(Screen) Faster sprite drawing
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@ -0,0 +1,141 @@
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|00 @System &vector $2 &wst $1 &rst $1 &pad $4 &r $2 &g $2 &b $2 &debug $1 &halt $1
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|20 @Screen &vector $2 &width $2 &height $2 &auto $1 &pad $1 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1
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|90 @Mouse &vector $2 &x $2 &y $2 &state $1 &pad $3 &scrollx $2 &scrolly $2
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|0100
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@on-reset ( -> )
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#375e .System/r DEO2
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#286c .System/g DEO2
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#2358 .System/b DEO2
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;on-mouse .Mouse/vector DEO2
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<draw-guide>
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BRK
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@on-mouse ( -> )
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( | clear background )
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#0000 DUP2 .Screen/x DEO2
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.Screen/y DEO2
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#80 .Screen/pixel DEO
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<draw-guide>
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( | cursor )
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#41 ;cursor-icn <update-cursor>
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( | draw portrait )
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.Screen/x DEI2k #0008 ADD2 ROT DEO2
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.Screen/y DEI2k #0020 SUB2 ROT DEO2
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[ LIT2 36 -Screen/auto ] DEO
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#81 <draw-portrait>
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.Screen/x DEI2k #0010 SUB2 ROT DEO2
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.Screen/y DEI2k #0020 SUB2 ROT DEO2
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#91 <draw-portrait>
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.Screen/x DEI2k #0000 SUB2 ROT DEO2
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.Screen/y DEI2k #0020 ADD2 ROT DEO2
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#b1 <draw-portrait>
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.Screen/x DEI2k #0010 ADD2 ROT DEO2
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.Screen/y DEI2k #0020 ADD2 ROT DEO2
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#a1 <draw-portrait>
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( <draw-box>
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.Screen/y DEI2k #0060 SUB2 ROT DEO2
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<draw-box> )
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BRK
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@<draw-portrait> ( color -- )
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;portrait-chr .Screen/addr DEO2
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.Screen/sprite DEOk DEOk DEOk DEO
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JMP2r
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@<draw-box> ( -- )
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;box-icn .Screen/addr DEO2
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#05 .Screen/sprite DEOk DEOk DEOk DEO
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JMP2r
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@<draw-circle> ( color -- )
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#01 .Screen/auto DEO
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;circle-chr .Screen/addr DEO2
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DUP .Screen/sprite DEO
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DUP #10 ORA .Screen/sprite DEO
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.Screen/y DEI2k #0008 ADD2 ROT DEO2
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DUP #20 ORA .Screen/sprite DEO
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#30 ORA .Screen/sprite DEO
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JMP2r
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@<draw-guide> ( -- )
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#0000 DUP2 .Screen/x DEO2 .Screen/y DEO2
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#f2 .Screen/auto DEO
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;guide-icn .Screen/addr DEO2
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#1000
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&l ( -- )
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#01 .Screen/sprite DEO
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INC GTHk ?&l
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POP2
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( | circles )
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#0010 DUP2 .Screen/x DEO2 .Screen/y DEO2
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#02 <draw-circle>
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.Screen/y DEI2k #0008 ADD2 ROT DEO2
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#82 <draw-circle>
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.Screen/y DEI2k #0008 ADD2 ROT DEO2
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#05 <draw-circle>
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.Screen/y DEI2k #0008 ADD2 ROT DEO2
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#85 <draw-circle>
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.Screen/y DEI2k #0008 ADD2 ROT DEO2
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#03 <draw-circle>
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.Screen/y DEI2k #0008 ADD2 ROT DEO2
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#83 <draw-circle>
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.Screen/y DEI2k #0008 ADD2 ROT DEO2
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#0a <draw-circle>
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.Screen/y DEI2k #0008 ADD2 ROT DEO2
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#8a <draw-circle>
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JMP2r
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@<update-cursor> ( color addr* -- )
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[ LIT2 00 -Screen/auto ] DEO
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;fill-icn .Screen/addr DEO2
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#40 <draw-cursor>
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.Mouse/x DEI2 ,<draw-cursor>/x STR2
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.Mouse/y DEI2 ,<draw-cursor>/y STR2
