(polycat) Rewrote

This commit is contained in:
neauoire 2022-01-03 10:19:08 -08:00
parent 416389bcf4
commit c4746c2601
1 changed files with 106 additions and 109 deletions

View File

@ -1,22 +1,23 @@
( polycat )
%RTN { JMP2r }
%2// { #01 SFT2 }
%4// { #02 SFT2 }
%!~ { NEQk NIP }
%!~ { NEQk NIP }
%AUTO-XADDR { #05 .Screen/auto DEO }
( devices )
|00 @System [ &vector $2 &wst $1 &rst $1 &pad $4 &r $2 &g $2 &b $2 ]
|20 @Screen [ &vector $2 &width $2 &height $2 &pad $2 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1 ]
|90 @Mouse [ &vector $2 &x $2 &y $2 &state $1 &wheel $1 ]
|00 @System &vector $2 &wst $1 &rst $1 &pad $4 &r $2 &g $2 &b $2 &debug $1 &halt $1
|20 @Screen &vector $2 &width $2 &height $2 &auto $1 &pad $1 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1
|90 @Mouse &vector $2 &x $2 &y $2 &state $1 &pad $3 &scrollx $2 &scrolly $2
( variables )
|0000
@cat [ &x $2 &y $2 &timer $1 ]
@pointer [ &x $2 &y $2 ]
@cat
&x $2 &y $2 &timer $1
@pointer
&x $2 &y $2
( program )
@ -26,124 +27,121 @@
#0a3f .System/r DEO2
#05df .System/g DEO2
#0caf .System/b DEO2
( find center )
.Screen/width DEI2 2// #0008 SUB2 .cat/x STZ2
.Screen/height DEI2 4// DUP2k ADD2 ADD2 #0018 SUB2 .cat/y STZ2
( DOS resolution )
#0140 .Screen/width DEO2
#00c8 .Screen/height DEO2
( vectors )
;on-mouse .Mouse/vector DEO2
;on-frame .Screen/vector DEO2
;draw-polycat JSR2
;draw-ground JSR2
( find center )
.Screen/width DEI2 2// .cat/x STZ2
.Screen/height DEI2 2// .cat/y STZ2
( set screen mode )
AUTO-XADDR
( init )
#ff ;draw-eye/last STA
#ff ;draw-tail/last STA
,draw-polycat JSR
,draw-ground JSR
BRK
@on-mouse ( -> )
;draw-cursor JSR2
.Mouse/x DEI2 .cat/x LDZ2 GTH2 #50 SFT
.Mouse/y DEI2 .cat/y LDZ2 GTH2 #60 SFT
ADD #00 SWP ;draw-eye JSR2
BRK
@on-frame ( -> )
.cat/timer LDZ INC [ DUP ] .cat/timer STZ
DUP ,&skip0 JCN #0000 ;draw-tail JSR2 &skip0
[ #10 ] !~ ,&skip1 JCN #0001 ;draw-tail JSR2 &skip1
[ #20 ] !~ ,&skip2 JCN #0002 ;draw-tail JSR2 &skip2
[ #30 ] !~ ,&skip3 JCN #0003 ;draw-tail JSR2 &skip3
[ #40 ] !~ ,&skip4 JCN #0002 ;draw-tail JSR2 &skip4
[ #50 ] !~ ,&skip5 JCN #0001 ;draw-tail JSR2 &skip5
POP
BRK
@draw-polycat ( -- )
( ears )
.cat/y LDZ2 .Screen/y DEO2
.cat/x LDZ2 STH2k #0008 SUB2 .Screen/x DEO2
;ears .Screen/addr DEO2
#81 .Screen/sprite DEO
STH2r .Screen/x DEO2
;ears #0010 ADD2 .Screen/addr DEO2
#81 .Screen/sprite DEO
#0000 ,draw-eye JSR
#0000 ,draw-tail JSR
RTN
@draw-eye ( quad* -- )
.cat/y LDZ2 #0008 ADD2 .Screen/y DEO2
.cat/x LDZ2 STH2k #0008 SUB2 .Screen/x DEO2
DUP2 ;eye ADD2 .Screen/addr DEO2
( draw ) #81 .Screen/sprite DEO
STH2r .Screen/x DEO2
;eye #0010 ADD2 ADD2 .Screen/addr DEO2
( draw ) #81 .Screen/sprite DEO
RTN
@draw-tail ( frame* -- )
.cat/y LDZ2 #0010 ADD2 .Screen/y DEO2
.cat/x LDZ2 STH2k #0008 SUB2 .Screen/x DEO2
;body .Screen/addr DEO2
( draw ) #81 .Screen/sprite DEO
STH2r .Screen/x DEO2
#40 SFT2 ;body #0010 ADD2 ADD2 .Screen/addr DEO2
( draw ) #81 .Screen/sprite DEO
RTN
@draw-cursor ( -- )
