(mouse.tal) Improved implementation

This commit is contained in:
neauoire 2023-11-09 14:01:11 -08:00
parent 6bdb6ca168
commit d0a521745a
4 changed files with 116 additions and 151 deletions

View File

@ -1,5 +1,4 @@
( Mouse:
Paint with 3 colors with each mouse button. )
( Mouse: Paint with 3 colors with each mouse button. )
|00 @System &vector $2 &wst $1 &rst $1 &pad $4 &r $2 &g $2 &b $2 &debug $1 &halt $1
|20 @Screen &vector $2 &width $2 &height $2 &auto $1 &pad $1 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1
@ -7,214 +6,181 @@
|0000
@line &x2 $2 &y2 $2
@length $2
@frame $2
@pen &x $2 &y $2 &x2 $2 &y2 $2
@pointer &x $2 &y $2 &lastx $2 &lasty $2 &state $1
|0100 ( -> )
|0100
( theme )
#4cfd .System/r DEO2
#4cf3 .System/g DEO2
#dcf2 .System/b DEO2
( vectors )
@on-reset ( -> )
( | theme )
#68af .System/r DEO2
#79bf .System/g DEO2
#8ace .System/b DEO2
( | vectors )
;on-mouse .Mouse/vector DEO2
;on-frame .Screen/vector DEO2
draw-mouse
BRK
<draw-mouse>
BRK
(
@|vectors )
@on-frame ( -> )
.Mouse/state DEI ?&skip
;run DUP2 JSR2 JSR2
&skip
BRK
.Mouse/state DEI ?{
;run DUP2 JSR2 JSR2 }
BRK
@on-mouse ( -> )
( clear last cursor )
( | clear last cursor )
.pointer/x LDZ2 .Screen/x DEO2
.pointer/y LDZ2 .Screen/y DEO2
;fill-icn .Screen/addr DEO2
[ LIT2 40 -Screen/sprite ] DEO
draw-mouse
( draw new cursor )
<draw-mouse>
( | draw new cursor )
;pointer-icn .Screen/addr DEO2
#00 .Screen/auto DEO
.Mouse/x DEI2 DUP2 .pointer/x STZ2 .Screen/x DEO2
.Mouse/y DEI2 DUP2 .pointer/y STZ2 .Screen/y DEO2
.Mouse/x DEI2 DUP2 .pointer/x STZ2
.Screen/x DEO2
.Mouse/y DEI2 DUP2 .pointer/y STZ2
.Screen/y DEO2
#45 .Mouse/state DEI #00 NEQ #05 MUL ADD .Screen/sprite DEO
( on down )
.Mouse/state DEI #00 NEQ .pointer/state LDZ #00 EQU AND ?on-mouse-down
( on drag )
.Mouse/state DEI ?on-mouse-drag
( | on down )
.Mouse/state DEI #00 NEQ .pointer/state LDZ #00 EQU AND ?&down
( | on drag )
.Mouse/state DEI ?&drag
.Mouse/state DEI .pointer/state STZ
BRK
@on-mouse-down ( -> )
#0000 DUP2 .length STZ2 .frame STZ2
clear-screen
( record start position )
.Mouse/x DEI2 DUP2 .pointer/x STZ2 .pointer/lastx STZ2
.Mouse/y DEI2 DUP2 .pointer/y STZ2 .pointer/lasty STZ2
BRK
&down ( -> )
#0000 DUP2 .length STZ2
.frame STZ2
<clear-screen>
( | record start position )
.Mouse/x DEI2 DUP2 .pointer/x STZ2
.pointer/lastx STZ2
.Mouse/y DEI2 DUP2 .pointer/y STZ2
.pointer/lasty STZ2
.Mouse/state DEI .pointer/state STZ
BRK
@on-mouse-drag ( -> )
( record )
;stroke .length LDZ2 #20 SFT2 ADD2 STH2
.pointer/x LDZ2 .pointer/lastx LDZ2 SUB2 STH2kr STA2
BRK
&drag ( -> )
( | record )
;stroke .length LDZ2 #20 SFT2 ADD2 STH2 .pointer/x LDZ2 .pointer/lastx LDZ2 SUB2 STH2kr STA2
.pointer/y LDZ2 .pointer/lasty LDZ2 SUB2 STH2r INC2 INC2 STA2
( move ptr )
( | move ptr )
.length LDZ2 INC2 .length STZ2
( draw line )
.pointer/lastx LDZ2
.pointer/lasty LDZ2
.pointer/x LDZ2
.pointer/y LDZ2
#01 draw-line
( record last position )
.Mouse/x DEI2
DUP2 .pointer/lastx STZ2
( | draw line )
.pointer/lastx LDZ2 .pointer/lasty LDZ2 .pointer/x LDZ2 .pointer/y LDZ2 #01 <draw-line>
( | record last position )
.Mouse/x DEI2 DUP2 .pointer/lastx STZ2
DUP2 .pen/x STZ2
.pen/x2 STZ2
.Mouse/y DEI2
DUP2 .pointer/lasty STZ2
.Mouse/y DEI2 DUP2 .pointer/lasty STZ2
DUP2 .pen/y STZ2
.pen/y2 STZ2
.Mouse/state DEI
DUP #01 NEQ INC ;run/color STA
.Mouse/state DEI DUP #01 NEQ INC ;run/color STA
.pointer/state STZ
BRK
BRK
(
@|main )
@run ( -- )
( read )
;stroke .frame LDZ2 #20 SFT2 ADD2 STH2
.pen/x LDZ2 STH2kr LDA2 ADD2 .pen/x STZ2
( | read )
;stroke .frame LDZ2 #20 SFT2 ADD2 STH2 .pen/x LDZ2 STH2kr LDA2 ADD2 .pen/x STZ2
.pen/y LDZ2 STH2r INC2 INC2 LDA2 ADD2 .pen/y STZ2
( line )
.pen/x LDZ2 .pen/y LDZ2
.pen/x2 LDZ2 .pen/y2 LDZ2
.frame LDZ2 #01 SFT2 NIP #01 AND [ LIT &color $1 ] ADD INC draw-line
