Fixed issue with screen resize
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c3506869b5
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@ -25,7 +25,7 @@ typedef struct {
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extern Audio audio[POLYPHONY];
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Uint8 audio_get_vu(Audio *c);
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int audio_render(Audio *c, Sint16 *sample, Sint16 *end);
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void audio_start(Audio *c, Uint16 adsr, Uint8 pitch);
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Uint8 audio_get_vu(Audio *c);
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void audio_finished_handler(Audio *c);
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@ -139,7 +139,7 @@ file_delete(void)
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return unlink(current_filename);
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}
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/* API */
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/* IO */
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void
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file_deo(Device *d, Uint8 port)
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@ -154,7 +154,7 @@ screen_debug(Screen *p, Uint8 *stack, Uint8 wptr, Uint8 rptr, Uint8 *memory)
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}
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}
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/* APIs */
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/* IO */
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Uint8
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screen_dei(Device *d, Uint8 port)
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@ -174,7 +174,7 @@ screen_deo(Device *d, Uint8 port)
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switch(port) {
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case 0x1: d->vector = peek16(d->dat, 0x0); break;
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case 0x5:
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/* TODO: if(!FIXED_SIZE) set_size(peek16(d->dat, 0x2), peek16(d->dat, 0x4), 1); */
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if(!FIXED_SIZE) set_size(peek16(d->dat, 0x2), peek16(d->dat, 0x4), 1);
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break;
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case 0xe: {
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Uint16 x = peek16(d->dat, 0x8);
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@ -27,6 +27,9 @@ typedef struct Screen {
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extern Screen screen;
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/* this should probably be done differently */
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int set_size(Uint16 width, Uint16 height, int is_resize);
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void screen_palette(Screen *p, Uint8 *addr);
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void screen_resize(Screen *p, Uint16 width, Uint16 height);
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void screen_clear(Screen *p, Layer *layer);
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@ -101,7 +101,7 @@ set_window_size(SDL_Window *window, int w, int h)
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SDL_SetWindowSize(window, w, h);
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}
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static int
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int
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set_size(Uint16 width, Uint16 height, int is_resize)
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{
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screen_resize(&screen, width, height);
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