Added toggle for debugger
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@ -85,7 +85,7 @@ BRK
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### Controller(dev/ctrl)
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### Controller(dev/ctrl)
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A device that works like a NES controller, each button is a bit from a single byte.
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A device that works like a NES controller, each button is a bit from a single byte. Press `h` to toggle debugger.
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- `0x01` Ctrl
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- `0x01` Ctrl
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- `0x02` Alt
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- `0x02` Alt
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@ -258,6 +258,8 @@ void
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doctrl(SDL_Event *event, int z)
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doctrl(SDL_Event *event, int z)
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{
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{
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Uint8 flag = 0x00;
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Uint8 flag = 0x00;
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if(z && event->key.keysym.sym == SDLK_h)
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GUIDES = !GUIDES;
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if(SDL_GetModState() & KMOD_LCTRL || SDL_GetModState() & KMOD_RCTRL)
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if(SDL_GetModState() & KMOD_LCTRL || SDL_GetModState() & KMOD_RCTRL)
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flag = 0x01;
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flag = 0x01;
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if(SDL_GetModState() & KMOD_LALT || SDL_GetModState() & KMOD_RALT)
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if(SDL_GetModState() & KMOD_LALT || SDL_GetModState() & KMOD_RALT)
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@ -394,7 +396,7 @@ main(int argc, char **argv)
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devconsole = portuxn(&u, "console", defaultrw, consolew);
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devconsole = portuxn(&u, "console", defaultrw, consolew);
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devscreen = portuxn(&u, "screen", screenr, screenw);
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devscreen = portuxn(&u, "screen", screenr, screenw);
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devsprite = portuxn(&u, "sprite", defaultrw, spritew);
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devsprite = portuxn(&u, "sprite", screenr, spritew);
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devcontroller = portuxn(&u, "controller", defaultrw, defaultrw);
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devcontroller = portuxn(&u, "controller", defaultrw, defaultrw);
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devkey = portuxn(&u, "key", defaultrw, consolew);
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devkey = portuxn(&u, "key", defaultrw, consolew);
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devmouse = portuxn(&u, "mouse", defaultrw, defaultrw);
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devmouse = portuxn(&u, "mouse", defaultrw, defaultrw);
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@ -29,7 +29,7 @@ BRK
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( check paint )
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( check paint )
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#04 IOR #00 EQU ,skip ROT JMP? POP2
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#04 IOR #00 EQU ,skip ROT JMP? POP2
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#05 ,brush_large ~mousex #0004 SUB2 ~mousey #0004 SUB2 ,drawsprite JSR
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#05 ,brush_large ~mousex #0004 SUB2 ~mousey #0004 SUB2 ,drawsprite JSR
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@skip
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@skip
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~mousex =lastx ~mousey =lasty
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~mousex =lastx ~mousey =lasty
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