Housekeeping on some of the example files

This commit is contained in:
Devine Lu Linvega 2022-07-22 11:57:45 -07:00
parent 861c8494a8
commit b94d0204c2
10 changed files with 24 additions and 24 deletions

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@ -183,7 +183,7 @@ JMP2r
;sprite/length LDA2 ;sprite/length LDA2
( don't let length go below 0 ) ( don't let length go below 0 )
DUP2 #0000 EQU2 ,&bail JCN ORAk #00 EQU ,&bail JCN
( clear the old sprite location ) ( clear the old sprite location )
DUP2 #0001 SUB2 #30 SFT2 ;sprite/array ADD2 DUP2 #0001 SUB2 #30 SFT2 ;sprite/array ADD2
( top ) ( top )
@ -217,7 +217,7 @@ JMP2r
( z = a ) ( z = a )
,&a LDR DUP ,&z STR ,&a LDR DUP ,&z STR
( a = z ^ t ^ (z >> 1) ^ (t << 1) ) ( a = z ^ t ^ (z >> 1) ^ (t << 1) )
DUP DUP ADD EOR SWP DUP #01 SFT EOR EOR DUPk ADD EOR SWP DUP #01 SFT EOR EOR
DUP ,&a STR DUP ,&a STR
JMP2r JMP2r

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@ -43,22 +43,22 @@ BRK
STHk STHk
#00 .timer LDZ [ #00 STHkr INC #07 AND #60 SFT ADD2 ] #00ff AND2 ;table ADD2 LDA #01 SFT #00 .timer LDZ [ #00 STHkr INC #07 AND #60 SFT ADD2 ] #00ff AND2 ;table ADD2 LDA #01 SFT
#00 .timer LDZ [ #00 STHkr #60 SFT ADD2 ] #00ff AND2 ;table ADD2 LDA #02 SFT [ #00 STHkr #62 SFT2 ADD2 ] #00 .timer LDZ [ #00 STHkr #60 SFT ADD2 ] #00ff AND2 ;table ADD2 LDA #02 SFT [ #00 STHkr #62 SFT2 ADD2 ]
.cube/v0 STHr #10 SFT ADD STZ2 .cube/v0 STHr DUP ADD ADD STZ2
INC GTHk ,&loop JCN INC GTHk ,&loop JCN
POP2 POP2
( vertices ) ( vertices )
#0800 #0800
&ver-loop &ver-loop
DUP #10 SFT .cube ADD LDZ2 ;draw-vertex JSR2 DUP DUP ADD .cube ADD LDZ2 ;draw-vertex JSR2
INC GTHk ,&ver-loop JCN INC GTHk ,&ver-loop JCN
POP2 POP2
( lines ) ( lines )
#0400 #0400
&line-loop &line-loop
STHk STHk
.cube/v0 STHkr #10 SFT ADD .cube/v0 STHkr INC #03 AND #10 SFT ADD ,trace JSR .cube/v0 STHkr DUP ADD ADD .cube/v0 STHkr INC #03 AND DUP ADD ADD ,trace JSR
.cube/v0 STHkr #10 SFT ADD .cube/v4 STHkr #10 SFT ADD ,trace JSR .cube/v0 STHkr DUP ADD ADD .cube/v4 STHkr DUP ADD ADD ,trace JSR
.cube/v4 STHkr #10 SFT ADD .cube/v4 STHr INC #03 AND #10 SFT ADD ,trace JSR .cube/v4 STHkr DUP ADD ADD .cube/v4 STHr INC #03 AND DUP ADD ADD ,trace JSR
INC GTHk ,&line-loop JCN INC GTHk ,&line-loop JCN
POP2 POP2

