Ported all examples
This commit is contained in:
parent
47866bbe87
commit
c91bf304e6
2
build.sh
2
build.sh
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@ -28,7 +28,7 @@ else
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fi
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fi
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echo "Assembling.."
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echo "Assembling.."
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./bin/assembler projects/software/neralie.usm bin/boot.rom
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./bin/assembler projects/software/noodle.usm bin/boot.rom
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echo "Running.."
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echo "Running.."
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if [ "${2}" = '--cli' ];
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if [ "${2}" = '--cli' ];
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@ -5,12 +5,13 @@
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( devices )
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( devices )
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|0100 ;Console { pad 8 char 1 byte 1 short 2 }
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|0100 ;Console { pad 8 char 1 byte 1 short 2 }
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|01F0 .RESET .FRAME .ERROR ( vectors )
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|0200 ,RESET JMP2
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|01F8 [ 13fd 1ef3 1bf2 ] ( palette )
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|0204 ,ERROR JMP2
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|0208 ,FRAME JMP2
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( program )
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( program )
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|0200 @RESET
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@RESET
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,text1 ,print-label JSR2
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,text1 ,print-label JSR2
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,text2 ,print-label JSR2
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,text2 ,print-label JSR2
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@ -14,10 +14,14 @@
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|0110 ;Screen { width 2 height 2 pad 4 y 2 x 2 color 1 }
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|0110 ;Screen { width 2 height 2 pad 4 y 2 x 2 color 1 }
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|0120 ;Sprite { pad 8 x 2 y 2 addr 2 color 1 }
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|0120 ;Sprite { pad 8 x 2 y 2 addr 2 color 1 }
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|0130 ;Controller { p1 1 }
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|0130 ;Controller { p1 1 }
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|01F0 .RESET .FRAME .ERROR ( vectors )
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|01F0 ;System { pad 8 r 2 g 2 b 2 }
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|01F8 [ 0daf 02ff 035f ] ( palette )
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|0200 ,RESET JMP2
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|0204 ,ERROR JMP2
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|0208 ,FRAME JMP2
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|0200 @RESET
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@RESET
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( theme ) #0daf =System.r #02ff =System.g #035f =System.b
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( set origin )
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( set origin )
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~Screen.width 2/ =Sprite.x
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~Screen.width 2/ =Sprite.x
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@ -12,13 +12,21 @@
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|0120 ;Sprite { pad 8 x 2 y 2 addr 2 color 1 }
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|0120 ;Sprite { pad 8 x 2 y 2 addr 2 color 1 }
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|0130 ;Controller { buttons 1 }
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|0130 ;Controller { buttons 1 }
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|0140 ;Keys { key 1 }
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|0140 ;Keys { key 1 }
