A bit of housekeeping on the example files

This commit is contained in:
Devine Lu Linvega 2022-07-06 19:25:54 -07:00
parent a2053d9654
commit abd0be0fba
11 changed files with 69 additions and 813 deletions

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@ -146,7 +146,7 @@ JMP2r
JMP2r
@mod DUP2 DIV MUL SUB JMP2r
@mod DIVk MUL SUB JMP2r
@cursor
80c0 e0f0 f8e0 1000

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@ -2,10 +2,8 @@
%+ { ADD } %- { SUB } %* { MUL } %/ { DIV }
%< { LTH } %> { GTH } %= { EQU } %! { NEQ }
%++ { ADD2 } %-- { SUB2 } %** { MUL2 } %// { DIV2 }
%<< { LTH2 } %>> { GTH2 } %== { EQU2 } %!! { NEQ2 }
%GTS2 { #8000 ++ SWP2 #8000 ++ << }
%GTS2 { #8000 ADD2 SWP2 #8000 ADD2 LTH2 }
%AUTO-X { #01 .Screen/auto DEO }
%NEXT-LINE { #0000 .Screen/x DEO2 .Screen/y DEI2k INC2 ROT DEO2 }
@ -17,8 +15,8 @@
%YMIN { #ecc7 } ( -4915 )
%YMAX { #1333 } ( 4915 )
%MAXI { #20 } ( 32 )
%DX { XMAX XMIN -- WIDTH // } ( (XMAX-XMIN)/W )
%DY { YMAX YMIN -- HEIGHT // } ( (YMAX-YMIN)/H )
%DX { XMAX XMIN SUB2 WIDTH DIV2 } ( (XMAX-XMIN)/W )
%DY { YMAX YMIN SUB2 HEIGHT DIV2 } ( (YMAX-YMIN)/H )
%X { .x LDZ2 } %Y { .y LDZ2 }
%X2 { .x2 LDZ2 } %Y2 { .y2 LDZ2 }
@ -54,21 +52,21 @@ BRK
XMAX XMIN
&hor
DUP2 ,&x STR2
#0000 DUP2 DUP2 DUP2 .x STZ2 .y STZ2 .x2 STZ2 .y2 STZ2
#0000 DUP2k DUP2 .x STZ2 .y STZ2 .x2 STZ2 .y2 STZ2
MAXI #00
&loop
X Y ;smul2 JSR2 DUP2 ADD2 [ LIT2 &y $2 ] ++ .y STZ2
X2 Y2 -- [ LIT2 &x $2 ] ++ .x STZ2
X Y ;smul2 JSR2 DUP2 ADD2 [ LIT2 &y $2 ] ADD2 .y STZ2
X2 Y2 SUB2 [ LIT2 &x $2 ] ADD2 .x STZ2
X DUP2 ;smul2 JSR2 .x2 STZ2
Y DUP2 ;smul2 JSR2 .y2 STZ2
X2 Y2 ++ #4000 >> ,&end JCN
X2 Y2 ADD2 #4000 GTH2 ,&end JCN
INC GTHk ,&loop JCN
&end
NIP .Screen/pixel DEO
DX ++ OVR2 OVR2 GTS2 ;&hor JCN2
DX ADD2 OVR2 OVR2 GTS2 ;&hor JCN2
POP2 POP2
NEXT-LINE
DY ++ OVR2 OVR2 GTS2 ;&ver JCN2
DY ADD2 OVR2 OVR2 GTS2 ;&ver JCN2
POP2 POP2
JMP2r

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@ -74,8 +74,7 @@ BRK
DUP ,&last LDR NEQ ,&changed JCN
POP JMP2r &changed
( only redraw on change )
DUP
#00 SWP ;eye ADD2 .Screen/addr DEO2
#00 OVR ;eye ADD2 .Screen/addr DEO2
.cat/y LDZ2 #0008 ADD2 .Screen/y DEO2
.cat/x LDZ2 #0008 SUB2 .Screen/x DEO2
#81 .Screen/sprite DEOk DEO

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@ -1,6 +1,6 @@
( dev/audio )
%MOD { DUP2 DIV MUL SUB }
%MOD { DIVk MUL SUB }
( devices )

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@ -1,13 +1,7 @@
( dev/audio )
%2// { #01 SFT2 }
%4** { #20 SFT2 }
%8** { #30 SFT2 }
%20MOD { #1f AND }
%RTN { JMP2r }
%GET-NOTE { #00 SWP ;melody ADD2 LDA }
%GET-HEXCHAR { #00 SWP 8** ;font-hex ADD2 .Screen/addr DEO2 }
%GET-HEXCHAR { #00 SWP #30 SFT2 ;font-hex ADD2 .Screen/addr DEO2 }
( devices )
@ -44,8 +38,8 @@
#dd .Audio0/volume DEO ( TODO: turn ON )
( center )
.Screen/width DEI2 2// #0080 SUB2 .offset/x STZ2
.Screen/height DEI2 2// #0040 SUB2 .offset/y STZ2
.Screen/width DEI2 #01 SFT2 #0080 SUB2 .offset/x STZ2
.Screen/height DEI2 #01 SFT2 #0040 SUB2 .offset/y STZ2
;draw JSR2
#02 ;draw-selector JSR2
@ -71,12 +65,12 @@ BRK
&no-down
[ #04 ] NEQk NIP ,&no-left JCN
#00 ;draw-selector JSR2
.selection LDZ #01 SUB 20MOD .selection STZ
.selection LDZ #01 SUB #1f AND .selection STZ
#02 ;draw-selector JSR2
&no-left
[ #08 ] NEQk NIP ,&no-right JCN
#00 ;draw-selector JSR2
.selection LDZ INC 20MOD .selection STZ
.selection LDZ INC #1f AND .selection STZ
#02 ;draw-selector JSR2
&no-right
POP
@ -89,9 +83,9 @@ BRK
( skip ) .timer LDZ #10 EQU #01 JCN [ BRK ]
.progress LDZ
( play note ) DUP GET-NOTE .Audio0/pitch DEO
( erase last ) DUP #01 SUB 20MOD #01 ,draw-note JSR