( history )
( | line )
.pen/x LDZ2 .pen/y LDZ2 .pen/x2 LDZ2 .pen/y2 LDZ2 .frame LDZ2 #01 SFT2 NIP #01 AND [ LIT &color $1 ] ADD INC <draw-line>
( | history )
.pen/x LDZ2 .pen/x2 STZ2
.pen/y LDZ2 .pen/y2 STZ2
( incr frame )
.frame LDZ2 INC2 .length LDZ2 INC2 ( mod2 ) DIV2k MUL2 SUB2 .frame STZ2
( | incr frame )
.frame LDZ2 INC2 .length LDZ2 INC2
( mod2 ) DIV2k MUL2 SUB2 .frame STZ2
JMP2r
JMP2r
@draw-mouse ( -- )
( clear )
#0010
DUP2 .Screen/x DEO2
@<draw-mouse> ( -- )
( | clear )
#0010 DUP2 .Screen/x DEO2
.Screen/y DEO2
#16 .Screen/auto DEO
;fill-icn .Screen/addr DEO2
#40 .Screen/sprite DEOk DEO
( buttons )
#40 .Screen/sprite DEOk
DEO
( | buttons )
#0300
&l
#01 OVR #40 SFT SFT .Mouse/state DEI AND #00 EQU ?&no-draw
&l ( -- )
#01 OVR #40 SFT SFT .Mouse/state DEI AND #00 EQU ?{
#0010 .Screen/y DEO2
#00 OVR #40 SFT2 ;button-icn ADD2 .Screen/addr DEO2
#45 .Screen/sprite DEO
&no-draw
#45 .Screen/sprite DEO }
INC GTHk ?&l
POP2
( outline )
( | outline )
#0010 .Screen/y DEO2
;mouse-icn .Screen/addr DEO2
#16 .Screen/auto DEO
#4a .Screen/sprite DEOk DEO
#4a .Screen/sprite DEOk
DEO
JMP2r
JMP2r
@draw-line ( x1* y1* x2* y2* color -- )
( load )
@<draw-line> ( x1* y1* x2* y2* color -- )
,&color STR
,&y STR2
,&x STR2
.line/y2 STZ2
.line/x2 STZ2
,&x LDR2 .line/x2 LDZ2 SUB2 abs2 ,&dx STR2
#0000 ,&y LDR2 .line/y2 LDZ2 SUB2 abs2 SUB2 ,&dy STR2
#ffff #00 .line/x2 LDZ2 ,&x LDR2 lts2 DUP2 ADD2 ADD2 ,&sx STR2
#ffff #00 .line/y2 LDZ2 ,&y LDR2 lts2 DUP2 ADD2 ADD2 ,&sy STR2
[ LIT2 &dx $2 ] [ LIT2 &dy $2 ] ADD2 ,&e1 STR2
&loop
.line/x2 LDZ2 DUP2 .Screen/x DEO2 [ LIT2 &x $2 ] EQU2
.line/y2 LDZ2 DUP2 .Screen/y DEO2 [ LIT2 &y $2 ] EQU2
[ LIT2 &color $1 -Screen/pixel ] DEO
,&y2 STR2
,&x2 STR2
,&x LDR2 ,&x2 LDR2 SUB2 abs2 ,&dx STR2
#0000 ,&y LDR2 ,&y2 LDR2 SUB2 abs2 SUB2 ,&dy STR2
#ffff [ LIT2 00 _&x2 ] LDR2 ,&x LDR2 lts2 DUP2 ADD2 ADD2 ,&sx STR2
#ffff [ LIT2 00 _&y2 ] LDR2 ,&y LDR2 lts2 DUP2 ADD2 ADD2 ,&sy STR2
[ LIT2 &dx $2 ] [ LIT2 &dy $2 ] ADD2 STH2
&while ( -- )
[ LIT2 &x2 $2 ] DUP2 .Screen/x DEO2
[ LIT2 &x $2 ] EQU2 [ LIT2 &y2 $2 ] DUP2 .Screen/y DEO2
[ LIT2 &y $2 ] EQU2 [ LIT2 &color $1 -Screen/pixel ] DEO
AND ?&end
[ LIT2 &e1 $2 ] DUP2 ADD2 DUP2
,&dy LDR2 lts2 ?&skipy
,&e1 LDR2 ,&dy LDR2 ADD2 ,&e1 STR2
.line/x2 LDZ2 [ LIT2 &sx $2 ] ADD2 .line/x2 STZ2
&skipy
,&dx LDR2 gts2 ?&skipx
,&e1 LDR2 ,&dx LDR2 ADD2 ,&e1 STR2
.line/y2 LDZ2 [ LIT2 &sy $2 ] ADD2 .line/y2 STZ2
&skipx
!&loop
&end
STH2kr DUP2 ADD2 DUP2 ,&dy LDR2 lts2 ?&skipy
STH2r ,&dy LDR2 ADD2 STH2 ,&x2 LDR2 [ LIT2 &sx $2 ] ADD2 ,&x2 STR2
&skipy ( -- )
,&dx LDR2 gts2 ?&while
STH2r ,&dx LDR2 ADD2 STH2 ,&y2 LDR2 [ LIT2 &sy $2 ] ADD2 ,&y2 STR2
!&while
&end POP2r JMP2r
JMP2r
@abs2 ( a* -- f )
DUP2 #0f SFT2 EQU ?{ #0000 SWP2 SUB2 }
JMP2r
@abs2 DUP2 #0f SFT2 EQU #05 JCN #0000 SWP2 SUB2 JMP2r
@lts2 #8000 STH2k ADD2 SWP2 STH2r ADD2 GTH2 JMP2r
@gts2 #8000 STH2k ADD2 SWP2 STH2r ADD2 LTH2 JMP2r
@lts2 ( a* b* -- f )
#8000 STH2k ADD2 SWP2 STH2r ADD2 GTH2 JMP2r
@clear-screen ( -- )
@gts2 ( a* b* -- f )
#8000 STH2k ADD2 SWP2 STH2r ADD2 LTH2 JMP2r
#0000 DUP2 .Screen/x DEO2 .Screen/y DEO2
@<clear-screen> ( -- )
#0000 DUP2 .Screen/x DEO2
.Screen/y DEO2
#80 .Screen/pixel DEO
JMP2r
JMP2r
@fill-icn [ ffff ffff ffff ffff ]
@pointer-icn [ 80c0 e0f0 f8e0 1000 ]
@fill-icn [
ffff ffff ffff ffff ]
@pointer-icn [
80c0 e0f0 f8e0 1000 ]
@mouse-icn [
000d 1212 1212 121d
00b0 4848 4848 48b8
1010 1010 1008 0700
0808 0808 0810 e000 ]
000d 1212 1212 121d 00b0 4848 4848 48b8
1010 1010 1008 0700 0808 0808 0810 e000 ]
@button-icn [
000c 1e1e 1e1e 1e0c
0000 0000 0000 0000
0001 0303 0303 0301
0080 c0c0 c0c0 c080
0000 0000 0000 0000
0030 7878 7878 7830 ]
000c 1e1e 1e1e 1e0c 0000 0000 0000 0000
0001 0303 0303 0301 0080 c0c0 c0c0 c080
0000 0000 0000 0000 0030 7878 7878 7830 ]
(
@|memory )
@stroke