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|01F0 .RESET .FRAME .ERROR ( vectors )
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|01F0 ;System { pad 8 r 2 g 2 b 2 }
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|01F8 [ 0daf 02ff 035f ] ( palette )
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|0200 ,RESET JMP2
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|0204 ,ERROR JMP2
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|0208 ,FRAME JMP2
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|0200 @RESET BRK
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@RESET
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( theme ) #127f =System.r #34e7 =System.g #56c4 =System.b
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BRK
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@FRAME
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@FRAME
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( theme ) #0daf =System.r #02ff =System.g #035f =System.b
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( update cursor )
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( update cursor )
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#02 ~cursor.blink #01 EQU ADD =Sprite.color
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#02 ~cursor.blink #01 EQU ADD =Sprite.color
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@ -13,10 +13,14 @@
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|0110 ;Screen { width 2 height 2 pad 4 x 2 y 2 color 1 }
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|0110 ;Screen { width 2 height 2 pad 4 x 2 y 2 color 1 }
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|0120 ;Sprite { pad 8 x 2 y 2 addr 2 color 1 }
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|0120 ;Sprite { pad 8 x 2 y 2 addr 2 color 1 }
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|0150 ;Mouse { x 2 y 2 state 1 chord 1 }
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|0150 ;Mouse { x 2 y 2 state 1 chord 1 }
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|01F0 .RESET .FRAME .ERROR ( vectors )
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|01F0 ;System { pad 8 r 2 g 2 b 2 }
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|01F8 [ 13fd 1ef3 1bf2 ] ( palette )
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|0200 ,RESET JMP2
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|0204 ,ERROR JMP2
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|0208 ,FRAME JMP2
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|0200 @RESET
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@RESET
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( theme ) #13fd =System.r #1ef3 =System.g #1bf2 =System.b
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BRK
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BRK
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@ -25,10 +25,14 @@
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|0110 ;Screen { width 2 height 2 pad 4 x 2 y 2 color 1 }
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|0110 ;Screen { width 2 height 2 pad 4 x 2 y 2 color 1 }
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|0120 ;Sprite { pad 8 x 2 y 2 addr 2 color 1 }
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|0120 ;Sprite { pad 8 x 2 y 2 addr 2 color 1 }
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|0150 ;Mouse { x 2 y 2 state 1 chord 1 }
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|0150 ;Mouse { x 2 y 2 state 1 chord 1 }
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|01F0 .RESET .FRAME .ERROR ( vectors )
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|01F0 ;System { pad 8 r 2 g 2 b 2 }
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|01F8 @Red [ 127f ] @Green [ 34e7 ] @Blue [ 56c4 ] ( palette )
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|0200 ,RESET JMP2
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|0204 ,ERROR JMP2
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|0208 ,FRAME JMP2
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|0200 @RESET
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@RESET
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( theme ) #127f =System.r #34e7 =System.g #56c4 =System.b
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#00a0 =window.w
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#00a0 =window.w
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#0050 =window.h
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#0050 =window.h