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.Screen/addr DEO2
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@<draw-cursor> ( color -- )
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[ LIT2 &x $2 ] .Screen/x DEO2
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[ LIT2 &y $2 ] .Screen/y DEO2
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.Screen/sprite DEO
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JMP2r
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@guide-icn [ 0101 0101 0101 01ff ]
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@fill-icn [ ffff ffff ffff ffff ]
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@cursor-icn [ 80c0 e0f0 f8e0 1000 ]
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@portrait-chr [
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070f 1e1d 1b3b 3b3b f0e0 c0c0 d08b 8080
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f76f cf9f 9f5f 5f5f 0000 0007 1c40 4040
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fffb f975 7576 7667 0000 3164 0406 0607
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efef efef eddd 9e1e 0060 8000 0000 0000
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3b2b 280d 0105 0506 8080 8081 e1f1 f1f0
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5f6c 639b 0f27 77ab 4060 639b 0f27 67ab
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0dc8 b0e5 cded fdfc 0dc8 b0e4 ccec fcfc
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5e1e 1c9c 9d1d 5d59 4000 0080 8000 4040
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0607 0707 070e 0e0e f0f0 f0f0 f0e0 e0e0
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fb73 7fb7 bbbf bfdd f373 7b37 3b3f 3f1c
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ffff ffff ffff ffff ffff ffff ffff ff7f
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dba7 97f7 f7ed dd9d c080 90f0 f0e0 c080
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1e0e 0000 0000 0000 c0c0 f0ff ffff ffff
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ee03 0000 0000 0000 0e12 fcff ffff ffff
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fffc f30f 1f1f 1f3f 9f3c f30f dfdf dfbf
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3c80 8080 80c0 c0e0 0003 3fbf bfbf dfef ]
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@box-icn [
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001f 2050 4844 4241 00ff 0000 0000 0000
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00ff 0000 0000 0000 00f8 040a 1222 4282
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4040 4040 4040 4040 8040 2010 0804 0201
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0102 0408 1020 4080 0202 0202 0202 0202
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4040 4040 4040 4040 0102 0408 1020 4080
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8040 2010 0804 0201 0202 0202 0202 0202
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4142 4448 5020 1f00 0000 0000 0000 ff00
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0000 0000 0000 ff00 8242 2212 0a04 f800 ]
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@circle-chr [
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071f 3c70 60e3 c7c7 0000 030f 1f1f 3f3f ]
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@ -47,7 +47,7 @@ screen_fill(Uint8 *layer, int color)
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}
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void
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screen_rect(Uint8 *layer, int x1, int y1, int x2, int y2, int color)
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screen_rect(Uint8 *layer, Uint16 x1, Uint16 y1, Uint16 x2, Uint16 y2, int color)
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{
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int x, y, width = uxn_screen.width, height = uxn_screen.height;
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for(y = y1; y < y2 && y < height; y++)
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@ -56,21 +56,37 @@ screen_rect(Uint8 *layer, int x1, int y1, int x2, int y2, int color)
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}
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static void
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screen_blit(Uint8 *layer, Uint8 *ram, Uint16 addr, int x1, int y1, int color, int flipx, int flipy, int twobpp)
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screen_2bpp(Uint8 *layer, Uint8 *ram, Uint16 addr, Uint16 x1, Uint16 y1, Uint16 color, int fx, int fy)
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{
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int v, h, width = uxn_screen.width, height = uxn_screen.height, opaque = (color % 5);
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for(v = 0; v < 8; v++) {
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Uint16 c = ram[(addr + v) & 0xffff] | (twobpp ? (ram[(addr + v + 8) & 0xffff] << 8) : 0);
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Uint16 y = y1 + (flipy ? 7 - v : v);
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for(h = 7; h >= 0; --h, c >>= 1) {
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int width = uxn_screen.width, height = uxn_screen.height, opaque = (color % 5);
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Uint8 *ch1 = &ram[addr], *ch2 = ch1 + 8;
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Uint16 y, ymod = (fy < 0 ? 7 : 0), ymax = y1 + ymod + fy * 8;
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Uint16 x, xmod = (fx > 0 ? 7 : 0), xmax = x1 + xmod - fx * 8;
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for(y = y1 + ymod; y != ymax; y += fy) {
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Uint16 c = *ch1++ | (*ch2++ << 8);
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for(x = x1 + xmod; x != xmax; x -= fx, c >>= 1) {
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Uint8 ch = (c & 1) | ((c >> 7) & 2);
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if(opaque || ch) {
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Uint16 x = x1 + (flipx ? 7 - h : h);
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if(x < width && y < height)
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if((opaque || ch) && x < width && y < height)
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layer[x + y * width] = blending[ch][color];
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}
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}
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}
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static void
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screen_1bpp(Uint8 *layer, Uint8 *ram, Uint16 addr, Uint16 x1, Uint16 y1, Uint16 color, int fx, int fy)
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{
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int width = uxn_screen.width, height = uxn_screen.height, opaque = (color % 5);
