Improved movements further
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3cfd2d8828
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@ -4,9 +4,8 @@
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TODO
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- Follow cursor when moving out of the screen
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- Save/Load
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- Select blank lines
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- Real scrolling distance
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- page up/down move with ctrl+arrow
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- Page up/down move with ctrl+arrow
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- Double-click select word
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- Right-click find next instance of selection
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- Mouse down selection
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@ -14,6 +13,7 @@
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- x scroll
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- Don't scroll past oef
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- Don't draw past eof
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- Draw tab characters
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)
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&Console { pad 8 stdio 1 }
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@ -162,21 +162,21 @@ BRK
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( line number )
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,no-click-line ~dev/mouse.x #0010 GTH2 JMP? POP2
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~dev/mouse.y #0008 DIV2 ~scroll.y ADD2 =position.y #0001 =position.x ,select JSR
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,clamp-selection JSR ,redraw JSR ,click-end JMP
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~dev/mouse.y #0008 DIV2 ~scroll.y ADD2 =position.y #0000 =position.x
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,find-selection JSR DUP2 =selection.from #0001 ADD2 =selection.to
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,redraw JSR ,click-end JMP
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@no-click-line
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( select body )
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~dev/mouse.y #0008 DIV2 ~scroll.y ADD2 =position.y
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~dev/mouse.x ~textarea.x1 SUB2 #0007 ADD2 #0007 DIV2 =position.x
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,select JSR
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,find-selection JSR DUP2 =selection.from #0001 ADD2 =selection.to
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,redraw JSR
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@click-end
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( decr ctrl lock )
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,skip-unlock ~ctrl_lock #00 EQU JMP? POP2 ~ctrl_lock #01 SUB =ctrl_lock @skip-unlock
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( unlock ) ,skip-unlock ~ctrl_lock #00 EQU JMP? POP2 ~ctrl_lock #01 SUB =ctrl_lock @skip-unlock
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,draw-cursor JSR
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@ -201,14 +201,6 @@ RTS
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RTS
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@scroll-up
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( clamp ) ~scroll.y #0000 EQU2 RTS?
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( decr ) ~scroll.y #0001 SUB2 =scroll.y
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,redraw JSR
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RTS
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@goto-linestart
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@goto-linestart-loop
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@ -244,7 +236,8 @@ RTS
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,find-wordstart-end ~j LDR #0a EQU JMP? POP2
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,find-wordstart-end ~j LDR #0d EQU JMP? POP2
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,find-wordstart-loop ~j ,document.body GTH2 JMP? POP2
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@find-wordstart-end ~j #0001 SUB2
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@find-wordstart-end
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( return ) ~j #0001 SUB2
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RTS
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@ -257,28 +250,39 @@ RTS
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,find-wordend-end ~j LDR #0a EQU JMP? POP2
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,find-wordend-end ~j LDR #0d EQU JMP? POP2
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,find-wordend-loop ~j ,document.body GTH2 JMP? POP2
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@find-wordend-end ~j #0001 ADD2
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@find-wordend-end
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( return ) ~j #0001 ADD2
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RTS
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@get-position ( selection -> position )
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@find-line ( position -> addr )
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,document.body =j #0000 =position.x #0000 =position.y
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@get-position-loop
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,no-position-space ~j LDR #0a NEQ ~j LDR #0d NEQ #0101 EQU2 JMP? POP2
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( incr ) ~position.y #0001 ADD2 =position.y
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#0000 =position.x
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@no-position-space
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,no-position-reached ~j ~selection.from NEQ2 JMP? POP2
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RTS
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@no-position-reached
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( incr ) ~position.x #0001 ADD2 =position.x
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,document.body =j #0000 =pt.y
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@find-line-loop
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,find-line-end ~pt.y ~position.y #0001 SUB2 GTH2 JMP? POP2
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,find-line-no-space ~j LDR #0a NEQ ~j LDR #0d NEQ #0101 EQU2 JMP? POP2
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( incr ) ~pt.y #0001 ADD2 =pt.y
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@find-line-no-space
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( incr ) ~j #0001 ADD2 =j
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,get-position-loop ~j LDR #00 NEQ JMP? POP2
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,find-line-loop ~j LDR #00 NEQ JMP? POP2
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@find-line-end
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( return ) ~j
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RTS
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@find-selection ( position -> addr )