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@ -151,9 +155,9 @@ RTN
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~window.x1 #0050 ADD2 ~window.y1 #0020 ADD2 ~window.x1 #0080 ADD2 #00 ,theme.g1 ~selection ADD PEK2 #0004 MUL2 #01 ,draw-slider JSR2
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~window.x1 #0050 ADD2 ~window.y1 #0020 ADD2 ~window.x1 #0080 ADD2 #00 ,theme.g1 ~selection ADD PEK2 #0004 MUL2 #01 ,draw-slider JSR2
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~window.x1 #0050 ADD2 ~window.y1 #0030 ADD2 ~window.x1 #0080 ADD2 #00 ,theme.b1 ~selection ADD PEK2 #0004 MUL2 #01 ,draw-slider JSR2
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~window.x1 #0050 ADD2 ~window.y1 #0030 ADD2 ~window.x1 #0080 ADD2 #00 ,theme.b1 ~selection ADD PEK2 #0004 MUL2 #01 ,draw-slider JSR2
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~window.x1 #0008 ADD2 =Sprite.x ~window.y1 =Sprite.y ,Red ,draw-short JSR2
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~window.x1 #0008 ADD2 =Sprite.x ~window.y1 =Sprite.y ~System.r ,draw-short JSR2
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~window.x1 #0030 ADD2 =Sprite.x ~window.y1 =Sprite.y ,Green ,draw-short JSR2
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~window.x1 #0030 ADD2 =Sprite.x ~window.y1 =Sprite.y ~System.g ,draw-short JSR2
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~window.x1 #0058 ADD2 =Sprite.x ~window.y1 =Sprite.y ,Blue ,draw-short JSR2
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~window.x1 #0058 ADD2 =Sprite.x ~window.y1 =Sprite.y ~System.b ,draw-short JSR2
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~window.x1 #0050 ADD2 =Sprite.x
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~window.x1 #0050 ADD2 =Sprite.x
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~window.y1 #0040 ADD2 =Sprite.y
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~window.y1 #0040 ADD2 =Sprite.y
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|0100 ;Console { pad 8 char 1 byte 1 short 2 }
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|0100 ;Console { pad 8 char 1 byte 1 short 2 }
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|0190 ;Time { year 2 month 1 day 1 hour 1 minute 1 second 1 dow 1 doy 2 isdst 1 get 1 }
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|0190 ;Time { year 2 month 1 day 1 hour 1 minute 1 second 1 dow 1 doy 2 isdst 1 get 1 }
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|01F0 .RESET .FRAME .ERROR ( vectors )
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|01F0 ;System { pad 8 r 2 g 2 b 2 }
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|01F8 [ 13fd 1ef3 1bf2 ] ( palette )
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|0200 ,RESET JMP2
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|0204 ,ERROR JMP2
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|0208 ,FRAME JMP2
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( program )
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( program )
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|0200 @RESET BRK
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@RESET BRK
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@FRAME
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@FRAME
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#00 =Time.get
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#00 =Time.get
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@ -1,228 +0,0 @@
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( app/hex )
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%RTN { JMP2r }
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;label { x 2 y 2 color 1 addr 2 }
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;pixel { x 1 y 1 }
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;window { x1 2 y1 2 x2 2 y2 2 }
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;pointer { x 2 y 2 sprite 2 }
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;editor { x1 2 y1 2 addr 2 }
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;rect { x1 2 y1 2 x2 2 y2 2 }
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;color { byte 1 }
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|0110 ;Screen { width 2 height 2 pad 4 x 2 y 2 color 1 }
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|0120 ;Sprite { pad 8 x 2 y 2 addr 2 color 1 }
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|0130 ;Controller { buttons 1 }
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|0150 ;Mouse { x 2 y 2 state 1 chord 1 }