( erase last ) DUP #01 SUB #1f AND #01 ,draw-note JSR
( draw current ) #01 ,draw-note JSR
( incr ) .progress LDZ INC 20MOD .progress STZ
( incr ) .progress LDZ INC #1f AND .progress STZ
#00 .timer STZ
BRK
@ -104,22 +98,22 @@ BRK
INC GTHk ,&loop JCN
POP2
RTN
JMP2r
@draw-note ( id color -- )
STH STH
( set x ) [ #00 STHkr ] 8** .offset/x LDZ2 ADD2 .Screen/x DEO2
( set y ) [ #00 #00 STHkr ;melody ADD2 LDA ] 4** #0100 SWP2 SUB2 .offset/y LDZ2 ADD2 #0080 ADD2 .Screen/y DEO2
( set x ) [ #00 STHkr ] #30 SFT2 .offset/x LDZ2 ADD2 .Screen/x DEO2
( set y ) [ #00 #00 STHkr ;melody ADD2 LDA ] #20 SFT2 #0100 SWP2 SUB2 .offset/y LDZ2 ADD2 #0080 ADD2 .Screen/y DEO2
( set addr ) ;marker-icn [ #00 .progress LDZ STHr EQU #08 MUL ADD2 ] .Screen/addr DEO2
( draw ) STHr .Screen/sprite DEO
RTN
JMP2r
@draw-selector ( color -- )
STH
[ #00 .selection LDZ ] 8** .offset/x LDZ2 ADD2 .Screen/x DEO2
[ #00 .selection LDZ ] #30 SFT2 .offset/x LDZ2 ADD2 .Screen/x DEO2
#0070 .offset/y LDZ2 ADD2 .Screen/y DEO2
;selector-icn .Screen/addr DEO2
STHkr .Screen/sprite DEO
@ -127,7 +121,7 @@ RTN
.Screen/y DEI2 #0008 ADD2 .Screen/y DEO2
.selection LDZ GET-NOTE STHr ,draw-byte JSR
RTN
JMP2r
@draw-byte ( byte color -- )
@ -139,7 +133,7 @@ RTN
#0f AND GET-HEXCHAR
( draw ) STHr .Screen/sprite DEO
RTN
JMP2r
@melody
54 52 54 4f 4b 4f 48 ff
@ -180,4 +174,4 @@ RTN
007c 8282 7c82 827c 007c 8282 7e02 827c
007c 8202 7e82 827e 00fc 8282 fc82 82fc
007c 8280 8080 827c 00fc 8282 8282 82fc
007c 8280 f080 827c 007c 8280 f080 8080
007c 8280 f080 827c 007c 8280 f080 8080

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@ -15,7 +15,7 @@ BRK
@print ( short* -- )
&short ( short* -- ) SWP ,&byte JSR
SWP ,&byte JSR
&byte ( byte -- ) DUP #04 SFT ,&char JSR
&char ( char -- ) #0f AND DUP #09 GTH #27 MUL ADD #30 ADD #18 DEO

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@ -1,13 +1,8 @@
( GUI Shapes )
%2** { #10 SFT2 }
%4** { #20 SFT2 }
%2// { #01 SFT2 }
%4// { #02 SFT2 }
%ABS2 { DUP2 #0f SFT2 EQU #05 JCN #0000 SWP2 SUB2 }
%LTS2 { #8000 ADD2 SWP2 #8000 ADD2 GTH2 }
%GTS2 { #8000 ADD2 SWP2 #8000 ADD2 LTH2 }
%WIDTH { #0100 } %HEIGHT { #00a0 }
( devices )
@ -35,24 +30,24 @@
#f03c .System/g DEO2
#f03f .System/b DEO2
( background ) ;checker_icn #03 ;cover-pattern JSR2
( background ) ;checker-icn #03 ;cover-pattern JSR2
.Screen/width DEI2 2// WIDTH 2// SUB2 #0008 ADD2
.Screen/height DEI2 2// HEIGHT 2// SUB2 #0008 ADD2
.Screen/width DEI2 #01 SFT2 WIDTH #01 SFT2 SUB2 #0008 ADD2
.Screen/height DEI2 #01 SFT2 HEIGHT #01 SFT2 SUB2 #0008 ADD2
WIDTH HEIGHT
STH2 STH2 OVR2 STH2r ADD2 OVR2 STH2r ADD2 #02 ;fill-rect JSR2
.Screen/width DEI2 2// WIDTH 2// SUB2
.Screen/height DEI2 2// HEIGHT 2// SUB2
.Screen/width DEI2 #01 SFT2 WIDTH #01 SFT2 SUB2
.Screen/height DEI2 #01 SFT2 HEIGHT #01 SFT2 SUB2
WIDTH HEIGHT
STH2 STH2 OVR2 STH2r ADD2 OVR2 STH2r ADD2 #01 ;fill-rect JSR2
.Screen/width DEI2 2// WIDTH 2// SUB2 #0008 ADD2
.Screen/height DEI2 2// HEIGHT 2// SUB2 #0008 ADD2
.Screen/width DEI2 #01 SFT2 WIDTH #01 SFT2 SUB2 #0008 ADD2
.Screen/height DEI2 #01 SFT2 HEIGHT #01 SFT2 SUB2 #0008 ADD2
WIDTH #0010 SUB2 HEIGHT #0010 SUB2
STH2 STH2 OVR2 STH2r ADD2 OVR2 STH2r ADD2 #03 ;line-rect JSR2
.Screen/width DEI2 2// .Screen/height DEI2 2// WIDTH 4// #02 ;draw-circle JSR2
.Screen/width DEI2 #01 SFT2 .Screen/height DEI2 #01 SFT2 WIDTH #02 SFT2 #02 ;draw-circle JSR2
#0010 #0030 #0068 #02 ;line-hor JSR2
#0020 #0058 #0078 #02 ;line-ver JSR2
@ -64,13 +59,13 @@ BRK
( load ) .color STZ #0001 SUB2 .line/y0 STZ2 #0001 SUB2 .line/x0 STZ2 .line/y STZ2 .line/x STZ2
