Implemented more macros in left/nasu
This commit is contained in:
parent
f997c5f564
commit
b52417b66c
17
assembler.c
17
assembler.c
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@ -264,8 +264,6 @@ walktoken(char *w)
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case ',': return 3; /* lit2 addr-hb addr-lb */
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case '.': return 2; /* addr-hb addr-lb */
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case '^': return 2; /* Relative jump: lit addr-offset */
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case '+': /* signed positive */
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case '-': /* signed negative */
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case '#': return (slen(w + 1) == 2 ? 2 : 3);
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}
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if((m = findmacro(w))) {
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@ -326,21 +324,6 @@ parsetoken(char *w)
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else
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return 0;
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return 1;
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} else if(w[0] == '+' && sihx(w + 1)) {
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if(slen(w + 1) == 2)
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pushbyte((Sint8)shex(w + 1), 1);
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else if(slen(w + 1) == 4)
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pushshort((Sint16)shex(w + 1), 1);
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else
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return 0;
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} else if(w[0] == '-' && sihx(w + 1)) {
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if(slen(w + 1) == 2)
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pushbyte((Sint8)(shex(w + 1) * -1), 1);
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else if(slen(w + 1) == 4)
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pushshort((Sint16)(shex(w + 1) * -1), 1);
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else
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return 0;
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return 1;
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} else if((m = findmacro(w))) {
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int i;
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m->refs++;
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@ -1,8 +1,8 @@
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( Controller )
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%INCR2 { #0001 ADD2 }
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%DECR2 { #0001 SUB2 }
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%HALF2 { #0002 DIV2 }
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%++ { #0001 ADD2 }
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%-- { #0001 SUB2 }
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%2/ { #0002 DIV2 }
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%JMC2 { ROT JMP2? POP2 }
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;slime { color 1 }
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@ -10,8 +10,8 @@
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|0100 @RESET
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( set origin )
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~Screen.width HALF2 =Sprite.x
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~Screen.height HALF2 =Sprite.y
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~Screen.width 2/ =Sprite.x
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~Screen.height 2/ =Sprite.y
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,default_icn =Sprite.addr
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#11 =Sprite.color
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#0a =slime
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@ -36,13 +36,13 @@ BRK
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( detect movement )
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~Controller.buttons #f0 AND
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DUP #04 SHR #01 AND #01 NEQ ,$no-up JMC2
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( move ) ~Sprite.y DECR2 =Sprite.y ,up_icn =Sprite.addr $no-up
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( move ) ~Sprite.y -- =Sprite.y ,up_icn =Sprite.addr $no-up
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DUP #05 SHR #01 AND #01 NEQ ,$no-down JMC2
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( move ) ~Sprite.y INCR2 =Sprite.y ,down_icn =Sprite.addr $no-down
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( move ) ~Sprite.y ++ =Sprite.y ,down_icn =Sprite.addr $no-down
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DUP #06 SHR #01 AND #01 NEQ ,$no-left JMC2
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( move ) ~Sprite.x DECR2 =Sprite.x ,left_icn =Sprite.addr $no-left
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( move ) ~Sprite.x -- =Sprite.x ,left_icn =Sprite.addr $no-left
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DUP #07 SHR #01 AND #01 NEQ ,$no-right JMC2
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( move ) ~Sprite.x INCR2 =Sprite.x ,right_icn =Sprite.addr $no-right
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( move ) ~Sprite.x ++ =Sprite.x ,right_icn =Sprite.addr $no-right
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POP
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( draw face )
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@ -1,6 +1,8 @@
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( draw routines )
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%RTN { JMP2r }
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%++ { #0001 ADD2 }
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%8+ { #0008 ADD2 }
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;label { x 2 y 2 color 1 addr 2 }
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;pict { x 2 y 2 width 2 height 2 color 1 addr 2 }
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@ -32,7 +34,7 @@ BRK
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( load ) =color =rect.y2 =rect.x2 DUP2 =Screen.y =rect.y1 DUP2 =Screen.x =rect.x1
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$hor
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( incr ) ~Screen.x #0001 ADD2 =Screen.x
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( incr ) ~Screen.x ++ =Screen.x
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( draw ) ~rect.y1 =Screen.y ~color =Screen.color
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( draw ) ~rect.y2 =Screen.y ~color =Screen.color
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,$hor ~Screen.x ~rect.x2 LTH2 JMP2?
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@ -40,8 +42,8 @@ BRK
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$ver
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( draw ) ~rect.x1 =Screen.x ~color =Screen.color
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( draw ) ~rect.x2 =Screen.x ~color =Screen.color
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( incr ) ~Screen.y #0001 ADD2 =Screen.y
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,$ver ~Screen.y ~rect.y2 #0001 ADD2 LTH2 JMP2?
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( incr ) ~Screen.y ++ =Screen.y
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,$ver ~Screen.y ~rect.y2 ++ LTH2 JMP2?
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RTN
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@ -52,9 +54,9 @@ RTN
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~rect.x1 =Screen.x
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$hor
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( draw ) ~color =Screen.color
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( incr ) ~Screen.x #0001 ADD2 =Screen.x
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( incr ) ~Screen.x ++ =Screen.x
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,$hor ~Screen.x ~rect.x2 LTH2 JMP2?
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( incr ) ~Screen.y #0001 ADD2 =Screen.y
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( incr ) ~Screen.y ++ =Screen.y
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,$ver ~Screen.y ~rect.y2 LTH2 JMP2?
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RTN
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@ -66,10 +68,10 @@ RTN
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~pict.x =Sprite.x
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$hor
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( draw ) ~pict.color =Sprite.color
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( incr ) ~Sprite.x #0008 ADD2 =Sprite.x
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( incr ) ~Sprite.addr #0008 ADD2 =Sprite.addr
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( incr ) ~Sprite.x 8+ =Sprite.x
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( incr ) ~Sprite.addr 8+ =Sprite.addr
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,$hor ~Sprite.x ~pict.width ~pict.x ADD2 LTH2 JMP2?
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( incr ) ~Sprite.y #0008 ADD2 =Sprite.y
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( incr ) ~Sprite.y 8+ =Sprite.y
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,$ver ~Sprite.y ~pict.height ~pict.y ADD2 LTH2 JMP2?
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RTN
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@ -79,8 +81,8 @@ RTN
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( load ) =label.addr =label.color =Sprite.y =Sprite.x ~label.addr
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$loop
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( draw ) DUP2 LDR #00 SWP #0008 MUL2 ,font ADD2 =Sprite.addr ~label.color =Sprite.color
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( incr ) #0001 ADD2
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( incr ) ~Sprite.x #0008 ADD2 =Sprite.x
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( incr ) ++
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( incr ) ~Sprite.x 8+ =Sprite.x
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DUP2 LDR #00 NEQ ,$loop ROT JMP2?
