Progress on 2-bit mode for nasu
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@ -38,12 +38,14 @@
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( variables )
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;settings { blending 1 depth 1 page 2 }
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;settings { blending 1 depth 1 brush 1 page 2 }
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;bankview { x 2 y 2 mode 1 addr 2 selection 1 }
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;frame { x1 2 y1 2 x2 2 y2 2 width 2 height 2 }
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;bankview { x 2 y 2 mode 1 selection 1 }
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;tileview { x 2 y 2 addr 2 }
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;colorview { x1 2 y1 2 x2 2 y2 2 }
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;blendview { x1 2 y1 2 x2 2 y2 2 }
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;fileview { x1 2 y1 2 x2 2 y2 2 }
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;rect { x1 2 y1 2 x2 2 y2 2 }
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;mouse { x 2 y 2 }
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;color { byte 1 }
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@ -70,16 +72,28 @@
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( vectors ) ,on-mouse =Mouse.vector
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( vectors ) ,on-transfer =File.vector
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~Screen.width 2/ #008a SUB2 =bankview.x
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~Screen.height 2/ #003f SUB2 =bankview.y
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( set frame )
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#0140 =frame.width
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#0080 =frame.height
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#01 =settings.brush
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~Screen.width 2/ ~frame.width 2/ SUB2
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~Screen.height 2/ ~frame.height 2/ SUB2
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~frame.width ~frame.height
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SIZE-TO-RECT ,frame SET-RECT
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~frame.x1 #0018 ADD2 =bankview.x
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~frame.y1 #0010 ADD2 =bankview.y
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BANK =settings.page
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~Screen.width 2/ #0002 ADD2 =tileview.x
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~Screen.height 2/ #003f SUB2 =tileview.y
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~frame.y1 #0010 ADD2 =tileview.y
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BANK #0448 ADD2 =tileview.addr
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~Screen.width 2/ #0002 ADD2 ~Screen.height 2/ #0048 ADD2 #0020 #0020 SIZE-TO-RECT ,colorview SET-RECT
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~Screen.width 2/ #0061 ADD2 ~Screen.height 2/ #0048 ADD2 #0020 #0020 SIZE-TO-RECT ,blendview SET-RECT
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~frame.x1 #0068 ADD2 ~Screen.height 2/ #0070 SUB2 #0020 #0020 SIZE-TO-RECT ,colorview SET-RECT
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~frame.x1 #0018 ADD2 ~Screen.height 2/ #0070 SUB2 #0020 #0020 SIZE-TO-RECT ,blendview SET-RECT
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~frame.x1 ~Screen.height #0018 SUB2 ~frame.x2 ~Screen.height #0008 SUB2 ,fileview SET-RECT
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#01 =settings.blending
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@ -88,9 +102,12 @@
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,filepath3 =File.name #1000 =File.length BANK #1000 ADD2 =File.load
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,filepath4 =File.name #1000 =File.length BANK #2000 ADD2 =File.load
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,filepath5 =File.name #1000 =File.length BANK #2800 ADD2 =File.load
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,filepath6 =File.name #1000 =File.length BANK #3800 ADD2 =File.load
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,redraw JSR2
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( ~frame.x1 ~frame.y1 ~frame.x2 ~frame.y2 #01 ,line-rect JSR2 )
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BRK
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@on-transfer ( -> )
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@ -151,12 +168,6 @@ BRK
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~Mouse.x ~bankview.x SUB2 8/ #000f GTH2 ^$no-brush-click JNZ
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( select ) ~mouse.x ~bankview.x SUB2 8/ #000d SUB2 SWP POP =bankview.mode
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$no-brush-click
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~Mouse.x ~tileview.x SUB2 8/ #000e NEQ2 ^$no-load-click JNZ
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( load ) ,filepath1 =File.name #0800 =File.length ~settings.page =File.load
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$no-load-click
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~Mouse.x ~tileview.x SUB2 8/ #000f NEQ2 ^$no-save-click JNZ
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( save ) ,filepath1 =File.name #0800 =File.length ~settings.page =File.save
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$no-save-click
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~Mouse.x ~bankview.x SUB2 8/ #0005 NEQ2 ^$no-toggle-depth JNZ
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,toggle-depth JSR2
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$no-toggle-depth
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@ -281,6 +292,8 @@ BRK
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( channel ) ~Mouse.y ~colorview.y1 SUB2 8/ SWP POP STH
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( rgb ) ~Mouse.x ~colorview.x1 SUB2 8/ SWP POP
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DUP #00 NEQ ^$no-brush JNZ
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DUPr STHr =settings.brush $no-brush
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DUP #01 NEQ ^$no-red JNZ
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DUPr STHr ,System.r ,set-color JSR2 $no-red
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DUP #02 NEQ ^$no-green JNZ
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@ -297,16 +310,24 @@ BRK
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STH2
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DUP #00 NEQ ^$no-red0 JNZ
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DUP2r STH2r PEK2 DUP #04 SFT #01 ADD ~Mouse.state #10 EQU #fe MUL ADD #40 SFT SWP #0f AND ADD DUP2r STH2r POK2
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DUP2r STH2r PEK2 DUP #04 SFT #01 ADD
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( add/sub ) ~Mouse.state #10 EQU #fe MUL ADD
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( resume ) #40 SFT SWP #0f AND ADD DUP2r STH2r POK2
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$no-red0
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DUP #01 NEQ ^$no-red1 JNZ
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DUP2r STH2r PEK2 DUP #0f AND #01 ADD ~Mouse.state #10 EQU #fe MUL ADD #0f AND SWP #f0 AND ADD DUP2r STH2r POK2
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DUP2r STH2r PEK2 DUP #0f AND #01 ADD
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( add/sub ) ~Mouse.state #10 EQU #fe MUL ADD
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( resume ) #0f AND SWP #f0 AND ADD DUP2r STH2r POK2
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$no-red1
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DUP #02 NEQ ^$no-red2 JNZ
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DUP2r STH2r #0001 ADD2 PEK2 DUP #04 SFT #01 ADD ~Mouse.state #10 EQU #fe MUL ADD #40 SFT SWP #0f AND ADD DUP2r STH2r #0001 ADD2 POK2
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DUP2r STH2r #0001 ADD2 PEK2 DUP #04 SFT #01 ADD
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( add/sub ) ~Mouse.state #10 EQU #fe MUL ADD
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( resume ) #40 SFT SWP #0f AND ADD DUP2r STH2r #0001 ADD2 POK2
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$no-red2
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DUP #03 NEQ ^$no-red3 JNZ
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DUP2r STH2r #0001 ADD2 PEK2 DUP #0f AND #01 ADD ~Mouse.state #10 EQU #fe MUL ADD #0f AND SWP #f0 AND ADD DUP2r STH2r #0001 ADD2 POK2
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DUP2r STH2r #0001 ADD2 PEK2 DUP #0f AND #01 ADD
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( add/sub ) ~Mouse.state #10 EQU #fe MUL ADD
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( resume ) #0f AND SWP #f0 AND ADD DUP2r STH2r #0001 ADD2 POK2
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$no-red3
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POP
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POP2r
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@ -366,6 +387,7 @@ RTN
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,draw-tileview JSR2
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,draw-blendview JSR2
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,draw-colorview JSR2
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,draw-fileview JSR2
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RTN
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@ -399,14 +421,6 @@ RTN
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,tool_eraser =Screen.addr
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#21 ~bankview.mode #02 EQU ADD =Screen.color
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~tileview.x #0070 ADD2 =Screen.x
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,load_icn =Screen.addr
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#21 =Screen.color
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~tileview.x #0078 ADD2 =Screen.x
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,save_icn =Screen.addr
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#21 =Screen.color
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( guides )
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#00 =i ,font_hex =Screen.addr
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@ -451,7 +465,10 @@ RTN
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~tileview.x #0028 ADD2 =Screen.x
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~tileview.y #0010 SUB2 =Screen.y
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~tileview.addr =Screen.addr
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#23 =Screen.color
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( get blending ) ~settings.blending
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( get depth ) ~settings.depth #20 MUL
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( draw ) #20 ADD ADD =Screen.color
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( position )
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@ -505,7 +522,7 @@ RTN
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#00 =i
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$bytes
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~tileview.x #0088 ADD2 =Screen.x
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~tileview.addr #00 ~i ADD2 PEK2 ,draw-byte JSR2
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~tileview.addr #00 ~i ADD2 PEK2 #22 ,draw-byte JSR2
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( incr ) ~i #01 ADD =i
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( incr ) ~Screen.y 8+ =Screen.y
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~i #08 LTH ,$bytes JNZ2
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@ -519,7 +536,7 @@ RTN
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,moveup_icn =Screen.addr
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#21 =Screen.color
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( draw tiles )
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( draw tiles 2x2 )
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~tileview.y =Screen.y
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#00 =pt.x #00 =pt.y ~tileview.addr =Screen.addr
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@ -560,6 +577,8 @@ RTN
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RTN
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@draw-blendview ( -- )
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~blendview.x1 #0002 SUB2 ~blendview.y1 #0002 SUB2 ~blendview.x2 #0001 ADD2 ~blendview.y2 #0001 ADD2 #03 ,line-rect JSR2
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~tileview.addr =Screen.addr
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#00 #10
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@ -572,12 +591,13 @@ RTN
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DUP2 LTH ^$loop JNZ
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POP2
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~blendview.x1 #0019 SUB2 =Screen.x
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~blendview.y1 #0018 ADD2 =Screen.y
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~blendview.x1 #0002 SUB2 ~blendview.y2 #0001 ADD2 ~blendview.x1 #000e ADD2 ~blendview.y2 #0009 ADD2 #03 ,line-rect JSR2
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~blendview.x1 #0001 SUB2 =Screen.x
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~blendview.y2 #0001 ADD2 =Screen.y
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( get blending ) ~settings.blending