.line/x0 LDZ2 .line/x LDZ2 SUB2 ABS2 .line/dx STZ2
.line/y0 LDZ2 .line/y LDZ2 SUB2 ABS2 #0000 SWP2 SUB2 .line/dy STZ2
#ffff #00 .line/x LDZ2 .line/x0 LDZ2 LTS2 2** ADD2 .line/sx STZ2
#ffff #00 .line/y LDZ2 .line/y0 LDZ2 LTS2 2** ADD2 .line/sy STZ2
#ffff #00 .line/x LDZ2 .line/x0 LDZ2 LTS2 #10 SFT2 ADD2 .line/sx STZ2
#ffff #00 .line/y LDZ2 .line/y0 LDZ2 LTS2 #10 SFT2 ADD2 .line/sy STZ2
.line/dx LDZ2 .line/dy LDZ2 ADD2 .line/e1 STZ2
&loop
.line/x LDZ2 .Screen/x DEO2 .line/y LDZ2 .Screen/y DEO2 .color LDZ .Screen/pixel DEO
.line/x LDZ2 .line/x0 LDZ2 EQU2 .line/y LDZ2 .line/y0 LDZ2 EQU2 #0101 EQU2 ,&end JCN
.line/e1 LDZ2 2** .line/e2 STZ2
.line/x LDZ2 .line/x0 LDZ2 EQU2 .line/y LDZ2 .line/y0 LDZ2 EQU2 AND ,&end JCN
.line/e1 LDZ2 #10 SFT2 .line/e2 STZ2
.line/e2 LDZ2 .line/dy LDZ2 LTS2 ,&skipy JCN
.line/e1 LDZ2 .line/dy LDZ2 ADD2 .line/e1 STZ2
.line/x LDZ2 .line/sx LDZ2 ADD2 .line/x STZ2
@ -136,16 +131,16 @@ JMP2r
( load ) .color STZ .circle/r STZ2 .circle/yc STZ2 .circle/xc STZ2
#0000 .circle/x STZ2 .circle/r LDZ2 .circle/y STZ2
.circle/r LDZ2 2** .circle/d STZ2
.circle/r LDZ2 #10 SFT2 .circle/d STZ2
( draw ) ;&seg JSR2
&loop
( incr ) .circle/x LDZ2 INC2 .circle/x STZ2
.circle/d LDZ2 #0001 LTS2 ,&else JCN
( decr ) .circle/y LDZ2 #0001 SUB2 .circle/y STZ2
.circle/x LDZ2 .circle/y LDZ2 SUB2 4** .circle/d LDZ2 ADD2 .circle/d STZ2
.circle/x LDZ2 .circle/y LDZ2 SUB2 #20 SFT2 .circle/d LDZ2 ADD2 .circle/d STZ2
;&end JMP2
&else
.circle/x LDZ2 4** .circle/d LDZ2 ADD2 .circle/d STZ2
.circle/x LDZ2 #20 SFT2 .circle/d LDZ2 ADD2 .circle/d STZ2
&end
( draw ) ;&seg JSR2
.circle/y LDZ2 .circle/x LDZ2 #0001 SUB2 GTS2 ,&loop JCN
@ -204,4 +199,5 @@ JMP2r
JMP2r
@checker_icn [ f0f0 f0f0 0f0f 0f0f ]
@checker-icn
f0f0 f0f0 0f0f 0f0f

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@ -219,7 +219,7 @@ JMP2r
JMP2r
@mod DUP2 DIV MUL SUB JMP2r
@mod DIVk MUL SUB JMP2r
@abs2 DUP2 #0f SFT2 EQU #05 JCN #0000 SWP2 SUB2 JMP2r
@lts2 #8000 STH2k ADD2 SWP2 STH2r ADD2 GTH2 JMP2r
@gts2 #8000 STH2k ADD2 SWP2 STH2r ADD2 LTH2 JMP2r

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@ -1,705 +0,0 @@
( UXN-DOS )
%+ { ADD } %- { SUB } %* { MUL } %/ { DIV }
%< { LTH } %> { GTH } %= { EQU } %! { NEQ }
%++ { ADD2 } %-- { SUB2 } %** { MUL2 } %// { DIV2 }
%<< { LTH2 } %>> { GTH2 } %== { EQU2 } %!! { NEQ2 }
%HALT { #010f DEO }
%EMIT { #18 DEO }
%PRINT { ;print-str JSR2 #0a EMIT }
%DEBUG { ;print-hex/byte JSR2 #0a EMIT }
%DEBUG2 { ;print-hex JSR2 #0a EMIT }
%2* { #10 SFT } %2/ { #01 SFT } %2** { #10 SFT2 } %2// { #01 SFT2 }
%4* { #20 SFT } %4/ { #02 SFT } %4** { #20 SFT2 } %4// { #02 SFT2 }
%8* { #30 SFT } %8/ { #03 SFT } %8** { #30 SFT2 } %8// { #03 SFT2 }
%10* { #40 SFT } %10/ { #04 SFT } %10** { #40 SFT2 } %10// { #04 SFT2 }
%20* { #50 SFT } %20/ { #05 SFT } %20** { #50 SFT2 } %20// { #05 SFT2 }
%2MOD { #01 AND } %2MOD2 { #0001 AND2 }
%4MOD { #03 AND } %4MOD2 { #0003 AND2 }
%8MOD { #07 AND } %8MOD2 { #0007 AND2 }
%10MOD { #0f AND } %10MOD2 { #000f AND2 }
%MOD { DIVk MUL SUB }
%MOD2 { DIV2k MUL2 SUB2 }
%AUTO-X { #01 .Screen/auto DEO }
%AUTO-Y { #02 .Screen/auto DEO }
%AUTO-XY { #03 .Screen/auto DEO }
%AUTO-ADDR { #04 .Screen/auto DEO }
%AUTO-XADDR { #05 .Screen/auto DEO }
%AUTO-YADDR { #06 .Screen/auto DEO }
%AUTO-XYADDR { #07 .Screen/auto DEO }
%RELEASE-MOUSE { #0096 DEO }
%RTN { JMP2r }
%WIDTH { #38 }
%HEIGHT { #20 }
%PAD { #0018 }
( devices )
|00 @System &vector $2 &wst $1 &rst $1 &eaddr $2 &ecode $1 &pad $1 &r $2 &g $2 &b $2 &debug $1 &halt $1
|20 @Screen &vector $2 &width $2 &height $2 &auto $1 &pad $1 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1