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POP2
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@ -18,6 +18,10 @@
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%RTN { JMP2r }
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%RTN? { JMP2r? }
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%++ { #0001 ADD2 } %-- { #0001 SUB2 }
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%8/ { #0003 SHR2 } %8* { #0003 SHL2 }
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%8- { #0008 SUB2 } %8+ { #0008 ADD2 }
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;lock { byte 1 }
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;k { byte 1 }
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;l { byte 1 }
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@ -38,7 +42,7 @@
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( load file )
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,filepath ,load-file JSR2
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( place textarea )
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#0018 =textarea.x1 ~Screen.height #0008 SUB2 =textarea.y2
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#0018 =textarea.x1 ~Screen.height 8- =textarea.y2
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,select JSR2
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,redraw JSR2
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@ -54,22 +58,22 @@ BRK
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,no-ctrl-up ~Controller #10 NEQ JMP2?
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( clamp ) ,no-ctrl-up ~position.y #0000 EQU2 JMP2?
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,find-lineoffset JSR2 =position.x
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~position.y #0001 SUB2 =position.y
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,find-selection JSR2 DUP2 =selection.from #0001 ADD2 =selection.to
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~position.y -- =position.y
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,find-selection JSR2 DUP2 =selection.from ++ =selection.to
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,clamp-selection JSR2 ,follow-selection JSR2 ,redraw JSR2 ,ctrl-end JMP2
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@no-ctrl-up
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,no-ctrl-down ~Controller #20 NEQ JMP2?
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,find-lineoffset JSR2 =position.x ~position.y #0001 ADD2 =position.y
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,find-selection JSR2 DUP2 =selection.from #0001 ADD2 =selection.to
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,find-lineoffset JSR2 =position.x ~position.y ++ =position.y
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,find-selection JSR2 DUP2 =selection.from ++ =selection.to
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,clamp-selection JSR2 ,follow-selection JSR2 ,redraw JSR2 ,ctrl-end JMP2
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@no-ctrl-down
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,no-ctrl-left ~Controller #40 NEQ JMP2?
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( clamp ) ,no-ctrl-left ~selection.from ,document.body EQU2 JMP2?
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~selection.from #0001 SUB2 DUP2 =selection.from #0001 ADD2 =selection.to
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~selection.from -- DUP2 =selection.from ++ =selection.to
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,clamp-selection JSR2 ,follow-selection JSR2 ,redraw JSR2 ,ctrl-end JMP2
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@no-ctrl-left
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,no-ctrl-right ~Controller #80 NEQ JMP2?
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~selection.from #0001 ADD2 DUP2 =selection.from #0001 ADD2 =selection.to
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~selection.from ++ DUP2 =selection.from ++ =selection.to
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,clamp-selection JSR2 ,follow-selection JSR2 ,redraw JSR2 ,ctrl-end JMP2
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@no-ctrl-right
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( alt )
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@ -83,11 +87,11 @@ BRK
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,clamp-selection JSR2 ,redraw JSR2 ,ctrl-end JMP2
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@no-adown
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,no-aleft ~Controller #04 SHR #04 NEQ JMP2?
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~selection.to #0001 SUB2 =selection.to
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~selection.to -- =selection.to
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,clamp-selection JSR2 ,redraw JSR2 ,ctrl-end JMP2
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@no-aleft
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,no-aright ~Controller #04 SHR #08 NEQ JMP2?
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~selection.to #0001 ADD2 =selection.to
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~selection.to ++ =selection.to
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,clamp-selection JSR2 ,redraw JSR2 ,ctrl-end JMP2
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@no-aright
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@no-alt
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@ -121,20 +125,20 @@ BRK
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~selection.to ~selection.from SUB2 ,shift-left JSR2
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,$erase-end JMP2
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$erase-multiple
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~selection.from #0001 ADD2 =selection.from
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~selection.to ~selection.from SUB2 #0001 ADD2 ,shift-left JSR2
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~selection.from ++ =selection.from
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~selection.to ~selection.from SUB2 ++ ,shift-left JSR2
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$erase-end
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~selection.from #0001 SUB2 =selection.from
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~selection.from -- =selection.from
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,$keys-end JMP2
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$no-backspace
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( insert )
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~selection.to ~selection.from SUB2 ,shift-right JSR2
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~Keys ~selection.from STR
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~selection.from #0001 ADD2 =selection.from
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~selection.from ++ =selection.from
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$keys-end
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~selection.from #0001 ADD2 =selection.to
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~selection.from ++ =selection.to
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( release ) #00 =Keys
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,redraw JSR2
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@ -144,7 +148,7 @@ BRK
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,no-change ~Mouse.state ~touch.state EQU JMP2?
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#0000 =Sprite.x ~Screen.height #0008 SUB2 =Sprite.y
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#0000 =Sprite.x ~Screen.height 8- =Sprite.y
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,mouse00icn =Sprite.addr
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,nobutton1 ~Mouse.state #01 NEQ JMP2? ,mouse01icn =Sprite.addr @nobutton1
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,nobutton2 ~Mouse.state #10 NEQ JMP2? ,mouse10icn =Sprite.addr @nobutton2
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@ -156,7 +160,7 @@ BRK
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,touch-end ~Mouse.state #00 EQU JMP2?
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,touch-linebar ~Mouse.x #0010 LTH2 JMP2?
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,touch-body ~Mouse.x ~Screen.width #0008 SUB2 LTH2 JMP2?
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,touch-body ~Mouse.x ~Screen.width 8- LTH2 JMP2?
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,touch-scrollbar JMP2
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@touch-end
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@ -175,11 +179,11 @@ BRK
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( decr ) ~scroll.y #00 ~scroll.y #0000 NEQ2 SUB2 =scroll.y
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^$end JMP
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$no-up
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,$no-down ~Mouse.y ~Screen.height #0008 SUB2 LTH2 JMP2?
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( incr ) ~scroll.y #0001 ADD2 =scroll.y
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,$no-down ~Mouse.y ~Screen.height 8- LTH2 JMP2?