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|01F0 .RESET .FRAME .ERROR ( vectors )
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|01F8 [ 0fcf 0fc4 0fc4 ] ( palette )
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|0200 @RESET
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#0030 =window.x1 #0030 =window.y1 #0090 =window.x2 #0090 =window.y2
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~window.x1 #0010 ADD2 =editor.x1
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~window.y1 #0010 ADD2 =editor.y1
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( starting addr )
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,pattern =editor.addr
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,draw-window JSR2
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,draw-editor JSR2
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BRK
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@FRAME
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~Controller.buttons #00 EQU ^$no-ctrl JNZ
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~Controller.buttons #10 EQU ^$no-ctrl-up JNZ
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~editor.addr #0001 ADD2 =editor.addr
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,draw-window JSR2
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,draw-editor JSR2
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$no-ctrl-up
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~Controller.buttons #20 EQU ^$no-ctrl-down JNZ
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~editor.addr #0001 SUB2 =editor.addr
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,draw-window JSR2
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,draw-editor JSR2
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$no-ctrl-down
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$no-ctrl
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~Mouse.state #00 EQU ^$no-click JNZ
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( load ) ~editor.addr ~Mouse.y ~editor.y1 SUB2 #0008 DIV2 ADD2 PEK2
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( mask ) #01 #07 ~Mouse.x ~editor.x1 SUB2 #0008 DIV2 SWP POP SUB #40 SFT SFT
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ORA
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( save ) ~editor.addr ~Mouse.y ~editor.y1 SUB2 #0008 DIV2 ADD2 POK2
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,draw-window JSR2
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,draw-editor JSR2
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$no-click
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,draw-cursor JSR2
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BRK
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@draw-window
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( desktop ) #0000 #0000 ~Screen.width ~Screen.height #03 ~editor.addr ,tile-rect JSR2
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( outline ) ~window.x1 #0001 SUB2 ~window.y1 #0001 SUB2 ~window.x2 ~window.y2 #01 ,line-rect JSR2
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( background ) ~window.x1 ~window.y1 ~window.x2 ~window.y2 #02 ,fill-rect JSR2
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( label ) ~window.x1 ~window.y1 #04 ,window_name ,draw-label-left JSR2
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RTN
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@draw-editor
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~editor.x1 =Sprite.x
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~editor.y1 =Sprite.y
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~editor.addr =Sprite.addr
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#00 =pixel.y
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$ver
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#00 =pixel.x
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~editor.x1 =Sprite.x
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$hor
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( get bit )
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,cell0_icn #00
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~editor.addr #00 ~pixel.y ADD2 PEK2 #07 ~pixel.x SUB SFT #01 AND ( get bit )
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#0008 MUL2 ADD2 =Sprite.addr ( add *8 )
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( draw ) #08 =Sprite.color
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( incr ) ~Sprite.x #0008 ADD2 =Sprite.x
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( incr ) ~pixel.x #01 ADD =pixel.x