|80 @Controller &vector $2 &button $1 &key $1
|a0 @File &vector $2 &success $2 &stat $2 &delete $1 &append $1 &name $2 &length $2 &read $2 &write $2
|c0 @DateTime [ &year $2 &month $1 &day $1 &hour $1 &minute $1 &second $1 &dotw $1 &doty $2 &isdst $1 ]
( variables )
|0000
@buffer $3
&input $80
@path $40
@frame $1
( init )
|0100 ( -> )
( theme )
#50f8 .System/r DEO2
#c0f8 .System/g DEO2
#a0f8 .System/b DEO2
( vectors )
;on-button .Controller/vector DEO2
( resize )
#00 WIDTH 8** PAD 2** ++ .Screen/width DEO2
#00 HEIGHT 8** PAD 2** ++ .Screen/height DEO2
#04 ;draw-input JSR2
LIT '. .path STZ
;clear JSR2
BRK
@on-button ( -> )
.Controller/key DEI
DUP #00 ! ,&no-null JCN
POP BRK
&no-null
DUP #0d ! ,&no-enter JCN
#00 ;draw-input JSR2
;validate JSR2
#01 ;draw-input JSR2
.frame LDZk INC SWP STZ
&no-enter
DUP #08 ! ,&no-backspace JCN
#00 ;draw-input JSR2
;buffer ;spop JSR2
#04 ;draw-input JSR2
.frame LDZk INC SWP STZ
&no-backspace
DUP STHk #1f > STHr #7b < #0101 !! ,&no-valid JCN
;buffer ;slen JSR2 #007f >> ,&no-valid JCN
STHk ;buffer STHr ;sput JSR2
#04 ;draw-input JSR2
.frame LDZk INC SWP STZ
&no-valid
POP
BRK
@clear ( -- )
PAD .Screen/x DEO2
PAD .Screen/y DEO2
;&blank-icn .Screen/addr DEO2
AUTO-X
HEIGHT #00
&ver
WIDTH #00
&hor
#02 .Screen/sprite DEO
INC GTHk ,&hor JCN
POP2
PAD .Screen/x DEO2
.Screen/y DEI2k #0008 ++ ROT DEO2
INC GTHk ,&ver JCN
POP2
#00 .Screen/auto DEO
RTN
&blank-icn 8000 0000 0000 0000
( DOS )
@validate ( -- )
;clear JSR2
PAD .Screen/x DEO2
PAD .Screen/y DEO2
;get-cmd JSR2 ;commands-func ++ LDA2 JSR2
;buffer #0080 ;mclr JSR2
JMP2r
@get-cmd ( -- cmd* )
;commands/end ;commands
&loop
LDA2k ;buffer ;scmp-seg JSR2 #00 = ,&continue JCN
NIP2 ;commands -- RTN
&continue
INC2 INC2 GTH2k ,&loop JCN
POP2 ;commands --
RTN
@cmd-ls "ls $1 &docs "list 20 "folder 20 "content $1 &func
( load )
;path .File/name DEO2
#8000 .File/length DEO2
;view .File/read DEO2
;view #01 ;draw-tx JSR2
RTN
@cmd-mk "mk $1 &docs "make 20 "file $1 &func
;buffer/input ;file-exists JSR2 #01 ! ,&no-exists JCN
;error-exists-txt ;buffer/input ;draw-message JSR2 RTN
&no-exists
( save )
;buffer/input .File/name DEO2
#0001 .File/length DEO2
;&buf .File/write DEO2
( message )
;make-success-txt ;buffer/input ;draw-message JSR2
RTN
&buf 0a
@cmd-cp "cp $1 &docs "copy 20 "file 20 "to 20 "name $1 &func
( b ) ;buffer/input #20 ;next-char JSR2 STH2k INC2
#00 STH2r STA
( a ) ;buffer/input
( a exists )
;buffer/input ;file-exists JSR2 ,&valid JCN
;error-unexists-txt ;buffer/input ;draw-message JSR2 POP2 POP2 RTN
&valid
( b unexists )
OVR2 ;file-exists JSR2 #00 = ,&available JCN
OVR2 ;error-exists-txt SWP2 ;draw-message JSR2 POP2 POP2 RTN
&available
( load )
.File/name DEO2
#8000 .File/length DEO2
;view .File/read DEO2
( save )
DUP2 .File/name DEO2
#8000 .File/length DEO2
;view .File/write DEO2
( message )
;copy-success-txt SWP2 ;draw-message JSR2
RTN
@cmd-mv "mv $1 &docs "move 20 "file 20 "to 20 "name $1
&func
( todo )
RTN
@cmd-rm "rm $1 &docs "remove 20 "file $1
&func
( exists )
;buffer/input ;file-exists JSR2 ,&valid JCN
;error-unexists-txt ;buffer/input ;draw-message JSR2 RTN
&valid
( delete )
;buffer/input .File/name DEO2
#01 .File/delete DEO
( message )
;remove-success-txt ;buffer/input ;draw-message JSR2
RTN
@cmd-tx "tx $1 &docs "display 20 "file 20 "as 20 "text $1
&func
( exists )
;buffer/input ;file-exists JSR2 ,&valid JCN
;error-unexists-txt ;buffer/input ;draw-message JSR2 RTN
&valid
( load )
;buffer/input .File/name DEO2
#8000 .File/length DEO2
;view .File/read DEO2
( message )
;view #01 ;draw-tx JSR2
RTN