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( incr ) ~scroll.y ++ =scroll.y
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^$end JMP
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$no-down
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~Mouse.y #0008 SUB2 =scroll.y
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~Mouse.y 8- =scroll.y
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$end
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,redraw JSR2
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,touch-end JMP2
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@ -188,8 +192,8 @@ RTN
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@touch-linebar
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~Mouse.y #0008 DIV2 ~scroll.y ADD2 =position.y #0000 =position.x
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,find-selection JSR2 DUP2 =selection.from #0001 ADD2 =selection.to
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~Mouse.y 8/ ~scroll.y ADD2 =position.y #0000 =position.x
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,find-selection JSR2 DUP2 =selection.from ++ =selection.to
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,redraw JSR2
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,touch-end JMP2
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@ -197,7 +201,7 @@ RTN
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@touch-body
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~Mouse.y #0008 DIV2 ~scroll.y ADD2 =position.y
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~Mouse.y 8/ ~scroll.y ADD2 =position.y
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~Mouse.x ~textarea.x1 SUB2 #0007 ADD2 #0007 DIV2 =position.x
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,$no-chord-cut ~Mouse.chord #01 NEQ JMP2?
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@ -215,12 +219,12 @@ RTN
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,$no-drag ~Mouse.state ~touch.state NEQ ~Controller #0f AND #02 NEQ #0101 EQU2 JMP2?
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( on drag )
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,find-selection JSR2 #0001 ADD2 =selection.to
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,find-selection JSR2 ++ =selection.to
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,clamp-selection JSR2
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^$end JMP
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$no-drag
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( on click )
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,find-selection JSR2 DUP2 =selection.from #0001 ADD2 =selection.to
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,find-selection JSR2 DUP2 =selection.from ++ =selection.to
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$end
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,redraw JSR2
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,touch-end JMP2
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@ -233,7 +237,7 @@ RTN
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( get file length )
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,document.body =document.eof
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$loop NOP
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( incr ) ~document.eof #0001 ADD2 =document.eof
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( incr ) ~document.eof ++ =document.eof
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~document.eof LDR #00 NEQ ^$loop MUL JMP
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RTN
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@ -257,10 +261,10 @@ RTN
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@shift-left ( length )
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=i
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~selection.from #0001 SUB2 =j ( start -> end )
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~selection.from -- =j ( start -> end )
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$loop NOP
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( move ) ~j ~i ADD2 LDR ~j STR
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( incr ) ~j #0001 ADD2 =j
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( incr ) ~j ++ =j
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~j ~document.eof LTH2 ^$loop MUL JMP
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~document.eof ~i SUB2 =document.eof
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@ -272,7 +276,7 @@ RTN
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~document.eof =j ( end -> start )
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$loop NOP
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( move ) ~j ~i SUB2 LDR ~j STR
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( decr ) ~j #0001 SUB2 =j
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( decr ) ~j -- =j
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~j ~selection.from GTH2 ^$loop MUL JMP
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~document.eof ~i ADD2 =document.eof
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@ -283,8 +287,8 @@ RTN
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,$no-up ~position.y ~scroll.y GTH2 JMP2?
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~position.y =scroll.y RTN
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$no-up
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,$no-down ~position.y ~Screen.height #0010 SUB2 #0008 DIV2 ~scroll.y ADD2 LTH2 JMP2?
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~position.y ~Screen.height #0010 SUB2 #0008 DIV2 SUB2 =scroll.y RTN
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,$no-down ~position.y ~Screen.height #0010 SUB2 8/ ~scroll.y ADD2 LTH2 JMP2?
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~position.y ~Screen.height #0010 SUB2 8/ SUB2 =scroll.y RTN
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$no-down
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RTN
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@ -292,20 +296,20 @@ RTN
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@clamp-selection
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~selection.from ~selection.to LTH2 RTN?
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~selection.from #0001 ADD2 =selection.to
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~selection.from ++ =selection.to
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RTN
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@goto-linestart
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$loop NOP
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~selection.from #0001 SUB2 LDR #0a EQU RTN?
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~selection.from #0001 SUB2 LDR #0d EQU RTN?
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( decr ) ~selection.from DUP2 =selection.to #0001 SUB2 =selection.from
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~selection.from -- LDR #0a EQU RTN?
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~selection.from -- LDR #0d EQU RTN?
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( decr ) ~selection.from DUP2 =selection.to -- =selection.from
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~selection.from LDR #00 NEQ ^$loop MUL JMP
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( clamp at document body )
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~selection.from ,document.body GTH2 RTN?
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,document.body DUP2 =selection.from #0001 ADD2 =selection.to
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,document.body DUP2 =selection.from ++ =selection.to
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RTN
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@ -314,11 +318,11 @@ RTN
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$loop NOP
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~selection.from LDR #0a EQU RTN?
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~selection.from LDR #0d EQU RTN?
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( incr ) ~selection.from #0001 ADD2 DUP2 #0001 ADD2 =selection.to =selection.from
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( incr ) ~selection.from ++ DUP2 ++ =selection.to =selection.from
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~selection.from LDR #00 NEQ ^$loop MUL JMP
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( clamp at document body )
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~selection.from ,document.eof LTH2 RTN?
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,document.eof #0001 SUB2 DUP2 =selection.from #0001 ADD2 =selection.to
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,document.eof -- DUP2 =selection.from ++ =selection.to
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RTN
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@ -326,13 +330,13 @@ RTN
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~selection.to =j
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$loop NOP
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( decr ) ~j #0001 SUB2 =j
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( decr ) ~j -- =j
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,$end ~j LDR #20 EQU JMP2?
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,$end ~j LDR #0a EQU JMP2?
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,$end ~j LDR #0d EQU JMP2?
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~j ,document.body GTH2 ^$loop MUL JMP
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$end
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( return ) ~j #0001 SUB2
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( return ) ~j --
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RTN
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@ -340,13 +344,13 @@ RTN
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~selection.to =j
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$loop NOP
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( incr ) ~j #0001 ADD2 =j
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||||
( incr ) ~j ++ =j
|
||||
,$end ~j LDR #20 EQU JMP2?
|
||||
,$end ~j LDR #0a EQU JMP2?
|
||||
,$end ~j LDR #0d EQU JMP2?
|
||||
~j ,document.body GTH2 ^$loop MUL JMP
|
||||
$end
|
||||
( return ) ~j #0001 ADD2
|
||||
( return ) ~j ++
|
||||
|
||||
RTN
|
||||
|
||||
|
@ -354,7 +358,7 @@ RTN
|
|||
|
||||
#0000 =j
|
||||
$loop NOP
|
||||
( incr ) ~j #0001 ADD2 =j
|
||||
( incr ) ~j ++ =j
|
||||
,$end ~selection.from ~j SUB2 LDR #0a EQU JMP2?
|
||||
,$end ~selection.from ~j SUB2 LDR #0d EQU JMP2?
|
||||
~selection.from ~j SUB2 ,document.body GTH2 ^$loop MUL JMP
|
||||
|
@ -367,11 +371,11 @@ RTN
|
|||
|
||||
,document.body =j #0000 =pt.y
|
||||
$loop NOP
|
||||
,$end ~pt.y ~position.y #0001 SUB2 GTH2 JMP2?
