Fixed drag example
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12e86b20ca
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ef85f4e8d8
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@ -11,8 +11,9 @@
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#05 =dev/r ( set dev/read mouse )
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#01 =dev/w ( set dev/write to screen )
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#02 =color
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#0050 =w #0080 =h ,update JSR
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#02 =color ( starting color )
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#0050 =w #0080 =h ( starting size )
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,update JSR
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BRK
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@ -26,21 +27,18 @@ BRK
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@on-touch
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#01 =down
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#01 =color
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#03 =color
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#00 IOR2 =touchx #02 IOR2 =touchy
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,update JSR
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BRK
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@on-release
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#00 =down
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#02 =color
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#01 =color
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,update JSR
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BRK
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@on-drag
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( clear last rect )
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#00 =color
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~x ~y ~w ~h ,fillrect JSR
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#00 IOR2 ~touchx SUBS2 ~x ADDS2 =x
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#02 IOR2 ~touchy SUBS2 ~y ADDS2 =y
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#00 IOR2 =touchx #02 IOR2 =touchy
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@ -48,14 +46,9 @@ BRK
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BRK
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@update
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( draw new rect )
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#03 =color
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~x ~y ~w ~h ,linerect JSR
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#0000 ,rounds_chr ~x #0010 ADD2 ~y #0010 ADD2 ,drawsprite JSR
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#0100 ,eyeeye_chr ~x #0040 ADD2 ~y #0020 ADD2 ,drawsprite JSR
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( draw ) ~x ~y ~w ~h ,linerect JSR
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( draw ) #0000 ,rounds_chr ~x #0010 ADD2 ~y #0010 ADD2 ,drawsprite JSR
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( draw ) #0100 ,eyeeye_chr ~x #0040 ADD2 ~y #0020 ADD2 ,drawsprite JSR
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,redraw JSR
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BRK
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@ -82,18 +75,18 @@ BRK
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RTS
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@linerect
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,h STR2 ,w STR2 ,y STR2 ,x STR2
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,x LDR2 ,drawx STR2 ,y LDR2 ,drawy STR2
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=h =w =y =x
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~x =drawx ~y =drawy
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@linerectcol
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( draw ) ,x LDR2 ,drawy LDR2 ,putpixel JSR
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( draw ) ,x LDR2 ,w LDR2 ADD2 ,drawy LDR2 ,putpixel JSR
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,drawy LDR2 #0001 ADD2 ,drawy STR2
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,drawy LDR2 ,h LDR2 ,y LDR2 ADD2 LTH2 ,linerectcol ROT JMP? POP2
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( draw ) ~x ~drawy ,putpixel JSR
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( draw ) ~x ~w ADD2 ~drawy ,putpixel JSR
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~drawy #0001 ADD2 =drawy
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~drawy ~h ~y ADD2 LTH2 ,linerectcol ROT JMP? POP2
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@linerectrow
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( draw ) ,drawx LDR2 ,y LDR2 ,putpixel JSR
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( draw ) ,drawx LDR2 ,y LDR2 ,h LDR2 ADD2 ,putpixel JSR
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,drawx LDR2 #0001 ADD2 ,drawx STR2
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,drawx LDR2 ,w LDR2 ,x LDR2 ADD2 #0001 ADD2 LTH2 ,linerectrow ROT JMP? POP2
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( draw ) ~drawx ~y ,putpixel JSR
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( draw ) ~drawx ~y ~h ADD2 ,putpixel JSR
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~drawx #0001 ADD2 =drawx
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~drawx ~w ~x ADD2 #0001 ADD2 LTH2 ,linerectrow ROT JMP? POP2
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RTS
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@getmouse
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