@cmd-hx "hx $1 &docs "display 20 "file 20 "as 20 "hex $1
&func
( exists )
;buffer/input ;file-exists JSR2 ,&valid JCN
;error-unexists-txt ;buffer/input ;draw-message JSR2 RTN
&valid
( load )
;buffer/input .File/name DEO2
#8000 .File/length DEO2
;view .File/read DEO2
( message )
AUTO-YADDR
.File/success DEI2 #0000
&loop
DUP2 ;view ++ LDA #01 ;draw-hex JSR2
( make shorts )
DUP2 #0001 AND2 #0000 == ,&no-short JCN
.Screen/x DEI2k #0008 ++ ROT DEO2
&no-short
( make lines )
DUP2 #000f AND2 #000f !! ,&no-lines JCN
.Screen/y DEI2k #0010 ++ ROT DEO2
PAD .Screen/x DEO2
.Screen/y DEI2 .Screen/height DEI2 PAD -- #0010 -- >> ,&end JCN
&no-lines
INC2 GTH2k ,&loop JCN
&end
POP2 POP2
RTN
@cmd-do "do $1 &docs "run 20 "file 20 "as 20 "rom $1
&func
( release inputs )
#0000 .Controller/button DEO2
;buffer/input
DUP2 ;check-rom JSR2 ,&valid JCN
PAD .Screen/x DEO2
PAD .Screen/y DEO2
;&invalid-txt #02 ;draw-str JSR2
#01 ;draw-str JSR2
RTN
&valid
;load-rom JSR2
RTN
&invalid-txt "invalid 20 "rom: $1
@cmd-tm "tm $1 &docs "display 20 "time $1
&func
#00 .DateTime/month DEI 4* ;month-txt ++ #01 ;draw-str JSR2
#20 #01 ;draw-char JSR2
.DateTime/day DEI #01 ;draw-dec JSR2
#20 #01 ;draw-char JSR2
#00 .DateTime/dotw DEI 4* ;week-txt ++ #01 ;draw-str JSR2
#20 #01 ;draw-char JSR2
.DateTime/hour DEI #01 ;draw-dec JSR2
LIT ': #01 ;draw-char JSR2
.DateTime/minute DEI #01 ;draw-dec JSR2
LIT ': #01 ;draw-char JSR2
.DateTime/second DEI #01 ;draw-dec JSR2
RTN
@cmd-1b "1b $1 &docs "display 20 "1bit 20 "file $1
&func
( todo )
RTN
@cmd-2b "2b $1 &docs "display 20 "2bit 20 "file $1
&func
( todo )
RTN
@cmd-sn "sn $1 &docs "play 20 "sound 20 "file $1
&func
( todo )
RTN
@cmd-?? "-- $1 &docs "display 20 "commands $1
&func
;&help-txt #01 ;draw-tx JSR2
PAD #0010 ++ .Screen/y DEO2
;commands/end ;commands
&loop
PAD .Screen/x DEO2
( name ) LDA2k #04 ;draw-str JSR2
PAD #0020 ++ .Screen/x DEO2
( docs ) DUP2 ;commands -- ;commands-docs ++ LDA2 #01 ;draw-str JSR2
.Screen/y DEI2k #0010 ++ ROT DEO2
INC2 INC2 GTH2k ,&loop JCN
POP2 POP2
RTN
&help-txt "Commands: $1
@commands
:cmd-ls :cmd-mk :cmd-cp :cmd-mv :cmd-rm
:cmd-hx :cmd-tx :cmd-do :cmd-tm
:cmd-1b :cmd-2b :cmd-sn
&end :cmd-??
@commands-docs
:cmd-ls/docs :cmd-mk/docs :cmd-cp/docs :cmd-mv/docs :cmd-rm/docs
:cmd-hx/docs :cmd-tx/docs :cmd-do/docs :cmd-tm/docs
:cmd-1b/docs :cmd-2b/docs :cmd-sn/docs
&end :cmd-??/docs
@commands-func
:cmd-ls/func :cmd-mk/func :cmd-cp/func :cmd-mv/func :cmd-rm/func
:cmd-hx/func :cmd-tx/func :cmd-do/func :cmd-tm/func
:cmd-1b/func :cmd-2b/func :cmd-sn/func
&end :cmd-??/func
@file-exists ( name* -- bool )
.File/name DEO2
#0040 .File/length DEO2
;&buf .File/stat DEO2
.File/success DEI2 #0000 >>
RTN
&buf $40
( gui )
@draw-input ( color -- )
AUTO-YADDR
STH
PAD .Screen/x DEO2
.Screen/height DEI2 PAD -- .Screen/y DEO2
( flower )
;flowers-icn #00 .frame LDZ #06 MOD 20** ++ .Screen/addr DEO2
#81 .Screen/sprite DEOk DEO
.Screen/y DEI2 #0010 -- .Screen/y DEO2
.Screen/x DEI2 #0008 ++ .Screen/x DEO2
#20 #00 ;draw-char JSR2
;buffer STHkr ;draw-str JSR2
;cursor-icn .Screen/addr DEO2
STHr .Screen/sprite DEOk DEO
.Screen/y DEI2 #0010 -- .Screen/y DEO2
.Screen/x DEI2 #0008 ++ .Screen/x DEO2
JMP2r
@draw-message ( a* b* -- )
SWP2 #02 ;draw-str JSR2
#01 ;draw-str JSR2
RTN
@draw-tx ( str* color -- )
AUTO-YADDR
.Screen/x DEI2 ,&anchor STR2
STH
&while
( outside view )
.Screen/x DEI2 .Screen/width DEI2 PAD -- #0010 -- >> ,&lb JCN
( linebreak )
LDAk #0a ! ,&no-lb JCN
&lb
LIT2 &anchor $2 .Screen/x DEO2
.Screen/y DEI2k #0010 ++ STH2k ROT DEO2
STH2r .Screen/height DEI2 PAD -- #0010 -- >> ,&end JCN
,&skip JMP