|
||||
,$end ~pt.y ~position.y -- GTH2 JMP2?
|
||||
,$no-space ~j LDR #0a NEQ ~j LDR #0d NEQ #0101 EQU2 JMP2?
|
||||
( incr ) ~pt.y #0001 ADD2 =pt.y
|
||||
( incr ) ~pt.y ++ =pt.y
|
||||
$no-space
|
||||
( incr ) ~j #0001 ADD2 =j
|
||||
( incr ) ~j ++ =j
|
||||
~j LDR #00 NEQ ^$loop MUL JMP
|
||||
$end
|
||||
( return ) ~j
|
||||
|
@ -385,8 +389,8 @@ RTN
|
|||
$loop NOP
|
||||
,$end ~j ~pt.x ADD2 LDR #0a EQU JMP2?
|
||||
,$end ~j ~pt.x ADD2 LDR #0d EQU JMP2?
|
||||
( incr ) ~pt.x #0001 ADD2 =pt.x
|
||||
~pt.x ~position.x #0001 SUB2 LTH2 ^$loop MUL JMP
|
||||
( incr ) ~pt.x ++ =pt.x
|
||||
~pt.x ~position.x -- LTH2 ^$loop MUL JMP
|
||||
$end
|
||||
( return ) ~pt.x ADD2
|
||||
|
||||
|
@ -396,7 +400,7 @@ RTN
|
|||
|
||||
,copy JSR2
|
||||
~selection.to ~selection.from SUB2 ,shift-left JSR2
|
||||
~selection.from #0001 ADD2 =selection.to
|
||||
~selection.from ++ =selection.to
|
||||
|
||||
RTN
|
||||
|
||||
|
@ -407,7 +411,7 @@ RTN
|
|||
~j =clip.len
|
||||
$loop NOP
|
||||
~selection.from ~i ADD2 LDR ,clip.body ~i ADD2 STR
|
||||
( incr ) ~i #0001 ADD2 =i
|
||||
( incr ) ~i ++ =i
|
||||
~i ~j LTH2 ^$loop MUL JMP
|
||||
|
||||
RTN
|
||||
|
@ -419,7 +423,7 @@ RTN
|
|||
~clip.len =j ( end )
|
||||
$loop NOP
|
||||
,clip.body ~i ADD2 LDR ~selection.from ~i ADD2 STR
|
||||
( incr ) ~i #0001 ADD2 =i
|
||||
( incr ) ~i ++ =i
|
||||
~i ~j LTH2 ^$loop MUL JMP
|
||||
|
||||
RTN
|
||||
|
@ -429,15 +433,15 @@ RTN
|
|||
,document.body =selection.from #0000 =pt.x #0000 =pt.y
|
||||
$loop
|
||||
,$no-space ~selection.from LDR #0a NEQ ~selection.from LDR #0d NEQ #0101 EQU2 JMP2?
|
||||
( incr ) ~pt.y #0001 ADD2 =pt.y
|
||||
( incr ) ~pt.y ++ =pt.y
|
||||
#0000 =pt.x
|
||||
$no-space
|
||||
,$no-reached ~pt.y ~position.y #0001 SUB2 GTH2 ~pt.x ~position.x #0001 SUB2 GTH2 #0101 NEQ2 JMP2?
|
||||
~selection.from #0001 ADD2 =selection.to
|
||||
,$no-reached ~pt.y ~position.y -- GTH2 ~pt.x ~position.x -- GTH2 #0101 NEQ2 JMP2?
|
||||
~selection.from ++ =selection.to
|
||||
RTN
|
||||
$no-reached
|
||||
( incr ) ~pt.x #0001 ADD2 =pt.x
|
||||
( incr ) ~selection.from #0001 ADD2 =selection.from
|
||||
( incr ) ~pt.x ++ =pt.x
|
||||
( incr ) ~selection.from ++ =selection.from
|
||||
,$loop ~selection.from LDR #00 NEQ JMP2?
|
||||
|
||||
RTN
|
||||
|
@ -451,7 +455,7 @@ RTN
|
|||
,draw-titlebar JSR2
|
||||
|
||||
( save/load icons )
|
||||
~Screen.height #0008 SUB2 =Sprite.y
|
||||
~Screen.height 8- =Sprite.y
|
||||
~Screen.width #0018 SUB2 =Sprite.x
|
||||
,load_icn =Sprite.addr
|
||||
#02 =Sprite.color
|
||||
|
@ -466,14 +470,14 @@ RTN
|
|||
=addr
|
||||
,font_hex #00 ,addr LDR #f0 AND #04 SHR #08 MUL ADD2 =Sprite.addr
|
||||
( draw ) #0e =Sprite.color
|
||||
~Sprite.x #0008 ADD2 =Sprite.x
|
||||
~Sprite.x 8+ =Sprite.x
|
||||
,font_hex #00 ,addr LDR #0f AND #08 MUL ADD2 =Sprite.addr
|
||||
( draw ) #0e =Sprite.color
|
||||
~Sprite.x #0008 ADD2 =Sprite.x
|
||||
,font_hex #00 ,addr #0001 ADD2 LDR #f0 AND #04 SHR #08 MUL ADD2 =Sprite.addr
|
||||
~Sprite.x 8+ =Sprite.x
|
||||
,font_hex #00 ,addr ++ LDR #f0 AND #04 SHR #08 MUL ADD2 =Sprite.addr
|
||||
( draw ) #0e =Sprite.color
|
||||
~Sprite.x #0008 ADD2 =Sprite.x
|
||||
,font_hex #00 ,addr #0001 ADD2 LDR #0f AND #08 MUL ADD2 =Sprite.addr
|
||||
~Sprite.x 8+ =Sprite.x
|
||||
,font_hex #00 ,addr ++ LDR #0f AND #08 MUL ADD2 =Sprite.addr
|
||||
( draw ) #0e =Sprite.color
|
||||
|
||||
RTN
|
||||
|
@ -512,9 +516,9 @@ RTN
|
|||
$find-offset NOP
|
||||
,$find-offset-end ~scroll.y ~j EQU2 JMP2?
|
||||
,$no-break ~textarea.addr LDR #0a NEQ ~textarea.addr LDR #0d NEQ #0101 EQU2 JMP2?
|
||||
( incr ) ~j #0001 ADD2 =j
|
||||
( incr ) ~j ++ =j
|
||||
$no-break
|
||||
( incr ) ~textarea.addr #0001 ADD2 =textarea.addr
|
||||
( incr ) ~textarea.addr ++ =textarea.addr
|
||||
~textarea.addr LDR #00 NEQ ^$find-offset MUL JMP
|
||||
$find-offset-end
|
||||
|
||||
|
@ -526,10 +530,10 @@ RTN
|
|||
,$end ~Sprite.y ~Screen.height #0010 SUB2 GTH2 JMP2?