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Uint8 *ch1 = &ram[addr];
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Uint16 y, ymod = (fy < 0 ? 7 : 0), ymax = y1 + ymod + fy * 8;
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Uint16 x, xmod = (fx > 0 ? 7 : 0), xmax = x1 + xmod - fx * 8;
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for(y = y1 + ymod; y != ymax; y += fy) {
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Uint16 c = *ch1++;
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for(x = x1 + xmod; x != xmax; x -= fx, c >>= 1) {
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Uint8 ch = c & 1;
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if((opaque || ch) && x < width && y < height)
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layer[x + y * width] = blending[ch][color];
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}
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}
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}
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/* clang-format off */
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@ -93,8 +109,8 @@ static Uint8 arrow[] = {
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static void
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draw_byte(Uint8 b, Uint16 x, Uint16 y, Uint8 color)
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{
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screen_blit(uxn_screen.fg, icons, (b >> 4) << 3, x, y, color, 0, 0, 0);
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screen_blit(uxn_screen.fg, icons, (b & 0xf) << 3, x + 8, y, color, 0, 0, 0);
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screen_1bpp(uxn_screen.fg, icons, (b >> 4) << 3, x, y, color, 1, 1);
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screen_1bpp(uxn_screen.fg, icons, (b & 0xf) << 3, x + 8, y, color, 1, 1);
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screen_change(x, y, x + 0x10, y + 0x8);
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}
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@ -104,19 +120,19 @@ screen_debugger(Uxn *u)
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int i;
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for(i = 0; i < 0x08; i++) {
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Uint8 pos = u->wst.ptr - 4 + i;
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Uint8 color = i > 4 ? 0x01 : !pos ? 0xc
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: i == 4 ? 0x8
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: 0x2;
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Uint8 color = i > 4 ? 0x01 : !pos ? 0xc :
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i == 4 ? 0x8 :
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0x2;
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draw_byte(u->wst.dat[pos], i * 0x18 + 0x8, uxn_screen.height - 0x18, color);
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}
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for(i = 0; i < 0x08; i++) {
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Uint8 pos = u->rst.ptr - 4 + i;
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Uint8 color = i > 4 ? 0x01 : !pos ? 0xc
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: i == 4 ? 0x8
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: 0x2;
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Uint8 color = i > 4 ? 0x01 : !pos ? 0xc :
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i == 4 ? 0x8 :
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0x2;
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draw_byte(u->rst.dat[pos], i * 0x18 + 0x8, uxn_screen.height - 0x10, color);
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}
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screen_blit(uxn_screen.fg, arrow, 0, 0x68, uxn_screen.height - 0x20, 3, 0, 0, 0);
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screen_1bpp(uxn_screen.fg, arrow, 0, 0x68, uxn_screen.height - 0x20, 3, 1, 1);
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for(i = 0; i < 0x20; i++)
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draw_byte(u->ram[i], (i & 0x7) * 0x18 + 0x8, ((i >> 3) << 3) + 0x8, 1 + !!u->ram[i]);
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}
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@ -252,10 +268,17 @@ screen_deo(Uint8 *ram, Uint8 *d, Uint8 port)
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x = PEEK2(port_x), dx = (move & 0x1) << 3, dxy = dx * fy;
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y = PEEK2(port_y), dy = (move & 0x2) << 2, dyx = dy * fx;
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addr = PEEK2(port_addr), addr_incr = (move & 0x4) << (1 + twobpp);
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if(twobpp) {
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for(i = 0; i <= length; i++) {
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screen_blit(layer, ram, addr, x + dyx * i, y + dxy * i, color, flipx, flipy, twobpp);
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screen_2bpp(layer, ram, addr, x + dyx * i, y + dxy * i, color, fx, fy);
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addr += addr_incr;
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}
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} else {
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for(i = 0; i <= length; i++) {
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screen_1bpp(layer, ram, addr, x + dyx * i, y + dxy * i, color, fx, fy);
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addr += addr_incr;
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}
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}
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screen_change(x, y, x + dyx * length + 8, y + dxy * length + 8);
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if(move & 0x1) {
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x = x + dx * fx;
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@ -23,7 +23,7 @@ extern UxnScreen uxn_screen;
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extern int emu_resize(int width, int height);
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void screen_fill(Uint8 *layer, int color);
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void screen_rect(Uint8 *layer, int x1, int y1, int x2, int y2, int color);
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void screen_rect(Uint8 *layer, Uint16 x1, Uint16 y1, Uint16 x2, Uint16 y2, int color);
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void screen_palette(Uint8 *addr);
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void screen_resize(Uint16 width, Uint16 height);
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void screen_change(Uint16 x1, Uint16 y1, Uint16 x2, Uint16 y2);
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