&no-lb
LDAk STHkr ,draw-char JSR
&skip
INC2 LDAk ,&while JCN
&end
POP2
POPr
RTN
@draw-dec ( byte color -- )
STH
DUP #0a DIV LIT '0 + STHkr ,draw-char JSR
#0a MOD LIT '0 + STHr ,draw-char JSR
RTN
@draw-hex ( byte color -- )
STH
DUP #04 SFT ,&parse JSR STHkr ,draw-char JSR
#0f AND ,&parse JSR STHr ,draw-char JSR
RTN
&parse ( value -- char )
DUP #09 > ,&above JCN
#30 + RTN
&above
#09 - #60 + RTN
RTN
@draw-str ( str* color -- )
AUTO-YADDR
STH
&while
LDAk STHkr ,draw-char JSR
INC2 LDAk ,&while JCN
POP2
POPr
RTN
@draw-char ( char color -- )
SWP
[ #20 - #00 SWP #40 SFT2 ;font ++ ] .Screen/addr DEO2
.Screen/sprite DEOk DEO
.Screen/y DEI2 #0010 -- .Screen/y DEO2
.Screen/x DEI2 #0008 ++ .Screen/x DEO2
RTN
( utils )
@next-char ( addr* char -- addr* )
STH
&while
LDAk STHkr = ,&end JCN
LDAk #00 = ,&end JCN
INC2 LDAk ,&while JCN
&end
POPr
RTN
@slen ( str* -- len* )
DUP2 ,scap JSR SWP2 --
RTN
@scap ( str* -- str-end* )
( clamp ) LDAk #00 ! JMP RTN
&while INC2 LDAk ,&while JCN
RTN
@sput ( str* char -- )
ROT ROT ,scap JSR STA
RTN
@spop ( str* -- )
( clamp ) LDAk #00 ! JMP RTN
#00 ROT ROT ,scap JSR #0001 -- STA
RTN
@scmp-seg ( a* b* -- flag )
STH2
&loop
LDAk LDAkr STHr = ,&not-diff JCN
POP2 POP2r #00 RTN
&not-diff
INC2k LDA #00 ! ,&continue JCN
POP2 POP2r #01 RTN
&continue
INC2 INC2r
,&loop JMP
POP2 POP2r #00
RTN
@mclr ( addr* len* -- )
OVR2 ++ SWP2
&loop
STH2k #00 STH2r STA
INC2 GTH2k ,&loop JCN
POP2 POP2
JMP2r
@print-hex ( value* -- )
SWP ,&byte JSR
&byte ( byte -- )
STHk #04 SFT ,&parse JSR #18 DEO
STHr #0f AND ,&parse JSR #18 DEO
JMP2r
&parse ( byte -- char ) DUP #09 GTH ,&above JCN #30 ADD JMP2r
&above #57 ADD JMP2r
JMP2r
@print-str ( string* -- )
#0001 SUB2
&while
INC2 LDAk DUP #18 DEO ,&while JCN
POP2
JMP2r
@error-exists-txt "file_exists: 20 $1
@error-unexists-txt "file_does_not_exists: 20 $1
@make-success-txt "made: 20 $1
@copy-success-txt "copied: 20 $1
@remove-success-txt "removed: 20 $1
@week-txt
"Sun $1 "Mon $1 "Tue $1 "Wed $1 "Thu $1 "Fri $1
"Sat $1
@month-txt
"Jan $1 "Feb $1 "Mar $1 "Apr $1 "May $1 "Jun $1
"Jul $1 "Aug $1 "Sep $1 "Oct $1 "Nov $1 "Dec $1
@cursor-icn
aa55 aa55 aa55 aa55 aa55 aa55 aa55 aa55
aa55 aa55 aa55 aa55 aa55 aa55 aa55 aa55
@flowers-icn ( by elioat )
0000 0020 1408 0810 40a0 4205 0200 40a0
0810 103c 7e7e 3c18 4205 0234 7e7e 3c18
0000 0020 100c 0818 0040 a042 0522 5024
0008 083c 7e7e 3c18 0a04 002c 7e7e 3c18
0000 0000 0000 000c 0000 0000 0000 0000
1c10 083c 7e7e 3c18 0000 002c 7e7e 3c18
0000 0000 0000 0004 0000 0000 0002 0502
0810 103c 7e7e 3c18 0000 0034 7e7e 3c18
0000 0000 0000 0010 0000 0000 0020 5225
080c 083c 7e7e 3c18 0200 002c 7e7e 3c18
0000 0000 0800 1800 0000 040a 2450 240a
1010 103c 7e7e 3c18 0400 0034 7e7e 3c18
@font ( terminus01x02 )
0000 0000 0000 0000 0000 0000 0000 0000
0000 183c 3c3c 1818 1800 1818 0000 0000
0066 6666 2400 0000 0000 0000 0000 0000
0000 006c 6cfe 6c6c 6cfe 6c6c 0000 0000
1818 7cc6 c2c0 7c06 0686 c67c 1818 0000
0000 0000 c2c6 0c18 3060 c686 0000 0000
0000 386c 6c38 76dc cccc cc76 0000 0000
0030 3030 6000 0000 0000 0000 0000 0000
0000 0c18 3030 3030 3030 180c 0000 0000
0000 3018 0c0c 0c0c 0c0c 1830 0000 0000
0000 0000 0066 3cff 3c66 0000 0000 0000
0000 0000 0018 187e 1818 0000 0000 0000
0000 0000 0000 0000 0018 1818 3000 0000
0000 0000 0000 00fe 0000 0000 0000 0000
0000 0000 0000 0000 0000 1818 0000 0000
0000 0000 0206 0c18 3060 c080 0000 0000
0000 386c c6c6 d6d6 c6c6 6c38 0000 0000
0000 1838 7818 1818 1818 187e 0000 0000
0000 7cc6 060c 1830 60c0 c6fe 0000 0000
0000 7cc6 0606 3c06 0606 c67c 0000 0000
0000 0c1c 3c6c ccfe 0c0c 0c1e 0000 0000