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,find-line JSR ( find line )
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#0000 =pt.x
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@find-selection-loop
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,find-selection-end ~j ~pt.x ADD2 LDR #0a EQU JMP? POP2
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,find-selection-end ~j ~pt.x ADD2 LDR #0d EQU JMP? POP2
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( incr ) ~pt.x #0001 ADD2 =pt.x
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,find-selection-loop ~pt.x ~position.x #0001 SUB2 LTH2 JMP? POP2
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@find-selection-end
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( return ) ~pt.x ADD2
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RTS
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@ -304,10 +308,11 @@ RTS
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RTS
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( drawing functions )
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@redraw
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,draw-lines JSR
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,draw-textarea JSR
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,draw-scrollbar JSR
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,draw-titlebar JSR
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@ -329,22 +334,18 @@ RTS
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@draw-lines
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#0000 =j
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#0000 =dev/sprite.x
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#0000 =dev/sprite.y
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#0000 =dev/sprite.x #0000 =dev/sprite.y
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@draw-lines-loop
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#0000 =dev/sprite.x
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~scroll.y ~j ADD2 =addr
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#0000 =dev/sprite.x
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,font_hex #00 ,addr #0001 ADD2 LDR #f0 AND #04 ROR #08 MUL ADD2 =dev/sprite.addr
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( draw ) #02 ~addr ~position.y EQU2 ADD =dev/sprite.color
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~dev/sprite.x #0008 ADD2 =dev/sprite.x
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( draw ) #02 ~addr ~position.y EQU2 #06 MUL ADD =dev/sprite.color
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#0008 =dev/sprite.x
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,font_hex #00 ,addr #0001 ADD2 LDR #0f AND #08 MUL ADD2 =dev/sprite.addr
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( draw ) #02 ~addr ~position.y EQU2 ADD =dev/sprite.color
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( draw ) #02 ~addr ~position.y EQU2 #06 MUL ADD =dev/sprite.color
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( incr ) ~j #0001 ADD2 =j
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( incr ) ~dev/sprite.y #0008 ADD2 =dev/sprite.y
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,draw-lines-loop ~j ~dev/screen.height #0008 DIV2 NEQ2 JMP? POP2
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,draw-lines-loop ~j ~dev/screen.height #0008 SUB2 #0008 DIV2 NEQ2 JMP? POP2
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RTS
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@ -413,21 +414,6 @@ RTS
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@draw-textarea-loop
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,no-linebreak ~j LDR #0a NEQ ~j LDR #0d NEQ #0101 EQU2 JMP? POP2
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( draw linebreak )
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,linebreak_icn =dev/sprite.addr
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#02 =dev/sprite.color
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( fill clear )
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@fill-clear
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( incr ) ~dev/sprite.x #0008 ADD2 =dev/sprite.x
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,font =dev/sprite.addr
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#01 =dev/sprite.color
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,fill-clear ~dev/sprite.x ~dev/screen.width #0008 SUB2 LTH2 JMP? POP2
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#0010 =dev/sprite.x
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( incr ) ~dev/sprite.y #0008 ADD2 =dev/sprite.y
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@no-linebreak
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,draw-textarea-end ~dev/sprite.y ~dev/screen.height #0010 SUB2 GTH2 JMP? POP2
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( get character )
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@ -438,6 +424,23 @@ RTS
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~j ~selection.to LTH2 #0101 EQU2
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#05 MUL ADD =dev/sprite.color
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,no-linebreak ~j LDR #0a NEQ ~j LDR #0d NEQ #0101 EQU2 JMP? POP2
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( draw linebreak )
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,linebreak_icn =dev/sprite.addr
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( draw ) #03
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~j ~selection.from #0001 SUB2 GTH2
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~j ~selection.to LTH2 #0101 EQU2
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#05 MUL ADD =dev/sprite.color
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( fill clear )
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@fill-clear
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( incr ) ~dev/sprite.x #0008 ADD2 =dev/sprite.x
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,font =dev/sprite.addr
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#01 =dev/sprite.color
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,fill-clear ~dev/sprite.x ~dev/screen.width #0008 SUB2 LTH2 JMP? POP2
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#0010 =dev/sprite.x
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( incr ) ~dev/sprite.y #0008 ADD2 =dev/sprite.y
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@no-linebreak
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( incr ) ~j #0001 ADD2 =j
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( incr ) ~dev/sprite.x #0007 ADD2 =dev/sprite.x
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@ -489,10 +492,6 @@ RTS
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( selection )
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~selection.from ,document.body SUB2 ,draw-short JSR
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( length )
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~dev/screen.width #0040 SUB2 =dev/sprite.x
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~document.eof ,document.body SUB2 ,draw-short JSR
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RTS
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@font_hex ( 0-F TODO: should pull from @font instead.. )
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