(polycat) Rewrote
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416389bcf4
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c4746c2601
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@ -1,22 +1,23 @@
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( polycat )
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%RTN { JMP2r }
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%2// { #01 SFT2 }
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%4// { #02 SFT2 }
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%!~ { NEQk NIP }
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%AUTO-XADDR { #05 .Screen/auto DEO }
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( devices )
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|00 @System [ &vector $2 &wst $1 &rst $1 &pad $4 &r $2 &g $2 &b $2 ]
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|20 @Screen [ &vector $2 &width $2 &height $2 &pad $2 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1 ]
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|90 @Mouse [ &vector $2 &x $2 &y $2 &state $1 &wheel $1 ]
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|00 @System &vector $2 &wst $1 &rst $1 &pad $4 &r $2 &g $2 &b $2 &debug $1 &halt $1
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|20 @Screen &vector $2 &width $2 &height $2 &auto $1 &pad $1 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1
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|90 @Mouse &vector $2 &x $2 &y $2 &state $1 &pad $3 &scrollx $2 &scrolly $2
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( variables )
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|0000
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@cat [ &x $2 &y $2 &timer $1 ]
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@pointer [ &x $2 &y $2 ]
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@cat
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&x $2 &y $2 &timer $1
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@pointer
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&x $2 &y $2
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( program )
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@ -26,124 +27,121 @@
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#0a3f .System/r DEO2
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#05df .System/g DEO2
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#0caf .System/b DEO2
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( find center )
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.Screen/width DEI2 2// #0008 SUB2 .cat/x STZ2
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.Screen/height DEI2 4// DUP2k ADD2 ADD2 #0018 SUB2 .cat/y STZ2
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( DOS resolution )
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#0140 .Screen/width DEO2
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#00c8 .Screen/height DEO2
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( vectors )
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;on-mouse .Mouse/vector DEO2
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;on-frame .Screen/vector DEO2
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;draw-polycat JSR2
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;draw-ground JSR2
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( find center )
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.Screen/width DEI2 2// .cat/x STZ2
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.Screen/height DEI2 2// .cat/y STZ2
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( set screen mode )
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AUTO-XADDR
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( init )
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#ff ;draw-eye/last STA
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#ff ;draw-tail/last STA
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,draw-polycat JSR
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,draw-ground JSR
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BRK
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@on-mouse ( -> )
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;draw-cursor JSR2
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.Mouse/x DEI2 .cat/x LDZ2 GTH2 #50 SFT
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.Mouse/y DEI2 .cat/y LDZ2 GTH2 #60 SFT
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ADD #00 SWP ;draw-eye JSR2
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BRK
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@on-frame ( -> )
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.cat/timer LDZ INC [ DUP ] .cat/timer STZ
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DUP ,&skip0 JCN #0000 ;draw-tail JSR2 &skip0
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[ #10 ] !~ ,&skip1 JCN #0001 ;draw-tail JSR2 &skip1
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[ #20 ] !~ ,&skip2 JCN #0002 ;draw-tail JSR2 &skip2
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[ #30 ] !~ ,&skip3 JCN #0003 ;draw-tail JSR2 &skip3
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[ #40 ] !~ ,&skip4 JCN #0002 ;draw-tail JSR2 &skip4
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[ #50 ] !~ ,&skip5 JCN #0001 ;draw-tail JSR2 &skip5
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POP
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BRK
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@draw-polycat ( -- )
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( ears )
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.cat/y LDZ2 .Screen/y DEO2
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.cat/x LDZ2 STH2k #0008 SUB2 .Screen/x DEO2
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;ears .Screen/addr DEO2
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#81 .Screen/sprite DEO
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STH2r .Screen/x DEO2
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;ears #0010 ADD2 .Screen/addr DEO2
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#81 .Screen/sprite DEO
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#0000 ,draw-eye JSR
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#0000 ,draw-tail JSR
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RTN
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@draw-eye ( quad* -- )
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.cat/y LDZ2 #0008 ADD2 .Screen/y DEO2
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.cat/x LDZ2 STH2k #0008 SUB2 .Screen/x DEO2
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DUP2 ;eye ADD2 .Screen/addr DEO2
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( draw ) #81 .Screen/sprite DEO
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STH2r .Screen/x DEO2
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;eye #0010 ADD2 ADD2 .Screen/addr DEO2
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( draw ) #81 .Screen/sprite DEO
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RTN
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@draw-tail ( frame* -- )
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.cat/y LDZ2 #0010 ADD2 .Screen/y DEO2
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.cat/x LDZ2 STH2k #0008 SUB2 .Screen/x DEO2
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;body .Screen/addr DEO2
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( draw ) #81 .Screen/sprite DEO
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STH2r .Screen/x DEO2
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#40 SFT2 ;body #0010 ADD2 ADD2 .Screen/addr DEO2
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( draw ) #81 .Screen/sprite DEO
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RTN
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@draw-cursor ( -- )
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( clear last cursor )
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;cursor .Screen/addr DEO2
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.pointer/x LDZ2 .Screen/x DEO2
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.pointer/y LDZ2 .Screen/y DEO2
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#40 .Screen/sprite DEO
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( record pointer positions )
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.Mouse/x DEI2 DUP2 .pointer/x STZ2 .Screen/x DEO2
