Reduce refresh requests without screen vector
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@ -445,10 +445,13 @@ run(Uxn *u)
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if(uxn_screen.fg.changed || uxn_screen.bg.changed)
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redraw();
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now = SDL_GetPerformanceCounter();
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if(u->dev[0x20]) {
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if(!BENCH && ((Sint64)(frame_end - now)) > 0) {
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SDL_Delay((frame_end - now) / ms_interval);
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now = frame_end;
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}
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} else
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SDL_WaitEvent(NULL);
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}
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return error("SDL_WaitEvent", SDL_GetError());
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}
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