0000 fec0 c0c0 fc06 0606 c67c 0000 0000
0000 3860 c0c0 fcc6 c6c6 c67c 0000 0000
0000 fec6 0606 0c18 3030 3030 0000 0000
0000 7cc6 c6c6 7cc6 c6c6 c67c 0000 0000
0000 7cc6 c6c6 7e06 0606 0c78 0000 0000
0000 0000 1818 0000 0018 1800 0000 0000
0000 0000 1818 0000 0018 1830 0000 0000
0000 0006 0c18 3060 3018 0c06 0000 0000
0000 0000 007e 0000 7e00 0000 0000 0000
0000 0060 3018 0c06 0c18 3060 0000 0000
0000 7cc6 c60c 1818 1800 1818 0000 0000
0000 007c c6c6 dede dedc c07c 0000 0000
0000 1038 6cc6 c6fe c6c6 c6c6 0000 0000
0000 fc66 6666 7c66 6666 66fc 0000 0000
0000 3c66 c2c0 c0c0 c0c2 663c 0000 0000
0000 f86c 6666 6666 6666 6cf8 0000 0000
0000 fe66 6268 7868 6062 66fe 0000 0000
0000 fe66 6268 7868 6060 60f0 0000 0000
0000 3c66 c2c0 c0de c6c6 663a 0000 0000
0000 c6c6 c6c6 fec6 c6c6 c6c6 0000 0000
0000 3c18 1818 1818 1818 183c 0000 0000
0000 1e0c 0c0c 0c0c cccc cc78 0000 0000
0000 e666 666c 7878 6c66 66e6 0000 0000
0000 f060 6060 6060 6062 66fe 0000 0000
0000 c6ee fefe d6c6 c6c6 c6c6 0000 0000
0000 c6e6 f6fe dece c6c6 c6c6 0000 0000
0000 7cc6 c6c6 c6c6 c6c6 c67c 0000 0000
0000 fc66 6666 7c60 6060 60f0 0000 0000
0000 7cc6 c6c6 c6c6 c6d6 de7c 0c0e 0000
0000 fc66 6666 7c6c 6666 66e6 0000 0000
0000 7cc6 c660 380c 06c6 c67c 0000 0000
0000 7e7e 5a18 1818 1818 183c 0000 0000
0000 c6c6 c6c6 c6c6 c6c6 c67c 0000 0000
0000 c6c6 c6c6 c6c6 c66c 3810 0000 0000
0000 c6c6 c6c6 d6d6 d6fe ee6c 0000 0000
0000 c6c6 6c7c 3838 7c6c c6c6 0000 0000
0000 6666 6666 3c18 1818 183c 0000 0000
0000 fec6 860c 1830 60c2 c6fe 0000 0000
0000 3c30 3030 3030 3030 303c 0000 0000
0000 0080 c0e0 7038 1c0e 0602 0000 0000
0000 3c0c 0c0c 0c0c 0c0c 0c3c 0000 0000
1038 6cc6 0000 0000 0000 0000 0000 0000
0000 0000 0000 0000 0000 0000 00ff 0000
3030 1800 0000 0000 0000 0000 0000 0000
0000 0000 0078 0c7c cccc cc76 0000 0000
0000 e060 6078 6c66 6666 667c 0000 0000
0000 0000 007c c6c0 c0c0 c67c 0000 0000
0000 1c0c 0c3c 6ccc cccc cc76 0000 0000
0000 0000 007c c6fe c0c0 c67c 0000 0000
0000 386c 6460 f060 6060 60f0 0000 0000
0000 0000 0076 cccc cccc cc7c 0ccc 7800
0000 e060 606c 7666 6666 66e6 0000 0000
0000 1818 0038 1818 1818 183c 0000 0000
0000 0606 000e 0606 0606 0606 6666 3c00
0000 e060 6066 6c78 786c 66e6 0000 0000
0000 3818 1818 1818 1818 183c 0000 0000
0000 0000 00ec fed6 d6d6 d6c6 0000 0000
0000 0000 00dc 6666 6666 6666 0000 0000
0000 0000 007c c6c6 c6c6 c67c 0000 0000
0000 0000 00dc 6666 6666 667c 6060 f000
0000 0000 0076 cccc cccc cc7c 0c0c 1e00
0000 0000 00dc 7666 6060 60f0 0000 0000
0000 0000 007c c660 380c c67c 0000 0000
0000 1030 30fc 3030 3030 361c 0000 0000
0000 0000 00cc cccc cccc cc76 0000 0000
0000 0000 0066 6666 6666 3c18 0000 0000
0000 0000 00c6 c6d6 d6d6 fe6c 0000 0000
0000 0000 00c6 6c38 3838 6cc6 0000 0000
0000 0000 00c6 c6c6 c6c6 c67e 060c f800
0000 0000 00fe cc18 3060 c6fe 0000 0000
0000 0e18 1818 7018 1818 180e 0000 0000
0000 1818 1818 0018 1818 1818 0000 0000
0000 7018 1818 0e18 1818 1870 0000 0000
~projects/library/check-rom.tal
~projects/library/load-rom.tal
@view

View File

@ -200,7 +200,7 @@ JMP2r
@follow-selection ( -- )
.browser/y2 LDZ2 .browser/y LDZ2 SUB2 #04 SFT2 NIP .browser/sel LDZ .browser/scroll LDZ SUB
DUP2 GTH ,&no-down JCN
GTHk ,&no-down JCN
.browser/scroll LDZ INC ,scroll-to JSR
&no-down
DUP2 SWP LTH ,&no-up JCN
@ -215,7 +215,7 @@ JMP2r
STH
( more lines than visible )
.browser/lines LDZ .browser/y2 LDZ2 .browser/y LDZ2 SUB2 #04 SFT2 NIP
DUP2 GTH ,&can-scroll JCN
GTHk ,&can-scroll JCN
POPr POP2 JMP2r
&can-scroll
( less than max scroll )

View File

@ -1,40 +1,14 @@
(
app/neralie : clock with arvelie date