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~Sprite.x ~editor.x1 #0040 ADD2 LTH2 ,$hor JNZ2
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( incr ) ~Sprite.y #0008 ADD2 =Sprite.y
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( incr ) ~pixel.y #01 ADD =pixel.y
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~Sprite.y ~editor.y1 #0040 ADD2 LTH2 ,$ver JNZ2
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~editor.addr =Sprite.addr
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~window.y1 =Sprite.y
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~window.x2 #0008 SUB2 =Sprite.x
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( draw ) #01 =Sprite.color
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RTN
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@draw-label-left ( x y color addr )
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( load ) =label.addr =label.color =Sprite.y =Sprite.x
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~label.addr
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$loop NOP
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( draw ) DUP2 PEK2 #00 SWP #0008 MUL2 ,font ADD2 =Sprite.addr ~label.color =Sprite.color
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( incr ) #0001 ADD2
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( incr ) ~Sprite.x #0007 ADD2 =Sprite.x
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DUP2 PEK2 #00 NEQ ^$loop MUL JMP
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POP2
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RTN
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@fill-rect ( x1 y1 x2 y2 color )
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( load ) =color =rect.y2 =rect.x2 DUP2 =Screen.y =rect.y1 DUP2 =Screen.x =rect.x1
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$ver NOP
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~rect.x1 =Screen.x
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$hor NOP
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( draw ) ~color =Screen.color
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( incr ) ~Screen.x #0001 ADD2 =Screen.x
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~Screen.x ~rect.x2 LTH2 ^$hor MUL JMP
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( incr ) ~Screen.y #0001 ADD2 =Screen.y
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~Screen.y ~rect.y2 LTH2 ^$ver MUL JMP
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RTN
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@line-rect ( x1 y1 x2 y2 color )
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( load ) =color =rect.y2 =rect.x2 DUP2 =Screen.y =rect.y1 DUP2 =Screen.x =rect.x1
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$hor NOP
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( incr ) ~Screen.x #0001 ADD2 =Screen.x
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( draw ) ~rect.y1 =Screen.y ~color =Screen.color
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( draw ) ~rect.y2 =Screen.y ~color =Screen.color
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~Screen.x ~rect.x2 LTH2 ^$hor MUL JMP
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~rect.y1 =Screen.y
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$ver NOP
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( draw ) ~rect.x1 =Screen.x ~color =Screen.color
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( draw ) ~rect.x2 =Screen.x ~color =Screen.color
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( incr ) ~Screen.y #0001 ADD2 =Screen.y
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~Screen.y ~rect.y2 #0001 ADD2 LTH2 ^$ver MUL JMP
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RTN
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@tile-rect ( x1 y1 x2 y2 color addr )
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=Sprite.addr =color =rect.y2 =rect.x2 DUP2 =Sprite.y =rect.y1 DUP2 =Sprite.x =rect.x1
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$ver NOP
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~rect.x1 =Sprite.x
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$hor NOP
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( draw ) ~color =Sprite.color
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( incr ) ~Sprite.x #0008 ADD2 =Sprite.x
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~Sprite.x ~rect.x2 LTH2 ^$hor MUL JMP
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( incr ) ~Sprite.y #0008 ADD2 =Sprite.y
