Implemented stereo sound.

This commit is contained in:
Andrew Alderwick 2021-04-02 20:43:03 +01:00
parent b44d85a299
commit e7be81d678
2 changed files with 67 additions and 45 deletions

View File

@ -43,11 +43,9 @@ BRK
~Time.second ~current.second NEQ #01 JNZ BRK ~Time.second ~current.second NEQ #01 JNZ BRK
~Time.second =current.second ~Time.second =current.second
~Time.second #03 AND ^$no-sound JNZ #1444 =Audio.ch1adsr
#ffff =Audio.ch1adsr
~Time.second #1d ADD =Audio.ch1pitch ~Time.second #1d ADD =Audio.ch1pitch
#ff =Audio.ch1vol ~Time.second #03 AND #4b MUL #0f ADD =Audio.ch1vol
$no-sound
( clear ) ( clear )
#0080 SCALEX #0080 SCALEY ~needles.sx ~needles.sy #00 ,draw-line JSR2 #0080 SCALEX #0080 SCALEY ~needles.sx ~needles.sy #00 ,draw-line JSR2

View File

@ -51,26 +51,29 @@ Uint8 font[][8] = {
#define SAMPLE_FREQUENCY 48000 #define SAMPLE_FREQUENCY 48000
static Uint32 note_periods[12] = { /* middle C (C4) is note 60 */ static Uint32 note_periods[12] = {
(Uint32) 0xfa7e * SAMPLE_FREQUENCY, /* C-1 */ /* middle C (C4) is note 60 */
(Uint32) 0xec6f * SAMPLE_FREQUENCY, (Uint32)0xfa7e * SAMPLE_FREQUENCY, /* C-1 */
(Uint32) 0xdf2a * SAMPLE_FREQUENCY, /* D-1 */ (Uint32)0xec6f * SAMPLE_FREQUENCY,
(Uint32) 0xd2a4 * SAMPLE_FREQUENCY, (Uint32)0xdf2a * SAMPLE_FREQUENCY, /* D-1 */
(Uint32) 0xc6d1 * SAMPLE_FREQUENCY, /* E-1 */ (Uint32)0xd2a4 * SAMPLE_FREQUENCY,
(Uint32) 0xbba8 * SAMPLE_FREQUENCY, /* F-1 */ (Uint32)0xc6d1 * SAMPLE_FREQUENCY, /* E-1 */
(Uint32) 0xb120 * SAMPLE_FREQUENCY, (Uint32)0xbba8 * SAMPLE_FREQUENCY, /* F-1 */
(Uint32) 0xa72f * SAMPLE_FREQUENCY, /* G-1 */ (Uint32)0xb120 * SAMPLE_FREQUENCY,
(Uint32) 0x9dcd * SAMPLE_FREQUENCY, (Uint32)0xa72f * SAMPLE_FREQUENCY, /* G-1 */
(Uint32) 0x94f2 * SAMPLE_FREQUENCY, /* A-1 */ (Uint32)0x9dcd * SAMPLE_FREQUENCY,
(Uint32) 0x8c95 * SAMPLE_FREQUENCY, (Uint32)0x94f2 * SAMPLE_FREQUENCY, /* A-1 */
(Uint32) 0x84b2 * SAMPLE_FREQUENCY /* B-1 */ (Uint32)0x8c95 * SAMPLE_FREQUENCY,
(Uint32)0x84b2 * SAMPLE_FREQUENCY /* B-1 */
}; };
static struct audio_channel { typedef struct audio_channel {
Uint32 period, count; Uint32 period, count;
Sint32 age, a, d, s, r; Sint32 age, a, d, s, r;
Sint16 volume, value; Sint16 value[2];
} channels[4]; Sint8 volume[2], phase;
} Channel;
Channel channels[4];
static SDL_Window *gWindow; static SDL_Window *gWindow;
static SDL_Renderer *gRenderer; static SDL_Renderer *gRenderer;
@ -236,39 +239,58 @@ togglezoom(Uxn *u)
redraw(pixels, u); redraw(pixels, u);
} }
Sint16
audio_envelope(Channel *c) {
if (c->age < c->a)
return 0x0888 * c->age / c->a;
else if (c->age < c->d)
return 0x0444 * (2 * c->d - c->a - c->age) / (c->d - c->a);
else if (c->age < c->s)
return 0x0444;
else if (c->age < c->r)
return 0x0444 * (c->r - c->age) / (c->r - c->s);
else
return 0x0000;
}
void void
audio_callback(void* userdata, Uint8* stream, int len) { audio_callback(void* userdata, Uint8* stream, int len) {
Sint16 *samples = (Sint16 *) stream; Sint16 *samples = (Sint16 *) stream;
int i, j; int i, j;
len >>= 1; /* use len for number of samples, not bytes */ len >>= 2; /* use len for number of samples, not bytes */
for (j = 0; j < len; ++j) samples[j] = 0; for (j = len * 2 - 1; j >= 0; --j) samples[j] = 0;
for (i = 0; i < 4; ++i) { for (i = 0; i < 4; ++i) {