|
||||
|
||||
( get character )
|
||||
,font #00 ~i LDR #20 SUB #0008 MUL2 ADD2 =Sprite.addr
|
||||
,font #00 ~i LDR #20 SUB 8* ADD2 =Sprite.addr
|
||||
|
||||
( draw ) #01
|
||||
~i ~selection.from #0001 SUB2 GTH2
|
||||
~i ~selection.from -- GTH2
|
||||
~i ~selection.to LTH2 #0101 EQU2
|
||||
#05 MUL ADD ~i ~selection.from EQU2 ADD =Sprite.color
|
||||
|
||||
|
@ -537,20 +541,20 @@ RTN
|
|||
( draw linebreak )
|
||||
,linebreak_icn =Sprite.addr
|
||||
( draw ) #02
|
||||
~i ~selection.from #0001 SUB2 GTH2
|
||||
~i ~selection.from -- GTH2
|
||||
~i ~selection.to LTH2 #0101 EQU2
|
||||
#06 MUL ADD =Sprite.color
|
||||
( fill clear )
|
||||
$fill-clear
|
||||
( incr ) ~Sprite.x #0008 ADD2 =Sprite.x
|
||||
( incr ) ~Sprite.x 8+ =Sprite.x
|
||||
,font =Sprite.addr
|
||||
#01 =Sprite.color
|
||||
,$fill-clear ~Sprite.x ~Screen.width #0008 SUB2 LTH2 JMP2?
|
||||
,$fill-clear ~Sprite.x ~Screen.width 8- LTH2 JMP2?
|
||||
|
||||
( draw line number )
|
||||
|
||||
#0000 =Sprite.x
|
||||
~scroll.y ~Sprite.y #0008 DIV2 ADD2 DUP2 SWP POP =k
|
||||
~scroll.y ~Sprite.y 8/ ADD2 DUP2 SWP POP =k
|
||||
~position.y EQU2 #0c MUL =l
|
||||
,font_hex #00 ~k #f0 AND #04 SHR #08 MUL ADD2 =Sprite.addr
|
||||
#02 ~l ADD =Sprite.color
|
||||
|
@ -559,10 +563,10 @@ RTN
|
|||
#02 ~l ADD =Sprite.color
|
||||
|
||||
#0010 =Sprite.x
|
||||
( incr ) ~Sprite.y #0008 ADD2 =Sprite.y
|
||||
( incr ) ~Sprite.y 8+ =Sprite.y
|
||||
$no-linebreak
|
||||
|
||||
( incr ) ~i #0001 ADD2 =i
|
||||
( incr ) ~i ++ =i
|
||||
( incr ) ~Sprite.x #0007 ADD2 =Sprite.x
|
||||
|
||||
,$loop ~i LDR #00 NEQ JMP2?
|
||||
|
@ -573,13 +577,13 @@ RTN
|
|||
|
||||
@draw-scrollbar
|
||||
|
||||
~Screen.width #0008 SUB2 =Sprite.x
|
||||
~Screen.width 8- =Sprite.x
|
||||
#0000 =Sprite.y
|
||||
,scrollbar_bg =Sprite.addr
|
||||
|
||||
$loop NOP
|
||||
( draw ) #08 =Sprite.color
|
||||
( incr ) ~Sprite.y #0008 ADD2 =Sprite.y
|
||||
( incr ) ~Sprite.y 8+ =Sprite.y
|
||||
~Sprite.y ~Screen.height LTH2 ^$loop MUL JMP
|
||||
|
||||
#0000 =Sprite.y
|
||||
|
@ -587,11 +591,11 @@ RTN
|
|||
( draw ) #08 =Sprite.color
|
||||
|
||||
( at )
|
||||
~scroll.y #0008 ADD2 =Sprite.y
|
||||
~scroll.y 8+ =Sprite.y
|
||||
,scrollbar_fg =Sprite.addr
|
||||
( draw ) #08 =Sprite.color
|
||||
|
||||
~Screen.height #0008 SUB2 =Sprite.y
|
||||
~Screen.height 8- =Sprite.y
|
||||
,arrowdown_icn =Sprite.addr
|
||||
( draw ) #08 =Sprite.color
|
||||
|
||||
|
@ -599,13 +603,13 @@ RTN
|
|||
|
||||
@draw-titlebar
|
||||
|
||||
#0018 ~Screen.height #0008 SUB2 #09 ,filepath
|
||||
#0018 ~Screen.height 8- #09 ,filepath
|
||||
( load ) =label.addr =label.color =Sprite.y =Sprite.x
|
||||
~label.addr
|
||||
$loop NOP
|
||||
( draw ) DUP2 LDR #00 SWP #20 SUB #0008 MUL2 ,font ADD2 =Sprite.addr ~label.color =Sprite.color
|
||||
( incr ) #0001 ADD2
|
||||
( incr ) ~Sprite.x #0008 ADD2 =Sprite.x
|
||||
( draw ) DUP2 LDR #00 SWP #20 SUB 8* ,font ADD2 =Sprite.addr ~label.color =Sprite.color
|
||||
( incr ) ++
|
||||
( incr ) ~Sprite.x 8+ =Sprite.x
|
||||
DUP2 LDR #00 NEQ ^$loop MUL JMP
|
||||
POP2
|
||||
( selection )
|
||||
|
|
|
@ -6,8 +6,14 @@
|
|||
1 2 3 - Select brush
|
||||
)
|
||||
|
||||
%RTN { JMP2r }
|
||||
%RTN? { JMP2r? }
|
||||
%RTN { JMP2r }
|
||||
%RTN? { JMP2r? }
|
||||
%STEP8 { #0003 SHR2 #0003 SHL2 }
|
||||
|
||||
%++ { #0001 ADD2 }
|
||||
%2/ { #0001 SHR2 } %2* { #0001 SHL2 }
|
||||
%8/ { #0003 SHR2 } %8* { #0003 SHL2 }
|
||||
%8- { #0008 SUB2 } %8+ { #0008 ADD2 }
|
||||
|
||||
;bankview { x 2 y 2 mode 1 addr 2 }
|
||||
;tileview { x 2 y 2 addr 2 }
|
||||
|
@ -21,12 +27,12 @@
|
|||
|
||||
|0100 @RESET
|
||||
|
||||
~SCRN.width #0002 DIV2 #008a SUB2 =bankview.x
|
||||
~SCRN.height #0002 DIV2 #003f SUB2 =bankview.y
|
||||
~SCRN.width 2/ #008a SUB2 =bankview.x
|
||||
~SCRN.height 2/ #003f SUB2 =bankview.y
|
||||
,bank1 =bankview.addr
|
||||
|
||||
~SCRN.width #0002 DIV2 #0002 ADD2 =tileview.x
|
||||
~SCRN.height #0002 DIV2 #003f SUB2 =tileview.y
|
||||
~SCRN.width 2/ #0002 ADD2 =tileview.x
|
||||
~SCRN.height 2/ #003f SUB2 =tileview.y
|
||||
,bank1 #0448 ADD2 =tileview.addr
|
||||
|
||||
,redraw JSR2
|
||||
|
@ -56,10 +62,10 @@ BRK
|
|||
~tileview.addr #0080 SUB2 =tileview.addr
|
||||
@no-ctrl-down
|
||||
,no-ctrl-left ~CTRL.buttons #40 EQU JMP2?