( clear last cursor )
;cursor .Screen/addr DEO2
.pointer/x LDZ2 .Screen/x DEO2
.pointer/y LDZ2 .Screen/y DEO2
#40 .Screen/sprite DEO
( record pointer positions )
.Mouse/x DEI2 DUP2 .pointer/x STZ2 .Screen/x DEO2
.Mouse/y DEI2 DUP2 .pointer/y STZ2 .Screen/y DEO2
( colorize on state )
#41 [ .Mouse/state DEI #00 NEQ ] ADD .Screen/sprite DEO
RTN
@draw-ground ( -- )
.cat/y LDZ2 #0018 ADD2 .Screen/y DEO2
.cat/x LDZ2 #0010 SUB2 .Screen/x DEO2
;ground .Screen/addr DEO2
#10 #00
#1000
&loop
( draw ) #01 .Screen/sprite DEO
( sety ) .Screen/addr DEI2 #0008 ADD2 .Screen/addr DEO2
( setx ) .Screen/x DEI2 #0008 ADD2 .Screen/x DEO2
( incr ) INC
GTHk ,&loop JCN
#01 .Screen/sprite DEO
INC GTHk ,&loop JCN
POP2
RTN
JMP2r
@draw-polycat ( -- )
( ears )
.cat/y LDZ2 .Screen/y DEO2
.cat/x LDZ2 #0008 SUB2 .Screen/x DEO2
;ears .Screen/addr DEO2
#81 .Screen/sprite DEOk DEO
( body )
.cat/y LDZ2 #0010 ADD2 .Screen/y DEO2
.cat/x LDZ2 #0008 SUB2 .Screen/x DEO2
;body .Screen/addr DEO2
#81 .Screen/sprite DEO
( eye/tail )
#00 ,draw-eye JSR
#00 ,draw-tail JSR
JMP2r
@on-mouse ( -> )
.Mouse/x DEI2 .cat/x LDZ2 GTH2 #50 SFT
.Mouse/y DEI2 .cat/y LDZ2 GTH2 #60 SFT
ADD ,draw-eye JSR
.cat/timer LDZ INC [ DUP ] .cat/timer STZ
#04 SFT ,draw-tail JSR
,draw-cursor JSR
BRK
@draw-eye ( quad -- )
DUP ,&last LDR NEQ ,&changed JCN
POP JMP2r &changed
( only redraw on change )
DUP
#00 SWP ;eye ADD2 .Screen/addr DEO2
.cat/y LDZ2 #0008 ADD2 .Screen/y DEO2
.cat/x LDZ2 #0008 SUB2 .Screen/x DEO2
#81 .Screen/sprite DEOk DEO
,&last STR
JMP2r
&last $1
@draw-tail ( frame -- )
DUP ,&last LDR NEQ ,&changed JCN
POP JMP2r &changed
( only redraw on change )
DUP
;frames ROT #00 SWP ADD2 LDA
#00 SWP #40 SFT2 ;body/tail ADD2
.Screen/addr DEO2
.cat/x LDZ2 .Screen/x DEO2
.cat/y LDZ2 #0010 ADD2 .Screen/y DEO2
#81 .Screen/sprite DEO
,&last STR
JMP2r
&last $1
@draw-cursor ( -- )
( last cursor )
;cursor STH2k .Screen/addr DEO2
.pointer/x LDZ2 .Screen/x DEO2
.pointer/y LDZ2 .Screen/y DEO2
#40 .Screen/sprite DEO
( new cursor )
STH2r .Screen/addr DEO2
.Mouse/x DEI2 DUP2 .pointer/x STZ2 .Screen/x DEO2
.Mouse/y DEI2 DUP2 .pointer/y STZ2 .Screen/y DEO2
#41 .Mouse/state DEI #00 NEQ ADD .Screen/sprite DEO
JMP2r
@cursor
80c0 e0f0 f8e0 1000
@frames
00 01 02 03 02 01 00 00
00 00 00 00 00 00 00 00
@ears
081c 3e3e 7f7f ffff 081c 3e3e 7f7f fffc
081c 3c3e 7e7e ffff 081c 3c3e 7e7e ff1f
@eye
ffff ffff ff7f 3f0f f7ef cfe7 f07c 3f0f
ffff ffff fffe fcf0 87c3 c183 071e fcf0
@ -153,16 +151,15 @@ RTN
ffff ffff fffe fcf0 0783 c1c3 871e fcf0
ffff ffff ff7f 3f0f f0e0 c1e1 f07c 3f0f
ffff ffff fffe fcf0 07f3 f9fb f71e fcf0
@body
0707 0707 0302 0200 0107 0707 0300 0000
&tail
e0f0 f0e0 e080 8000 c0f2 f9f9 fef8 b000
e0f0 f0e0 e080 8000 c0f2 f9f9 fef8 b000
e0f0 f0e0 e080 8000 c0f2 faf9 fef8 b000
e0f0 f0e0 e080 8000 c0f1 faf9 fef8 b000
0707 0707 0f08 1000 0307 0707 0f00 0000
e0e0 e0e0 e080 8000 f2f9 f9fe b884 8400
@ground
bf00 5c02 0202 020c ef10 6f90 8080 8074
ff00 fe01 0100 0116 fd00 3c40 4040 4028