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( get depth ) ~settings.depth #20 MUL
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( draw ) #20 ADD ADD ,draw-byte JSR2
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( draw ) #20 ADD ADD #2c ,draw-byte JSR2
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RTN
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@ -594,10 +614,11 @@ RTN
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~System.b ,draw-color-code JSR2
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~colorview.x1 =Screen.x
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,full_icn =Screen.addr
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,circle_icns =Screen.addr
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#00 #04
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$loop
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OVR ~settings.brush EQU #00 SWP #0008 MUL2 ,circle_icns ADD2 =Screen.addr
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OVR ~colorview.y1 ROT #00 SWP #0008 MUL2 ADD2 =Screen.y
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OVR #20 ADD =Screen.color
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SWP #01 ADD SWP
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@ -606,6 +627,31 @@ RTN
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RTN
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@draw-fileview ( -- )
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( line hor )
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~fileview.y1 =Screen.y
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~fileview.x1 ~fileview.x2
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$line-hor
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OVR2 =Screen.x
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( draw ) #03 =Screen.color
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( incr ) SWP2 #0002 ADD2 SWP2
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OVR2 OVR2 LTH2 ^$line-hor JNZ
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POP2 POP2
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~fileview.y1 #0008 ADD2 =Screen.y
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~fileview.x1 #0008 ADD2 =Screen.x
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,rename_icn =Screen.addr
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#21 =Screen.color
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~fileview.x2 #0018 SUB2 =Screen.x
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,load_icn =Screen.addr
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#21 =Screen.color
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~fileview.x2 #0010 SUB2 =Screen.x
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,save_icn =Screen.addr
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#21 =Screen.color
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RTN
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@draw-color-code ( color* -- )
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DUP ,font_hex ROT #0f AND #08 MUL #00 SWP ADD2 =Screen.addr
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@ -642,14 +688,14 @@ RTN
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RTN
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@draw-byte ( byte -- )
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@draw-byte ( byte color -- )
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STH
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=color STH
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,font_hex #00 DUPr STHr #f0 AND #04 SFT #08 MUL ADD2 =Screen.addr
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( draw ) #22 =Screen.color
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( draw ) ~color =Screen.color
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~Screen.x 8+ =Screen.x
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,font_hex #00 STHr #0f AND #08 MUL ADD2 =Screen.addr
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( draw ) #22 =Screen.color
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( draw ) ~color =Screen.color
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RTN
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@ -694,7 +740,10 @@ RTN
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RTN
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@full_icn [ 0038 7cfe fefe 7c38 ]
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@circle_icns
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[ 0038 7cfe fefe 7c38 ] ( full )
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[ 0038 4482 8282 4438 ] ( line )
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@tool_selector [ 80c0 e0f0 f8e0 1000 ]
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@tool_hand [ 4040 4070 f8f8 f870 ]
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@tool_eraser [ 2050 b87c 3e1c 0800 ]
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@ -708,15 +757,22 @@ RTN
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00fe 9292 fe92 92fe
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]
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@load_icn [ feaa d6aa d4aa f400 ]
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@save_icn [ fe82 8282 848a f400 ]
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@eye_icns
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[ 0038 4492 2810 0000 ] ( open )
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[ 0000 0082 4438 0000 ] ( closed )
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@rename_icn [ 1054 28c6 2854 1000 ]
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@load_icn [ feaa d6aa d4aa f400 ]
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@save_icn [ fe82 8282 848a f400 ]
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@moveup_icn [ 0010 387c fe10 1000 ]
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@movedown_icn [ 0010 1010 fe7c 3810 ]
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@filepath1 [ projects/fonts/specter8.bit 00 ]
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@filepath2 [ projects/pictures/cibo.bit 00 ]
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@filepath3 [ projects/pictures/zerotwo10x10.chr 00 ]
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@filepath4 [ projects/fonts/katahira8.bit 00 ]
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@filepath5 [ projects/pictures/daria10x10.chr 00 ]
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@filepath5 [ projects/pictures/ako10x10.chr 00 ]
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@filepath6 [ projects/pictures/cyr4x4.chr 00 ]
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@font_hex ( 0-F )
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[
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