|
||||
~tileview.addr #0008 ADD2 =tileview.addr
|
||||
~tileview.addr 8+ =tileview.addr
|
||||
@no-ctrl-left
|
||||
,no-ctrl-right ~CTRL.buttons #80 EQU JMP2?
|
||||
~tileview.addr #0008 SUB2 =tileview.addr
|
||||
~tileview.addr 8- =tileview.addr
|
||||
@no-ctrl-right
|
||||
~tileview.addr #0800 DIV2 #0800 MUL2 =bankview.addr
|
||||
,redraw JSR2
|
||||
|
@ -72,24 +78,24 @@ BRK
|
|||
|
||||
( toolbar )
|
||||
|
||||
,no-toolbar-click ~MOUS.y ~bankview.y #0010 SUB2 SUB2 #0008 DIV2 #0000 NEQ2 JMP2?
|
||||
,no-toolbar-click ~MOUS.y ~bankview.y #0010 SUB2 SUB2 8/ #0000 NEQ2 JMP2?
|
||||
|
||||
( brush )
|
||||
|
||||
,no-brush-click ~MOUS.x ~bankview.x SUB2 #0008 DIV2 #000d LTH2 JMP2?
|
||||
,no-brush-click ~MOUS.x ~bankview.x SUB2 #0008 DIV2 #000f GTH2 JMP2?
|
||||
( select ) ~mouse.x ~bankview.x SUB2 #0008 DIV2 #000d SUB2 SWP POP =bankview.mode
|
||||
,no-brush-click ~MOUS.x ~bankview.x SUB2 8/ #000d LTH2 JMP2?
|
||||
,no-brush-click ~MOUS.x ~bankview.x SUB2 8/ #000f GTH2 JMP2?
|
||||
( select ) ~mouse.x ~bankview.x SUB2 8/ #000d SUB2 SWP POP =bankview.mode
|
||||
( release ) #00 =MOUS.state
|
||||
,redraw JSR2 ,click-end JMP2
|
||||
@no-brush-click
|
||||
|
||||
,no-load-click ~MOUS.x ~tileview.x SUB2 #0008 DIV2 #000e NEQU2 JMP2?
|
||||
,no-load-click ~MOUS.x ~tileview.x SUB2 8/ #000e NEQU2 JMP2?
|
||||
( load ) ,filename =FILE.name #0800 =FILE.length ~bankview.addr =FILE.load
|
||||
( release ) #00 =MOUS.state
|
||||
,redraw JSR2 ,click-end JMP2
|
||||
@no-load-click
|
||||
|
||||
,no-save-click ~MOUS.x ~tileview.x SUB2 #0008 DIV2 #000f NEQU2 JMP2?
|
||||
,no-save-click ~MOUS.x ~tileview.x SUB2 8/ #000f NEQU2 JMP2?
|
||||
( save ) ,filename =FILE.name #0800 =FILE.length ~bankview.addr =FILE.save
|
||||
( release ) #00 =MOUS.state
|
||||
,redraw JSR2 ,click-end JMP2
|
||||
|
@ -108,8 +114,8 @@ BRK
|
|||
@copy-loop NOP
|
||||
( load ) ~tileview.addr ~i ADD LDR
|
||||
( get touch addr )
|
||||
~MOUS.x ~bankview.x SUB2 #0008 DIV2 #0008 MUL2
|
||||
~MOUS.y ~bankview.y SUB2 #0008 DIV2 #0008 MUL2 #0010 MUL2 ADD2
|
||||
~MOUS.x ~bankview.x SUB2 STEP8
|
||||
~MOUS.y ~bankview.y SUB2 STEP8 #0010 MUL2 ADD2
|
||||
~bankview.addr ADD2 #00 ~i ADD2 STR
|
||||
( incr ) ~i #01 ADD =i
|
||||
~i #08 LTH ^copy-loop MUL JMP
|
||||
|
@ -121,16 +127,16 @@ BRK
|
|||
@erase-loop NOP
|
||||
#00
|
||||
( get touch addr )
|
||||
~MOUS.x ~bankview.x SUB2 #0008 DIV2 #0008 MUL2
|
||||
~MOUS.y ~bankview.y SUB2 #0008 DIV2 #0008 MUL2 #0010 MUL2 ADD2
|
||||
~MOUS.x ~bankview.x SUB2 STEP8
|
||||
~MOUS.y ~bankview.y SUB2 STEP8 #0010 MUL2 ADD2
|
||||
~bankview.addr ADD2 #00 ~i ADD2 STR
|
||||
( incr ) ~i #01 ADD =i
|
||||
~i #08 LTH ^erase-loop MUL JMP
|
||||
,redraw JSR2 ,click-end JMP2
|
||||
@not-erase-mode
|
||||
|
||||
~MOUS.x ~bankview.x SUB2 #0008 DIV2 #0008 MUL2
|
||||
~MOUS.y ~bankview.y SUB2 #0008 DIV2 #0008 MUL2 #0010 MUL2 ADD2
|
||||
~MOUS.x ~bankview.x SUB2 STEP8
|
||||
~MOUS.y ~bankview.y SUB2 STEP8 #0010 MUL2 ADD2
|
||||
~bankview.addr ADD2 =tileview.addr
|
||||
,redraw JSR2 ,click-end JMP2
|
||||
|
||||
|
@ -142,39 +148,39 @@ BRK
|
|||
~MOUS.y ~tileview.y GTH2 ~MOUS.y ~tileview.y #0080 ADD2 LTH2 #0101 EQU2
|
||||
#0101 NEQ2 ,no-tile-click ROT JMP2?