( app/neralie : clock with arvelie date )
TODO
- use splash screen when FPS calculation is unstable
)
%PAD { #0018 }
%+ { ADD } %- { SUB } %/ { DIV }
%< { LTH } %> { GTH } %= { EQU } %! { NEQ }
%++ { ADD2 } %-- { SUB2 } %// { DIV2 }
%<< { LTH2 } %>> { GTH2 } %== { EQU2 } %!! { NEQ2 }
%2* { #10 SFT } %2/ { #01 SFT }
%4* { #20 SFT } %4/ { #02 SFT }
%8* { #30 SFT } %8/ { #03 SFT }
%10* { #40 SFT } %10/ { #04 SFT }
%20* { #50 SFT } %20/ { #05 SFT }
%2** { #10 SFT2 } %2// { #01 SFT2 }
%4** { #20 SFT2 } %4// { #02 SFT2 }
%8** { #30 SFT2 } %8// { #03 SFT2 }
%10** { #40 SFT2 } %10// { #04 SFT2 }
%20** { #50 SFT2 } %20// { #05 SFT2 }
%MOD { DUP2 DIV MUL SUB }
%MOD { DIVk MUL SUB }
%MOD2 { DIV2k MUL2 SUB2 }
%TOS { #00 SWP }
%h { .DateTime/hour DEI }
%m { .DateTime/minute DEI }
%s { .DateTime/second DEI }
%1-- { #0001 -- }
%PAD { #0018 }
%RTN { JMP2r }
( devices )
|00 @System [ &vector $2 &pad $6 &r $2 &g $2 &b $2 ]
@ -76,15 +50,15 @@
PAD
DUP2 .frame/x1 STZ2
DUP2 .frame/y1 STZ2
DUP2 .Screen/width DEI2 SWP2 -- #0001 -- .frame/x2 STZ2
.Screen/height DEI2 SWP2 -- .frame/y2 STZ2
DUP2 .Screen/width DEI2 SWP2 SUB2 #0001 SUB2 .frame/x2 STZ2
.Screen/height DEI2 SWP2 SUB2 .frame/y2 STZ2
#01 .neralie/color STZ
.frame/x1 LDZ2 .frame/x2 LDZ2
OVR2 OVR2 .frame/y1 LDZ2 ;h JSR2
.frame/y2 LDZ2 ;h JSR2
.frame/y1 LDZ2 #0001 -- .frame/y2 LDZ2 INC2
.frame/y1 LDZ2 #0001 SUB2 .frame/y2 LDZ2 INC2
OVR2 OVR2 .frame/x1 LDZ2 ;v JSR2
.frame/x2 LDZ2 ;v JSR2
@ -108,7 +82,7 @@ BRK
#0120 #00 h MUL2
#00c0 #00 m MUL2 ADD2
#00f8 #00 s MUL2 ADD2
#0271 #00 .fps/next LDZ MUL2 #00 .fps/current LDZ DIV2 8** ADD2
#0271 #00 .fps/next LDZ MUL2 #00 .fps/current LDZ DIV2 #30 SFT2 ADD2
#01b0 ;modf JSR2 SWP2 #0017 MUL2 #03e8 DIV2 .neralie/n6 STZ POP
( add up units and tens of pulses, store in n5 and n4 )
@ -122,29 +96,29 @@ BRK
#01a0 #00 h MUL2 ADD2
#0006 #00 m MUL2 ADD2 .neralie/n0123 STZ2
RTN
JMP2r
@draw-date ( -- )
( auto x ) #01 .Screen/auto DEO
.Screen/width DEI2 2// #0034 -- .Screen/x DEO2
.Screen/height DEI2 #0010 -- .Screen/y DEO2
.Screen/width DEI2 #01 SFT2 #0034 SUB2 .Screen/x DEO2
.Screen/height DEI2 #0010 SUB2 .Screen/y DEO2
( arvelie )
.DateTime/year DEI2 #07d6 -- NIP
DUP #0a DIV TOS 8** ;font-numbers ++ .Screen/addr DEO2
.DateTime/year DEI2 #07d6 SUB2 NIP
DUP #0a DIV #00 SWP #30 SFT2 ;font-numbers ADD2 .Screen/addr DEO2
#01 .Screen/sprite DEO
#0a MOD TOS 8** ;font-numbers ++ .Screen/addr DEO2
#0a MOD #00 SWP #30 SFT2 ;font-numbers ADD2 .Screen/addr DEO2
#01 .Screen/sprite DEO
.DateTime/doty DEI2
DUP2 #000e DIV2 8** ;font-letters ++ .Screen/addr DEO2
DUP2 #000e DIV2 #30 SFT2 ;font-letters ADD2 .Screen/addr DEO2
#01 .Screen/sprite DEO
#000e MOD2
DUP2 #000a DIV2 ,digit JSR
#000a MOD2 ,digit JSR
.Screen/x DEI2 #0008 ++ .Screen/x DEO2
.Screen/x DEI2 #0008 ADD2 .Screen/x DEO2
( neralie )
.neralie/n0123 LDZ2
@ -158,14 +132,14 @@ RTN
( auto none ) #00 .Screen/auto DEO
RTN
JMP2r
@digit ( index* -- )
8** ;font-numbers ++ .Screen/addr DEO2
#30 SFT2 ;font-numbers ADD2 .Screen/addr DEO2
.neralie/color LDZ .Screen/sprite DEO
RTN
JMP2r
@draw-clock ( -- )
@ -197,7 +171,7 @@ RTN
&next ( digit-addr number* -- next-digit-addr next-number* prev-digit* )
#03e8 ;modf JSR2 STH2 #000a MUL2
ROT DUP STH INC ROT ROT
ROT STHk INC ROT ROT
#00 STHr LDZ ADD2
STH2r
JMP2r
@ -256,8 +230,8 @@ RTN
#00 .fps/next STZ
JMP2r
@modf ( dividend* divisor* -- remainder* quotient* )
OVR2 OVR2 DIV2 DUP2 STH2 MUL2 SUB2 STH2r JMP2r
@modf ( dividend* divisor* SUB2 remainder* quotient* )
OVR2 OVR2 DIV2 STH2k MUL2 SUB2 STH2r JMP2r
@mul2hi ( a* b* -- product-top-16-bits* )
(