Drawing is pixel-perfect again
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@ -24,12 +24,6 @@ static Uint8 blending[5][16] = {
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{2, 3, 1, 2, 2, 3, 1, 2, 2, 3, 1, 2, 2, 3, 1, 2},
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{1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0}};
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static Uint16
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ppu_row(Ppu *p, Uint16 x, Uint16 y)
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{
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return (y % 8) + ((x / 8 + y / 8 * p->width / 8) * 16);
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}
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static void
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ppu_clear(Ppu *p)
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{
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@ -46,9 +40,22 @@ Uint8
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ppu_read(Ppu *p, Uint16 x, Uint16 y)
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{
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int row = (x + y * p->width) / 0x2;
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int shift = (1 - (x & 0x1)) * 0x4;
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return p->pixels[row] & 0x3;
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if(x % 2) {
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if(p->pixels[row] & 0x0c) {
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return (p->pixels[row] >> 0x2) & 0x3;
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} else {
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return (p->pixels[row] >> 0x0) & 0x3;
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}
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} else {
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if(p->pixels[row] & 0xc0) {
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return (p->pixels[row] >> 0x6) & 0x3;
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} else {
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return (p->pixels[row] >> 0x4) & 0x3;
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}
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}
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return 0;
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}
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void
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@ -65,6 +72,7 @@ ppu_write(Ppu *p, Uint8 layer, Uint16 x, Uint16 y, Uint8 color)
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next |= color << (4 + (layer * 2));
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}
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p->pixels[row] = next;
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p->reqdraw = 1;
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}
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void
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@ -410,7 +410,6 @@ screen_talk(Device *d, Uint8 b0, Uint8 w)
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}
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if(d->dat[0x6] & 0x01) poke16(d->dat, 0x8, x + 8); /* auto x+8 */
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if(d->dat[0x6] & 0x02) poke16(d->dat, 0xa, y + 8); /* auto y+8 */
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ppu.reqdraw = 1;
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break;
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}
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}
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