View File

@ -53,8 +53,7 @@ uxn_eval(Uxn *u, Uint16 pc)
case 0x60: /* JSI */ SHIFT( 2) rr = ram + pc; pc += 2; T2_(pc); pc += PEEK2(rr); break;
case 0x80: /* LIT */ case 0xc0: SHIFT( 1) T = ram[pc++]; break;
case 0xa0: /* LIT2 */ case 0xe0: SHIFT( 2) N = ram[pc++]; T = ram[pc++]; break;
}
break;
} break;
/* ALU */
case 0x01: /* INC */ t=T; SET(1, 0) T = t + 1; break;
case 0x21: /* INC2 */ t=T2; SET(2, 0) T2_(t + 1) break;

View File

@ -72,7 +72,7 @@ main(int argc, char **argv)
return system_error("usage", "uxncli [-v] file.rom [args..]");
/* Read flags */
if(argv[i][0] == '-' && argv[i][1] == 'v')
return system_version("Uxncli - Console Varvara Emulator", "1 Nov 2023");
return system_version("Uxncli - Console Varvara Emulator", "9 Nov 2023");
if(!system_init(&u, (Uint8 *)calloc(0x10000 * RAM_PAGES, sizeof(Uint8)), argv[i++]))
return system_error("Init", "Failed to initialize uxn.");
/* Game Loop */

View File

@ -540,7 +540,7 @@ main(int argc, char **argv)
/* Read flag. Right now, there can be only one. */
if(argv[i][0] == '-') {
if(argv[i][1] == 'v')
return system_version("Uxnemu - Graphical Varvara Emulator", "1 Nov 2023");
return system_version("Uxnemu - Graphical Varvara Emulator", "9 Nov 2023");
if(argv[i][1] == '-')
i++;
if(strcmp(argv[i], "-2x") == 0 || strcmp(argv[i], "-3x") == 0)