|
||||
|
||||
~MOUS.x ~tileview.x SUB2 #0008 DIV2 #0008 MUL2 #0040 DIV2
|
||||
~MOUS.y ~tileview.y SUB2 #0008 DIV2 #0008 MUL2 #0040 DIV2 #0002 MUL2 ADD2
|
||||
#0008 MUL2
|
||||
~MOUS.x ~tileview.x SUB2 STEP8 #0040 DIV2
|
||||
~MOUS.y ~tileview.y SUB2 STEP8 #0040 DIV2 2* ADD2
|
||||
8*
|
||||
~tileview.addr ADD2 =addr ( addr offset )
|
||||
~MOUS.x ~tileview.x SUB2 ~MOUS.x ~tileview.x SUB2 #0040 DIV2 #0040 MUL2 SUB2 =pos.x
|
||||
~MOUS.y ~tileview.y SUB2 ~MOUS.y ~tileview.y SUB2 #0040 DIV2 #0040 MUL2 SUB2 =pos.y
|
||||
,no-fill-mode ~bankview.mode #01 NEQ JMP2?
|
||||
( fill row ) #ff ~addr ~pos.y #0008 DIV2 ADD2 STR
|
||||
( fill row ) #ff ~addr ~pos.y 8/ ADD2 STR
|
||||
,redraw JSR2 ,click-end JMP2
|
||||
@no-fill-mode
|
||||
,no-erase-mode ~bankview.mode #02 NEQ JMP2?
|
||||
( erase row ) #00 ~addr ~pos.y #0008 DIV2 ADD2 STR
|
||||
( erase row ) #00 ~addr ~pos.y 8/ ADD2 STR
|
||||
,redraw JSR2 ,click-end JMP2
|
||||
@no-erase-mode
|
||||
( load ) ~addr ~pos.y #0008 DIV2 ADD2 LDR
|
||||
( mask ) #01 #07 ~pos.x #0008 DIV2 SWP POP SUB SHL
|
||||
( load ) ~addr ~pos.y 8/ ADD2 LDR
|
||||
( mask ) #01 #07 ~pos.x 8/ SWP POP SUB SHL
|
||||
XOR
|
||||
( save ) ~addr ~pos.y #0008 DIV2 ADD2 STR
|
||||
( save ) ~addr ~pos.y 8/ ADD2 STR
|
||||
,redraw JSR2 ,click-end JMP2
|
||||
|
||||
@no-tile-click
|
||||
|
||||
( operations )
|
||||
|
||||
,no-operations ~MOUS.y ~tileview.y SUB2 #0008 DIV2 #000c NEQ2 JMP2?
|
||||
,no-operations ~MOUS.y ~tileview.y SUB2 8/ #000c NEQ2 JMP2?
|
||||
|
||||
,no-move-up ~MOUS.x ~tileview.x SUB2 #0008 DIV2 #0011 NEQ2 JMP2?
|
||||
,no-move-up ~MOUS.x ~tileview.x SUB2 8/ #0011 NEQ2 JMP2?
|
||||
,op_shiftup JSR2
|
||||
( release ) #00 =MOUS.state
|
||||
,redraw JSR2 ,click-end JMP2
|
||||
@no-move-up
|
||||
|
||||
,no-move-down ~MOUS.x ~tileview.x SUB2 #0008 DIV2 #0012 NEQ2 JMP2?
|
||||
,no-move-down ~MOUS.x ~tileview.x SUB2 8/ #0012 NEQ2 JMP2?
|
||||
,op_shiftdown JSR2
|
||||
( release ) #00 =MOUS.state
|
||||
,redraw JSR2 ,click-end JMP2
|
||||
|
@ -240,11 +246,11 @@ RTN
|
|||
,tool_selector =SPRT.addr
|
||||
#01 ~bankview.mode #00 EQU ADD =SPRT.color
|
||||
|
||||
~SPRT.x #0008 ADD2 =SPRT.x
|
||||
~SPRT.x 8+ =SPRT.x
|
||||
,tool_hand =SPRT.addr
|
||||
#01 ~bankview.mode #01 EQU ADD =SPRT.color
|
||||
|
||||
~SPRT.x #0008 ADD2 =SPRT.x
|
||||
~SPRT.x 8+ =SPRT.x
|
||||
,tool_eraser =SPRT.addr
|
||||
#01 ~bankview.mode #02 EQU ADD =SPRT.color
|
||||
|
||||
|
@ -266,7 +272,7 @@ RTN
|
|||
~bankview.x #00 ~i #08 MUL ADD2 =SPRT.x
|
||||
~bankview.y #0088 ADD2 =SPRT.y
|
||||
( draw ) #02 =SPRT.color
|
||||
~SPRT.addr #0008 ADD2 =SPRT.addr
|
||||
~SPRT.addr 8+ =SPRT.addr
|
||||
( incr ) ~i #01 ADD =i
|
||||
,$guides ~i #10 LTH JMP2?
|
||||
|
||||
|
@ -283,12 +289,12 @@ RTN
|
|||
,$no-highlight ~SPRT.addr ~tileview.addr #0018 ADD2 GTH2 JMP2?
|
||||
( draw ) #0c =SPRT.color
|
||||
$no-highlight
|
||||
( incr ) ~SPRT.x #0008 ADD2 =SPRT.x
|
||||
( incr ) ~SPRT.addr #0008 ADD2 =SPRT.addr
|
||||
( incr ) ~SPRT.x 8+ =SPRT.x
|
||||
( incr ) ~SPRT.addr 8+ =SPRT.addr
|
||||
( incr ) ~pt.x #01 ADD =pt.x
|
||||
,$hor ~pt.x #10 LTH JMP2?
|
||||
( incr ) ~pt.y #01 ADD =pt.y
|
||||
( incr ) ~SPRT.y #0008 ADD2 =SPRT.y
|
||||
( incr ) ~SPRT.y 8+ =SPRT.y
|
||||
,$ver ~pt.y #10 LTH JMP2?
|
||||
|
||||
RTN
|
||||
|
@ -317,17 +323,17 @@ RTN
|
|||
|
||||
~tileview.x #0040 ADD2 =SPRT.x
|
||||
~tileview.y =SPRT.y
|
||||
~tileview.addr #0008 ADD2 =tileview.addr
|
||||
~tileview.addr 8+ =tileview.addr
|
||||
,draw-tileview-icn JSR2
|
||||
|
||||
~tileview.x =SPRT.x
|
||||
~tileview.y #0040 ADD2 =SPRT.y
|
||||
~tileview.addr #0008 ADD2 =tileview.addr
|
||||
~tileview.addr 8+ =tileview.addr
|
||||
,draw-tileview-icn JSR2
|
||||
|
||||
~tileview.x #0040 ADD2 =SPRT.x
|
||||
~tileview.y #0040 ADD2 =SPRT.y
|
||||
~tileview.addr #0008 ADD2 =tileview.addr
|
||||
~tileview.addr 8+ =tileview.addr
|
||||
,draw-tileview-icn JSR2
|
||||
|
||||
( line hor )
|
||||
|
@ -356,19 +362,19 @@ RTN
|
|||
~tileview.x #0088 ADD2 =SPRT.x
|
||||
,font_hex #00 ~tileview.addr #00 ~i ADD2 LDR #f0 AND #04 SHR #08 MUL ADD2 =SPRT.addr
|
||||
( draw ) #02 =SPRT.color
|
||||
~SPRT.x #0008 ADD2 =SPRT.x
|
||||
~SPRT.x 8+ =SPRT.x
|
||||
,font_hex #00 ~tileview.addr #00 ~i ADD2 LDR #0f AND #08 MUL ADD2 =SPRT.addr
|
||||
( draw ) #02 =SPRT.color
|
||||
( incr ) ~i #01 ADD =i
|
||||
( incr ) ~SPRT.y #0008 ADD2 =SPRT.y
|
||||
( incr ) ~SPRT.y 8+ =SPRT.y
|
||||
,$bytes ~i #08 LTH JMP2?
