Port Audio to new devices scheme.
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c2b0667496
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d94a84bc93
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@ -72,21 +72,21 @@ audio_render(int instance, Sint16 *sample, Sint16 *end)
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}
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void
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audio_start(int instance, Device *d)
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audio_start(int instance, Uint8 *d, Uxn *u)
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{
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UxnAudio *c = &uxn_audio[instance];
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Uint16 addr, adsr;
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Uint8 pitch;
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DEVPEEK16(adsr, 0x8);
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DEVPEEK16(c->len, 0xa);
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DEVPEEK16(addr, 0xc);
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PEKDEV(adsr, 0x8);
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PEKDEV(c->len, 0xa);
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PEKDEV(addr, 0xc);
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if(c->len > 0x10000 - addr)
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c->len = 0x10000 - addr;
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c->addr = &d->u->ram[addr];
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c->volume[0] = d->dat[0xe] >> 4;
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c->volume[1] = d->dat[0xe] & 0xf;
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c->repeat = !(d->dat[0xf] & 0x80);
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pitch = d->dat[0xf] & 0x7f;
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c->addr = &u->ram[addr];
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c->volume[0] = d[0xe] >> 4;
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c->volume[1] = d[0xe] & 0xf;
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c->repeat = !(d[0xf] & 0x80);
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pitch = d[0xf] & 0x7f;
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if(pitch < 108 && c->len)
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c->advance = advances[pitch % 12] >> (8 - pitch / 12);
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else {
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@ -15,25 +15,8 @@ typedef signed int Sint32;
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#define SAMPLE_FREQUENCY 44100
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#define POLYPHONY 4
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#define DEVPEEK16(o, x) \
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{ \
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(o) = (d->dat[(x)] << 8) + d->dat[(x) + 1]; \
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}
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#define DEVPOKE16(x, y) \
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{ \
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d->dat[(x)] = (y) >> 8; \
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d->dat[(x) + 1] = (y); \
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}
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typedef struct Device {
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struct Uxn *u;
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Uint8 dat[16];
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Uint8 (*dei)(struct Device *d, Uint8);
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void (*deo)(struct Device *d, Uint8);
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} Device;
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Uint8 audio_get_vu(int instance);
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Uint16 audio_get_position(int instance);
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int audio_render(int instance, Sint16 *sample, Sint16 *end);
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void audio_start(int instance, Device *d);
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void audio_start(int instance, Uint8 *d, Uxn *u);
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void audio_finished_handler(int instance);
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60
src/uxnemu.c
60
src/uxnemu.c
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@ -48,7 +48,6 @@ static SDL_Thread *stdin_thread;
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/* devices */
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static Device *devaudio0;
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static Uint8 zoom = 1;
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static Uint32 stdin_event, audio0_event;
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static Uint64 exec_deadline, deadline_interval, ms_interval;
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@ -82,12 +81,39 @@ console_deo(Uint8 *d, Uint8 port)
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}
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}
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static Uint8
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audio_dei(int instance, Uint8 *d, Uint8 port)
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{
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if(!audio_id) return d[port];
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switch(port) {
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case 0x4: return audio_get_vu(instance);
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case 0x2: POKDEV(0x2, audio_get_position(instance)); /* fall through */
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default: return d[port];
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}
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}
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static void
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audio_deo(int instance, Uint8 *d, Uint8 port, Uxn *u)
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{
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if(!audio_id) return;
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if(port == 0xf) {
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SDL_LockAudioDevice(audio_id);
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audio_start(instance, d, u);
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SDL_UnlockAudioDevice(audio_id);
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SDL_PauseAudioDevice(audio_id, 0);
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}
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}
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static Uint8
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emu_dei(Uxn *u, Uint8 addr)
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{
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Uint8 p = addr & 0x0f, d = addr & 0xf0;
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switch(d) {
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case 0x20: return screen_dei(&u->dev[d], p);
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case 0x30: return audio_dei(0, &u->dev[d], p);
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case 0x40: return audio_dei(1, &u->dev[d], p);
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case 0x50: return audio_dei(2, &u->dev[d], p);
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case 0x60: return audio_dei(3, &u->dev[d], p);
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case 0xa0: return file_dei(0, &u->dev[d], p);
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case 0xb0: return file_dei(1, &u->dev[d], p);
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case 0xc0: return datetime_dei(&u->dev[d], p);
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@ -109,6 +135,10 @@ emu_deo(Uxn *u, Uint8 addr, Uint8 v)
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break;
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case 0x10: console_deo(&u->dev[d], p); break;
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case 0x20: screen_deo(u->ram, &u->dev[d], p); break;
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case 0x30: audio_deo(0, &u->dev[d], p, u); break;
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case 0x40: audio_deo(1, &u->dev[d], p, u); break;
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case 0x50: audio_deo(2, &u->dev[d], p, u); break;
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case 0x60: audio_deo(3, &u->dev[d], p, u); break;
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case 0xa0: file_deo(0, u->ram, &u->dev[d], p); break;
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case 0xb0: file_deo(1, u->ram, &u->dev[d], p); break;
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}
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@ -227,31 +257,6 @@ init(void)
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#pragma mark - Devices
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static Uint8
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audio_dei(Device *d, Uint8 port)
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{
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int instance = d - devaudio0;
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if(!audio_id) return d->dat[port];
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switch(port) {
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case 0x4: return audio_get_vu(instance);
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case 0x2: DEVPOKE16(0x2, audio_get_position(instance)); /* fall through */
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default: return d->dat[port];
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}
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}
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static void
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audio_deo(Device *d, Uint8 port)
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{
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int instance = d - devaudio0;
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if(!audio_id) return;
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if(port == 0xf) {
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SDL_LockAudioDevice(audio_id);
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audio_start(instance, d);
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SDL_UnlockAudioDevice(audio_id);
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SDL_PauseAudioDevice(audio_id, 0);
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}
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}
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/* Boot */
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static int
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@ -379,8 +384,7 @@ handle_events(Uxn *u)
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}
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/* Audio */
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else if(event.type >= audio0_event && event.type < audio0_event + POLYPHONY) {
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/* Device *d = devaudio0 + (event.type - audio0_event);
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uxn_eval(u, GETVECTOR(d)); */
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uxn_eval(u, GETVEC(&u->dev[0x30 + 0x10 * (event.type - audio0_event)]));
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}
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/* Mouse */
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else if(event.type == SDL_MOUSEMOTION)
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