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.Mouse/y DEI2 DUP2 .pointer/y STZ2 .Screen/y DEO2
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( colorize on state )
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#41 [ .Mouse/state DEI #00 NEQ ] ADD .Screen/sprite DEO
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RTN
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@draw-ground ( -- )
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.cat/y LDZ2 #0018 ADD2 .Screen/y DEO2
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.cat/x LDZ2 #0010 SUB2 .Screen/x DEO2
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;ground .Screen/addr DEO2
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#10 #00
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#1000
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&loop
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( draw ) #01 .Screen/sprite DEO
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( sety ) .Screen/addr DEI2 #0008 ADD2 .Screen/addr DEO2
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( setx ) .Screen/x DEI2 #0008 ADD2 .Screen/x DEO2
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( incr ) INC
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GTHk ,&loop JCN
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#01 .Screen/sprite DEO
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INC GTHk ,&loop JCN
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POP2
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RTN
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JMP2r
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@draw-polycat ( -- )
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( ears )
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.cat/y LDZ2 .Screen/y DEO2
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.cat/x LDZ2 #0008 SUB2 .Screen/x DEO2
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;ears .Screen/addr DEO2
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#81 .Screen/sprite DEOk DEO
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( body )
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.cat/y LDZ2 #0010 ADD2 .Screen/y DEO2
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.cat/x LDZ2 #0008 SUB2 .Screen/x DEO2
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;body .Screen/addr DEO2
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#81 .Screen/sprite DEO
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( eye/tail )
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#00 ,draw-eye JSR
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#00 ,draw-tail JSR
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JMP2r
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@on-mouse ( -> )
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.Mouse/x DEI2 .cat/x LDZ2 GTH2 #50 SFT
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.Mouse/y DEI2 .cat/y LDZ2 GTH2 #60 SFT
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ADD ,draw-eye JSR
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.cat/timer LDZ INC [ DUP ] .cat/timer STZ
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#04 SFT ,draw-tail JSR
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,draw-cursor JSR
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BRK
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@draw-eye ( quad -- )
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DUP ,&last LDR NEQ ,&changed JCN
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POP JMP2r &changed
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( only redraw on change )
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DUP
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#00 SWP ;eye ADD2 .Screen/addr DEO2
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.cat/y LDZ2 #0008 ADD2 .Screen/y DEO2
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.cat/x LDZ2 #0008 SUB2 .Screen/x DEO2
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#81 .Screen/sprite DEOk DEO
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,&last STR
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JMP2r
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&last $1
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@draw-tail ( frame -- )
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DUP ,&last LDR NEQ ,&changed JCN
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POP JMP2r &changed
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( only redraw on change )
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DUP
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;frames ROT #00 SWP ADD2 LDA
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#00 SWP #40 SFT2 ;body/tail ADD2
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.Screen/addr DEO2
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.cat/x LDZ2 .Screen/x DEO2
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.cat/y LDZ2 #0010 ADD2 .Screen/y DEO2
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#81 .Screen/sprite DEO
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,&last STR
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JMP2r
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&last $1
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@draw-cursor ( -- )
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( last cursor )
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;cursor STH2k .Screen/addr DEO2
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.pointer/x LDZ2 .Screen/x DEO2
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.pointer/y LDZ2 .Screen/y DEO2
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#40 .Screen/sprite DEO
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( new cursor )
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STH2r .Screen/addr DEO2
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.Mouse/x DEI2 DUP2 .pointer/x STZ2 .Screen/x DEO2
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.Mouse/y DEI2 DUP2 .pointer/y STZ2 .Screen/y DEO2
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#41 .Mouse/state DEI #00 NEQ ADD .Screen/sprite DEO
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JMP2r
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@cursor
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80c0 e0f0 f8e0 1000
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@frames
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00 01 02 03 02 01 00 00
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00 00 00 00 00 00 00 00
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@ears
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081c 3e3e 7f7f ffff 081c 3e3e 7f7f fffc
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081c 3c3e 7e7e ffff 081c 3c3e 7e7e ff1f
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@eye
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ffff ffff ff7f 3f0f f7ef cfe7 f07c 3f0f
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ffff ffff fffe fcf0 87c3 c183 071e fcf0
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@ -153,16 +151,15 @@ RTN
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ffff ffff fffe fcf0 0783 c1c3 871e fcf0
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ffff ffff ff7f 3f0f f0e0 c1e1 f07c 3f0f
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ffff ffff fffe fcf0 07f3 f9fb f71e fcf0
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@body
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0707 0707 0302 0200 0107 0707 0300 0000
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&tail
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e0f0 f0e0 e080 8000 c0f2 f9f9 fef8 b000
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e0f0 f0e0 e080 8000 c0f2 f9f9 fef8 b000
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e0f0 f0e0 e080 8000 c0f2 faf9 fef8 b000
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e0f0 f0e0 e080 8000 c0f1 faf9 fef8 b000
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0707 0707 0f08 1000 0307 0707 0f00 0000
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e0e0 e0e0 e080 8000 f2f9 f9fe b884 8400
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@ground
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bf00 5c02 0202 020c ef10 6f90 8080 8074
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ff00 fe01 0100 0116 fd00 3c40 4040 4028
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