SWP2 OVR STHr
|
( get x,y ) SWP2 OVR STH SWP2 OVR STHr
|
||||||
|
|
|
@ -42,7 +42,7 @@ Program p;
|
||||||
char ops[][4] = {
|
char ops[][4] = {
|
||||||
"BRK", "LIT", "NOP", "POP", "DUP", "SWP", "OVR", "ROT",
|
"BRK", "LIT", "NOP", "POP", "DUP", "SWP", "OVR", "ROT",
|
||||||
"EQU", "NEQ", "GTH", "LTH", "JMP", "JCN", "JSR", "STH",
|
"EQU", "NEQ", "GTH", "LTH", "JMP", "JCN", "JSR", "STH",
|
||||||
"PEK", "POK", "LDR", "STR", "LDA", "STA", "DEI", "DEO",
|
"LDZ", "STZ", "LDR", "STR", "LDA", "STA", "DEI", "DEO",
|
||||||
"ADD", "SUB", "MUL", "DIV", "AND", "ORA", "EOR", "SFT"
|
"ADD", "SUB", "MUL", "DIV", "AND", "ORA", "EOR", "SFT"
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue