Cleaned a few examples
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@ -38,7 +38,7 @@ Read more in the [Uxambly Guide](https://wiki.xxiivv.com/site/uxambly.html).
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BRK
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@print ( addr -- )
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@print ( addr* -- )
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&loop
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( send ) DUP2 GET .Console/char DEO
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@ -14,7 +14,7 @@
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|00 @System [ &vector $2 &pad $6 &r $2 &g $2 &b $2 ]
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|20 @Screen [ &vector $2 &width $2 &height $2 &pad $2 &x $2 &y $2 &addr $2 &color $1 ]
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|90 @Mouse [ &vector $2 &x $2 &y $2 &state $1 &chord $1 ]
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|90 @Mouse [ &vector $2 &x $2 &y $2 &state $1 &chord $1 ]
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|b0 @DateTime [ &year $2 &month $1 &day $1 &hour $1 &minute $1 &second $1 &dotw $1 &doty $2 &isdst $1 ]
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( variables )
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@ -54,6 +54,7 @@ BRK
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( only draw once per second )
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.DateTime/second DEI .last PEK NEQ #01 JNZ [ BRK ]
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.DateTime/second DEI .last POK
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;redraw JSR2
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@ -144,7 +145,7 @@ RTN
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@draw-cursor ( -- )
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( clear last cursor )
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;clear .Screen/addr DEO2
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#fff8 .Screen/addr DEO2
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.pointer/x PEK2 .Screen/x DEO2
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.pointer/y PEK2 .Screen/y DEO2
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#30 .Screen/color DEO
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@ -160,13 +161,14 @@ RTN
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RTN
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@clear [
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0000 0000 0000 0000 ]
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@cursor [
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80c0 e0f0 f8e0 1000 ]
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@digits [
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7b6f 2492 73e7 73cf 5bc9
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79cf 49ef 7249 7bef 7bc9 ]
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7b6f 2492 73e7 73cf
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5bc9 79cf 49ef 7249
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7bef 7bc9 ]
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@tiles [
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0102 0408 1020 4080
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8040 2010 0804 0201
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@ -5,27 +5,26 @@
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%2/ { #0001 SFT2 }
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%8+ { #0008 ADD2 }
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%STEP8 { #0033 SFT2 }
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%S2B { SWP POP }
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( devices )
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|00 @System [ &vector $2 &pad $6 &r $2 &g $2 &b $2 ]
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|20 @Screen [ &vector $2 &width $2 &height $2 &pad $2 &x $2 &y $2 &addr $2 &color $1 ]
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|90 @Mouse [ &vector $2 &x $2 &y $2 &state $1 &chord $1 ]
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|00 @System [ &vector $2 &pad $6 &r $2 &g $2 &b $2 ]
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|20 @Screen [ &vector $2 &width $2 &height $2 &pad $2 &x $2 &y $2 &addr $2 &color $1 ]
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|90 @Mouse [ &vector $2 &x $2 &y $2 &state $1 &chord $1 ]
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( variables )
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|0000
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@center [ &x $2 &y $2 ]
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@color [ &byte $1 ]
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@pointer [ &x $2 &y $2 &sprite $2 ]
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@rect [ &x1 $2 &y1 $2 &x2 $2 &y2 $2 ]
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@window [ &x1 $2 &y1 $2 &x2 $2 &y2 $2 &w $2 &h $2 ]
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@label [ &x $2 &y $2 &addr $2 ]
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@slider [ &x1 $2 &y $2 &x2 $2 &pos $2 ]
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@selection [ &byte $1 ]
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@addr [ &byte $1 ]
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@color $1
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@selection $1
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@center [ &x $2 &y $2 ]
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@pointer [ &x $2 &y $2 ]
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@rect [ &x1 $2 &y1 $2 &x2 $2 &y2 $2 ]
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@window [ &x1 $2 &y1 $2 &x2 $2 &y2 $2 &w $2 &h $2 ]
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@slider [ &x1 $2 &y $2 &x2 $2 &pos $2 ]
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@theme [
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&r1 $1 &r2 $1 &r3 $1 &r4 $1
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&g1 $1 &g2 $1 &g3 $1 &g4 $1
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@ -34,18 +33,23 @@
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( program )
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|0100
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|0100 ( -> )
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( theme ) #127f .System/r DEO2 #34e7 .System/g DEO2 #56c4 .System/b DEO2
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( vectors ) ;on-mouse .Mouse/vector DEO2
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( theme )
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#027f .System/r DEO2
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#04e7 .System/g DEO2
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#06c4 .System/b DEO2
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( vectors )
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;on-mouse .Mouse/vector DEO2
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( size window )
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#00b0 .window/w POK2
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#0050 .window/h POK2
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( center window )
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.Screen/width DEI2 #0002 DIV2 .window/w PEK2 #0002 DIV2 SUB2 .window/x1 POK2
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.Screen/height DEI2 #0002 DIV2 .window/h PEK2 #0002 DIV2 SUB2 .window/y1 POK2
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.Screen/width DEI2 2/ .window/w PEK2 2/ SUB2 .window/x1 POK2
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.Screen/height DEI2 2/ .window/h PEK2 2/ SUB2 .window/y1 POK2
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#01 .theme/r1 POK #02 .theme/g1 POK #03 .theme/b1 POK
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#04 .theme/r2 POK #06 .theme/g2 POK #07 .theme/b2 POK
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@ -53,8 +57,8 @@
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#0c .theme/r4 POK #0b .theme/g4 POK #0d .theme/b4 POK
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( find screen center )
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.Screen/width DEI2 #0002 DIV2 .center/x POK2
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.Screen/height DEI2 #0002 DIV2 .center/y POK2
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.Screen/width DEI2 2/ .center/x POK2
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.Screen/height DEI2 2/ .center/y POK2
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;update-theme JSR2
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;draw-background JSR2
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@ -62,35 +66,33 @@
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BRK
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@on-mouse
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@on-mouse ( -> )
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;draw-cursor JSR2
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.Mouse/state DEI #00 NEQ ;&no-skip JNZ2 BRK &no-skip
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.Mouse/state DEI #00 NEQ #01 JNZ [ BRK ]
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.Mouse/y DEI2 .window/y1 PEK2 SUB2 STEP8
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DUP2 #0010 NEQ2 ,&no-touch-red JNZ
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.Mouse/x DEI2 .window/x1 PEK2 #0060 ADD2 LTH2 ,&no-touch-red JNZ
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.Mouse/x DEI2 .window/x1 PEK2 #009c ADD2 GTH2 ,&no-touch-red JNZ
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( get new value ) .Mouse/x DEI2 .window/x1 PEK2 SUB2 #0060 SUB2 #0004 DIV2 S2B ;theme/r1 #00 .selection PEK ADD2 PUT
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( get new value ) .Mouse/x DEI2 .window/x1 PEK2 SUB2 #0060 SUB2 #0004 DIV2 SWP POP ;theme/r1 #00 .selection PEK ADD2 PUT
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&no-touch-red
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DUP2 #0020 NEQ2 ,&no-touch-green JNZ
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.Mouse/x DEI2 .window/x1 PEK2 #0060 ADD2 LTH2 ,&no-touch-green JNZ
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.Mouse/x DEI2 .window/x1 PEK2 #009c ADD2 GTH2 ,&no-touch-green JNZ
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( get new value ) .Mouse/x DEI2 .window/x1 PEK2 SUB2 #0060 SUB2 #0004 DIV2 S2B ;theme/g1 #00 .selection PEK ADD2 PUT
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( get new value ) .Mouse/x DEI2 .window/x1 PEK2 SUB2 #0060 SUB2 #0004 DIV2 SWP POP ;theme/g1 #00 .selection PEK ADD2 PUT
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&no-touch-green
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DUP2 #0030 NEQ2 ,&no-touch-blue JNZ
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.Mouse/x DEI2 .window/x1 PEK2 #0060 ADD2 LTH2 ,&no-touch-blue JNZ
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.Mouse/x DEI2 .window/x1 PEK2 #009c ADD2 GTH2 ,&no-touch-blue JNZ
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( get new value ) .Mouse/x DEI2 .window/x1 PEK2 SUB2 #0060 SUB2 #0004 DIV2 S2B ;theme/b1 #00 .selection PEK ADD2 PUT
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( get new value ) .Mouse/x DEI2 .window/x1 PEK2 SUB2 #0060 SUB2 #0004 DIV2 SWP POP ;theme/b1 #00 .selection PEK ADD2 PUT
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&no-touch-blue
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DUP2 #0040 NEQ2 ,&no-touch-radio JNZ
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.Mouse/x DEI2 .window/x1 PEK2 #0050 ADD2 LTH2 ,&no-touch-radio JNZ
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.Mouse/x DEI2 .window/x1 PEK2 #008c ADD2 GTH2 ,&no-touch-radio JNZ
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.Mouse/x DEI2 .window/x1 PEK2 SUB2 #0050 SUB2 STEP8 2/ #0008 DIV2 S2B .selection POK
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.Mouse/x DEI2 .window/x1 PEK2 SUB2 #0050 SUB2 STEP8 2/ #0008 DIV2 SWP POP .selection POK
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&no-touch-radio
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POP2
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;update-theme JSR2
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@ -98,7 +100,7 @@ BRK
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BRK
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@update-theme
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@update-theme ( -- )
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#08 DEI #0f AND .theme/r1 PEK #40 SFT ADD #08 DEO
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#0a DEI #0f AND .theme/g1 PEK #40 SFT ADD #0a DEO
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@ -115,7 +117,7 @@ BRK
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RTN
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@draw-background
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@draw-background ( -- )
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( draw hor line )
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#0000 .Screen/x DEO2 .center/y PEK2 .Screen/y DEO2
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@ -140,7 +142,7 @@ RTN
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#0010 .Screen/y DEO2
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#00 #08
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&draw-pixel1
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( move ) OVR #00 SWP #0008 MUL2 #0010 ADD2 .Screen/x DEO2
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( move ) OVR #08 MUL #00 SWP #0010 ADD2 .Screen/x DEO2
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( draw ) OVR .Screen/color DEO
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( incr ) SWP #01 ADD SWP
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DUP2 LTH ,&draw-pixel1 JNZ
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@ -148,7 +150,7 @@ RTN
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#0018 .Screen/y DEO2
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#00 #08
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&draw-pixel2
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( move ) OVR #00 SWP #0008 MUL2 #0010 ADD2 .Screen/x DEO2
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( move ) OVR #08 MUL #00 SWP #0010 ADD2 .Screen/x DEO2
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( draw ) OVR #08 ADD .Screen/color DEO
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( incr ) SWP #01 ADD SWP
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DUP2 LTH ,&draw-pixel2 JNZ
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@ -156,7 +158,7 @@ RTN
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#0020 .Screen/y DEO2
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#00 #08
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&draw-icn1
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( move ) OVR #00 SWP #0008 MUL2 #0010 ADD2 .Screen/x DEO2
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( move ) OVR #08 MUL #00 SWP #0010 ADD2 .Screen/x DEO2
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( draw ) OVR #20 ADD .Screen/color DEO
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( incr ) SWP #01 ADD SWP
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DUP2 LTH ,&draw-icn1 JNZ
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@ -164,7 +166,7 @@ RTN
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#0028 .Screen/y DEO2
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#00 #08
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&draw-icn2
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( move ) OVR #00 SWP #0008 MUL2 #0010 ADD2 .Screen/x DEO2
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( move ) OVR #08 MUL #00 SWP #0010 ADD2 .Screen/x DEO2
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( draw ) OVR #28 ADD .Screen/color DEO
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( incr ) SWP #01 ADD SWP
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DUP2 LTH ,&draw-icn2 JNZ
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@ -172,7 +174,7 @@ RTN
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#0030 .Screen/y DEO2
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#00 #08
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&draw-chr1
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( move ) OVR #00 SWP #0008 MUL2 #0010 ADD2 .Screen/x DEO2
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( move ) OVR #08 MUL #00 SWP #0010 ADD2 .Screen/x DEO2
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( draw ) OVR #40 ADD .Screen/color DEO
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( incr ) SWP #01 ADD SWP
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DUP2 LTH ,&draw-chr1 JNZ
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@ -180,7 +182,7 @@ RTN
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#0038 .Screen/y DEO2
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#00 #08
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&draw-chr2
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( move ) OVR #00 SWP #0008 MUL2 #0010 ADD2 .Screen/x DEO2
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( move ) OVR #08 MUL #00 SWP #0010 ADD2 .Screen/x DEO2
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( draw ) OVR #48 ADD .Screen/color DEO
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( incr ) SWP #01 ADD SWP
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DUP2 LTH ,&draw-chr2 JNZ
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@ -188,7 +190,7 @@ RTN
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RTN
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@draw-window
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@draw-window ( -- )
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.window/x1 PEK2 .window/w PEK2 ADD2 .window/x2 POK2
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.window/y1 PEK2 .window/h PEK2 ADD2 .window/y2 POK2
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@ -196,17 +198,17 @@ RTN
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.window/x1 PEK2 .window/y1 PEK2 .window/x2 PEK2 .window/y2 PEK2 #01 ;line-rect JSR2
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.window/x1 PEK2 #0002 SUB2 .window/y1 PEK2 #0002 SUB2 .window/x2 PEK2 #0002 ADD2 .window/y2 PEK2 #0002 ADD2 #01 ;line-rect JSR2
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.window/x1 PEK2 #0008 ADD2 .window/y1 PEK2 #0010 ADD2 #25 ;red_txt ;draw-label JSR2
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.window/x1 PEK2 #0038 ADD2 .window/y1 PEK2 #0010 ADD2 #28 .System/r ;draw-byte JSR2
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.window/x1 PEK2 #0048 ADD2 .window/y1 PEK2 #0010 ADD2 #28 .System/r #01 ADD ;draw-byte JSR2
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.window/x1 PEK2 #0008 ADD2 .window/y1 PEK2 #0010 ADD2 ;red_txt #25 ;draw-label JSR2
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.window/x1 PEK2 #0038 ADD2 .Screen/x DEO2
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.System/r DEI2 #28 ;draw-short JSR2
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.window/x1 PEK2 #0008 ADD2 .window/y1 PEK2 #0020 ADD2 #25 ;green_txt ;draw-label JSR2
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.window/x1 PEK2 #0038 ADD2 .window/y1 PEK2 #0020 ADD2 #28 .System/g ;draw-byte JSR2
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.window/x1 PEK2 #0048 ADD2 .window/y1 PEK2 #0020 ADD2 #28 .System/g #01 ADD ;draw-byte JSR2
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.window/x1 PEK2 #0008 ADD2 .window/y1 PEK2 #0020 ADD2 ;green_txt #25 ;draw-label JSR2
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.window/x1 PEK2 #0038 ADD2 .Screen/x DEO2
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.System/g DEI2 #28 ;draw-short JSR2
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.window/x1 PEK2 #0008 ADD2 .window/y1 PEK2 #0030 ADD2 #25 ;blue_txt ;draw-label JSR2
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.window/x1 PEK2 #0038 ADD2 .window/y1 PEK2 #0030 ADD2 #28 .System/b ;draw-byte JSR2
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.window/x1 PEK2 #0048 ADD2 .window/y1 PEK2 #0030 ADD2 #28 .System/b #01 ADD ;draw-byte JSR2
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.window/x1 PEK2 #0008 ADD2 .window/y1 PEK2 #0030 ADD2 ;blue_txt #25 ;draw-label JSR2
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.window/x1 PEK2 #0038 ADD2 .Screen/x DEO2
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.System/b DEI2 #28 ;draw-short JSR2
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.window/x1 PEK2 #0060 ADD2 .window/y1 PEK2 #0010 ADD2 .window/x1 PEK2 #0090 ADD2 #00 ;theme/r1 .selection PEK ADD GET #0004 MUL2 #01 ;draw-slider JSR2
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.window/x1 PEK2 #0060 ADD2 .window/y1 PEK2 #0020 ADD2 .window/x1 PEK2 #0090 ADD2 #00 ;theme/g1 .selection PEK ADD GET #0004 MUL2 #01 ;draw-slider JSR2
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@ -237,13 +239,14 @@ RTN
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@draw-cursor ( -- )
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( clear last cursor )
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;clear_icn .Screen/addr DEO2
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#fff8 .Screen/addr DEO2
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.pointer/x PEK2 .Screen/x DEO2
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.pointer/y PEK2 .Screen/y DEO2
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#30 .Screen/color DEO
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( record pointer positions )
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.Mouse/x DEI2 .pointer/x POK2 .Mouse/y DEI2 .pointer/y POK2
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.Mouse/x DEI2 .pointer/x POK2
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.Mouse/y DEI2 .pointer/y POK2
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( draw new cursor )
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;pointer_icn .Screen/addr DEO2
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@ -253,7 +256,7 @@ RTN
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RTN
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@draw-slider ( x1 y x2 pos color -- )
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@draw-slider ( x1* y* x2* pos* color -- )
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( load ) .color POK .slider/pos POK2 .slider/x2 POK2 .slider/y POK2 .slider/x1 POK2
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@ -280,7 +283,7 @@ RTN
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RTN
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@fill-rect ( x1 y1 x2 y2 color )
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@fill-rect ( x1* y1* x2* y2* color -- )
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.color POK
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( x1 x2 y1 y2 ) ROT2 SWP2
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@ -299,7 +302,7 @@ RTN
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RTN
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@line-rect ( x1 y1 x2 y2 color -- )
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@line-rect ( x1* y1* x2* y2* color -- )
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( load ) .color POK .rect/y2 POK2 .rect/x2 POK2 DUP2 .Screen/y DEO2 .rect/y1 POK2 DUP2 .Screen/x DEO2 .rect/x1 POK2
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&hor
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@ -316,49 +319,58 @@ RTN
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RTN
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@draw-label ( x y color addr -- )
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@draw-label ( x* y* addr* color -- )
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( load ) .label/addr POK2 .color POK .Screen/y DEO2 .Screen/x DEO2 .label/addr PEK2
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STH STH2
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.Screen/y DEO2
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.Screen/x DEO2
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STH2r
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&loop
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( draw ) DUP2 GET #00 SWP #0008 MUL2 ;font ADD2 .Screen/addr DEO2 .color PEK .Screen/color DEO
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DUP2 GET #00 SWP #0008 MUL2
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;font ADD2 .Screen/addr DEO2
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( draw ) DUPr STHr .Screen/color DEO
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( incr ) ++
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( incr ) .Screen/x DEI2 8+ .Screen/x DEO2
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DUP2 GET #00 NEQ ,&loop JNZ
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POP2
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POP2 POPr
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RTN
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@draw-byte ( x y color addr -- )
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@draw-short ( short* color -- )
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.addr POK STH
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.Screen/y DEO2
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.Screen/x DEO2
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;font_hex #00 .addr PEK DEI #04 SFT #0008 MUL2 ADD2 .Screen/addr DEO2
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STHr DUP STH .Screen/color DEO
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;font_hex #00 .addr PEK DEI #0f AND #0008 MUL2 ADD2 .Screen/addr DEO2
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STH SWP
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DUP #04 SFT #00 SWP #0008 MUL2 ;font-hex ADD2 .Screen/addr DEO2
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( draw ) DUPr STHr .Screen/color DEO
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#0f AND #00 SWP #0008 MUL2 ;font-hex ADD2 .Screen/addr DEO2
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.Screen/x DEI2 8+ .Screen/x DEO2
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STHr .Screen/color DEO
|
||||
( draw ) DUPr STHr .Screen/color DEO
|
||||
DUP #04 SFT #00 SWP #0008 MUL2 ;font-hex ADD2 .Screen/addr DEO2
|
||||
.Screen/x DEI2 8+ .Screen/x DEO2
|
||||
( draw ) DUPr STHr .Screen/color DEO
|
||||
#0f AND #00 SWP #0008 MUL2 ;font-hex ADD2 .Screen/addr DEO2
|
||||
.Screen/x DEI2 8+ .Screen/x DEO2
|
||||
( draw ) STHr .Screen/color DEO
|
||||
|
||||
RTN
|
||||
|
||||
@clear_icn [ 0000 0000 0000 0000 ]
|
||||
@red_txt [ "Red 00 ]
|
||||
@green_txt [ "Green 00 ]
|
||||
@blue_txt [ "Blue 00 ]
|
||||
|
||||
@pointer_icn [ 80c0 e0f0 f8e0 1000 ]
|
||||
@halftone_icn [ aa55 aa55 aa55 aa55 ]
|
||||
@slidera_icn [ 3f7f ffff ffff 7f3f ]
|
||||
@sliderb_icn [ ffff ffff ffff ffff ]
|
||||
@sliderc_icn [ fcfe ffff ffff fefc ]
|
||||
@sliderd_icn [ 003c 7e7e 7e7e 3c00 ]
|
||||
@preview_icn [ 183c 66db db66 3c18 0000 183c 3c18 0000 ]
|
||||
|
||||
@preview_icn [
|
||||
183c 66db db66 3c18
|
||||
0000 183c 3c18 0000 ]
|
||||
@radio_icns
|
||||
[ 3c42 8181 8181 423c ]
|
||||
[ 3c42 99bd bd99 423c ]
|
||||
|
||||
@red_txt [ "Red 00 ]
|
||||
@green_txt [ "Green 00 ]
|
||||
@blue_txt [ "Blue 00 ]
|
||||
|
||||
@font_hex ( 0-F TODO: should pull from @font instead.. )
|
||||
[
|
||||
@font-hex [
|
||||
003c 464a 5262 3c00 0018 0808 0808 1c00
|
||||
003c 4202 3c40 7e00 003c 421c 0242 3c00
|
||||
000c 1424 447e 0400 007e 407c 0242 3c00
|
||||
|
@ -366,11 +378,9 @@ RTN
|
|||
003c 423c 4242 3c00 003c 4242 3e02 3c00
|
||||
003c 4242 7e42 4200 007c 427c 4242 7c00
|
||||
003c 4240 4042 3c00 007c 4242 4242 7c00
|
||||
007e 4078 4040 7e00 007e 4078 4040 4000
|
||||
]
|
||||
007e 4078 4040 7e00 007e 4078 4040 4000 ]
|
||||
|
||||
@font ( spectrum-zx font )
|
||||
[
|
||||
@font ( spectrum-zx font ) [
|
||||
0000 0000 0000 0000 0000 2400 7e3c 0000 0000 2400 3c42 0000 0000 6c7c 7c38 1000
|
||||
0010 387c 7c38 1000 0038 387c 6c10 3800 0010 387c 7c10 3800 0000 0018 1800 0000
|
||||
007e 4242 4242 7e00 0000 1824 2418 0000 0018 2442 4224 1800 001e 063a 4a48 3000
|
||||
|
@ -402,5 +412,4 @@ RTN
|
|||
0000 7844 4478 4040 0000 3c44 443c 0406 0000 2c30 2020 2000 0000 3840 3804 7800
|
||||
0010 103c 1010 0c00 0000 4444 4444 3800 0000 4444 2828 1000 0000 4454 5454 2800
|
||||
0000 4428 1028 4400 0000 4444 443c 0438 0000 7c08 1020 7c00 000c 0810 1008 0c00
|
||||
0008 0808 0808 0800 0030 1008 0810 3000 0000 0032 4c00 0000 3c42 99a1 a199 423c
|
||||
]
|
||||
0008 0808 0808 0800 0030 1008 0810 3000 0000 0032 4c00 0000 3c42 99a1 a199 423c ]
|
||||
|
|
|
@ -7,35 +7,38 @@
|
|||
|
||||
( devices )
|
||||
|
||||
|00 @System [ &vector $2 &pad $6 &r $2 &g $2 &b $2 ]
|
||||
|20 @Screen [ &vector $2 &width $2 &height $2 &pad $2 &x $2 &y $2 &addr $2 &color $1 ]
|
||||
|30 @Audio [ &pad $8 &adsr $2 &len $2 &addr $2 &volume $1 &pitch $1 ]
|
||||
|00 @System [ &vector $2 &pad $6 &r $2 &g $2 &b $2 ]
|
||||
|20 @Screen [ &vector $2 &width $2 &height $2 &pad $2 &x $2 &y $2 &addr $2 &color $1 ]
|
||||
|30 @Audio0 [ &vector $2 &position $2 &output $1 &pad $3 &adsr $2 &length $2 &addr $2 &volume $1 &pitch $1 ]
|
||||
|
||||
|0100 ( -> )
|
||||
|
||||
( set color pallete )
|
||||
( theme )
|
||||
#00ff .System/r DEO2
|
||||
#0f0f .System/g DEO2
|
||||
#0ff0 .System/b DEO2
|
||||
|
||||
;on-frame .Screen/vector DEO2 ( run on-frame every 1/60th of a second )
|
||||
#ff .Audio/volume DEO ( set volume to max )
|
||||
;saw .Audio/addr DEO2 ( set waveform to saw for audio engine )
|
||||
;saw/end ;saw SUB2 .Audio/len DEO2
|
||||
#1202 .Audio/adsr DEO2 ( set envelope for audio engine )
|
||||
( vectors )
|
||||
;on-frame .Screen/vector DEO2
|
||||
|
||||
( setup synth )
|
||||
#1202 .Audio0/adsr DEO2
|
||||
;saw .Audio0/addr DEO2
|
||||
#0100 .Audio0/length DEO2
|
||||
#ff .Audio0/volume DEO
|
||||
|
||||
BRK
|
||||
|
||||
@on-frame ( -> )
|
||||
|
||||
( incr ) .timer PEK #01 ADD .timer POK
|
||||
( skip ) .timer PEK #10 EQU ,&play-note JNZ BRK &play-note
|
||||
( skip ) .timer PEK #10 EQU #01 JNZ [ BRK ]
|
||||
|
||||
( get note )
|
||||
;melody #00 .progress PEK ADD2 GET
|
||||
|
||||
( play note )
|
||||
DUP .Audio/pitch DEO
|
||||
DUP .Audio0/pitch DEO
|
||||
|
||||
( erase last note )
|
||||
#20 .Screen/color DEO
|
||||
|
@ -52,42 +55,28 @@ BRK
|
|||
|
||||
BRK
|
||||
|
||||
@silence ( -> )
|
||||
@dot [ 003c 7eff 7e3c 0000 ]
|
||||
|
||||
BRK
|
||||
|
||||
( defines a sawtooth wave. )
|
||||
|
||||
@saw ( -> )
|
||||
5f5f 5e5e 5e5d 5d5d 5c5c 5b5b 5b5a 5a5a
|
||||
5959 5858 5857 5757 5656 5555 5554 5454
|
||||
5353 5252 5251 5151 5050 4f4f 4f4e 4e4e
|
||||
4d4d 4c4c 4c4b 4b4b 4a4a 4949 4948 4848
|
||||
4747 4646 4645 4545 4444 4343 4342 4242
|
||||
4141 4040 403f 3f3f 3e3e 3d3d 3d3c 3c3c
|
||||
3b3b 3a3a 3a39 3939 3838 3737 3736 3636
|
||||
3535 3434 3433 3333 3232 3131 3130 3030
|
||||
2f2f 2e2e 2e2d 2d2d 2c2c 2b2b 2b2a 2a2a
|
||||
2929 2828 2827 2727 2626 2525 2524 2424
|
||||
2323 2222 2221 2121 2020 1f1f 1f1e 1e1e
|
||||
1d1d 1c1c 1c1b 1b1b 1a1a 1919 1918 1818
|
||||
1717 1616 1615 1515 1414 1313 1312 1212
|
||||
1111 1010 100f 0f0f 0e0e 0d0d 0d0c 0c0c
|
||||
0b0b 0a0a 0a09 0909 0808 0707 0706 0606
|
||||
0505 0404 0403 0303 0202 0101 0100 0000
|
||||
&end
|
||||
|
||||
BRK
|
||||
|
||||
( song data, #ff is used for a rest )
|
||||
@saw [
|
||||
0003 0609 0c0f 1215 181b 1e21 2427 2a2d
|
||||
3033 3639 3b3e 4143 4649 4b4e 5052 5557
|
||||
595b 5e60 6264 6667 696b 6c6e 7071 7274
|
||||
7576 7778 797a 7b7b 7c7d 7d7e 7e7e 7e7e
|
||||
7f7e 7e7e 7e7e 7d7d 7c7b 7b7a 7978 7776
|
||||
7574 7271 706e 6c6b 6967 6664 6260 5e5b
|
||||
5957 5552 504e 4b49 4643 413e 3b39 3633
|
||||
302d 2a27 2421 1e1b 1815 120f 0c09 0603
|
||||
00fd faf7 f4f1 eeeb e8e5 e2df dcd9 d6d3
|
||||
d0cd cac7 c5c2 bfbd bab7 b5b2 b0ae aba9
|
||||
a7a5 a2a0 9e9c 9a99 9795 9492 908f 8e8c
|
||||
8b8a 8988 8786 8585 8483 8382 8282 8282
|
||||
8182 8282 8282 8383 8485 8586 8788 898a
|
||||
8b8c 8e8f 9092 9495 9799 9a9c 9ea0 a2a5
|
||||
a7a9 abae b0b2 b5b7 babd bfc2 c5c7 cacd
|
||||
d0d3 d6d9 dcdf e2e5 e8eb eef1 f4f7 fafd ]
|
||||
|
||||
@melody [
|
||||
54 52 54 4f 4b 4f 48 ff
|
||||
54 52 54 4f 4b 4f 48 ff
|
||||
54 56 57 56 57 54 56 54
|
||||
56 52 54 52 54 50 54 ff
|
||||
]
|
||||
|
||||
( dot sprite )
|
||||
|
||||
@dot [ 003c 7eff 7e3c 0000 ]
|
||||
56 52 54 52 54 50 54 ff ]
|
||||
|
|
|
@ -14,7 +14,7 @@
|
|||
|
||||
BRK
|
||||
|
||||
@print ( addr -- )
|
||||
@print ( addr* -- )
|
||||
|
||||
&loop
|
||||
( send ) DUP2 GET .Console/char DEO
|
||||
|
|
|
@ -18,6 +18,7 @@
|
|||
#0f73 .System/r DEO2
|
||||
#0fe3 .System/g DEO2
|
||||
#0fc3 .System/b DEO2
|
||||
|
||||
( vectors )
|
||||
;on-button .Controller/vector DEO2
|
||||
;draw-cursor JSR2
|
||||
|
@ -26,7 +27,8 @@ BRK
|
|||
|
||||
@on-button ( -> )
|
||||
|
||||
.Controller/key DEI #00 NEQ ,&skip JNZ BRK &skip
|
||||
( skip ) .Controller/key DEI #00 NEQ #01 JNZ [ BRK ]
|
||||
|
||||
.Controller/key DEI #0d NEQ ,&no-return JNZ
|
||||
( draw ) #20 .Screen/color DEO
|
||||
( reset ) #0000 .Screen/x DEO2
|
||||
|
@ -34,9 +36,11 @@ BRK
|
|||
;draw-cursor JSR2
|
||||
BRK
|
||||
&no-return
|
||||
|
||||
;font #00 .Controller/key DEI 8* ADD2 .Screen/addr DEO2
|
||||
( draw ) #21 .Screen/color DEO
|
||||
( incr ) .Screen/x DEI2 8+ .Screen/x DEO2
|
||||
|
||||
;draw-cursor JSR2
|
||||
|
||||
BRK
|
||||
|
|
|
@ -24,21 +24,23 @@
|
|||
|
||||
( program )
|
||||
|
||||
|0100
|
||||
|0100 ( -> )
|
||||
|
||||
( theme )
|
||||
#0ff8 .System/r DEO2
|
||||
#0f08 .System/g DEO2
|
||||
#0f08 .System/b DEO2
|
||||
|
||||
( vectors )
|
||||
;on-frame .Screen/vector DEO2
|
||||
|
||||
BRK
|
||||
|
||||
@on-frame
|
||||
@on-frame ( -> )
|
||||
|
||||
( only draw once per second )
|
||||
.DateTime/second DEI .current PEK NEQ #01 JNZ [ BRK ]
|
||||
( skip ) .DateTime/second DEI .current PEK NEQ #01 JNZ [ BRK ]
|
||||
|
||||
.DateTime/second DEI .current POK
|
||||
|
||||
( clear )
|
||||
|
|
|
@ -62,8 +62,8 @@ BRK
|
|||
|
||||
BRK
|
||||
|
||||
@successtxt "Success! $1
|
||||
@failedtxt "Failed. $1
|
||||
@successtxt "Success! 09 $1
|
||||
@failedtxt "Failed. 09 $1
|
||||
|
||||
@srcpath "projects/pictures/ako10x10.chr $1
|
||||
@dstpath "bin/image-copy.chr $1
|
||||
|
|
|
@ -11,18 +11,19 @@
|
|||
|
||||
|0000
|
||||
|
||||
@color $1
|
||||
@line [ &x0 $2 &y0 $2 &x $2 &y $2 &sx $2 &sy $2 &dx $2 &dy $2 &e1 $2 &e2 $2 ]
|
||||
@pointer [ &x $2 &y $2 &lastx $2 &lasty $2 &state $1 ]
|
||||
@color $1
|
||||
|
||||
( program )
|
||||
|
||||
|0100 ( -> )
|
||||
|
||||
( theme )
|
||||
#f0f0 .System/r DEO2
|
||||
#f00f .System/g DEO2
|
||||
#f000 .System/b DEO2
|
||||
#f030 .System/r DEO2
|
||||
#f04f .System/g DEO2
|
||||
#f050 .System/b DEO2
|
||||
|
||||
( vectors )
|
||||
;on-mouse .Mouse/vector DEO2
|
||||
|
||||
|
@ -31,8 +32,10 @@ BRK
|
|||
@on-mouse ( -> )
|
||||
|
||||
;draw-cursor JSR2
|
||||
|
||||
( on down )
|
||||
.Mouse/state DEI #00 NEQ .pointer/state PEK #00 EQU #0101 EQU2 ,on-mouse-down JNZ
|
||||
|
||||
( on drag )
|
||||
.Mouse/state DEI #00 NEQ ,on-mouse-drag JNZ
|
||||
.Mouse/state DEI .pointer/state POK
|
||||
|
@ -57,6 +60,7 @@ BRK
|
|||
.pointer/y PEK2
|
||||
#01 [ .Mouse/state DEI #10 EQU #02 MUL ADD ]
|
||||
;draw-line JSR2
|
||||
|
||||
( record last position )
|
||||
.Mouse/x DEI2 .pointer/lastx POK2
|
||||
.Mouse/y DEI2 .pointer/lasty POK2
|
||||
|
@ -67,19 +71,20 @@ BRK
|
|||
@draw-cursor ( -- )
|
||||
|
||||
( clear last cursor )
|
||||
;clear .Screen/addr DEO2
|
||||
#fff8 .Screen/addr DEO2
|
||||
.pointer/x PEK2 .Screen/x DEO2
|
||||
.pointer/y PEK2 .Screen/y DEO2
|
||||
#30 .Screen/color DEO
|
||||
|
||||
( record pointer positions )
|
||||
.Mouse/x DEI2 .pointer/x POK2
|
||||
.Mouse/y DEI2 .pointer/y POK2
|
||||
|
||||
( draw new cursor )
|
||||
;cursor .Screen/addr DEO2
|
||||
;pointer_icn .Screen/addr DEO2
|
||||
.pointer/x PEK2 .Screen/x DEO2
|
||||
.pointer/y PEK2 .Screen/y DEO2
|
||||
( colorize on state )
|
||||
#31 [ .Mouse/state DEI #00 NEQ ] ADD .Screen/color DEO
|
||||
#33 .Mouse/state DEI #00 NEQ #02 MUL SUB .Screen/color DEO
|
||||
|
||||
RTN
|
||||
|
||||
|
@ -111,5 +116,4 @@ RTN
|
|||
|
||||
RTN
|
||||
|
||||
@clear [ 0000 0000 0000 0000 ]
|
||||
@cursor [ 80c0 e0f0 f8e0 1000 ]
|
||||
@pointer_icn [ 80c0 e0f0 f8e0 1000 ]
|
||||
|
|
|
@ -1,6 +1,7 @@
|
|||
( dev/screen )
|
||||
|
||||
%RTN { JMP2r }
|
||||
%MOD { DUP2 DIV MUL SUB }
|
||||
|
||||
( devices )
|
||||
|
||||
|
@ -18,94 +19,33 @@
|
|||
|0100 ( -> )
|
||||
|
||||
( theme )
|
||||
#530f .System/r DEO2
|
||||
#f20f .System/g DEO2
|
||||
#ad0f .System/b DEO2
|
||||
#0c5f .System/r DEO2
|
||||
#022f .System/g DEO2
|
||||
#0da4 .System/b DEO2
|
||||
|
||||
( find screen center )
|
||||
.Screen/width DEI2 #0002 DIV2 .center/x POK2
|
||||
.Screen/height DEI2 #0002 DIV2 .center/y POK2
|
||||
|
||||
( draw )
|
||||
;draw-background JSR2
|
||||
;draw-sprites JSR2
|
||||
|
||||
BRK
|
||||
|
||||
@draw-background ( -- )
|
||||
|
||||
( draw hor line )
|
||||
#0000 .Screen/x DEO2 .center/y PEK2 .Screen/y DEO2
|
||||
#0000 .Screen/width DEI2 ( from/to )
|
||||
&draw-hor
|
||||
( draw ) #01 .Screen/color DEO
|
||||
( incr ) SWP2 #0002 ADD2 DUP2 .Screen/x DEO2 SWP2
|
||||
OVR2 OVR2 LTH2 ,&draw-hor JNZ
|
||||
POP2 POP2
|
||||
|
||||
( draw ver line )
|
||||
.center/x PEK2 .Screen/x DEO2 #0000 .Screen/y DEO2
|
||||
#0000 .Screen/height DEI2 ( from/to )
|
||||
&draw-ver
|
||||
( draw ) #02 .Screen/color DEO
|
||||
( incr ) SWP2 #0002 ADD2 DUP2 .Screen/y DEO2 SWP2
|
||||
OVR2 OVR2 LTH2 ,&draw-ver JNZ
|
||||
POP2 POP2
|
||||
|
||||
RTN
|
||||
|
||||
@draw-sprites ( -- )
|
||||
|
||||
( draw blending modes )
|
||||
;preview_icn .Screen/addr DEO2
|
||||
#0010 .Screen/y DEO2
|
||||
#00 #08
|
||||
&draw-pixel1
|
||||
( move ) OVR #00 SWP #0008 MUL2 #0010 ADD2 .Screen/x DEO2
|
||||
|
||||
#00 #ff
|
||||
&loop
|
||||
( move ) OVR #0f AND #40 SFT #02 DIV #00 SWP
|
||||
.center/x PEK2 #0040 SUB2 ADD2 .Screen/x DEO2
|
||||
( move ) OVR #f0 AND #02 DIV #00 SWP
|
||||
.center/y PEK2 #0018 SUB2 ADD2 .Screen/y DEO2
|
||||
( draw ) OVR .Screen/color DEO
|
||||
( incr ) SWP #01 ADD SWP
|
||||
DUP2 LTH ,&draw-pixel1 JNZ
|
||||
POP POP
|
||||
#0018 .Screen/y DEO2
|
||||
#00 #08
|
||||
&draw-pixel2
|
||||
( move ) OVR #00 SWP #0008 MUL2 #0010 ADD2 .Screen/x DEO2
|
||||
( draw ) OVR #08 ADD .Screen/color DEO
|
||||
( incr ) SWP #01 ADD SWP
|
||||
DUP2 LTH ,&draw-pixel2 JNZ
|
||||
POP POP
|
||||
#0020 .Screen/y DEO2
|
||||
#00 #08
|
||||
&draw-icn1
|
||||
( move ) OVR #00 SWP #0008 MUL2 #0010 ADD2 .Screen/x DEO2
|
||||
( draw ) OVR #20 ADD .Screen/color DEO
|
||||
( incr ) SWP #01 ADD SWP
|
||||
DUP2 LTH ,&draw-icn1 JNZ
|
||||
POP POP
|
||||
#0028 .Screen/y DEO2
|
||||
#00 #08
|
||||
&draw-icn2
|
||||
( move ) OVR #00 SWP #0008 MUL2 #0010 ADD2 .Screen/x DEO2
|
||||
( draw ) OVR #28 ADD .Screen/color DEO
|
||||
( incr ) SWP #01 ADD SWP
|
||||
DUP2 LTH ,&draw-icn2 JNZ
|
||||
POP POP
|
||||
#0030 .Screen/y DEO2
|
||||
#00 #08
|
||||
&draw-chr1
|
||||
( move ) OVR #00 SWP #0008 MUL2 #0010 ADD2 .Screen/x DEO2
|
||||
( draw ) OVR #40 ADD .Screen/color DEO
|
||||
( incr ) SWP #01 ADD SWP
|
||||
DUP2 LTH ,&draw-chr1 JNZ
|
||||
POP POP
|
||||
#0038 .Screen/y DEO2
|
||||
#00 #08
|
||||
&draw-chr2
|
||||
( move ) OVR #00 SWP #0008 MUL2 #0010 ADD2 .Screen/x DEO2
|
||||
( draw ) OVR #48 ADD .Screen/color DEO
|
||||
( incr ) SWP #01 ADD SWP
|
||||
DUP2 LTH ,&draw-chr2 JNZ
|
||||
POP POP
|
||||
DUP2 LTH ,&loop JNZ
|
||||
POP2
|
||||
|
||||
RTN
|
||||
|
||||
|
|
|
@ -15,11 +15,14 @@
|
|||
#4cfd .System/r DEO2
|
||||
#4cf3 .System/g DEO2
|
||||
#dcf2 .System/b DEO2
|
||||
|
||||
( vectors )
|
||||
;on-frame .Screen/vector DEO2
|
||||
|
||||
( starting position )
|
||||
.Screen/width DEI2 #0002 DIV2 .dvd/x POK2
|
||||
.Screen/height DEI2 #0002 DIV2 .dvd/y POK2
|
||||
|
||||
#21 ;draw-dvd JSR2
|
||||
|
||||
BRK
|
||||
|
|
|
@ -82,7 +82,7 @@ BRK
|
|||
|
||||
RTN
|
||||
|
||||
@line-rect ( x1 y1 x2 y2 color )
|
||||
@line-rect ( x1* y1* x2* y2* color -- )
|
||||
|
||||
( load ) .color POK .rect/y2 POK2 .rect/x2 POK2 DUP2 .Screen/y DEO2 .rect/y1 POK2 DUP2 .Screen/x DEO2 .rect/x1 POK2
|
||||
&hor
|
||||
|
|
Loading…
Reference in New Issue