ppu: remove the last(?) remnants of single layer logic
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@ -48,8 +48,6 @@ ppu_palette(Ppu *p, Uint8 *addr)
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b = (*(addr + 4 + i / 2) >> (!(i % 2) << 2)) & 0x0f;
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p->palette[i] = 0xff000000 | (r << 20) | (r << 16) | (g << 12) | (g << 8) | (b << 4) | b;
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}
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for(i = 4; i < 16; ++i)
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p->palette[i] = p->palette[i / 4];
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p->fg.changed = p->bg.changed = 1;
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}
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@ -23,7 +23,7 @@ typedef struct Layer {
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typedef struct Ppu {
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Uint16 width, height;
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Uint32 palette[16];
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Uint32 palette[4];
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Layer fg, bg;
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} Ppu;
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