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@ -22,7 +22,7 @@
#00 .DateTime/minute DEI #60 SFT2 EOR2 #00 .DateTime/minute DEI #60 SFT2 EOR2
#00 .DateTime/hour DEI #c0 SFT2 EOR2 ;prng/x STA2 #00 .DateTime/hour DEI #c0 SFT2 EOR2 ;prng/x STA2
#00 .DateTime/hour DEI #04 SFT2 #00 .DateTime/hour DEI #04 SFT2
#00 .DateTime/day DEI #10 SFT2 EOR2 #00 .DateTime/day DEI DUP2 ADD2 EOR2
#00 .DateTime/month DEI #60 SFT2 EOR2 #00 .DateTime/month DEI #60 SFT2 EOR2
.DateTime/year DEI2 #a0 SFT2 EOR2 ;prng/y STA2 .DateTime/year DEI2 #a0 SFT2 EOR2 ;prng/y STA2
;prng/x LDA2 ;prng/y LDA2 EOR2 ;prng/x LDA2 ;prng/y LDA2 EOR2
@ -160,7 +160,7 @@
( rabbit is in-between two frames ) ( rabbit is in-between two frames )
#08 OVR SUB ,&from-weight STR #08 OVR SUB ,&from-weight STR
,&to-weight STR ( color n / frame ) ,&to-weight STR ( color n / frame )
#00 SWP #10 SFT2 ;rabbits ADD2 #00c8 #00 STHr MUL2 ADD2 ( color from-addr* ) #00 SWP DUP2 ADD2 ;rabbits ADD2 #00c8 #00 STHr MUL2 ADD2 ( color from-addr* )
LDA2k STH2 #00c8 ADD2 LDA2 LDA2k STH2 #00c8 ADD2 LDA2
&draw ( color to-x to-y / from-x from-y ) &draw ( color to-x to-y / from-x from-y )
STHr ,&mix JSR LIT2 &yoffset $2 ADD2 .Screen/y DEO2 STHr ,&mix JSR LIT2 &yoffset $2 ADD2 .Screen/y DEO2
@ -181,7 +181,7 @@
&static ( color n counter / frame ) &static ( color n counter / frame )
INCr INCr
POP POP
#00 SWP #10 SFT2 ;rabbits ADD2 #00c8 #00 STHr MUL2 ADD2 #00 SWP DUP2 ADD2 ;rabbits ADD2 #00c8 #00 STHr MUL2 ADD2
LDA2 STH2k LDA2 STH2k
,&draw JMP ,&draw JMP

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@ -168,7 +168,7 @@ JMP2r
LITr 00 LITr 00
#0800 #0800
&loop &loop
#00 OVR DUP2 ADD2 ;&mask ADD2 LDA2 [ LIT2 &origin $2 ] #00 OVRk ADD2 ;&mask ADD2 LDA2 [ LIT2 &origin $2 ]
ROT ADD STH ADD STHr ;get-cell JSR2 STH ADDr ROT ADD STH ADD STHr ;get-cell JSR2 STH ADDr
INC GTHk ,&loop JCN INC GTHk ,&loop JCN
POP2 POP2
@ -187,11 +187,11 @@ JMP2r
#00 .Screen/auto DEO #00 .Screen/auto DEO
#4000 #4000
&ver &ver
#00 OVR DUP2 ADD2 .anchor/y LDZ2 ADD2 .Screen/y DEO2 #00 OVRk ADD2 .anchor/y LDZ2 ADD2 .Screen/y DEO2
STHk STHk
#4000 #4000
&hor &hor
#00 OVR DUP2 ADD2 .anchor/x LDZ2 ADD2 .Screen/x DEO2 #00 OVRk ADD2 .anchor/x LDZ2 ADD2 .Screen/x DEO2
DUP STHkr ;get-cell JSR2 INC .Screen/pixel DEO DUP STHkr ;get-cell JSR2 INC .Screen/pixel DEO
INC GTHk ,&hor JCN INC GTHk ,&hor JCN
POP2 POP2

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@ -217,8 +217,8 @@ JMP2r
( bl ) #0001 SUB2 LDAk #03 NEQ JMP INCr ( bl ) #0001 SUB2 LDAk #03 NEQ JMP INCr
( bc ) INC2 LDAk #03 NEQ JMP INCr ( bc ) INC2 LDAk #03 NEQ JMP INCr
( br ) INC2 LDA #03 NEQ JMP INCr ( br ) INC2 LDA #03 NEQ JMP INCr
STHkr #02 EQU STHr #01 EQU #0000 GTH2 STHkr #02 EQU STHr #01 EQU ORA
#10 SFT INC JMP2r DUP ADD INC JMP2r
&no-cond &no-cond
( unknown ) ( unknown )
NIP NIP NIP NIP

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@ -81,7 +81,7 @@ BRK
#03 STHkr #03 SFT #01 AND DUP ADD SUB .Screen/sprite DEO #03 STHkr #03 SFT #01 AND DUP ADD SUB .Screen/sprite DEO
( buttons ) ( buttons )
.center/y LDZ2 #0000 ADD2 .Screen/y DEO2 .center/y LDZ2 .Screen/y DEO2
.center/x LDZ2 #0018 ADD2 .Screen/x DEO2 .center/x LDZ2 #0018 ADD2 .Screen/x DEO2
;controller-icn/button .Screen/addr DEO2 ;controller-icn/button .Screen/addr DEO2
#03 STHkr #01 SFT #01 AND SUB .Screen/sprite DEO #03 STHkr #01 SFT #01 AND SUB .Screen/sprite DEO
@ -89,7 +89,7 @@ BRK
;font-hex #0058 ADD2 .Screen/addr DEO2 ;font-hex #0058 ADD2 .Screen/addr DEO2
#03 .Screen/sprite DEO #03 .Screen/sprite DEO
.center/y LDZ2 #0000 ADD2 .Screen/y DEO2 .center/y LDZ2 .Screen/y DEO2
.center/x LDZ2 #0024 ADD2 .Screen/x DEO2 .center/x LDZ2 #0024 ADD2 .Screen/x DEO2
;controller-icn/button .Screen/addr DEO2 ;controller-icn/button .Screen/addr DEO2
#03 STHr #01 AND SUB .Screen/sprite DEO #03 STHr #01 AND SUB .Screen/sprite DEO