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~Sprite.y ~rect.y2 LTH2 ^$ver MUL JMP
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RTN
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@draw-cursor
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( clear last cursor )
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,clear_icn =Sprite.addr
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~pointer.x =Sprite.x
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~pointer.y =Sprite.y
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#10 =Sprite.color
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( record pointer positions )
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~Mouse.x =pointer.x ~Mouse.y =pointer.y
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( draw new cursor )
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,cursor_icn =Sprite.addr
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~pointer.x =Sprite.x
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~pointer.y =Sprite.y
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#11 =Sprite.color
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RTN
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@pattern [ 0000 0000 0000 0000 ]
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@clear_icn [ 0000 0000 0000 0000 ]
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@cursor_icn [ 80c0 e0f0 f8e0 1000 ]
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@cell0_icn [ 7c82 8282 8282 7c00 ]
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@cell1_icn [ 7cfe fefe fefe 7c00 ]
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@window_name [ Editor 00 ]
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@font ( spectrum-zx font )
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[
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0000 0000 0000 0000 0000 2400 7e3c 0000 0000 2400 3c42 0000 0000 6c7c 7c38 1000
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0010 387c 7c38 1000 0038 387c 6c10 3800 0010 387c 7c10 3800 0000 0018 1800 0000
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007e 4242 4242 7e00 0000 1824 2418 0000 0018 2442 4224 1800 001e 063a 4a48 3000
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0038 446c 107c 1000 000c 0808 0838 3800 003e 2222 2266 6600 0000 0822 0022 0800
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0000 1018 1c18 1000 0000 0818 3818 0800 0008 1c00 001c 0800 0028 2828 2800 2800
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003e 4a4a 3a0a 0a00 000c 3046 620c 3000 0000 0000 0000 ffff 0010 3800 3810 0038
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0008 1c2a 0808 0800 0008 0808 2a1c 0800 0000 0804 7e04 0800 0000 1020 7e20 1000
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0000 4040 7e00 0000 0000 0024 6624 0000 0000 1038 7c00 0000 0000 007c 3810 0000
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0000 0000 0000 0000 0008 0808 0800 0800 0014 1400 0000 0000 0024 7e24 247e 2400
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0008 1e28 1c0a 3c08 0042 0408 1020 4200 0030 4832 4c44 3a00 0008 1000 0000 0000
|
|
||||||
0004 0808 0808 0400 0010 0808 0808 1000 0000 1408 3e08 1400 0000 0808 3e08 0800
|
|
||||||
0000 0000 0008 0810 0000 0000 3c00 0000 0000 0000 0000 0800 0000 0204 0810 2000
|
|
||||||
003c 464a 5262 3c00 0018 2808 0808 3e00 003c 4202 3c40 7e00 003c 421c 0242 3c00
|
|
||||||
0008 1828 487e 0800 007e 407c 0242 3c00 003c 407c 4242 3c00 007e 0204 0810 1000
|
|
||||||
003c 423c 4242 3c00 003c 4242 3e02 3c00 0000 0008 0000 0800 0000 0800 0008 0810
|
|
||||||
0000 0810 2010 0800 0000 003e 003e 0000 0000 1008 0408 1000 003c 4202 0c00 0800
|
|
||||||
003c 425a 5442 3c00 0018 2442 7e42 4200 007c 427c 4242 7c00 003c 4240 4042 3c00
|
|
||||||
0078 4442 4244 7800 007e 407c 4040 7e00 003e 4040 7c40 4000 003c 4240 4e42 3c00
|
|
||||||
0042 427e 4242 4200 003e 0808 0808 3e00 0002 0202 4242 3c00 0044 4870 4844 4200
|
|
||||||
0040 4040 4040 7e00 0042 665a 4242 4200 0042 6252 4a46 4200 003c 4242 4242 3c00
|
|
||||||
007c 4242 7c40 4000 003c 4242 524a 3c00 007c 4242 7c44 4200 003c 403c 0242 3c00
|
|
||||||
00fe 1010 1010 1000 0042 4242 4242 3c00 0042 4242 4224 1800 0042 4242 5a66 4200
|
|
||||||
0042 2418 1824 4200 0082 4428 1010 1000 007e 0408 1020 7e00 000c 0808 0808 0c00
|
|
||||||
0040 2010 0804 0200 0018 0808 0808 1800 0008 1422 0000 0000 0000 0000 0000 7e00
|
|
||||||
0008 0400 0000 0000 0000 1c02 1e22 1e00 0020 203c 2222 3c00 0000 1e20 2020 1e00
|
|
||||||
