From bb2aabee54df9a4acba5d6ba8ee38a54faf8ea65 Mon Sep 17 00:00:00 2001 From: neauoire Date: Fri, 25 Mar 2022 21:36:33 -0700 Subject: [PATCH] (life.tal) General optimizations --- projects/examples/demos/life.tal | 458 ++++++++++++------------------- 1 file changed, 177 insertions(+), 281 deletions(-) diff --git a/projects/examples/demos/life.tal b/projects/examples/demos/life.tal index 06f0a3b..ec1f09d 100644 --- a/projects/examples/demos/life.tal +++ b/projects/examples/demos/life.tal @@ -4,56 +4,18 @@ Any live cell with more than three live neighbours dies, as if by overpopulation. Any dead cell with exactly three live neighbours becomes a live cell, as if by reproduction. ) -%+ { ADD } %- { SUB } -%< { LTH } %> { GTH } %= { EQU } %! { NEQ } -%++ { ADD2 } %-- { SUB2 } -%<< { LTH2 } %>> { GTH2 } %== { EQU2 } %!! { NEQ2 } - -%2/ { #01 SFT } -%8/ { #03 SFT } -%2// { #01 SFT2 } %8// { #03 SFT2 } -%2** { #10 SFT2 } %8** { #30 SFT2 } -%40** { #60 SFT2 } -%8MOD { #07 AND } %2MOD { #01 AND } - -%TOS { #00 SWP } -%RTN { JMP2r } -%SFL { #40 SFT SFT } - -%WIDTH { #40 } -%HEIGHT { #40 } -%LENGTH { #0200 } -%WIDTH-MOD { #3f AND } -%HEIGHT-MOD { #3f AND } -%IN-RANGE { INCk SWP SUB2 GTH } - -%BANK1 { #8000 } %BANK2 { #a000 } - -%GET-ITERATORS { SWP2k POP NIP } -%GET-ITER { OVR2 NIP OVR SWP } - -%AUTO-NONE { #00 .Screen/auto DEO } -%AUTO-X { #01 .Screen/auto DEO } - -( devices ) - -|00 @System [ &vector $2 &wst $1 &rst $1 &pad $4 &r $2 &g $2 &b $2 ] -|10 @Console [ &vector $2 &read $1 &pad $5 &write $1 &error $1 ] -|20 @Screen &vector $2 &width $2 &height $2 &auto $1 &pad $1 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1 -|30 @Audio0 [ &vector $2 &position $2 &output $1 &pad $3 &adsr $2 &length $2 &addr $2 &volume $1 &pitch $1 ] -|80 @Controller [ &vector $2 &button $1 &key $1 ] -|90 @Mouse [ &vector $2 &x $2 &y $2 &state $1 &wheel $1 ] - -( variables ) +|00 @System &vector $2 &wst $1 &rst $1 &pad $4 &r $2 &g $2 &b $2 +|10 @Console &vector $2 &read $1 &pad $5 &write $1 &error $1 +|20 @Screen &vector $2 &width $2 &height $2 &auto $1 &pad $1 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1 +|30 @Audio0 &vector $2 &position $2 &output $1 &pad $3 &adsr $2 &length $2 &addr $2 &volume $1 &pitch $1 +|80 @Controller &vector $2 &button $1 &key $1 +|90 @Mouse &vector $2 &x $2 &y $2 &state $1 &wheel $1 |0000 -@world [ &frame $1 &count $2 ] -@anchor [ &x $2 &y $2 ] -@pointer [ &x $2 &y $2 ] -@rle [ &x $1 &y $1 &n $1 ] - -( program ) +@world &frame $1 &count $2 +@anchor &x $2 &y $2 &x2 $2 &y2 $2 +@pointer &x $2 &y $2 |0100 ( -> ) @@ -61,94 +23,41 @@ #02cf .System/r DEO2 #02ff .System/g DEO2 #024f .System/b DEO2 - + ( resize ) + #00c0 .Screen/width DEO2 + #00c0 .Screen/height DEO2 ( vectors ) - ;on-input .Console/vector DEO2 - ;on-frame .Screen/vector DEO2 - ;on-mouse .Mouse/vector DEO2 + ;on-frame .Screen/vector DEO2 + ;on-mouse .Mouse/vector DEO2 ;on-control .Controller/vector DEO2 - ( glider ) #07 #03 ;set-cell JSR2 #07 #04 ;set-cell JSR2 #05 #04 ;set-cell JSR2 #07 #05 ;set-cell JSR2 #06 #05 ;set-cell JSR2 - - .Screen/width DEI2 2// WIDTH TOS -- .anchor/x STZ2 - .Screen/height DEI2 2// HEIGHT TOS -- .anchor/y STZ2 - -BRK - -@on-frame-paused ( -> ) + ( center ) + .Screen/width DEI2 #01 SFT2 #0040 SUB2 + DUP2 .anchor/x STZ2 + #007e ADD2 .anchor/x2 STZ2 + .Screen/height DEI2 #01 SFT2 #0040 SUB2 + DUP2 .anchor/y STZ2 + #007e ADD2 .anchor/y2 STZ2 BRK @on-frame ( -> ) - .Mouse/state DEI #00 = #01 JCN [ BRK ] - - ( incr frame ) .world/frame LDZ INC [ DUP ] .world/frame STZ - ( reset count ) #0000 .world/count STZ2 - - #03 AND #00 = #01 JCN [ BRK ] - - ( clear buffer ) - BANK2 LENGTH ;mclr JSR2 - - ( run grid ) - #00 HEIGHT - &ver - #00 WIDTH - &hor - GET-ITERATORS - ( x y ) DUP2 - ( neighbours ) DUP2 ;get-neighbours JSR2 - ( state ) ROT ROT ;get-cell JSR2 - ,run-cell JSR - SWP INC SWP - LTHk ,&hor JCN - POP2 - SWP INC SWP - LTHk ,&ver JCN - POP2 - - ( move buffer ) - BANK2 BANK1 LENGTH ;mcpy JSR2 - - ;draw-grid JSR2 + .Mouse/state DEI #00 EQU #01 JCN [ BRK ] + #0000 .world/count STZ2 + .world/frame LDZ INC + DUP .world/frame STZ + #03 AND #00 EQU #01 JCN [ BRK ] + ;run JSR2 + &paused BRK -@run-cell ( x y neighbours state -- ) - - #00 = ,&dead JCN - &alive - DUP #02 < ,&dies JCN - DUP #03 > ,&dies JCN - &lives POP ,save-cell JSR RTN - &dies POP POP2 RTN - &dead - DUP #03 = ,&birth JCN POP POP2 RTN - &birth POP ,save-cell JSR RTN - -RTN - -@save-cell ( x y -- ) - - ( get index ) - HEIGHT-MOD SWP WIDTH-MOD SWP - TOS 8** ROT 8/ TOS ++ [ BANK2 ++ ] - ( incr count ) - .world/count LDZ2 INC2 .world/count STZ2 - ( save in buffer ) - STH2 - DUP2 POP 8MOD #01 SWP SFL - LDAkr STHr SWP ORA - STH2r STA - -RTN - @on-mouse ( -> ) ( clear last cursor ) @@ -156,138 +65,177 @@ RTN .pointer/x LDZ2 .Screen/x DEO2 .pointer/y LDZ2 .Screen/y DEO2 #40 .Screen/sprite DEO - ( record pointer positions ) .Mouse/x DEI2 DUP2 .pointer/x STZ2 .Screen/x DEO2 .Mouse/y DEI2 DUP2 .pointer/y STZ2 .Screen/y DEO2 - ( colorize on state ) - #42 [ .Mouse/state DEI #00 ! ] + .Screen/sprite DEO - - .Mouse/state DEI #00 ! #01 JCN [ BRK ] - - .Mouse/x DEI2 DUP2 .anchor/x LDZ2 >> ROT ROT .anchor/x LDZ2 WIDTH DUP ADD TOS ++ INC2 << #0101 == - .Mouse/y DEI2 DUP2 .anchor/y LDZ2 >> ROT ROT .anchor/y LDZ2 HEIGHT DUP ADD TOS ++ << #0101 == - #0101 == #01 JCN [ BRK ] - - .Mouse/x DEI2 .anchor/x LDZ2 SUB2 2/ NIP - .Mouse/y DEI2 .anchor/y LDZ2 SUB2 2/ NIP - ;set-cell JSR2 - + #42 [ .Mouse/state DEI #00 NEQ ] ADD .Screen/sprite DEO + ( on touch in rect ) + .Mouse/state DEI #00 NEQ #01 JCN [ BRK ] + .Mouse/x DEI2 .Mouse/y DEI2 .anchor ;within-rect JSR2 JMP [ BRK ] + ( paint ) + .Mouse/x DEI2 .anchor/x LDZ2 SUB2 #01 SFT NIP + .Mouse/y DEI2 .anchor/y LDZ2 SUB2 #01 SFT NIP + ;set-cell JSR2 + ( draw ) ;draw-grid JSR2 BRK @on-control ( -> ) - .Controller/key DEI #20 ! ,&no-toggle JCN + ( toggle play ) + .Controller/key DEI #20 NEQ ,&no-toggle JCN ;on-frame - .Screen/vector DEI2 ;on-frame-paused == ,&swap JCN - POP2 ;on-frame-paused + .Screen/vector DEI2 ;on-frame/paused EQU2 ,&swap JCN + POP2 ;on-frame/paused &swap .Screen/vector DEO2 &no-toggle - - .Controller/button DEI #08 ! ,&no-reset JCN - BANK1 #1000 ;mclr JSR2 - BANK2 #1000 ;mclr JSR2 + ( clear on home ) + .Controller/button DEI #08 NEQ ,&no-reset JCN + ;bank1 #0400 ;mclr JSR2 &no-reset BRK +@run ( -- ) + + ( clear buffer ) + ;bank2 #1000 ;mclr JSR2 + ( run grid ) + #4000 + &ver + STHk + #4000 + &hor + DUP STHkr ,run-cell JSR + INC GTHk ,&hor JCN + POP2 + POPr + INC GTHk ,&ver JCN + POP2 + ( move buffer ) + ;bank2 ;bank1 #1000 ;mcpy JSR2 + ( draw ) + ;draw-grid JSR2 + +JMP2r + +@run-cell ( x y -- ) + + ( x y ) DUP2 + ( neighbours ) DUP2 ;get-neighbours JSR2 + ( state ) ROT ROT ;get-cell JSR2 + #00 EQU ,&dead JCN + DUP #02 LTH ,&dies JCN + DUP #03 GTH ,&dies JCN + POP ,&save JSR JMP2r + &dies POP POP2 JMP2r + &dead + DUP #03 EQU ,&birth JCN POP POP2 JMP2r + &birth POP ,&save JSR JMP2r + +JMP2r + &save ( x y -- ) + STH2 #01 STH2r ,get-index JSR [ #1000 ADD2 ] STA + .world/count LDZ2 INC2 .world/count STZ2 + JMP2r + +@get-index ( x y -- index* ) + + ( y ) #3f AND #00 SWP #60 SFT2 + ( x ) ROT #3f AND #00 SWP ADD2 + ;bank1 ADD2 + +JMP2r + +@set-cell ( x y -- ) + + STH2 #01 STH2r ,get-index JSR STA + +JMP2r + +@get-cell ( x y -- cell ) + + ,get-index JSR LDA + +JMP2r + +@get-neighbours ( x y -- neighbours ) + + ,&origin STR2 + LITr 00 + #0800 + &loop + #00 OVR #10 SFT2 ;&mask ADD2 LDA2 [ LIT2 &origin $2 ] + ROT ADD STH ADD STHr ;get-cell JSR2 STH ADDr + INC GTHk ,&loop JCN + POP2 + STHr + +JMP2r + &mask ffff 00ff 01ff ff00 0100 ff01 0001 0101 + @draw-grid ( -- ) ( draw cell count ) .anchor/x LDZ2 .Screen/x DEO2 - .anchor/y LDZ2 HEIGHT DUP ADD TOS ++ .Screen/y DEO2 - AUTO-X - .world/count LDZ2 #03 ;draw-short JSR2 - AUTO-NONE - - HEIGHT #00 + .anchor/y2 LDZ2 #0008 ADD2 .Screen/y DEO2 + #01 .Screen/auto DEO + .world/count LDZ2 ;draw-short JSR2 + #00 .Screen/auto DEO + #4000 &ver - DUP TOS 2** .anchor/y LDZ2 ++ .Screen/y DEO2 - WIDTH #00 + #00 OVR #10 SFT2 .anchor/y LDZ2 ADD2 .Screen/y DEO2 + STHk + #4000 &hor - DUP TOS 2** .anchor/x LDZ2 ++ .Screen/x DEO2 - GET-ITER ,get-cell JSR INC .Screen/pixel DEO + #00 OVR #10 SFT2 .anchor/x LDZ2 ADD2 .Screen/x DEO2 + DUP STHkr ;get-cell JSR2 INC .Screen/pixel DEO INC GTHk ,&hor JCN POP2 + POPr INC GTHk ,&ver JCN POP2 -RTN +JMP2r -@get-index ( x y -- index* ) - - HEIGHT-MOD SWP WIDTH-MOD SWP - TOS 8** ROT 8/ TOS ++ [ BANK1 ++ ] +@draw-short ( short* -- ) -RTN - -@set-cell ( x y -- ) - - DUP2 ,get-index JSR STH2 - POP 8MOD #01 SWP SFL - LDAkr STHr SWP ORA - STH2r STA - -RTN - -@unset-cell ( x y -- ) - - DUP2 ,get-index JSR STH2 - POP 8MOD #01 SWP SFL #ff EOR - LDAkr STHr SWP AND - STH2r STA - -RTN - -@get-cell ( x y -- cell ) - - DUP2 ,get-index JSR LDA - NIP SWP - 8MOD - SFT 2MOD - -RTN - -@get-neighbours ( x y -- neighbours ) - - ( -1,-1 ) DUP2 #01 - [ SWP #01 - SWP ] ,get-cell JSR STH - ( 0,-1 ) DUP2 #01 - ,get-cell JSR STH ADDr - ( +1,-1 ) DUP2 #01 - [ SWP INC SWP ] ,get-cell JSR STH ADDr - ( -1, 0 ) DUP2 [ SWP #01 - SWP ] ,get-cell JSR STH ADDr - ( +1, 0 ) DUP2 [ SWP INC SWP ] ,get-cell JSR STH ADDr - ( -1,+1 ) DUP2 INC [ SWP #01 - SWP ] ,get-cell JSR STH ADDr - ( 0,+1 ) DUP2 INC ,get-cell JSR STH ADDr - ( +1,+1 ) INC [ SWP INC SWP ] ,get-cell JSR STH ADDr - STHr - -RTN - -@draw-short ( short* color -- ) - - STH - SWP STHkr ,draw-byte JSR - STHr + SWP ,draw-byte JSR @draw-byte ( byte color -- ) - STH - DUP #04 SFT STHkr ,draw-hex JSR #0f AND - STHr + DUP #04 SFT ,draw-hex JSR #0f AND @draw-hex ( char color -- ) - SWP TOS 8** ;font-hex ++ .Screen/addr DEO2 - .Screen/sprite DEO + #00 SWP #30 SFT2 ;font-hex ADD2 .Screen/addr DEO2 + #03 .Screen/sprite DEO -RTN +JMP2r + +@within-rect ( x* y* rect -- flag ) + + STH + ( y < rect.y1 ) DUP2 STHkr #02 ADD LDZ2 LTH2 ,&skip JCN + ( y > rect.y2 ) DUP2 STHkr #06 ADD LDZ2 GTH2 ,&skip JCN + SWP2 + ( x < rect.x1 ) DUP2 STHkr LDZ2 LTH2 ,&skip JCN + ( x > rect.x2 ) DUP2 STHkr #04 ADD LDZ2 GTH2 ,&skip JCN + POP2 POP2 POPr + #01 +JMP2r + &skip + POP2 POP2 POPr + #00 + +JMP2r @mclr ( addr* len* -- ) - OVR2 ++ SWP2 + OVR2 ADD2 SWP2 &loop STH2k #00 STH2r STA INC2 GTH2k ,&loop JCN @@ -298,7 +246,7 @@ JMP2r @mcpy ( src* dst* len* -- ) SWP2 STH2 - OVR2 ++ SWP2 + OVR2 ADD2 SWP2 &loop LDAk STH2kr STA INC2r INC2 GTH2k ,&loop JCN @@ -307,77 +255,25 @@ JMP2r JMP2r -( input ) - -@on-input ( -> ) - ,&main JSR - BRK - - &main - .Console/read DEI #20 GTH JMP JMP2r ( ignore whitespace ) - .Console/read DEI LIT 'b EQU ,unset-run JCN - .Console/read DEI LIT 'o EQU ,set-run JCN - .Console/read DEI LIT '$ EQU ,input-eol JCN - .Console/read DEI LIT '! EQU ,input-eop JCN - LIT2 '0 '9 .Console/read DEI IN-RANGE ,input-number JCN - ;on-ignore-until-eol .Console/vector DEO2 - JMP2r - -@unset-run ( -- ) - ;unset-cell ,run JMP ( tail call ) - -@set-run ( -- ) - ;set-cell ( fall through ) - -@run ( cell-fn* -- ) - STH2 - ;on-frame-paused .Screen/vector DEO2 - .rle/n LDZk #00 ROT STZ - DUP #00 NEQ JMP INC - &loop ( count / cell-fn* ) - DUP #00 EQU ,&end JCN - .rle/x LDZ .rle/y LDZ STH2kr JSR2 - .rle/x LDZk INC SWP STZ - #01 SUB - ,&loop JMP - &end - POP POP2r - JMP2r - -@input-number ( -- ) - .rle/n LDZk #0a MUL - .Console/read DEI LIT '0 SUB - ADD SWP STZ - JMP2r - -@input-eol ( -- ) - WIDTH .rle/x LDZ SUB .rle/n STZ - ,unset-run JSR - #00 .rle/x STZ - .rle/y LDZk INC SWP STZ - JMP2r - -@input-eop ( -- ) - ,input-eol JSR - HEIGHT .rle/y LDZ GTH ,input-eop JCN - ;on-frame .Screen/vector DEO2 - #00 .rle/y STZ - BRK - -@on-ignore-until-eol ( -> ) - .Console/read DEI #0a EQU JMP BRK - ;on-input .Console/vector DEO2 - BRK - @cursor 80c0 e0f0 f8e0 1000 @font-hex - 007c 8282 8282 827c 0030 1010 1010 1010 - 007c 8202 7c80 80fe 007c 8202 1c02 827c - 000c 1424 4484 fe04 00fe 8080 7c02 827c - 007c 8280 fc82 827c 007c 8202 1e02 0202 - 007c 8282 7c82 827c 007c 8282 7e02 827c - 007c 8202 7e82 827e 00fc 8282 fc82 82fc - 007c 8280 8080 827c 00fc 8282 8282 82fc - 007c 8280 f080 827c 007c 8280 f080 8080 + 7c82 8282 8282 7c00 + 3010 1010 1010 3800 + 7c82 027c 8080 fe00 + 7c82 021c 0282 7c00 + 2242 82fe 0202 0200 + fe80 807c 0282 7c00 + 7c82 80fc 8282 7c00 + fe82 0408 0810 1000 + 7c82 827c 8282 7c00 + 7c82 827e 0202 0200 + 7c82 82fe 8282 8200 + fc82 82fc 8282 fc00 + 7c82 8080 8082 7c00 + fc82 8282 8282 fc00 + fe80 80f0 8080 fe00 + fe80 80f0 8080 8000 + +@bank1 $1000 @bank2