struct audio_channel *c = &channels[i]; Channel *c = &channels[i];
if (!c->volume) continue;
if (c->period < (1 << 20)) continue; if (c->period < (1 << 20)) continue;
for (j = 0; j < len; ++j) { for (j = 0; j < len; ++j) {
c->age += 1; c->age += 1;
c->count += 1 << 20; c->count += 1 << 20;
while (c->count > c->period) { while (c->count > c->period) {
int mul = c->value < 0 ? c->volume : -c->volume; Sint16 mul;
c->count -= c->period; c->count -= c->period;
if (c->age < c->a) c->phase = !c->phase;
c->value = mul * c->age / c->a; mul = (c->phase * 2 - 1) * audio_envelope(c);
else if (c->age < c->d) c->value[0] = mul * c->volume[0];
c->value = mul * (2 * c->d - c->a - c->age) / 2 / (c->d - c->a); c->value[1] = mul * c->volume[1];
else if (c->age < c->s)
c->value = mul / 2;
else if (c->age < c->r)
c->value = mul * (c->r - c->age) / 2 / (c->r - c->s);
else
c->volume = c->value = 0;
} }
samples[j] += c->value; samples[j * 2] += c->value[0];
samples[j * 2 + 1] += c->value[1];
} }
} }
(void) userdata; (void) userdata;
} }
void
silence(void) {
int i;
for (i = 0; i < 4; ++i) {
Channel *c = &channels[i];
c->volume[0] = 0;
c->volume[1] = 0;
c->period = 0;
}
}
void void
quit(void) quit(void)
{ {
@ -301,11 +323,12 @@ init(void)
if(!(pixels = (Uint32 *)malloc(WIDTH * HEIGHT * sizeof(Uint32)))) if(!(pixels = (Uint32 *)malloc(WIDTH * HEIGHT * sizeof(Uint32))))
return error("Pixels", "Failed to allocate memory"); return error("Pixels", "Failed to allocate memory");
clear(pixels); clear(pixels);
silence();
SDL_StartTextInput(); SDL_StartTextInput();
SDL_ShowCursor(SDL_DISABLE); SDL_ShowCursor(SDL_DISABLE);
as.freq = SAMPLE_FREQUENCY; as.freq = SAMPLE_FREQUENCY;
as.format = AUDIO_S16; as.format = AUDIO_S16;
as.channels = 1; as.channels = 2;
as.callback = audio_callback; as.callback = audio_callback;
as.samples = 2048; as.samples = 2048;
audio_id = SDL_OpenAudioDevice(NULL, 0, &as, NULL, 0); audio_id = SDL_OpenAudioDevice(NULL, 0, &as, NULL, 0);
@ -474,17 +497,18 @@ audio_poke(Uxn *u, Uint16 ptr, Uint8 b0, Uint8 b1)
{ {
Uint8 *m = u->ram.dat; Uint8 *m = u->ram.dat;
if (b0 & 1) { if (b0 & 1) {
Uint16 channel_addr = ptr + (b0 & 0x6); Uint16 addr = ptr + (b0 & 0x6);
struct audio_channel *c = &channels[(b0 & 0x6) >> 1]; Channel *c = &channels[(b0 & 0x6) >> 1];
SDL_LockAudioDevice(audio_id); SDL_LockAudioDevice(audio_id);
c->period = note_periods[m[channel_addr + 8] % 12] >> (m[channel_addr + 8] / 12); c->period = note_periods[m[addr + 8] % 12] >> (m[addr + 8] / 12);
c->count %= c->period; c->count %= c->period;
c->volume = m[channel_addr + 9] << 5; c->volume[0] = (m[addr + 9] >> 4) & 0xf;
c->volume[1] = m[addr + 9] & 0xf;
c->age = 0; c->age = 0;
c->a = ((m[channel_addr] >> 4) & 0xf) * (SAMPLE_FREQUENCY >> 4); c->a = (SAMPLE_FREQUENCY >> 4) * ((m[addr] >> 4) & 0xf);
c->d = c->a + (m[channel_addr] & 0xf) * (SAMPLE_FREQUENCY >> 4); c->d = c->a + (SAMPLE_FREQUENCY >> 4) * (m[addr] & 0xf);
c->s = c->d + ((m[channel_addr + 1] >> 4) & 0xf) * (SAMPLE_FREQUENCY >> 4); c->s = c->d + (SAMPLE_FREQUENCY >> 4) * ((m[addr + 1] >> 4) & 0xf);
c->r = c->s + (m[channel_addr + 1] & 0xf) * (SAMPLE_FREQUENCY >> 4); c->r = c->s + (SAMPLE_FREQUENCY >> 4) * (m[addr + 1] & 0xf);
SDL_UnlockAudioDevice(audio_id); SDL_UnlockAudioDevice(audio_id);
} }
return b1; return b1;