0002 021e 2222 1e00 0000 1c22 3c20 1e00 000c 101c 1010 1000 0000 1c22 221e 021c
|
|
||||||
0020 202c 3222 2200 0008 0018 0808 0400 0008 0008 0808 4830 0020 2428 3028 2400
|
|
||||||
0010 1010 1010 0c00 0000 6854 5454 5400 0000 5864 4444 4400 0000 3844 4444 3800
|
|
||||||
0000 7844 4478 4040 0000 3c44 443c 0406 0000 2c30 2020 2000 0000 3840 3804 7800
|
|
||||||
0010 103c 1010 0c00 0000 4444 4444 3800 0000 4444 2828 1000 0000 4454 5454 2800
|
|
||||||
0000 4428 1028 4400 0000 4444 443c 0438 0000 7c08 1020 7c00 000c 0810 1008 0c00
|
|
||||||
0008 0808 0808 0800 0030 1008 0810 3000 0000 0032 4c00 0000 3c42 99a1 a199 423c
|
|
||||||
]
|
|
||||||
|
|
||||||
@ERROR BRK
|
|
|
@ -13,11 +13,14 @@
|
||||||
|0110 ;Screen { width 2 height 2 pad 4 x 2 y 2 color 1 }
|
|0110 ;Screen { width 2 height 2 pad 4 x 2 y 2 color 1 }
|
||||||
|0120 ;Sprite { pad 8 x 2 y 2 addr 2 color 1 }
|
|0120 ;Sprite { pad 8 x 2 y 2 addr 2 color 1 }
|
||||||
|0150 ;Mouse { x 2 y 2 state 1 chord 1 }
|
|0150 ;Mouse { x 2 y 2 state 1 chord 1 }
|
||||||
|
|01F0 ;System { pad 8 r 2 g 2 b 2 }
|
||||||
|
|0200 ,RESET JMP2
|
||||||
|
|0204 ,ERROR JMP2
|
||||||
|
|0208 ,FRAME JMP2
|
||||||
|
|
||||||
|01F0 .RESET .FRAME .ERROR ( vectors )
|
@RESET
|
||||||
|01F8 [ 0f0f 0fff 0ff0 ] ( palette )
|
|
||||||
|
|
||||||
|0200 @RESET
|
( theme ) #0f0f =System.r #0fff =System.g #0ff0 =System.b
|
||||||
|
|
||||||
#0020 #0030 #0060 #0060 =r1.y2 =r1.x2 =r1.y1 =r1.x1
|
#0020 #0030 #0060 #0060 =r1.y2 =r1.x2 =r1.y1 =r1.x1
|
||||||
#0058 #0050 #0090 #0080 =r2.y2 =r2.x2 =r2.y1 =r2.x1
|
#0058 #0050 #0090 #0080 =r2.y2 =r2.x2 =r2.y1 =r2.x1
|
||||||
|
|
|
@ -9,10 +9,14 @@
|
||||||
|
|
||||||
|0110 ;Screen { width 2 height 2 pad 4 x 2 y 2 color 1 }
|
|0110 ;Screen { width 2 height 2 pad 4 x 2 y 2 color 1 }
|
||||||
|0120 ;Sprite { pad 8 x 2 y 2 addr 2 color 1 }
|
|0120 ;Sprite { pad 8 x 2 y 2 addr 2 color 1 }
|
||||||
|01F0 .RESET .FRAME .ERROR ( vectors )
|
|01F0 ;System { pad 8 r 2 g 2 b 2 }
|
||||||
|01F8 [ 0f0f 0fff 0ff0 ] ( palette )
|
|0200 ,RESET JMP2
|
||||||
|
|0204 ,ERROR JMP2
|
||||||
|
|0208 ,FRAME JMP2
|
||||||
|
|
||||||
|0200 @RESET
|
@RESET
|
||||||
|
|
||||||
|
( theme ) #0f0f =System.r #0fff =System.g #0ff0 =System.b
|
||||||
|
|
||||||
( find screen center )
|
( find screen center )
|
||||||
~Screen.width #0002 DIV2 =center.x
|
~Screen.width #0002 DIV2 =center.x
|
||||||
|
|
|
@ -5,10 +5,14 @@
|
||||||
;pict { x 2 y 2 width 2 height 2 color 1 addr 2 }
|
;pict { x 2 y 2 width 2 height 2 color 1 addr 2 }
|
||||||
|
|
||||||
|0120 ;Sprite { pad 8 x 2 y 2 addr 2 color 1 }
|
|0120 ;Sprite { pad 8 x 2 y 2 addr 2 color 1 }
|
||||||
|01F0 .RESET .FRAME .ERROR ( vectors )
|
|01F0 ;System { pad 8 r 2 g 2 b 2 }
|
||||||
|01F8 [ 0ffc 0f0b 0f03 ] ( palette )
|
|0200 ,RESET JMP2
|
||||||
|
|0204 ,ERROR JMP2
|
||||||
|
|0208 ,FRAME JMP2
|
||||||
|
|
||||||
|0200 @RESET
|
@RESET
|
||||||
|
|
||||||
|
( theme ) #0ffc =System.r #0f0b =System.g #0f03 =System.b
|
||||||
|
|
||||||
#0000 #0000 #0100 #0100 #01 ,pict_large ,draw-picture JSR2
|
#0000 #0000 #0100 #0100 #01 ,pict_large ,draw-picture JSR2
|
||||||
#0098 #0060 #0080 #0080 #01 ,pict_medium ,draw-picture JSR2
|
#0098 #0060 #0080 #0080 #01 ,pict_medium ,draw-picture JSR2
|
||||||
|
|
|
@ -15,10 +15,14 @@
|
||||||
|
|
||||||
|0110 ;Screen { width 2 height 2 pad 4 x 2 y 2 color 1 }
|
|0110 ;Screen { width 2 height 2 pad 4 x 2 y 2 color 1 }
|
||||||
|0120 ;Sprite { pad 8 x 2 y 2 addr 2 color 1 }
|
|0120 ;Sprite { pad 8 x 2 y 2 addr 2 color 1 }
|
||||||
|01F0 .RESET .FRAME .ERROR ( vectors )
|
|01F0 ;System { pad 8 r 2 g 2 b 2 }
|
||||||
|01F8 [ 13fd 1ef3 1bf2 ] ( palette )
|
|0200 ,RESET JMP2
|
||||||
|
|0204 ,ERROR JMP2
|
||||||
|
|0208 ,FRAME JMP2
|
||||||
|
|
||||||
|0200 @RESET
|
@RESET
|
||||||
|
|
||||||
|
( theme ) #13fd =System.r #1ef3 =System.g #1bf2 =System.b
|
||||||
|
|
||||||
#0010 #0020 #0040 #0060 #01 ,fill-rect JSR2
|
#0010 #0020 #0040 #0060 #01 ,fill-rect JSR2
|
||||||
#0020 #0030 #0050 #0070 #02 ,fill-rect JSR2
|
#0020 #0030 #0050 #0070 #02 ,fill-rect JSR2
|
||||||
|
|
|
@ -424,7 +424,6 @@ datetime_poke(Uxn *u, Uint16 ptr, Uint8 b0, Uint8 b1)
|
||||||
Uint8 *m = u->ram.dat;
|
Uint8 *m = u->ram.dat;
|
||||||
time_t seconds = time(NULL);
|
time_t seconds = time(NULL);
|
||||||
struct tm *t = localtime(&seconds);
|
struct tm *t = localtime(&seconds);
|
||||||
(void)b0;
|
|
||||||
t->tm_year += 1900;
|
t->tm_year += 1900;
|
||||||
m[ptr + 0] = (t->tm_year & 0xff00) >> 8;
|
m[ptr + 0] = (t->tm_year & 0xff00) >> 8;
|
||||||
m[ptr + 1] = t->tm_year & 0xff;
|
m[ptr + 1] = t->tm_year & 0xff;
|
||||||
|
|
Loading…
Reference in New Issue