|
||||
|
||||
( operations )
|
||||
|
||||
~SPRT.y #0008 ADD2 =SPRT.y
|
||||
~SPRT.y 8+ =SPRT.y
|
||||
,movedown_icn =SPRT.addr
|
||||
#01 =SPRT.color
|
||||
~SPRT.x #0008 SUB2 =SPRT.x
|
||||
~SPRT.x 8- =SPRT.x
|
||||
,moveup_icn =SPRT.addr
|
||||
#01 =SPRT.color
|
||||
|
||||
|
@ -381,12 +387,12 @@ RTN
|
|||
~tileview.x #0088 ADD2 =SPRT.x
|
||||
$tiles-hor
|
||||
( draw ) #03 =SPRT.color
|
||||
( incr ) ~SPRT.x #0008 ADD2 =SPRT.x
|
||||
( incr ) ~SPRT.addr #0008 ADD2 =SPRT.addr
|
||||
( incr ) ~SPRT.x 8+ =SPRT.x
|
||||
( incr ) ~SPRT.addr 8+ =SPRT.addr
|
||||
( incr ) ~pt.x #01 ADD =pt.x
|
||||
,$tiles-hor ~pt.x #02 LTH JMP2?
|
||||
( incr ) ~pt.y #01 ADD =pt.y
|
||||
( incr ) ~SPRT.y #0008 ADD2 =SPRT.y
|
||||
( incr ) ~SPRT.y 8+ =SPRT.y
|
||||
,$tiles-ver ~pt.y #02 LTH JMP2?
|
||||
|
||||
RTN
|
||||
|
@ -400,12 +406,12 @@ RTN
|
|||
( get bit )
|
||||
,blank_icn #00
|
||||
~tileview.addr #00 ~pt.y ADD2 LDR #07 ~pt.x SUB SHR #01 AND ( get bit )
|
||||
#0008 MUL2 ADD2 =SPRT.addr ( add *8 )
|
||||
8* ADD2 =SPRT.addr ( add *8 )
|
||||
( draw ) #01 =SPRT.color
|
||||
( incr ) ~SPRT.x #0008 ADD2 =SPRT.x
|
||||
( incr ) ~SPRT.x 8+ =SPRT.x
|
||||
( incr ) ~pt.x #01 ADD =pt.x
|
||||
,$hor ~pt.x #08 LTH JMP2?
|
||||
( incr ) ~SPRT.y #0008 ADD2 =SPRT.y
|
||||
( incr ) ~SPRT.y 8+ =SPRT.y
|
||||
( incr ) ~pt.y #01 ADD =pt.y
|
||||
~SPRT.x #0040 SUB2 =SPRT.x
|
||||
,$ver ~pt.y #08 LTH JMP2?
|
||||
|
@ -442,14 +448,14 @@ RTN
|
|||
=addr
|
||||
,font_hex #00 ,addr LDR #f0 AND #04 SHR #08 MUL ADD2 =SPRT.addr
|
||||
( draw ) #02 =SPRT.color
|
||||
~SPRT.x #0008 ADD2 =SPRT.x
|
||||
~SPRT.x 8+ =SPRT.x
|
||||
,font_hex #00 ,addr LDR #0f AND #08 MUL ADD2 =SPRT.addr
|
||||
( draw ) #02 =SPRT.color
|
||||
~SPRT.x #0008 ADD2 =SPRT.x
|
||||
,font_hex #00 ,addr #0001 ADD2 LDR #f0 AND #04 SHR #08 MUL ADD2 =SPRT.addr
|
||||
~SPRT.x 8+ =SPRT.x
|
||||
,font_hex #00 ,addr ++ LDR #f0 AND #04 SHR #08 MUL ADD2 =SPRT.addr
|
||||
( draw ) #02 =SPRT.color
|
||||
~SPRT.x #0008 ADD2 =SPRT.x
|
||||
,font_hex #00 ,addr #0001 ADD2 LDR #0f AND #08 MUL ADD2 =SPRT.addr
|
||||
~SPRT.x 8+ =SPRT.x
|
||||
,font_hex #00 ,addr ++ LDR #0f AND #08 MUL ADD2 =SPRT.addr
|
||||
( draw ) #02 =SPRT.color
|
||||
|
||||
RTN
|
||||
|
@ -460,7 +466,7 @@ RTN
|
|||
|
||||
( load ) =color =rect.y2 =rect.x2 DUP2 =SCRN.y =rect.y1 DUP2 =SCRN.x =rect.x1
|
||||
$hor NOP
|
||||
( incr ) ~SCRN.x #0001 ADD2 =SCRN.x
|
||||
( incr ) ~SCRN.x ++ =SCRN.x
|
||||
( draw ) ~rect.y1 =SCRN.y ~color =SCRN.color
|
||||
( draw ) ~rect.y2 =SCRN.y ~color =SCRN.color
|
||||
~SCRN.x ~rect.x2 LTH2 ^$hor MUL JMP
|
||||
|
@ -468,8 +474,8 @@ RTN
|
|||
$ver NOP
|
||||
( draw ) ~rect.x1 =SCRN.x ~color =SCRN.color
|
||||
( draw ) ~rect.x2 =SCRN.x ~color =SCRN.color
|
||||
( incr ) ~SCRN.y #0001 ADD2 =SCRN.y
|
||||
~SCRN.y ~rect.y2 #0001 ADD2 LTH2 ^$ver MUL JMP
|
||||
( incr ) ~SCRN.y ++ =SCRN.y
|
||||
~SCRN.y ~rect.y2 ++ LTH2 ^$ver MUL JMP
|
||||
|
||||
RTN
|
||||
|
||||
|
|
Loading…
Reference in New Issue