Fixed issue in system device offset was wrong
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2ea562948d
commit
cfd2764992
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@ -181,6 +181,7 @@ loadtheme(Uint8 *addr)
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theme[2] = ((r + (r << 4)) << 16) + ((g + (g << 4)) << 8) + (b + (b << 4));
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r = *(addr + 1) & 0xf, g = *(addr + 3) & 0xf, b = *(addr + 5) & 0xf;
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theme[3] = ((r + (r << 4)) << 16) + ((g + (g << 4)) << 8) + (b + (b << 4));
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screen.reqdraw = 1;
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}
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void
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@ -371,7 +372,7 @@ sprite_poke(Uint8 *m, Uint16 ptr, Uint8 b0, Uint8 b1)
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Uint8
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system_poke(Uint8 *m, Uint16 ptr, Uint8 b0, Uint8 b1)
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{
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printf("system_poke\n");
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loadtheme(&m[0xfff8]);
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return b1;
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}
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@ -442,7 +443,7 @@ main(int argc, char **argv)
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devkey = portuxn(&u, "key", ppnil, ppnil);
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devmouse = portuxn(&u, "mouse", ppnil, ppnil);
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u.devices = 7;
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u.devices = 15; /* pad to last device */
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devsystem = portuxn(&u, "system", ppnil, system_poke);
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/* Write screen size to dev/screen */
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@ -21,5 +21,5 @@
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|FF30 ;dev/ctrl Controller
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|FF50 ;dev/mouse Mouse
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|FFF0 [ f2ac 35bb 2b53 ] ( palette )
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|FFFA .RESET .FRAME .ERROR
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|FFF0 .RESET .FRAME .ERROR ( vectors )
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|FFF8 [ f2ac 35bb 2b53 ] ( palette )
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@ -25,5 +25,5 @@ RTS
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|FF00 ;dev/console Console
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|FFF0 .RESET .FRAME .ERROR
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|FFF0 .RESET .FRAME .ERROR ( vectors )
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|FFF8 [ f3f0 f30b f30a ] ( palette )
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@ -75,5 +75,5 @@ RTS
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|FF20 ;dev/sprite Sprite
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|FF30 ;dev/ctrl Controller
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|FFF0 .RESET .FRAME .ERROR
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|FFF0 .RESET .FRAME .ERROR ( vectors )
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|FFF8 [ 0daf 02ff 035f ] ( palette )
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@ -130,5 +130,5 @@ RTS
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|FF20 ;dev/sprite Sprite
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|FF40 ;dev/key Keyboard
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|FFF0 .RESET .FRAME .ERROR
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|FFF0 .RESET .FRAME .ERROR ( vectors )
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|FFF8 [ f0ff f00f f00f ] ( palette )
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@ -231,5 +231,5 @@ RTS
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|FF20 ;dev/sprite Sprite
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|FF50 ;dev/mouse Mouse
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|FFF0 .RESET .FRAME .ERROR
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|FFF0 .RESET .FRAME .ERROR ( vectors )
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|FFF8 [ 0f85 0fd5 0fb5 ] ( palette )
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@ -3,6 +3,7 @@
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&Screen { width 2 height 2 pad 4 x 2 y 2 color 1 }
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&Sprite { pad 8 x 2 y 2 addr 2 color 1 }
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;timer 1
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;centerx 2 ;centery 2 ;i 2 ;j 1
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|0100 @RESET
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@ -47,7 +48,25 @@ BRK
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@icon [ 3c7e e7c3 c3e7 7e3c ]
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|c000 @FRAME BRK
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|c000 @FRAME
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( update colors every 40 frames )
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~timer #40 NEQ ,skip1 ROT JMP? POP2
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#0fac =fffa #f0bb =fffc #f053 =fff8
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@skip1
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~timer #80 NEQ ,skip2 ROT JMP? POP2
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#00fc =fffc #f0bb =fff8 #f053 =fffa
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@skip2
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~timer #c0 NEQ ,skip3 ROT JMP? POP2
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#000f =fff8 #0f0f =fffa #ff00 =fffc
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@skip3
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~timer #00 NEQ ,skip4 ROT JMP? POP2
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#f0ac =fff8 #f0bb =fffa #f053 =fffc
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@skip4
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~timer #01 ADD =timer
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BRK
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|d000 @ERROR BRK
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|FF10 ;dev/screen Screen
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@ -312,5 +312,5 @@ RTS
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|FF10 ;dev/screen Screen
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|FF20 ;dev/sprite Sprite
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|FFF0 .RESET .FRAME .ERROR
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|FFF0 .RESET .FRAME .ERROR ( vectors )
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|FFF8 [ 0ffc 0f0b 0f03 ] ( palette )
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