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@ -4,7 +4,7 @@
|0100 ( -> ) @reset |0100 ( -> ) @reset
#0000 #0001 #0000 INC2k
&loop &loop
DUP2 ,is-prime JSR #00 EQU ,&skip JCN DUP2 ,is-prime JSR #00 EQU ,&skip JCN
( print ) DUP2 ,print/short JSR ( print ) DUP2 ,print/short JSR

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@ -30,14 +30,14 @@ BRK
.a LDZ2 #ffff EQU2 ,&input JCN .a LDZ2 #ffff EQU2 ,&input JCN
.b LDZ2 #ffff EQU2 ,&output JCN .b LDZ2 #ffff EQU2 ,&output JCN
( SUBLEQ ) ( SUBLEQ )
.b LDZ2 STH2k ,&get JSR .a LDZ2 ,&get JSR SUB2 STH2r #10 SFT2 ;program ADD2 STA2 .b LDZ2 STH2k ,&get JSR .a LDZ2 ,&get JSR SUB2 STH2r DUP2 ADD2 ;program ADD2 STA2
( SET ) ( SET )
.b LDZ2 ,&get JSR #0001 SUB2 #8000 LTH2 ,&end JCN POP2 .c LDZ2 &end .b LDZ2 ,&get JSR #0001 SUB2 #8000 LTH2 ,&end JCN POP2 .c LDZ2 &end
JMP2r JMP2r
&input ( -- ) JMP2r &input ( -- ) JMP2r
&output ( -- ) .a LDZ2 ,&get JSR NIP #18 DEO JMP2r &output ( -- ) .a LDZ2 ,&get JSR NIP #18 DEO JMP2r
&get ( a* -- b* ) #10 SFT2 ;program ADD2 LDA2 JMP2r &get ( a* -- b* ) DUP2 ADD2 ;program ADD2 LDA2 JMP2r
@program ( hello world ) @program ( hello world )
000f 0011 ffff 0011 ffff ffff 0010 0001 000f 0011 ffff 0011 ffff ffff 0010 0001

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@ -172,12 +172,12 @@ JMP2r
#3c00 #3c00
&loop &loop
( dots ) ( dots )
#00 OVR DUP2 ADD2 ;table ADD2 LDA2 #00 OVRk ADD2 ;table ADD2 LDA2
#0018 ;circle JSR2 #0018 ;circle JSR2
.Screen/x DEO2 .Screen/y DEO2 #01 .Screen/pixel DEO .Screen/x DEO2 .Screen/y DEO2 #01 .Screen/pixel DEO
( markers ) ( markers )
DUP #05 ;mod JSR2 ,&no-marker JCN DUP #05 ;mod JSR2 ,&no-marker JCN
#00 OVR DUP2 ADD2 ;table ADD2 LDA2 #00 OVRk ADD2 ;table ADD2 LDA2
STH2k #0018 ;circle JSR2 SWP2 STH2k #0018 ;circle JSR2 SWP2
STH2r #001c ;circle JSR2 SWP2 STH2r #001c ;circle JSR2 SWP2
#01 ;draw-line JSR2 #01 ;draw-line JSR2

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@ -207,7 +207,7 @@ JMP2r
.Screen/y .lines/addr STZ .Screen/y .lines/addr STZ
&draw-line ( v1* v2* -- ) &draw-line ( v1* v2* -- )
OVR2 OVR2 LTH2 #01 JCN SWP2 LTH2k #01 JCN SWP2
STH2 STH2
&loop &loop
@ -231,7 +231,7 @@ JMP2r
JMP2r JMP2r
@modf ( dividend* divisor* SUB2 remainder* quotient* ) @modf ( dividend* divisor* SUB2 remainder* quotient* )
OVR2 OVR2 DIV2 STH2k MUL2 SUB2 STH2r JMP2r DIV2k STH2k MUL2 SUB2 STH2r JMP2r
@mul2hi ( a* b* -- product-top-16-bits* ) @mul2hi ( a* b* -- product-top-16-bits* )
( (